AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldSession Class Reference

Player session in the World. More...

#include "WorldSession.h"

Classes

class  DosProtection
 

Public Member Functions

 WorldSession (uint32 id, std::string &&name, uint32 accountFlags, std::shared_ptr< WorldSocket > sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime)
 WorldSession constructor. More...
 
 ~WorldSession ()
 WorldSession destructor. More...
 
uint32 GetAccountFlags () const
 
bool HasAccountFlag (uint32 flag) const
 
void UpdateAccountFlag (uint32 flag, bool remove=false)
 
void ValidateAccountFlags ()
 
bool IsGMAccount () const
 
bool PlayerLoading () const
 
bool PlayerLogout () const
 
bool PlayerRecentlyLoggedOut () const
 
bool PlayerLogoutWithSave () const
 
void ReadAddonsInfo (ByteBuffer &data)
 
void SendAddonsInfo ()
 
void ReadMovementInfo (WorldPacket &data, MovementInfo *mi)
 
void WriteMovementInfo (WorldPacket *data, MovementInfo *mi)
 
void SynchronizeMovement (MovementInfo &movementInfo)
 
void HandleMoverRelocation (MovementInfo &movementInfo, Unit *mover)
 
bool VerifyMovementInfo (MovementInfo const &movementInfo, Player *plrMover, Unit *mover, Opcodes opcode) const
 
bool ProcessMovementInfo (MovementInfo &movementInfo, Unit *mover, Player *plrMover, WorldPacket &recvData)
 
void SendPacket (WorldPacket const *packet)
 Send a packet to the client. More...
 
void SendPetNameInvalid (uint32 error, std::string const &name, DeclinedName *declinedName)
 
void SendPartyResult (PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
 
void SendAreaTriggerMessage (std::string_view str)
 
template<typename... Args>
void SendAreaTriggerMessage (char const *fmt, Args &&... args)
 
template<typename... Args>
void SendAreaTriggerMessage (uint32 strId, Args &&... args)
 
void SendSetPhaseShift (uint32 phaseShift)
 
void SendTimeQueryResponse ()
 
void SendAuthResponse (uint8 code, bool shortForm, uint32 queuePos=0)
 
void SendClientCacheVersion (uint32 version)
 
AccountTypes GetSecurity () const
 
bool CanSkipQueue () const
 
uint32 GetAccountId () const
 
PlayerGetPlayer () const
 
std::string const & GetPlayerName () const
 
std::string GetPlayerInfo () const
 
uint32 GetCurrentVendor () const
 
void SetCurrentVendor (uint32 vendorEntry)
 
ObjectGuid::LowType GetGuidLow () const
 Get player guid if available. Use for logging purposes only. More...
 
void SetSecurity (AccountTypes security)
 
std::string const & GetRemoteAddress ()
 
void SetPlayer (Player *player)
 
uint8 Expansion () const
 
void SetTotalTime (uint32 TotalTime)
 
uint32 GetTotalTime () const
 
void InitWarden (SessionKey const &, std::string const &os)
 
WardenGetWarden ()
 
void SetInQueue (bool state)
 Session in auth.queue currently. More...
 
bool isLogingOut () const
 Is the user engaged in a log out process? More...
 
void SetLogoutStartTime (time_t requestTime)
 Engage the logout process for the user. More...
 
bool ShouldLogOut (time_t currTime) const
 Is logout cooldown expired? More...
 
void LogoutPlayer (bool save)
 Log the player out More...
 
void KickPlayer (bool setKicked=true)
 
void KickPlayer (std::string const &reason, bool setKicked=true)
 Kick a player out of the World. More...
 
bool ValidateHyperlinksAndMaybeKick (std::string_view str)
 
bool DisallowHyperlinksAndMaybeKick (std::string_view str)
 
void QueuePacket (WorldPacket *new_packet)
 Add an incoming packet to the queue. More...
 
bool Update (uint32 diff, PacketFilter &updater)
 Update the WorldSession (triggered by World update) More...
 
void SendAuthWaitQueue (uint32 position)
 Handle the authentication waiting queue (to be completed) More...
 
void SendNameQueryOpcode (ObjectGuid guid)
 
void SendTrainerList (ObjectGuid guid)
 
void SendTrainerList (ObjectGuid guid, std::string const &strTitle)
 
void SendListInventory (ObjectGuid guid, uint32 vendorEntry=0)
 
void SendShowBank (ObjectGuid guid)
 
bool CanOpenMailBox (ObjectGuid guid)
 
void SendShowMailBox (ObjectGuid guid)
 
void SendTabardVendorActivate (ObjectGuid guid)
 
void SendSpiritResurrect ()
 
void SendBindPoint (Creature *npc)
 
void SendAttackStop (Unit const *enemy)
 
void SendBattleGroundList (ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
 
void SendTradeStatus (TradeStatus status)
 
void SendUpdateTrade (bool trader_data=true)
 
void SendCancelTrade (TradeStatus status)
 
void SendPetitionQueryOpcode (ObjectGuid petitionguid)
 
void HandleClientCastFlags (WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
 
void SendPetNameQuery (ObjectGuid guid, uint32 petnumber)
 
void SendStablePet (ObjectGuid guid)
 
void SendStablePetCallback (ObjectGuid guid, PreparedQueryResult result)
 
void SendStableResult (uint8 guid)
 
bool CheckStableMaster (ObjectGuid guid)
 
AccountDataGetAccountData (AccountDataType type)
 
void SetAccountData (AccountDataType type, time_t tm, std::string const &data)
 
void SendAccountDataTimes (uint32 mask)
 
void LoadAccountData (PreparedQueryResult result, uint32 mask)
 
void LoadTutorialsData (PreparedQueryResult result)
 
void SendTutorialsData ()
 
void SaveTutorialsData (CharacterDatabaseTransaction trans)
 
uint32 GetTutorialInt (uint8 index) const
 
void SetTutorialInt (uint8 index, uint32 value)
 
void SendAuctionHello (ObjectGuid guid, Creature *unit)
 
void SendAuctionCommandResult (uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
 
void SendAuctionBidderNotification (uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
 
void SendAuctionOwnerNotification (AuctionEntry *auction)
 
void SendEnchantmentLog (ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
 
void SendItemEnchantTimeUpdate (ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
 
void SendTaxiStatus (ObjectGuid guid)
 
void SendTaxiMenu (Creature *unit)
 
void SendDoFlight (uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
 
bool SendLearnNewTaxiNode (Creature *unit)
 
void SendDiscoverNewTaxiNode (uint32 nodeid)
 
void SendArenaTeamCommandResult (uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
 
void SendNotInArenaTeamPacket (uint8 type)
 
void SendPetitionShowList (ObjectGuid guid)
 
void BuildPartyMemberStatsChangedPacket (Player *player, WorldPacket *data)
 
void DoLootRelease (ObjectGuid lguid)
 
LocaleConstant GetSessionDbcLocale () const
 
LocaleConstant GetSessionDbLocaleIndex () const
 
std::string GetAcoreString (uint32 entry) const
 
std::string const * GetModuleString (std::string module, uint32 id) const
 
uint32 GetLatency () const
 
void SetLatency (uint32 latency)
 
void UpdateTimeOutTime (uint32 diff)
 
void ResetTimeOutTime (bool onlyActive)
 
bool IsConnectionIdle () const
 
uint32 GetRecruiterId () const
 
bool IsARecruiter () const
 
time_t GetCalendarEventCreationCooldown () const
 
void SetCalendarEventCreationCooldown (time_t cooldown)
 
void ResetTimeSync ()
 
void SendTimeSync ()
 
uint32 GetOrderCounter () const
 
void IncrementOrderCounter ()
 
void Handle_NULL (WorldPacket &null)
 
void Handle_EarlyProccess (WorldPacket &recvPacket)
 
void Handle_ServerSide (WorldPacket &recvPacket)
 
void Handle_Deprecated (WorldPacket &recvPacket)
 
void HandleCharEnumOpcode (WorldPacket &recvPacket)
 
void HandleCharDeleteOpcode (WorldPacket &recvPacket)
 
void HandleCharCreateOpcode (WorldPacket &recvPacket)
 
void HandlePlayerLoginOpcode (WorldPacket &recvPacket)
 
void HandleCharEnum (PreparedQueryResult result)
 
void HandlePlayerLoginFromDB (LoginQueryHolder const &holder)
 
void HandlePlayerLoginToCharInWorld (Player *pCurrChar)
 
void HandlePlayerLoginToCharOutOfWorld (Player *pCurrChar)
 
void HandleCharFactionOrRaceChange (WorldPacket &recvData)
 
void HandleCharFactionOrRaceChangeCallback (std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
 
void SendCharCreate (ResponseCodes result)
 
void SendCharDelete (ResponseCodes result)
 
void SendCharLoginFailed (LoginFailureReason reason)
 
void SendCharRename (ResponseCodes result, CharacterRenameInfo const *renameInfo)
 
void SendCharCustomize (ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
 
void SendCharFactionChange (ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
 
void SendSetPlayerDeclinedNamesResult (DeclinedNameResult result, ObjectGuid guid)
 
void HandlePlayedTime (WorldPackets::Character::PlayedTimeClient &packet)
 
void HandleMoveUnRootAck (WorldPacket &recvPacket)
 
void HandleMoveRootAck (WorldPacket &recvPacket)
 
void HandleInspectOpcode (WorldPacket &recvPacket)
 
void HandleInspectHonorStatsOpcode (WorldPacket &recvPacket)
 
void HandleMountSpecialAnimOpcode (WorldPacket &recvdata)
 
void HandleShowingHelmOpcode (WorldPackets::Character::ShowingHelm &packet)
 
void HandleShowingCloakOpcode (WorldPackets::Character::ShowingCloak &packet)
 
void HandleRepairItemOpcode (WorldPacket &recvPacket)
 
void HandleMoveKnockBackAck (WorldPacket &recvPacket)
 
void HandleMoveTeleportAck (WorldPacket &recvPacket)
 
void HandleForceSpeedChangeAck (WorldPacket &recvData)
 
void HandleRepopRequestOpcode (WorldPacket &recvPacket)
 
void HandleAutostoreLootItemOpcode (WorldPacket &recvPacket)
 
void HandleLootMoneyOpcode (WorldPacket &recvPacket)
 
void HandleLootOpcode (WorldPacket &recvPacket)
 
void HandleLootReleaseOpcode (WorldPacket &recvPacket)
 
void HandleLootMasterGiveOpcode (WorldPacket &recvPacket)
 
void HandleWhoOpcode (WorldPacket &recvPacket)
 
void HandleLogoutRequestOpcode (WorldPackets::Character::LogoutRequest &logoutRequest)
 
void HandlePlayerLogoutOpcode (WorldPackets::Character::PlayerLogout &playerLogout)
 
void HandleLogoutCancelOpcode (WorldPackets::Character::LogoutCancel &logoutCancel)
 
void HandleGMTicketCreateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketUpdateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketDeleteOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketGetTicketOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketSystemStatusOpcode (WorldPacket &recvPacket)
 
void HandleGMSurveySubmit (WorldPacket &recvPacket)
 
void HandleReportLag (WorldPacket &recvPacket)
 
void HandleGMResponseResolve (WorldPacket &recvPacket)
 
void HandleTogglePvP (WorldPacket &recvPacket)
 
void HandleZoneUpdateOpcode (WorldPacket &recvPacket)
 
void HandleSetSelectionOpcode (WorldPacket &recvPacket)
 
void HandleStandStateChangeOpcode (WorldPacket &recvPacket)
 
void HandleEmoteOpcode (WorldPackets::Chat::EmoteClient &packet)
 
void HandleContactListOpcode (WorldPacket &recvPacket)
 
void HandleAddFriendOpcode (WorldPacket &recvPacket)
 
void HandleDelFriendOpcode (WorldPacket &recvPacket)
 
void HandleAddIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleDelIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleSetContactNotesOpcode (WorldPacket &recvPacket)
 
void HandleBugOpcode (WorldPacket &recvPacket)
 
void HandleSetAmmoOpcode (WorldPacket &recvPacket)
 
void HandleItemNameQueryOpcode (WorldPacket &recvPacket)
 
void HandleAreaTriggerOpcode (WorldPacket &recvPacket)
 
void HandleSetFactionAtWar (WorldPacket &recvData)
 
void HandleSetFactionCheat (WorldPacket &recvData)
 
void HandleSetWatchedFactionOpcode (WorldPacket &recvData)
 
void HandleSetFactionInactiveOpcode (WorldPacket &recvData)
 
void HandleUpdateAccountData (WorldPacket &recvPacket)
 
void HandleRequestAccountData (WorldPacket &recvPacket)
 
void HandleSetActionButtonOpcode (WorldPacket &recvPacket)
 
void HandleGameObjectUseOpcode (WorldPacket &recPacket)
 
void HandleGameobjectReportUse (WorldPacket &recvPacket)
 
void HandleNameQueryOpcode (WorldPackets::Query::NameQuery &packet)
 
void HandleTimeQueryOpcode (WorldPackets::Query::TimeQuery &packet)
 
void HandleCreatureQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!! More...
 
void HandleGameObjectQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!! More...
 
void HandleMoveWorldportAckOpcode (WorldPacket &recvPacket)
 
void HandleMoveWorldportAck ()
 
void HandleMovementOpcodes (WorldPacket &recvPacket)
 
void HandleSetActiveMoverOpcode (WorldPacket &recvData)
 
void HandleMoveNotActiveMover (WorldPacket &recvData)
 
void HandleDismissControlledVehicle (WorldPacket &recvData)
 
void HandleRequestVehicleExit (WorldPacket &recvData)
 
void HandleChangeSeatsOnControlledVehicle (WorldPacket &recvData)
 
void HandleMoveTimeSkippedOpcode (WorldPacket &recvData)
 
void HandleRequestRaidInfoOpcode (WorldPacket &recvData)
 
void HandleBattlefieldStatusOpcode (WorldPacket &recvData)
 
void HandleGroupInviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupAcceptOpcode (WorldPacket &recvPacket)
 
void HandleGroupDeclineOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteGuidOpcode (WorldPacket &recvPacket)
 
void HandleGroupSetLeaderOpcode (WorldPacket &recvPacket)
 
void HandleGroupDisbandOpcode (WorldPacket &recvPacket)
 
void HandleOptOutOfLootOpcode (WorldPacket &recvData)
 
void HandleLootMethodOpcode (WorldPacket &recvPacket)
 
void HandleLootRoll (WorldPacket &recvData)
 
void HandleRequestPartyMemberStatsOpcode (WorldPacket &recvData)
 
void HandleGroupSwapSubGroupOpcode (WorldPacket &recvData)
 
void HandleRaidTargetUpdateOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckFinishedOpcode (WorldPacket &recvData)
 
void HandleGroupRaidConvertOpcode (WorldPacket &recvData)
 
void HandleGroupChangeSubGroupOpcode (WorldPacket &recvData)
 
void HandleGroupAssistantLeaderOpcode (WorldPacket &recvData)
 
void HandlePartyAssignmentOpcode (WorldPacket &recvData)
 
void HandlePetitionBuyOpcode (WorldPacket &recvData)
 
void HandlePetitionShowSignOpcode (WorldPacket &recvData)
 
void HandlePetitionQueryOpcode (WorldPacket &recvData)
 
void HandlePetitionRenameOpcode (WorldPacket &recvData)
 
void HandlePetitionSignOpcode (WorldPacket &recvData)
 
void HandlePetitionDeclineOpcode (WorldPacket &recvData)
 
void HandleOfferPetitionOpcode (WorldPacket &recvData)
 
void HandleTurnInPetitionOpcode (WorldPacket &recvData)
 
void HandleGuildQueryOpcode (WorldPackets::Guild::QueryGuildInfo &query)
 
void HandleGuildCreateOpcode (WorldPackets::Guild::GuildCreate &packet)
 
void HandleGuildInviteOpcode (WorldPackets::Guild::GuildInviteByName &packet)
 
void HandleGuildRemoveOpcode (WorldPackets::Guild::GuildOfficerRemoveMember &packet)
 
void HandleGuildAcceptOpcode (WorldPackets::Guild::AcceptGuildInvite &invite)
 
void HandleGuildDeclineOpcode (WorldPackets::Guild::GuildDeclineInvitation &decline)
 
void HandleGuildInfoOpcode (WorldPackets::Guild::GuildGetInfo &packet)
 
void HandleGuildEventLogQueryOpcode (WorldPackets::Guild::GuildEventLogQuery &packet)
 
void HandleGuildRosterOpcode (WorldPackets::Guild::GuildGetRoster &packet)
 
void HandleGuildPromoteOpcode (WorldPackets::Guild::GuildPromoteMember &promote)
 
void HandleGuildDemoteOpcode (WorldPackets::Guild::GuildDemoteMember &demote)
 
void HandleGuildLeaveOpcode (WorldPackets::Guild::GuildLeave &leave)
 
void HandleGuildDisbandOpcode (WorldPackets::Guild::GuildDelete &packet)
 
void HandleGuildLeaderOpcode (WorldPackets::Guild::GuildSetGuildMaster &packet)
 
void HandleGuildMOTDOpcode (WorldPackets::Guild::GuildUpdateMotdText &packet)
 
void HandleGuildSetPublicNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildSetOfficerNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildRankOpcode (WorldPackets::Guild::GuildSetRankPermissions &packet)
 
void HandleGuildAddRankOpcode (WorldPackets::Guild::GuildAddRank &packet)
 
void HandleGuildDelRankOpcode (WorldPackets::Guild::GuildDeleteRank &packet)
 
void HandleGuildChangeInfoTextOpcode (WorldPackets::Guild::GuildUpdateInfoText &packet)
 
void HandleSaveGuildEmblemOpcode (WorldPackets::Guild::SaveGuildEmblem &packet)
 
void HandleTaxiNodeStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleTaxiQueryAvailableNodes (WorldPacket &recvPacket)
 
void HandleActivateTaxiOpcode (WorldPacket &recvPacket)
 
void HandleActivateTaxiExpressOpcode (WorldPacket &recvPacket)
 
void HandleMoveSplineDoneOpcode (WorldPacket &recvPacket)
 
void SendActivateTaxiReply (ActivateTaxiReply reply)
 
void HandleTabardVendorActivateOpcode (WorldPacket &recvPacket)
 
void HandleTrainerListOpcode (WorldPacket &recvPacket)
 
void HandleTrainerBuySpellOpcode (WorldPacket &recvPacket)
 
void HandlePetitionShowListOpcode (WorldPacket &recvPacket)
 
void HandleGossipHelloOpcode (WorldPacket &recvPacket)
 
void HandleGossipSelectOptionOpcode (WorldPacket &recvPacket)
 
void HandleSpiritHealerActivateOpcode (WorldPacket &recvPacket)
 
void HandleNpcTextQueryOpcode (WorldPacket &recvPacket)
 
void HandleBinderActivateOpcode (WorldPacket &recvPacket)
 
void HandleListStabledPetsOpcode (WorldPacket &recvPacket)
 
void HandleStablePet (WorldPacket &recvPacket)
 
void HandleUnstablePet (WorldPacket &recvPacket)
 
void HandleBuyStableSlot (WorldPacket &recvPacket)
 
void HandleStableRevivePet (WorldPacket &recvPacket)
 
void HandleStableSwapPet (WorldPacket &recvPacket)
 
void HandleOpenWrappedItemCallback (uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
 
void HandleLoadActionsSwitchSpec (PreparedQueryResult result)
 
void HandleCharacterAuraFrozen (PreparedQueryResult result)
 
void HandleDuelAcceptedOpcode (WorldPacket &recvPacket)
 
void HandleDuelCancelledOpcode (WorldPacket &recvPacket)
 
void HandleAcceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleBeginTradeOpcode (WorldPacket &recvPacket)
 
void HandleBusyTradeOpcode (WorldPacket &recvPacket)
 
void HandleCancelTradeOpcode (WorldPacket &recvPacket)
 
void HandleClearTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleIgnoreTradeOpcode (WorldPacket &recvPacket)
 
void HandleInitiateTradeOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeGoldOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleUnacceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleAuctionHelloOpcode (WorldPacket &recvPacket)
 
void HandleAuctionListItems (WorldPacket &recvData)
 
void HandleAuctionListBidderItems (WorldPacket &recvData)
 
void HandleAuctionSellItem (WorldPacket &recvData)
 
void HandleAuctionRemoveItem (WorldPacket &recvData)
 
void HandleAuctionListOwnerItems (WorldPacket &recvData)
 
void HandleAuctionPlaceBid (WorldPacket &recvData)
 
void HandleAuctionListPendingSales (WorldPacket &recvData)
 
void HandleBankerActivateOpcode (WorldPacket &recvData)
 
void HandleAutoBankItemOpcode (WorldPackets::Bank::AutoBankItem &packet)
 
void HandleAutoStoreBankItemOpcode (WorldPackets::Bank::AutoStoreBankItem &packet)
 
void HandleBuyBankSlotOpcode (WorldPackets::Bank::BuyBankSlot &buyBankSlot)
 
void HandleGetMailList (WorldPacket &recvData)
 
void HandleSendMail (WorldPacket &recvData)
 
void HandleMailTakeMoney (WorldPacket &recvData)
 
void HandleMailTakeItem (WorldPacket &recvData)
 
void HandleMailMarkAsRead (WorldPacket &recvData)
 
void HandleMailReturnToSender (WorldPacket &recvData)
 
void HandleMailDelete (WorldPacket &recvData)
 
void HandleItemTextQuery (WorldPacket &recvData)
 
void HandleMailCreateTextItem (WorldPacket &recvData)
 
void HandleQueryNextMailTime (WorldPacket &recvData)
 
void HandleCancelChanneling (WorldPacket &recvData)
 
void HandleSplitItemOpcode (WorldPackets::Item::SplitItem &packet)
 
void HandleSwapInvItemOpcode (WorldPackets::Item::SwapInventoryItem &packet)
 
void HandleDestroyItemOpcode (WorldPackets::Item::DestroyItem &packet)
 
void HandleAutoEquipItemOpcode (WorldPackets::Item::AutoEquipItem &packet)
 
void HandleItemQuerySingleOpcode (WorldPacket &recvPacket)
 
void HandleSellItemOpcode (WorldPackets::Item::SellItem &packet)
 
void HandleBuyItemInSlotOpcode (WorldPackets::Item::BuyItemInSlot &packet)
 
void HandleBuyItemOpcode (WorldPackets::Item::BuyItem &packet)
 
void HandleListInventoryOpcode (WorldPackets::Item::ListInventory &packet)
 
void HandleAutoStoreBagItemOpcode (WorldPackets::Item::AutoStoreBagItem &packet)
 
void HandleReadItem (WorldPackets::Item::ReadItem &packet)
 
void HandleAutoEquipItemSlotOpcode (WorldPackets::Item::AutoEquipItemSlot &packet)
 
void HandleSwapItem (WorldPackets::Item::SwapItem &packet)
 
void HandleBuybackItem (WorldPackets::Item::BuybackItem &packet)
 
void HandleWrapItemOpcode (WorldPackets::Item::WrapItem &packet)
 
void HandleAttackSwingOpcode (WorldPacket &recvPacket)
 
void HandleAttackStopOpcode (WorldPacket &recvPacket)
 
void HandleSetSheathedOpcode (WorldPackets::Combat::SetSheathed &packet)
 
void HandleUseItemOpcode (WorldPacket &recvPacket)
 
void HandleOpenItemOpcode (WorldPacket &recvPacket)
 
void HandleCastSpellOpcode (WorldPacket &recvPacket)
 
void HandleCancelCastOpcode (WorldPacket &recvPacket)
 
void HandleCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelGrowthAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelAutoRepeatSpellOpcode (WorldPacket &recvPacket)
 
void HandleLearnTalentOpcode (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalents (WorldPacket &recvPacket)
 
void HandleTalentWipeConfirmOpcode (WorldPacket &recvPacket)
 
void HandleUnlearnSkillOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusMultipleQuery (WorldPacket &recvPacket)
 
void HandleQuestgiverHelloOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverAcceptQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverQueryQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverChooseRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverRequestRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverCancel (WorldPacket &recvData)
 
void HandleQuestLogSwapQuest (WorldPacket &recvData)
 
void HandleQuestLogRemoveQuest (WorldPacket &recvData)
 
void HandleQuestConfirmAccept (WorldPacket &recvData)
 
void HandleQuestgiverCompleteQuest (WorldPacket &recvData)
 
void HandleQuestgiverQuestAutoLaunch (WorldPacket &recvPacket)
 
void HandlePushQuestToParty (WorldPacket &recvPacket)
 
void HandleQuestPushResult (WorldPacket &recvPacket)
 
void HandleMessagechatOpcode (WorldPacket &recvPacket)
 
void SendPlayerNotFoundNotice (std::string const &name)
 
void SendPlayerAmbiguousNotice (std::string const &name)
 
void SendWrongFactionNotice ()
 
void SendChatRestrictedNotice (ChatRestrictionType restriction)
 
void HandleTextEmoteOpcode (WorldPacket &recvPacket)
 
void HandleChatIgnoredOpcode (WorldPacket &recvPacket)
 
void HandleReclaimCorpseOpcode (WorldPacket &recvPacket)
 
void HandleCorpseQueryOpcode (WorldPacket &recvPacket)
 
void HandleCorpseMapPositionQuery (WorldPackets::Query::CorpseMapPositionQuery &packet)
 
void HandleResurrectResponseOpcode (WorldPacket &recvPacket)
 
void HandleSummonResponseOpcode (WorldPacket &recvData)
 
void HandleJoinChannel (WorldPacket &recvPacket)
 
void HandleLeaveChannel (WorldPacket &recvPacket)
 
void HandleChannelList (WorldPacket &recvPacket)
 
void HandleChannelPassword (WorldPacket &recvPacket)
 
void HandleChannelSetOwner (WorldPacket &recvPacket)
 
void HandleChannelOwner (WorldPacket &recvPacket)
 
void HandleChannelModerator (WorldPacket &recvPacket)
 
void HandleChannelUnmoderator (WorldPacket &recvPacket)
 
void HandleChannelMute (WorldPacket &recvPacket)
 
void HandleChannelUnmute (WorldPacket &recvPacket)
 
void HandleChannelInvite (WorldPacket &recvPacket)
 
void HandleChannelKick (WorldPacket &recvPacket)
 
void HandleChannelBan (WorldPacket &recvPacket)
 
void HandleChannelUnban (WorldPacket &recvPacket)
 
void HandleChannelAnnouncements (WorldPacket &recvPacket)
 
void HandleChannelModerateOpcode (WorldPacket &recvPacket)
 
void HandleChannelDeclineInvite (WorldPacket &recvPacket)
 
void HandleChannelDisplayListQuery (WorldPacket &recvPacket)
 
void HandleGetChannelMemberCount (WorldPacket &recvPacket)
 
void HandleSetChannelWatch (WorldPacket &recvPacket)
 
void HandleClearChannelWatch (WorldPacket &recvPacket)
 
void HandleCompleteCinematic (WorldPacket &recvPacket)
 
void HandleNextCinematicCamera (WorldPacket &recvPacket)
 
void HandlePageTextQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!! More...
 
void HandleTutorialFlag (WorldPacket &recvData)
 
void HandleTutorialClear (WorldPacket &recvData)
 
void HandleTutorialReset (WorldPacket &recvData)
 
void HandlePetAction (WorldPacket &recvData)
 
void HandlePetStopAttack (WorldPackets::Pet::PetStopAttack &packet)
 
void HandlePetActionHelper (Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
 
void HandlePetNameQuery (WorldPacket &recvData)
 
void HandlePetSetAction (WorldPacket &recvData)
 
void HandlePetAbandon (WorldPackets::Pet::PetAbandon &packet)
 
void HandlePetRename (WorldPacket &recvData)
 
void HandlePetCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandlePetSpellAutocastOpcode (WorldPackets::Pet::PetSpellAutocast &packet)
 
void HandlePetCastSpellOpcode (WorldPacket &recvPacket)
 
void HandlePetLearnTalent (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalentsPet (WorldPacket &recvPacket)
 
void HandleSetActionBarToggles (WorldPacket &recvData)
 
void HandleCharRenameOpcode (WorldPacket &recvData)
 
void HandleCharRenameCallBack (std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
 
void HandleSetPlayerDeclinedNames (WorldPacket &recvData)
 
void HandleTotemDestroyed (WorldPackets::Totem::TotemDestroyed &totemDestroyed)
 
void HandleDismissCritter (WorldPackets::Pet::DismissCritter &dismissCritter)
 
void HandleBattlemasterHelloOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinOpcode (WorldPacket &recvData)
 
void HandleBattlegroundPlayerPositionsOpcode (WorldPacket &recvData)
 
void HandlePVPLogDataOpcode (WorldPacket &recvData)
 
void HandleBattleFieldPortOpcode (WorldPacket &recvData)
 
void HandleBattlefieldListOpcode (WorldPacket &recvData)
 
void HandleBattlefieldLeaveOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinArena (WorldPacket &recvData)
 
void HandleReportPvPAFK (WorldPacket &recvData)
 
void HandleWardenDataOpcode (WorldPacket &recvData)
 
void HandleWorldTeleportOpcode (WorldPacket &recvData)
 
void HandleMinimapPingOpcode (WorldPackets::Misc::MinimapPingClient &packet)
 
void HandleRandomRollOpcode (WorldPackets::Misc::RandomRollClient &packet)
 
void HandleFarSightOpcode (WorldPacket &recvData)
 
void HandleSetDungeonDifficultyOpcode (WorldPacket &recvData)
 
void HandleSetRaidDifficultyOpcode (WorldPacket &recvData)
 
void HandleMoveFlagChangeOpcode (WorldPacket &recvData)
 
void HandleSetTitleOpcode (WorldPacket &recvData)
 
void HandleRealmSplitOpcode (WorldPacket &recvData)
 
void HandleTimeSyncResp (WorldPacket &recvData)
 
void HandleWhoisOpcode (WorldPacket &recvData)
 
void HandleResetInstancesOpcode (WorldPacket &recvData)
 
void HandleHearthAndResurrect (WorldPacket &recvData)
 
void HandleInstanceLockResponse (WorldPacket &recvPacket)
 
void HandleUpdateMissileTrajectory (WorldPacket &recvPacket)
 
void SendBfInvitePlayerToWar (uint32 battleId, uint32 zoneId, uint32 time)
 
void SendBfInvitePlayerToQueue (uint32 battleId)
 
void SendBfQueueInviteResponse (uint32 battleId, uint32 zoneId, bool canQueue=true, bool full=false)
 
void SendBfEntered (uint32 battleId)
 
void SendBfLeaveMessage (uint32 battleId, BFLeaveReason reason=BF_LEAVE_REASON_EXITED)
 
void HandleBfQueueInviteResponse (WorldPacket &recvData)
 
void HandleBfEntryInviteResponse (WorldPacket &recvData)
 
void HandleBfExitRequest (WorldPacket &recvData)
 
void HandleLfgSetCommentOpcode (WorldPacket &recvData)
 
void HandleLfgPlayerLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgPartyLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgJoinOpcode (WorldPackets::LFG::LFGJoin &lfgJoin)
 
void HandleLfgLeaveOpcode (WorldPackets::LFG::LFGLeave &lfgleave)
 
void HandleLfgSetRolesOpcode (WorldPacket &recvData)
 
void HandleLfgProposalResultOpcode (WorldPacket &recvData)
 
void HandleLfgSetBootVoteOpcode (WorldPacket &recvData)
 
void HandleLfgTeleportOpcode (WorldPacket &recvData)
 
void HandleLfrSearchJoinOpcode (WorldPacket &recvData)
 
void HandleLfrSearchLeaveOpcode (WorldPacket &recvData)
 
void HandleLfgGetStatus (WorldPacket &recvData)
 
void SendLfgUpdatePlayer (lfg::LfgUpdateData const &updateData)
 
void SendLfgUpdateParty (lfg::LfgUpdateData const &updateData)
 
void SendLfgRoleChosen (ObjectGuid guid, uint8 roles)
 
void SendLfgRoleCheckUpdate (lfg::LfgRoleCheck const &pRoleCheck)
 
void SendLfgLfrList (bool update)
 
void SendLfgJoinResult (lfg::LfgJoinResultData const &joinData)
 
void SendLfgQueueStatus (lfg::LfgQueueStatusData const &queueData)
 
void SendLfgPlayerReward (lfg::LfgPlayerRewardData const &lfgPlayerRewardData)
 
void SendLfgBootProposalUpdate (lfg::LfgPlayerBoot const &boot)
 
void SendLfgUpdateProposal (lfg::LfgProposal const &proposal)
 
void SendLfgDisabled ()
 
void SendLfgOfferContinue (uint32 dungeonEntry)
 
void SendLfgTeleportError (uint8 err)
 
void HandleInspectArenaTeamsOpcode (WorldPacket &recvData)
 
void HandleArenaTeamQueryOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRosterOpcode (WorldPacket &recvData)
 
void HandleArenaTeamInviteOpcode (WorldPacket &recvData)
 
void HandleArenaTeamAcceptOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDeclineOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRemoveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDisbandOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaderOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueryOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueueOpcode (WorldPacket &recvData)
 
void HandleCancelMountAuraOpcode (WorldPacket &recvData)
 
void HandleSelfResOpcode (WorldPacket &recvData)
 
void HandleComplainOpcode (WorldPacket &recvData)
 
void HandleRequestPetInfo (WorldPackets::Pet::RequestPetInfo &packet)
 
void HandleSocketOpcode (WorldPackets::Item::SocketGems &packet)
 
void HandleCancelTempEnchantmentOpcode (WorldPackets::Item::CancelTempEnchantment &packet)
 
void HandleItemRefundInfoRequest (WorldPackets::Item::ItemRefundInfo &packet)
 
void HandleItemRefund (WorldPackets::Item::ItemRefund &packet)
 
void HandleChannelVoiceOnOpcode (WorldPacket &recvData)
 
void HandleVoiceSessionEnableOpcode (WorldPacket &recvData)
 
void HandleSetActiveVoiceChannel (WorldPacket &recvData)
 
void HandleSetTaxiBenchmarkOpcode (WorldPacket &recvData)
 
void HandleGuildPermissions (WorldPackets::Guild::GuildPermissionsQuery &packet)
 
void HandleGuildBankMoneyWithdrawn (WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery &packet)
 
void HandleGuildBankerActivate (WorldPackets::Guild::GuildBankActivate &packet)
 
void HandleGuildBankQueryTab (WorldPackets::Guild::GuildBankQueryTab &packet)
 
void HandleGuildBankLogQuery (WorldPackets::Guild::GuildBankLogQuery &packet)
 
void HandleGuildBankDepositMoney (WorldPackets::Guild::GuildBankDepositMoney &packet)
 
void HandleGuildBankWithdrawMoney (WorldPackets::Guild::GuildBankWithdrawMoney &packet)
 
void HandleGuildBankSwapItems (WorldPackets::Guild::GuildBankSwapItems &packet)
 
void HandleGuildBankUpdateTab (WorldPackets::Guild::GuildBankUpdateTab &packet)
 
void HandleGuildBankBuyTab (WorldPackets::Guild::GuildBankBuyTab &packet)
 
void HandleQueryGuildBankTabText (WorldPackets::Guild::GuildBankTextQuery &packet)
 
void HandleSetGuildBankTabText (WorldPackets::Guild::GuildBankSetTabText &packet)
 
void HandleGrantLevel (WorldPacket &recvData)
 
void HandleAcceptGrantLevel (WorldPacket &recvData)
 
void HandleCalendarGetCalendar (WorldPacket &recvData)
 
void HandleCalendarGetEvent (WorldPacket &recvData)
 
void HandleCalendarGuildFilter (WorldPacket &recvData)
 
void HandleCalendarArenaTeam (WorldPacket &recvData)
 
void HandleCalendarAddEvent (WorldPacket &recvData)
 
void HandleCalendarUpdateEvent (WorldPacket &recvData)
 
void HandleCalendarRemoveEvent (WorldPacket &recvData)
 
void HandleCalendarCopyEvent (WorldPacket &recvData)
 
void HandleCalendarEventInvite (WorldPacket &recvData)
 
void HandleCalendarEventRsvp (WorldPacket &recvData)
 
void HandleCalendarEventRemoveInvite (WorldPacket &recvData)
 
void HandleCalendarEventStatus (WorldPacket &recvData)
 
void HandleCalendarEventModeratorStatus (WorldPacket &recvData)
 
void HandleCalendarComplain (WorldPacket &recvData)
 
void HandleCalendarGetNumPending (WorldPacket &recvData)
 
void HandleCalendarEventSignup (WorldPacket &recvData)
 
void SendCalendarRaidLockout (InstanceSave const *save, bool add)
 
void SendCalendarRaidLockoutUpdated (InstanceSave const *save, bool isExtended)
 
void HandleSetSavedInstanceExtend (WorldPacket &recvData)
 
void HandleSpellClick (WorldPacket &recvData)
 
void HandleMirrorImageDataRequest (WorldPacket &recvData)
 
void HandleAlterAppearance (WorldPacket &recvData)
 
void HandleRemoveGlyph (WorldPacket &recvData)
 
void HandleCharCustomize (WorldPacket &recvData)
 
void HandleCharCustomizeCallback (std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
 
void HandleQueryInspectAchievements (WorldPacket &recvData)
 
void HandleEquipmentSetSave (WorldPacket &recvData)
 
void HandleEquipmentSetDelete (WorldPacket &recvData)
 
void HandleEquipmentSetUse (WorldPacket &recvData)
 
void HandleWorldStateUITimerUpdate (WorldPacket &recvData)
 
void HandleReadyForAccountDataTimes (WorldPacket &recvData)
 
void HandleQueryQuestsCompleted (WorldPacket &recvData)
 
void HandleQuestPOIQuery (WorldPacket &recvData)
 
void HandleEjectPassenger (WorldPacket &data)
 
void HandleEnterPlayerVehicle (WorldPacket &data)
 
void HandleUpdateProjectilePosition (WorldPacket &recvPacket)
 
void HandleTeleportTimeout (bool updateInSessions)
 
bool HandleSocketClosed ()
 
void SetOfflineTime (uint32 time)
 
uint32 GetOfflineTime () const
 
bool IsKicked () const
 
void SetKicked (bool val)
 
bool IsSocketClosed () const
 
QueryCallbackProcessorGetQueryProcessor ()
 
TransactionCallbackAddTransactionCallback (TransactionCallback &&callback)
 
SQLQueryHolderCallbackAddQueryHolderCallback (SQLQueryHolderCallback &&callback)
 
void InitializeSession ()
 
void InitializeSessionCallback (CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
 

Public Attributes

time_t m_muteTime
 
std::atomic< time_t > m_timeOutTime
 

Protected Attributes

class WorldSession::DosProtection AntiDOS
 

Private Types

typedef std::list< AddonInfoAddonsList
 

Private Member Functions

void ProcessQueryCallbacks ()
 
void moveItems (Item *myItems[], Item *hisItems[])
 
bool CanUseBank (ObjectGuid bankerGUID=ObjectGuid::Empty) const
 
bool recoveryItem (Item *pItem)
 
void LogUnexpectedOpcode (WorldPacket *packet, char const *status, const char *reason)
 Logging helper for unexpected opcodes. More...
 
void LogUnprocessedTail (WorldPacket *packet)
 Logging helper for unexpected opcodes. More...
 
bool IsLegitCharacterForAccount (ObjectGuid guid)
 
void ComputeNewClockDelta ()
 
 WorldSession (WorldSession const &right)=delete
 
WorldSessionoperator= (WorldSession const &right)=delete
 

Private Attributes

QueryCallbackProcessor _queryProcessor
 
AsyncCallbackProcessor< TransactionCallback_transactionCallbacks
 
AsyncCallbackProcessor< SQLQueryHolderCallback_queryHolderProcessor
 
GuidSet _legitCharacters
 
ObjectGuid::LowType m_GUIDLow
 
Player_player
 
std::shared_ptr< WorldSocketm_Socket
 
std::string m_Address
 
AccountTypes _security
 
bool _skipQueue
 
uint32 _accountId
 
std::string _accountName
 
uint32 _accountFlags
 
uint8 m_expansion
 
uint32 m_total_time
 
std::unique_ptr< Warden_warden
 
time_t _logoutTime
 
bool m_inQueue
 
bool m_playerLoading
 
bool m_playerLogout
 
bool m_playerRecentlyLogout
 
bool m_playerSave
 
LocaleConstant m_sessionDbcLocale
 
LocaleConstant m_sessionDbLocaleIndex
 
std::atomic< uint32m_latency
 
AccountData m_accountData [NUM_ACCOUNT_DATA_TYPES]
 
uint32 m_Tutorials [MAX_ACCOUNT_TUTORIAL_VALUES]
 
bool m_TutorialsChanged
 
AddonsList m_addonsList
 
uint32 recruiterId
 
bool isRecruiter
 
LockedQueue< WorldPacket * > _recvQueue
 
uint32 m_currentVendorEntry
 
ObjectGuid m_currentBankerGUID
 
uint32 _offlineTime
 
bool _kicked
 
time_t _calendarEventCreationCooldown
 
std::atomic< uint32_addonMessageReceiveCount
 
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
 
int64 _timeSyncClockDelta
 
std::map< uint32, uint32_pendingTimeSyncRequests
 
uint32 _timeSyncNextCounter
 
uint32 _timeSyncTimer
 
uint32 _orderCounter
 

Friends

class World
 

Detailed Description

Player session in the World.

Member Typedef Documentation

◆ AddonsList

typedef std::list<AddonInfo> WorldSession::AddonsList
private

Constructor & Destructor Documentation

◆ WorldSession() [1/2]

WorldSession::WorldSession ( uint32  id,
std::string &&  name,
uint32  accountFlags,
std::shared_ptr< WorldSocket sock,
AccountTypes  sec,
uint8  expansion,
time_t  mute_time,
LocaleConstant  locale,
uint32  recruiter,
bool  isARecruiter,
bool  skipQueue,
uint32  TotalTime 
)

WorldSession constructor.

108 :
109 m_muteTime(mute_time),
110 m_timeOutTime(0),
111 AntiDOS(this),
112 m_GUIDLow(0),
113 _player(nullptr),
114 m_Socket(sock),
115 _security(sec),
116 _skipQueue(skipQueue),
117 _accountId(id),
118 _accountName(std::move(name)),
119 _accountFlags(accountFlags),
120 m_expansion(expansion),
121 m_total_time(TotalTime),
122 _logoutTime(0),
123 m_inQueue(false),
124 m_playerLoading(false),
125 m_playerLogout(false),
127 m_playerSave(false),
128 m_sessionDbcLocale(sWorld->GetDefaultDbcLocale()),
130 m_latency(0),
131 m_TutorialsChanged(false),
132 recruiterId(recruiter),
133 isRecruiter(isARecruiter),
141{
142 memset(m_Tutorials, 0, sizeof(m_Tutorials));
143
144 _offlineTime = 0;
145 _kicked = false;
146
148 _timeSyncTimer = 0;
149
150 if (sock)
151 {
152 m_Address = sock->GetRemoteIpAddress().to_string();
153 ResetTimeOutTime(false);
154 LoginDatabase.Execute("UPDATE account SET online = 1 WHERE id = {};", GetAccountId()); // One-time query
155 }
156}
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition: DatabaseEnv.cpp:22
#define sWorld
Definition: World.h:316
bool m_playerRecentlyLogout
Definition: WorldSession.h:1213
bool isRecruiter
Definition: WorldSession.h:1223
std::string m_Address
Definition: WorldSession.h:1194
uint32 _offlineTime
Definition: WorldSession.h:1227
bool m_playerSave
Definition: WorldSession.h:1214
LocaleConstant m_sessionDbLocaleIndex
Definition: WorldSession.h:1216
bool _skipQueue
Definition: WorldSession.h:1197
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
Definition: WorldSession.h:1235
bool m_TutorialsChanged
Definition: WorldSession.h:1220
time_t _logoutTime
Definition: WorldSession.h:1209
uint32 m_currentVendorEntry
Definition: WorldSession.h:1225
int64 _timeSyncClockDelta
Definition: WorldSession.h:1236
std::atomic< uint32 > _addonMessageReceiveCount
Definition: WorldSession.h:1233
bool m_playerLoading
Definition: WorldSession.h:1211
std::shared_ptr< WorldSocket > m_Socket
Definition: WorldSession.h:1193
std::map< uint32, uint32 > _pendingTimeSyncRequests
Definition: WorldSession.h:1239
time_t _calendarEventCreationCooldown
Definition: WorldSession.h:1230
class WorldSession::DosProtection AntiDOS
std::atomic< time_t > m_timeOutTime
Definition: WorldSession.h:558
uint32 _timeSyncTimer
Definition: WorldSession.h:1241
uint32 _accountFlags
Definition: WorldSession.h:1200
uint32 m_total_time
Definition: WorldSession.h:1202
std::string _accountName
Definition: WorldSession.h:1199
uint32 _timeSyncNextCounter
Definition: WorldSession.h:1240
uint32 recruiterId
Definition: WorldSession.h:1222
bool m_playerLogout
Definition: WorldSession.h:1212
uint32 _accountId
Definition: WorldSession.h:1198
ObjectGuid::LowType m_GUIDLow
Definition: WorldSession.h:1191
uint32 GetAccountId() const
Definition: WorldSession.h:414
Player * _player
Definition: WorldSession.h:1192
AccountTypes _security
Definition: WorldSession.h:1196
bool m_inQueue
Definition: WorldSession.h:1210
LocaleConstant m_sessionDbcLocale
Definition: WorldSession.h:1215
time_t m_muteTime
Definition: WorldSession.h:547
std::atomic< uint32 > m_latency
Definition: WorldSession.h:1217
void ResetTimeOutTime(bool onlyActive)
Definition: WorldSession.h:566
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES]
Definition: WorldSession.h:1219
uint32 _orderCounter
Definition: WorldSession.h:1243
uint8 m_expansion
Definition: WorldSession.h:1201
bool _kicked
Definition: WorldSession.h:1228

References _kicked, _offlineTime, _timeSyncNextCounter, _timeSyncTimer, GetAccountId(), LoginDatabase, m_Address, m_Tutorials, and ResetTimeOutTime().

◆ ~WorldSession()

WorldSession::~WorldSession ( )

WorldSession destructor.

  • unload player if not unloaded
  • If have unclosed socket, close it
  • empty incoming packet queue
160{
161 LoginDatabase.Execute("UPDATE account SET totaltime = {} WHERE id = {}", GetTotalTime(), GetAccountId());
162
164 if (_player)
165 LogoutPlayer(true);
166
168 if (m_Socket)
169 {
170 m_Socket->CloseSocket();
171 m_Socket = nullptr;
172 }
173
175 WorldPacket* packet = nullptr;
176 while (_recvQueue.next(packet))
177 delete packet;
178
179 LoginDatabase.Execute("UPDATE account SET online = 0 WHERE id = {};", GetAccountId()); // One-time query
180}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition: LockedQueue.h:77
Definition: WorldPacket.h:26
void LogoutPlayer(bool save)
Log the player out
Definition: WorldSession.cpp:611
uint32 GetTotalTime() const
Definition: WorldSession.h:429
LockedQueue< WorldPacket * > _recvQueue
Definition: WorldSession.h:1224

References _player, _recvQueue, GetAccountId(), GetTotalTime(), LoginDatabase, LogoutPlayer(), m_Socket, and LockedQueue< T, StorageType >::next().

◆ WorldSession() [2/2]

WorldSession::WorldSession ( WorldSession const &  right)
privatedelete

Member Function Documentation

◆ AddQueryHolderCallback()

SQLQueryHolderCallback & WorldSession::AddQueryHolderCallback ( SQLQueryHolderCallback &&  callback)
1330{
1331 return _queryHolderProcessor.AddCallback(std::move(callback));
1332}
T & AddCallback(T &&query)
Definition: AsyncCallbackProcessor.h:34
AsyncCallbackProcessor< SQLQueryHolderCallback > _queryHolderProcessor
Definition: WorldSession.h:1138

References _queryHolderProcessor, and AsyncCallbackProcessor< T >::AddCallback().

Referenced by HandlePlayerLoginOpcode(), InitializeSession(), and Pet::LoadPetFromDB().

◆ AddTransactionCallback()

TransactionCallback & WorldSession::AddTransactionCallback ( TransactionCallback &&  callback)
1325{
1326 return _transactionCallbacks.AddCallback(std::move(callback));
1327}
AsyncCallbackProcessor< TransactionCallback > _transactionCallbacks
Definition: WorldSession.h:1137

References _transactionCallbacks, and AsyncCallbackProcessor< T >::AddCallback().

◆ BuildPartyMemberStatsChangedPacket()

void WorldSession::BuildPartyMemberStatsChangedPacket ( Player player,
WorldPacket data 
)
760{
761 uint32 mask = player->GetGroupUpdateFlag();
762
763 if (mask == GROUP_UPDATE_FLAG_NONE)
764 return;
765
766 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
768
769 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
771
772 uint32 byteCount = 0;
773 for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
774 if (mask & (1 << i))
775 byteCount += GroupUpdateLength[i];
776
777 data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
778 *data << player->GetPackGUID();
779 *data << uint32(mask);
780
781 if (mask & GROUP_UPDATE_FLAG_STATUS)
782 {
783 uint16 playerStatus = MEMBER_STATUS_ONLINE;
784 if (player->IsPvP())
785 playerStatus |= MEMBER_STATUS_PVP;
786
787 if (!player->IsAlive())
788 {
790 playerStatus |= MEMBER_STATUS_GHOST;
791 else
792 playerStatus |= MEMBER_STATUS_DEAD;
793 }
794
795 if (player->IsFFAPvP())
796 playerStatus |= MEMBER_STATUS_PVP_FFA;
797
798 if (player->isAFK())
799 playerStatus |= MEMBER_STATUS_AFK;
800
801 if (player->isDND())
802 playerStatus |= MEMBER_STATUS_DND;
803
804 *data << uint16(playerStatus);
805 }
806
807 if (mask & GROUP_UPDATE_FLAG_CUR_HP)
808 *data << uint32(player->GetHealth());
809
810 if (mask & GROUP_UPDATE_FLAG_MAX_HP)
811 *data << uint32(player->GetMaxHealth());
812
813 Powers powerType = player->getPowerType();
815 *data << uint8(powerType);
816
818 *data << uint16(player->GetPower(powerType));
819
821 *data << uint16(player->GetMaxPower(powerType));
822
823 if (mask & GROUP_UPDATE_FLAG_LEVEL)
824 *data << uint16(player->GetLevel());
825
826 if (mask & GROUP_UPDATE_FLAG_ZONE)
827 *data << uint16(player->GetZoneId());
828
830 {
831 *data << uint16(player->GetPositionX());
832 *data << uint16(player->GetPositionY());
833 }
834
835 if (mask & GROUP_UPDATE_FLAG_AURAS)
836 {
837 uint64 auramask = player->GetAuraUpdateMaskForRaid();
838 *data << uint64(auramask);
839 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
840 {
841 if (auramask & (uint64(1) << i))
842 {
843 AuraApplication const* aurApp = player->GetVisibleAura(i);
844 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
845 *data << uint8(1);
846 }
847 }
848 }
849
850 Pet* pet = player->GetPet();
852 {
853 if (pet)
854 *data << pet->GetGUID();
855 else
856 *data << (uint64) 0;
857 }
858
860 {
861 if (pet)
862 *data << pet->GetName();
863 else
864 *data << uint8(0);
865 }
866
868 {
869 if (pet)
870 *data << uint16(pet->GetDisplayId());
871 else
872 *data << uint16(0);
873 }
874
876 {
877 if (pet)
878 *data << uint32(pet->GetHealth());
879 else
880 *data << uint32(0);
881 }
882
884 {
885 if (pet)
886 *data << uint32(pet->GetMaxHealth());
887 else
888 *data << uint32(0);
889 }
890
892 {
893 if (pet)
894 *data << uint8(pet->getPowerType());
895 else
896 *data << uint8(0);
897 }
898
900 {
901 if (pet)
902 *data << uint16(pet->GetPower(pet->getPowerType()));
903 else
904 *data << uint16(0);
905 }
906
908 {
909 if (pet)
910 *data << uint16(pet->GetMaxPower(pet->getPowerType()));
911 else
912 *data << uint16(0);
913 }
914
916 {
917 if (pet)
918 {
919 uint64 auramask = pet->GetAuraUpdateMaskForRaid();
920 *data << uint64(auramask);
921 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
922 {
923 if (auramask & (uint64(1) << i))
924 {
925 AuraApplication const* aurApp = pet->GetVisibleAura(i);
926 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
927 *data << uint8(aurApp ? aurApp->GetFlags() : 0);
928 }
929 }
930 }
931 else
932 *data << uint64(0);
933 }
934
936 {
937 if (Vehicle* veh = player->GetVehicle())
938 * data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
939 else
940 *data << uint32(0);
941 }
942}
#define MAX_AURAS_GROUP_UPDATE
Definition: SpellAuraDefines.h:22
@ PLAYER_FLAGS_GHOST
Definition: Player.h:473
@ MEMBER_STATUS_AFK
Definition: Group.h:67
@ MEMBER_STATUS_PVP
Definition: Group.h:62
@ MEMBER_STATUS_ONLINE
Definition: Group.h:61
@ MEMBER_STATUS_DEAD
Definition: Group.h:63
@ MEMBER_STATUS_GHOST
Definition: Group.h:64
@ MEMBER_STATUS_DND
Definition: Group.h:68
@ MEMBER_STATUS_PVP_FFA
Definition: Group.h:65
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT]
Definition: Group.h:140
@ GROUP_UPDATE_FLAG_CUR_HP
Definition: Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition: Group.h:113
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition: Group.h:103
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition: Group.h:116
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition: Group.h:117
@ GROUP_UPDATE_FLAG_MAX_HP
Definition: Group.h:102
@ GROUP_UPDATE_FLAG_VEHICLE_SEAT
Definition: Group.h:119
@ GROUP_UPDATE_FLAG_STATUS
Definition: Group.h:100
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition: Group.h:115
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition: Group.h:105
@ GROUP_UPDATE_FLAG_ZONE
Definition: Group.h:107
@ GROUP_UPDATE_FLAG_NONE
Definition: Group.h:99
@ GROUP_UPDATE_FLAG_POSITION
Definition: Group.h:108
@ GROUP_UPDATE_FLAG_PET_MODEL_ID
Definition: Group.h:112
@ GROUP_UPDATE_FLAG_PET_NAME
Definition: Group.h:111
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition: Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition: Group.h:109
@ GROUP_UPDATE_FLAG_LEVEL
Definition: Group.h:106
@ GROUP_UPDATE_FLAG_PET_GUID
Definition: Group.h:110
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition: Group.h:114
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition: Group.h:104
#define GROUP_UPDATE_FLAGS_COUNT
Definition: Group.h:138
Powers
Definition: SharedDefines.h:279
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
std::uint64_t uint64
Definition: Define.h:106
std::uint16_t uint16
Definition: Define.h:108
@ SMSG_PARTY_MEMBER_STATS
Definition: Opcodes.h:156
PackedGuid const & GetPackGUID() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:113
struct MovementInfo::TransportInfo transport
int8 seat
Definition: Object.h:310
std::string const & GetName() const
Definition: Object.h:525
uint32 GetZoneId() const
Definition: Object.cpp:3038
MovementInfo m_movementInfo
Definition: Object.h:693
float GetPositionX() const
Definition: Position.h:121
float GetPositionY() const
Definition: Position.h:122
Definition: Pet.h:41
uint64 GetAuraUpdateMaskForRaid() const
Definition: Pet.h:136
uint64 GetAuraUpdateMaskForRaid() const
Definition: Player.h:2478
Pet * GetPet() const
Definition: Player.cpp:8997
bool IsFFAPvP()
Definition: Player.cpp:16207
bool isDND() const
Definition: Player.h:1138
uint32 GetGroupUpdateFlag() const
Definition: Player.h:2476
bool HasPlayerFlag(PlayerFlags flags) const
Definition: Player.h:1111
bool isAFK() const
Definition: Player.h:1137
bool IsPvP()
Definition: Player.cpp:16216
Vehicle * GetVehicle() const
Definition: Unit.h:1859
AuraApplication * GetVisibleAura(uint8 slot)
Definition: Unit.h:1476
uint32 GetMaxHealth() const
Definition: Unit.h:1048
bool IsAlive() const
Definition: Unit.h:1727
uint32 GetDisplayId() const
Definition: Unit.h:1907
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1075
uint32 GetHealth() const
Definition: Unit.h:1047
Powers getPowerType() const
Definition: Unit.h:1070
uint32 GetPower(Powers power) const
Definition: Unit.h:1074
uint8 GetLevel() const
Definition: Unit.h:1042
Definition: Vehicle.h:28
void Initialize(uint16 opcode, std::size_t newres=200)
Definition: WorldPacket.h:68
Definition: SpellAuras.h:37
uint8 GetFlags() const
Definition: SpellAuras.h:65
Aura * GetBase() const
Definition: SpellAuras.h:62
uint32 GetId() const
Definition: SpellAuras.cpp:466

References Pet::GetAuraUpdateMaskForRaid(), Player::GetAuraUpdateMaskForRaid(), AuraApplication::GetBase(), Unit::GetDisplayId(), AuraApplication::GetFlags(), Player::GetGroupUpdateFlag(), Object::GetGUID(), Unit::GetHealth(), Aura::GetId(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_NONE, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, GROUP_UPDATE_FLAGS_COUNT, GroupUpdateLength, Player::HasPlayerFlag(), WorldPacket::Initialize(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsPvP(), WorldObject::m_movementInfo, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, MovementInfo::TransportInfo::seat, SMSG_PARTY_MEMBER_STATS, and MovementInfo::transport.

Referenced by Group::UpdatePlayerOutOfRange().

◆ CanOpenMailBox()

bool WorldSession::CanOpenMailBox ( ObjectGuid  guid)
38{
39 if (guid == _player->GetGUID())
40 {
42 {
43 LOG_ERROR("network.opcode", "{} attempt open mailbox in cheating way.", _player->GetName());
44 return false;
45 }
46 }
47 else if (guid.IsGameObject())
48 {
50 return false;
51 }
52 else if (guid.IsAnyTypeCreature())
53 {
55 return false;
56 }
57 else
58 return false;
59
60 return true;
61}
@ UNIT_NPC_FLAG_MAILBOX
Definition: UnitDefines.h:343
@ GAMEOBJECT_TYPE_MAILBOX
Definition: SharedDefines.h:1590
@ SEC_MODERATOR
Definition: Common.h:58
#define LOG_ERROR(filterType__,...)
Definition: Log.h:158
bool IsGameObject() const
Definition: ObjectGuid.h:171
bool IsAnyTypeCreature() const
Definition: ObjectGuid.h:167
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
Definition: Player.cpp:2147
WorldSession * GetSession() const
Definition: Player.h:1998
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition: Player.cpp:2090
AccountTypes GetSecurity() const
Definition: WorldSession.h:412

References _player, GAMEOBJECT_TYPE_MAILBOX, Player::GetGameObjectIfCanInteractWith(), Object::GetGUID(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetSecurity(), Player::GetSession(), ObjectGuid::IsAnyTypeCreature(), ObjectGuid::IsGameObject(), LOG_ERROR, SEC_MODERATOR, and UNIT_NPC_FLAG_MAILBOX.

Referenced by HandleGetMailList(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), and HandleSendMail().

◆ CanSkipQueue()

bool WorldSession::CanSkipQueue ( ) const
inline
413{ return _skipQueue; }

References _skipQueue.

Referenced by WorldSessionMgr::AddSession_().

◆ CanUseBank()

bool WorldSession::CanUseBank ( ObjectGuid  bankerGUID = ObjectGuid::Empty) const
private
27{
28 // bankerGUID parameter is optional, set to 0 by default.
29 if (!bankerGUID)
30 bankerGUID = m_currentBankerGUID;
31
32 bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
33
34 if (!isUsingBankCommand)
35 {
37 if (!creature)
38 return false;
39 }
40
41 return true;
42}
@ UNIT_NPC_FLAG_BANKER
Definition: UnitDefines.h:334
Definition: Creature.h:43
Player * GetPlayer() const
Definition: WorldSession.h:415
ObjectGuid m_currentBankerGUID
Definition: WorldSession.h:1226

References Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), m_currentBankerGUID, and UNIT_NPC_FLAG_BANKER.

Referenced by HandleAutoBankItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleBuyBankSlotOpcode(), HandleSwapInvItemOpcode(), and HandleSwapItem().

◆ CheckStableMaster()

bool WorldSession::CheckStableMaster ( ObjectGuid  guid)
661{
662 // spell case or GM
663 if (guid == GetPlayer()->GetGUID())
664 {
665 if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasOpenStableAura())
666 {
667 LOG_DEBUG("network.opcode", "Player ({}) attempt open stable in cheating way.", guid.ToString());
668 return false;
669 }
670 }
671 // stable master case
672 else
673 {
674 if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
675 {
676 LOG_DEBUG("network.opcode", "Stablemaster ({}) not found or you can't interact with him.", guid.ToString());
677 return false;
678 }
679 }
680 return true;
681}
@ UNIT_NPC_FLAG_STABLEMASTER
Definition: UnitDefines.h:339
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:170
std::string ToString() const
Definition: ObjectGuid.cpp:47

References GetPlayer(), LOG_DEBUG, ObjectGuid::ToString(), and UNIT_NPC_FLAG_STABLEMASTER.

Referenced by HandleBuyStableSlot(), HandleListStabledPetsOpcode(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ ComputeNewClockDelta()

void WorldSession::ComputeNewClockDelta ( )
private
932{
933 // implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
934 // to reduce the skew induced by dropped TCP packets that get resent.
935
936 std::vector<uint32> latencies;
937 std::vector<int64> clockDeltasAfterFiltering;
938
939 for (auto& pair : _timeSyncClockDeltaQueue.content())
940 latencies.push_back(pair.second);
941
942 uint32 latencyMedian = median(latencies);
943 uint32 latencyStandardDeviation = standard_deviation(latencies);
944
945 uint32 sampleSizeAfterFiltering = 0;
946 for (auto& pair : _timeSyncClockDeltaQueue.content())
947 {
948 if (pair.second <= latencyMedian + latencyStandardDeviation)
949 {
950 clockDeltasAfterFiltering.push_back(pair.first);
951 sampleSizeAfterFiltering++;
952 }
953 }
954
955 if (sampleSizeAfterFiltering != 0)
956 {
957 int64 meanClockDelta = static_cast<int64>(mean(clockDeltasAfterFiltering));
958 if (std::abs(meanClockDelta - _timeSyncClockDelta) > 25)
959 _timeSyncClockDelta = meanClockDelta;
960 }
961 else if (_timeSyncClockDelta == 0)
962 {
963 std::pair<int64, uint32> back = _timeSyncClockDeltaQueue.peak_back();
964 _timeSyncClockDelta = back.first;
965 }
966}
std::int64_t int64
Definition: Define.h:102
T median(std::vector< T > a)
Definition: MathUtil.h:59
T standard_deviation(Container &&c)
Definition: MathUtil.h:28
T mean(Container &&c)
Definition: MathUtil.h:49
std::vector< T > content()
Definition: CircularBuffer.h:81
T peak_back()
Definition: CircularBuffer.h:88

References _timeSyncClockDelta, _timeSyncClockDeltaQueue, CircularBuffer< T >::content(), mean(), median(), CircularBuffer< T >::peak_back(), and standard_deviation().

Referenced by HandleTimeSyncResp().

◆ DisallowHyperlinksAndMaybeKick()

bool WorldSession::DisallowHyperlinksAndMaybeKick ( std::string_view  str)
820{
821 if (str.find('|') == std::string_view::npos)
822 return true;
823
824 LOG_ERROR("network", "Player {} {} sent a message which illegally contained a hyperlink:\n{}", GetPlayer()->GetName(),
825 GetPlayer()->GetGUID().ToString(), str);
826
828 KickPlayer("WorldSession::DisallowHyperlinksAndMaybeKick Illegal chat link");
829
830 return false;
831}
@ CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
Definition: WorldConfig.h:242
std::string ToString(Type &&val, Params &&... params)
Definition: StringConvert.h:250
bool GetName(uint32 accountId, std::string &name)
Definition: AccountMgr.cpp:264
void KickPlayer(bool setKicked=true)
Definition: WorldSession.h:453

References CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, and sWorld.

Referenced by HandleJoinChannel().

◆ DoLootRelease()

void WorldSession::DoLootRelease ( ObjectGuid  lguid)
271{
272 Player* player = GetPlayer();
273 Loot* loot;
274
276 player->SendLootRelease(lguid);
277
279
280 if (!player->IsInWorld())
281 return;
282
283 if (lguid.IsGameObject())
284 {
285 GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
286
287 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
288 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
289 {
290 return;
291 }
292
293 loot = &go->loot;
294
295 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
296 {
297 // locked doors are opened with spelleffect openlock, prevent remove its as looted
298 go->UseDoorOrButton();
299 }
300 else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
301 {
303 {
304 // The fishing hole used once more
305 go->AddUse(); // if the max usage is reached, will be despawned in next tick
306 if (go->GetUseCount() >= go->GetGOValue()->FishingHole.MaxOpens)
308 else
310 }
311 else
312 {
314
315 // Xinef: moved event execution to loot release (after everything is looted)
316 // Xinef: 99% sure that this worked like this on blizz
317 // Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
319 {
320 LOG_DEBUG("spells.aura", "Chest ScriptStart id {} for GO {}", go->GetGOInfo()->chest.eventId, go->GetSpawnId());
321 player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
322 }
323 }
324
325 loot->clear();
326 }
327 else
328 {
329 // not fully looted object
330 go->SetLootState(GO_ACTIVATED, player);
331
332 // if the round robin player release, reset it.
333 if (player->GetGUID() == loot->roundRobinPlayer)
334 loot->roundRobinPlayer.Clear();
335 }
336 }
337 else if (lguid.IsCorpse()) // ONLY remove insignia at BG
338 {
339 Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
340 if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
341 return;
342
343 loot = &corpse->loot;
344
345 // Xinef: Buggs client? (Opening loot after closing)
346 //if (loot->isLooted())
347 {
348 loot->clear();
350 }
351 }
352 else if (lguid.IsItem())
353 {
354 Item* pItem = player->GetItemByGuid(lguid);
355 if (!pItem)
356 return;
357
358 loot = &pItem->loot;
359 ItemTemplate const* proto = pItem->GetTemplate();
360
361 // destroy only 5 items from stack in case prospecting and milling
363 {
364 pItem->m_lootGenerated = false;
365 pItem->loot.clear();
366
367 uint32 count = pItem->GetCount();
368
369 // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
370 if (count > 5)
371 count = 5;
372
373 player->DestroyItemCount(pItem, count, true);
374 }
375 else if (pItem->loot.isLooted() || !proto->HasFlag(ITEM_FLAG_HAS_LOOT))
376 {
377 player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
378 return;
379 }
380 }
381 else
382 {
383 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
384
385 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
386 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
387 return;
388
389 loot = &creature->loot;
390 if (loot->isLooted())
391 {
392 // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
393 if (!creature->IsAlive())
394 creature->AllLootRemovedFromCorpse();
395
397 loot->clear();
398 }
399 else
400 {
401 // if the round robin player release, reset it.
402 if (player->GetGUID() == loot->roundRobinPlayer)
403 {
404 loot->roundRobinPlayer.Clear();
405
406 if (Group* group = player->GetGroup())
407 group->SendLooter(creature, nullptr);
408 }
409 // force dynflag update to update looter and lootable info
411 }
412 }
413
414 //Player is not looking at loot list, he doesn't need to see updates on the loot list
415 if (!lguid.IsItem())
416 {
417 loot->RemoveLooter(player->GetGUID());
418 }
419}
@ LOOT_PICKPOCKETING
Definition: LootMgr.h:81
@ ITEM_FLAG_IS_MILLABLE
Definition: ItemTemplate.h:176
@ ITEM_FLAG_IS_PROSPECTABLE
Definition: ItemTemplate.h:165
@ ITEM_FLAG_HAS_LOOT
Definition: ItemTemplate.h:149
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition: UpdateFields.h:428
@ UNIT_DYNAMIC_FLAGS
Definition: UpdateFields.h:136
@ GO_ACTIVATED
Definition: GameObject.h:112
@ GO_READY
Definition: GameObject.h:111
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:113
@ CLASS_CONTEXT_ABILITY
Definition: UnitDefines.h:236
@ UNIT_FLAG_LOOTING
Definition: UnitDefines.h:262
ScriptMapMap sEventScripts
Definition: ObjectMgr.cpp:60
@ GAMEOBJECT_TYPE_CHEST
Definition: SharedDefines.h:1574
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition: SharedDefines.h:1596
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition: SharedDefines.h:1588
@ GAMEOBJECT_TYPE_DOOR
Definition: SharedDefines.h:1571
@ CORPSE_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3383
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3371
@ CLASS_ROGUE
Definition: SharedDefines.h:144
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:179
Definition: Corpse.h:49
Loot loot
Definition: Corpse.h:77
Loot loot
Definition: Creature.h:226
void AllLootRemovedFromCorpse()
Definition: Creature.cpp:3006
uint32 MaxOpens
Definition: GameObject.h:60
struct GameObjectValue::@229 FishingHole
Definition: GameObject.h:120
bool IsWithinDistInMap(Player const *player) const
Definition: GameObject.cpp:2984
Loot loot
Definition: GameObject.h:246
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1410
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:136
void AddUse()
Definition: GameObject.h:238
GameObjectValue const * GetGOValue() const
Definition: GameObject.h:139
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2423
ObjectGuid GetOwnerGUID() const
Definition: GameObject.h:173
GameobjectTypes GetGoType() const
Definition: GameObject.h:202
ObjectGuid::LowType GetSpawnId() const
Definition: GameObject.h:144
uint32 GetUseCount() const
Definition: GameObject.h:240
uint32 eventId
Definition: GameObjectData.h:89
struct GameObjectTemplate::@232::@237 chest
Definition: Item.h:220
uint8 GetSlot() const
Definition: Item.h:281
ItemTemplate const * GetTemplate() const
Definition: Item.cpp:544
bool m_lootGenerated
Definition: Item.h:321
uint32 GetCount() const
Definition: Item.h:272
Loot loot
Definition: Item.h:320
uint8 GetBagSlot() const
Definition: Item.cpp:784
Definition: ItemTemplate.h:619
bool HasFlag(ItemFlags flag) const
Definition: ItemTemplate.h:825
ItemFlags Flags
Definition: ItemTemplate.h:627
virtual void RemoveDynamicFlag(uint32 flag)
Definition: Object.h:125
bool IsInWorld() const
Definition: Object.h:108
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:849
void ForceValuesUpdateAtIndex(uint32)
Definition: Object.cpp:2052
Map * GetMap() const
Definition: Object.h:621
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1326
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
bool IsCorpse() const
Definition: ObjectGuid.h:173
bool IsItem() const
Definition: ObjectGuid.h:170
void Clear()
Definition: ObjectGuid.h:138
Definition: Player.h:1072
void SendLootRelease(ObjectGuid guid)
Definition: Player.cpp:7844
void SetLootGUID(ObjectGuid guid)
Definition: Player.h:1994
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition: PlayerStorage.cpp:3018
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition: Player.cpp:1295
Group * GetGroup()
Definition: Player.h:2471
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition: PlayerStorage.cpp:3114
Item * GetItemByGuid(ObjectGuid guid) const
Definition: PlayerStorage.cpp:407
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:711
Definition: Group.h:169
Definition: LootMgr.h:313
bool isLooted() const
Definition: LootMgr.h:368
void clear()
Definition: LootMgr.h:343
ObjectGuid roundRobinPlayer
Definition: LootMgr.h:324
void RemoveLooter(ObjectGuid GUID)
Definition: LootMgr.h:374
LootType loot_type
Definition: LootMgr.h:326
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition: MapScripts.cpp:31
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:2371
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:2366

References _player, GameObject::AddUse(), Creature::AllLootRemovedFromCorpse(), GameObjectTemplate::chest, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, ObjectGuid::Clear(), Loot::clear(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, Player::DestroyItem(), Player::DestroyItemCount(), ObjectGuid::Empty, GameObjectTemplate::eventId, GameObjectValue::FishingHole, ItemTemplate::Flags, Object::ForceValuesUpdateAtIndex(), GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, Item::GetBagSlot(), ObjectAccessor::GetCorpse(), Item::GetCount(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGOInfo(), GameObject::GetGoType(), GameObject::GetGOValue(), Player::GetGroup(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), GameObject::GetSpawnId(), Item::GetTemplate(), GameObject::GetUseCount(), GO_ACTIVATED, GO_JUST_DEACTIVATED, GO_READY, ItemTemplate::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsClass(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), Object::IsInWorld(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), ITEM_FLAG_HAS_LOOT, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_PICKPOCKETING, Loot::loot_type, Item::m_lootGenerated, GameObjectValue::MaxOpens, Object::RemoveDynamicFlag(), Object::RemoveFlag(), Loot::RemoveLooter(), Unit::RemoveUnitFlag(), Loot::roundRobinPlayer, Map::ScriptsStart(), Player::SendLootRelease(), Player::SetLootGUID(), GameObject::SetLootState(), sEventScripts, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, and GameObject::UseDoorOrButton().

Referenced by HandleAutostoreLootItemOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleLootReleaseOpcode(), LogoutPlayer(), Player::RemoveFromWorld(), Player::SendLoot(), and Player::SwapItem().

◆ Expansion()

◆ GetAccountData()

AccountData * WorldSession::GetAccountData ( AccountDataType  type)
inline
503{ return &m_accountData[type]; }
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]
Definition: WorldSession.h:1218

References m_accountData.

Referenced by HandleRequestAccountData(), and SendAccountDataTimes().

◆ GetAccountFlags()

uint32 WorldSession::GetAccountFlags ( ) const
inline
365{ return _accountFlags; }

References _accountFlags.

Referenced by misc_commandscript::HandlePInfoCommand().

◆ GetAccountId()

uint32 WorldSession::GetAccountId ( ) const
inline
414{ return _accountId; }

References _accountId.

Referenced by WorldSessionMgr::AddSession_(), Warden::ApplyPenalty(), CharacterActionIpLogger::CharacterIPLogAction(), Spell::CheckCast(), Spell::CheckEffectTarget(), WorldSession::DosProtection::EvaluateOpcode(), GetPlayerInfo(), Player::GetsRecruitAFriendBonus(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), account_commandscript::HandleAccount2FARemoveCommand(), account_commandscript::HandleAccount2FASetupCommand(), account_commandscript::HandleAccountAddonCommand(), account_commandscript::HandleAccountCreateCommand(), account_commandscript::HandleAccountLockCountryCommand(), account_commandscript::HandleAccountLockIpCommand(), account_commandscript::HandleAccountPasswordCommand(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), HandleAuctionPlaceBid(), HandleCharCreateOpcode(), HandleCharCustomize(), HandleCharCustomizeCallback(), HandleCharDeleteOpcode(), HandleCharEnum(), HandleCharEnumOpcode(), HandleCharFactionOrRaceChange(), HandleCharFactionOrRaceChangeCallback(), HandleCharRenameCallBack(), HandleCharRenameOpcode(), WardenWin::HandleData(), HandleDismissCritter(), HandleForceSpeedChangeAck(), HandleGrantLevel(), HandleMailReturnToSender(), HandleMailTakeItem(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), misc_commandscript::HandleMuteCommand(), HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), HandleSendMail(), misc_commandscript::HandleUnmuteCommand(), HandleWhoisOpcode(), WorldSessionMgr::HasRecentlyDisconnected(), WardenMac::Init(), WardenWin::Init(), InitializeSession(), BattlegroundQueue::InviteGroupToBG(), Channel::JoinChannel(), Channel::KickOrBan(), KickPlayer(), Player::LoadFromDB(), LogCommandUsage(), LogoutPlayer(), go_ulduar_pure_saronite_deposit::OnGossipHello(), SaveTutorialsData(), AuctionHouseMgr::SendAuctionWonMail(), SetAccountData(), Channel::SetMode(), Channel::SetOwner(), Guild::Member::SetStats(), Channel::UnBan(), Update(), UpdateAccountFlag(), WorldSessionMgr::UpdateSessions(), WorldSession(), and ~WorldSession().

◆ GetAcoreString()

std::string WorldSession::GetAcoreString ( uint32  entry) const
834{
835 return sObjectMgr->GetAcoreString(entry, GetSessionDbLocaleIndex());
836}
#define sObjectMgr
Definition: ObjectMgr.h:1650
LocaleConstant GetSessionDbLocaleIndex() const
Definition: WorldSession.h:551

References GetSessionDbLocaleIndex(), and sObjectMgr.

Referenced by Player::_LoadInventory(), Player::AutoUnequipOffhandIfNeed(), ChatHandler::GetAcoreString(), HandleAddFriendOpcode(), HandleAddIgnoreOpcode(), HandleMessagechatOpcode(), Player::Satisfy(), SendAreaTriggerMessage(), and SendTrainerList().

◆ GetCalendarEventCreationCooldown()

time_t WorldSession::GetCalendarEventCreationCooldown ( ) const
inline

◆ GetCurrentVendor()

◆ GetGuidLow()

ObjectGuid::LowType WorldSession::GetGuidLow ( ) const

Get player guid if available. Use for logging purposes only.

247{
248 return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
249}
LowType GetCounter() const
Definition: ObjectGuid.h:145

References ObjectGuid::GetCounter(), Object::GetGUID(), and GetPlayer().

◆ GetLatency()

◆ GetModuleString()

std::string const * WorldSession::GetModuleString ( std::string  module,
uint32  id 
) const
839{
840 return sObjectMgr->GetModuleString(module, id, GetSessionDbLocaleIndex());
841}

References GetSessionDbLocaleIndex(), and sObjectMgr.

Referenced by ChatHandler::GetModuleString().

◆ GetOfflineTime()

uint32 WorldSession::GetOfflineTime ( ) const
inline
1117{ return _offlineTime; }

References _offlineTime.

Referenced by WorldSessionMgr::UpdateSessions().

◆ GetOrderCounter()

◆ GetPlayer()

Player * WorldSession::GetPlayer ( ) const
inline
415{ return _player; }

References _player.

Referenced by Guild::_SendBankContent(), Guild::_SendBankList(), Warden::ApplyPenalty(), Guild::BroadcastToGuild(), CanUseBank(), CheckStableMaster(), DisallowHyperlinksAndMaybeKick(), DoLootRelease(), go_commandscript::DoTeleport(), ChatHandler::GetCreatureFromPlayerMapByDbGuid(), GetGuidLow(), ChatHandler::GetNearbyGameObject(), ChatHandler::GetObjectFromPlayerMapByDbGuid(), ChatHandler::GetPlayer(), ChatHandler::GetPlayerGroupAndGUIDByName(), ChatHandler::getSelectedCreature(), ChatHandler::getSelectedObject(), ChatHandler::getSelectedPlayer(), ChatHandler::getSelectedPlayerOrSelf(), ChatHandler::getSelectedUnit(), Guild::HandleAcceptMember(), account_commandscript::HandleAccountCreateCommand(), HandleActivateTaxiExpressOpcode(), HandleActivateTaxiOpcode(), HandleAddFriendOpcode(), HandleAddIgnoreOpcode(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), Guild::HandleAddNewRank(), misc_commandscript::HandleAppearCommand(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamInviteOpcode(), HandleAttackStopOpcode(), HandleAuctionHelloOpcode(), HandleAuctionListBidderItems(), HandleAuctionListItems(), HandleAuctionListOwnerItems(), HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), HandleAuctionSellItem(), HandleAutostoreLootItemOpcode(), bg_commandscript::HandleBagsClearCommand(), HandleBankerActivateOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBinderActivateOpcode(), misc_commandscript::HandleBindSightCommand(), HandleBuybackItem(), Guild::HandleBuyBankTab(), HandleBuyItemInSlotOpcode(), HandleBuyItemOpcode(), HandleBuyStableSlot(), HandleCancelTempEnchantmentOpcode(), cast_commandscript::HandleCastBackCommand(), cast_commandscript::HandleCastCommand(), cast_commandscript::HandleCastDistCommand(), cheat_commandscript::HandleCasttimeCheatCommand(), HandleChangeSeatsOnControlledVehicle(), misc_commandscript::HandleChangeWeather(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharacterAuraFrozen(), character_commandscript::HandleCharacterCheckBankCommand(), character_commandscript::HandleCharacterLevelCommand(), HandleChatIgnoredOpcode(), cheat_commandscript::HandleCheatStatusCommand(), HandleClearChannelWatch(), misc_commandscript::HandleComeToMeCommand(), misc_commandscript::HandleCommentatorCommand(), HandleCompleteCinematic(), cheat_commandscript::HandleCoolDownCheatCommand(), misc_commandscript::HandleCooldownCommand(), HandleCorpseQueryOpcode(), misc_commandscript::HandleDamageCommand(), debug_commandscript::HandleDebugAreaTriggersCommand(), debug_commandscript::HandleDebugHostileRefListCommand(), debug_commandscript::HandleDebugLoSCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSpawnVehicleCommand(), debug_commandscript::HandleDebugUnitStateCommand(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), misc_commandscript::HandleDevCommand(), misc_commandscript::HandleDieCommand(), Guild::HandleDisband(), HandleDismissCritter(), misc_commandscript::HandleDismountCommand(), HandleDuelAcceptedOpcode(), HandleDuelCancelledOpcode(), HandleEjectPassenger(), HandleEmoteOpcode(), cheat_commandscript::HandleExploreCheatCommand(), HandleFarSightOpcode(), gobject_commandscript::HandleGameObjectActivateCommand(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectAddTempCommand(), gobject_commandscript::HandleGameObjectDeleteCommand(), gobject_commandscript::HandleGameObjectMoveCommand(), gobject_commandscript::HandleGameObjectNearCommand(), HandleGameobjectReportUse(), gobject_commandscript::HandleGameObjectTargetCommand(), gobject_commandscript::HandleGameObjectTurnCommand(), HandleGameObjectUseOpcode(), HandleGetChannelMemberCount(), misc_commandscript::HandleGetDistanceCommand(), gm_commandscript::HandleGMFlyCommand(), gm_commandscript::HandleGMListIngameCommand(), HandleGMResponseResolve(), gm_commandscript::HandleGMSpectatorCommand(), HandleGMSurveySubmit(), ticket_commandscript::HandleGMTicketAssignToCommand(), ticket_commandscript::HandleGMTicketCloseByIdCommand(), ticket_commandscript::HandleGMTicketCommentCommand(), ticket_commandscript::HandleGMTicketCompleteCommand(), HandleGMTicketCreateOpcode(), ticket_commandscript::HandleGMTicketDeleteByIdCommand(), HandleGMTicketDeleteOpcode(), HandleGMTicketGetTicketOpcode(), ticket_commandscript::HandleGMTicketResponseDeleteCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), HandleGMTicketUpdateOpcode(), gm_commandscript::HandleGMVisibleCommand(), cheat_commandscript::HandleGodModeCheatCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGPSCommand(), HandleGroupAcceptOpcode(), HandleGroupAssistantLeaderOpcode(), HandleGroupChangeSubGroupOpcode(), HandleGroupDeclineOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), HandleGroupUninviteOpcode(), misc_commandscript::HandleGUIDCommand(), HandleGuildAcceptOpcode(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankSwapItems(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPermissions(), HandleGuildPromoteOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), honor_commandscript::HandleHonorAddKillCommand(), HandleInitiateTradeOpcode(), HandleInspectArenaTeamsOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), instance_commandscript::HandleInstanceListBindsCommand(), instance_commandscript::HandleInstanceSaveDataCommand(), instance_commandscript::HandleInstanceUnbindCommand(), Guild::HandleInviteMember(), item_commandscript::HandleItemMoveCommand(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleJoinChannel(), misc_commandscript::HandleKickPlayerCommand(), learn_commandscript::HandleLearnAllCraftsCommand(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnAllMyTalentsCommand(), HandleLeaveChannel(), Guild::HandleLeaveMember(), character_commandscript::HandleLevelUpCommand(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleLfgLeaveOpcode(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLfgProposalResultOpcode(), HandleLfgSetBootVoteOpcode(), HandleLfgSetCommentOpcode(), HandleLfgSetRolesOpcode(), HandleLfgTeleportOpcode(), HandleLfrSearchJoinOpcode(), HandleLfrSearchLeaveOpcode(), misc_commandscript::HandleLinkGraveCommand(), list_commandscript::HandleListCreatureCommand(), HandleListInventoryOpcode(), list_commandscript::HandleListObjectCommand(), HandleListStabledPetsOpcode(), HandleLoadActionsSwitchSpec(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), lookup_commandscript::HandleLookupPlayerIpCommand(), HandleLootMasterGiveOpcode(), HandleLootMethodOpcode(), HandleLootMoneyOpcode(), HandleLootOpcode(), HandleLootReleaseOpcode(), HandleLootRoll(), misc_commandscript::HandleMailBoxCommand(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberLogout(), Guild::HandleMemberWithdrawMoney(), HandleMessagechatOpcode(), HandleMinimapPingOpcode(), mmaps_commandscript::HandleMmapLoadedTilesCommand(), mmaps_commandscript::HandleMmapLocCommand(), mmaps_commandscript::HandleMmapPathCommand(), mmaps_commandscript::HandleMmapStatsCommand(), mmaps_commandscript::HandleMmapTestArea(), modify_commandscript::HandleModifyPhaseCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphResetCommand(), modify_commandscript::HandleMorphTargetCommand(), HandleMountSpecialAnimOpcode(), HandleMoverRelocation(), HandleMoveSplineDoneOpcode(), HandleMoveTeleportAck(), HandleMoveTimeSkippedOpcode(), HandleMoveWorldportAck(), misc_commandscript::HandleNearGraveCommand(), HandleNextCinematicCamera(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcAddTempSpawnCommand(), npc_commandscript::HandleNpcAddVendorItemCommand(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcNearCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_commandscript::HandleNpcTameCommand(), npc_commandscript::HandleNpcUnFollowCommand(), HandleOfferPetitionOpcode(), HandleOpenWrappedItemCallback(), HandleOptOutOfLootOpcode(), HandlePartyAssignmentOpcode(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), HandlePetitionBuyOpcode(), HandlePetitionSignOpcode(), pet_commandscript::HandlePetLearnCommand(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), pet_commandscript::HandlePetUnlearnCommand(), HandlePlayerLoginOpcode(), HandlePlayerLoginToCharInWorld(), misc_commandscript::HandlePossessCommand(), cheat_commandscript::HandlePowerCheatCommand(), HandleQueryGuildBankTabText(), HandleQueryInspectAchievements(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverHelloOpcode(), HandleQuestLogSwapQuest(), HandleRaidReadyCheckFinishedOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleRandomRollOpcode(), Guild::HandleRemoveMember(), Guild::HandleRemoveRank(), HandleRepairItemOpcode(), HandleRepopRequestOpcode(), HandleReportLag(), HandleRequestVehicleExit(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), misc_commandscript::HandleRespawnAllCommand(), misc_commandscript::HandleRespawnCommand(), HandleResurrectResponseOpcode(), Guild::HandleRoster(), misc_commandscript::HandleSaveCommand(), HandleSaveGuildEmblemOpcode(), HandleSellItemOpcode(), send_commandscript::HandleSendItemsCommand(), HandleSendMail(), send_commandscript::HandleSendMailCommand(), send_commandscript::HandleSendMoneyCommand(), HandleSetActionBarToggles(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetChannelWatch(), Guild::HandleSetEmblem(), HandleSetFactionAtWar(), HandleSetFactionCheat(), HandleSetGuildBankTabText(), Guild::HandleSetInfo(), Guild::HandleSetLeader(), Guild::HandleSetMemberNote(), Guild::HandleSetMOTD(), Guild::HandleSetRankInfo(), HandleSetSavedInstanceExtend(), HandleSetTitleOpcode(), HandleSetWatchedFactionOpcode(), HandleSocketClosed(), spectator_commandscript::HandleSpectatorLeaveCommand(), spectator_commandscript::HandleSpectatorResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), spectator_commandscript::HandleSpectatorVersionCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpiritHealerActivateOpcode(), HandleStablePet(), HandleStableSwapPet(), misc_commandscript::HandleSummonCommand(), HandleTabardVendorActivateOpcode(), HandleTalentWipeConfirmOpcode(), cheat_commandscript::HandleTaxiCheatCommand(), HandleTaxiQueryAvailableNodes(), tele_commandscript::HandleTeleAddCommand(), tele_commandscript::HandleTeleCommand(), HandleTeleportTimeout(), HandleTextEmoteOpcode(), HandleTogglePvP(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), misc_commandscript::HandleUnbindSightCommand(), HandleUnlearnSkillOpcode(), misc_commandscript::HandleUnPossessCommand(), HandleUnstablePet(), misc_commandscript::HandleUnstuckCommand(), Guild::HandleUpdateMemberRank(), cheat_commandscript::HandleWaterWalkCheatCommand(), message_commandscript::HandleWhispersCommand(), HandleWhoisOpcode(), HandleWorldTeleportOpcode(), wp_commandscript::HandleWpAddCommand(), debug_commandscript::HandleWPGPSCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), HandleZoneUpdateOpcode(), LogCommandUsage(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), ChatHandler::needReportToTarget(), ServerMailReward::OnPlayerLogin(), MapSessionFilter::Process(), WorldSessionFilter::Process(), ReadMovementInfo(), ResetTimeOutTime(), SendActivateTaxiReply(), SendAttackStop(), SendAuctionHello(), Guild::SendBankTabsInfo(), SendBindPoint(), SendDiscoverNewTaxiNode(), SendDoFlight(), SendEnchantmentLog(), SendLearnNewTaxiNode(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), SendPetitionShowList(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestQueryResponse(), SendStablePet(), SendTaxiMenu(), SendTaxiStatus(), SendTrainerList(), ChatHandler::SendWorldTextOptional(), ticket_commandscript::TicketResponseAppend(), Update(), WorldSessionMgr::UpdateSessions(), and ValidateHyperlinksAndMaybeKick().

◆ GetPlayerInfo()

std::string WorldSession::GetPlayerInfo ( ) const
217{
218 std::ostringstream ss;
219
220 ss << "[Player: ";
221
222 if (!m_playerLoading && _player)
223 {
224 ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
225 }
226
227 ss << "Account: " << GetAccountId() << "]";
228
229 return ss.str();
230}

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), m_playerLoading, and ObjectGuid::ToString().

Referenced by Guild::_SendBankList(), Handle_Deprecated(), Handle_EarlyProccess(), Handle_NULL(), Handle_ServerSide(), HandleBattleFieldPortOpcode(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharFactionOrRaceChangeCallback(), HandleGetChannelMemberCount(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildCreateOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPromoteOpcode(), HandleGuildQueryOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), HandleJoinChannel(), HandleLeaveChannel(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleMessagechatOpcode(), WorldSocket::HandlePing(), Guild::HandleQuery(), HandleQueryGuildBankTabText(), Guild::HandleRoster(), HandleSaveGuildEmblemOpcode(), Guild::HandleSetBankTabInfo(), HandleSetGuildBankTabText(), Channel::List(), WorldSocket::LogOpcodeText(), LogUnexpectedOpcode(), LogUnprocessedTail(), WorldSocket::ReadDataHandler(), Guild::SendBankLog(), Guild::SendCommandResult(), Guild::SendEventLog(), Guild::SendInfo(), SendLfgPlayerReward(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), Guild::SendSaveEmblemResult(), Guild::BankTab::SendText(), Pet::Update(), and Update().

◆ GetPlayerName()

◆ GetQueryProcessor()

QueryCallbackProcessor & WorldSession::GetQueryProcessor ( )
inline
1126{ return _queryProcessor; }
QueryCallbackProcessor _queryProcessor
Definition: WorldSession.h:1136

References _queryProcessor.

Referenced by Player::ActivateSpec(), and ServerMailReward::OnPlayerLogin().

◆ GetRecruiterId()

◆ GetRemoteAddress()

◆ GetSecurity()

AccountTypes WorldSession::GetSecurity ( ) const
inline

◆ GetSessionDbcLocale()

◆ GetSessionDbLocaleIndex()

◆ GetTotalTime()

uint32 WorldSession::GetTotalTime ( ) const
inline
429{ return m_total_time; }

References m_total_time.

Referenced by ~WorldSession().

◆ GetTutorialInt()

uint32 WorldSession::GetTutorialInt ( uint8  index) const
inline
511{ return m_Tutorials[index]; }

References m_Tutorials.

Referenced by HandleTutorialFlag().

◆ GetWarden()

Warden * WorldSession::GetWarden ( )
1350{
1351 return &(*_warden);
1352}

◆ Handle_Deprecated()

void WorldSession::Handle_Deprecated ( WorldPacket recvPacket)
862{
863 LOG_ERROR("network.opcode", "Received deprecated opcode {} from {}",
864 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
865}
Opcodes
List of Opcodes.
Definition: Opcodes.h:30
std::string GetOpcodeNameForLogging(Opcodes opcode)
Lookup opcode name for human understandable logging.
Definition: Opcodes.cpp:1468
uint16 GetOpcode() const
Definition: WorldPacket.h:75
std::string GetPlayerInfo() const
Definition: WorldSession.cpp:216

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ Handle_EarlyProccess()

void WorldSession::Handle_EarlyProccess ( WorldPacket recvPacket)
850{
851 LOG_ERROR("network.opcode", "Received opcode {} that must be processed in WorldSocket::ReadDataHandler from {}",
852 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
853}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_NULL()

void WorldSession::Handle_NULL ( WorldPacket null)
844{
845 LOG_ERROR("network.opcode", "Received unhandled opcode {} from {}",
847}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_ServerSide()

void WorldSession::Handle_ServerSide ( WorldPacket recvPacket)
856{
857 LOG_ERROR("network.opcode", "Received server-side opcode {} from {}",
858 GetOpcodeNameForLogging(static_cast<OpcodeServer>(recvPacket.GetOpcode())), GetPlayerInfo());
859}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ HandleAcceptGrantLevel()

void WorldSession::HandleAcceptGrantLevel ( WorldPacket recvData)
67{
68 LOG_DEBUG("network", "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
69
70 ObjectGuid guid;
71 recvData >> guid.ReadAsPacked();
72
74 if (!other)
75 return;
76
77 if (GetAccountId() != other->GetSession()->GetRecruiterId())
78 return;
79
80 if (other->GetGrantableLevels())
81 other->SetGrantableLevels(other->GetGrantableLevels() - 1);
82 else
83 return;
84
86}
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
Definition: ObjectGuid.h:118
PackedGuidReader ReadAsPacked()
Definition: ObjectGuid.h:135
void GiveLevel(uint8 level)
Definition: Player.cpp:2461
void SetGrantableLevels(uint8 val)
Definition: Player.h:2123
uint8 GetGrantableLevels()
Definition: Player.h:2122
uint32 GetRecruiterId() const
Definition: WorldSession.h:579

References _player, GetAccountId(), Player::GetGrantableLevels(), Unit::GetLevel(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GiveLevel(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), and Player::SetGrantableLevels().

Referenced by OpcodeTable::Initialize().

◆ HandleAcceptTradeOpcode()

void WorldSession::HandleAcceptTradeOpcode ( WorldPacket recvPacket)
245{
246 TradeData* my_trade = _player->m_trade;
247 if (!my_trade)
248 return;
249
250 Player* trader = my_trade->GetTrader();
251
252 TradeData* his_trade = trader->m_trade;
253 if (!his_trade)
254 return;
255
256 Item* myItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
257 Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
258 bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
259
260 // set before checks for propertly undo at problems (it already set in to client)
261 my_trade->SetAccepted(true);
262
263 // not accept case incorrect money amount
264 if (!_player->HasEnoughMoney(my_trade->GetMoney()))
265 {
267 my_trade->SetAccepted(false, true);
268 return;
269 }
270
271 // not accept case incorrect money amount
272 if (!trader->HasEnoughMoney(his_trade->GetMoney()))
273 {
275 his_trade->SetAccepted(false, true);
276 return;
277 }
278
279 if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
280 {
282 my_trade->SetAccepted(false, true);
283 return;
284 }
285
286 if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
287 {
288 trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
289 his_trade->SetAccepted(false, true);
290 return;
291 }
292
293 // not accept if some items now can't be trade (cheating)
294 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
295 {
296 if (Item* item = my_trade->GetItem(TradeSlots(i)))
297 {
298 if (!item->CanBeTraded(false, true))
299 {
301 return;
302 }
303
304 if (item->IsBindedNotWith(trader))
305 {
307 SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
308 return;
309 }
310 }
311
312 if (Item* item = his_trade->GetItem(TradeSlots(i)))
313 {
314 if (!item->CanBeTraded(false, true))
315 {
317 return;
318 }
319 //if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
320 //{
321 // SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
322 // his_trade->SetAccepted(false, true);
323 // return;
324 //}
325 }
326 }
327
328 if (his_trade->IsAccepted())
329 {
330 setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
331
332 Spell* my_spell = nullptr;
333 SpellCastTargets my_targets;
334
335 Spell* his_spell = nullptr;
336 SpellCastTargets his_targets;
337
338 // not accept if spell can't be casted now (cheating)
339 if (uint32 my_spell_id = my_trade->GetSpell())
340 {
341 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(my_spell_id);
342 Item* castItem = my_trade->GetSpellCastItem();
343
344 if (!spellInfo || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
345 (my_trade->HasSpellCastItem() && !castItem))
346 {
347 clearAcceptTradeMode(my_trade, his_trade);
348 clearAcceptTradeMode(myItems, hisItems);
349
350 my_trade->SetSpell(0);
351 return;
352 }
353
354 my_spell = new Spell(_player, spellInfo, TRIGGERED_FULL_MASK);
355 my_spell->m_CastItem = castItem;
356 my_targets.SetTradeItemTarget(_player);
357 my_spell->m_targets = my_targets;
358
359 SpellCastResult res = my_spell->CheckCast(true);
360 if (res != SPELL_CAST_OK)
361 {
362 my_spell->SendCastResult(res);
363
364 clearAcceptTradeMode(my_trade, his_trade);
365 clearAcceptTradeMode(myItems, hisItems);
366
367 delete my_spell;
368 my_trade->SetSpell(0);
369 return;
370 }
371 }
372
373 // not accept if spell can't be casted now (cheating)
374 if (uint32 his_spell_id = his_trade->GetSpell())
375 {
376 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(his_spell_id);
377 Item* castItem = his_trade->GetSpellCastItem();
378
379 if (!spellInfo || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
380 {
381 delete my_spell;
382 his_trade->SetSpell(0);
383
384 clearAcceptTradeMode(my_trade, his_trade);
385 clearAcceptTradeMode(myItems, hisItems);
386 return;
387 }
388
389 his_spell = new Spell(trader, spellInfo, TRIGGERED_FULL_MASK);
390 his_spell->m_CastItem = castItem;
391 his_targets.SetTradeItemTarget(trader);
392 his_spell->m_targets = his_targets;
393
394 SpellCastResult res = his_spell->CheckCast(true);
395 if (res != SPELL_CAST_OK)
396 {
397 his_spell->SendCastResult(res);
398
399 clearAcceptTradeMode(my_trade, his_trade);
400 clearAcceptTradeMode(myItems, hisItems);
401
402 delete my_spell;
403 delete his_spell;
404
405 his_trade->SetSpell(0);
406 return;
407 }
408 }
409
410 // inform partner client
412
413 // test if item will fit in each inventory
414 hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
415 myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
416
417 clearAcceptTradeMode(myItems, hisItems);
418
419 // in case of missing space report error
420 if (!myCanCompleteTrade)
421 {
422 clearAcceptTradeMode(my_trade, his_trade);
423
426 my_trade->SetAccepted(false);
427 his_trade->SetAccepted(false);
428 delete my_spell;
429 delete his_spell;
430 return;
431 }
432 else if (!hisCanCompleteTrade)
433 {
434 clearAcceptTradeMode(my_trade, his_trade);
435
438 my_trade->SetAccepted(false);
439 his_trade->SetAccepted(false);
440 delete my_spell;
441 delete his_spell;
442 return;
443 }
444
445 // execute trade: 1. remove
446 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
447 {
448 if (myItems[i])
449 {
451 _player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
452 }
453 if (hisItems[i])
454 {
455 hisItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
456 trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
457 }
458 }
459
460 // execute trade: 2. store
461 moveItems(myItems, hisItems);
462
463 if (my_trade->GetMoney() >= 10 * GOLD )
464 {
465 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
466 GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName(), GetRemoteAddress(), trader->GetSession()->GetAccountId(), trader->GetName(), my_trade->GetMoney(), 6);
467 }
468 if (his_trade->GetMoney() >= 10 * GOLD )
469 {
470 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
471 trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName(), trader->GetSession()->GetRemoteAddress(), GetAccountId(), _player->GetName(), his_trade->GetMoney(), 6);
472 }
473
474 // update money
475 _player->ModifyMoney(-int32(my_trade->GetMoney()));
476 _player->ModifyMoney(his_trade->GetMoney());
477 trader->ModifyMoney(-int32(his_trade->GetMoney()));
478 trader->ModifyMoney(my_trade->GetMoney());
479
480 if (my_spell)
481 my_spell->prepare(&my_targets);
482
483 if (his_spell)
484 his_spell->prepare(&his_targets);
485
486 // cleanup
487 clearAcceptTradeMode(my_trade, his_trade);
488 delete _player->m_trade;
489 _player->m_trade = nullptr;
490 delete trader->m_trade;
491 trader->m_trade = nullptr;
492
493 // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
494 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
496 trader->SaveInventoryAndGoldToDB(trans);
497 CharacterDatabase.CommitTransaction(trans);
498
501 }
502 else
503 {
505 }
506}
#define sSpellMgr
Definition: SpellMgr.h:825
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:150
@ LANG_NOT_PARTNER_FREE_TRADE_SLOTS
Definition: Language.h:746
@ LANG_NOT_FREE_TRADE_SLOTS
Definition: Language.h:745
@ LANG_NOT_ENOUGH_GOLD
Definition: Language.h:744
static void setAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade, Item **myItems, Item **hisItems)
Definition: TradeHandler.cpp:201
static void clearAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade)
Definition: TradeHandler.cpp:226
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition: Item.h:123
@ EQUIP_ERR_OK
Definition: Item.h:47
@ ITEM_FIELD_GIFTCREATOR
Definition: UpdateFields.h:38
#define MAX_MONEY_AMOUNT
Definition: Player.h:926
TradeSlots
Definition: TradeData.h:28
@ TRADE_SLOT_TRADED_COUNT
Definition: TradeData.h:30
@ TRADE_SLOT_NONTRADED
Definition: TradeData.h:31
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:69
@ TRADE_STATUS_TRADE_COMPLETE
Definition: SharedDefines.h:3824
@ TRADE_STATUS_TRADE_ACCEPT
Definition: SharedDefines.h:3820
@ TRADE_STATUS_TRADE_CANCELED
Definition: SharedDefines.h:3819
@ TRADE_STATUS_NOT_ELIGIBLE
Definition: SharedDefines.h:3839
@ TRADE_STATUS_CLOSE_WINDOW
Definition: SharedDefines.h:3828
@ GOLD
Definition: SharedDefines.h:264
SpellCastResult
Definition: SharedDefines.h:959
@ SPELL_CAST_OK
Definition: SharedDefines.h:1149
std::int32_t int32
Definition: Define.h:103
Definition: Chat.h:37
void SendNotification(std::string_view str)
Definition: Chat.cpp:105
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:712
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7128
bool ModifyMoney(int32 amount, bool sendError=true)
Definition: Player.cpp:11545
TradeData * m_trade
Definition: Player.h:2855
bool HasEnoughMoney(uint32 amount) const
Definition: Player.h:1605
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition: PlayerStorage.cpp:2973
uint32 GetMoney() const
Definition: Player.h:1603
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition: PlayerStorage.cpp:4014
InventoryResult CanStoreItems(Item **pItem, int32 count) const
Definition: PlayerStorage.cpp:1539
Definition: TradeData.h:36
Item * GetSpellCastItem() const
Definition: TradeData.cpp:49
bool HasSpellCastItem() const
Definition: TradeData.h:53
void SetSpell(uint32 spell_id, Item *castItem=nullptr)
Definition: TradeData.cpp:76
Player * GetTrader() const
Definition: TradeData.h:41
uint32 GetMoney() const
Definition: TradeData.h:55
Item * GetItem(TradeSlots slot) const
Definition: TradeData.cpp:26
bool IsAccepted() const
Definition: TradeData.h:58
uint32 GetSpell() const
Definition: TradeData.h:49
void SetAccepted(bool state, bool crosssend=false)
Definition: TradeData.cpp:120
void moveItems(Item *myItems[], Item *hisItems[])
Definition: TradeHandler.cpp:132
std::string const & GetRemoteAddress()
Definition: WorldSession.h:424
void SendTradeStatus(TradeStatus status)
Definition: TradeHandler.cpp:33
Definition: Spell.h:119
void SetTradeItemTarget(Player *caster)
Definition: Spell.cpp:339
Definition: Spell.h:295
SpellCastTargets m_targets
Definition: Spell.h:538
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition: Spell.cpp:3391
SpellCastResult CheckCast(bool strict)
Definition: Spell.cpp:5592
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition: Spell.cpp:4607
Item * m_CastItem
Definition: Spell.h:532
Definition: SpellInfo.h:316

References _player, Player::CanStoreItems(), CharacterDatabase, Spell::CheckCast(), clearAcceptTradeMode(), EQUIP_ERR_OK, EQUIP_ERR_TOO_MUCH_GOLD, GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), TradeData::GetItem(), Player::GetMoney(), TradeData::GetMoney(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), TradeData::GetSpell(), TradeData::GetSpellCastItem(), TradeData::GetTrader(), GOLD, Player::HasEnoughMoney(), TradeData::HasSpellCastItem(), TradeData::IsAccepted(), ITEM_FIELD_GIFTCREATOR, LANG_NOT_ENOUGH_GOLD, LANG_NOT_FREE_TRADE_SLOTS, LANG_NOT_PARTNER_FREE_TRADE_SLOTS, Spell::m_CastItem, Spell::m_targets, Player::m_trade, MAX_MONEY_AMOUNT, Player::ModifyMoney(), Player::MoveItemFromInventory(), moveItems(), Spell::prepare(), Player::SaveInventoryAndGoldToDB(), Spell::SendCastResult(), Player::SendEquipError(), ChatHandler::SendNotification(), SendTradeStatus(), TradeData::SetAccepted(), setAcceptTradeMode(), Object::SetGuidValue(), TradeData::SetSpell(), SpellCastTargets::SetTradeItemTarget(), SPELL_CAST_OK, sSpellMgr, TRADE_SLOT_NONTRADED, TRADE_SLOT_TRADED_COUNT, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ELIGIBLE, TRADE_STATUS_TRADE_ACCEPT, TRADE_STATUS_TRADE_CANCELED, TRADE_STATUS_TRADE_COMPLETE, and TRIGGERED_FULL_MASK.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiExpressOpcode()

void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket recvPacket)
161{
162 ObjectGuid guid;
163 uint32 node_count;
164
165 recvData >> guid >> node_count;
166
168 if (!npc)
169 {
170 LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
172 return;
173 }
174 std::vector<uint32> nodes;
175
176 for (uint32 i = 0; i < node_count; ++i)
177 {
178 uint32 node;
179 recvData >> node;
180
181 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
182 {
184 recvData.rfinish();
185 return;
186 }
187
188 nodes.push_back(node);
189 }
190
191 if (nodes.empty())
192 return;
193
194 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from {} to {}", nodes.front(), nodes.back());
195
196 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
197}
npc
Definition: BattlegroundSA.h:47
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition: UnitDefines.h:330
@ ERR_TAXINOTVISITED
Definition: SharedDefines.h:3867
@ ERR_TAXITOOFARAWAY
Definition: SharedDefines.h:3865
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition: Player.cpp:10283
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition: TaxiHandler.cpp:279

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, ByteBuffer::rfinish(), SendActivateTaxiReply(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiOpcode()

void WorldSession::HandleActivateTaxiOpcode ( WorldPacket recvPacket)
252{
253 ObjectGuid guid;
254 std::vector<uint32> nodes;
255 nodes.resize(2);
256 GetPlayer()->SetCanTeleport(true);
257 recvData >> guid >> nodes[0] >> nodes[1];
258 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]);
260 if (!npc)
261 {
262 LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
264 return;
265 }
266
267 if (!GetPlayer()->isTaxiCheater())
268 {
269 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
270 {
272 return;
273 }
274 }
275
276 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
277}
void SetCanTeleport(bool value)
Definition: Player.h:2501

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, SendActivateTaxiReply(), Player::SetCanTeleport(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleAddFriendOpcode()

void WorldSession::HandleAddFriendOpcode ( WorldPacket recvPacket)
38{
39 std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
40 std::string friendNote;
41
42 recv_data >> friendName;
43 recv_data >> friendNote;
44
45 if (!normalizePlayerName(friendName))
46 return;
47
48 ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
49 if (!friendGuid)
50 return;
51
52 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(friendGuid);
53 if (!playerData)
54 return;
55
56 uint32 friendAccountId = playerData->AccountId;
57 TeamId teamId = Player::TeamIdForRace(playerData->Race);
58 FriendsResult friendResult = FRIEND_NOT_FOUND;
59
61 {
62 if (friendGuid)
63 {
64 if (friendGuid == GetPlayer()->GetGUID())
65 friendResult = FRIEND_SELF;
67 friendResult = FRIEND_ENEMY;
68 else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
69 friendResult = FRIEND_ALREADY;
70 else
71 {
72 Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGuid);
73 if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !pFriend->GetSession()->IsGMAccount())
74 friendResult = FRIEND_ADDED_ONLINE;
75 else
76 friendResult = FRIEND_ADDED_OFFLINE;
77 if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
78 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
79 else
80 friendResult = FRIEND_LIST_FULL;
81 }
82 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
83 }
84 }
85
86 sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
87
88 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
89}
@ LANG_FRIEND_IGNORE_UNKNOWN
Definition: Language.h:80
#define sCharacterCache
Definition: CharacterCache.h:83
FriendsResult
Results of friend related commands.
Definition: SocialMgr.h:65
@ FRIEND_ENEMY
Definition: SocialMgr.h:76
@ FRIEND_ALREADY
Definition: SocialMgr.h:74
@ FRIEND_ADDED_OFFLINE
Definition: SocialMgr.h:73
@ FRIEND_NOT_FOUND
Definition: SocialMgr.h:70
@ FRIEND_ADDED_ONLINE
Definition: SocialMgr.h:72
@ FRIEND_SELF
Definition: SocialMgr.h:75
@ FRIEND_LIST_FULL
Definition: SocialMgr.h:67
#define sSocialMgr
Definition: SocialMgr.h:147
@ SOCIAL_FLAG_FRIEND
Definition: SocialMgr.h:39
@ CONFIG_ALLOW_GM_FRIEND
Definition: WorldConfig.h:48
@ CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
Definition: WorldConfig.h:40
bool normalizePlayerName(std::string &name)
Definition: ObjectMgr.cpp:208
TeamId GetTeamId(PvPTeamId teamId)
Definition: SharedDefines.h:3728
TeamId
Definition: SharedDefines.h:770
Realm realm
Definition: World.cpp:111
bool IsPlayerAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:312
uint32 GetSecurity(uint32 accountId)
Definition: AccountMgr.cpp:245
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:257
Definition: CharacterCache.h:28
uint8 Race
Definition: CharacterCache.h:33
uint32 AccountId
Definition: CharacterCache.h:31
static TeamId TeamIdForRace(uint8 race)
Definition: Player.cpp:5869
bool IsVisibleGloballyFor(Player const *player) const
Definition: Player.cpp:11516
PlayerSocial * GetSocial()
Definition: Player.h:1144
void SetFriendNote(ObjectGuid friendGuid, std::string note)
Definition: SocialMgr.cpp:105
bool IsGMAccount() const
Definition: WorldSession.cpp:206
std::string GetAcoreString(uint32 entry) const
Definition: WorldSession.cpp:833
uint32 Realm
Definition: Realm.h:43
RealmHandle Id
Definition: Realm.h:69

References CharacterCacheEntry::AccountId, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, ObjectAccessor::FindConnectedPlayer(), FRIEND_ADDED_OFFLINE, FRIEND_ADDED_ONLINE, FRIEND_ALREADY, FRIEND_ENEMY, FRIEND_LIST_FULL, FRIEND_NOT_FOUND, FRIEND_SELF, GetAcoreString(), GetPlayer(), GetSecurity(), AccountMgr::GetSecurity(), Player::GetSession(), Player::GetSocial(), GetTeamId(), Realm::Id, IsGMAccount(), AccountMgr::IsPlayerAccount(), Player::IsVisibleGloballyFor(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), CharacterCacheEntry::Race, realm, RealmHandle::Realm, sCharacterCache, PlayerSocial::SetFriendNote(), SOCIAL_FLAG_FRIEND, sSocialMgr, sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleAddIgnoreOpcode()

void WorldSession::HandleAddIgnoreOpcode ( WorldPacket recvPacket)
104{
105 std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
106
107 recv_data >> ignoreName;
108
109 if (!normalizePlayerName(ignoreName))
110 return;
111
112 LOG_DEBUG("network", "WORLD: {} asked to Ignore: '{}'", GetPlayer()->GetName(), ignoreName);
113
114 ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
115 if (!ignoreGuid)
116 return;
117
118 FriendsResult ignoreResult;
119
120 if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
121 ignoreResult = FRIEND_IGNORE_SELF;
122 else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
123 ignoreResult = FRIEND_IGNORE_ALREADY;
124 else
125 {
126 ignoreResult = FRIEND_IGNORE_ADDED;
127
128 // ignore list full
129 if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
130 ignoreResult = FRIEND_IGNORE_FULL;
131 }
132
133 sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid, false);
134
135 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
136}
@ FRIEND_IGNORE_FULL
Definition: SocialMgr.h:77
@ FRIEND_IGNORE_ADDED
Definition: SocialMgr.h:81
@ FRIEND_IGNORE_SELF
Definition: SocialMgr.h:78
@ FRIEND_IGNORE_ALREADY
Definition: SocialMgr.h:80
@ SOCIAL_FLAG_IGNORED
Definition: SocialMgr.h:40

References FRIEND_IGNORE_ADDED, FRIEND_IGNORE_ALREADY, FRIEND_IGNORE_FULL, FRIEND_IGNORE_SELF, GetAcoreString(), GetPlayer(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), sCharacterCache, SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAlterAppearance()

void WorldSession::HandleAlterAppearance ( WorldPacket recvData)
1500{
1501 LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
1502
1503 uint32 Hair, Color, FacialHair, SkinColor;
1504 recvData >> Hair >> Color >> FacialHair >> SkinColor;
1505
1506 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1507
1508 if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1509 return;
1510
1511 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1512
1513 if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1514 return;
1515
1516 BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
1517
1518 if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
1519 return;
1520
1522 if (!go)
1523 {
1525 data << uint32(2);
1526 SendPacket(&data);
1527 return;
1528 }
1529
1531 {
1533 data << uint32(2);
1534 SendPacket(&data);
1535 return;
1536 }
1537
1538 uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
1539
1540 // 0 - ok
1541 // 1, 3 - not enough money
1542 // 2 - you have to seat on barber chair
1543 if (!_player->HasEnoughMoney(cost))
1544 {
1546 data << uint32(1); // no money
1547 SendPacket(&data);
1548 return;
1549 }
1550 else
1551 {
1553 data << uint32(0); // ok
1554 SendPacket(&data);
1555 }
1556
1557 _player->ModifyMoney(-int32(cost)); // it isn't free
1559
1562 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1563 if (bs_skinColor)
1564 _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
1565
1567
1568 _player->SetStandState(0); // stand up
1569}
@ PLAYER_BYTES_2
Definition: UpdateFields.h:182
@ PLAYER_BYTES
Definition: UpdateFields.h:181
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition: UnitDefines.h:36
DBCStorage< BarberShopStyleEntry > sBarberShopStyleStore(BarberShopStyleEntryfmt)
@ GAMEOBJECT_TYPE_BARBER_CHAIR
Definition: SharedDefines.h:1603
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition: DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition: DBCEnums.h:177
@ SMSG_BARBER_SHOP_RESULT
Definition: Opcodes.h:1094
struct GameObjectTemplate::@232::@259 barberChair
uint32 chairheight
Definition: GameObjectData.h:345
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:739
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition: Object.cpp:2443
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition: Player.cpp:13319
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: PlayerUpdates.cpp:2163
uint8 getGender() const
Definition: Unit.h:808
uint8 getRace(bool original=false) const
Definition: Unit.cpp:20968
uint8 getStandState() const
Definition: Unit.h:1714
void SetStandState(uint8 state)
Definition: Unit.cpp:16826
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:252
Definition: DBCStructure.h:590
uint32 type
Definition: DBCStructure.h:592
uint32 race
Definition: DBCStructure.h:598
uint32 gender
Definition: DBCStructure.h:599
uint32 hair_id
Definition: DBCStructure.h:600

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, GameObjectTemplate::barberChair, GameObjectTemplate::chairheight, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_BARBER_CHAIR, BarberShopStyleEntry::gender, Player::GetBarberShopCost(), Unit::getGender(), GameObject::GetGOInfo(), Unit::getRace(), Unit::getStandState(), BarberShopStyleEntry::hair_id, Player::HasEnoughMoney(), LOG_DEBUG, Player::ModifyMoney(), PLAYER_BYTES, PLAYER_BYTES_2, BarberShopStyleEntry::race, sBarberShopStyleStore, SendPacket(), Object::SetByteValue(), Unit::SetStandState(), SMSG_BARBER_SHOP_RESULT, BarberShopStyleEntry::type, UNIT_STAND_STATE_SIT_LOW_CHAIR, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueryOpcode()

void WorldSession::HandleAreaSpiritHealerQueryOpcode ( WorldPacket recvData)
1643{
1644 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
1645
1647
1648 ObjectGuid guid;
1649 recv_data >> guid;
1650
1651 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1652 if (!unit)
1653 return;
1654
1655 if (!unit->IsSpiritService()) // it's not spirit service
1656 return;
1657
1658 if (bg)
1659 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
1660
1661 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1662 bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
1663}
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:187
Definition: Battlefield.h:204
Definition: Battleground.h:294
Battleground * GetBattleground(bool create=false) const
Definition: Player.cpp:12269
bool IsSpiritService() const
Definition: Unit.h:784

References _player, Player::GetBattleground(), Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, sBattlefieldMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueueOpcode()

void WorldSession::HandleAreaSpiritHealerQueueOpcode ( WorldPacket recvData)
1666{
1667 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
1668
1670
1671 ObjectGuid guid;
1672 recv_data >> guid;
1673
1674 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1675 if (!unit)
1676 return;
1677
1678 if (!unit->IsSpiritService()) // it's not spirit service
1679 return;
1680
1681 if (bg)
1683
1684 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1685 bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
1686}
void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
Definition: Battleground.cpp:1404

References _player, Battleground::AddPlayerToResurrectQueue(), Player::GetBattleground(), Map::GetCreature(), Object::GetGUID(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaTriggerOpcode()

void WorldSession::HandleAreaTriggerOpcode ( WorldPacket recvPacket)
693{
694 uint32 triggerId;
695 recv_data >> triggerId;
696
697 LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId);
698
699 Player* player = GetPlayer();
700 if (player->IsInFlight())
701 {
702 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) in flight, ignore Area Trigger ID:{}",
703 player->GetName(), player->GetGUID().ToString(), triggerId);
704 return;
705 }
706
707 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId);
708 if (!atEntry)
709 {
710 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) send unknown (by DBC) Area Trigger ID:{}",
711 player->GetName(), player->GetGUID().ToString(), triggerId);
712 return;
713 }
714
715 uint32 teamFaction = player->GetTeamId(true) == TEAM_ALLIANCE ? FACTION_MASK_ALLIANCE : FACTION_MASK_HORDE;
716 bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId, teamFaction);
717 if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f))
718 {
719 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}",
720 player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId);
721 return;
722 }
723
724 if (player->isDebugAreaTriggers)
726
727 if (sScriptMgr->OnAreaTrigger(player, atEntry))
728 return;
729
730 if (player->IsAlive())
731 if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
732 if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
733 player->AreaExploredOrEventHappens(questId);
734
735 if (isTavernAreatrigger)
736 {
737 // set resting flag we are in the inn
738 player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
739
740 if (sWorld->IsFFAPvPRealm())
741 {
743 {
745 sScriptMgr->OnPlayerFfaPvpStateUpdate(player, false);
746
747 }
748 }
749 return;
750 }
751
752 if (Battleground* bg = player->GetBattleground())
753 if (bg->GetStatus() == STATUS_IN_PROGRESS)
754 {
755 bg->HandleAreaTrigger(player, triggerId);
756 return;
757 }
758
759 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
760 if (pvp->HandleAreaTrigger(_player, triggerId))
761 return;
762
763 AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId);
764 if (!at)
765 return;
766
767 bool teleported = false;
768 if (player->GetMapId() != at->target_mapId)
769 {
770 if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
771 {
772 bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
773 switch (denyReason)
774 {
780 reviveAtTrigger = true;
781 break;
782 default:
783 break;
784 }
785
786 if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
787 {
788 if (!player->IsAlive() && player->HasCorpse())
789 {
790 if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
791 {
792 player->ResurrectPlayer(0.5f);
793 player->SpawnCorpseBones();
794 }
795 }
796 }
797
798 return;
799 }
800
801 if (Group* group = player->GetGroup())
802 if (group->isLFGGroup() && player->GetMap()->IsDungeon())
803 teleported = player->TeleportToEntryPoint();
804 }
805
806 if (!teleported)
808}
@ LANG_DEBUG_AREATRIGGER_REACHED
Definition: Language.h:989
@ STATUS_IN_PROGRESS
Definition: Battleground.h:193
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition: UnitDefines.h:138
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition: Player.h:818
@ REST_FLAG_IN_TAVERN
Definition: Player.h:810
#define sScriptMgr
Definition: ScriptMgr.h:728
#define sMapMgr
Definition: MapMgr.h:220
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ TEAM_ALLIANCE
Definition: SharedDefines.h:771
@ FACTION_MASK_ALLIANCE
Definition: DBCEnums.h:338
@ FACTION_MASK_HORDE
Definition: DBCEnums.h:339
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:211
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:919
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition: Object.cpp:938
uint32 GetMapId() const
Definition: Position.h:281
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition: Player.cpp:16137
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
void SpawnCorpseBones(bool triggerSave=true)
Definition: Player.cpp:4726
bool HasCorpse() const
Definition: Player.h:2037
bool TeleportToEntryPoint()
Definition: Player.cpp:1613
OutdoorPvP * GetOutdoorPvP() const
Definition: Player.cpp:12586
WorldLocation GetCorpseLocation() const
Definition: Player.h:2038
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1346
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1791
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1430
bool isDebugAreaTriggers
Definition: Player.h:2559
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition: Player.cpp:2198
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition: Player.cpp:4507
bool IsInFlight() const
Definition: Unit.h:1637
Definition: ObjectMgr.h:411
float target_Z
Definition: ObjectMgr.h:415
float target_X
Definition: ObjectMgr.h:413
float target_Orientation
Definition: ObjectMgr.h:416
float target_Y
Definition: ObjectMgr.h:414
uint32 target_mapId
Definition: ObjectMgr.h:412
Definition: ObjectMgr.h:420
uint32 entry
Definition: ObjectMgr.h:421
uint32 map
Definition: ObjectMgr.h:422
bool IsDungeon() const
Definition: Map.h:295
EnterState
Definition: Map.h:270
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition: Map.h:279
@ CANNOT_ENTER_MAX_PLAYERS
Definition: Map.h:280
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition: Map.h:281
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition: Map.h:278
@ CANNOT_ENTER_NOT_IN_RAID
Definition: Map.h:276
Definition: OutdoorPvP.h:186

References _player, Player::AreaExploredOrEventHappens(), Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_NOT_IN_RAID, Map::CANNOT_ENTER_TOO_MANY_INSTANCES, Map::CANNOT_ENTER_ZONE_IN_COMBAT, AreaTrigger::entry, FACTION_MASK_ALLIANCE, FACTION_MASK_HORDE, Player::GetBattleground(), Player::GetCorpseLocation(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOutdoorPvP(), GetPlayer(), Player::GetQuestStatus(), Player::GetTeamId(), Object::HasByteFlag(), Player::HasCorpse(), Unit::IsAlive(), Player::isDebugAreaTriggers, Map::IsDungeon(), Player::IsInAreaTriggerRadius(), Unit::IsInFlight(), LANG_DEBUG_AREATRIGGER_REACHED, LOG_DEBUG, AreaTrigger::map, ChatHandler::PSendSysMessage(), QUEST_STATUS_INCOMPLETE, Object::RemoveByteFlag(), REST_FLAG_IN_TAVERN, Player::ResurrectPlayer(), Player::SetRestFlag(), sMapMgr, sObjectMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, TEAM_ALLIANCE, TELE_TO_NOT_LEAVE_TRANSPORT, Player::TeleportTo(), Player::TeleportToEntryPoint(), ObjectGuid::ToString(), UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamAcceptOpcode()

void WorldSession::HandleArenaTeamAcceptOpcode ( WorldPacket recvData)
169{
170 LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
171
172 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
173 if (!arenaTeam)
174 return;
175
176 // Check if player is already in another team of the same size
177 if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
178 {
180 return;
181 }
182
183 // Only allow members of the other faction to join the team if cross faction interaction is enabled
184 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && _player->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(arenaTeam->GetCaptain()))
185 {
187 return;
188 }
189
190 // Add player to team
191 if (!arenaTeam->AddMember(_player->GetGUID()))
192 {
194 return;
195 }
196
197 // Broadcast event
198 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
199}
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:69
@ ERR_ARENA_TEAM_CREATE_S
Definition: ArenaTeam.h:32
@ ERR_ARENA_TEAM_INTERNAL
Definition: ArenaTeam.h:40
@ ERR_ALREADY_IN_ARENA_TEAM
Definition: ArenaTeam.h:41
@ ERR_ARENA_TEAM_NOT_ALLIED
Definition: ArenaTeam.h:52
@ ERR_ARENA_TEAM_JOIN_SS
Definition: ArenaTeam.h:63
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA
Definition: WorldConfig.h:36
Definition: ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition: ArenaTeam.h:153
uint8 GetSlot() const
Definition: ArenaTeam.h:150
void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const &str1, std::string const &str2, std::string const &str3)
Definition: ArenaTeam.cpp:573
bool AddMember(ObjectGuid playerGuid)
Definition: ArenaTeam.cpp:92
std::string const & GetName() const
Definition: ArenaTeam.h:154
uint32 GetArenaTeamId(uint8 slot) const
Definition: Player.cpp:16198
uint32 GetArenaTeamIdInvited()
Definition: Player.h:1913
void SendArenaTeamCommandResult(uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
Definition: ArenaTeamHandler.cpp:406

References _player, ArenaTeam::AddMember(), ArenaTeam::BroadcastEvent(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INTERNAL, ERR_ARENA_TEAM_JOIN_SS, ERR_ARENA_TEAM_NOT_ALLIED, Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeam::GetSlot(), Player::GetTeamId(), LOG_DEBUG, sArenaTeamMgr, sCharacterCache, SendArenaTeamCommandResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDeclineOpcode()

void WorldSession::HandleArenaTeamDeclineOpcode ( WorldPacket recvData)
202{
203 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
204
205 // Remove invite from player
207}
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition: Player.h:1912

References _player, LOG_DEBUG, and Player::SetArenaTeamIdInvited().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDisbandOpcode()

void WorldSession::HandleArenaTeamDisbandOpcode ( WorldPacket recvData)
267{
268 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
269
270 uint32 arenaTeamId;
271 recvData >> arenaTeamId;
272
273 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
274 {
275 // Only captain can disband the team
276 if (arenaTeam->GetCaptain() != _player->GetGUID())
277 return;
278
279 // Teams cannot be disbanded during queues
281 {
282 GroupQueueInfo ginfo;
283 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
284 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
286 return;
287 }
288
289 // Teams cannot be disbanded during fights
290 if (arenaTeam->IsFighting())
291 return;
292
293 arenaTeam->Disband(this);
294 delete arenaTeam;
295 }
296}
@ BATTLEGROUND_AA
Definition: SharedDefines.h:3752
BattlegroundQueueTypeId
Definition: SharedDefines.h:3885
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:686
Definition: BattlegroundQueue.h:31
uint32 IsInvitedToBGInstanceGUID
Definition: BattlegroundQueue.h:41
Definition: BattlegroundQueue.h:64
bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo *ginfo)
Definition: BattlegroundQueue.cpp:385

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Object::GetGUID(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamInviteOpcode()

void WorldSession::HandleArenaTeamInviteOpcode ( WorldPacket recvData)
85{
86 LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
87
88 uint32 arenaTeamId; // arena team id
89 std::string invitedName;
90
91 Player* player = nullptr;
92
93 recvData >> arenaTeamId >> invitedName;
94
95 if (!invitedName.empty())
96 {
97 if (!normalizePlayerName(invitedName))
98 return;
99
100 player = ObjectAccessor::FindPlayerByName(invitedName, false);
101 }
102
103 if (!player)
104 {
106 return;
107 }
108
109 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
110 {
112 return;
113 }
114
115 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
116 if (!arenaTeam)
117 {
119 return;
120 }
121
122 if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
123 {
125 return;
126 }
127
128 // OK result but don't send invite
129 if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
130 return;
131
132 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && player->GetTeamId() != GetPlayer()->GetTeamId())
133 {
135 return;
136 }
137
138 if (player->GetArenaTeamId(arenaTeam->GetSlot()))
139 {
141 return;
142 }
143
144 if (player->GetArenaTeamIdInvited())
145 {
147 return;
148 }
149
150 if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
151 {
153 return;
154 }
155
156 LOG_DEBUG("bg.battleground", "Player {} Invited {} to Join his ArenaTeam", GetPlayer()->GetName(), invitedName);
157
158 player->SetArenaTeamIdInvited(arenaTeam->GetId());
159
160 WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8 + 10));
161 data << GetPlayer()->GetName();
162 data << arenaTeam->GetName();
163 player->GetSession()->SendPacket(&data);
164
165 LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
166}
@ ERR_ARENA_TEAM_INVITE_SS
Definition: ArenaTeam.h:33
@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S
Definition: ArenaTeam.h:56
@ ERR_ALREADY_IN_ARENA_TEAM_S
Definition: ArenaTeam.h:42
@ ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM
Definition: ArenaTeam.h:49
@ ERR_ARENA_TEAM_PERMISSIONS
Definition: ArenaTeam.h:48
@ ERR_ARENA_TEAM_TARGET_TOO_LOW_S
Definition: ArenaTeam.h:54
@ ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S
Definition: ArenaTeam.h:51
@ ERR_ALREADY_INVITED_TO_ARENA_TEAM_S
Definition: ArenaTeam.h:44
@ CONFIG_MAX_PLAYER_LEVEL
Definition: WorldConfig.h:189
@ SMSG_ARENA_TEAM_INVITE
Definition: Opcodes.h:878
Player * FindPlayerByName(std::string const &name, bool checkInWorld=true)
Definition: ObjectAccessor.cpp:271
std::size_t GetMembersSize() const
Definition: ArenaTeam.h:169
uint32 GetType() const
Definition: ArenaTeam.h:149
uint32 GetId() const
Definition: ArenaTeam.h:148
bool HasIgnore(ObjectGuid ignore_guid) const
Definition: SocialMgr.cpp:193

References CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S, ObjectAccessor::FindPlayerByName(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetId(), Unit::GetLevel(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), ArenaTeam::GetSlot(), Player::GetSocial(), Player::GetTeamId(), GetTeamId(), ArenaTeam::GetType(), PlayerSocial::HasIgnore(), LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), SendPacket(), Player::SetArenaTeamIdInvited(), SMSG_ARENA_TEAM_INVITE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaderOpcode()

void WorldSession::HandleArenaTeamLeaderOpcode ( WorldPacket recvData)
364{
365 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
366
367 uint32 arenaTeamId;
368 std::string name;
369
370 recvData >> arenaTeamId;
371 recvData >> name;
372
373 // Check for valid arena team
374 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
375 if (!arenaTeam)
376 return;
377
378 // Only captain can pass leadership
379 if (arenaTeam->GetCaptain() != _player->GetGUID())
380 {
382 return;
383 }
384
385 if (!normalizePlayerName(name))
386 return;
387
388 // Check if team member exists
389 ArenaTeamMember* member = arenaTeam->GetMember(name);
390 if (!member)
391 {
393 return;
394 }
395
396 // Check if the target is already team captain
397 if (arenaTeam->GetCaptain() == member->Guid)
398 return;
399
400 arenaTeam->SetCaptain(member->Guid);
401
402 // Broadcast event
403 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName().c_str(), name, arenaTeam->GetName());
404}
@ ERR_ARENA_TEAM_LEADER_CHANGED_SSS
Definition: ArenaTeam.h:67
Definition: ArenaTeam.h:108
ObjectGuid Guid
Definition: ArenaTeam.h:109
void SetCaptain(ObjectGuid guid)
Definition: ArenaTeam.cpp:298
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition: ArenaTeam.cpp:1015

References _player, ArenaTeam::BroadcastEvent(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeamMember::Guid, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), and ArenaTeam::SetCaptain().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaveOpcode()

void WorldSession::HandleArenaTeamLeaveOpcode ( WorldPacket recvData)
210{
211 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
212
213 uint32 arenaTeamId;
214 recvData >> arenaTeamId;
215
216 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
217 if (!arenaTeam)
218 return;
219
220 // Disallow leave team while in arena
221 if (arenaTeam->IsFighting())
222 {
224 return;
225 }
226
227 // Team captain can't leave the team if other members are still present
228 if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
229 {
231 return;
232 }
233
234 // Player cannot be removed during queues
236 {
237 GroupQueueInfo ginfo;
238 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
239 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
240 {
242 {
244 return;
245 }
246 }
247 }
248
249 // If team consists only of the captain, disband the team
250 if (_player->GetGUID() == arenaTeam->GetCaptain())
251 {
252 arenaTeam->Disband(this);
253 delete arenaTeam;
254 return;
255 }
256 else
257 arenaTeam->DelMember(_player->GetGUID(), true);
258
259 // Broadcast event
260 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
261
262 // Inform player who left
264}
@ ERR_ARENA_TEAM_QUIT_S
Definition: ArenaTeam.h:34
@ ERR_ARENA_TEAMS_LOCKED
Definition: ArenaTeam.h:58
@ ERR_ARENA_TEAM_LEADER_LEAVE_S
Definition: ArenaTeam.h:47
@ ERR_ARENA_TEAM_LEAVE_SS
Definition: ArenaTeam.h:64
void Disband(WorldSession *session)
Definition: ArenaTeam.cpp:386
void DelMember(ObjectGuid guid, bool cleanDb)
Definition: ArenaTeam.cpp:327
bool IsFighting() const
Definition: ArenaTeam.cpp:1000

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ArenaTeam::Disband(), ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_LEAVE_SS, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamQueryOpcode()

void WorldSession::HandleArenaTeamQueryOpcode ( WorldPacket recvData)
64{
65 uint32 arenaTeamId;
66 recvData >> arenaTeamId;
67
68 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
69 {
70 arenaTeam->Query(this);
71 arenaTeam->SendStats(this);
72 }
73}

References sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRemoveOpcode()

void WorldSession::HandleArenaTeamRemoveOpcode ( WorldPacket recvData)
299{
300 LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
301
302 uint32 arenaTeamId;
303 std::string name;
304
305 recvData >> arenaTeamId;
306 recvData >> name;
307
308 // Check for valid arena team
309 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
310 if (!arenaTeam)
311 return;
312
313 // Only captain can remove members
314 if (arenaTeam->GetCaptain() != _player->GetGUID())
315 {
317 return;
318 }
319
320 if (!normalizePlayerName(name))
321 return;
322
323 // Check if team member exists
324 ArenaTeamMember* member = arenaTeam->GetMember(name);
325 if (!member)
326 {
328 return;
329 }
330
331 // Captain cannot be removed
332 if (arenaTeam->GetCaptain() == member->Guid)
333 {
335 return;
336 }
337
338 // Team member cannot be removed during queues
340 {
341 GroupQueueInfo ginfo;
342 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
343 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
344 {
346 {
348 return;
349 }
350 }
351 }
352
353 // Player cannot be removed during fights
354 if (arenaTeam->IsFighting())
355 return;
356
357 arenaTeam->DelMember(member->Guid, true);
358
359 // Broadcast event
361}
@ ERR_ARENA_TEAM_REMOVE_SSS
Definition: ArenaTeam.h:65

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAM_REMOVE_SSS, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeamMember::Guid, ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRosterOpcode()

void WorldSession::HandleArenaTeamRosterOpcode ( WorldPacket recvData)
76{
77 uint32 arenaTeamId; // arena team id
78 recvData >> arenaTeamId;
79
80 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
81 arenaTeam->Roster(this);
82}

References sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAttackStopOpcode()

void WorldSession::HandleAttackStopOpcode ( WorldPacket recvPacket)
69{
71}
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition: Unit.cpp:10502

References Unit::AttackStop(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleAttackSwingOpcode()

void WorldSession::HandleAttackSwingOpcode ( WorldPacket recvPacket)

Client explicitly checks the following before sending CMSG_ATTACKSWING packet, so we'll place the same check here. Note that it might be possible to reuse this snippet in other places as well.

29{
30 ObjectGuid guid;
31 recvData >> guid;
32
33 LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
34
35 Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
36
37 if (!pEnemy)
38 {
39 // stop attack state at client
40 SendAttackStop(nullptr);
41 return;
42 }
43
44 if (!_player->IsValidAttackTarget(pEnemy))
45 {
46 // stop attack state at client
47 SendAttackStop(pEnemy);
48 return;
49 }
50
54 if (Vehicle* vehicle = _player->GetVehicle())
55 {
56 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
57 ASSERT(seat);
59 {
60 SendAttackStop(pEnemy);
61 return;
62 }
63 }
64
65 _player->Attack(pEnemy, true);
66}
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition: DBCEnums.h:458
#define ASSERT
Definition: Errors.h:68
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
Definition: Unit.h:627
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10346
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13978
void SendAttackStop(Unit const *enemy)
Definition: CombatHandler.cpp:84
Definition: DBCStructure.h:2065
uint32 m_flags
Definition: DBCStructure.h:2067

References _player, ASSERT, Unit::Attack(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::IsValidAttackTarget(), LOG_DEBUG, VehicleSeatEntry::m_flags, SendAttackStop(), ObjectGuid::ToString(), and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionHelloOpcode()

void WorldSession::HandleAuctionHelloOpcode ( WorldPacket recvPacket)
34{
35 ObjectGuid guid; //NPC guid
36 recvData >> guid;
37
39 if (!unit)
40 {
41 LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
42 return;
43 }
44
45 // remove fake death
46 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
48
49 SendAuctionHello(guid, unit);
50}
@ SPELL_AURA_FEIGN_DEATH
Definition: SpellAuraDefines.h:129
@ UNIT_NPC_FLAG_AUCTIONEER
Definition: UnitDefines.h:338
@ UNIT_STATE_DIED
Definition: UnitDefines.h:170
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5179
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition: AuctionHouseHandler.cpp:53

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendAuctionHello(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListBidderItems()

void WorldSession::HandleAuctionListBidderItems ( WorldPacket recvData)
595{
596 ObjectGuid guid; //NPC guid
597 uint32 listfrom; //page of auctions
598 uint32 outbiddedCount; //count of outbidded auctions
599
600 recvData >> guid;
601 recvData >> listfrom; // not used in fact (this list not have page control in client)
602 recvData >> outbiddedCount;
603 if (recvData.size() != (16 + outbiddedCount * 4))
604 {
605 LOG_ERROR("network.opcode", "Client sent bad opcode!!! with count: {} and size : {} (must be: {})", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
606 outbiddedCount = 0;
607 }
608
610 if (!creature)
611 {
612 LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
613 recvData.rfinish();
614 return;
615 }
616
617 // Arbitrary cap, can be adjusted if needed
618 if (outbiddedCount > 1000)
619 return;
620
621 // remove fake death
622 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
624
626 if (!ahEntry)
627 return;
628
630
631 // Client sends this list, which I'm honestly not entirely sure why?
632 std::vector<uint32> auctionIds;
633 auctionIds.reserve(outbiddedCount);
634 while (outbiddedCount > 0) // add all data, which client requires
635 {
636 --outbiddedCount;
637 uint32 outbiddedAuctionId;
638 recvData >> outbiddedAuctionId;
639 auctionIds.push_back(outbiddedAuctionId);
640 }
641
642 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchBidderListRequest(auctionHouseFaction, std::move(auctionIds), GetPlayer()->GetGUID()));
643}
AuctionHouseId
Definition: AuctionHouseMgr.h:88
#define sAuctionMgr
Definition: AuctionHouseMgr.h:224
AuctionHouseFaction
Definition: AuctionHouseMgr.h:81
static AuctionHouseEntry const * GetAuctionHouseEntryFromFactionTemplate(uint32 factionTemplateId)
Definition: AuctionHouseMgr.cpp:457
static AuctionHouseFaction GetAuctionHouseFactionFromHouseId(AuctionHouseId ahHouseId)
Definition: AuctionHouseMgr.cpp:443
Definition: AuctionHouseSearcher.h:173
uint32 GetFaction() const
Definition: Unit.h:811
Definition: DBCStructure.h:574
uint32 houseId
Definition: DBCStructure.h:575
std::size_t size() const
Definition: ByteBuffer.h:444
void rfinish()
Definition: ByteBuffer.h:325

References AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), AuctionHouseEntry::houseId, LOG_DEBUG, LOG_ERROR, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, ByteBuffer::size(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListItems()

void WorldSession::HandleAuctionListItems ( WorldPacket recvData)
673{
674 std::string searchedname;
675 uint8 levelmin, levelmax, usable;
676 uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
677 ObjectGuid guid;
678
679 recvData >> guid;
680 recvData >> listfrom; // start, used for page control listing by 50 elements
681 recvData >> searchedname;
682
683 recvData >> levelmin >> levelmax;
684 recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
685 recvData >> quality >> usable;
686
687 uint8 getAll;
688 recvData >> getAll;
689
690 // Read sort block
691 uint8 sortOrderCount;
692 recvData >> sortOrderCount;
693
694 if (sortOrderCount > AUCTION_SORT_MAX)
695 return;
696
697 AuctionSortOrderVector sortOrder;
698 for (uint8 i = 0; i < sortOrderCount; i++)
699 {
700 uint8 sortMode;
701 uint8 isDesc;
702 recvData >> sortMode;
703 recvData >> isDesc;
704 AuctionSortInfo sortInfo;
705 sortInfo.isDesc = (isDesc == 1);
706 sortInfo.sortOrder = static_cast<AuctionSortOrder>(sortMode);
707 sortOrder.push_back(std::move(sortInfo));
708 }
709
710 // converting string that we try to find to lower case
711 std::wstring wsearchedname;
712 if (!Utf8toWStr(searchedname, wsearchedname))
713 return;
714
715 wstrToLower(wsearchedname);
716
718 if (!creature)
719 return;
720
721 // remove fake death
724
726 if (!ahEntry)
727 return;
728
730
731 AuctionHouseSearchInfo ahSearchInfo;
732 ahSearchInfo.wsearchedname = wsearchedname;
733 ahSearchInfo.listfrom = listfrom;
734 ahSearchInfo.levelmin = levelmin;
735 ahSearchInfo.levelmax = levelmax;
736 ahSearchInfo.usable = usable;
737 ahSearchInfo.inventoryType = auctionSlotID;
738 ahSearchInfo.itemClass = auctionMainCategory;
739 ahSearchInfo.itemSubClass = auctionSubCategory;
740 ahSearchInfo.quality = quality;
741 ahSearchInfo.getAll = getAll;
742 ahSearchInfo.sorting = std::move(sortOrder);
743
744 AuctionHousePlayerInfo ahPlayerInfo;
745 ahPlayerInfo.playerGuid = GetPlayer()->GetGUID();
746 ahPlayerInfo.faction = GetPlayer()->GetFaction();
748 ahPlayerInfo.locdbc_idx = GetPlayer()->GetSession()->GetSessionDbcLocale();
749 if (usable)
750 {
751 AuctionHouseUsablePlayerInfo usablePlayerInfo;
752 usablePlayerInfo.classMask = GetPlayer()->getClassMask();
753 usablePlayerInfo.raceMask = GetPlayer()->getRaceMask();
754 usablePlayerInfo.level = GetPlayer()->GetLevel();
755
756 SkillStatusMap const& skillMap = GetPlayer()->GetSkillStatusMap();
757 for (auto const& pair : skillMap)
758 usablePlayerInfo.skills.insert(std::make_pair(pair.first, GetPlayer()->GetSkillValue(pair.first)));
759
760 PlayerSpellMap const& spellMap = GetPlayer()->GetSpellMap();
761 for (auto const& pair : spellMap)
762 {
763 if (pair.second->State != PLAYERSPELL_REMOVED && pair.second->IsInSpec(GetPlayer()->GetActiveSpec()))
764 usablePlayerInfo.spells.insert(pair.first);
765 }
766 ahPlayerInfo.usablePlayerInfo = std::move(usablePlayerInfo);
767 }
768
769 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchListRequest(auctionHouseFaction, std::move(ahSearchInfo), std::move(ahPlayerInfo)));
770}
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition: Player.h:194
std::unordered_map< uint32, SkillStatusData > SkillStatusMap
Definition: Player.h:650
@ PLAYERSPELL_REMOVED
Definition: Player.h:122
AuctionSortOrder
Definition: AuctionHouseSearcher.h:35
@ AUCTION_SORT_MAX
Definition: AuctionHouseSearcher.h:48
std::vector< AuctionSortInfo > AuctionSortOrderVector
Definition: AuctionHouseSearcher.h:97
bool Utf8toWStr(char const *utf8str, std::size_t csize, wchar_t *wstr, std::size_t &wsize)
Definition: Util.cpp:281
void wstrToLower(std::wstring &str)
Definition: Util.cpp:382
Definition: AuctionHouseSearcher.h:52
bool isDesc
Definition: AuctionHouseSearcher.h:56
AuctionSortOrder sortOrder
Definition: AuctionHouseSearcher.h:55
Definition: AuctionHouseSearcher.h:100
std::wstring wsearchedname
Definition: AuctionHouseSearcher.h:101
uint32 quality
Definition: AuctionHouseSearcher.h:109
uint32 listfrom
Definition: AuctionHouseSearcher.h:102
uint32 inventoryType
Definition: AuctionHouseSearcher.h:106
AuctionSortOrderVector sorting
Definition: AuctionHouseSearcher.h:111
bool getAll
Definition: AuctionHouseSearcher.h:110
uint8 levelmax
Definition: AuctionHouseSearcher.h:104
uint32 itemClass
Definition: AuctionHouseSearcher.h:107
uint8 levelmin
Definition: AuctionHouseSearcher.h:103
uint32 itemSubClass
Definition: AuctionHouseSearcher.h:108
bool usable
Definition: AuctionHouseSearcher.h:105
Definition: AuctionHouseSearcher.h:118
uint32 classMask
Definition: AuctionHouseSearcher.h:119
AuctionPlayerSkills skills
Definition: AuctionHouseSearcher.h:122
uint8 level
Definition: AuctionHouseSearcher.h:121
uint32 raceMask
Definition: AuctionHouseSearcher.h:120
AuctionPlayerSpells spells
Definition: AuctionHouseSearcher.h:123
Definition: AuctionHouseSearcher.h:131
std::optional< AuctionHouseUsablePlayerInfo > usablePlayerInfo
Definition: AuctionHouseSearcher.h:136
int locdbc_idx
Definition: AuctionHouseSearcher.h:135
ObjectGuid playerGuid
Definition: AuctionHouseSearcher.h:132
int loc_idx
Definition: AuctionHouseSearcher.h:134
uint32 faction
Definition: AuctionHouseSearcher.h:133
Definition: AuctionHouseSearcher.h:156
PlayerSpellMap const & GetSpellMap() const
Definition: Player.h:1768
SkillStatusMap const & GetSkillStatusMap() const
Definition: Player.h:1774
uint32 getRaceMask() const
Definition: Unit.h:798
bool HasUnitState(const uint32 f) const
Definition: Unit.h:698
uint32 getClassMask() const
Definition: Unit.h:805
LocaleConstant GetSessionDbcLocale() const
Definition: WorldSession.h:550

References _player, AUCTION_SORT_MAX, AuctionHouseUsablePlayerInfo::classMask, AuctionHousePlayerInfo::faction, AuctionHouseSearchInfo::getAll, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::getClassMask(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Unit::getRaceMask(), Player::GetSession(), GetSessionDbcLocale(), GetSessionDbLocaleIndex(), Player::GetSkillStatusMap(), Player::GetSpellMap(), Unit::HasUnitState(), AuctionHouseEntry::houseId, AuctionHouseSearchInfo::inventoryType, AuctionSortInfo::isDesc, AuctionHouseSearchInfo::itemClass, AuctionHouseSearchInfo::itemSubClass, AuctionHouseUsablePlayerInfo::level, AuctionHouseSearchInfo::levelmax, AuctionHouseSearchInfo::levelmin, AuctionHouseSearchInfo::listfrom, AuctionHousePlayerInfo::loc_idx, AuctionHousePlayerInfo::locdbc_idx, AuctionHousePlayerInfo::playerGuid, PLAYERSPELL_REMOVED, AuctionHouseSearchInfo::quality, AuctionHouseUsablePlayerInfo::raceMask, Unit::RemoveAurasByType(), sAuctionMgr, AuctionHouseUsablePlayerInfo::skills, AuctionHouseSearchInfo::sorting, AuctionSortInfo::sortOrder, SPELL_AURA_FEIGN_DEATH, AuctionHouseUsablePlayerInfo::spells, UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, AuctionHouseSearchInfo::usable, AuctionHousePlayerInfo::usablePlayerInfo, Utf8toWStr(), AuctionHouseSearchInfo::wsearchedname, and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListOwnerItems()

void WorldSession::HandleAuctionListOwnerItems ( WorldPacket recvData)
647{
648 ObjectGuid guid;
649 uint32 listfrom;
650
651 recvData >> guid;
652 recvData >> listfrom; // not used in fact (this list does not have page control in client)
653
655 if (!creature)
656 return;
657
658 // remove fake death
659 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
661
663 if (!ahEntry)
664 return;
665
667
668 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchOwnerListRequest(auctionHouseFaction, GetPlayer()->GetGUID()));
669}
Definition: AuctionHouseSearcher.h:165

References AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), AuctionHouseEntry::houseId, Unit::RemoveAurasByType(), sAuctionMgr, SPELL_AURA_FEIGN_DEATH, UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListPendingSales()

void WorldSession::HandleAuctionListPendingSales ( WorldPacket recvData)
773{
774 recvData.read_skip<uint64>();
775
776 uint32 count = 0;
777
779 data << uint32(count); // count
780 /*for (uint32 i = 0; i < count; ++i)
781 {
782 data << ""; // string
783 data << ""; // string
784 data << uint32(0);
785 data << uint32(0);
786 data << float(0);
787 }*/
788 SendPacket(&data);
789}
@ SMSG_AUCTION_LIST_PENDING_SALES
Definition: Opcodes.h:1198
void read_skip()
Definition: ByteBuffer.h:339

References ByteBuffer::read_skip(), SendPacket(), and SMSG_AUCTION_LIST_PENDING_SALES.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionPlaceBid()

void WorldSession::HandleAuctionPlaceBid ( WorldPacket recvData)
394{
395 ObjectGuid auctioneer;
396 uint32 auctionId;
397 uint32 price;
398 recvData >> auctioneer;
399 recvData >> auctionId >> price;
400
401 if (!auctionId || !price)
402 return; //check for cheaters
403
405 if (!creature)
406 {
407 LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
408 return;
409 }
410
411 // remove fake death
412 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
414
415 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
416
417 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
418 Player* player = GetPlayer();
419
420 if (!sScriptMgr->OnPlayerCanPlaceAuctionBid(player, auction))
421 {
423 return;
424 }
425
426 if (!auction || auction->owner == player->GetGUID())
427 {
428 //you cannot bid your own auction:
430 return;
431 }
432
433 // impossible have online own another character (use this for speedup check in case online owner)
434 Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
435 if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
436 {
437 //you cannot bid your another character auction:
439 return;
440 }
441
442 // cheating
443 if (price <= auction->bid || price < auction->startbid)
444 return;
445
446 // price too low for next bid if not buyout
447 if ((price < auction->buyout || auction->buyout == 0) &&
448 price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
449 {
450 //auction has already higher bid, client tests it!
451 return;
452 }
453
454 if (!player->HasEnoughMoney(price))
455 {
456 //you don't have enought money!, client tests!
457 //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
458 return;
459 }
460
461 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
462
463 if (price < auction->buyout || auction->buyout == 0)
464 {
465 if (auction->bidder)
466 {
467 if (auction->bidder == player->GetGUID())
468 player->ModifyMoney(-int32(price - auction->bid));
469 else
470 {
471 // mail to last bidder and return money
472 sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
473 player->ModifyMoney(-int32(price));
474 }
475 }
476 else
477 player->ModifyMoney(-int32(price));
478
479 auction->bidder = player->GetGUID();
480 auction->bid = price;
481
482 sAuctionMgr->GetAuctionHouseSearcher()->UpdateBid(auction);
483
485
487 stmt->SetData(0, auction->bidder.GetCounter());
488 stmt->SetData(1, auction->bid);
489 stmt->SetData(2, auction->Id);
490 trans->Append(stmt);
491
493 }
494 else
495 {
496 //buyout:
497 if (player->GetGUID() == auction->bidder)
498 player->ModifyMoney(-int32(auction->buyout - auction->bid));
499 else
500 {
501 player->ModifyMoney(-int32(auction->buyout));
502 if (auction->bidder) //buyout for bidded auction ..
503 sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
504 }
505 auction->bidder = player->GetGUID();
506 auction->bid = auction->buyout;
508
509 //- Mails must be under transaction control too to prevent data loss
510 sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
511 sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
512 sAuctionMgr->SendAuctionWonMail(auction, trans);
513 sScriptMgr->OnAuctionSuccessful(auctionHouse, auction);
514
516
517 auction->DeleteFromDB(trans);
518
519 sAuctionMgr->RemoveAItem(auction->item_guid);
520 auctionHouse->RemoveAuction(auction);
521 }
522 player->SaveInventoryAndGoldToDB(trans);
523 CharacterDatabase.CommitTransaction(trans);
524}
@ AUCTION_PLACE_BID
Definition: AuctionHouseMgr.h:66
@ ERR_AUCTION_OK
Definition: AuctionHouseMgr.h:51
@ ERR_AUCTION_RESTRICTED_ACCOUNT
Definition: AuctionHouseMgr.h:59
@ ERR_AUCTION_BID_OWN
Definition: AuctionHouseMgr.h:58
@ CHAR_UPD_AUCTION_BID
Definition: CharacterDatabase.h:107
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition: DBCEnums.h:191
Definition: PreparedStatement.h:157
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:77
Definition: AuctionHouseMgr.h:97
uint32 bid
Definition: AuctionHouseMgr.h:105
void DeleteFromDB(CharacterDatabaseTransaction trans) const
Definition: AuctionHouseMgr.cpp:571
ObjectGuid bidder
Definition: AuctionHouseMgr.h:108
ObjectGuid item_guid
Definition: AuctionHouseMgr.h:100
uint32 Id
Definition: AuctionHouseMgr.h:98
static uint32 CalculateAuctionOutBid(uint32 bid)
the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
Definition: AuctionHouseMgr.cpp:565
uint32 buyout
Definition: AuctionHouseMgr.h:106
ObjectGuid owner
Definition: AuctionHouseMgr.h:103
Definition: AuctionHouseMgr.h:127
AuctionEntry * GetAuction(uint32 id) const
Definition: AuctionHouseMgr.h:145
bool RemoveAuction(AuctionEntry *auction)
Definition: AuctionHouseMgr.cpp:489
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
Definition: AuctionHouseHandler.cpp:76

References ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, AUCTION_PLACE_BID, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, AuctionEntry::CalculateAuctionOutBid(), CHAR_UPD_AUCTION_BID, CharacterDatabase, AuctionEntry::DeleteFromDB(), ERR_AUCTION_BID_OWN, ERR_AUCTION_OK, ERR_AUCTION_RESTRICTED_ACCOUNT, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), AuctionHouseObject::GetAuction(), ObjectGuid::GetCounter(), Unit::GetFaction(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::HasEnoughMoney(), AuctionEntry::Id, AuctionEntry::item_guid, LOG_DEBUG, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), sCharacterCache, SendAuctionCommandResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionRemoveItem()

void WorldSession::HandleAuctionRemoveItem ( WorldPacket recvData)
528{
529 ObjectGuid auctioneer;
530 uint32 auctionId;
531 recvData >> auctioneer;
532 recvData >> auctionId;
533
535 if (!creature)
536 {
537 LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
538 return;
539 }
540
541 // remove fake death
542 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
544
545 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
546
547 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
548 Player* player = GetPlayer();
549
550 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
551 if (auction && auction->owner == player->GetGUID())
552 {
553 Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
554 if (!pItem)
555 return;
556
557 if (auction->bidder) // If we have a bidder, we have to send him the money he paid
558 {
559 uint32 auctionCut = auction->GetAuctionCut();
560 if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
561 return;
562 //some auctionBidderNotification would be needed, but don't know that parts..
563 sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
564 player->ModifyMoney(-int32(auctionCut));
565 }
566
567 // item will deleted or added to received mail list
569 .AddItem(pItem)
570 .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
571 }
572 else
573 {
575 //this code isn't possible ... maybe there should be assert
576 LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
577 return;
578 }
579
580 //inform player, that auction is removed
582
583 // Now remove the auction
584
585 player->SaveInventoryAndGoldToDB(trans);
586 auction->DeleteFromDB(trans);
587 CharacterDatabase.CommitTransaction(trans);
588
589 sAuctionMgr->RemoveAItem(auction->item_guid);
590 auctionHouse->RemoveAuction(auction);
591}
@ AUCTION_CANCELED
Definition: AuctionHouseMgr.h:76
@ AUCTION_CANCEL
Definition: AuctionHouseMgr.h:65
@ ERR_AUCTION_DATABASE_ERROR
Definition: AuctionHouseMgr.h:53
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition: Mail.h:49
static std::string BuildAuctionMailBody(ObjectGuid guid, uint32 bid, uint32 buyout, uint32 deposit=0, uint32 cut=0, uint32 moneyDelay=0, uint32 eta=0)
Definition: AuctionHouseMgr.cpp:633
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const
Definition: AuctionHouseMgr.cpp:626
uint32 deposit
Definition: AuctionHouseMgr.h:109
uint32 GetAuctionCut() const
Definition: AuctionHouseMgr.cpp:553
Definition: Mail.h:119
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition: Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition: Mail.cpp:93

References MailDraft::AddItem(), AUCTION_CANCEL, AUCTION_CANCELED, AuctionEntry::bidder, AuctionEntry::BuildAuctionMailBody(), AuctionEntry::BuildAuctionMailSubject(), AuctionEntry::buyout, CharacterDatabase, AuctionEntry::DeleteFromDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_OK, AuctionHouseObject::GetAuction(), AuctionEntry::GetAuctionCut(), Unit::GetFaction(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::HasEnoughMoney(), AuctionEntry::Id, AuctionEntry::item_guid, LOG_DEBUG, LOG_ERROR, MAIL_CHECK_MASK_COPIED, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), SendAuctionCommandResult(), MailDraft::SendMailTo(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionSellItem()

void WorldSession::HandleAuctionSellItem ( WorldPacket recvData)
117{
118 ObjectGuid auctioneer;
119 uint32 itemsCount, etime, bid, buyout;
120 recvData >> auctioneer;
121 recvData >> itemsCount;
122
123 ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
125 memset(count, 0, sizeof(count));
126
127 if (itemsCount > MAX_AUCTION_ITEMS)
128 {
130 recvData.rfinish();
131 return;
132 }
133
134 for (uint32 i = 0; i < itemsCount; ++i)
135 {
136 recvData >> itemGUIDs[i];
137 recvData >> count[i];
138
139 if (!itemGUIDs[i] || !count[i] || count[i] > 1000)
140 {
141 recvData.rfinish();
142 return;
143 }
144 }
145
146 recvData >> bid;
147 recvData >> buyout;
148 recvData >> etime;
149
150 if (!bid || !etime)
151 return;
152
153 if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
154 {
155 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} ({}) attempted to sell item with higher price than max gold amount.",
158 return;
159 }
160
162 if (!creature)
163 {
164 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
165 return;
166 }
167
169 if (!auctionHouseEntry)
170 {
171 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
172 return;
173 }
174
175 etime *= MINUTE;
176
177 switch (etime)
178 {
179 case 1*MIN_AUCTION_TIME:
180 case 2*MIN_AUCTION_TIME:
181 case 4*MIN_AUCTION_TIME:
182 break;
183 default:
184 return;
185 }
186
187 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
189
190 Item* items[MAX_AUCTION_ITEMS];
191
192 uint32 finalCount = 0;
193 uint32 itemEntry = 0;
194
195 for (uint32 i = 0; i < itemsCount; ++i)
196 {
197 Item* item = _player->GetItemByGuid(itemGUIDs[i]);
198
199 if (!item)
200 {
202 return;
203 }
204
205 if (itemEntry == 0)
206 itemEntry = item->GetTemplate()->ItemId;
207
208 if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
210 item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
211 {
213 return;
214 }
215
216 items[i] = item;
217 finalCount += count[i];
218 }
219
220 if (!finalCount)
221 {
223 return;
224 }
225
226 // check if there are 2 identical guids, in this case user is most likely cheating
227 for (uint32 i = 0; i < itemsCount - 1; ++i)
228 {
229 for (uint32 j = i + 1; j < itemsCount; ++j)
230 {
231 if (itemGUIDs[i] == itemGUIDs[j])
232 {
234 return;
235 }
236 }
237 }
238
239 for (uint32 i = 0; i < itemsCount; ++i)
240 {
241 Item* item = items[i];
242
243 if (item->GetMaxStackCount() < finalCount)
244 {
246 return;
247 }
248 }
249
250 for (uint32 i = 0; i < itemsCount; ++i)
251 {
252 Item* item = items[i];
253
254 uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
255 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
256
257 uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
258 if (!_player->HasEnoughMoney(deposit))
259 {
261 return;
262 }
263
264 _player->ModifyMoney(-int32(deposit));
265
266 AuctionEntry* AH = new AuctionEntry;
267 AH->Id = sObjectMgr->GenerateAuctionID();
268
270 AH->houseId = AuctionHouseId::Neutral;
271 else
272 {
273 CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
274 if (!auctioneerData)
275 {
276 LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
277 delete AH;
278 return;
279 }
280
281 CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
282 if (!auctioneerInfo)
283 {
284 LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
285 delete AH;
286 return;
287 }
288
289 const AuctionHouseEntry* AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
290 AH->houseId = AuctionHouseId(AHEntry->houseId);
291 }
292
293 // Required stack size of auction matches to current item stack size, just move item to auctionhouse
294 if (itemsCount == 1 && item->GetCount() == count[i])
295 {
296 AH->item_guid = item->GetGUID();
297 AH->item_template = item->GetEntry();
298 AH->itemCount = item->GetCount();
299 AH->owner = _player->GetGUID();
300 AH->startbid = bid;
302 AH->bid = 0;
303 AH->buyout = buyout;
304 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
305 AH->deposit = deposit;
306 AH->auctionHouseEntry = auctionHouseEntry;
307
308 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
309 _player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
310 sAuctionMgr->AddAItem(item);
311 auctionHouse->AddAuction(AH);
312
313 _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
314
315 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
316 item->DeleteFromInventoryDB(trans);
317 item->SaveToDB(trans);
318 AH->SaveToDB(trans);
320 CharacterDatabase.CommitTransaction(trans);
321
323
325 return;
326 }
327 else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
328 {
329 Item* newItem = item->CloneItem(finalCount, _player);
330 if (!newItem)
331 {
332 LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
334 return;
335 }
336
337 AH->item_guid = newItem->GetGUID();
338 AH->item_template = newItem->GetEntry();
339 AH->itemCount = newItem->GetCount();
340 AH->owner = _player->GetGUID();
341 AH->startbid = bid;
343 AH->bid = 0;
344 AH->buyout = buyout;
345 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
346 AH->deposit = deposit;
347 AH->auctionHouseEntry = auctionHouseEntry;
348
349 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
350 _player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
351 sAuctionMgr->AddAItem(newItem);
352 auctionHouse->AddAuction(AH);
353
354 for (uint32 j = 0; j < itemsCount; ++j)
355 {
356 Item* item2 = items[j];
357
358 // Item stack count equals required count, ready to delete item - cloned item will be used for auction
359 if (item2->GetCount() == count[j])
360 {
361 _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
362
363 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
364 item2->DeleteFromInventoryDB(trans);
365 item2->DeleteFromDB(trans);
366 CharacterDatabase.CommitTransaction(trans);
367 delete item2;
368 }
369 else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
370 {
371 item2->SetCount(item2->GetCount() - count[j]);
373 _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
375 }
376 }
377
378 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
379 newItem->SaveToDB(trans);
380 AH->SaveToDB(trans);
382 CharacterDatabase.CommitTransaction(trans);
383
385
387 return;
388 }
389 }
390}
@ ITEM_FLAG_CONJURED
Definition: ItemTemplate.h:148
@ ITEM_CHANGED
Definition: Item.h:210
@ ITEM_FIELD_DURATION
Definition: UpdateFields.h:40
#define MIN_AUCTION_TIME
Definition: AuctionHouseMgr.h:34
@ AUCTION_SELL_ITEM
Definition: AuctionHouseMgr.h:64
#define MAX_AUCTION_ITEMS
Definition: AuctionHouseMgr.h:35
@ ERR_AUCTION_NOT_ENOUGHT_MONEY
Definition: AuctionHouseMgr.h:54
@ ERR_AUCTION_ITEM_NOT_FOUND
Definition: AuctionHouseMgr.h:55
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition: WorldConfig.h:37
@ RATE_AUCTION_TIME
Definition: WorldConfig.h:464
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition: DBCEnums.h:190
constexpr auto MINUTE
Definition: Common.h:47
Seconds GetGameTime()
Definition: GameTime.cpp:38
AuctionHouseId houseId
Definition: AuctionHouseMgr.h:99
AuctionHouseId GetHouseId() const
Definition: AuctionHouseMgr.h:113
AuctionHouseEntry const * auctionHouseEntry
Definition: AuctionHouseMgr.h:110
void SaveToDB(CharacterDatabaseTransaction trans) const
Definition: AuctionHouseMgr.cpp:578
time_t expire_time
Definition: AuctionHouseMgr.h:107
uint32 startbid
Definition: AuctionHouseMgr.h:104
uint32 itemCount
Definition: AuctionHouseMgr.h:102
uint32 item_template
Definition: AuctionHouseMgr.h:101
void AddAuction(AuctionEntry *auction)
Definition: AuctionHouseMgr.cpp:479
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:65
Definition: CreatureData.h:186
uint32 faction
Definition: CreatureData.h:198
Definition: CreatureData.h:370
uint32 id1
Definition: CreatureData.h:372
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition: Item.cpp:532
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition: Item.cpp:714
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition: Item.cpp:336
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition: Item.cpp:1118
bool CanBeTraded(bool mail=false, bool trade=false) const
Definition: Item.cpp:794
void SetCount(uint32 value)
Definition: Item.h:273
bool IsNotEmptyBag() const
Definition: Item.cpp:311
uint32 GetMaxStackCount() const
Definition: Item.h:274
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition: Item.cpp:518
std::string Name1
Definition: ItemTemplate.h:624
uint32 ItemId
Definition: ItemTemplate.h:620
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:294
uint32 GetEntry() const
Definition: Object.h:116
void SendUpdateToPlayer(Player *player)
Definition: Object.cpp:235
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition: PlayerQuest.cpp:1874

References _player, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, AuctionHouseObject::AddAuction(), AUCTION_SELL_ITEM, AuctionEntry::auctionHouseEntry, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, Item::CanBeTraded(), CharacterDatabase, Item::CloneItem(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION, Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_ITEM_NOT_FOUND, ERR_AUCTION_NOT_ENOUGHT_MONEY, ERR_AUCTION_OK, AuctionEntry::expire_time, CreatureTemplate::faction, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), AuctionEntry::GetHouseId(), Player::GetItemByGuid(), Item::GetMaxStackCount(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetSlot(), Creature::GetSpawnId(), Item::GetTemplate(), Object::GetUInt32Value(), Player::HasEnoughMoney(), ItemTemplate::HasFlag(), AuctionEntry::houseId, AuctionHouseEntry::houseId, AuctionEntry::Id, CreatureData::id1, Item::IsNotEmptyBag(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, AuctionEntry::item_guid, AuctionEntry::item_template, AuctionEntry::itemCount, ItemTemplate::ItemId, Player::ItemRemovedQuestCheck(), LOG_DEBUG, LOG_ERROR, MAX_AUCTION_ITEMS, MAX_MONEY_AMOUNT, MIN_AUCTION_TIME, MINUTE, Player::ModifyMoney(), Player::MoveItemFromInventory(), ItemTemplate::Name1, AuctionEntry::owner, RATE_AUCTION_TIME, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), AuctionEntry::SaveToDB(), SendAuctionCommandResult(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, AuctionEntry::startbid, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoBankItemOpcode()

void WorldSession::HandleAutoBankItemOpcode ( WorldPackets::Bank::AutoBankItem packet)
65{
66 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
67
68 if (!CanUseBank())
69 {
70 LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
71 return;
72 }
73
74 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
75 if (!item)
76 return;
77
78 ItemPosCountVec dest;
79 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
80 if (msg != EQUIP_ERR_OK)
81 {
82 _player->SendEquipError(msg, item, nullptr);
83 return;
84 }
85
86 if (dest.size() == 1 && dest[0].pos == item->GetPos())
87 {
88 _player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
89 return;
90 }
91
92 _player->RemoveItem(packet.Bag, packet.Slot, true);
94 _player->BankItem(dest, item, true);
96}
InventoryResult
Definition: Item.h:46
@ EQUIP_ERR_NONE
Definition: Item.h:106
@ NULL_BAG
Definition: Item.h:40
@ NULL_SLOT
Definition: Item.h:41
std::vector< ItemPosCount > ItemPosCountVec
Definition: Player.h:767
uint16 GetPos() const
Definition: Item.h:285
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition: Player.h:1333
Item * GetItemByPos(uint16 pos) const
Definition: PlayerStorage.cpp:441
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition: PlayerStorage.cpp:2893
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition: PlayerStorage.cpp:2032
void UpdateTitansGrip()
Definition: PlayerUpdates.cpp:1830
uint8 Bag
Definition: BankPackets.h:35
uint8 Slot
Definition: BankPackets.h:36
bool CanUseBank(ObjectGuid bankerGUID=ObjectGuid::Empty) const
Definition: BankHandler.cpp:26

References _player, WorldPackets::Bank::AutoBankItem::Bag, Player::BankItem(), Player::CanBankItem(), CanUseBank(), EQUIP_ERR_NONE, EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Item::GetPos(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoBankItem::Slot, ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemOpcode()

void WorldSession::HandleAutoEquipItemOpcode ( WorldPackets::Item::AutoEquipItem packet)
154{
155 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOEQUIP_ITEM");
156
157 Item* pSrcItem = _player->GetItemByPos(packet.SourceBag, packet.SourceSlot);
158 if (!pSrcItem)
159 return; // only at cheat
160
161 ItemTemplate const* pProto = pSrcItem->GetTemplate();
162 if (!pProto)
163 {
165 return;
166 }
167
168 uint8 eslot = _player->FindEquipSlot(pProto, NULL_SLOT, !pSrcItem->IsBag());
169 if (eslot == NULL_SLOT)
170 {
172 return;
173 }
174
175 uint16 src = pSrcItem->GetPos();
176 uint16 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
177 if (dest == src) // prevent equip in same slot, only at cheat
178 {
180 return;
181 }
182
183 Item* pDstItem = _player->GetItemByPos(dest);
184
185 // Remove item enchantments for now and restore it later
186 // Needed for swap sanity checks
187 if (pDstItem)
188 {
189 _player->ApplyEnchantment(pDstItem, false);
190 }
191
192 InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
193 if (msg != EQUIP_ERR_OK)
194 {
195 // Restore enchantments
196 if (pDstItem)
197 {
198 _player->ApplyEnchantment(pDstItem, true);
199 }
200
201 _player->SendEquipError(msg, pSrcItem, nullptr);
202 return;
203 }
204
205 if (!pDstItem) // empty slot, simple case
206 {
207 _player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
208 _player->EquipItem(dest, pSrcItem, true);
210 }
211 else // have currently equipped item, not simple case
212 {
213 // Restore enchantments
214 _player->ApplyEnchantment(pDstItem, true);
215
216 uint8 dstbag = pDstItem->GetBagSlot();
217 uint8 dstslot = pDstItem->GetSlot();
218
219 msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
220 if (msg != EQUIP_ERR_OK)
221 {
222 _player->SendEquipError(msg, pDstItem, nullptr);
223 return;
224 }
225
226 // check dest->src move possibility
227 ItemPosCountVec sSrc;
228 uint16 eSrc = 0;
229 if (_player->IsInventoryPos(src))
230 {
231 msg = _player->CanStoreItem(packet.SourceBag, packet.SourceSlot, sSrc, pDstItem, true);
232 if (msg != EQUIP_ERR_OK)
233 msg = _player->CanStoreItem(packet.SourceBag, NULL_SLOT, sSrc, pDstItem, true);
234 if (msg != EQUIP_ERR_OK)
235 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
236 }
237 else if (_player->IsBankPos(src))
238 {
239 msg = _player->CanBankItem(packet.SourceBag, packet.SourceSlot, sSrc, pDstItem, true);
240 if (msg != EQUIP_ERR_OK)
241 msg = _player->CanBankItem(packet.SourceBag, NULL_SLOT, sSrc, pDstItem, true);
242 if (msg != EQUIP_ERR_OK)
243 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
244 }
245 else if (_player->IsEquipmentPos(src))
246 {
247 msg = _player->CanEquipItem(packet.SourceSlot, eSrc, pDstItem, true);
248 if (msg == EQUIP_ERR_OK)
249 msg = _player->CanUnequipItem(eSrc, true);
250 }
251
252 if (msg != EQUIP_ERR_OK)
253 {
254 _player->SendEquipError(msg, pDstItem, pSrcItem);
255 return;
256 }
257
258 // now do moves, remove...
259 _player->RemoveItem(dstbag, dstslot, true, true);
260 _player->RemoveItem(packet.SourceBag, packet.SourceSlot, true, true);
261
262 // add to dest
263 _player->EquipItem(dest, pSrcItem, true);
264
265 // add to src
266 if (_player->IsInventoryPos(src))
267 _player->StoreItem(sSrc, pDstItem, true);
268 else if (_player->IsBankPos(src))
269 _player->BankItem(sSrc, pDstItem, true);
270 else if (_player->IsEquipmentPos(src))
271 _player->EquipItem(eSrc, pDstItem, true);
272
274
275 // Xinef: Call this here after all needed items are equipped
277 }
278}
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition: Item.h:67
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition: Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition: Item.h:68
#define INVENTORY_SLOT_BAG_0
Definition: Player.h:666
bool IsBag() const
Definition: Item.h:254
static bool IsEquipmentPos(uint16 pos)
Definition: Player.h:1264
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition: PlayerStorage.cpp:1984
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition: Player.cpp:12653
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition: PlayerStorage.cpp:1805
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition: Player.h:1284
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition: PlayerStorage.cpp:4297
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition: PlayerStorage.cpp:2574
static bool IsInventoryPos(uint16 pos)
Definition: Player.h:1262
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition: PlayerStorage.cpp:125
void AutoUnequipOffhandIfNeed(bool force=false)
Definition: Player.cpp:12536
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition: PlayerStorage.cpp:2721
static bool IsBankPos(uint16 pos)
Definition: Player.h:1267
uint8 SourceBag
Definition: ItemPackets.h:85
uint8 SourceSlot
Definition: ItemPackets.h:86

References _player, Player::ApplyEnchantment(), Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_OK, Player::EquipItem(), Player::FindEquipSlot(), Item::GetBagSlot(), Player::GetItemByPos(), Item::GetPos(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::RemoveItemDependentAurasAndCasts(), Player::SendEquipError(), WorldPackets::Item::AutoEquipItem::SourceBag, WorldPackets::Item::AutoEquipItem::SourceSlot, and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemSlotOpcode()

void WorldSession::HandleAutoEquipItemSlotOpcode ( WorldPackets::Item::AutoEquipItemSlot packet)
101{
102 // cheating attempt, client should never send opcode in that case
104 return;
105
106 Item* item = _player->GetItemByGuid(packet.ItemGuid);
107 uint16 dstpos = packet.DestinationSlot | (INVENTORY_SLOT_BAG_0 << 8);
108
109 if (!item || item->GetPos() == dstpos)
110 return;
111
112 _player->SwapItem(item->GetPos(), dstpos);
113}
void SwapItem(uint16 src, uint16 dst)
Definition: PlayerStorage.cpp:3529
uint8 DestinationSlot
Definition: ItemPackets.h:62
ObjectGuid ItemGuid
Definition: ItemPackets.h:61

References _player, WorldPackets::Item::AutoEquipItemSlot::DestinationSlot, Player::GetItemByGuid(), Item::GetPos(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), WorldPackets::Item::AutoEquipItemSlot::ItemGuid, and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBagItemOpcode()

void WorldSession::HandleAutoStoreBagItemOpcode ( WorldPackets::Item::AutoStoreBagItem packet)
963{
964 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
965 Item* pItem = _player->GetItemByPos(packet.SourceBag, packet.SourceSlot);
966 if (!pItem)
967 return;
968
969 if (!_player->IsValidPos(packet.DestinationBag, NULL_SLOT, false)) // can be autostore pos
970 {
972 return;
973 }
974
975 uint16 src = pItem->GetPos();
976
977 // check unequip potability for equipped items and bank bags
978 if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
979 {
981 if (msg != EQUIP_ERR_OK)
982 {
983 _player->SendEquipError(msg, pItem, nullptr);
984 return;
985 }
986 }
987
988 ItemPosCountVec dest;
989 InventoryResult msg = _player->CanStoreItem(packet.DestinationBag, NULL_SLOT, dest, pItem, false);
990 if (msg != EQUIP_ERR_OK)
991 {
992 _player->SendEquipError(msg, pItem, nullptr);
993 return;
994 }
995
996 // no-op: placed in same slot
997 if (dest.size() == 1 && dest[0].pos == src)
998 {
999 // just remove grey item state
1000 _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
1001 return;
1002 }
1003
1004 _player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
1005 _player->StoreItem(dest, pItem, true);
1007}
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition: Item.h:50
static bool IsBagPos(uint16 pos)
Definition: PlayerStorage.cpp:590
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition: Player.h:1269
uint8 SourceBag
Definition: ItemPackets.h:184
uint8 SourceSlot
Definition: ItemPackets.h:185
uint8 DestinationBag
Definition: ItemPackets.h:186

References _player, Player::CanStoreItem(), Player::CanUnequipItem(), WorldPackets::Item::AutoStoreBagItem::DestinationBag, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NONE, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetPos(), Player::IsBagPos(), Player::IsEquipmentPos(), Player::IsValidPos(), NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Item::AutoStoreBagItem::SourceBag, WorldPackets::Item::AutoStoreBagItem::SourceSlot, Player::StoreItem(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBankItemOpcode()

void WorldSession::HandleAutoStoreBankItemOpcode ( WorldPackets::Bank::AutoStoreBankItem packet)
99{
100 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
101
102 if (!CanUseBank())
103 {
104 LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
105 return;
106 }
107
108 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
109 if (!item)
110 return;
111
112 if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
113 {
114 ItemPosCountVec dest;
115 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
116 if (msg != EQUIP_ERR_OK)
117 {
118 _player->SendEquipError(msg, item, nullptr);
119 return;
120 }
121
122 _player->RemoveItem(packet.Bag, packet.Slot, true);
123 if (Item const* storedItem = _player->StoreItem(dest, item, true))
124 _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
125 }
126 else // moving from inventory to bank
127 {
128 ItemPosCountVec dest;
129 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
130 if (msg != EQUIP_ERR_OK)
131 {
132 _player->SendEquipError(msg, item, nullptr);
133 return;
134 }
135
136 _player->RemoveItem(packet.Bag, packet.Slot, true);
138 _player->BankItem(dest, item, true);
140 }
141}
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition: PlayerQuest.cpp:1835
uint8 Bag
Definition: BankPackets.h:46
uint8 Slot
Definition: BankPackets.h:47

References _player, WorldPackets::Bank::AutoStoreBankItem::Bag, Player::BankItem(), Player::CanBankItem(), Player::CanStoreItem(), CanUseBank(), EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Player::IsBankPos(), Player::ItemAddedQuestCheck(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoStoreBankItem::Slot, Player::StoreItem(), ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutostoreLootItemOpcode()

void WorldSession::HandleAutostoreLootItemOpcode ( WorldPacket recvPacket)
34{
35 LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
36 Player* player = GetPlayer();
37 ObjectGuid lguid = player->GetLootGUID();
38 Loot* loot = nullptr;
39 uint8 lootSlot = 0;
40
41 recvData >> lootSlot;
42
43 if (lguid.IsGameObject())
44 {
45 GameObject* go = player->GetMap()->GetGameObject(lguid);
46 // xinef: cheating protection
47 //if (player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGUID() != player->GetGroup()->GetMasterLooterGuid())
48 // go = nullptr;
49
50 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
51 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
52 {
53 player->SendLootRelease(lguid);
54 return;
55 }
56
57 loot = &go->loot;
58 }
59 else if (lguid.IsItem())
60 {
61 Item* pItem = player->GetItemByGuid(lguid);
62
63 if (!pItem)
64 {
65 player->SendLootRelease(lguid);
66 return;
67 }
68
69 loot = &pItem->loot;
70 }
71 else if (lguid.IsCorpse())
72 {
73 Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
74 if (!bones)
75 {
76 player->SendLootRelease(lguid);
77 return;
78 }
79
80 loot = &bones->loot;
81 }
82 else
83 {
84 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
85
86 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
87 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
88 {
89 player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
90 return;
91 }
92
93 loot = &creature->loot;
94 }
95
96 sScriptMgr->OnPlayerAfterCreatureLoot(player);
97
99 LootItem* lootItem = player->StoreLootItem(lootSlot, loot, msg);
100 if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
101 {
102 lootItem->is_looted = true;
103 loot->NotifyItemRemoved(lootItem->itemIndex);
104 loot->unlootedCount--;
105
106 player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
107 }
108
109 // If player is removing the last LootItem, delete the empty container.
110 if (loot->isLooted() && lguid.IsItem())
111 DoLootRelease(lguid);
112}
@ LOOT_ERROR_TOO_FAR
Definition: LootMgr.h:97
@ LOOT_ERROR_DIDNT_KILL
Definition: LootMgr.h:96
@ LOOT_CORPSE
Definition: LootMgr.h:80
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition: PlayerMisc.cpp:439
ObjectGuid GetLootGUID() const
Definition: Player.h:1993
void SendLootError(ObjectGuid guid, LootError error)
Definition: Player.cpp:8242
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition: Player.cpp:13586
Definition: LootMgr.h:154
uint32 itemid
Definition: LootMgr.h:155
uint32 itemIndex
Definition: LootMgr.h:156
uint8 count
Definition: LootMgr.h:162
bool is_looted
Definition: LootMgr.h:163
uint8 unlootedCount
Definition: LootMgr.h:323
void NotifyItemRemoved(uint8 lootIndex)
Definition: LootMgr.cpp:773
void DoLootRelease(ObjectGuid lguid)
Definition: LootHandler.cpp:270

References _player, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, LootItem::count, DoLootRelease(), EQUIP_ERR_OK, GAMEOBJECT_TYPE_FISHINGHOLE, ObjectAccessor::GetCorpse(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), INTERACTION_DISTANCE, LootItem::is_looted, Unit::IsAlive(), Player::IsClass(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LootItem::itemid, LootItem::itemIndex, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Loot::NotifyItemRemoved(), Player::SendItemRetrievalMail(), Player::SendLootError(), Player::SendLootRelease(), sScriptMgr, Player::StoreLootItem(), and Loot::unlootedCount.

Referenced by OpcodeTable::Initialize().

◆ HandleBankerActivateOpcode()

void WorldSession::HandleBankerActivateOpcode ( WorldPacket recvData)
45{
46 ObjectGuid guid;
47
48 recvData >> guid;
49
51 if (!unit)
52 {
53 LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
54 return;
55 }
56
57 // remove fake death
58 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
60
61 SendShowBank(guid);
62}
void SendShowBank(ObjectGuid guid)
Definition: BankHandler.cpp:188

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendShowBank(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_BANKER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldLeaveOpcode()

void WorldSession::HandleBattlefieldLeaveOpcode ( WorldPacket recvData)
592{
593 LOG_DEBUG("network", "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
594
595 recvData.read_skip<uint8>(); // unk1
596 recvData.read_skip<uint8>(); // unk2
597 recvData.read_skip<uint32>(); // BattlegroundTypeId
598 recvData.read_skip<uint16>(); // unk3
599
600 // not allow leave battleground in combat
601 if (_player->IsInCombat())
603 if (bg->GetStatus() != STATUS_WAIT_LEAVE)
604 return;
605
607}
@ STATUS_WAIT_LEAVE
Definition: Battleground.h:194
void LeaveBattleground(Battleground *bg=nullptr)
Definition: Player.cpp:11360
bool IsInCombat() const
Definition: Unit.h:894

References _player, Player::GetBattleground(), Unit::IsInCombat(), Player::LeaveBattleground(), LOG_DEBUG, ByteBuffer::read_skip(), and STATUS_WAIT_LEAVE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldListOpcode()

void WorldSession::HandleBattlefieldListOpcode ( WorldPacket recvData)
369{
370 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
371
372 uint32 bgTypeId;
373 recvData >> bgTypeId; // id from DBC
374
375 uint8 fromWhere;
376 recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
377
378 uint8 canGainXP;
379 recvData >> canGainXP; // players with locked xp have their own bg queue on retail
380
381 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
382 if (!bl)
383 {
384 LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype ({}) with player (Name: {}, {}) received.", bgTypeId, _player->GetName(), _player->GetGUID().ToString());
385 return;
386 }
387
388 WorldPacket data;
389 sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId), fromWhere);
390 SendPacket(&data);
391}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
BattlegroundTypeId
Definition: SharedDefines.h:3745
Definition: DBCStructure.h:604

References _player, ObjectGuid::Empty, Object::GetGUID(), WorldObject::GetName(), LOG_DEBUG, sBattlegroundMgr, sBattlemasterListStore, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattleFieldPortOpcode()

void WorldSession::HandleBattleFieldPortOpcode ( WorldPacket recvData)
394{
395 uint8 arenaType; // arenatype if arena
396 uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
397 uint32 bgTypeId_; // type id from dbc
398 uint16 unk; // 0x1F90 constant?
399 uint8 action; // enter battle 0x1, leave queue 0x0
400
401 recvData >> arenaType >> unk2 >> bgTypeId_ >> unk >> action;
402
403 // bgTypeId not valid
404 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
405 {
406 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Invalid BgType!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
407 return;
408 }
409
410 // player not in any queue, so can't really answer
412 {
413 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
414 return;
415 }
416
418 {
420 return;
421 }
422
423 // get BattlegroundQueue for received
424 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
425 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType);
426 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
427
428 if (!sScriptMgr->OnPlayerCanBattleFieldPort(_player, arenaType, bgTypeId, action))
429 return;
430
431 // get group info from queue
432 GroupQueueInfo ginfo;
433 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
434 {
435 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue (No player Group Info)!",
436 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
437 return;
438 }
439
440 // to accept, player must be invited to particular battleground id
441 if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
442 {
443 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player is not invited to any bg!",
444 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
445 return;
446 }
447
448 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
449 if (!bg)
450 {
451 if (action)
452 {
453 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Cant find BG with id {}!",
454 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
455 return;
456 }
457
458 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
459 if (!bg)
460 {
461 LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id {}.", bgTypeId);
462 return;
463 }
464 }
465
466 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}.",
467 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
468
469 // expected bracket entry
471 if (!bracketEntry)
472 return;
473
474 // safety checks
475 if (action == 1 && ginfo.ArenaType == 0)
476 {
477 // can't join with deserter, check it here right before joining to be sure
479 {
480 WorldPacket data;
481 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
482 SendPacket(&data);
483 action = 0;
484 LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
485 }
486
487 if (_player->GetLevel() > bg->GetMaxLevel())
488 {
489 LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!",
491 action = 0;
492 }
493 }
494
495 // get player queue slot index for this bg (can be in up to 2 queues at the same time)
496 uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
497 WorldPacket data;
498
499 if (action) // accept
500 {
501 // check Freeze debuff
502 if (_player->HasAura(9454))
503 return;
504
505 if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
506 return; // cheating?
507
508 // set entry point if not in battleground
509 if (!_player->InBattleground())
511
512 // resurrect the player
513 if (!_player->IsAlive())
514 {
517 }
518
519 TeamId teamId = ginfo.teamId;
520
521 // send status packet
522 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
523 SendPacket(&data);
524
525 // remove battleground queue status from BGmgr
526 bgQueue.RemovePlayer(_player->GetGUID(), false);
527
528 // this is still needed here if battleground "jumping" shouldn't add deserter debuff
529 // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
530 if (Battleground* currentBg = _player->GetBattleground())
531 currentBg->RemovePlayerAtLeave(_player);
532
533 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
534 {
535 auto playerBgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
536 if (playerBgQueueTypeId != BATTLEGROUND_QUEUE_NONE && playerBgQueueTypeId != bgQueueTypeId)
537 {
538 _player->RemoveBattlegroundQueueId(playerBgQueueTypeId);
539 sBattlegroundMgr->GetBattlegroundQueue(playerBgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
540 }
541 }
542
543 // Remove from LFG queues
544 sLFGMgr->LeaveAllLfgQueues(_player->GetGUID(), false);
545
546 _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
547 sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
548
549 LOG_DEBUG("bg.battleground", "Battleground: player {} {} joined battle for bg {}, bgtype {}, queue type {}.", _player->GetName(), _player->GetGUID().ToString(), bg->GetInstanceID(), bg->GetBgTypeID(), bgQueueTypeId);
550 }
551 else // leave queue
552 {
553 for (auto const& playerGuid : ginfo.Players)
554 {
555 auto player = ObjectAccessor::FindConnectedPlayer(playerGuid);
556 if (!player)
557 continue;
558
559 bgQueue.RemovePlayer(playerGuid, true);
560 player->RemoveBattlegroundQueueId(bgQueueTypeId);
561
562 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
563 player->SendDirectMessage(&data);
564
565 LOG_DEBUG("bg.battleground", "Battleground: player {} {} left queue for bgtype {}, queue type {}.", player->GetName(), playerGuid.ToString(), bg->GetBgTypeID(), bgQueueTypeId);
566 }
567
568 // player left queue, we should update it - do not update Arena Queue
569 if (!ginfo.ArenaType)
570 sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
571
572 // track if player refuses to join the BG after being invited
573 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
574 {
576 {
578 stmt->SetData(0, _player->GetGUID().GetCounter());
580 CharacterDatabase.Execute(stmt);
581 }
582
583 sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_LEAVE_QUEUE);
584 }
585
586 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
587 sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_LEAVE_QUEUE);
588 }
589}
@ LANG_YOU_IN_COMBAT
Definition: Language.h:55
@ ARENA_DESERTION_TYPE_LEAVE_QUEUE
Definition: Battleground.h:58
@ BG_DESERTION_TYPE_LEAVE_QUEUE
Definition: Battleground.h:54
@ STATUS_NONE
Definition: Battleground.h:190
@ STATUS_WAIT_JOIN
Definition: Battleground.h:192
#define sLFGMgr
Definition: LFGMgr.h:641
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition: WorldConfig.h:75
PvPDifficultyEntry const * GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
Definition: DBCStores.cpp:793
@ CHAR_INS_DESERTER_TRACK
Definition: CharacterDatabase.h:501
@ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS
Definition: SharedDefines.h:3905
@ BATTLEGROUND_RB
Definition: SharedDefines.h:3759
@ BATTLEGROUND_QUEUE_NONE
Definition: SharedDefines.h:3886
@ TEAM_NEUTRAL
Definition: SharedDefines.h:773
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:176
uint32 GetMapId() const
Definition: Battleground.h:436
uint8 GetArenaType() const
Definition: Battleground.h:348
uint32 GetInstanceID() const
Definition: Battleground.h:322
bool isArena() const
Definition: Battleground.h:404
uint32 GetStartTime() const
Definition: Battleground.h:325
bool isBattleground() const
Definition: Battleground.h:405
BattlegroundStatus GetStatus() const
Definition: Battleground.h:323
uint32 GetMaxLevel() const
Definition: Battleground.h:330
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition: Battleground.h:320
TeamId teamId
Definition: BattlegroundQueue.h:33
uint8 ArenaType
Definition: BattlegroundQueue.h:37
GuidSet Players
Definition: BattlegroundQueue.h:32
uint32 ArenaMatchmakerRating
Definition: BattlegroundQueue.h:43
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition: BattlegroundQueue.cpp:261
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12303
void SetEntryPoint()
Definition: Player.cpp:11323
bool InBattleground() const
Definition: Player.h:2256
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition: Player.cpp:12278
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition: Player.cpp:12379
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12341
bool CanJoinToBattleground() const
Definition: Player.cpp:11398
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12294
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition: Player.cpp:12289
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5790
ObjectGuid GetCharmGUID() const
Definition: Unit.h:683
Definition: DBCStructure.h:1432
BattlegroundBracketId GetBracketId() const
Definition: DBCStructure.h:1442

References _player, ARENA_DESERTION_TYPE_LEAVE_QUEUE, GroupQueueInfo::ArenaMatchmakerRating, GroupQueueInfo::ArenaType, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BG_DESERTION_TYPE_LEAVE_QUEUE, BattlegroundMgr::BGQueueTypeId(), Player::CanJoinToBattleground(), CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ObjectAccessor::FindConnectedPlayer(), Battleground::GetArenaType(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Player::GetBattlegroundQueueTypeId(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Unit::GetCharmGUID(), ObjectGuid::GetCounter(), Object::GetGUID(), Battleground::GetInstanceID(), Unit::GetLevel(), Battleground::GetMapId(), Battleground::GetMaxLevel(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), GetPlayerInfo(), Player::GetSession(), Battleground::GetStartTime(), Battleground::GetStatus(), Unit::HasAura(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsAlive(), Battleground::isArena(), Battleground::isBattleground(), Unit::IsInCombat(), Player::IsInvitedForBattlegroundQueueType(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LANG_YOU_IN_COMBAT, LOG_DEBUG, LOG_ERROR, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::Players, Player::RemoveBattlegroundQueueId(), BattlegroundQueue::RemovePlayer(), Player::ResurrectPlayer(), sBattlegroundMgr, sBattlemasterListStore, ChatHandler::SendNotification(), SendPacket(), Player::SetBattlegroundId(), PreparedStatementBase::SetData(), Player::SetEntryPoint(), sLFGMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, sWorld, TEAM_NEUTRAL, GroupQueueInfo::teamId, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldStatusOpcode()

void WorldSession::HandleBattlefieldStatusOpcode ( WorldPacket recvData)
610{
611 // requested at login and on map change
612 // send status for current queues and current bg
613
614 WorldPacket data;
615
616 // for current bg send STATUS_IN_PROGRESS
618 if (bg->GetPlayers().count(_player->GetGUID()))
619 {
620 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType(), _player->GetBgTeamId());
621 SendPacket(&data);
622 }
623
624 // for queued bgs send STATUS_WAIT_JOIN or STATUS_WAIT_QUEUE
625 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
626 {
627 // check if in queue
629 if (!bgQueueTypeId)
630 continue;
631
632 // get group info from queue
633 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
634 GroupQueueInfo ginfo;
635 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
636 continue;
637
638 BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
639
640 // if invited - send STATUS_WAIT_JOIN
642 {
643 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
644 if (!bg)
645 continue;
646
647 uint32 remainingTime = (GameTime::GetGameTimeMS().count() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS().count(), ginfo.RemoveInviteTime) : 1);
648 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
649 SendPacket(&data);
650 }
651 // if not invited - send STATUS_WAIT_QUEUE
652 else
653 {
654 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
655 if (!bgt)
656 continue;
657
658 // expected bracket entry
660 if (!bracketEntry)
661 continue;
662
663 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
664 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS().count()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
665 SendPacket(&data);
666 }
667 }
668}
@ STATUS_WAIT_QUEUE
Definition: Battleground.h:191
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition: Timer.h:110
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
bool isRated() const
Definition: Battleground.h:406
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
Definition: BattlegroundMgr.cpp:710
uint32 JoinTime
Definition: BattlegroundQueue.h:39
BattlegroundTypeId BgTypeId
Definition: BattlegroundQueue.h:35
uint32 RemoveInviteTime
Definition: BattlegroundQueue.h:40
bool IsRated
Definition: BattlegroundQueue.h:36
uint32 GetAverageQueueWaitTime(GroupQueueInfo *ginfo) const
Definition: BattlegroundQueue.cpp:235
uint32 GetCurrentBattlegroundQueueSlot() const
Definition: Player.h:2260
TeamId GetBgTeamId() const
Definition: Player.h:2282

References _player, GroupQueueInfo::ArenaType, BattlegroundMgr::BGTemplateId(), GroupQueueInfo::BgTypeId, BattlegroundQueue::GetAverageQueueWaitTime(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueTypeId(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetLevel(), Battleground::GetMapId(), getMSTimeDiff(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, Battleground::isRated(), GroupQueueInfo::IsRated, GroupQueueInfo::JoinTime, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::RemoveInviteTime, sBattlegroundMgr, SendPacket(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_QUEUE, and TEAM_NEUTRAL.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlegroundPlayerPositionsOpcode()

void WorldSession::HandleBattlegroundPlayerPositionsOpcode ( WorldPacket recvData)
299{
300 LOG_DEBUG("network", "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
301
303 if (!bg) // can't be received if player not in battleground
304 return;
305
306 uint32 flagCarrierCount = 0;
307 Player* allianceFlagCarrier = nullptr;
308 Player* hordeFlagCarrier = nullptr;
309
311 {
312 allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
313 if (allianceFlagCarrier)
314 ++flagCarrierCount;
315 }
316
318 {
319 hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
320 if (hordeFlagCarrier)
321 ++flagCarrierCount;
322 }
323
324 WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
325 // Used to send several player positions (found used in AV)
326 data << 0; // CGBattlefieldInfo__m_numPlayerPositions
327 /*
328 for (CGBattlefieldInfo__m_numPlayerPositions)
329 data << guid << posx << posy;
330 */
331 data << flagCarrierCount;
332 if (allianceFlagCarrier)
333 {
334 data << allianceFlagCarrier->GetGUID();
335 data << float(allianceFlagCarrier->GetPositionX());
336 data << float(allianceFlagCarrier->GetPositionY());
337 }
338
339 if (hordeFlagCarrier)
340 {
341 data << hordeFlagCarrier->GetGUID();
342 data << float(hordeFlagCarrier->GetPositionX());
343 data << float(hordeFlagCarrier->GetPositionY());
344 }
345
346 SendPacket(&data);
347}
@ TEAM_HORDE
Definition: SharedDefines.h:772
@ MSG_BATTLEGROUND_PLAYER_POSITIONS
Definition: Opcodes.h:775
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:245
virtual ObjectGuid GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) const
Definition: Battleground.h:564

References _player, ObjectAccessor::FindPlayer(), Player::GetBattleground(), Battleground::GetFlagPickerGUID(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), LOG_DEBUG, MSG_BATTLEGROUND_PLAYER_POSITIONS, SendPacket(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterHelloOpcode()

void WorldSession::HandleBattlemasterHelloOpcode ( WorldPacket recvData)
38{
39 ObjectGuid guid;
40 recvData >> guid;
41 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from ({})", guid.ToString());
42
43 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
44 if (!unit)
45 return;
46
47 if (!unit->IsBattleMaster()) // it's not battlemaster
48 return;
49
50 // Stop the npc if moving
52 unit->PauseMovement(pause);
53 unit->SetHomePosition(unit->GetPosition());
54
55 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
56
57 if (!_player->GetBGAccessByLevel(bgTypeId))
58 {
59 // temp, must be gossip message...
61 return;
62 }
63
64 SendBattleGroundList(guid, bgTypeId);
65}
@ LANG_YOUR_BG_LEVEL_REQ_ERROR
Definition: Language.h:692
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:337
CreatureMovementData const & GetMovementTemplate() const
Definition: Creature.cpp:2998
uint32 GetInteractionPauseTimer() const
Definition: CreatureData.h:160
void GetPosition(float &x, float &y) const
Definition: Position.h:126
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition: Player.cpp:12391
bool IsBattleMaster() const
Definition: Unit.h:769
virtual void PauseMovement(uint32 timer=0, uint8 slot=0)
Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
Definition: Unit.cpp:16760
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition: BattleGroundHandler.cpp:67

References _player, Player::GetBGAccessByLevel(), Map::GetCreature(), Object::GetEntry(), CreatureMovementData::GetInteractionPauseTimer(), WorldObject::GetMap(), Creature::GetMovementTemplate(), GetPlayer(), Position::GetPosition(), Unit::IsBattleMaster(), LANG_YOUR_BG_LEVEL_REQ_ERROR, LOG_DEBUG, Unit::PauseMovement(), sBattlegroundMgr, SendBattleGroundList(), ChatHandler::SendNotification(), Creature::SetHomePosition(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinArena()

void WorldSession::HandleBattlemasterJoinArena ( WorldPacket recvData)
671{
672 LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
673
674 ObjectGuid guid; // arena Battlemaster guid
675 uint8 arenaslot; // 2v2, 3v3 or 5v5
676 uint8 asGroup; // asGroup
677 uint8 isRated; // isRated
678
679 recvData >> guid >> arenaslot >> asGroup >> isRated;
680
681 // can't queue for rated without a group
682 if (isRated && !asGroup)
683 return;
684
685 // ignore if we already in BG or BG queue
686 if (_player->InBattleground())
687 return;
688
689 // find creature by guid
690 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
691 if (!unit || !unit->IsBattleMaster())
692 return;
693
694 // get arena type
695 uint8 arenatype = 0;
696 uint32 ateamId = 0;
697 uint32 arenaRating = 0;
698 uint32 matchmakerRating = 0;
699 uint32 previousOpponents = 0;
700
701 switch (arenaslot)
702 {
703 case 0:
704 arenatype = ARENA_TYPE_2v2;
705 break;
706 case 1:
707 arenatype = ARENA_TYPE_3v3;
708 break;
709 case 2:
710 arenatype = ARENA_TYPE_5v5;
711 break;
712 default:
713 LOG_ERROR("network", "Unknown arena slot {} at HandleBattlemasterJoinArena()", arenaslot);
714 return;
715 }
716
717 // get template for all arenas
718 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
719 if (!bgt)
720 {
721 LOG_ERROR("network", "Battleground: template bg (all arenas) not found");
722 return;
723 }
724
725 // arenas disabled
726 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
727 {
729 return;
730 }
731
732 BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
733
734 // expected bracket entry
736 if (!bracketEntry)
737 return;
738
739 // must have free queue slot
740 // pussywizard: allow being queued only in one arena queue, and it even cannot be together with bg queues
742 {
743 WorldPacket data;
744 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED);
745 SendPacket(&data);
746 return;
747 }
748
749 // queue result (default ok)
751
752 if (!sScriptMgr->OnPlayerCanJoinInArenaQueue(_player, guid, arenaslot, bgTypeId, asGroup, isRated, err) && err <= 0)
753 {
754 WorldPacket data;
755 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
756 SendPacket(&data);
757 return;
758 }
759
760 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
761 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
762
763 // check if player can queue:
764 if (!asGroup)
765 {
766 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
767 if (GetPlayer()->InBattleground()) // currently in battleground
768 {
770 }
771 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
772 {
774 }
775
776 if (err <= 0)
777 {
778 WorldPacket data;
779 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
780 SendPacket(&data);
781 return;
782 }
783
784 // check if already in queue
786 //player is already in this queue
787 return;
788
789 // check if has free queue slots
791 return;
792
793 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
794 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
795 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
796
797 WorldPacket data;
798 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
799 SendPacket(&data);
800
801 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString(), _player->GetName());
802
803 sScriptMgr->OnPlayerJoinArena(_player);
804 }
805 // check if group can queue:
806 else
807 {
808 Group* grp = _player->GetGroup();
809 // no group or not a leader
810 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
811 return;
812
813 // additional checks for rated arenas
814 if (isRated)
815 {
816 // pussywizard: for rated matches check if season is in progress!
817 if (sArenaSeasonMgr->GetSeasonState() == ARENA_SEASON_STATE_DISABLED)
818 return;
819
820 ateamId = _player->GetArenaTeamId(arenaslot);
821
822 // check team existence
823 ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
824 if (!at)
825 {
826 SendNotInArenaTeamPacket(arenatype);
827 return;
828 }
829
830 // get team rating for queueing
831 arenaRating = at->GetRating();
832 matchmakerRating = at->GetAverageMMR(grp);
833 if (arenaRating <= 0)
834 arenaRating = 1;
835
836 previousOpponents = at->GetPreviousOpponents();
837 }
838
839 err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
840
841 // Check queue group members
842 if (err)
843 {
844 grp->DoForAllMembers([&bgQueue, &err](Player* member)
845 {
846 if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
847 {
848 err = ERR_BATTLEGROUND_JOIN_FAILED;
849 }
850 });
851 }
852
853 uint32 avgWaitTime = 0;
854 if (err > 0)
855 {
856 LOG_DEBUG("bg.battleground", "Battleground: arena join as group start");
857
858 if (isRated)
859 {
860 LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype);
861 bgt->SetRated(true);
862 }
863 else
864 {
865 bgt->SetRated(false);
866 }
867
868 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
869 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
870 }
871
872 WorldPacket data;
873 for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
874 {
875 Player* member = itr->GetSource();
876 if (!member)
877 continue;
878
879 if (err <= 0)
880 {
881 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
882 member->GetSession()->SendPacket(&data);
883 continue;
884 }
885
886 uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
887
888 // send status packet
889 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
890 member->GetSession()->SendPacket(&data);
891
892 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
893 member->GetSession()->SendPacket(&data);
894
895 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());
896
897 sScriptMgr->OnPlayerJoinArena(member);
898 }
899 }
900
901 sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
902}
@ LANG_ARENA_DISABLED
Definition: Language.h:725
@ ARENA_TYPE_5v5
Definition: Battleground.h:210
@ ARENA_TYPE_3v3
Definition: Battleground.h:209
@ ARENA_TYPE_2v2
Definition: Battleground.h:208
@ ARENA_SEASON_STATE_DISABLED
Definition: ArenaSeasonMgr.h:28
#define sArenaSeasonMgr
Definition: ArenaSeasonMgr.h:124
@ CONFIG_ALLOW_JOIN_BG_AND_LFG
Definition: WorldConfig.h:130
#define sDisableMgr
Definition: DisableMgr.h:88
@ DISABLE_TYPE_BATTLEGROUND
Definition: DisableMgr.h:31
GroupJoinBattlegroundResult
Definition: SharedDefines.h:3901
@ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED
Definition: SharedDefines.h:3908
@ ERR_LFG_CANT_USE_BATTLEGROUND
Definition: SharedDefines.h:3916
@ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND
Definition: SharedDefines.h:3911
LfgState
Definition: LFG.h:67
@ LFG_STATE_NONE
Definition: LFG.h:68
@ LFG_STATE_QUEUED
Definition: LFG.h:70
uint32 GetPreviousOpponents()
Definition: ArenaTeam.h:212
uint32 GetRating() const
Definition: ArenaTeam.h:158
uint32 GetAverageMMR(Group *group) const
Definition: ArenaTeam.cpp:685
void SetRated(bool state)
Definition: Battleground.h:370
bool IsPlayerInvitedToRatedArena(ObjectGuid pl_guid)
Definition: BattlegroundQueue.cpp:372
GroupQueueInfo * AddGroup(Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId=0, uint32 opponentsArenaTeamId=0)
Definition: BattlegroundQueue.cpp:134
bool HasFreeBattlegroundQueueId() const
Definition: Player.cpp:12332
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12317
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const *bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
Definition: Group.cpp:1930
GroupReference * GetFirstMember()
Definition: Group.h:243
void DoForAllMembers(std::function< void(Player *)> const &worker)
Definition: Group.cpp:2553
ObjectGuid GetLeaderGUID() const
Definition: Group.cpp:2306
Definition: GroupReference.h:27
GroupReference * next()
Definition: GroupReference.h:36
void SendNotInArenaTeamPacket(uint8 type)
Definition: ArenaTeamHandler.cpp:416

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), ARENA_SEASON_STATE_DISABLED, ARENA_TYPE_2v2, ARENA_TYPE_3v3, ARENA_TYPE_5v5, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_LFG_CANT_USE_BATTLEGROUND, Player::GetArenaTeamId(), ArenaTeam::GetAverageMMR(), BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Map::GetCreature(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldObject::GetMap(), Battleground::GetMapId(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetPreviousOpponents(), ArenaTeam::GetRating(), Player::GetSession(), Player::HasFreeBattlegroundQueueId(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsBattleMaster(), BattlegroundQueue::IsPlayerInvitedToRatedArena(), LANG_ARENA_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, GroupReference::next(), PLAYER_MAX_BATTLEGROUND_QUEUES, ChatHandler::PSendSysMessage(), sArenaSeasonMgr, sArenaTeamMgr, sBattlegroundMgr, sDisableMgr, SendNotInArenaTeamPacket(), SendPacket(), Battleground::SetRated(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinOpcode()

void WorldSession::HandleBattlemasterJoinOpcode ( WorldPacket recvData)
75{
76 ObjectGuid guid;
77 uint32 bgTypeId_;
78 uint32 instanceId;
79 uint8 joinAsGroup;
80 bool isPremade = false;
81
82 recvData >> guid; // battlemaster guid
83 recvData >> bgTypeId_; // battleground type id (DBC id)
84 recvData >> instanceId; // instance id, 0 if First Available selected
85 recvData >> joinAsGroup; // join as group
86
87 // entry not found
88 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
89 {
90 LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? player {}", bgTypeId_, _player->GetGUID().ToString());
91 return;
92 }
93
94 // chosen battleground type is disabled
95 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, nullptr))
96 {
98 return;
99 }
100
101 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from {}", guid.ToString());
102
103 // get queue typeid and random typeid to check if already queued for them
104 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
105 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
107
108 // safety check - bgQueueTypeId == BATTLEGROUND_QUEUE_NONE if tried to queue for arena using this function
109 if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
110 return;
111
112 // ignore if player is already in BG
113 if (_player->InBattleground())
114 return;
115
116 // get bg instance or bg template if instance not found
117 Battleground* bg = nullptr;
118 if (instanceId)
119 bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
120
121 if (!bg)
122 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
123
124 if (!bg)
125 return;
126
127 // expected bracket entry
129 if (!bracketEntry)
130 return;
131
132 // must have free queue slot
134 {
135 WorldPacket data;
136 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
137 SendPacket(&data);
138 return;
139 }
140
141 // queue result (default ok)
143
144 if (!sScriptMgr->OnPlayerCanJoinInBattlegroundQueue(_player, guid, bgTypeId, joinAsGroup, err) && err <= 0)
145 {
146 WorldPacket data;
147 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
148 SendPacket(&data);
149 return;
150 }
151
152 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
153
154 // check if player can queue:
155 if (!joinAsGroup)
156 {
157 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
158 if (GetPlayer()->InBattleground()) // currently in battleground
159 {
161 }
162 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
163 {
165 }
166 else if (!_player->CanJoinToBattleground()) // has deserter debuff
167 {
169 }
170 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
171 {
172 err = ERR_IN_RANDOM_BG;
173 }
174 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
175 {
177 }
178 else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
179 {
181 }
184 _player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
185 {
187 }
188 // don't let Death Knights join BG queues when they are not allowed to be teleported yet
190 {
192 }
193 else if (!_player->GetBGAccessByLevel(bgTypeId))
194 {
196 }
197
198 if (err <= 0)
199 {
200 WorldPacket data;
201 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
202 SendPacket(&data);
203 return;
204 }
205
206 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
207 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
208 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
209
210 // send status packet
211 WorldPacket data;
212 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
213 SendPacket(&data);
214
215 sScriptMgr->OnPlayerJoinBG(_player);
216 }
217 // check if group can queue:
218 else
219 {
220 Group* grp = _player->GetGroup();
221
222 // no group or not a leader
223 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
224 return;
225
226 grp->DoForAllMembers([&err, bgQueueTypeId, bgQueueTypeIdRandom, bgTypeId](Player* member)
227 {
228 if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
229 {
230 err = ERR_IN_RANDOM_BG;
231 }
232 else if (member->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
233 {
234 err = ERR_IN_NON_RANDOM_BG;
235 }
238 member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
239 {
240 err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
241 }
242 else if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
243 {
244 err = ERR_BATTLEGROUND_NONE;
245 }
246 else if (!member->GetBGAccessByLevel(bgTypeId))
247 {
248 err = ERR_BATTLEGROUND_JOIN_TIMED_OUT;
249 }
250
251 if (err < 0)
252 {
253 return;
254 }
255 });
256
257 if (err)
258 {
259 err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
260 }
261
262 if (err <= 0)
263 {
264 grp->DoForAllMembers([err](Player* member)
265 {
266 WorldPacket data;
267 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
268 member->GetSession()->SendPacket(&data);
269 });
270
271 return;
272 }
273
274 isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam() && bgTypeId != BATTLEGROUND_RB);
275 uint32 avgWaitTime = 0;
276
277 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
278 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
279
280 grp->DoForAllMembers([bg, err, bgQueueTypeId, avgWaitTime](Player* member)
281 {
282 WorldPacket data;
283
284 // send status packet
285 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
286 member->GetSession()->SendPacket(&data);
287
288 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
289 member->GetSession()->SendPacket(&data);
290
291 sScriptMgr->OnPlayerJoinBG(member);
292 });
293 }
294
295 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
296}
@ LANG_BG_DISABLED
Definition: Language.h:724
@ CLASS_CONTEXT_TELEPORT
Definition: UnitDefines.h:230
@ MAP_EBON_HOLD
Definition: AreaDefines.h:258
@ ERR_IN_NON_RANDOM_BG
Definition: SharedDefines.h:3918
@ ERR_BATTLEGROUND_NONE
Definition: SharedDefines.h:3904
@ ERR_BATTLEGROUND_TOO_MANY_QUEUES
Definition: SharedDefines.h:3907
@ ERR_IN_RANDOM_BG
Definition: SharedDefines.h:3917
@ ERR_BATTLEGROUND_QUEUED_FOR_RATED
Definition: SharedDefines.h:3909
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
@ BATTLEGROUND_QUEUE_2v2
Definition: SharedDefines.h:3894
@ BATTLEGROUND_QUEUE_5v5
Definition: SharedDefines.h:3896
@ BATTLEGROUND_QUEUE_3v3
Definition: SharedDefines.h:3895
uint32 GetMinPlayersPerTeam() const
Definition: Battleground.h:341
uint32 GetMaxPlayersPerTeam() const
Definition: Battleground.h:340
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12312
bool IsGameMaster() const
Definition: Player.h:1161
bool HasSpell(uint32 spell) const override
Definition: Player.cpp:3905
uint32 GetMembersCount() const
Definition: Group.h:245

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), BATTLEGROUND_QUEUE_2v2, BATTLEGROUND_QUEUE_3v3, BATTLEGROUND_QUEUE_5v5, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), Player::CanJoinToBattleground(), CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_NONE, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_BATTLEGROUND_QUEUED_FOR_RATED, ERR_BATTLEGROUND_TOO_MANY_QUEUES, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ERR_IN_NON_RANDOM_BG, ERR_IN_RANDOM_BG, ERR_LFG_CANT_USE_BATTLEGROUND, BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBGAccessByLevel(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), Battleground::GetMapId(), WorldLocation::GetMapId(), Battleground::GetMaxPlayersPerTeam(), Group::GetMembersCount(), Battleground::GetMinPlayersPerTeam(), GetPlayer(), Player::GetSession(), Player::HasFreeBattlegroundQueueId(), Player::HasSpell(), Player::InBattleground(), Player::InBattlegroundQueue(), Player::InBattlegroundQueueForBattlegroundQueueType(), Player::IsClass(), Player::IsGameMaster(), LANG_BG_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, MAP_EBON_HOLD, ChatHandler::PSendSysMessage(), sBattlegroundMgr, sBattlemasterListStore, sDisableMgr, SendPacket(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBeginTradeOpcode()

void WorldSession::HandleBeginTradeOpcode ( WorldPacket recvPacket)
518{
519 TradeData* my_trade = _player->m_trade;
520 if (!my_trade)
521 return;
522
525}
@ TRADE_STATUS_OPEN_WINDOW
Definition: SharedDefines.h:3818

References _player, Player::GetSession(), TradeData::GetTrader(), Player::m_trade, SendTradeStatus(), and TRADE_STATUS_OPEN_WINDOW.

Referenced by OpcodeTable::Initialize().

◆ HandleBfEntryInviteResponse()

void WorldSession::HandleBfEntryInviteResponse ( WorldPacket recvData)
115{
116 uint32 BattleId;
117 uint8 Accepted;
118
119 recvData >> BattleId >> Accepted;
120
121 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
122 if (!Bf)
123 return;
124
125 //If player accept invitation
126 if (Accepted)
127 {
129 }
130 else
131 {
132 if (_player->GetZoneId() == Bf->GetZoneId())
134 }
135}
void KickPlayerFromBattlefield(ObjectGuid guid)
Kick player from battlefield and teleport him to kick-point location.
Definition: Battlefield.cpp:328
void PlayerAcceptInviteToWar(Player *player)
Definition: Battlefield.cpp:422
uint32 GetZoneId()
Definition: Battlefield.h:242

References _player, Object::GetGUID(), Battlefield::GetZoneId(), WorldObject::GetZoneId(), Battlefield::KickPlayerFromBattlefield(), Battlefield::PlayerAcceptInviteToWar(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfExitRequest()

void WorldSession::HandleBfExitRequest ( WorldPacket recvData)
138{
139 uint32 BattleId;
140
141 recvData >> BattleId;
142
143 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
144 if (!Bf)
145 return;
146
148}
void AskToLeaveQueue(Player *player)
Definition: Battlefield.cpp:406

References _player, Battlefield::AskToLeaveQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfQueueInviteResponse()

void WorldSession::HandleBfQueueInviteResponse ( WorldPacket recvData)
97{
98 uint32 BattleId;
99 uint8 Accepted;
100
101 recvData >> BattleId >> Accepted;
102
103 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
104 if (!Bf)
105 return;
106
107 if (Accepted)
108 {
110 }
111}
void PlayerAcceptInviteToQueue(Player *player)
Definition: Battlefield.cpp:397

References _player, Battlefield::PlayerAcceptInviteToQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBinderActivateOpcode()

void WorldSession::HandleBinderActivateOpcode ( WorldPacket recvPacket)
419{
420 ObjectGuid npcGUID;
421 recvData >> npcGUID;
422
423 if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
424 return;
425
427 if (!unit)
428 {
429 LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
430 return;
431 }
432
433 // remove fake death
434 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
436
437 SendBindPoint(unit);
438}
@ UNIT_NPC_FLAG_INNKEEPER
Definition: UnitDefines.h:333
void SendBindPoint(Creature *npc)
Definition: NPCHandler.cpp:440

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendBindPoint(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_INNKEEPER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBugOpcode()

void WorldSession::HandleBugOpcode ( WorldPacket recvPacket)
619{
620 uint32 suggestion, contentlen, typelen;
621 std::string content, type;
622
623 recv_data >> suggestion >> contentlen >> content;
624
625 recv_data >> typelen >> type;
626
628
629 stmt->SetData(0, type);
630 stmt->SetData(1, content);
631
632 CharacterDatabase.Execute(stmt);
633}
@ CHAR_INS_BUG_REPORT
Definition: CharacterDatabase.h:279

References CHAR_INS_BUG_REPORT, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleBusyTradeOpcode()

void WorldSession::HandleBusyTradeOpcode ( WorldPacket recvPacket)
77{
79}
@ TRADE_STATUS_BUSY
Definition: SharedDefines.h:3816
void TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
Definition: PlayerStorage.cpp:4081

References _player, TRADE_STATUS_BUSY, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleBuybackItem()

void WorldSession::HandleBuybackItem ( WorldPackets::Item::BuybackItem packet)
746{
748 if (!creature)
749 {
750 LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", packet.VendorGuid.ToString());
752 return;
753 }
754
755 // remove fake death
756 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
758
759 Item* pItem = _player->GetItemFromBuyBackSlot(packet.Slot);
760 if (pItem)
761 {
763 if (!_player->HasEnoughMoney(price))
764 {
766 return;
767 }
768
769 ItemPosCountVec dest;
770 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
771 if (msg == EQUIP_ERR_OK)
772 {
773 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
774 {
776 stmt->SetData(0, _player->GetGUID().GetCounter());
777 stmt->SetData(1, pItem->GetEntry());
778 stmt->SetData(2, pItem->GetCount());
779 CharacterDatabase.Execute(stmt);
780 }
781
782 _player->ModifyMoney(-(int32)price);
783 _player->RemoveItemFromBuyBackSlot(packet.Slot, false);
784 _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
785 _player->StoreItem(dest, pItem, true);
786 }
787 else
788 _player->SendEquipError(msg, pItem, nullptr);
789 return;
790 }
791 else
793}
@ BUY_ERR_CANT_FIND_ITEM
Definition: Item.h:141
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition: Item.h:143
@ SELL_ERR_CANT_FIND_VENDOR
Definition: Item.h:157
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition: UpdateFields.h:372
@ UNIT_NPC_FLAG_VENDOR
Definition: UnitDefines.h:324
@ BUYBACK_SLOT_START
Definition: Player.h:720
@ CONFIG_ITEMDELETE_VENDOR
Definition: WorldConfig.h:120
@ CHAR_DEL_RECOVERY_ITEM
Definition: CharacterDatabase.h:511
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition: PlayerStorage.cpp:3988
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition: PlayerStorage.cpp:4069
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition: PlayerStorage.cpp:3980
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition: PlayerStorage.cpp:4057
ObjectGuid VendorGuid
Definition: ItemPackets.h:134
uint32 Slot
Definition: ItemPackets.h:135

References _player, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, BUYBACK_SLOT_START, Player::CanStoreItem(), CHAR_DEL_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_VENDOR, ObjectGuid::Empty, EQUIP_ERR_OK, Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Player::GetItemFromBuyBackSlot(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Object::GetUInt32Value(), Player::HasEnoughMoney(), Player::ItemAddedQuestCheck(), LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, PLAYER_FIELD_BUYBACK_PRICE_1, Unit::RemoveAurasByType(), Player::RemoveItemFromBuyBackSlot(), SELL_ERR_CANT_FIND_VENDOR, Player::SendBuyError(), Player::SendEquipError(), Player::SendSellError(), PreparedStatementBase::SetData(), WorldPackets::Item::BuybackItem::Slot, SPELL_AURA_FEIGN_DEATH, Player::StoreItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, and WorldPackets::Item::BuybackItem::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyBankSlotOpcode()

void WorldSession::HandleBuyBankSlotOpcode ( WorldPackets::Bank::BuyBankSlot buyBankSlot)
144{
146 if (!CanUseBank(buyBankSlot.Banker))
147 {
149 SendPacket(packet.Write());
150 LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
151 return;
152 }
153
155
156 // next slot
157 ++slot;
158
159 LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = {}", slot);
160
161 BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
162
163 if (!slotEntry)
164 {
166 SendPacket(packet.Write());
167 return;
168 }
169
170 uint32 price = slotEntry->price;
171
172 if (!_player->HasEnoughMoney(price))
173 {
175 SendPacket(packet.Write());
176 return;
177 }
178
180 _player->ModifyMoney(-int32(price));
181
182 packet.Result = ERR_BANKSLOT_OK;
183 SendPacket(packet.Write());
184
186}
@ ERR_BANKSLOT_NOTBANKER
Definition: Player.h:113
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition: Player.h:111
@ ERR_BANKSLOT_OK
Definition: Player.h:114
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition: Player.h:112
DBCStorage< BankBagSlotPricesEntry > sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt)
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition: DBCEnums.h:159
#define LOG_INFO(filterType__,...)
Definition: Log.h:166
uint8 GetBankBagSlotCount() const
Definition: Player.h:1271
void SetBankBagSlotCount(uint8 count)
Definition: Player.h:1272
ObjectGuid Banker
Definition: BankPackets.h:57
Definition: BankPackets.h:61
WorldPacket const * Write() override
Definition: BankPackets.cpp:37
uint32 Result
Definition: BankPackets.h:67
Definition: DBCStructure.h:584
uint32 price
Definition: DBCStructure.h:586

References _player, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, WorldPackets::Bank::BuyBankSlot::Banker, CanUseBank(), ERR_BANKSLOT_FAILED_TOO_MANY, ERR_BANKSLOT_INSUFFICIENT_FUNDS, ERR_BANKSLOT_NOTBANKER, ERR_BANKSLOT_OK, Player::GetBankBagSlotCount(), Player::HasEnoughMoney(), LOG_DEBUG, LOG_INFO, Player::ModifyMoney(), BankBagSlotPricesEntry::price, WorldPackets::Bank::BuyBankSlotResult::Result, sBankBagSlotPricesStore, SendPacket(), Player::SetBankBagSlotCount(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and WorldPackets::Bank::BuyBankSlotResult::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemInSlotOpcode()

void WorldSession::HandleBuyItemInSlotOpcode ( WorldPackets::Item::BuyItemInSlot packet)
796{
797 // client expects count starting at 1, and we send vendorslot+1 to client already
798 if (packet.Slot > 0)
799 --packet.Slot;
800 else
801 return; // cheating
802
803 uint8 bag = NULL_BAG; // init for case invalid bagGUID
804
805 // find bag slot by bag guid
806 if (packet.BagGuid == _player->GetGUID())
808 else
809 {
811 {
812 if (Bag* pBag = _player->GetBagByPos(i))
813 {
814 if (packet.BagGuid == pBag->GetGUID())
815 {
816 bag = i;
817 break;
818 }
819 }
820 }
821 }
822
823 // bag not found, cheating?
824 if (bag == NULL_BAG)
825 return;
826
827 GetPlayer()->BuyItemFromVendorSlot(packet.VendorGuid, packet.Slot, packet.Item, packet.Count, bag, packet.BagSlot);
828}
@ INVENTORY_SLOT_BAG_START
Definition: Player.h:695
@ INVENTORY_SLOT_BAG_END
Definition: Player.h:696
Definition: Bag.h:28
Bag * GetBagByPos(uint8 slot) const
Definition: PlayerStorage.cpp:457
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition: Player.cpp:10750
uint32 Item
Definition: ItemPackets.h:146
uint32 Count
Definition: ItemPackets.h:150
uint32 Slot
Definition: ItemPackets.h:147
ObjectGuid BagGuid
Definition: ItemPackets.h:148
uint8 BagSlot
Definition: ItemPackets.h:149
ObjectGuid VendorGuid
Definition: ItemPackets.h:145

References _player, WorldPackets::Item::BuyItemInSlot::BagGuid, WorldPackets::Item::BuyItemInSlot::BagSlot, Player::BuyItemFromVendorSlot(), WorldPackets::Item::BuyItemInSlot::Count, Player::GetBagByPos(), Object::GetGUID(), GetPlayer(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, WorldPackets::Item::BuyItemInSlot::Item, NULL_BAG, WorldPackets::Item::BuyItemInSlot::Slot, and WorldPackets::Item::BuyItemInSlot::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemOpcode()

void WorldSession::HandleBuyItemOpcode ( WorldPackets::Item::BuyItem packet)
831{
832 // client expects count starting at 1, and we send vendorslot+1 to client already
833 if (packet.Slot > 0)
834 --packet.Slot;
835 else
836 return; // cheating
837
838 GetPlayer()->BuyItemFromVendorSlot(packet.VendorGuid, packet.Slot, packet.Item, packet.Count, NULL_BAG, NULL_SLOT);
839}
uint32 Item
Definition: ItemPackets.h:161
uint32 Count
Definition: ItemPackets.h:163
uint32 Slot
Definition: ItemPackets.h:162
ObjectGuid VendorGuid
Definition: ItemPackets.h:160

References Player::BuyItemFromVendorSlot(), WorldPackets::Item::BuyItem::Count, GetPlayer(), WorldPackets::Item::BuyItem::Item, NULL_BAG, NULL_SLOT, WorldPackets::Item::BuyItem::Slot, and WorldPackets::Item::BuyItem::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyStableSlot()

void WorldSession::HandleBuyStableSlot ( WorldPacket recvPacket)
733{
734 LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
735 ObjectGuid npcGUID;
736
737 recvData >> npcGUID;
738
739 if (!CheckStableMaster(npcGUID))
740 {
742 return;
743 }
744
745 // remove fake death
746 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
748
749 PetStable& petStable = GetPlayer()->GetOrInitPetStable();
750 if (petStable.MaxStabledPets < MAX_PET_STABLES)
751 {
752 StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
753 if (_player->HasEnoughMoney(SlotPrice->Price))
754 {
755 ++petStable.MaxStabledPets;
756 _player->ModifyMoney(-int32(SlotPrice->Price));
758 }
759 else
761 }
762 else
764}
@ STABLE_ERR_MONEY
Definition: NPCHandler.cpp:38
@ STABLE_SUCCESS_BUY_SLOT
Definition: NPCHandler.cpp:42
@ STABLE_ERR_STABLE
Definition: NPCHandler.cpp:39
constexpr auto MAX_PET_STABLES
Definition: PetDefines.h:36
DBCStorage< StableSlotPricesEntry > sStableSlotPricesStore(StableSlotPricesfmt)
Definition: PetDefines.h:209
uint32 MaxStabledPets
Definition: PetDefines.h:234
PetStable & GetOrInitPetStable()
Definition: Player.cpp:15654
bool CheckStableMaster(ObjectGuid guid)
Definition: PetHandler.cpp:660
void SendStableResult(uint8 guid)
Definition: NPCHandler.cpp:543
Definition: DBCStructure.h:1904
uint32 Price
Definition: DBCStructure.h:1906

References _player, CheckStableMaster(), Player::GetOrInitPetStable(), GetPlayer(), Player::HasEnoughMoney(), LOG_DEBUG, MAX_PET_STABLES, PetStable::MaxStabledPets, Player::ModifyMoney(), StableSlotPricesEntry::Price, Unit::RemoveAurasByType(), SendStableResult(), SPELL_AURA_FEIGN_DEATH, sStableSlotPricesStore, STABLE_ERR_MONEY, STABLE_ERR_STABLE, STABLE_SUCCESS_BUY_SLOT, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarAddEvent()

void WorldSession::HandleCalendarAddEvent ( WorldPacket recvData)
240{
241 ObjectGuid guid = _player->GetGUID();
242
243 std::string title;
244 std::string description;
245 uint8 type;
246 uint8 repeatable;
247 uint32 maxInvites;
248 int32 dungeonId;
249 uint32 eventPackedTime;
250 uint32 unkPackedTime;
251 uint32 flags;
252
253 recvData >> title >> description >> type >> repeatable >> maxInvites >> dungeonId;
254 recvData.ReadPackedTime(eventPackedTime);
255 recvData.ReadPackedTime(unkPackedTime);
256 recvData >> flags;
257
258 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
259 if (!validUtf8String(recvData, title, "create", guid) || title.size() > 31 || !validUtf8String(recvData, description, "create", guid) || description.size() > 255)
260 return;
261
262 // prevent events in the past
263 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
264 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
265 {
266 recvData.rfinish();
267 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
268 return;
269 }
270
271 // If the event is a guild event, check if the player is in a guild
273 {
274 if (!_player->GetGuildId())
275 {
276 recvData.rfinish();
277 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
278 return;
279 }
280 }
281
282 // Check if the player reached the max number of events allowed to create
284 {
285 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
286 {
287 recvData.rfinish();
288 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
289 return;
290 }
291 }
292 else
293 {
294 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
295 {
296 recvData.rfinish();
297 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
298 return;
299 }
300 }
301
303 {
304 recvData.rfinish();
305 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
306 return;
307 }
309
310 CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
311 time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
312
313 if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement())
314 if (Player* creator = ObjectAccessor::FindConnectedPlayer(guid))
315 calendarEvent->SetGuildId(creator->GetGuildId());
316
317 if (calendarEvent->IsGuildAnnouncement())
318 {
319 // 946684800 is 01/01/2000 00:00:00 - default response time
320 CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), ObjectGuid::Empty, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
321 sCalendarMgr->AddInvite(calendarEvent, invite);
322 }
323 else
324 {
325 uint32 inviteCount;
329
330 memset(status, 0, sizeof(status));
331 memset(rank, 0, sizeof(rank));
332
333 try
334 {
335 recvData >> inviteCount;
336
337 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
338 {
339 recvData >> invitee[i].ReadAsPacked();
340 recvData >> status[i] >> rank[i];
341 }
342 }
343 catch (ByteBufferException const&)
344 {
345 delete calendarEvent;
346 calendarEvent = nullptr;
347 throw;
348 }
349
351 if (inviteCount > 1)
352 trans = CharacterDatabase.BeginTransaction();
353
354 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
355 {
356 // 946684800 is 01/01/2000 00:00:00 - default response time
357 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee[i], guid, 946684800, CalendarInviteStatus(status[i]), CalendarModerationRank(rank[i]), "");
358 sCalendarMgr->AddInvite(calendarEvent, invite, trans);
359 }
360
361 if (inviteCount > 1)
362 CharacterDatabase.CommitTransaction(trans);
363 }
364
365 sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD);
366}
#define sCalendarMgr
Definition: CalendarMgr.h:344
@ CALENDAR_ERROR_INTERNAL
Definition: CalendarMgr.h:98
@ CALENDAR_ERROR_EVENT_PASSED
Definition: CalendarMgr.h:109
@ CALENDAR_ERROR_EVENTS_EXCEEDED
Definition: CalendarMgr.h:92
@ CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED
Definition: CalendarMgr.h:91
@ CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD
Definition: CalendarMgr.h:99
CalendarModerationRank
Definition: CalendarMgr.h:44
@ CALENDAR_RANK_PLAYER
Definition: CalendarMgr.h:45
@ CALENDAR_SENDTYPE_ADD
Definition: CalendarMgr.h:53
CalendarEventType
Definition: CalendarMgr.h:58
CalendarInviteStatus
Definition: CalendarMgr.h:75
@ CALENDAR_STATUS_NOT_SIGNED_UP
Definition: CalendarMgr.h:83
@ CALENDAR_MAX_EVENTS
Definition: CalendarMgr.h:128
@ CALENDAR_MAX_INVITES
Definition: CalendarMgr.h:130
@ CALENDAR_MAX_GUILD_EVENTS
Definition: CalendarMgr.h:129
@ CALENDAR_CREATE_EVENT_COOLDOWN
Definition: CalendarMgr.h:131
bool validUtf8String(WorldPacket &recvData, std::string &s, std::string action, ObjectGuid playerGUID)
Definition: CalendarHandler.cpp:227
Definition: CalendarMgr.h:136
Definition: CalendarMgr.h:195
bool IsGuildAnnouncement() const
Definition: CalendarMgr.h:253
void SetGuildId(uint32 guildId)
Definition: CalendarMgr.h:228
bool IsGuildEvent() const
Definition: CalendarMgr.h:252
uint64 GetEventId() const
Definition: CalendarMgr.h:223
uint32 GetGuildId() const
Definition: Player.h:1896
time_t GetCalendarEventCreationCooldown() const
Definition: WorldSession.h:583
void SetCalendarEventCreationCooldown(time_t cooldown)
Definition: WorldSession.h:584
Definition: ByteBuffer.h:32
uint32 ReadPackedTime()
Definition: ByteBuffer.cpp:95

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_MAX_INVITES, CALENDAR_RANK_PLAYER, CALENDAR_SENDTYPE_ADD, CALENDAR_STATUS_NOT_SIGNED_UP, CharacterDatabase, ObjectGuid::Empty, ObjectAccessor::FindConnectedPlayer(), GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), CalendarEvent::IsGuildAnnouncement(), CalendarEvent::IsGuildEvent(), ObjectGuid::ReadAsPacked(), ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetGuildId(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarArenaTeam()

void WorldSession::HandleCalendarArenaTeam ( WorldPacket recvData)
217{
218 LOG_DEBUG("network", "CMSG_CALENDAR_ARENA_TEAM [{}]", _player->GetGUID().ToString());
219
220 uint32 arenaTeamId;
221 recvData >> arenaTeamId;
222
223 if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
224 team->MassInviteToEvent(this);
225}

References _player, Object::GetGUID(), LOG_DEBUG, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarComplain()

void WorldSession::HandleCalendarComplain ( WorldPacket recvData)
767{
768 ObjectGuid guid = _player->GetGUID();
769 uint64 eventId;
770 ObjectGuid complainGUID;
771
772 recvData >> eventId >> complainGUID;
773 LOG_DEBUG("network", "CMSG_CALENDAR_COMPLAIN [{}] EventId [{}] guid [{}]", guid.ToString(), eventId, complainGUID.ToString());
774
775 // what to do with complains?
776}

References _player, Object::GetGUID(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarCopyEvent()

void WorldSession::HandleCalendarCopyEvent ( WorldPacket recvData)
437{
438 ObjectGuid guid = _player->GetGUID();
439 uint64 eventId;
440 uint64 inviteId;
441 uint32 eventTime;
442
443 recvData >> eventId >> inviteId;
444 recvData.ReadPackedTime(eventTime);
445 LOG_DEBUG("network", "CMSG_CALENDAR_COPY_EVENT [{}], EventId [{}] inviteId [{}] Time: {}", guid.ToString(), eventId, inviteId, eventTime);
446
447 // prevent events in the past
448 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
449 if (time_t(eventTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
450 {
451 recvData.rfinish();
452 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
453 return;
454 }
455
456 if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
457 {
458 // Ensure that the player has access to the event
459 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
460 {
461 if (oldEvent->GetGuildId() != _player->GetGuildId())
462 {
463 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
464 return;
465 }
466 }
467 else
468 {
469 if (oldEvent->GetCreatorGUID() != guid)
470 {
471 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
472 return;
473 }
474 }
475
476 // Check if the player reached the max number of events allowed to create
477 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
478 {
479 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
480 {
481 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
482 return;
483 }
484 }
485 else
486 {
487 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
488 {
489 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
490 return;
491 }
492 }
493
495 {
496 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
497 return;
498 }
500
501 CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
502 newEvent->SetEventTime(time_t(eventTime));
503 sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY);
504
505 CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId);
507 if (invites.size() > 1)
508 trans = CharacterDatabase.BeginTransaction();
509
510 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
511 sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()), trans);
512
513 if (invites.size() > 1)
514 CharacterDatabase.CommitTransaction(trans);
515 // should we change owner when somebody makes a copy of event owned by another person?
516 }
517 else
518 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
519}
@ CALENDAR_ERROR_EVENT_INVALID
Definition: CalendarMgr.h:96
std::vector< CalendarInvite * > CalendarInviteStore
Definition: CalendarMgr.h:273
@ CALENDAR_SENDTYPE_COPY
Definition: CalendarMgr.h:54
void SetEventTime(time_t eventTime)
Definition: CalendarMgr.h:243

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_SENDTYPE_COPY, CharacterDatabase, GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetEventTime(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventInvite()

void WorldSession::HandleCalendarEventInvite ( WorldPacket recvData)
522{
523 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_INVITE");
524
525 ObjectGuid playerGuid = _player->GetGUID();
526
527 uint64 eventId;
528 uint64 inviteId;
529 std::string name;
530 bool isPreInvite;
531 bool isGuildEvent;
532
533 ObjectGuid inviteeGuid;
534 uint32 inviteeTeamId = TEAM_NEUTRAL;
535 uint32 inviteeGuildId = 0;
536
537 recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;
538
539 if (Player* player = ObjectAccessor::FindPlayerByName(name.c_str(), false))
540 {
541 // Invitee is online
542 inviteeGuid = player->GetGUID();
543 inviteeTeamId = player->GetTeamId();
544 inviteeGuildId = player->GetGuildId();
545 }
546 else
547 {
548 // xinef: Get Data From global storage
549 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name))
550 {
551 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
552 {
553 inviteeGuid = guid;
554 inviteeTeamId = Player::TeamIdForRace(playerData->Race);
555 inviteeGuildId = playerData->GuildId;
556 }
557 }
558 }
559
560 if (!inviteeGuid)
561 {
562 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
563 return;
564 }
565
566 if (_player->GetTeamId() != inviteeTeamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
567 {
568 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
569 return;
570 }
571
572 // xinef: sync query
573 if (QueryResult result = CharacterDatabase.Query("SELECT flags FROM character_social WHERE guid = {} AND friend = {}", inviteeGuid.GetCounter(), playerGuid.GetCounter()))
574 {
575 Field* fields = result->Fetch();
576 if (fields[0].Get<uint8>() & SOCIAL_FLAG_IGNORED)
577 {
578 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
579 return;
580 }
581 }
582
583 if (!isPreInvite)
584 {
585 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
586 {
587 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
588 {
589 // we can't invite guild members to guild events
590 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
591 return;
592 }
593
594 // 946684800 is 01/01/2000 00:00:00 - default response time
595 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
596 sCalendarMgr->AddInvite(calendarEvent, invite);
597 }
598 else
599 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
600 }
601 else
602 {
603 if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
604 {
605 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
606 return;
607 }
608
609 // 946684800 is 01/01/2000 00:00:00 - default response time
610 CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
611 sCalendarMgr->SendCalendarEventInvite(*invite);
612 }
613}
@ CALENDAR_ERROR_NOT_ALLIED
Definition: CalendarMgr.h:102
@ CALENDAR_ERROR_NO_GUILD_INVITES
Definition: CalendarMgr.h:121
@ CALENDAR_ERROR_IGNORING_YOU_S
Definition: CalendarMgr.h:103
@ CALENDAR_ERROR_PLAYER_NOT_FOUND
Definition: CalendarMgr.h:101
@ CALENDAR_STATUS_INVITED
Definition: CalendarMgr.h:76
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR
Definition: WorldConfig.h:31
std::shared_ptr< ResultSet > QueryResult
Definition: DatabaseEnvFwd.h:27
Class used to access individual fields of database query result.
Definition: Field.h:98

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_IGNORING_YOU_S, CALENDAR_ERROR_NO_GUILD_INVITES, CALENDAR_ERROR_NOT_ALLIED, CALENDAR_ERROR_PLAYER_NOT_FOUND, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_INVITED, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR, ObjectAccessor::FindPlayerByName(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetTeamId(), LOG_DEBUG, sCalendarMgr, sCharacterCache, SOCIAL_FLAG_IGNORED, sWorld, TEAM_NEUTRAL, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventModeratorStatus()

void WorldSession::HandleCalendarEventModeratorStatus ( WorldPacket recvData)
738{
739 ObjectGuid guid = _player->GetGUID();
740 ObjectGuid invitee;
741 uint64 eventId;
742 uint64 inviteId;
743 uint64 ownerInviteId; // isn't it sender's inviteId?
744 uint8 rank;
745
746 recvData>> invitee.ReadAsPacked();
747 recvData >> eventId >> inviteId >> ownerInviteId >> rank;
748 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ([{}] id: [{}], rank {}",
749 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, rank);
750
751 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
752 {
753 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
754 {
755 invite->SetRank(CalendarModerationRank(rank));
756 sCalendarMgr->UpdateInvite(invite);
757 sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite);
758 }
759 else
760 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
761 }
762 else
763 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
764}
@ CALENDAR_ERROR_NO_INVITE
Definition: CalendarMgr.h:117

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRemoveInvite()

void WorldSession::HandleCalendarEventRemoveInvite ( WorldPacket recvData)
678{
679 ObjectGuid guid = _player->GetGUID();
680 ObjectGuid invitee;
681 uint64 eventId;
682 uint64 ownerInviteId; // isn't it sender's inviteId?
683 uint64 inviteId;
684
685 recvData>> invitee.ReadAsPacked();
686 recvData >> inviteId >> ownerInviteId >> eventId;
687
688 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_REMOVE_INVITE [{}] EventId [{}], ownerInviteId [{}], Invitee ([{}] id: [{}])",
689 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId);
690
691 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
692 {
693 if (calendarEvent->GetCreatorGUID() == invitee)
694 {
695 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
696 return;
697 }
698
699 sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
700 }
701 else
702 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
703}
@ CALENDAR_ERROR_DELETE_CREATOR_FAILED
Definition: CalendarMgr.h:111

References _player, CALENDAR_ERROR_DELETE_CREATOR_FAILED, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRsvp()

void WorldSession::HandleCalendarEventRsvp ( WorldPacket recvData)
642{
643 ObjectGuid guid = _player->GetGUID();
644 uint64 eventId;
645 uint64 inviteId;
646 uint32 status;
647
648 recvData >> eventId >> inviteId >> status;
649 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_RSVP [{}] EventId [{}], InviteId [{}], status {}",
650 guid.ToString(), eventId, inviteId, status);
651
652 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
653 {
654 // i think we still should be able to remove self from locked events
655 if (status != CALENDAR_STATUS_REMOVED && calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED)
656 {
657 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED);
658 return;
659 }
660
661 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
662 {
663 invite->SetStatus(CalendarInviteStatus(status));
664 invite->SetStatusTime(GameTime::GetGameTime().count());
665
666 sCalendarMgr->UpdateInvite(invite);
667 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
668 sCalendarMgr->SendCalendarClearPendingAction(guid);
669 }
670 else
671 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
672 }
673 else
674 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
675}
@ CALENDAR_ERROR_EVENT_LOCKED
Definition: CalendarMgr.h:110
@ CALENDAR_FLAG_INVITES_LOCKED
Definition: CalendarMgr.h:38
@ CALENDAR_STATUS_REMOVED
Definition: CalendarMgr.h:85

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_LOCKED, CALENDAR_ERROR_NO_INVITE, CALENDAR_FLAG_INVITES_LOCKED, CALENDAR_STATUS_REMOVED, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventSignup()

void WorldSession::HandleCalendarEventSignup ( WorldPacket recvData)
616{
617 ObjectGuid guid = _player->GetGUID();
618 uint64 eventId;
619 bool tentative;
620
621 recvData >> eventId >> tentative;
622 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_SIGNUP [{}] EventId [{}] Tentative {}", guid.ToString(), eventId, tentative);
623
624 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
625 {
626 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId())
627 {
628 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
629 return;
630 }
631
633 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, GameTime::GetGameTime().count(), status, CALENDAR_RANK_PLAYER, "");
634 sCalendarMgr->AddInvite(calendarEvent, invite);
635 sCalendarMgr->SendCalendarClearPendingAction(guid);
636 }
637 else
638 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
639}
@ CALENDAR_STATUS_TENTATIVE
Definition: CalendarMgr.h:84
@ CALENDAR_STATUS_SIGNED_UP
Definition: CalendarMgr.h:82

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_SIGNED_UP, CALENDAR_STATUS_TENTATIVE, GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventStatus()

void WorldSession::HandleCalendarEventStatus ( WorldPacket recvData)
706{
707 ObjectGuid guid = _player->GetGUID();
708 ObjectGuid invitee;
709 uint64 eventId;
710 uint64 inviteId;
711 uint64 ownerInviteId; // isn't it sender's inviteId?
712 uint8 status;
713
714 recvData >> invitee.ReadAsPacked();
715 recvData >> eventId >> inviteId >> ownerInviteId >> status;
716 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ({}) id: [{}], status {}",
717 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, status);
718
719 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
720 {
721 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
722 {
723 invite->SetStatus((CalendarInviteStatus)status);
724 invite->SetStatusTime(GameTime::GetGameTime().count());
725
726 sCalendarMgr->UpdateInvite(invite);
727 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
728 sCalendarMgr->SendCalendarClearPendingAction(invitee);
729 }
730 else
731 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
732 }
733 else
734 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
735}

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetCalendar()

void WorldSession::HandleCalendarGetCalendar ( WorldPacket recvData)
Todo:
: Fix this, how we do know how many and what holidays to send?
53{
54 ObjectGuid guid = _player->GetGUID();
55 LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [{}]", guid.ToString());
56
57 time_t currTime = GameTime::GetGameTime().count();
58
59 WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
60
61 CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid);
62 data << uint32(invites.size());
63 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
64 {
65 data << uint64((*itr)->GetEventId());
66 data << uint64((*itr)->GetInviteId());
67 data << uint8((*itr)->GetStatus());
68 data << uint8((*itr)->GetRank());
69
70 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
71 {
72 data << uint8(calendarEvent->IsGuildEvent());
73 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
74 }
75 else
76 {
77 data << uint8(0);
78 data << (*itr)->GetSenderGUID().WriteAsPacked();
79 }
80 }
81
82 CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
83 data << uint32(playerEvents.size());
84 for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
85 {
86 CalendarEvent* calendarEvent = *itr;
87
88 data << uint64(calendarEvent->GetEventId());
89 data << calendarEvent->GetTitle();
90 data << uint32(calendarEvent->GetType());
91 data.AppendPackedTime(calendarEvent->GetEventTime());
92 data << uint32(calendarEvent->GetFlags());
93 data << int32(calendarEvent->GetDungeonId());
94 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
95 }
96
97 data << uint32(currTime); // server time
98 data.AppendPackedTime(currTime); // zone time
99
100 ByteBuffer dataBuffer;
101 uint32 boundCounter = 0;
102 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
103 {
104 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(_player->GetGUID(), Difficulty(i));
105 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
106 {
107 if (itr->second.perm)
108 {
109 InstanceSave const* save = itr->second.save;
110 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
111 dataBuffer << uint32(save->GetMapId());
112 dataBuffer << uint32(save->GetDifficulty());
113 dataBuffer << uint32(resetTime >= currTime ? resetTime - currTime : 0);
114 dataBuffer << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance save id as unique instance copy id
115 ++boundCounter;
116 }
117 }
118 }
119
120 data << uint32(boundCounter);
121 data.append(dataBuffer);
122
123 // pussywizard
124 uint32 relationTime = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP) + sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; // set point in time (default 29.12.2005) + X hours
125 data << uint32(relationTime);
126
127 // Reuse variables
128 boundCounter = 0;
129 std::set<uint32> sentMaps;
130 dataBuffer.clear();
131
132 ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
133 for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
134 {
135 uint32 mapId = PAIR32_LOPART(itr->first);
136 if (sentMaps.find(mapId) != sentMaps.end())
137 continue;
138
139 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
140 if (!mapEntry || !mapEntry->IsRaid())
141 continue;
142
143 sentMaps.insert(mapId);
144
145 dataBuffer << int32(mapId);
146 time_t period = sInstanceSaveMgr->GetExtendedResetTimeFor(mapId, (Difficulty)PAIR32_HIPART(itr->first)) - itr->second;
147 dataBuffer << int32(period); // pussywizard: reset time period
148 dataBuffer << int32(0); // pussywizard: reset time offset, needed for other than 7-day periods if not aligned with relationTime
149 ++boundCounter;
150 }
151
152 data << uint32(boundCounter);
153 data.append(dataBuffer);
154
156 data << uint32(sGameEventMgr->ModifiedHolidays.size());
157 for (uint32 entry : sGameEventMgr->ModifiedHolidays)
158 {
159 HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(entry);
160
161 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_GAME_EVENT, sGameEventMgr->GetHolidayEventId(holiday->Id), nullptr))
162 {
163 continue;
164 }
165
166 data << uint32(holiday->Id); // m_ID
167 data << uint32(holiday->Region); // m_region, might be looping
168 data << uint32(holiday->Looping); // m_looping, might be region
169 data << uint32(holiday->Priority); // m_priority
170 data << uint32(holiday->CalendarFilterType); // m_calendarFilterType
171
172 for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
173 data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ?
174
175 for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
176 data << uint32(holiday->Duration[j]); // 10 * m_duration
177
178 for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
179 data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags
180
181 data << holiday->TextureFilename; // m_textureFilename (holiday name)
182 }
183
184 SendPacket(&data);
185}
#define sGameEventMgr
Definition: GameEventMgr.h:201
std::unordered_set< CalendarEvent * > CalendarEventStore
Definition: CalendarMgr.h:274
uint16 PAIR32_HIPART(uint32 x)
Definition: ObjectDefines.h:93
uint16 PAIR32_LOPART(uint32 x)
Definition: ObjectDefines.h:98
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition: InstanceSaveMgr.h:46
#define sInstanceSaveMgr
Definition: InstanceSaveMgr.h:202
std::unordered_map< uint32, time_t > ResetTimeByMapDifficultyMap
Definition: InstanceSaveMgr.h:104
@ CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP
Definition: WorldConfig.h:203
@ CONFIG_INSTANCE_RESET_TIME_HOUR
Definition: WorldConfig.h:202
DBCStorage< HolidaysEntry > sHolidaysStore(Holidaysfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
@ DISABLE_TYPE_GAME_EVENT
Definition: DisableMgr.h:37
Difficulty
Definition: DBCEnums.h:266
#define MAX_DIFFICULTY
Definition: DBCEnums.h:283
#define MAX_HOLIDAY_FLAGS
Definition: DBCStructure.h:1122
#define MAX_HOLIDAY_DURATIONS
Definition: DBCStructure.h:1120
#define MAX_HOLIDAY_DATES
Definition: DBCStructure.h:1121
constexpr auto HOUR
Definition: Common.h:48
@ SMSG_CALENDAR_SEND_CALENDAR
Definition: Opcodes.h:1108
ObjectGuid GetCreatorGUID() const
Definition: CalendarMgr.h:226
CalendarEventType GetType() const
Definition: CalendarMgr.h:238
int32 GetDungeonId() const
Definition: CalendarMgr.h:241
std::string GetTitle() const
Definition: CalendarMgr.h:232
time_t GetEventTime() const
Definition: CalendarMgr.h:244
uint32 GetFlags() const
Definition: CalendarMgr.h:247
PackedGuid WriteAsPacked() const
Definition: ObjectGuid.h:316
Definition: InstanceSaveMgr.h:56
time_t GetExtendedResetTime() const
Definition: InstanceSaveMgr.h:76
uint32 GetInstanceId() const
Definition: InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition: InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition: InstanceSaveMgr.h:63
time_t GetResetTime() const
Definition: InstanceSaveMgr.h:75
Definition: DBCStructure.h:1125
int32 CalendarFilterType
Definition: DBCStructure.h:1136
uint32 Duration[MAX_HOLIDAY_DURATIONS]
Definition: DBCStructure.h:1127
uint32 Id
Definition: DBCStructure.h:1126
char const * TextureFilename
Definition: DBCStructure.h:1134
uint32 Priority
Definition: DBCStructure.h:1135
uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]
Definition: DBCStructure.h:1131
uint32 Region
Definition: DBCStructure.h:1129
uint32 Date[MAX_HOLIDAY_DATES]
Definition: DBCStructure.h:1128
uint32 Looping
Definition: DBCStructure.h:1130
Definition: DBCStructure.h:1326
bool IsRaid() const
Definition: DBCStructure.h:1355
Definition: ByteBuffer.h:70
void clear()
Definition: ByteBuffer.h:122

References _player, ByteBuffer::append(), ByteBuffer::AppendPackedTime(), HolidaysEntry::CalendarFilterType, HolidaysEntry::CalendarFlags, ByteBuffer::clear(), CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP, HolidaysEntry::Date, DISABLE_TYPE_GAME_EVENT, HolidaysEntry::Duration, CalendarEvent::GetCreatorGUID(), InstanceSave::GetDifficulty(), CalendarEvent::GetDungeonId(), CalendarEvent::GetEventId(), CalendarEvent::GetEventTime(), InstanceSave::GetExtendedResetTime(), CalendarEvent::GetFlags(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), CalendarEvent::GetTitle(), CalendarEvent::GetType(), HOUR, HolidaysEntry::Id, MapEntry::IsRaid(), LOG_DEBUG, HolidaysEntry::Looping, MAX_DIFFICULTY, MAX_HOLIDAY_DATES, MAX_HOLIDAY_DURATIONS, MAX_HOLIDAY_FLAGS, PAIR32_HIPART(), PAIR32_LOPART(), HolidaysEntry::Priority, HolidaysEntry::Region, sCalendarMgr, sDisableMgr, SendPacket(), sGameEventMgr, sHolidaysStore, sInstanceSaveMgr, sMapStore, SMSG_CALENDAR_SEND_CALENDAR, sWorld, HolidaysEntry::TextureFilename, ObjectGuid::ToString(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetEvent()

void WorldSession::HandleCalendarGetEvent ( WorldPacket recvData)
188{
189 uint64 eventId;
190 recvData >> eventId;
191
192 LOG_DEBUG("network", "CMSG_CALENDAR_GET_EVENT. Player [{}] Event [{}]", _player->GetGUID().ToString(), eventId);
193
194 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
195 sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET);
196 else
197 sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID);
198}
@ CALENDAR_SENDTYPE_GET
Definition: CalendarMgr.h:52

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_SENDTYPE_GET, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetNumPending()

void WorldSession::HandleCalendarGetNumPending ( WorldPacket recvData)
779{
780 ObjectGuid guid = _player->GetGUID();
781 uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
782
783 LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [{}] Pending: {}", guid.ToString(), pending);
784
786 data << uint32(pending);
787 SendPacket(&data);
788}
@ SMSG_CALENDAR_SEND_NUM_PENDING
Definition: Opcodes.h:1126

References _player, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, SendPacket(), SMSG_CALENDAR_SEND_NUM_PENDING, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGuildFilter()

void WorldSession::HandleCalendarGuildFilter ( WorldPacket recvData)
201{
202 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER [{}]", _player->GetGUID().ToString());
203
204 uint32 minLevel;
205 uint32 maxLevel;
206 uint32 minRank;
207
208 recvData >> minLevel >> maxLevel >> minRank;
209
210 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
211 guild->MassInviteToEvent(this, minLevel, maxLevel, minRank);
212
213 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER: Min level [{}], Max level [{}], Min rank [{}]", minLevel, maxLevel, minRank);
214}
#define sGuildMgr
Definition: GuildMgr.h:51
Definition: Guild.h:292

References _player, Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sGuildMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarRemoveEvent()

void WorldSession::HandleCalendarRemoveEvent ( WorldPacket recvData)
426{
427 ObjectGuid guid = _player->GetGUID();
428 uint64 eventId;
429
430 recvData >> eventId;
431 recvData.rfinish(); // Skip flags & invite ID, we don't use them
432
433 sCalendarMgr->RemoveEvent(eventId, guid);
434}

References _player, Object::GetGUID(), ByteBuffer::rfinish(), and sCalendarMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarUpdateEvent()

void WorldSession::HandleCalendarUpdateEvent ( WorldPacket recvData)
369{
370 ObjectGuid guid = _player->GetGUID();
371 time_t oldEventTime;
372
373 uint64 eventId;
374 uint64 inviteId;
375 std::string title;
376 std::string description;
377 uint8 type;
378 uint8 repetitionType;
379 uint32 maxInvites;
380 int32 dungeonId;
381 uint32 eventPackedTime;
382 uint32 timeZoneTime;
383 uint32 flags;
384
385 recvData >> eventId >> inviteId >> title >> description >> type >> repetitionType >> maxInvites >> dungeonId;
386 recvData.ReadPackedTime(eventPackedTime);
387 recvData.ReadPackedTime(timeZoneTime);
388 recvData >> flags;
389
390 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
391 if (!validUtf8String(recvData, title, "update", guid) || title.size() > 31 || !validUtf8String(recvData, description, "update", guid) || description.size() > 255)
392 return;
393
394 // prevent events in the past
395 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
396 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
397 {
398 recvData.rfinish();
399 return;
400 }
401
402 LOG_DEBUG("network", "CMSG_CALENDAR_UPDATE_EVENT [{}] EventId [{}], InviteId [{}] Title {}, Description {}, type {} "
403 "Repeatable {}, MaxInvites {}, Dungeon ID {}, Time {} Time2 {}, Flags {}",
404 guid.ToString(), eventId, inviteId, title, description, type, repetitionType, maxInvites, dungeonId, eventPackedTime, timeZoneTime, flags);
405
406 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
407 {
408 oldEventTime = calendarEvent->GetEventTime();
409
410 calendarEvent->SetType(CalendarEventType(type));
411 calendarEvent->SetFlags(flags);
412 calendarEvent->SetEventTime(time_t(eventPackedTime));
413 calendarEvent->SetTimeZoneTime(time_t(timeZoneTime)); // Not sure, seems constant from the little sniffs we have
414 calendarEvent->SetDungeonId(dungeonId);
415 calendarEvent->SetTitle(title);
416 calendarEvent->SetDescription(description);
417
418 sCalendarMgr->UpdateEvent(calendarEvent);
419 sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime);
420 }
421 else
422 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
423}

References _player, CALENDAR_ERROR_EVENT_INVALID, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, ObjectGuid::ToString(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAuraOpcode()

void WorldSession::HandleCancelAuraOpcode ( WorldPacket recvPacket)
565{
566 uint32 spellId;
567 recvPacket >> spellId;
568
569 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
570 if (!spellInfo)
571 return;
572
573 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
575 {
576 return;
577 }
578
579 // channeled spell case (it currently casted then)
580 if (spellInfo->IsChanneled())
581 {
583 if (curSpell->m_spellInfo->Id == spellId)
585 return;
586 }
587
588 // non channeled case:
589 // don't allow remove non positive spells
590 // don't allow cancelling passive auras (some of them are visible)
591 if (!spellInfo->IsPositive() || spellInfo->IsPassive())
592 {
593 return;
594 }
595
596 // maybe should only remove one buff when there are multiple?
598}
@ AURA_REMOVE_BY_CANCEL
Definition: SpellAuraDefines.h:393
@ CURRENT_CHANNELED_SPELL
Definition: Unit.h:540
@ SPELL_ATTR0_NO_AURA_CANCEL
Definition: SharedDefines.h:424
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4774
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4117
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:1512
bool IsPassive() const
Definition: SpellInfo.cpp:1098
bool IsChanneled() const
Definition: SpellInfo.cpp:1256
bool HasAttribute(SpellAttr0 attribute) const
Definition: SpellInfo.h:415
bool IsPositive() const
Definition: SpellInfo.cpp:1237

References _player, AURA_REMOVE_BY_CANCEL, CURRENT_CHANNELED_SPELL, ObjectGuid::Empty, Unit::GetCurrentSpell(), SpellInfo::HasAttribute(), Unit::InterruptSpell(), SpellInfo::IsChanneled(), SpellInfo::IsPassive(), SpellInfo::IsPositive(), Unit::RemoveOwnedAura(), SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAutoRepeatSpellOpcode()

void WorldSession::HandleCancelAutoRepeatSpellOpcode ( WorldPacket recvPacket)
643{
644 // may be better send SMSG_CANCEL_AUTO_REPEAT?
645 // cancel and prepare for deleting
647}
@ CURRENT_AUTOREPEAT_SPELL
Definition: Unit.h:541

References _player, CURRENT_AUTOREPEAT_SPELL, and Unit::InterruptSpell().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelCastOpcode()

void WorldSession::HandleCancelCastOpcode ( WorldPacket recvPacket)
551{
552 uint32 spellId;
553
554 recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
555 recvPacket >> spellId;
556
557 _player->SpellQueue.clear();
558
560 if (_player->IsNonMeleeSpellCast(false))
561 _player->InterruptNonMeleeSpells(false, spellId, false, true);
562}
@ CURRENT_MELEE_SPELL
Definition: Unit.h:538
std::deque< PendingSpellCastRequest > SpellQueue
Definition: Player.h:2643
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4189
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4159

References _player, CURRENT_MELEE_SPELL, Unit::InterruptNonMeleeSpells(), Unit::InterruptSpell(), Unit::IsNonMeleeSpellCast(), ByteBuffer::read_skip(), and Player::SpellQueue.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelChanneling()

void WorldSession::HandleCancelChanneling ( WorldPacket recvData)
650{
651 uint32 spellID = 0;
652 recvData >> spellID;
653
654 // ignore for remote control state (for player case)
655 Unit* mover = _player->m_mover;
656 if (!mover)
657 {
658 return;
659 }
660
661 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
662 if (!spellInfo)
663 {
664 return;
665 }
666
667 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
669 {
670 return;
671 }
672
674 if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id)
675 {
676 return;
677 }
678
680}
SafeUnitPointer m_mover
Definition: Player.h:2337
SpellInfo const * GetSpellInfo() const
Definition: Spell.h:587
uint32 Id
Definition: SpellInfo.h:320

References _player, CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Player::m_mover, SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelGrowthAuraOpcode()

void WorldSession::HandleCancelGrowthAuraOpcode ( WorldPacket recvPacket)
639{
640}

Referenced by OpcodeTable::Initialize().

◆ HandleCancelMountAuraOpcode()

void WorldSession::HandleCancelMountAuraOpcode ( WorldPacket recvData)
1496{
1497 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
1498
1499 //If player is not mounted, so go out :)
1500 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1501 {
1503 return;
1504 }
1505
1506 if (_player->IsInFlight()) // not blizz like; no any messages on blizz
1507 {
1509 return;
1510 }
1511
1512 _player->Dismount();
1514}
@ SPELL_AURA_MOUNTED
Definition: SpellAuraDefines.h:141
@ LANG_CHAR_NON_MOUNTED
Definition: Language.h:54
@ LANG_YOU_IN_FLIGHT
Definition: Language.h:50
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:160
void Dismount()
Definition: Unit.cpp:13623
bool IsMounted() const
Definition: Unit.h:1820

References _player, Unit::Dismount(), Unit::IsInFlight(), Unit::IsMounted(), LANG_CHAR_NON_MOUNTED, LANG_YOU_IN_FLIGHT, LOG_DEBUG, Unit::RemoveAurasByType(), ChatHandler::SendSysMessage(), and SPELL_AURA_MOUNTED.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTempEnchantmentOpcode()

void WorldSession::HandleCancelTempEnchantmentOpcode ( WorldPackets::Item::CancelTempEnchantment packet)
1400{
1401 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
1402
1403 // apply only to equipped item
1405 return;
1406
1408
1409 if (!item)
1410 return;
1411
1413 return;
1414
1417}
@ TEMP_ENCHANTMENT_SLOT
Definition: Item.h:170
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition: Item.h:304
void ClearEnchantment(EnchantmentSlot slot)
Definition: Item.cpp:960
uint32 EquipmentSlot
Definition: ItemPackets.h:247

References Player::ApplyEnchantment(), Item::ClearEnchantment(), WorldPackets::Item::CancelTempEnchantment::EquipmentSlot, Item::GetEnchantmentId(), Player::GetItemByPos(), GetPlayer(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), LOG_DEBUG, and TEMP_ENCHANTMENT_SLOT.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTradeOpcode()

void WorldSession::HandleCancelTradeOpcode ( WorldPacket recvPacket)
536{
537 // sended also after LOGOUT COMPLETE
538 if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
539 _player->TradeCancel(true);
540}

References _player, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleCastSpellOpcode()

void WorldSession::HandleCastSpellOpcode ( WorldPacket recvPacket)
Todo:
: Preparation for #23204
377{
378 uint32 spellId;
379 uint8 castCount, castFlags;
380
381 if (recvPacket.empty())
382 return;
383
384 recvPacket >> castCount >> spellId >> castFlags;
385 TriggerCastFlags triggerFlag = TRIGGERED_NONE;
386
387 uint32 oldSpellId = spellId;
388
389 LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: {}, spellId: {}, castFlags: {}, data length = {}", castCount, spellId, castFlags, (uint32)recvPacket.size());
390
391 // ignore for remote control state (for player case)
392 Unit* mover = _player->m_mover;
393 if (mover != _player && mover->IsPlayer())
394 {
395 recvPacket.rfinish(); // prevent spam at ignore packet
396 return;
397 }
398
399 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
400
401 if (!spellInfo)
402 {
403 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
404 recvPacket.rfinish(); // prevent spam at ignore packet
405 return;
406 }
407
408 // fail if we are cancelling pending request
409 if (!_player->SpellQueue.empty())
410 {
411 PendingSpellCastRequest& request = _player->SpellQueue.front(); // Peek at the first spell
412 if (request.cancelInProgress)
413 {
414 Spell* spell = new Spell(_player, spellInfo, TRIGGERED_NONE);
415 spell->m_cast_count = castCount;
417 spell->finish(false);
418 recvPacket.rfinish(); // prevent spam at ignore packet
419 return;
420 }
421 }
422
423 // try queue spell if it can't be executed right now
425 {
426 if (_player->CanRequestSpellCast(spellInfo))
427 {
428 WorldPacket packetCopy(recvPacket); // Copy the packet
429 packetCopy.rpos(0); // Reset read position to the start of the buffer.
430 _player->SpellQueue.emplace_back(
431 spellId,
432 spellInfo->GetCategory(),
433 std::move(packetCopy) // Move ownership of copied packet
434 );
435 return;
436 }
437 }
438
439 // client provided targets
440 SpellCastTargets targets;
441 targets.Read(recvPacket, mover);
442 HandleClientCastFlags(recvPacket, castFlags, targets);
443
444 // not have spell in spellbook
445 if (mover->IsPlayer())
446 {
447 // not have spell in spellbook or spell passive and not casted by client
448 if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()))
449 {
450 bool allow = false;
451
452 // allow casting of unknown spells for special lock cases
453 if (GameObject* go = targets.GetGOTarget())
454 {
455 if (go->GetSpellForLock(mover->ToPlayer()) == spellInfo)
456 {
457 allow = true;
458 }
459 }
460
462 // allow casting of spells triggered by clientside periodic trigger auras
463 /*
464 if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
465 {
466 allow = true;
467 triggerFlag = TRIGGERED_FULL_MASK;
468 }
469 */
470
471 if (!allow)
472 return;
473 }
474 }
475 else
476 {
477 // pussywizard: casting player's spells from vehicle when seat allows it
478 // if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
479 if (Vehicle* veh = mover->GetVehicleKit())
480 if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
481 if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
482 if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
483 {
484 if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()))
485 {
486 //cheater? kick? ban?
487 recvPacket.rfinish(); // prevent spam at ignore packet
488 return;
489 }
490
491 // at this point, player is a valid caster
492 // swapping the mover will stop the check below at IsUnit, so everything works fine
493 mover = _player;
494 }
495
496 // not have spell in spellbook or spell passive and not casted by client
497 if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
498 {
499 //cheater? kick? ban?
500 recvPacket.rfinish(); // prevent spam at ignore packet
501 return;
502 }
503 }
504
505 sScriptMgr->ValidateSpellAtCastSpell(_player, oldSpellId, spellId, castCount, castFlags);
506
507 if (oldSpellId != spellId)
508 spellInfo = sSpellMgr->GetSpellInfo(spellId);
509
510 // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
511 // Skip it to prevent "interrupt" message
514 {
515 recvPacket.rfinish();
516 return;
517 }
518
519 // can't use our own spells when we're in possession of another unit,
520 if (_player->isPossessing())
521 {
522 return;
523 }
524
525 // pussywizard: HandleClientCastFlags calls HandleMovementOpcodes, which can result in pretty much anything. Caster not in map will crash at GetMap() for spell difficulty in Spell constructor.
526 if (!mover->FindMap())
527 {
528 recvPacket.rfinish(); // prevent spam at ignore packet
529 return;
530 }
531
532 // auto-selection buff level base at target level (in spellInfo)
533 if (targets.GetUnitTarget())
534 {
535 SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevel());
536
537 // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
538 if (actualSpellInfo)
539 spellInfo = actualSpellInfo;
540 }
541
542 Spell* spell = new Spell(mover, spellInfo, triggerFlag, ObjectGuid::Empty, false);
543
544 sScriptMgr->ValidateSpellAtCastSpellResult(_player, mover, spell, oldSpellId, spellId);
545
546 spell->m_cast_count = castCount; // set count of casts
547 spell->prepare(&targets);
548}
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition: SpellInfo.h:60
TriggerCastFlags
Definition: SpellDefines.h:132
@ TRIGGERED_NONE
Definition: SpellDefines.h:133
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_OPEN_LOCK
Definition: SharedDefines.h:822
@ SPELL_FAILED_DONT_REPORT
Definition: SharedDefines.h:987
bool HasSpell(uint32 spellID) const override
Definition: Creature.cpp:2939
bool IsPlayer() const
Definition: Object.h:201
Player * ToPlayer()
Definition: Object.h:202
bool IsCreature() const
Definition: Object.h:205
Creature * ToCreature()
Definition: Object.h:206
Map * FindMap() const
Definition: Object.h:622
Definition: Player.h:1060
bool cancelInProgress
Definition: Player.h:1065
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition: PlayerUpdates.cpp:2297
bool HasActiveSpell(uint32 spell) const
Definition: Player.cpp:3917
bool CanRequestSpellCast(SpellInfo const *spellInfo)
Definition: PlayerUpdates.cpp:2323
bool isPossessing() const
Definition: Unit.h:1257
Vehicle * GetVehicleKit() const
Definition: Unit.h:1858
void HandleClientCastFlags(WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
Definition: SpellHandler.cpp:35
GameObject * GetGOTarget() const
Definition: Spell.cpp:264
void Read(ByteBuffer &data, Unit *caster)
Definition: Spell.cpp:126
Unit * GetUnitTarget() const
Definition: Spell.cpp:232
uint8 m_cast_count
Definition: Spell.h:535
void finish(bool ok=true)
Definition: Spell.cpp:4415
SpellInfo const *const m_spellInfo
Definition: Spell.h:531
uint32 GetCategory() const
Definition: SpellInfo.cpp:871
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition: SpellInfo.cpp:2538
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393
uint32 Targets
Definition: SpellInfo.h:335
bool IsAutoRepeatRangedSpell() const
Definition: SpellInfo.cpp:1283
bool empty() const
Definition: ByteBuffer.h:445

References _player, PendingSpellCastRequest::cancelInProgress, Player::CanExecutePendingSpellCastRequest(), Player::CanRequestSpellCast(), CURRENT_AUTOREPEAT_SPELL, EFFECT_0, SpellInfo::Effects, ObjectGuid::Empty, ByteBuffer::empty(), WorldObject::FindMap(), Spell::finish(), SpellInfo::GetAuraRankForLevel(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), SpellCastTargets::GetGOTarget(), Unit::GetLevel(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), HandleClientCastFlags(), Player::HasActiveSpell(), Creature::HasSpell(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsCreature(), SpellInfo::IsPassive(), Object::IsPlayer(), Unit::isPossessing(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Player::m_mover, Spell::m_spellInfo, Spell::prepare(), SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::rpos(), Spell::SendCastResult(), ByteBuffer::size(), SPELL_EFFECT_OPEN_LOCK, SPELL_FAILED_DONT_REPORT, Player::SpellQueue, sScriptMgr, sSpellMgr, TARGET_FLAG_GAMEOBJECT_ITEM, SpellInfo::Targets, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NONE, and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleChangeSeatsOnControlledVehicle()

void WorldSession::HandleChangeSeatsOnControlledVehicle ( WorldPacket recvData)
59{
60 LOG_DEBUG("network", "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
61
62 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
63 if (!vehicle_base)
64 {
65 recvData.rfinish(); // prevent warnings spam
66 return;
67 }
68
70 if (!seat->CanSwitchFromSeat())
71 {
72 recvData.rfinish(); // prevent warnings spam
73 LOG_ERROR("network.opcode", "HandleChangeSeatsOnControlledVehicle, Opcode: {}, Player {} tried to switch seats but current seatflags {} don't permit that.",
74 recvData.GetOpcode(), GetPlayer()->GetGUID().ToString(), seat->m_flags);
75 return;
76 }
77
78 switch (recvData.GetOpcode())
79 {
81 GetPlayer()->ChangeSeat(-1, false);
82 break;
84 GetPlayer()->ChangeSeat(-1, true);
85 break;
87 {
88 ObjectGuid guid; // current vehicle guid
89 recvData >> guid.ReadAsPacked();
90
91 // pussywizard:
92 if (vehicle_base->GetGUID() != guid)
93 {
94 recvData.rfinish(); // prevent warnings spam
95 return;
96 }
97
98 MovementInfo movementInfo;
99 movementInfo.guid = guid;
100 ReadMovementInfo(recvData, &movementInfo);
101 vehicle_base->m_movementInfo = movementInfo;
102
103 ObjectGuid accessory; // accessory guid
104 recvData >> accessory.ReadAsPacked();
105
106 int8 seatId;
107 recvData >> seatId;
108
109 if (!accessory)
110 GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
111 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
112 {
113 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
114 if (vehicle->HasEmptySeat(seatId))
115 vehUnit->HandleSpellClick(GetPlayer(), seatId);
116 }
117 break;
118 }
120 {
121 ObjectGuid guid; // current vehicle guid
122 recvData >> guid.ReadAsPacked();
123
124 int8 seatId;
125 recvData >> seatId;
126
127 if (vehicle_base->GetGUID() == guid)
128 GetPlayer()->ChangeSeat(seatId);
129 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
130 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
131 if (vehicle->HasEmptySeat(seatId))
132 vehUnit->HandleSpellClick(GetPlayer(), seatId);
133 break;
134 }
135 default:
136 break;
137 }
138}
std::int8_t int8
Definition: Define.h:105
@ CMSG_REQUEST_VEHICLE_SWITCH_SEAT
Definition: Opcodes.h:1175
@ CMSG_REQUEST_VEHICLE_NEXT_SEAT
Definition: Opcodes.h:1174
@ CMSG_REQUEST_VEHICLE_PREV_SEAT
Definition: Opcodes.h:1173
@ CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE
Definition: Opcodes.h:1209
Definition: Object.h:288
ObjectGuid guid
Definition: Object.h:290
Unit * GetVehicleBase() const
Definition: Unit.cpp:18855
void ChangeSeat(int8 seatId, bool next=true)
Definition: Unit.cpp:19560
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition: Vehicle.cpp:598
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
Definition: WorldSession.cpp:999
bool CanSwitchFromSeat() const
Definition: DBCStructure.h:2120

References VehicleSeatEntry::CanSwitchFromSeat(), Unit::ChangeSeat(), CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, CMSG_REQUEST_VEHICLE_NEXT_SEAT, CMSG_REQUEST_VEHICLE_PREV_SEAT, CMSG_REQUEST_VEHICLE_SWITCH_SEAT, Object::GetGUID(), WorldPacket::GetOpcode(), GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::GetVehicleBase(), MovementInfo::guid, LOG_DEBUG, LOG_ERROR, VehicleSeatEntry::m_flags, WorldObject::m_movementInfo, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelAnnouncements()

void WorldSession::HandleChannelAnnouncements ( WorldPacket recvPacket)
249{
250 std::string channelName;
251 recvPacket >> channelName;
252
253 LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
254 GetPlayerInfo(), channelName);
256 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
257 channel->Announce(GetPlayer());
258}
Definition: Channel.h:144
Definition: ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition: ChannelMgr.cpp:33

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelBan()

void WorldSession::HandleChannelBan ( WorldPacket recvPacket)
219{
220 std::string channelName, targetName;
221 recvPacket >> channelName >> targetName;
222
223 LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
224 GetPlayerInfo(), channelName, targetName);
225 if (!normalizePlayerName(targetName))
226 return;
227
229 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
230 channel->Ban(GetPlayer(), targetName);
231}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDeclineInvite()

void WorldSession::HandleChannelDeclineInvite ( WorldPacket recvPacket)
810{
811 // used only with EXTRA_LOGS
812 (void)recvPacket;
813
814 LOG_DEBUG("network", "Opcode {}", recvPacket.GetOpcode());
815}

References WorldPacket::GetOpcode(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDisplayListQuery()

void WorldSession::HandleChannelDisplayListQuery ( WorldPacket recvPacket)
274{
275 // this should be OK because the 2 function _were_ the same
276 HandleChannelList(recvPacket);
277}
void HandleChannelList(WorldPacket &recvPacket)
Definition: ChannelHandler.cpp:73

References HandleChannelList().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelInvite()

void WorldSession::HandleChannelInvite ( WorldPacket recvPacket)
189{
190 std::string channelName, targetName;
191 recvPacket >> channelName >> targetName;
192
193 LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
194 GetPlayerInfo(), channelName, targetName);
195 if (!normalizePlayerName(targetName))
196 return;
197
199 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
200 channel->Invite(GetPlayer(), targetName);
201}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelKick()

void WorldSession::HandleChannelKick ( WorldPacket recvPacket)
204{
205 std::string channelName, targetName;
206 recvPacket >> channelName >> targetName;
207
208 LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
209 GetPlayerInfo(), channelName, targetName);
210 if (!normalizePlayerName(targetName))
211 return;
212
214 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
215 channel->Kick(GetPlayer(), targetName);
216}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelList()

void WorldSession::HandleChannelList ( WorldPacket recvPacket)
74{
75 std::string channelName;
76 recvPacket >> channelName;
77
78 LOG_DEBUG("chat.system", "{} {} Channel: {}",
79 recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
80 GetPlayerInfo(), channelName);
82 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
83 channel->List(GetPlayer());
84}
@ CMSG_CHANNEL_DISPLAY_LIST
Definition: Opcodes.h:1008

References CMSG_CHANNEL_DISPLAY_LIST, ChannelMgr::forTeam(), WorldPacket::GetOpcode(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by HandleChannelDisplayListQuery(), and OpcodeTable::Initialize().

◆ HandleChannelModerateOpcode()

void WorldSession::HandleChannelModerateOpcode ( WorldPacket recvPacket)
261{
262 std::string channelName;
263 recvPacket >> channelName;
264
265 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
266 GetPlayerInfo(), channelName);
267
269 if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
270 chn->ToggleModeration(GetPlayer());
271}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelModerator()

void WorldSession::HandleChannelModerator ( WorldPacket recvPacket)
129{
130 std::string channelName, targetName;
131 recvPacket >> channelName >> targetName;
132
133 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
134 GetPlayerInfo(), channelName, targetName);
135 if (!normalizePlayerName(targetName))
136 return;
137
139 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
140 channel->SetModerator(GetPlayer(), targetName);
141}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelMute()

void WorldSession::HandleChannelMute ( WorldPacket recvPacket)
159{
160 std::string channelName, targetName;
161 recvPacket >> channelName >> targetName;
162
163 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
164 GetPlayerInfo(), channelName, targetName);
165 if (!normalizePlayerName(targetName))
166 return;
167
169 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
170 channel->SetMute(GetPlayer(), targetName);
171}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelOwner()

void WorldSession::HandleChannelOwner ( WorldPacket recvPacket)
117{
118 std::string channelName;
119 recvPacket >> channelName;
120
121 LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
122 GetPlayerInfo(), channelName);
124 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
125 channel->SendWhoOwner(GetPlayer()->GetGUID());
126}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelPassword()

void WorldSession::HandleChannelPassword ( WorldPacket recvPacket)
87{
88 std::string channelName, password;
89 recvPacket >> channelName >> password;
90
91 LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
92 GetPlayerInfo(), channelName, password);
93 if (password.length() > MAX_CHANNEL_PASS_STR)
94 return;
95
97 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
98 channel->Password(GetPlayer(), password);
99}
#define MAX_CHANNEL_PASS_STR
Definition: ChannelMgr.h:26

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and MAX_CHANNEL_PASS_STR.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelSetOwner()

void WorldSession::HandleChannelSetOwner ( WorldPacket recvPacket)
102{
103 std::string channelName, targetName;
104 recvPacket >> channelName >> targetName;
105
106 LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
107 GetPlayerInfo(), channelName, targetName);
108 if (!normalizePlayerName(targetName))
109 return;
110
112 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
113 channel->SetOwner(GetPlayer(), targetName);
114}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnban()

void WorldSession::HandleChannelUnban ( WorldPacket recvPacket)
234{
235 std::string channelName, targetName;
236 recvPacket >> channelName >> targetName;
237
238 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
239 GetPlayerInfo(), channelName, targetName);
240 if (!normalizePlayerName(targetName))
241 return;
242
244 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
245 channel->UnBan(GetPlayer(), targetName);
246}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmoderator()

void WorldSession::HandleChannelUnmoderator ( WorldPacket recvPacket)
144{
145 std::string channelName, targetName;
146 recvPacket >> channelName >> targetName;
147
148 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
149 GetPlayerInfo(), channelName, targetName);
150 if (!normalizePlayerName(targetName))
151 return;
152
154 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
155 channel->UnsetModerator(GetPlayer(), targetName);
156}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmute()

void WorldSession::HandleChannelUnmute ( WorldPacket recvPacket)
174{
175 std::string channelName, targetName;
176 recvPacket >> channelName >> targetName;
177
178 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
179 GetPlayerInfo(), channelName, targetName);
180 if (!normalizePlayerName(targetName))
181 return;
182
184 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
185 channel->UnsetMute(GetPlayer(), targetName);
186}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelVoiceOnOpcode()

void WorldSession::HandleChannelVoiceOnOpcode ( WorldPacket recvData)
32{
33 LOG_DEBUG("network", "WORLD: CMSG_CHANNEL_VOICE_ON");
34 // Enable Voice button in channel context menu
35}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleCharacterAuraFrozen()

void WorldSession::HandleCharacterAuraFrozen ( PreparedQueryResult  result)
593{
594 if (!GetPlayer())
595 return;
596
597 ChatHandler handler = ChatHandler(this);
598
599 // Select
600 if (!result)
601 {
603 return;
604 }
605
606 // Header of the names
608
609 // Output of the results
610 do
611 {
612 Field* fields = result->Fetch();
613 std::string player = fields[0].Get<std::string>();
615 } while (result->NextRow());
616}
@ LANG_COMMAND_LIST_FREEZE
Definition: Language.h:1059
@ LANG_COMMAND_NO_FROZEN_PLAYERS
Definition: Language.h:1058
@ LANG_COMMAND_FROZEN_PLAYERS
Definition: Language.h:1060
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:112

References Field::Get(), GetPlayer(), LANG_COMMAND_FROZEN_PLAYERS, LANG_COMMAND_LIST_FREEZE, LANG_COMMAND_NO_FROZEN_PLAYERS, ChatHandler::PSendSysMessage(), and ChatHandler::SendSysMessage().

◆ HandleCharCreateOpcode()

void WorldSession::HandleCharCreateOpcode ( WorldPacket recvPacket)
Todo:
what to if account already has characters of both races?
Todo:
check if cinematic already shown? (already logged in?; cinematic field)
273{
274 std::shared_ptr<CharacterCreateInfo> createInfo = std::make_shared<CharacterCreateInfo>();
275
276 recvData >> createInfo->Name
277 >> createInfo->Race
278 >> createInfo->Class
279 >> createInfo->Gender
280 >> createInfo->Skin
281 >> createInfo->Face
282 >> createInfo->HairStyle
283 >> createInfo->HairColor
284 >> createInfo->FacialHair
285 >> createInfo->OutfitId;
286
288 {
289 if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
290 {
291 if (mask & (1 << Player::TeamIdForRace(createInfo->Race)))
292 {
294 return;
295 }
296 }
297 }
298
299 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
300 if (!classEntry)
301 {
303 LOG_ERROR("network.opcode", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
304 return;
305 }
306
307 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
308 if (!raceEntry)
309 {
311 LOG_ERROR("network.opcode", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
312 return;
313 }
314
315 // prevent character creating Expansion race without Expansion account
316 if (raceEntry->expansion > Expansion())
317 {
319 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
320 return;
321 }
322
323 // prevent character creating Expansion class without Expansion account
324 if (classEntry->expansion > Expansion())
325 {
327 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} class ({})", Expansion(), GetAccountId(), classEntry->expansion, createInfo->Class);
328 return;
329 }
330
332 {
333 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
334 if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
335 {
337 return;
338 }
339
340 uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
341 if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
342 {
344 return;
345 }
346 }
347
348 // prevent character creating with invalid name
349 if (!normalizePlayerName(createInfo->Name))
350 {
352 LOG_ERROR("network.opcode", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
353 return;
354 }
355
356 // check name limitations
357 uint8 res = ObjectMgr::CheckPlayerName(createInfo->Name, true);
358 if (res != CHAR_NAME_SUCCESS)
359 {
361 return;
362 }
363
364 // speedup check for heroic class disabled case
365 uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
366 if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
367 {
369 return;
370 }
371
372 // speedup check for heroic class disabled case
373 uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
374 if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
375 {
377 return;
378 }
379
381 stmt->SetData(0, createInfo->Name);
382
384 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
385 {
386 if (result)
387 {
388 SendCharCreate(CHAR_CREATE_NAME_IN_USE);
389 return;
390 }
391
393 stmt->SetData(0, GetAccountId());
394 queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
395 })
396 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
397 {
398 uint64 acctCharCount = 0;
399 if (result)
400 {
401 Field* fields = result->Fetch();
402 acctCharCount = uint64(fields[0].Get<double>());
403 }
404
405 if (acctCharCount >= static_cast<uint64>(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
406 {
408 return;
409 }
410
412 stmt->SetData(0, GetAccountId());
413 queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
414 })
415 .WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
416 {
417 if (result)
418 {
419 Field* fields = result->Fetch();
420 createInfo->CharCount = uint8(fields[0].Get<uint64>()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
421
422 if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
423 {
425 return;
426 }
427 }
428
429 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
430 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
431
432 std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
433 {
434 if (!sScriptMgr->CanAccountCreateCharacter(GetAccountId(), createInfo->Race, createInfo->Class))
435 {
437 return;
438 }
439 bool haveSameRace = false;
441 bool hasHeroicReqLevel = (heroicReqLevel == 0);
442 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
443 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
444 bool checkDeathKnightReqs = AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT;
445
446 if (result)
447 {
448 TeamId teamId = Player::TeamIdForRace(createInfo->Race);
449 uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
450
451 Field* field = result->Fetch();
452 uint8 accRace = field[1].Get<uint8>();
453
454 if (checkDeathKnightReqs)
455 {
456 uint8 accClass = field[2].Get<uint8>();
457 if (accClass == CLASS_DEATH_KNIGHT)
458 {
459 if (freeDeathKnightSlots > 0)
460 --freeDeathKnightSlots;
461
462 if (freeDeathKnightSlots == 0)
463 {
465 return;
466 }
467 }
468
469 if (!hasHeroicReqLevel)
470 {
471 uint8 accLevel = field[0].Get<uint8>();
472 if (accLevel >= heroicReqLevel)
473 hasHeroicReqLevel = true;
474 }
475 }
476
477 // need to check team only for first character
479 if (!allowTwoSideAccounts)
480 {
481 uint32 accTeam = 0;
482 if (accRace > 0)
483 accTeam = Player::TeamIdForRace(accRace);
484
485 if (accTeam != teamId)
486 {
488 return;
489 }
490 }
491
492 // search same race for cinematic or same class if need
494 while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
495 {
496 if (!result->NextRow())
497 break;
498
499 field = result->Fetch();
500 accRace = field[1].Get<uint8>();
501
502 if (!haveSameRace)
503 haveSameRace = createInfo->Race == accRace;
504
505 if (checkDeathKnightReqs)
506 {
507 uint8 acc_class = field[2].Get<uint8>();
508 if (acc_class == CLASS_DEATH_KNIGHT)
509 {
510 if (freeDeathKnightSlots > 0)
511 --freeDeathKnightSlots;
512
513 if (freeDeathKnightSlots == 0)
514 {
516 return;
517 }
518 }
519
520 if (!hasHeroicReqLevel)
521 {
522 uint8 acc_level = field[0].Get<uint8>();
523 if (acc_level >= heroicReqLevel)
524 hasHeroicReqLevel = true;
525 }
526 }
527 }
528 }
529
530 if (checkDeathKnightReqs && !hasHeroicReqLevel)
531 {
533 return;
534 }
535
536 // Check name uniqueness in the same step as saving to database
537 if (sCharacterCache->GetCharacterGuidByName(createInfo->Name))
538 {
540 return;
541 }
542
543 std::shared_ptr<Player> newChar(new Player(this), [](Player* ptr)
544 {
545 // Only when player is created correctly do clean
547 {
548 ptr->CleanupsBeforeDelete();
549 }
550 delete ptr;
551 });
552
553 newChar->GetMotionMaster()->Initialize();
554 if (!newChar->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo.get()))
555 {
556 // Player not create (race/class/etc problem?)
558 return;
559 }
560
561 if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
562 newChar->setCinematic(1); // not show intro
563
564 newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
565
566 CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
567 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
568
569 // Player created, save it now
570 newChar->SaveToDB(characterTransaction, true, false);
571 createInfo->CharCount++;
572
574 stmt->SetData(0, createInfo->CharCount);
575 stmt->SetData(1, GetAccountId());
576 stmt->SetData(2, realm.Id.Realm);
577 trans->Append(stmt);
578
579 LoginDatabase.CommitTransaction(trans);
580
581 AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
582 {
583 if (success)
584 {
585 LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
586 sScriptMgr->OnPlayerCreate(newChar.get());
587 sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->GetLevel());
589 }
590 else
592 });
593 };
594
595 if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
596 {
597 finalizeCharacterCreation(PreparedQueryResult(nullptr));
598 return;
599 }
600
602 stmt->SetData(0, GetAccountId());
603 stmt->SetData(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
604 queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
605 }));
606}
@ AT_LOGIN_FIRST
Definition: Player.h:601
@ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK
Definition: WorldConfig.h:182
@ CONFIG_CHARACTER_CREATING_DISABLED
Definition: WorldConfig.h:180
@ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK
Definition: WorldConfig.h:181
@ CONFIG_CHARACTERS_PER_ACCOUNT
Definition: WorldConfig.h:183
@ CONFIG_HEROIC_CHARACTERS_PER_REALM
Definition: WorldConfig.h:186
@ CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
Definition: WorldConfig.h:30
@ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER
Definition: WorldConfig.h:187
@ CONFIG_SKIP_CINEMATICS
Definition: WorldConfig.h:188
@ CONFIG_CHARACTERS_PER_REALM
Definition: WorldConfig.h:184
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:45
@ LOGIN_REP_REALM_CHARACTERS
Definition: LoginDatabase.h:63
@ LOGIN_SEL_SUM_REALM_CHARACTERS
Definition: LoginDatabase.h:64
@ CHAR_SEL_CHECK_NAME
Definition: CharacterDatabase.h:37
@ CHAR_SEL_SUM_CHARS
Definition: CharacterDatabase.h:39
@ CHAR_SEL_CHAR_CREATE_INFO
Definition: CharacterDatabase.h:40
ResponseCodes
Definition: SharedDefines.h:3586
@ CHAR_CREATE_EXPANSION
Definition: SharedDefines.h:3650
@ CHAR_NAME_NO_NAME
Definition: SharedDefines.h:3687
@ CHAR_CREATE_DISABLED
Definition: SharedDefines.h:3644
@ CHAR_CREATE_LEVEL_REQUIREMENT
Definition: SharedDefines.h:3652
@ CHAR_CREATE_FAILED
Definition: SharedDefines.h:3642
@ CHAR_CREATE_ERROR
Definition: SharedDefines.h:3641
@ CHAR_CREATE_NAME_IN_USE
Definition: SharedDefines.h:3643
@ CHAR_CREATE_SERVER_LIMIT
Definition: SharedDefines.h:3646
@ CHAR_CREATE_EXPANSION_CLASS
Definition: SharedDefines.h:3651
@ CHAR_CREATE_SUCCESS
Definition: SharedDefines.h:3640
@ CHAR_CREATE_PVP_TEAMS_VIOLATION
Definition: SharedDefines.h:3645
@ CHAR_CREATE_ACCOUNT_LIMIT
Definition: SharedDefines.h:3647
@ CHAR_CREATE_UNIQUE_CLASS_LIMIT
Definition: SharedDefines.h:3653
@ CHAR_NAME_SUCCESS
Definition: SharedDefines.h:3685
Definition: QueryCallback.h:29
void SetNextQuery(QueryCallback &&next)
Definition: QueryCallback.cpp:181
QueryCallback && WithPreparedCallback(std::function< void(PreparedQueryResult)> &&callback)
Definition: QueryCallback.cpp:162
void AfterComplete(std::function< void(bool)> callback) &
Definition: Transaction.h:116
bool HasAtLoginFlag(AtLoginFlags f) const
Definition: Player.h:2405
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition: ObjectMgr.cpp:8638
uint8 Expansion() const
Definition: WorldSession.h:426
TransactionCallback & AddTransactionCallback(TransactionCallback &&callback)
Definition: WorldSession.cpp:1324
void SendCharCreate(ResponseCodes result)
Definition: CharacterHandler.cpp:2557
Definition: DBCStructure.h:653
uint32 expansion
Definition: DBCStructure.h:668
Definition: DBCStructure.h:679
uint32 expansion
Definition: DBCStructure.h:698

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_DISABLED, CHAR_CREATE_EXPANSION, CHAR_CREATE_EXPANSION_CLASS, CHAR_CREATE_FAILED, CHAR_CREATE_LEVEL_REQUIREMENT, CHAR_CREATE_UNIQUE_CLASS_LIMIT, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_SEL_CHECK_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), CLASS_DEATH_KNIGHT, CONFIG_CHARACTER_CREATING_DISABLED, CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER, CONFIG_HEROIC_CHARACTERS_PER_REALM, CONFIG_MAX_PLAYER_LEVEL, Expansion(), ChrClassesEntry::expansion, ChrRacesEntry::expansion, GetAccountId(), GetSecurity(), AccountMgr::IsPlayerAccount(), LOG_ERROR, LOGIN_SEL_SUM_REALM_CHARACTERS, LoginDatabase, normalizePlayerName(), sChrClassesStore, sChrRacesStore, SendCharCreate(), PreparedStatementBase::SetData(), QueryCallback::SetNextQuery(), sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomize()

void WorldSession::HandleCharCustomize ( WorldPacket recvData)
1612{
1613 std::shared_ptr<CharacterCustomizeInfo> customizeInfo = std::make_shared<CharacterCustomizeInfo>();
1614
1615 recvData >> customizeInfo->Guid;
1616
1617 if (!IsLegitCharacterForAccount(customizeInfo->Guid))
1618 {
1619 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
1620 GetAccountId(), GetRemoteAddress(), customizeInfo->Guid.ToString());
1621 recvData.rfinish();
1622 KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
1623 return;
1624 }
1625
1626 // pussywizard:
1627 if (ObjectAccessor::FindConnectedPlayer(customizeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(customizeInfo->Guid.GetCounter()))
1628 {
1629 recvData.rfinish();
1631 data << uint8(CHAR_CREATE_ERROR);
1632 SendPacket(&data);
1633 return;
1634 }
1635
1636 recvData >> customizeInfo->Name
1637 >> customizeInfo->Gender
1638 >> customizeInfo->Skin
1639 >> customizeInfo->HairColor
1640 >> customizeInfo->HairStyle
1641 >> customizeInfo->FacialHair
1642 >> customizeInfo->Face;
1643
1645 stmt->SetData(0, customizeInfo->Guid.GetCounter());
1646
1648 .WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
1649}
#define sWorldSessionMgr
Definition: WorldSessionMgr.h:108
@ CHAR_SEL_CHAR_CUSTOMIZE_INFO
Definition: CharacterDatabase.h:346
@ SMSG_CHAR_CUSTOMIZE
Definition: Opcodes.h:1170
void HandleCharCustomizeCallback(std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
Definition: CharacterHandler.cpp:1651
bool IsLegitCharacterForAccount(ObjectGuid guid)
Definition: WorldSession.h:1182

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_CUSTOMIZE_INFO, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), GetRemoteAddress(), HandleCharCustomizeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendPacket(), PreparedStatementBase::SetData(), SMSG_CHAR_CUSTOMIZE, and sWorldSessionMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomizeCallback()

void WorldSession::HandleCharCustomizeCallback ( std::shared_ptr< CharacterCustomizeInfo customizeInfo,
PreparedQueryResult  result 
)

Customize

Name Change and update atLogin flags

1652{
1653 if (!result)
1654 {
1655 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1656 return;
1657 }
1658
1659 // get the players old (at this moment current) race
1660 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(customizeInfo->Guid);
1661 if (!playerData)
1662 {
1663 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1664 return;
1665 }
1666
1667 Field* fields = result->Fetch();
1668 std::string oldName = fields[0].Get<std::string>();
1669 //uint8 plrRace = fields[1].Get<uint8>();
1670 //uint8 plrClass = fields[2].Get<uint8>();
1671 //uint8 plrGender = fields[3].Get<uint8>();
1672 uint32 atLoginFlags = fields[4].Get<uint16>();
1673
1674 if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
1675 {
1676 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1677 return;
1678 }
1679
1680 atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
1681
1682 // prevent character rename to invalid name
1683 if (!normalizePlayerName(customizeInfo->Name))
1684 {
1685 SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
1686 return;
1687 }
1688
1689 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(customizeInfo->Name, true));
1690 if (res != CHAR_NAME_SUCCESS)
1691 {
1692 SendCharCustomize(res, customizeInfo.get());
1693 return;
1694 }
1695
1696 // character with this name already exist
1697 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
1698 {
1699 if (newguid != customizeInfo->Guid)
1700 {
1701 SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
1702 return;
1703 }
1704 }
1705
1706 CharacterDatabasePreparedStatement* stmt = nullptr;
1707 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1708
1709 ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
1710
1712 Player::Customize(customizeInfo.get(), trans);
1713
1715 {
1716 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
1717 stmt->SetData(0, customizeInfo->Name);
1718 stmt->SetData(1, atLoginFlags);
1719 stmt->SetData(2, lowGuid);
1720
1721 trans->Append(stmt);
1722
1723 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1724 {
1725 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1726 stmt->SetData(0, lowGuid);
1727
1728 trans->Append(stmt);
1729 }
1730 }
1731
1732 CharacterDatabase.CommitTransaction(trans);
1733
1734 sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
1735
1736 SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
1737
1738 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
1739 GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->Guid.ToString(), customizeInfo->Name);
1740}
@ AT_LOGIN_CUSTOMIZE
Definition: Player.h:599
@ CONFIG_DECLINED_NAMES_USED
Definition: WorldConfig.h:67
@ CHAR_DEL_DECLINED_NAME
Definition: CharacterDatabase.h:138
@ CHAR_UPD_CHAR_NAME_AT_LOGIN
Definition: CharacterDatabase.h:305
@ RESPONSE_SUCCESS
Definition: SharedDefines.h:3587
uint32 LowType
Definition: ObjectGuid.h:122
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition: PlayerMisc.cpp:114
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
Definition: CharacterHandler.cpp:2609

References AT_LOGIN_CUSTOMIZE, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_DECLINED_NAME, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, ObjectMgr::CheckPlayerName(), CONFIG_DECLINED_NAMES_USED, Player::Customize(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, normalizePlayerName(), RESPONSE_SUCCESS, sCharacterCache, SendCharCustomize(), PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleCharCustomize().

◆ HandleCharDeleteOpcode()

void WorldSession::HandleCharDeleteOpcode ( WorldPacket recvPacket)
609{
610 ObjectGuid guid;
611 recvData >> guid;
612
613 // Initiating
614 uint32 initAccountId = GetAccountId();
615
616 // can't delete loaded character
617 if (ObjectAccessor::FindConnectedPlayer(guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
618 {
619 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
620 return;
621 }
622
623 uint32 accountId = 0;
624 uint8 level = 0;
625 std::string name;
626
627 // is guild leader
628 if (sGuildMgr->GetGuildByLeader(guid))
629 {
630 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
632 return;
633 }
634
635 // is arena team captain
636 if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
637 {
638 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
640 return;
641 }
642
643 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
644 {
645 accountId = playerData->AccountId;
646 name = playerData->Name;
647 level = playerData->Level;
648 }
649
650 // prevent deleting other players' characters using cheating tools
651 if (accountId != initAccountId)
652 {
653 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
654 return;
655 }
656
657 LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, guid.ToString(), level);
658
659 // To prevent hook failure, place hook before removing reference from DB
660 sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
661 sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
662 Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
663
664 sWorld->UpdateRealmCharCount(GetAccountId());
665
667}
@ CHAR_DELETE_SUCCESS
Definition: SharedDefines.h:3667
@ CHAR_DELETE_FAILED_GUILD_LEADER
Definition: SharedDefines.h:3670
@ CHAR_DELETE_FAILED_ARENA_CAPTAIN
Definition: SharedDefines.h:3671
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition: Player.cpp:4001
void SendCharDelete(ResponseCodes result)
Definition: CharacterHandler.cpp:2564

References CHAR_DELETE_FAILED_ARENA_CAPTAIN, CHAR_DELETE_FAILED_GUILD_LEADER, CHAR_DELETE_SUCCESS, Player::DeleteFromDB(), ObjectAccessor::FindConnectedPlayer(), GetAccountId(), ObjectGuid::GetCounter(), GetRemoteAddress(), LOG_INFO, sArenaTeamMgr, sCalendarMgr, sCharacterCache, SendCharDelete(), sGuildMgr, sScriptMgr, sWorld, sWorldSessionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCharEnum()

void WorldSession::HandleCharEnum ( PreparedQueryResult  result)
228{
229 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
230
231 uint8 num = 0;
232
233 data << num;
234
235 _legitCharacters.clear();
236 if (result)
237 {
238 do
239 {
240 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].Get<uint32>());
241 LOG_DEBUG("network.opcode", "Loading char {} from account {}.", guid.ToString(), GetAccountId());
242 if (Player::BuildEnumData(result, &data))
243 {
244 _legitCharacters.insert(guid);
245 ++num;
246 }
247 } while (result->NextRow());
248 }
249
250 data.put<uint8>(0, num);
251
252 SendPacket(&data);
253}
@ SMSG_CHAR_ENUM
Definition: Opcodes.h:89
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition: Player.cpp:1099
GuidSet _legitCharacters
Definition: WorldSession.h:1189

References _legitCharacters, Player::BuildEnumData(), GetAccountId(), LOG_DEBUG, ByteBuffer::put(), SendPacket(), SMSG_CHAR_ENUM, and ObjectGuid::ToString().

Referenced by HandleCharEnumOpcode().

◆ HandleCharEnumOpcode()

void WorldSession::HandleCharEnumOpcode ( WorldPacket recvPacket)

get all the data necessary for loading all characters (along with their pets) on the account

256{
258
260
261 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
262 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
263 else
264 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
265
267 stmt->SetData(1, GetAccountId());
268
269 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
270}
@ PET_SAVE_AS_CURRENT
Definition: PetDefines.h:42
@ CHAR_SEL_ENUM
Definition: CharacterDatabase.h:48
@ CHAR_SEL_ENUM_DECLINED_NAME
Definition: CharacterDatabase.h:49
void HandleCharEnum(PreparedQueryResult result)
Definition: CharacterHandler.cpp:227

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_ENUM, CHAR_SEL_ENUM_DECLINED_NAME, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, GetAccountId(), HandleCharEnum(), PET_SAVE_AS_CURRENT, PreparedStatementBase::SetData(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChange()

void WorldSession::HandleCharFactionOrRaceChange ( WorldPacket recvData)
1905{
1906 std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo = std::make_shared<CharacterFactionChangeInfo>();
1907
1908 recvData >> factionChangeInfo->Guid;
1909
1910 if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
1911 {
1912 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
1913 GetAccountId(), GetRemoteAddress(), factionChangeInfo->Guid.ToString());
1914 recvData.rfinish();
1915 KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
1916 return;
1917 }
1918
1919 recvData >> factionChangeInfo->Name
1920 >> factionChangeInfo->Gender
1921 >> factionChangeInfo->Skin
1922 >> factionChangeInfo->HairColor
1923 >> factionChangeInfo->HairStyle
1924 >> factionChangeInfo->FacialHair
1925 >> factionChangeInfo->Face
1926 >> factionChangeInfo->Race;
1927
1928 // pussywizard:
1929 if (ObjectAccessor::FindConnectedPlayer(factionChangeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(factionChangeInfo->Guid.GetCounter()))
1930 {
1931 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1932 return;
1933 }
1934
1935 factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
1936
1938 stmt->SetData(0, factionChangeInfo->Guid.GetCounter());
1939
1941 .WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
1942}
@ CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS
Definition: CharacterDatabase.h:347
@ CMSG_CHAR_FACTION_CHANGE
Definition: Opcodes.h:1271
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
Definition: CharacterHandler.cpp:1944
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
Definition: CharacterHandler.cpp:2590

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, CharacterDatabase, CMSG_CHAR_FACTION_CHANGE, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), WorldPacket::GetOpcode(), GetRemoteAddress(), HandleCharFactionOrRaceChangeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendCharFactionChange(), PreparedStatementBase::SetData(), and sWorldSessionMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChangeCallback()

void WorldSession::HandleCharFactionOrRaceChangeCallback ( std::shared_ptr< CharacterFactionChangeInfo factionChangeInfo,
PreparedQueryResult  result 
)
1945{
1946 if (!result)
1947 {
1948 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1949 return;
1950 }
1951
1952 ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
1953
1954 // get the players old (at this moment current) race
1955 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
1956 if (!playerData)
1957 {
1958 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1959 return;
1960 }
1961
1962 uint8 oldRace = playerData->Race;
1963 uint8 playerClass = playerData->Class;
1964 uint8 level = playerData->Level;
1965
1966 if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
1967 {
1968 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1969 return;
1970 }
1971
1972 Field* fields = result->Fetch();
1973 uint32 atLoginFlags = fields[0].Get<uint16>();
1974 std::string knownTitlesStr = fields[1].Get<std::string>();
1975 uint32 money = fields[2].Get<uint32>();
1976
1977 uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
1978 if (!(atLoginFlags & usedLoginFlag))
1979 {
1980 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1981 return;
1982 }
1983
1984 // xinef: add some safety checks
1985 if (factionChangeInfo->FactionChange)
1986 {
1987 // if player is in a guild
1988 if (playerData->GuildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
1989 {
1990 SendCharFactionChange(CHAR_CREATE_CHARACTER_IN_GUILD, factionChangeInfo.get());
1991 return;
1992 }
1993
1994 // is arena team captain
1995 if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
1996 {
1998 return;
1999 }
2000
2001 // check mailbox
2002 if (playerData->MailCount)
2003 {
2005 return;
2006 }
2007
2008 // check auctions, current packet is processed single-threaded way, so not a problem
2009 bool has_auctions = false;
2010
2011 for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
2012 {
2013 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->Race - 1)) & RACEMASK_ALLIANCE) ? 12 : 29));
2014
2015 for (auto const& [auID, Aentry] : auctionHouse->GetAuctions())
2016 {
2017 if (Aentry && (Aentry->owner == factionChangeInfo->Guid || Aentry->bidder == factionChangeInfo->Guid))
2018 {
2019 has_auctions = true;
2020 break;
2021 }
2022 }
2023
2024 if (has_auctions)
2025 break;
2026 }
2027
2028 if (has_auctions)
2029 {
2030 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2031 return;
2032 }
2033 }
2034
2035 TeamId newTeam = Player::TeamIdForRace(factionChangeInfo->Race);
2036 if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeam))
2037 {
2038 SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
2039 return;
2040 }
2041
2042 uint32 maxMoney = sWorld->getIntConfig(CONFIG_CHANGE_FACTION_MAX_MONEY);
2043 if (maxMoney && money > maxMoney)
2044 {
2046 return;
2047 }
2048
2049 // pussywizard: check titles here to prevent return while building queries
2050 const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
2051 std::vector<std::string_view> tokens = Acore::Tokenize(knownTitlesStr, ' ', false);
2052
2053 if (factionChangeInfo->FactionChange && tokens.size() != ktcount)
2054 {
2055 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2056 return;
2057 }
2058
2060 {
2061 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
2062 if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
2063 {
2064 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2065 return;
2066 }
2067 }
2068
2069 // prevent character rename to invalid name
2070 if (!normalizePlayerName(factionChangeInfo->Name))
2071 {
2072 SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
2073 return;
2074 }
2075
2076 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true));
2077 if (res != CHAR_NAME_SUCCESS)
2078 {
2079 SendCharFactionChange(res, factionChangeInfo.get());
2080 return;
2081 }
2082
2083 // character with this name already exist
2084 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
2085 {
2086 if (newguid != factionChangeInfo->Guid)
2087 {
2088 SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
2089 return;
2090 }
2091 }
2092
2093 CharacterDatabasePreparedStatement* stmt = nullptr;
2094 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2095
2096 // resurrect the character in case he's dead
2097 Player::OfflineResurrect(factionChangeInfo->Guid, trans);
2098
2099 // Name Change and update atLogin flags
2100 {
2101 CharacterDatabase.EscapeString(factionChangeInfo->Name);
2102
2103 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
2104 stmt->SetData(0, factionChangeInfo->Name);
2105 stmt->SetData(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
2106 stmt->SetData(2, lowGuid);
2107 trans->Append(stmt);
2108
2109 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
2110 stmt->SetData(0, lowGuid);
2111 trans->Append(stmt);
2112 }
2113
2114 // Customize
2115 Player::Customize(factionChangeInfo.get(), trans);
2116
2117 // Race Change
2118 {
2119 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
2120 stmt->SetData(0, factionChangeInfo->Race);
2121 stmt->SetData(1, lowGuid);
2122 trans->Append(stmt);
2123 }
2124
2125 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed Race/Faction to: {}",
2126 GetAccountId(), GetRemoteAddress(), playerData->Name, lowGuid, factionChangeInfo->Name);
2127
2128 // xinef: update global data
2129 sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
2130
2131 if (oldRace != factionChangeInfo->Race)
2132 {
2133 // Switch Languages
2134 // delete all languages first
2135 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
2136 stmt->SetData(0, lowGuid);
2137 trans->Append(stmt);
2138
2139 // Now add them back
2140 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2141 stmt->SetData(0, lowGuid);
2142
2143 // Faction specific languages
2144 if (newTeam == TEAM_HORDE)
2145 stmt->SetData(1, 109);
2146 else
2147 stmt->SetData(1, 98);
2148
2149 trans->Append(stmt);
2150
2151 // Race specific languages
2152 if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
2153 {
2154 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2155 stmt->SetData(0, lowGuid);
2156
2157 switch (factionChangeInfo->Race)
2158 {
2159 case RACE_DWARF:
2160 stmt->SetData(1, 111);
2161 break;
2162 case RACE_DRAENEI:
2163 stmt->SetData(1, 759);
2164 break;
2165 case RACE_GNOME:
2166 stmt->SetData(1, 313);
2167 break;
2168 case RACE_NIGHTELF:
2169 stmt->SetData(1, 113);
2170 break;
2171 case RACE_UNDEAD_PLAYER:
2172 stmt->SetData(1, 673);
2173 break;
2174 case RACE_TAUREN:
2175 stmt->SetData(1, 115);
2176 break;
2177 case RACE_TROLL:
2178 stmt->SetData(1, 315);
2179 break;
2180 case RACE_BLOODELF:
2181 stmt->SetData(1, 137);
2182 break;
2183 }
2184
2185 trans->Append(stmt);
2186 }
2187
2188 if (factionChangeInfo->FactionChange)
2189 {
2190 {
2191 // Delete all Flypaths
2192 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
2193 stmt->SetData(0, lowGuid);
2194 trans->Append(stmt);
2195
2196 // Update Taxi path
2197 TaxiMask newTaxiMask;
2198 newTaxiMask.fill(0);
2199
2200 TaxiMask const& factionMask = newTeam == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
2201 for (auto const& itr : sTaxiPathSetBySource)
2202 {
2203 auto FillTaxiMask = [&](uint8 field, uint32 mask)
2204 {
2205 if (playerClass == CLASS_DEATH_KNIGHT)
2206 {
2207 newTaxiMask[field] |= uint32(mask | (sDeathKnightTaxiNodesMask[field] & mask));
2208 }
2209 else
2210 {
2211 newTaxiMask[field] |= mask;
2212 }
2213 };
2214
2215 uint32 nodeId = itr.first;
2216 uint8 field = (uint8)((nodeId - 1) / 32);
2217 uint32 submask = 1 << ((nodeId - 1) % 32);
2218
2219 if ((factionMask[field] & submask) == 0)
2220 {
2221 FillTaxiMask(field, 0);
2222 continue;
2223 }
2224
2225 TaxiPathSetForSource const& taxiPaths = itr.second;
2226 if (taxiPaths.empty())
2227 {
2228 FillTaxiMask(field, 0);
2229 continue;
2230 }
2231
2232 TaxiPathEntry const* taxiPath = taxiPaths.begin()->second;
2233 if (!taxiPath)
2234 {
2235 FillTaxiMask(field, 0);
2236 continue;
2237 }
2238
2239 TaxiPathNodeList const& taxiNodePaths = sTaxiPathNodesByPath[taxiPath->ID];
2240 if (taxiNodePaths.empty())
2241 {
2242 FillTaxiMask(field, 0);
2243 continue;
2244 }
2245
2246 TaxiPathNodeEntry const* pathNode = taxiNodePaths.front();
2247 if (!pathNode)
2248 {
2249 FillTaxiMask(field, 0);
2250 continue;
2251 }
2252
2253 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(sMapMgr->GetZoneId(PHASEMASK_NORMAL, pathNode->mapid, pathNode->x, pathNode->y, pathNode->z));
2254 if (!zone)
2255 {
2256 FillTaxiMask(field, 0);
2257 continue;
2258 }
2259
2261 if (!lfgDungeon)
2262 {
2263 FillTaxiMask(field, 0);
2264 continue;
2265 }
2266
2267 // Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
2268 // If area level is too big, do not add new taxi
2269 if (lfgDungeon->MinLevel > level)
2270 {
2271 FillTaxiMask(field, 0);
2272 continue;
2273 }
2274
2275 FillTaxiMask(field, submask);
2276 }
2277
2278 std::ostringstream taximaskstream;
2279 for (uint8 i = 0; i < TaxiMaskSize; ++i)
2280 taximaskstream << uint32(newTaxiMask[i]) << ' ';
2281
2282 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
2283 stmt->SetData(0, taximaskstream.str());
2284 stmt->SetData(1, lowGuid);
2285 trans->Append(stmt);
2286 }
2287
2288 // Reset guild
2290 {
2291 if (uint32 guildId = playerData->GuildId)
2292 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
2293 guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
2294 }
2295
2296 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
2297 {
2298 // Delete Friend List
2299 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
2300 stmt->SetData(0, lowGuid);
2301 trans->Append(stmt);
2302
2303 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
2304 stmt->SetData(0, lowGuid);
2305 trans->Append(stmt);
2306 }
2307
2308 // Leave Arena Teams
2309 Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
2310
2311 // Reset homebind and position
2312 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
2313 stmt->SetData(0, lowGuid);
2314 trans->Append(stmt);
2315
2316 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
2317 stmt->SetData(0, lowGuid);
2318
2319 WorldLocation loc;
2320 uint16 zoneId = 0;
2321
2322 if (newTeam == TEAM_ALLIANCE)
2323 {
2324 loc.WorldRelocate(MAP_EASTERN_KINGDOMS, -8867.68f, 673.373f, 97.9034f, 0.0f);
2325 zoneId = AREA_STORMWIND_CITY;
2326 }
2327 else
2328 {
2329 loc.WorldRelocate(MAP_KALIMDOR, 1633.33f, -4439.11f, 15.7588f, 0.0f);
2330 zoneId = AREA_ORGRIMMAR;
2331 }
2332
2333 stmt->SetData(1, loc.GetMapId());
2334 stmt->SetData(2, zoneId);
2335 stmt->SetData(3, loc.GetPositionX());
2336 stmt->SetData(4, loc.GetPositionY());
2337 stmt->SetData(5, loc.GetPositionZ());
2338 trans->Append(stmt);
2339
2340 Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
2341
2342 // Achievement conversion
2343 for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
2344 {
2346 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2347 stmt->SetData(1, lowGuid);
2348 trans->Append(stmt);
2349
2350 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
2351 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2352 stmt->SetData(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
2353 stmt->SetData(2, lowGuid);
2354 trans->Append(stmt);
2355 }
2356
2357 // Item conversion
2358 for (auto const& [item_alliance, item_horde] : sObjectMgr->FactionChangeItems)
2359 {
2360 uint32 new_entry = (newTeam == TEAM_ALLIANCE ? item_alliance : item_horde);
2361 uint32 old_entry = (newTeam == TEAM_ALLIANCE ? item_horde : item_alliance);
2362
2363 if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
2364 continue;
2365
2366 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
2367 stmt->SetData(0, new_entry);
2368 stmt->SetData(1, old_entry);
2369 stmt->SetData(2, lowGuid);
2370 trans->Append(stmt);
2371 }
2372
2373 // Delete all current quests
2374 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
2375 stmt->SetData(0, lowGuid);
2376 trans->Append(stmt);
2377
2378 // Quest conversion
2379 for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
2380 {
2382 stmt->SetData(0, lowGuid);
2383 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2384 trans->Append(stmt);
2385
2387 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2388 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
2389 stmt->SetData(2, lowGuid);
2390 trans->Append(stmt);
2391 }
2392
2393 // Mark all rewarded quests as "active" (will count for completed quests achievements)
2395 stmt->SetData(0, lowGuid);
2396 trans->Append(stmt);
2397
2398 // Disable all old-faction specific quests
2399 for (auto const& [questID, quest] : sObjectMgr->GetQuestTemplates())
2400 {
2401 uint32 newRaceMask = (newTeam == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
2402
2403 if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
2404 {
2406 stmt->SetData(0, quest->GetQuestId());
2407 stmt->SetData(1, lowGuid);
2408 trans->Append(stmt);
2409 }
2410 }
2411
2412 // Spell conversion
2413 for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
2414 {
2415 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
2416 stmt->SetData(0, lowGuid);
2417 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2418 trans->Append(stmt);
2419
2420 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
2421 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2422 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
2423 stmt->SetData(2, lowGuid);
2424 trans->Append(stmt);
2425 }
2426
2427 // Reputation conversion
2428 for (auto const& [reputation_alliance, reputation_horde] : sObjectMgr->FactionChangeReputation)
2429 {
2430 uint32 newReputation = (newTeam == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
2431 uint32 oldReputation = (newTeam == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
2432
2433 // select old standing set in db
2434 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
2435 stmt->SetData(0, oldReputation);
2436 stmt->SetData(1, lowGuid);
2437
2438 PreparedQueryResult result = CharacterDatabase.Query(stmt);
2439 if (!result)
2440 continue;
2441
2442 fields = result->Fetch();
2443 int32 oldDBRep = fields[0].Get<int32>();
2444 FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
2445
2446 // old base reputation
2447 int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
2448
2449 // new base reputation
2450 int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
2451
2452 // final reputation shouldnt change
2453 int32 FinalRep = oldDBRep + oldBaseRep;
2454 int32 newDBRep = FinalRep - newBaseRep;
2455
2456 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
2457 stmt->SetData(0, newReputation);
2458 stmt->SetData(1, lowGuid);
2459 trans->Append(stmt);
2460
2461 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
2462 stmt->SetData(0, uint16(newReputation));
2463 stmt->SetData(1, newDBRep);
2464 stmt->SetData(2, uint16(oldReputation));
2465 stmt->SetData(3, lowGuid);
2466 trans->Append(stmt);
2467 }
2468
2469 // Title conversion
2470 if (!knownTitlesStr.empty())
2471 {
2472 std::array<uint32, KNOWN_TITLES_SIZE * 2> knownTitles;
2473
2474 for (uint32 index = 0; index < knownTitles.size(); ++index)
2475 {
2476 Optional<uint32> thisMask;
2477 if (index < tokens.size())
2478 thisMask = Acore::StringTo<uint32>(tokens[index]);
2479
2480 if (thisMask)
2481 knownTitles[index] = *thisMask;
2482 else
2483 {
2484 LOG_WARN("entities.player", "{} has invalid title data '{}' at index {} - skipped, this may result in titles being lost",
2485 GetPlayerInfo(), (index < tokens.size()) ? std::string(tokens[index]) : "<none>", index);
2486
2487 knownTitles[index] = 0;
2488 }
2489 }
2490
2491 for (auto const& [title_alliance, title_horde] : sObjectMgr->FactionChangeTitles)
2492 {
2493 CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
2494 CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
2495
2496 // new team
2497 if (newTeam == TEAM_ALLIANCE)
2498 {
2499 uint32 bitIndex = htitleInfo->bit_index;
2500 uint32 index = bitIndex / 32;
2501 uint32 old_flag = 1 << (bitIndex % 32);
2502 uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
2503
2504 if (knownTitles[index] & old_flag)
2505 {
2506 knownTitles[index] &= ~old_flag;
2507 // use index of the new title
2508 knownTitles[atitleInfo->bit_index / 32] |= new_flag;
2509 }
2510 }
2511 else
2512 {
2513 uint32 bitIndex = atitleInfo->bit_index;
2514 uint32 index = bitIndex / 32;
2515 uint32 old_flag = 1 << (bitIndex % 32);
2516 uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
2517
2518 if (knownTitles[index] & old_flag)
2519 {
2520 knownTitles[index] &= ~old_flag;
2521 // use index of the new title
2522 knownTitles[htitleInfo->bit_index / 32] |= new_flag;
2523 }
2524 }
2525
2526 std::ostringstream ss;
2527 for (uint32 mask : knownTitles)
2528 ss << mask << ' ';
2529
2530 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
2531 stmt->SetData(0, ss.str().c_str());
2532 stmt->SetData(1, lowGuid);
2533 trans->Append(stmt);
2534
2535 // unset any currently chosen title
2536 stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
2537 stmt->SetData(0, lowGuid);
2538 trans->Append(stmt);
2539 }
2540 }
2541 }
2542 }
2543
2544 // Re-check all achievement criterias
2545 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
2547 stmt->SetData(1, lowGuid);
2548 trans->Append(stmt);
2549
2550 CharacterDatabase.CommitTransaction(trans);
2551
2552 LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->Race);
2553
2554 SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
2555}
@ PHASEMASK_NORMAL
Definition: Object.h:62
#define KNOWN_TITLES_SIZE
Definition: Player.h:548
@ AT_LOGIN_RESURRECT
Definition: Player.h:607
@ AT_LOGIN_CHANGE_RACE
Definition: Player.h:603
@ AT_LOGIN_CHECK_ACHIEVS
Definition: Player.h:606
@ AT_LOGIN_CHANGE_FACTION
Definition: Player.h:602
@ CONFIG_CHANGE_FACTION_MAX_MONEY
Definition: WorldConfig.h:377
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
Definition: WorldConfig.h:35
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
TaxiMask sAllianceTaxiNodesMask
Definition: DBCStores.cpp:179
LFGDungeonEntry const * GetZoneLFGDungeonEntry(std::string const &zoneName, LocaleConstant locale)
Definition: DBCStores.cpp:867
TaxiPathSetBySource sTaxiPathSetBySource
Definition: DBCStores.cpp:183
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition: DBCStores.cpp:187
TaxiMask sDeathKnightTaxiNodesMask
Definition: DBCStores.cpp:180
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
TaxiMask sHordeTaxiNodesMask
Definition: DBCStores.cpp:178
@ MAP_KALIMDOR
Definition: AreaDefines.h:186
@ MAP_EASTERN_KINGDOMS
Definition: AreaDefines.h:185
@ AREA_STORMWIND_CITY
Definition: AreaDefines.h:81
@ AREA_ORGRIMMAR
Definition: AreaDefines.h:83
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition: CharacterDatabase.h:395
@ CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE
Definition: CharacterDatabase.h:398
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition: CharacterDatabase.h:441
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE
Definition: CharacterDatabase.h:442
@ CHAR_DEL_CHAR_SKILL_LANGUAGES
Definition: CharacterDatabase.h:389
@ CHAR_UPD_CHAR_ACHIEVEMENT
Definition: CharacterDatabase.h:397
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition: CharacterDatabase.h:386
@ CHAR_INS_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:242
@ CHAR_INS_CHAR_SKILL_LANGUAGE
Definition: CharacterDatabase.h:390
@ CHAR_UPD_CHAR_SPELL_FACTION_CHANGE
Definition: CharacterDatabase.h:400
@ CHAR_UPD_CHAR_TAXI_PATH
Definition: CharacterDatabase.h:391
@ CHAR_UPD_CHAR_TAXIMASK
Definition: CharacterDatabase.h:392
@ CHAR_DEL_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:244
@ CHAR_SEL_CHAR_REP_BY_FACTION
Definition: CharacterDatabase.h:401
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition: CharacterDatabase.h:399
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST
Definition: CharacterDatabase.h:444
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition: CharacterDatabase.h:396
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition: CharacterDatabase.h:393
@ CHAR_UPD_CHAR_REP_FACTION_CHANGE
Definition: CharacterDatabase.h:403
@ CHAR_UPD_CHAR_RACE
Definition: CharacterDatabase.h:388
@ CHAR_UPD_CHAR_TITLES_FACTION_CHANGE
Definition: CharacterDatabase.h:404
@ CHAR_DEL_CHAR_REP_BY_FACTION
Definition: CharacterDatabase.h:402
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition: CharacterDatabase.h:276
@ CHAR_RES_CHAR_TITLES_FACTION_CHANGE
Definition: CharacterDatabase.h:405
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE
Definition: CharacterDatabase.h:443
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition: CharacterDatabase.h:394
@ CHAR_CREATE_CHARACTER_IN_GUILD
Definition: SharedDefines.h:3654
@ CHAR_CREATE_CHARACTER_DELETE_MAIL
Definition: SharedDefines.h:3658
@ CHAR_CREATE_CHARACTER_GOLD_LIMIT
Definition: SharedDefines.h:3662
@ CHAR_CREATE_CHARACTER_ARENA_LEADER
Definition: SharedDefines.h:3657
@ CHAR_CREATE_CHARACTER_SWAP_FACTION
Definition: SharedDefines.h:3659
@ CHAR_CREATE_CHARACTER_RACE_ONLY
Definition: SharedDefines.h:3660
#define RACEMASK_HORDE
Definition: SharedDefines.h:107
@ RACE_TROLL
Definition: SharedDefines.h:78
@ RACE_UNDEAD_PLAYER
Definition: SharedDefines.h:75
@ RACE_ORC
Definition: SharedDefines.h:72
@ RACE_DRAENEI
Definition: SharedDefines.h:81
@ RACE_NIGHTELF
Definition: SharedDefines.h:74
@ RACE_BLOODELF
Definition: SharedDefines.h:80
@ RACE_DWARF
Definition: SharedDefines.h:73
@ RACE_GNOME
Definition: SharedDefines.h:77
@ RACE_HUMAN
Definition: SharedDefines.h:71
@ RACE_TAUREN
Definition: SharedDefines.h:76
#define RACEMASK_ALLIANCE
Definition: SharedDefines.h:103
std::array< uint32, TaxiMaskSize > TaxiMask
Definition: DBCStructure.h:2250
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition: DBCStructure.h:2246
std::map< uint32, TaxiPathEntry const * > TaxiPathSetForSource
Definition: DBCStructure.h:2243
static constexpr std::size_t TaxiMaskSize
Definition: DBCStructure.h:2249
#define LOG_WARN(filterType__,...)
Definition: Log.h:162
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:24
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition: Tokenize.cpp:20
AuctionEntryMap const & GetAuctions()
Definition: AuctionHouseMgr.h:143
uint8 Class
Definition: CharacterCache.h:32
uint8 Level
Definition: CharacterCache.h:35
ObjectGuid::LowType GuildId
Definition: CharacterCache.h:37
std::string Name
Definition: CharacterCache.h:30
uint8 MailCount
Definition: CharacterCache.h:36
float GetPositionZ() const
Definition: Position.h:123
Definition: Position.h:256
void WorldRelocate(const WorldLocation &loc)
Definition: Position.h:264
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
Definition: Player.cpp:4622
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition: Player.cpp:10226
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition: PlayerMisc.cpp:84
Definition: DBCStructure.h:519
char const * area_name[16]
Definition: DBCStructure.h:527
Definition: DBCStructure.h:632
uint32 bit_index
Definition: DBCStructure.h:639
Definition: DBCStructure.h:907
Definition: DBCStructure.h:1246
uint32 MinLevel
Definition: DBCStructure.h:1250
Definition: DBCStructure.h:1966
uint32 ID
Definition: DBCStructure.h:1967
Definition: DBCStructure.h:1974
float y
Definition: DBCStructure.h:1980
float x
Definition: DBCStructure.h:1979
uint32 mapid
Definition: DBCStructure.h:1978
float z
Definition: DBCStructure.h:1981

References AreaTableEntry::area_name, AREA_ORGRIMMAR, AREA_STORMWIND_CITY, AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_RESURRECT, CharTitlesEntry::bit_index, CHAR_CREATE_CHARACTER_ARENA_LEADER, CHAR_CREATE_CHARACTER_DELETE_MAIL, CHAR_CREATE_CHARACTER_GOLD_LIMIT, CHAR_CREATE_CHARACTER_IN_GUILD, CHAR_CREATE_CHARACTER_RACE_ONLY, CHAR_CREATE_CHARACTER_SWAP_FACTION, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_DEL_CHAR_REP_BY_FACTION, CHAR_DEL_CHAR_SKILL_LANGUAGES, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_CHAR_SKILL_LANGUAGE, CHAR_INS_PLAYER_HOMEBIND, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_RES_CHAR_TITLES_FACTION_CHANGE, CHAR_SEL_CHAR_REP_BY_FACTION, CHAR_UPD_ADD_AT_LOGIN_FLAG, CHAR_UPD_CHAR_ACHIEVEMENT, CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE, CHAR_UPD_CHAR_NAME_AT_LOGIN, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, CHAR_UPD_CHAR_RACE, CHAR_UPD_CHAR_REP_FACTION_CHANGE, CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, CHAR_UPD_CHAR_TAXI_PATH, CHAR_UPD_CHAR_TAXIMASK, CHAR_UPD_CHAR_TITLES_FACTION_CHANGE, CharacterDatabase, ObjectMgr::CheckPlayerName(), CharacterCacheEntry::Class, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHANGE_FACTION_MAX_MONEY, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, Player::Customize(), Field::Get(), GetAccountId(), AuctionHouseObject::GetAuctions(), WorldLocation::GetMapId(), GetPlayerInfo(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRemoteAddress(), GetSecurity(), GetSessionDbLocaleIndex(), GetZoneLFGDungeonEntry(), CharacterCacheEntry::GuildId, TaxiPathEntry::ID, AccountMgr::IsPlayerAccount(), KNOWN_TITLES_SIZE, Player::LeaveAllArenaTeams(), CharacterCacheEntry::Level, LOG_DEBUG, LOG_INFO, LOG_WARN, CharacterCacheEntry::MailCount, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, TaxiPathNodeEntry::mapid, LFGDungeonEntry::MinLevel, CharacterCacheEntry::Name, normalizePlayerName(), Player::OfflineResurrect(), PHASEMASK_NORMAL, CharacterCacheEntry::Race, RACE_BLOODELF, RACE_DRAENEI, RACE_DWARF, RACE_GNOME, RACE_HUMAN, RACE_NIGHTELF, RACE_ORC, RACE_TAUREN, RACE_TROLL, RACE_UNDEAD_PLAYER, RACEMASK_ALLIANCE, RACEMASK_HORDE, RESPONSE_SUCCESS, sAllianceTaxiNodesMask, sAreaTableStore, sArenaTeamMgr, sAuctionMgr, Player::SavePositionInDB(), sCharacterCache, sCharTitlesStore, sDeathKnightTaxiNodesMask, SendCharFactionChange(), PreparedStatementBase::SetData(), sFactionStore, sGuildMgr, sHordeTaxiNodesMask, sMapMgr, sObjectMgr, sTaxiPathNodesByPath, sTaxiPathSetBySource, sWorld, TaxiMaskSize, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), Acore::Tokenize(), WorldLocation::WorldRelocate(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by HandleCharFactionOrRaceChange().

◆ HandleCharRenameCallBack()

void WorldSession::HandleCharRenameCallBack ( std::shared_ptr< CharacterRenameInfo renameInfo,
PreparedQueryResult  result 
)
1369{
1370 if (!result)
1371 {
1372 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1373 return;
1374 }
1375
1376 Field* fields = result->Fetch();
1377
1378 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1379 std::string oldName = fields[1].Get<std::string>();
1380 uint16 atLoginFlags = fields[2].Get<uint16>();
1381
1382 if (!(atLoginFlags & AT_LOGIN_RENAME))
1383 {
1384 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1385 return;
1386 }
1387
1388 atLoginFlags &= ~AT_LOGIN_RENAME;
1389
1390 // pussywizard:
1391 if (ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(guidLow)) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guidLow))
1392 {
1393 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1394 return;
1395 }
1396
1397 // Update name and at_login flag in the db
1399 stmt->SetData(0, renameInfo->Name);
1400 stmt->SetData(1, atLoginFlags);
1401 stmt->SetData(2, guidLow);
1402 CharacterDatabase.Execute(stmt);
1403
1404 // Removed declined name from db
1405 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1406 {
1407 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1408 stmt->SetData(0, guidLow);
1409 CharacterDatabase.Execute(stmt);
1410 }
1411
1412 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, guidLow, renameInfo->Name);
1413
1414 SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
1415
1416 // xinef: update global data
1417 sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
1418}
@ AT_LOGIN_RENAME
Definition: Player.h:596
void SendCharRename(ResponseCodes result, CharacterRenameInfo const *renameInfo)
Definition: CharacterHandler.cpp:2578

References AT_LOGIN_RENAME, CHAR_CREATE_ERROR, CHAR_DEL_DECLINED_NAME, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, ObjectAccessor::FindConnectedPlayer(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, RESPONSE_SUCCESS, sCharacterCache, SendCharRename(), PreparedStatementBase::SetData(), sWorld, and sWorldSessionMgr.

Referenced by HandleCharRenameOpcode().

◆ HandleCharRenameOpcode()

void WorldSession::HandleCharRenameOpcode ( WorldPacket recvData)
1336{
1337 std::shared_ptr<CharacterRenameInfo> renameInfo = std::make_shared<CharacterRenameInfo>();
1338
1339 recvData >> renameInfo->Guid
1340 >> renameInfo->Name;
1341
1342 // prevent character rename to invalid name
1343 if (!normalizePlayerName(renameInfo->Name))
1344 {
1345 SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
1346 return;
1347 }
1348
1349 uint8 res = ObjectMgr::CheckPlayerName(renameInfo->Name, true);
1350 if (res != CHAR_NAME_SUCCESS)
1351 {
1352 SendCharRename(ResponseCodes(res), renameInfo.get());
1353 return;
1354 }
1355
1356 // Ensure that the character belongs to the current account, that rename at login is enabled
1357 // and that there is no character with the desired new name
1359
1360 stmt->SetData(0, renameInfo->Guid.GetCounter());
1361 stmt->SetData(1, GetAccountId());
1362 stmt->SetData(2, renameInfo->Name);
1363
1365 .WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
1366}
@ CHAR_SEL_FREE_NAME
Definition: CharacterDatabase.h:50
void HandleCharRenameCallBack(std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
Definition: CharacterHandler.cpp:1368

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_SEL_FREE_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), GetAccountId(), HandleCharRenameCallBack(), normalizePlayerName(), SendCharRename(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleChatIgnoredOpcode()

void WorldSession::HandleChatIgnoredOpcode ( WorldPacket recvPacket)
793{
794 ObjectGuid iguid;
795 uint8 unk;
796
797 recvData >> iguid;
798 recvData >> unk; // probably related to spam reporting
799
801 if (!player)
802 return;
803
804 WorldPacket data;
806 player->GetSession()->SendPacket(&data);
807}
@ CHAT_MSG_IGNORED
Definition: SharedDefines.h:3427
@ LANG_UNIVERSAL
Definition: SharedDefines.h:746
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:265

References _player, ChatHandler::BuildChatPacket(), CHAT_MSG_IGNORED, ObjectAccessor::FindConnectedPlayer(), GetPlayer(), Player::GetSession(), LANG_UNIVERSAL, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleClearChannelWatch()

void WorldSession::HandleClearChannelWatch ( WorldPacket recvPacket)
318{
319 std::string channelName;
320 recvPacket >> channelName;
321
322 if (channelName.empty())
323 return;
324
326 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
327 channel->RemoveWatching(GetPlayer());
328}

References ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleClearTradeItemOpcode()

void WorldSession::HandleClearTradeItemOpcode ( WorldPacket recvPacket)
717{
718 uint8 tradeSlot;
719 recvPacket >> tradeSlot;
720
721 TradeData* my_trade = _player->m_trade;
722 if (!my_trade)
723 return;
724
725 // invalid slot number
726 if (tradeSlot >= TRADE_SLOT_COUNT)
727 return;
728
729 my_trade->SetItem(TradeSlots(tradeSlot), nullptr);
730}
@ TRADE_SLOT_COUNT
Definition: TradeData.h:29
void SetItem(TradeSlots slot, Item *item)
Definition: TradeData.cpp:54

References _player, Player::m_trade, TradeData::SetItem(), and TRADE_SLOT_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleClientCastFlags()

void WorldSession::HandleClientCastFlags ( WorldPacket recvPacket,
uint8  castFlags,
SpellCastTargets targets 
)
36{
37 // some spell cast packet including more data (for projectiles?)
38 if (castFlags & 0x02)
39 {
40 // not sure about these two
41 float elevation, speed;
42 recvPacket >> elevation;
43 recvPacket >> speed;
44
45 targets.SetElevation(elevation);
46 targets.SetSpeed(speed);
47
48 uint8 hasMovementData;
49 recvPacket >> hasMovementData;
50 if (hasMovementData)
51 {
52 recvPacket.SetOpcode(recvPacket.read<uint32>());
53 HandleMovementOpcodes(recvPacket);
54 }
55 }
56}
void SetOpcode(uint16 opcode)
Definition: WorldPacket.h:76
void HandleMovementOpcodes(WorldPacket &recvPacket)
Definition: MovementHandler.cpp:334
void SetSpeed(float speed)
Definition: Spell.h:181
void SetElevation(float elevation)
Definition: Spell.h:179
T read()
Definition: ByteBuffer.h:351

References HandleMovementOpcodes(), ByteBuffer::read(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by HandleCastSpellOpcode(), HandlePetCastSpellOpcode(), and HandleUseItemOpcode().

◆ HandleComplainOpcode()

void WorldSession::HandleComplainOpcode ( WorldPacket recvData)
1142{
1143 LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
1144
1145 uint8 spam_type; // 0 - mail, 1 - chat
1146 ObjectGuid spammer_guid;
1147 uint32 unk1 = 0;
1148 uint32 unk2 = 0;
1149 uint32 unk3 = 0;
1150 uint32 unk4 = 0;
1151 std::string description = "";
1152 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1153 recv_data >> spammer_guid; // player guid
1154 switch (spam_type)
1155 {
1156 case 0:
1157 recv_data >> unk1; // const 0
1158 recv_data >> unk2; // probably mail id
1159 recv_data >> unk3; // const 0
1160 break;
1161 case 1:
1162 recv_data >> unk1; // probably language
1163 recv_data >> unk2; // message type?
1164 recv_data >> unk3; // probably channel id
1165 recv_data >> unk4; // unk random value
1166 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1167 break;
1168 }
1169
1170 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1171 // if it's mail spam - ALL mails from this spammer automatically removed by client
1172
1173 // Complaint Received message
1175 data << uint8(0);
1176 SendPacket(&data);
1177
1178 LOG_DEBUG("network", "REPORT SPAM: type {}, {}, unk1 {}, unk2 {}, unk3 {}, unk4 {}, message {}",
1179 spam_type, spammer_guid.ToString(), unk1, unk2, unk3, unk4, description);
1180}
@ SMSG_COMPLAIN_RESULT
Definition: Opcodes.h:998

References LOG_DEBUG, SendPacket(), SMSG_COMPLAIN_RESULT, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCompleteCinematic()

void WorldSession::HandleCompleteCinematic ( WorldPacket recvPacket)
941{
942 // If player has sight bound to visual waypoint NPC we should remove it
944}
void EndCinematic()
Definition: CinematicMgr.cpp:74
CinematicMgr * GetCinematicMgr() const
Definition: Player.h:1378

References CinematicMgr::EndCinematic(), Player::GetCinematicMgr(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleContactListOpcode()

void WorldSession::HandleContactListOpcode ( WorldPacket recvPacket)
30{
31 uint32 flags;
32 recv_data >> flags;
33
35}
void SendSocialList(Player *player, uint32 flags)
Definition: SocialMgr.cpp:124

References _player, Player::GetSocial(), and PlayerSocial::SendSocialList().

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseMapPositionQuery()

void WorldSession::HandleCorpseMapPositionQuery ( WorldPackets::Query::CorpseMapPositionQuery packet)
400{
401 LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
402
404 data << float(0);
405 data << float(0);
406 data << float(0);
407 data << float(0);
408 SendPacket(&data);
409}
@ SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE
Definition: Opcodes.h:1237

References LOG_DEBUG, SendPacket(), and SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseQueryOpcode()

void WorldSession::HandleCorpseQueryOpcode ( WorldPacket recvPacket)
227{
228 if (!_player->HasCorpse())
229 {
231 data << uint8(0); // corpse not found
232 SendPacket(&data);
233 return;
234 }
235
236 WorldLocation corpseLocation = _player->GetCorpseLocation();
237 uint32 corpseMapID = corpseLocation.GetMapId();
238 uint32 mapID = corpseLocation.GetMapId();
239 float x = corpseLocation.GetPositionX();
240 float y = corpseLocation.GetPositionY();
241 float z = corpseLocation.GetPositionZ();
242
243 // if corpse at different map
244 if (mapID != _player->GetMapId())
245 {
246 // search entrance map for proper show entrance
247 if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
248 {
249 if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
250 {
251 // if corpse map have entrance
252 if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
253 {
254 mapID = corpseMapEntry->entrance_map;
255 x = corpseMapEntry->entrance_x;
256 y = corpseMapEntry->entrance_y;
257 z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
258 }
259 }
260 }
261 }
262
263 WorldPacket data(MSG_CORPSE_QUERY, 1 + (6 * 4));
264 data << uint8(1); // corpse found
265 data << int32(mapID);
266 data << float(x);
267 data << float(y);
268 data << float(z);
269 data << int32(corpseMapID);
270 data << uint32(0); // unknown
271 SendPacket(&data);
272}
#define MAX_HEIGHT
Definition: GridTerrainData.h:26
@ MSG_CORPSE_QUERY
Definition: Opcodes.h:564
Definition: Map.h:163

References _player, Player::GetCorpseLocation(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasCorpse(), MAX_HEIGHT, MSG_CORPSE_QUERY, SendPacket(), sMapMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleCreatureQueryOpcode()

void WorldSession::HandleCreatureQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

89{
90 uint32 entry;
91 recvData >> entry;
92 ObjectGuid guid;
93 recvData >> guid;
94
95 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
96 if (ci)
97 {
98 std::string Name, Title;
99 Name = ci->Name;
100 Title = ci->SubName;
101
103 if (loc_idx >= 0)
104 {
105 if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
106 {
107 ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
108 ObjectMgr::GetLocaleString(cl->Title, loc_idx, Title);
109 }
110 }
111 // guess size
113 data << uint32(entry); // creature entry
114 data << Name;
115 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
116 data << Title;
117 data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
118 data << uint32(ci->type_flags); // flags
119 data << uint32(ci->type); // CreatureType.dbc
120 data << uint32(ci->family); // CreatureFamily.dbc
121 data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
122 data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
123 data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
124 if (ci->GetModelByIdx(0))
125 data << uint32(ci->GetModelByIdx(0)->CreatureDisplayID); // Modelid1
126 else
127 data << uint32(0); // Modelid1
128 if (ci->GetModelByIdx(1))
129 data << uint32(ci->GetModelByIdx(1)->CreatureDisplayID); // Modelid2
130 else
131 data << uint32(0); // Modelid2
132 if (ci->GetModelByIdx(2))
133 data << uint32(ci->GetModelByIdx(2)->CreatureDisplayID); // Modelid3
134 else
135 data << uint32(0); // Modelid3
136 if (ci->GetModelByIdx(3))
137 data << uint32(ci->GetModelByIdx(3)->CreatureDisplayID); // Modelid4
138 else
139 data << uint32(0); // Modelid4
140 data << float(ci->ModHealth); // dmg/hp modifier
141 data << float(ci->ModMana); // dmg/mana modifier
142 data << uint8(ci->RacialLeader);
143
144 CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry);
145 if (items)
146 for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
147 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
148 else
149 for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
150 data << uint32(0);
151
152 data << uint32(ci->movementId); // CreatureMovementInfo.dbc
153 SendPacket(&data);
154 }
155 else
156 {
157 LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({})", guid.ToString());
159 data << uint32(entry | 0x80000000);
160 SendPacket(&data);
161 LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
162 }
163}
std::vector< uint32 > CreatureQuestItemList
Definition: CreatureData.h:288
#define MAX_CREATURE_QUEST_ITEMS
Definition: CreatureData.h:33
LocaleConstant
Definition: Common.h:117
@ SMSG_CREATURE_QUERY_RESPONSE
Definition: Opcodes.h:127
uint32 CreatureDisplayID
Definition: CreatureData.h:179
CreatureModel const * GetModelByIdx(uint32 idx) const
Definition: Creature.cpp:122
float ModHealth
Definition: CreatureData.h:237
float ModMana
Definition: CreatureData.h:238
uint32 type
Definition: CreatureData.h:222
uint32 rank
Definition: CreatureData.h:206
std::string SubName
Definition: CreatureData.h:192
std::string Name
Definition: CreatureData.h:191
uint32 KillCredit[MAX_KILL_CREDIT]
Definition: CreatureData.h:189
bool RacialLeader
Definition: CreatureData.h:241
uint32 type_flags
Definition: CreatureData.h:223
uint32 family
Definition: CreatureData.h:217
uint32 movementId
Definition: CreatureData.h:242
std::string IconName
Definition: CreatureData.h:193
Definition: CreatureData.h:343
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition: ObjectMgr.h:1419

References CreatureModel::CreatureDisplayID, CreatureTemplate::family, ObjectMgr::GetLocaleString(), CreatureTemplate::GetModelByIdx(), GetSessionDbLocaleIndex(), CreatureTemplate::IconName, CreatureTemplate::KillCredit, LOG_DEBUG, MAX_CREATURE_QUEST_ITEMS, CreatureTemplate::ModHealth, CreatureTemplate::ModMana, CreatureTemplate::movementId, CreatureTemplate::Name, CreatureTemplate::RacialLeader, CreatureTemplate::rank, SendPacket(), SMSG_CREATURE_QUERY_RESPONSE, sObjectMgr, CreatureTemplate::SubName, ObjectGuid::ToString(), CreatureTemplate::type, and CreatureTemplate::type_flags.

Referenced by OpcodeTable::Initialize().

◆ HandleDelFriendOpcode()

void WorldSession::HandleDelFriendOpcode ( WorldPacket recvPacket)
92{
93 ObjectGuid FriendGUID;
94 recv_data >> FriendGUID;
95
97
98 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
99
100 LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
101}
@ FRIEND_REMOVED
Definition: SocialMgr.h:71
void RemoveFromSocialList(ObjectGuid friend_guid, SocialFlag flag)
Definition: SocialMgr.cpp:74

References _player, FRIEND_REMOVED, GetPlayer(), Player::GetSocial(), LOG_DEBUG, PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_FRIEND, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDelIgnoreOpcode()

void WorldSession::HandleDelIgnoreOpcode ( WorldPacket recvPacket)
139{
140 ObjectGuid IgnoreGUID;
141 recv_data >> IgnoreGUID;
142
144 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
145}
@ FRIEND_IGNORE_REMOVED
Definition: SocialMgr.h:82

References _player, FRIEND_IGNORE_REMOVED, GetPlayer(), Player::GetSocial(), PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDestroyItemOpcode()

void WorldSession::HandleDestroyItemOpcode ( WorldPackets::Item::DestroyItem packet)
281{
282 //LOG_DEBUG("network.opcode", "WORLD: CMSG_DESTROYITEM");
283
284 uint16 pos = (packet.Bag << 8) | packet.Slot;
285
286 // prevent drop unequipable items (in combat, for example) and non-empty bags
287 if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
288 {
289 InventoryResult msg = _player->CanUnequipItem(pos, false);
290 if (msg != EQUIP_ERR_OK)
291 {
292 _player->SendEquipError(msg, _player->GetItemByPos(pos), nullptr);
293 return;
294 }
295 }
296
297 Item* pItem = _player->GetItemByPos(packet.Bag, packet.Slot);
298 if (!pItem)
299 {
301 return;
302 }
303
305 {
307 return;
308 }
309
310 recoveryItem(pItem);
311
312 if (packet.Count)
313 {
314 uint32 i_count = packet.Count;
315 _player->DestroyItemCount(pItem, i_count, true);
316 }
317 else
318 {
319 _player->DestroyItem(packet.Bag, packet.Slot, true);
320 }
322}
@ ITEM_FLAG_NO_USER_DESTROY
Definition: ItemTemplate.h:152
@ EQUIP_ERR_CANT_DROP_SOULBOUND
Definition: Item.h:71
void SendQuestGiverStatusMultiple()
Definition: Player.cpp:7763
uint8 Bag
Definition: ItemPackets.h:96
uint8 Count
Definition: ItemPackets.h:98
uint8 Slot
Definition: ItemPackets.h:97
bool recoveryItem(Item *pItem)
Definition: ItemHandler.cpp:1479

References _player, WorldPackets::Item::DestroyItem::Bag, Player::CanUnequipItem(), WorldPackets::Item::DestroyItem::Count, Player::DestroyItem(), Player::DestroyItemCount(), EQUIP_ERR_CANT_DROP_SOULBOUND, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetTemplate(), ItemTemplate::HasFlag(), Player::IsBagPos(), Player::IsEquipmentPos(), ITEM_FLAG_NO_USER_DESTROY, recoveryItem(), Player::SendEquipError(), Player::SendQuestGiverStatusMultiple(), and WorldPackets::Item::DestroyItem::Slot.

Referenced by OpcodeTable::Initialize().

◆ HandleDismissControlledVehicle()

void WorldSession::HandleDismissControlledVehicle ( WorldPacket recvData)
27{
28 LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
29
30 ObjectGuid vehicleGUID = _player->GetCharmGUID();
31
32 if (!vehicleGUID) // something wrong here...
33 {
34 recvData.rfinish(); // prevent warnings spam
35 return;
36 }
37
38 ObjectGuid guid;
39 recvData >> guid.ReadAsPacked();
40
41 // pussywizard: typical check for incomming movement packets
43 {
44 recvData.rfinish(); // prevent warnings spam
46 return;
47 }
48
49 MovementInfo mi;
50 mi.guid = guid;
51 ReadMovementInfo(recvData, &mi);
52
54
56}
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:665
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19579

References _player, Unit::ExitVehicle(), Unit::GetCharmGUID(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleDismissCritter()

void WorldSession::HandleDismissCritter ( WorldPackets::Pet::DismissCritter dismissCritter)
40{
41 Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID);
42
43 if (!pet)
44 {
45 LOG_DEBUG("network", "Vanitypet ({}) does not exist - player {} ({} / account: {}) attempted to dismiss it (possibly lagged out)",
46 packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId());
47 return;
48 }
49
50 if (_player->GetCritterGUID() == pet->GetGUID())
51 {
52 if (pet->IsCreature() && pet->ToCreature()->IsSummon())
53 pet->ToTempSummon()->UnSummon();
54 }
55}
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition: ObjectAccessor.cpp:234
virtual void UnSummon(uint32 msTime=0)
Definition: TemporarySummon.cpp:287
TempSummon * ToTempSummon()
Definition: Unit.h:693
bool IsSummon() const
Definition: Unit.h:754
ObjectGuid GetCritterGUID() const
Definition: Unit.h:687

References _player, WorldPackets::Pet::DismissCritter::CritterGUID, GetAccountId(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::GetCritterGUID(), Object::GetGUID(), GetPlayer(), Object::IsCreature(), Unit::IsSummon(), LOG_DEBUG, Object::ToCreature(), ObjectGuid::ToString(), Unit::ToTempSummon(), and TempSummon::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelAcceptedOpcode()

void WorldSession::HandleDuelAcceptedOpcode ( WorldPacket recvPacket)
26{
27 Player* player = GetPlayer();
28 if (!player->duel || player == player->duel->Initiator || player->duel->State != DUEL_STATE_CHALLENGED)
29 return;
30
31 ObjectGuid guid;
32 recvPacket >> guid;
33
34 Player* target = player->duel->Opponent;
35 if (target->GetGuidValue(PLAYER_DUEL_ARBITER) != guid)
36 return;
37
38 LOG_DEBUG("network.opcode", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
39 LOG_DEBUG("network.opcode", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
40
41 time_t now = GameTime::GetGameTime().count();
42 player->duel->StartTime = now + 3;
43 target->duel->StartTime = now + 3;
44
45 player->duel->State = DUEL_STATE_COUNTDOWN;
46 target->duel->State = DUEL_STATE_COUNTDOWN;
47
48 player->SendDuelCountdown(3000);
49 target->SendDuelCountdown(3000);
50}
@ PLAYER_DUEL_ARBITER
Definition: UpdateFields.h:177
@ DUEL_STATE_CHALLENGED
Definition: Player.h:365
@ DUEL_STATE_COUNTDOWN
Definition: Player.h:366
ObjectGuid GetGuidValue(uint16 index) const
Definition: Object.cpp:326
void SendDuelCountdown(uint32 counter)
Definition: Player.cpp:15420
std::unique_ptr< DuelInfo > duel
Definition: Player.h:1873

References Player::duel, DUEL_STATE_CHALLENGED, DUEL_STATE_COUNTDOWN, GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, PLAYER_DUEL_ARBITER, Player::SendDuelCountdown(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelCancelledOpcode()

void WorldSession::HandleDuelCancelledOpcode ( WorldPacket recvPacket)
53{
54 Player* player = GetPlayer();
55
56 ObjectGuid guid;
57 recvPacket >> guid;
58
59 // no duel requested
60 if (!player->duel || player->duel->State == DUEL_STATE_COMPLETED)
61 return;
62
63 // player surrendered in a duel using /forfeit
64 if (GetPlayer()->duel->State == DUEL_STATE_IN_PROGRESS)
65 {
67 GetPlayer()->duel->Opponent->CombatStopWithPets(true);
68
69 GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
71 return;
72 }
73
75}
@ DUEL_STATE_COMPLETED
Definition: Player.h:368
@ DUEL_STATE_IN_PROGRESS
Definition: Player.h:367
@ DUEL_WON
Definition: SharedDefines.h:3879
@ DUEL_INTERRUPTED
Definition: SharedDefines.h:3878
void DuelComplete(DuelCompleteType type)
Definition: Player.cpp:6456
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1195
void CombatStopWithPets(bool includingCast=false)
Definition: Unit.cpp:10553

References Unit::CastSpell(), Unit::CombatStopWithPets(), Player::duel, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_STATE_IN_PROGRESS, DUEL_WON, Player::DuelComplete(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleEjectPassenger()

void WorldSession::HandleEjectPassenger ( WorldPacket data)
163{
164 Vehicle* vehicle = _player->GetVehicleKit();
165 if (!vehicle)
166 {
167 data.rfinish(); // prevent warnings spam
168 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
169 return;
170 }
171
172 ObjectGuid guid;
173 data >> guid;
174
175 if (guid.IsPlayer())
176 {
177 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
178 if (!player)
179 {
180 LOG_ERROR("network.opcode", "Player {} tried to eject player {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
181 return;
182 }
183
184 if (!player->IsOnVehicle(vehicle->GetBase()))
185 {
186 LOG_ERROR("network.opcode", "Player {} tried to eject player {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
187 return;
188 }
189
190 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
191 ASSERT(seat);
192 if (seat->IsEjectable())
193 player->ExitVehicle();
194 else
195 LOG_ERROR("network.opcode", "Player {} attempted to eject player {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
196 }
197 else if (guid.IsCreature())
198 {
199 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
200 if (!unit) // creatures can be ejected too from player mounts
201 {
202 LOG_ERROR("network.opcode", "Player {} tried to eject creature guid {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
203 return;
204 }
205
206 if (!unit->IsOnVehicle(vehicle->GetBase()))
207 {
208 LOG_ERROR("network.opcode", "Player {} tried to eject unit {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
209 return;
210 }
211
212 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
213 ASSERT(seat);
214 if (seat->IsEjectable())
215 {
216 ASSERT(GetPlayer() == vehicle->GetBase());
217 unit->ExitVehicle();
218 }
219 else
220 LOG_ERROR("network.opcode", "Player {} attempted to eject creature {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
221 }
222 else
223 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} tried to eject invalid {}", GetPlayer()->GetGUID().ToString(), guid.ToString());
224}
bool IsPlayer() const
Definition: ObjectGuid.h:168
bool IsCreature() const
Definition: ObjectGuid.h:162
bool IsOnVehicle(Unit const *vehicle) const
Definition: Unit.h:1860
Unit * GetBase() const
May be called from scripts.
Definition: Vehicle.h:37
bool IsEjectable() const
Definition: DBCStructure.h:2127

References _player, ASSERT, Unit::ExitVehicle(), Vehicle::GetBase(), GetPlayer(), ObjectAccessor::GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicleKit(), ObjectGuid::IsCreature(), VehicleSeatEntry::IsEjectable(), Unit::IsOnVehicle(), ObjectGuid::IsPlayer(), LOG_ERROR, ByteBuffer::rfinish(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleEmoteOpcode()

void WorldSession::HandleEmoteOpcode ( WorldPackets::Chat::EmoteClient packet)
679{
680 if (GetPlayer()->IsSpectator())
681 return;
682
683 uint32 emoteId = packet.EmoteID;
684
685 // restrict to the only emotes hardcoded in client
686 if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
687 return;
688
690 return;
691
692 sScriptMgr->OnPlayerEmote(_player, emoteId);
693 _player->HandleEmoteCommand(emoteId);
694}
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1905
@ EMOTE_ONESHOT_WAVE
Definition: SharedDefines.h:1908
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2036
uint32 EmoteID
Definition: ChatPackets.h:46

References _player, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_WAVE, WorldPackets::Chat::EmoteClient::EmoteID, GetPlayer(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::IsAlive(), sScriptMgr, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleEnterPlayerVehicle()

void WorldSession::HandleEnterPlayerVehicle ( WorldPacket data)
141{
142 // Read guid
143 ObjectGuid guid;
144 data >> guid;
145
146 if (Player* player = ObjectAccessor::GetPlayer(*_player, guid))
147 {
148 if (!player->GetVehicleKit())
149 return;
150 if (!player->IsInRaidWith(_player))
151 return;
152 if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
153 return;
154 // Xinef:
156 return;
157
158 _player->EnterVehicle(player);
159 }
160}
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19483
bool IsBattleArena() const
Definition: Map.h:302

References _player, Unit::EnterVehicle(), WorldObject::FindMap(), ObjectAccessor::GetPlayer(), INTERACTION_DISTANCE, and Map::IsBattleArena().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetDelete()

void WorldSession::HandleEquipmentSetDelete ( WorldPacket recvData)
1802{
1803 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
1804
1805 uint64 setGuid;
1806 recvData.readPackGUID(setGuid);
1807
1808 _player->DeleteEquipmentSet(setGuid);
1809}
void DeleteEquipmentSet(uint64 setGuid)
Definition: Player.cpp:14694
void readPackGUID(uint64 &guid)
Definition: ByteBuffer.h:387

References _player, Player::DeleteEquipmentSet(), LOG_DEBUG, and ByteBuffer::readPackGUID().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetSave()

void WorldSession::HandleEquipmentSetSave ( WorldPacket recvData)
1743{
1744 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
1745
1746 uint64 setGuid;
1747 recvData.readPackGUID(setGuid);
1748
1749 uint32 index;
1750 recvData >> index;
1751 if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
1752 return;
1753
1754 std::string name;
1755 recvData >> name;
1756
1757 std::string iconName;
1758 recvData >> iconName;
1759
1760 EquipmentSet eqSet;
1761
1762 eqSet.Guid = setGuid;
1763 eqSet.Name = name;
1764 eqSet.IconName = iconName;
1765 eqSet.state = EQUIPMENT_SET_NEW;
1766
1767 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1768 {
1769 ObjectGuid itemGuid;
1770 recvData >> itemGuid.ReadAsPacked();
1771
1772 // xinef: if client sends 0, it means empty slot
1773 if (!itemGuid)
1774 {
1775 eqSet.Items[i].Clear();
1776 continue;
1777 }
1778
1779 // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
1780 if (itemGuid.GetRawValue() == 1)
1781 {
1782 // ignored slots saved as bit mask because we have no free special values for Items[i]
1783 eqSet.IgnoreMask |= 1 << i;
1784 continue;
1785 }
1786
1787 // xinef: some cheating checks
1789 if (!item || item->GetGUID() != itemGuid)
1790 {
1791 eqSet.Items[i].Clear();
1792 continue;
1793 }
1794
1795 eqSet.Items[i] = itemGuid;
1796 }
1797
1798 _player->SetEquipmentSet(index, eqSet);
1799}
@ EQUIPMENT_SET_NEW
Definition: Player.h:740
#define MAX_EQUIPMENT_SET_INDEX
Definition: Player.h:756
@ EQUIPMENT_SLOT_END
Definition: Player.h:690
uint64 GetRawValue() const
Definition: ObjectGuid.h:142
Definition: Player.h:745
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition: Player.h:752
std::string Name
Definition: Player.h:749
std::string IconName
Definition: Player.h:750
EquipmentSetUpdateState state
Definition: Player.h:753
uint64 Guid
Definition: Player.h:748
uint32 IgnoreMask
Definition: Player.h:751
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition: Player.cpp:14578

References _player, ObjectGuid::Clear(), EQUIPMENT_SET_NEW, EQUIPMENT_SLOT_END, Object::GetGUID(), Player::GetItemByPos(), ObjectGuid::GetRawValue(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, INVENTORY_SLOT_BAG_0, EquipmentSet::Items, LOG_DEBUG, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, ObjectGuid::ReadAsPacked(), ByteBuffer::readPackGUID(), Player::SetEquipmentSet(), and EquipmentSet::state.

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetUse()

void WorldSession::HandleEquipmentSetUse ( WorldPacket recvData)
1812{
1813 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
1814
1815 std::vector<std::unique_ptr<SavedItem>> savedItems;
1816 uint8 errorId = 0;
1817 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1818 {
1819 ObjectGuid itemGuid;
1820 recvData >> itemGuid.ReadAsPacked();
1821
1822 uint8 srcbag, srcslot;
1823 recvData >> srcbag >> srcslot;
1824
1825 LOG_DEBUG("entities.player.items", "Item {}: srcbag {}, srcslot {}", itemGuid.ToString(), srcbag, srcslot);
1826
1827 // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
1828 if (itemGuid.GetRawValue() == 1)
1829 continue;
1830
1831 // Only equip weapons in combat
1833 continue;
1834
1835 Item* item = nullptr;
1836 if (itemGuid)
1837 item = _player->GetItemByGuid(itemGuid);
1838
1839 uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
1840
1841 InventoryResult msg;
1843 if (uItem)
1844 {
1845 if (uItem->IsEquipped())
1846 {
1847 msg = _player->CanUnequipItem(dstpos, true);
1848 if (msg != EQUIP_ERR_OK)
1849 {
1850 _player->SendEquipError(msg, uItem, nullptr);
1851 continue;
1852 }
1853 }
1854
1855 if (!item)
1856 {
1857 ItemPosCountVec sDest;
1858 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
1859 if (msg == EQUIP_ERR_OK)
1860 {
1861 savedItems.emplace_back(std::make_unique<SavedItem>(uItem, dstpos));
1863 _player->StoreItem(sDest, uItem, true);
1864 }
1865 else
1866 {
1867 errorId = 4;
1868 for (uint8_t j = 0; j < savedItems.size(); ++j)
1869 {
1870 _player->SwapItem(savedItems[j].get()->item->GetPos(), savedItems[j].get()->dstpos);
1871 }
1872 break;
1873 }
1874
1875 continue;
1876 }
1877 }
1878
1879 if (item)
1880 {
1881 if (item->GetPos() == dstpos)
1882 continue;
1883
1884 if (!item->IsEquipped())
1885 {
1886 uint16 _candidatePos;
1887 msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
1888 if (msg != EQUIP_ERR_OK)
1889 {
1890 _player->SendEquipError(msg, item, nullptr);
1891 continue;
1892 }
1893 }
1894
1895 _player->SwapItem(item->GetPos(), dstpos);
1896 }
1897 }
1898
1900 data << uint8(errorId); // 4 - equipment swap failed - inventory is full
1901 SendPacket(&data);
1902}
@ EQUIPMENT_SLOT_MAINHAND
Definition: Player.h:686
@ EQUIPMENT_SLOT_OFFHAND
Definition: Player.h:687
@ EQUIPMENT_SLOT_RANGED
Definition: Player.h:688
@ SMSG_EQUIPMENT_SET_USE_RESULT
Definition: Opcodes.h:1268
bool IsEquipped() const
Definition: Item.cpp:789

References _player, Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Player::GetItemByGuid(), Player::GetItemByPos(), Item::GetPos(), ObjectGuid::GetRawValue(), INVENTORY_SLOT_BAG_0, Item::IsEquipped(), Unit::IsInCombat(), LOG_DEBUG, NULL_BAG, NULL_SLOT, ObjectGuid::ReadAsPacked(), Player::RemoveItem(), Player::SendEquipError(), SendPacket(), SMSG_EQUIPMENT_SET_USE_RESULT, Player::StoreItem(), Player::SwapItem(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleFarSightOpcode()

void WorldSession::HandleFarSightOpcode ( WorldPacket recvData)
1202{
1203 LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
1204
1205 bool apply;
1206 recvData >> apply;
1207
1208 if (apply)
1209 {
1210 LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString());
1211 if (WorldObject* target = _player->GetViewpoint())
1212 _player->SetSeer(target);
1213 else
1214 LOG_DEBUG("network.opcode", "Player {} requests non-existing seer {}", _player->GetName(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString());
1215 }
1216 else
1217 {
1218 WorldObject* newFarsightobject = nullptr;
1219 if (WorldObject* viewpoint = _player->GetViewpoint())
1220 {
1221 if (DynamicObject* viewpointDynamicObject = viewpoint->ToDynObject())
1222 {
1223 newFarsightobject = ObjectAccessor::GetUnit(*viewpointDynamicObject, viewpointDynamicObject->GetOldFarsightGUID());
1224 }
1225 else if (DynamicObject* viewpointDynamicObject = _player->GetDynObject(_player->GetUInt32Value(UNIT_CHANNEL_SPELL)))
1226 {
1227 if (viewpointDynamicObject->IsViewpoint() && viewpointDynamicObject->GetCasterGUID() == _player->GetGUID())
1228 {
1229 newFarsightobject = viewpointDynamicObject;
1230 }
1231 }
1232 }
1233
1234 if (newFarsightobject)
1235 {
1236 LOG_DEBUG("network", "Player {} set vision to old farsight {}", _player->GetGUID().ToString(), newFarsightobject->GetGUID().ToString());
1238 _player->SetViewpoint(newFarsightobject, true);
1239 }
1240 else
1241 {
1242 LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString());
1244 }
1245 }
1246
1248}
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334
@ UNIT_CHANNEL_SPELL
Definition: UpdateFields.h:94
void apply(T *val)
Definition: ByteConverter.h:40
Definition: DynamicObject.h:35
DynamicObject * ToDynObject()
Definition: Object.h:222
Definition: Object.h:472
void SetSeer(WorldObject *target)
Definition: Player.h:2353
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition: PlayerUpdates.cpp:1588
void SetViewpoint(WorldObject *target, bool apply)
Definition: Player.cpp:13239
WorldObject * GetViewpoint() const
Definition: Player.cpp:13282
DynamicObject * GetDynObject(uint32 spellId)
Definition: Unit.cpp:6228

References _player, Unit::GetDynObject(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), Object::GetUInt32Value(), ObjectAccessor::GetUnit(), Player::GetViewpoint(), LOG_DEBUG, PLAYER_FARSIGHT, Player::SetSeer(), Player::SetViewpoint(), Object::ToDynObject(), ObjectGuid::ToString(), UNIT_CHANNEL_SPELL, and Player::UpdateVisibilityForPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleForceSpeedChangeAck()

void WorldSession::HandleForceSpeedChangeAck ( WorldPacket recvData)
652{
653 uint32 opcode = recvData.GetOpcode();
654 LOG_DEBUG("network", "WORLD: Recvd {} ({}, 0x{:X}) opcode", GetOpcodeNameForLogging(static_cast<OpcodeClient>(opcode)), opcode, opcode);
655
656 /* extract packet */
657 ObjectGuid guid;
658 uint32 unk1;
659 float newspeed;
660
661 recvData >> guid.ReadAsPacked();
662
663 // pussywizard: special check, only player mover allowed here
664 if (guid != _player->m_mover->GetGUID() || guid != _player->GetGUID())
665 {
666 recvData.rfinish(); // prevent warnings spam
667 return;
668 }
669
670 // continue parse packet
671 recvData >> unk1; // counter or moveEvent
672
673 MovementInfo movementInfo;
674 movementInfo.guid = guid;
675 ReadMovementInfo(recvData, &movementInfo);
676
677 recvData >> newspeed;
678
679 // client ACK send one packet for mounted/run case and need skip all except last from its
680 // in other cases anti-cheat check can be fail in false case
681 UnitMoveType move_type;
682 UnitMoveType force_move_type;
683
684 static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
685
686 switch (opcode)
687 {
689 move_type = MOVE_WALK;
690 force_move_type = MOVE_WALK;
691 break;
693 move_type = MOVE_RUN;
694 force_move_type = MOVE_RUN;
695 break;
697 move_type = MOVE_RUN_BACK;
698 force_move_type = MOVE_RUN_BACK;
699 break;
701 move_type = MOVE_SWIM;
702 force_move_type = MOVE_SWIM;
703 break;
705 move_type = MOVE_SWIM_BACK;
706 force_move_type = MOVE_SWIM_BACK;
707 break;
709 move_type = MOVE_TURN_RATE;
710 force_move_type = MOVE_TURN_RATE;
711 break;
713 move_type = MOVE_FLIGHT;
714 force_move_type = MOVE_FLIGHT;
715 break;
717 move_type = MOVE_FLIGHT_BACK;
718 force_move_type = MOVE_FLIGHT_BACK;
719 break;
721 move_type = MOVE_PITCH_RATE;
722 force_move_type = MOVE_PITCH_RATE;
723 break;
724 default:
725 LOG_ERROR("network.opcode", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: {}", opcode);
726 return;
727 }
728
729 sScriptMgr->AnticheatSetUnderACKmount(_player);
730
731 // skip all forced speed changes except last and unexpected
732 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
733 if (_player->m_forced_speed_changes[force_move_type] > 0)
734 {
735 --_player->m_forced_speed_changes[force_move_type];
736 if (_player->m_forced_speed_changes[force_move_type] > 0)
737 return;
738 }
739
740 if (!_player->GetTransport() && std::fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
741 {
742 if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
743 {
744 LOG_ERROR("network.opcode", "{}SpeedChange player {} is NOT correct (must be {} instead {}), force set to correct value",
745 move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
746 _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
747 }
748 else // must be lesser - cheating
749 {
750 LOG_INFO("network.opcode", "Player {} from account id {} kicked for incorrect speed (must be {} instead {})",
751 _player->GetName(), GetAccountId(), _player->GetSpeed(move_type), newspeed);
752 KickPlayer("Incorrect speed");
753 }
754 }
755}
#define MAX_MOVE_TYPE
Definition: UnitDefines.h:362
UnitMoveType
Definition: UnitDefines.h:350
@ MOVE_FLIGHT
Definition: UnitDefines.h:357
@ MOVE_SWIM
Definition: UnitDefines.h:354
@ MOVE_TURN_RATE
Definition: UnitDefines.h:356
@ MOVE_FLIGHT_BACK
Definition: UnitDefines.h:358
@ MOVE_SWIM_BACK
Definition: UnitDefines.h:355
@ MOVE_RUN
Definition: UnitDefines.h:352
@ MOVE_PITCH_RATE
Definition: UnitDefines.h:359
@ MOVE_RUN_BACK
Definition: UnitDefines.h:353
@ MOVE_WALK
Definition: UnitDefines.h:351
@ CMSG_FORCE_PITCH_RATE_CHANGE_ACK
Definition: Opcodes.h:1147
@ CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
Definition: Opcodes.h:259
@ CMSG_FORCE_TURN_RATE_CHANGE_ACK
Definition: Opcodes.h:765
@ CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
Definition: Opcodes.h:930
@ CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
Definition: Opcodes.h:261
@ CMSG_FORCE_RUN_SPEED_CHANGE_ACK
Definition: Opcodes.h:257
@ CMSG_FORCE_WALK_SPEED_CHANGE_ACK
Definition: Opcodes.h:761
@ CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
Definition: Opcodes.h:928
@ CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
Definition: Opcodes.h:763
Transport * GetTransport() const
Definition: Object.h:683
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition: Player.h:2403
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14531
float GetSpeedRate(UnitMoveType mtype) const
Definition: Unit.h:1673
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14536

References _player, CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, CMSG_FORCE_PITCH_RATE_CHANGE_ACK, CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_RUN_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_SPEED_CHANGE_ACK, CMSG_FORCE_TURN_RATE_CHANGE_ACK, CMSG_FORCE_WALK_SPEED_CHANGE_ACK, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), Unit::GetSpeed(), Unit::GetSpeedRate(), WorldObject::GetTransport(), MovementInfo::guid, KickPlayer(), LOG_DEBUG, LOG_ERROR, LOG_INFO, Player::m_forced_speed_changes, Player::m_mover, MAX_MOVE_TYPE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_PITCH_RATE, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_TURN_RATE, MOVE_WALK, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Unit::SetSpeed(), and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectQueryOpcode()

void WorldSession::HandleGameObjectQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

167{
168 uint32 entry;
169 recvData >> entry;
170 ObjectGuid guid;
171 recvData >> guid;
172
173 const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
174 if (info)
175 {
176 std::string Name;
177 std::string IconName;
178 std::string CastBarCaption;
179
180 Name = info->name;
181 IconName = info->IconName;
182 CastBarCaption = info->castBarCaption;
183
184 LocaleConstant localeConstant = GetSessionDbLocaleIndex();
185 if (localeConstant >= LOCALE_enUS)
186 if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry))
187 {
188 ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name);
189 ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
190 }
191
192 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '{}' - Entry: {}. ", info->name, entry);
194 data << uint32(entry);
195 data << uint32(info->type);
196 data << uint32(info->displayId);
197 data << Name;
198 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
199 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
200 data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
201 data << info->unk1; // 2.0.3, string
202 data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
203 data << float(info->size); // go size
204
205 GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
206 if (items)
207 for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
208 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
209 else
210 for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
211 data << uint32(0);
212
213 SendPacket(&data);
214 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
215 }
216 else
217 {
218 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({})", guid.ToString());
220 data << uint32(entry | 0x80000000);
221 SendPacket(&data);
222 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
223 }
224}
#define MAX_GAMEOBJECT_QUEST_ITEMS
Definition: GameObjectData.h:26
std::vector< uint32 > GameObjectQuestItemList
Definition: GameObject.h:46
#define MAX_GAMEOBJECT_DATA
Definition: SharedDefines.h:1610
@ LOCALE_enUS
Definition: Common.h:118
@ SMSG_GAMEOBJECT_QUERY_RESPONSE
Definition: Opcodes.h:125
Definition: GameObjectData.h:31
uint32 data[MAX_GAMEOBJECT_DATA]
Definition: GameObjectData.h:388
uint32 type
Definition: GameObjectData.h:33
std::string unk1
Definition: GameObjectData.h:38
std::string name
Definition: GameObjectData.h:35
std::string castBarCaption
Definition: GameObjectData.h:37
struct GameObjectTemplate::@232::@262 raw
float size
Definition: GameObjectData.h:39
uint32 displayId
Definition: GameObjectData.h:34
std::string IconName
Definition: GameObjectData.h:36
Definition: GameObjectData.h:676

References ByteBuffer::append(), GameObjectTemplate::castBarCaption, GameObjectTemplate::data, GameObjectTemplate::displayId, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), GameObjectTemplate::IconName, LOCALE_enUS, LOG_DEBUG, MAX_GAMEOBJECT_DATA, MAX_GAMEOBJECT_QUEST_ITEMS, GameObjectTemplate::name, GameObjectTemplate::raw, SendPacket(), GameObjectTemplate::size, SMSG_GAMEOBJECT_QUERY_RESPONSE, sObjectMgr, ObjectGuid::ToString(), GameObjectTemplate::type, and GameObjectTemplate::unk1.

Referenced by OpcodeTable::Initialize().

◆ HandleGameobjectReportUse()

void WorldSession::HandleGameobjectReportUse ( WorldPacket recvPacket)
349{
350 ObjectGuid guid;
351 recvPacket >> guid;
352
353 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [{}]", guid.ToString());
354
355 // ignore for remote control state
356 if (_player->m_mover != _player)
357 return;
358
359 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
360 if (!go)
361 return;
362
363 // Prevent use of GameObject if it is not selectable. Fixes hack.
365 return;
366
368 return;
369
370 if (go->AI()->GossipHello(_player, true))
371 return;
372
374}
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1618
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition: DBCEnums.h:180
virtual bool GossipHello(Player *, bool)
Definition: GameObjectAI.h:54
GameObjectAI * AI() const
Definition: GameObject.h:305
bool HasGameObjectFlag(GameObjectFlags flags) const
Definition: GameObject.h:216

References _player, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, GameObject::AI(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetMap(), GetPlayer(), GO_FLAG_NOT_SELECTABLE, GameObjectAI::GossipHello(), GameObject::HasGameObjectFlag(), INTERACTION_DISTANCE, GameObject::IsWithinDistInMap(), LOG_DEBUG, Player::m_mover, ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectUseOpcode()

void WorldSession::HandleGameObjectUseOpcode ( WorldPacket recPacket)
328{
329 ObjectGuid guid;
330 recvData >> guid;
331
332 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [{}]", guid.ToString());
333
334 if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
335 {
336 if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
337 return;
338
339 // ignore for remote control state
340 if (GetPlayer()->m_mover != GetPlayer())
341 if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
342 return;
343
344 obj->Use(GetPlayer());
345 }
346}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184

References GetPlayer(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGetChannelMemberCount()

void WorldSession::HandleGetChannelMemberCount ( WorldPacket recvPacket)
280{
281 std::string channelName;
282 recvPacket >> channelName;
283
284 LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
285 GetPlayerInfo(), channelName);
287 {
288 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
289 {
290 LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
291 GetPlayerInfo(), channelName, channel->GetNumPlayers());
292
293 WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
294 data << channel->GetName();
295 data << uint8(channel->GetFlags());
296 data << uint32(channel->GetNumPlayers());
297 SendPacket(&data);
298 }
299 }
300}
@ SMSG_CHANNEL_MEMBER_COUNT
Definition: Opcodes.h:1011

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, SendPacket(), and SMSG_CHANNEL_MEMBER_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleGetMailList()

void WorldSession::HandleGetMailList ( WorldPacket recvData)
630{
631 ObjectGuid mailbox;
632 recvData >> mailbox;
633
634 if (!CanOpenMailBox(mailbox))
635 return;
636
637 Player* player = _player;
638
639 uint8 mailsCount = 0;
640 uint32 realCount = 0;
641
642 WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
643 data << uint32(0); // real mail's count
644 data << uint8(0); // mail's count
645 time_t cur_time = GameTime::GetGameTime().count();
646
647 for (Mail const* mail : player->GetMails())
648 {
649 // prevent client storage overflow
650 if (mailsCount >= MAX_INBOX_CLIENT_CAPACITY)
651 {
652 ++realCount;
653 continue;
654 }
655
656 // skip deleted or not delivered (deliver delay not expired) mails
657 if (mail->state == MAIL_STATE_DELETED || cur_time < mail->deliver_time || cur_time > mail->expire_time)
658 {
659 continue;
660 }
661
662 uint8 item_count = uint8(mail->items.size()); // max count is MAX_MAIL_ITEMS (12)
663
664 std::size_t next_mail_size = 2 + 4 + 1 + (mail->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + (mail->subject.size() + 1) + (mail->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
665
666 if (data.wpos() + next_mail_size > MAX_NETCLIENT_PACKET_SIZE)
667 {
668 ++realCount;
669 continue;
670 }
671
672 data << uint16(next_mail_size); // Message size
673 data << uint32(mail->messageID); // Message ID
674 data << uint8(mail->messageType); // Message Type
675
676 switch (mail->messageType)
677 {
678 case MAIL_NORMAL: // sender guid
679 data << ObjectGuid::Create<HighGuid::Player>(mail->sender);
680 break;
681 case MAIL_CREATURE:
682 case MAIL_GAMEOBJECT:
683 case MAIL_AUCTION:
684 case MAIL_CALENDAR:
685 data << uint32(mail->sender); // creature/gameobject entry, auction id, calendar event id?
686 break;
687 }
688
689 // prevent client crash
690 std::string subject = mail->subject;
691 std::string body = mail->body;
692
693 if (subject.find("| |") != std::string::npos)
694 {
695 subject = "";
696 }
697 if (body.find("| |") != std::string::npos)
698 {
699 body = "";
700 }
701
702 data << uint32(mail->COD); // COD
703 data << uint32(0); // probably changed in 3.3.3
704 data << uint32(mail->stationery); // stationery (Stationery.dbc)
705 data << uint32(mail->money); // Gold
706 data << uint32(mail->checked); // flags
707 data << float(float(mail->expire_time - GameTime::GetGameTime().count()) / DAY); // Time
708 data << uint32(mail->mailTemplateId); // mail template (MailTemplate.dbc)
709 data << subject; // Subject string - once 00, when mail type = 3, max 256
710 data << body; // message? max 8000
711 data << uint8(item_count); // client limit is 0x10
712
713 for (uint8 i = 0; i < item_count; ++i)
714 {
715 Item* item = player->GetMItem(mail->items[i].item_guid);
716 // item index (0-6?)
717 data << uint8(i);
718 // item guid low?
719 data << uint32((item ? item->GetGUID().GetCounter() : 0));
720 // entry
721 data << uint32((item ? item->GetEntry() : 0));
722 for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
723 {
724 data << uint32(item ? item->GetEnchantmentId(EnchantmentSlot(j)) : 0);
725 data << uint32(item ? item->GetEnchantmentDuration(EnchantmentSlot(j)) : 0);
726 data << uint32(item ? item->GetEnchantmentCharges(EnchantmentSlot(j)) : 0);
727 }
728 // can be negative
729 data << int32((item ? item->GetItemRandomPropertyId() : 0));
730 // unk
731 data << uint32((item ? item->GetItemSuffixFactor() : 0));
732 // stack count
733 data << uint32((item ? item->GetCount() : 0));
734 // charges
735 data << uint32((item ? item->GetSpellCharges() : 0));
736 // durability
737 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
738 // durability
739 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
740 // unknown wotlk
741 data << uint8(0);
742 }
743
744 ++realCount;
745 ++mailsCount;
746 }
747
748 data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
749 data.put<uint8>(4, mailsCount); // set real send mails to client
750 SendPacket(&data);
751
752 // recalculate m_nextMailDelivereTime and unReadMails
754}
#define MAX_INBOX_CLIENT_CAPACITY
Definition: MailHandler.cpp:35
EnchantmentSlot
Definition: Item.h:168
@ MAX_INSPECTED_ENCHANTMENT_SLOT
Definition: Item.h:176
@ ITEM_FIELD_DURABILITY
Definition: UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition: UpdateFields.h:70
@ MAIL_STATE_DELETED
Definition: Mail.h:70
@ MAIL_AUCTION
Definition: Mail.h:38
@ MAIL_GAMEOBJECT
Definition: Mail.h:40
@ MAIL_CREATURE
Definition: Mail.h:39
@ MAIL_CALENDAR
Definition: Mail.h:41
@ MAIL_NORMAL
Definition: Mail.h:37
constexpr auto DAY
Definition: Common.h:49
#define MAX_NETCLIENT_PACKET_SIZE
Definition: Common.h:43
@ SMSG_MAIL_LIST_RESULT
Definition: Opcodes.h:601
int32 GetSpellCharges(uint8 index=0) const
Definition: Item.h:317
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition: Item.h:305
int32 GetItemRandomPropertyId() const
Definition: Item.h:295
uint32 GetItemSuffixFactor() const
Definition: Item.h:296
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition: Item.h:306
void UpdateNextMailTimeAndUnreads()
Definition: PlayerUpdates.cpp:436
PlayerMails const & GetMails() const
Definition: Player.h:1647
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition: Player.h:1662
Definition: Mail.h:167
bool CanOpenMailBox(ObjectGuid guid)
Definition: MailHandler.cpp:37

References _player, CanOpenMailBox(), DAY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Player::GetMails(), Player::GetMItem(), Item::GetSpellCharges(), Object::GetUInt32Value(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, MAIL_AUCTION, MAIL_CALENDAR, MAIL_CREATURE, MAIL_GAMEOBJECT, MAIL_NORMAL, MAIL_STATE_DELETED, MAX_INBOX_CLIENT_CAPACITY, MAX_INSPECTED_ENCHANTMENT_SLOT, MAX_NETCLIENT_PACKET_SIZE, ByteBuffer::put(), SendPacket(), SMSG_MAIL_LIST_RESULT, Player::UpdateNextMailTimeAndUnreads(), and ByteBuffer::wpos().

Referenced by OpcodeTable::Initialize().

◆ HandleGMResponseResolve()

void WorldSession::HandleGMResponseResolve ( WorldPacket recvPacket)
281{
282 // empty packet
283 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
284 {
285 uint8 getSurvey = 0;
286 if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
287 getSurvey = 1;
288
290 data << uint8(getSurvey);
291 SendPacket(&data);
292
295 SendPacket(&data2);
296
297 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
298 sTicketMgr->SendTicket(this, nullptr);
299 }
300}
@ CONFIG_CHANCE_OF_GM_SURVEY
Definition: WorldConfig.h:156
#define sTicketMgr
Definition: TicketMgr.h:260
@ GMTICKET_RESPONSE_TICKET_DELETED
Definition: TicketMgr.h:47
double rand_chance()
Definition: Random.cpp:91
@ SMSG_GMRESPONSE_STATUS_UPDATE
Definition: Opcodes.h:1295
@ SMSG_GMTICKET_DELETETICKET
Definition: Opcodes.h:566
Definition: TicketMgr.h:88

References CONFIG_CHANCE_OF_GM_SURVEY, GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, rand_chance(), SendPacket(), SMSG_GMRESPONSE_STATUS_UPDATE, SMSG_GMTICKET_DELETETICKET, sTicketMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGMSurveySubmit()

void WorldSession::HandleGMSurveySubmit ( WorldPacket recvPacket)
198{
199 uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
200 // just put the survey into the database
201 uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
202 recv_data >> mainSurvey;
203
204 std::unordered_set<uint32> surveyIds;
205 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
206
207 // sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
208 for (uint8 i = 0; i < 10; i++)
209 {
210 uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
211 recv_data >> subSurveyId;
212 if (!subSurveyId)
213 break;
214
215 uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
216 recv_data >> rank;
217 std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
218 recv_data >> comment;
219
220 if (!ValidateHyperlinksAndMaybeKick(comment))
221 {
222 return;
223 }
224
225 // make sure the same sub survey is not added to DB twice
226 if (!surveyIds.insert(subSurveyId).second)
227 continue;
228
230 stmt->SetData(0, nextSurveyID);
231 stmt->SetData(1, subSurveyId);
232 stmt->SetData(2, rank);
233 stmt->SetData(3, comment);
234 trans->Append(stmt);
235 }
236
237 std::string comment; // just a guess
238 recv_data >> comment;
239
240 if (!ValidateHyperlinksAndMaybeKick(comment))
241 {
242 return;
243 }
244
246 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
247 stmt->SetData(1, nextSurveyID);
248 stmt->SetData(2, mainSurvey);
249 stmt->SetData(3, comment);
250
251 trans->Append(stmt);
252
253 CharacterDatabase.CommitTransaction(trans);
254}
@ CHAR_INS_GM_SURVEY
Definition: CharacterDatabase.h:269
@ CHAR_INS_GM_SUBSURVEY
Definition: CharacterDatabase.h:270
bool ValidateHyperlinksAndMaybeKick(std::string_view str)
Definition: WorldSession.cpp:805

References CHAR_INS_GM_SUBSURVEY, CHAR_INS_GM_SURVEY, CharacterDatabase, GetPlayer(), PreparedStatementBase::SetData(), sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketCreateOpcode()

void WorldSession::HandleGMTicketCreateOpcode ( WorldPacket recvPacket)
31{
32 // Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
34 return;
35
36 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
37 {
39 return;
40 }
41
43 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
44
45 if (ticket && ticket->IsCompleted())
46 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
47
48 // Player must not have ticket
49 if (!ticket || ticket->IsClosed())
50 {
51 uint32 mapId;
52 float x, y, z;
53 std::string message;
54 uint32 needResponse;
55 bool needMoreHelp;
56 uint32 count;
57 std::list<uint32> times;
58 uint32 decompressedSize;
59 std::string chatLog;
60
61 recvData >> mapId;
62 recvData >> x >> y >> z;
63 recvData >> message;
64
66 {
67 return;
68 }
69
70 recvData >> needResponse;
71 recvData >> needMoreHelp;
72
73 recvData >> count;
74
75 for (uint32 i = 0; i < count; i++)
76 {
77 uint32 time;
78 recvData >> time;
79 times.push_back(time);
80 }
81
82 recvData >> decompressedSize;
83
84 if (count && decompressedSize && decompressedSize < 0xFFFF)
85 {
86 uint32 pos = recvData.rpos();
87 ByteBuffer dest;
88 dest.resize(decompressedSize);
89
90 uLongf realSize = decompressedSize;
91 if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
92 {
93 dest >> chatLog;
94 }
95 else
96 {
97 LOG_ERROR("network.opcode", "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
98 recvData.rfinish();
99 return;
100 }
101
102 recvData.rfinish(); // Will still have compressed data in buffer.
103 }
104
105 if (!chatLog.empty() && !ValidateHyperlinksAndMaybeKick(chatLog))
106 {
107 return;
108 }
109
110 ticket = new GmTicket(GetPlayer());
111 ticket->SetPosition(mapId, x, y, z);
112 ticket->SetMessage(message);
113 ticket->SetGmAction(needResponse, needMoreHelp);
114
115 if (!chatLog.empty())
116 ticket->SetChatLog(times, chatLog);
117
118 sTicketMgr->AddTicket(ticket);
119 sTicketMgr->UpdateLastChange(ticket);
120
122
124 }
125
127 data << uint32(response);
128 SendPacket(&data);
129}
@ LANG_TICKET_REQ
Definition: Language.h:1166
@ LANG_COMMAND_TICKETNEW
Definition: Language.h:1019
@ CONFIG_TICKET_LEVEL_REQ
Definition: WorldConfig.h:249
@ GMTICKET_QUEUE_STATUS_DISABLED
Definition: TicketMgr.h:30
GMTicketResponse
Definition: TicketMgr.h:41
@ GMTICKET_RESPONSE_CREATE_ERROR
Definition: TicketMgr.h:44
@ GMTICKET_RESPONSE_CREATE_SUCCESS
Definition: TicketMgr.h:43
@ SMSG_GMTICKET_CREATE
Definition: Opcodes.h:548
void SendGMText(std::string_view str)
Definition: Chat.cpp:116
bool IsClosed() const
Definition: TicketMgr.h:94
void SetPosition(uint32 mapId, float x, float y, float z)
Definition: TicketMgr.cpp:224
void SetMessage(std::string const &message)
Definition: TicketMgr.cpp:257
void SetGmAction(uint32 needResponse, bool needMoreHelp)
Definition: TicketMgr.cpp:232
bool IsCompleted() const
Definition: TicketMgr.h:95
uint32 GetId() const
Definition: TicketMgr.h:101
void SetChatLog(std::list< uint32 > time, std::string const &log)
Definition: TicketMgr.cpp:243
void resize(std::size_t newsize)
Definition: ByteBuffer.h:447
uint8 * contents()
Definition: ByteBuffer.h:424

References CONFIG_TICKET_LEVEL_REQ, ByteBuffer::contents(), GmTicket::GetId(), GetPlayer(), GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_RESPONSE_CREATE_ERROR, GMTICKET_RESPONSE_CREATE_SUCCESS, GmTicket::IsClosed(), GmTicket::IsCompleted(), LANG_COMMAND_TICKETNEW, LANG_TICKET_REQ, LOG_ERROR, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), ChatHandler::SendGMText(), ChatHandler::SendNotification(), SendPacket(), GmTicket::SetChatLog(), GmTicket::SetGmAction(), GmTicket::SetMessage(), GmTicket::SetPosition(), ByteBuffer::size(), SMSG_GMTICKET_CREATE, sTicketMgr, sWorld, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketDeleteOpcode()

void WorldSession::HandleGMTicketDeleteOpcode ( WorldPacket recvPacket)
159{
160 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
161 {
164 SendPacket(&data);
165
167
168 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
169 sTicketMgr->SendTicket(this, nullptr);
170 }
171}
@ LANG_COMMAND_TICKETPLAYERABANDON
Definition: Language.h:1021

References GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, LANG_COMMAND_TICKETPLAYERABANDON, ChatHandler::SendGMText(), SendPacket(), SMSG_GMTICKET_DELETETICKET, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketGetTicketOpcode()

void WorldSession::HandleGMTicketGetTicketOpcode ( WorldPacket recvPacket)
174{
176
177 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
178 {
179 if (ticket->IsCompleted())
180 ticket->SendResponse(this);
181 else
182 sTicketMgr->SendTicket(this, ticket);
183 }
184 else
185 sTicketMgr->SendTicket(this, nullptr);
186}
void SendTimeQueryResponse()
Definition: QueryHandler.cpp:77

References GetPlayer(), SendTimeQueryResponse(), and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketSystemStatusOpcode()

void WorldSession::HandleGMTicketSystemStatusOpcode ( WorldPacket recvPacket)
189{
190 // Note: This only disables the ticket UI at client side and is not fully reliable
191 // are we sure this is a uint32? Should ask Zor
194 SendPacket(&data);
195}
@ GMTICKET_QUEUE_STATUS_ENABLED
Definition: TicketMgr.h:31
@ SMSG_GMTICKET_SYSTEMSTATUS
Definition: Opcodes.h:569

References GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_QUEUE_STATUS_ENABLED, SendPacket(), SMSG_GMTICKET_SYSTEMSTATUS, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketUpdateOpcode()

void WorldSession::HandleGMTicketUpdateOpcode ( WorldPacket recvPacket)
132{
133 std::string message;
134 recv_data >> message;
135
136 if (!ValidateHyperlinksAndMaybeKick(message))
137 {
138 return;
139 }
140
142 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
143 {
145 ticket->SetMessage(message);
146 ticket->SaveToDB(trans);
147
148 ChatHandler(nullptr).SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->GetId());
149
151 }
152
154 data << uint32(response);
155 SendPacket(&data);
156}
@ LANG_COMMAND_TICKETUPDATED
Definition: Language.h:1020
@ GMTICKET_RESPONSE_UPDATE_SUCCESS
Definition: TicketMgr.h:45
@ GMTICKET_RESPONSE_UPDATE_ERROR
Definition: TicketMgr.h:46
@ SMSG_GMTICKET_UPDATETEXT
Definition: Opcodes.h:550

References GetPlayer(), GMTICKET_RESPONSE_UPDATE_ERROR, GMTICKET_RESPONSE_UPDATE_SUCCESS, LANG_COMMAND_TICKETUPDATED, ChatHandler::SendGMText(), SendPacket(), SMSG_GMTICKET_UPDATETEXT, sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGossipHelloOpcode()

void WorldSession::HandleGossipHelloOpcode ( WorldPacket recvPacket)
274{
275 ObjectGuid guid;
276 recvData >> guid;
277
279 if (!unit)
280 {
281 LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
282 return;
283 }
284
285 // xinef: check if we have ANY npc flags
286 if (unit->GetNpcFlags() == UNIT_NPC_FLAG_NONE)
287 return;
288
289 // set faction visible if needed
290 if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
291 _player->GetReputationMgr().SetVisible(factionTemplateEntry);
292
294 // remove fake death
295 //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
296 // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
297
298 // Stop the npc if moving
300 unit->PauseMovement(pause);
301 unit->SetHomePosition(unit->GetPosition());
302
303 // If spiritguide, no need for gossip menu, just put player into resurrect queue
304 if (unit->IsSpiritGuide())
305 {
307 if (bg)
308 {
310 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
311 return;
312 }
313 }
314
315 if (!sScriptMgr->OnGossipHello(_player, unit))
316 {
317 // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
320 }
321 unit->AI()->sGossipHello(_player);
322}
@ AURA_INTERRUPT_FLAG_TALK
Definition: SpellDefines.h:53
@ UNIT_NPC_FLAG_NONE
Definition: UnitDefines.h:316
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
virtual void sGossipHello(Player *)
Definition: UnitAI.h:412
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:205
CreatureAI * AI() const
Definition: Creature.h:141
uint32 GossipMenuId
Definition: CreatureData.h:194
void SendPreparedGossip(WorldObject *source)
Definition: PlayerGossip.cpp:209
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition: PlayerGossip.cpp:32
ReputationMgr & GetReputationMgr()
Definition: Player.h:2125
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition: Unit.h:724
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition: Unit.cpp:5250
bool IsSpiritGuide() const
Definition: Unit.h:773
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition: ReputationMgr.cpp:461
Definition: DBCStructure.h:939

References _player, Battleground::AddPlayerToResurrectQueue(), Creature::AI(), AURA_INTERRUPT_FLAG_TALK, Player::GetBattleground(), Creature::GetCreatureTemplate(), Unit::GetFaction(), Object::GetGUID(), CreatureMovementData::GetInteractionPauseTimer(), Creature::GetMovementTemplate(), Unit::GetNpcFlags(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationMgr(), CreatureTemplate::GossipMenuId, Unit::IsSpiritGuide(), LOG_DEBUG, Unit::PauseMovement(), Player::PrepareGossipMenu(), Unit::RemoveAurasWithInterruptFlags(), sBattlegroundMgr, Player::SendPreparedGossip(), Creature::SetHomePosition(), ReputationMgr::SetVisible(), sFactionTemplateStore, UnitAI::sGossipHello(), sScriptMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_NONE.

Referenced by OpcodeTable::Initialize().

◆ HandleGossipSelectOptionOpcode()

void WorldSession::HandleGossipSelectOptionOpcode ( WorldPacket recvPacket)
88{
89 LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
90
91 uint32 gossipListId;
92 uint32 menuId;
93 ObjectGuid guid;
94 std::string code = "";
95
96 recv_data >> guid >> menuId >> gossipListId;
97
99 recv_data >> code;
100
101 // Prevent cheating on C++ scripted menus
103 {
104 return;
105 }
106
107 Creature* unit = nullptr;
108 GameObject* go = nullptr;
109 Item* item = nullptr;
110 if (guid.IsCreatureOrVehicle())
111 {
113 if (!unit)
114 {
115 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
116 return;
117 }
118 }
119 else if (guid.IsGameObject())
120 {
121 go = _player->GetMap()->GetGameObject(guid);
122 if (!go)
123 {
124 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject ({}) not found.", guid.ToString());
125 return;
126 }
127 }
128 else if (guid.IsItem())
129 {
130 item = _player->GetItemByGuid(guid);
131 if (!item || _player->IsBankPos(item->GetPos()))
132 {
133 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
134 return;
135 }
136 }
137 else if (guid.IsPlayer())
138 {
139 if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId())
140 {
141 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
142 return;
143 }
144 }
145 else
146 {
147 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for {}.", guid.ToString());
148 return;
149 }
150
151 // remove fake death
152 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
154
155 if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
156 {
157 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
158 if (unit)
159 unit->LastUsedScriptID = unit->GetScriptId();
160 if (go)
161 go->LastUsedScriptID = go->GetScriptId();
163 return;
164 }
165 if (!code.empty())
166 {
167 if (unit)
168 {
169 unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
170 if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
171 _player->OnGossipSelect(unit, gossipListId, menuId);
172 }
173 else if (go)
174 {
175 go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
176 sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
177 }
178 else if (item)
179 {
180 sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
181 }
182 else
183 {
184 sScriptMgr->OnPlayerGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
185 }
186 }
187 else
188 {
189 if (unit)
190 {
191 unit->AI()->sGossipSelect(_player, menuId, gossipListId);
192 if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
193 _player->OnGossipSelect(unit, gossipListId, menuId);
194 }
195 else if (go)
196 {
197 go->AI()->GossipSelect(_player, menuId, gossipListId);
198 if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
199 _player->OnGossipSelect(go, gossipListId, menuId);
200 }
201 else if (item)
202 {
203 sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
204 }
205 else
206 {
207 sScriptMgr->OnPlayerGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
208 }
209 }
210}
virtual bool GossipSelectCode(Player *, uint32, uint32, char const *)
Definition: GameObjectAI.h:56
virtual bool GossipSelect(Player *, uint32, uint32)
Definition: GameObjectAI.h:55
virtual void sGossipSelectCode(Player *, uint32, uint32, char const *)
Definition: UnitAI.h:414
virtual void sGossipSelect(Player *, uint32, uint32)
Definition: UnitAI.h:413
uint32 GetScriptId() const
Definition: Creature.cpp:3061
uint32 GetMenuId() const
Definition: GossipDef.h:172
ObjectGuid GetSenderGUID() const
Definition: GossipDef.h:218
void SendCloseGossip()
Definition: GossipDef.cpp:239
bool IsGossipOptionCoded(uint32 selection) const
Definition: GossipDef.h:272
uint32 GetGossipOptionSender(uint32 selection) const
Definition: GossipDef.h:270
GossipMenu & GetGossipMenu()
Definition: GossipDef.h:264
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:271
virtual uint32 GetScriptId() const
Definition: GameObject.cpp:2178
uint32 LastUsedScriptID
Definition: Object.h:680
bool IsCreatureOrVehicle() const
Definition: ObjectGuid.h:166
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition: PlayerGossip.cpp:244
PlayerMenu * PlayerTalkClass
Definition: Player.h:2243

References _player, Creature::AI(), GameObject::AI(), Map::GetGameObject(), PlayerMenu::GetGossipMenu(), PlayerMenu::GetGossipOptionAction(), PlayerMenu::GetGossipOptionSender(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GossipMenu::GetMenuId(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Creature::GetScriptId(), GameObject::GetScriptId(), GossipMenu::GetSenderGUID(), GameObjectAI::GossipSelect(), GameObjectAI::GossipSelectCode(), Player::IsBankPos(), ObjectGuid::IsCreatureOrVehicle(), ObjectGuid::IsGameObject(), PlayerMenu::IsGossipOptionCoded(), ObjectGuid::IsItem(), ObjectGuid::IsPlayer(), WorldObject::LastUsedScriptID, LOG_DEBUG, Player::OnGossipSelect(), Player::PlayerTalkClass, Unit::RemoveAurasByType(), PlayerMenu::SendCloseGossip(), UnitAI::sGossipSelect(), UnitAI::sGossipSelectCode(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleGrantLevel()

void WorldSession::HandleGrantLevel ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");
26
27 ObjectGuid guid;
28 recvData >> guid.ReadAsPacked();
29
31
32 // check cheating
34 uint8 error = 0;
35 if (!target)
37 else if (levels == 0)
39 else if (GetRecruiterId() != target->GetSession()->GetAccountId())
41 else if (target->GetTeamId() != _player->GetTeamId())
43 else if (target->GetLevel() >= _player->GetLevel())
45 else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
47 else if (target->GetGroup() != _player->GetGroup())
49
50 if (error)
51 {
53 data << uint32(error);
55 data << target->GetName();
56
57 SendPacket(&data);
58 return;
59 }
60
62 data2 << _player->GetPackGUID();
63 target->GetSession()->SendPacket(&data2);
64}
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition: Player.h:964
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition: Player.h:967
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition: Player.h:970
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition: Player.h:965
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition: Player.h:963
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition: Player.h:971
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition: Player.h:969
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition: WorldConfig.h:200
@ SMSG_REFER_A_FRIEND_FAILURE
Definition: Opcodes.h:1087
@ SMSG_PROPOSE_LEVEL_GRANT
Definition: Opcodes.h:1085

References _player, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, ERR_REFER_A_FRIEND_DIFFERENT_FACTION, ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I, ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS, ERR_REFER_A_FRIEND_NO_TARGET, ERR_REFER_A_FRIEND_NOT_IN_GROUP, ERR_REFER_A_FRIEND_NOT_REFERRED_BY, ERR_REFER_A_FRIEND_TARGET_TOO_HIGH, GetAccountId(), Player::GetGrantableLevels(), Player::GetGroup(), Unit::GetLevel(), WorldObject::GetName(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GetTeamId(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), SendPacket(), SMSG_PROPOSE_LEVEL_GRANT, SMSG_REFER_A_FRIEND_FAILURE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAcceptOpcode()

void WorldSession::HandleGroupAcceptOpcode ( WorldPacket recvPacket)
218{
219 recvData.read_skip<uint32>();
220 Group* group = GetPlayer()->GetGroupInvite();
221
222 if (!group)
223 return;
224
225 // Remove player from invitees in any case
226 group->RemoveInvite(GetPlayer());
227
228 if (GetPlayer()->IsSpectator())
229 {
231 return;
232 }
233
234 if (!sScriptMgr->OnPlayerCanGroupAccept(GetPlayer(), group))
235 return;
236
237 if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
238 {
239 LOG_ERROR("network.opcode", "HandleGroupAcceptOpcode: player {} ({}) tried to accept an invite to his own group",
240 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
241 return;
242 }
243
244 // Group is full
245 if (group->IsFull())
246 {
248 return;
249 }
250
251 Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
252
253 // Forming a new group, create it
254 if (!group->IsCreated())
255 {
256 // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
257 if (!leader || leader->IsSpectator())
258 {
259 group->RemoveAllInvites();
260 return;
261 }
262
263 // If we're about to create a group there really should be a leader present
264 ASSERT(leader);
265 group->RemoveInvite(leader);
266 group->Create(leader);
267 sGroupMgr->AddGroup(group);
268 }
269
270 // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
271 if (!group->AddMember(GetPlayer()))
272 return;
273
274 group->BroadcastGroupUpdate();
275}
#define sGroupMgr
Definition: GroupMgr.h:51
@ ERR_INVITE_RESTRICTED
Definition: SharedDefines.h:3982
@ ERR_GROUP_FULL
Definition: SharedDefines.h:3975
@ PARTY_OP_INVITE
Definition: WorldSession.h:221
bool IsSpectator() const
Definition: Player.h:2575
Group * GetGroupInvite()
Definition: Player.h:2469
void RemoveInvite(Player *player)
Definition: Group.cpp:351
void SendPartyResult(PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
Definition: GroupHandler.cpp:53

References ASSERT, ERR_GROUP_FULL, ERR_INVITE_RESTRICTED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), GetPlayer(), Player::IsSpectator(), LOG_ERROR, PARTY_OP_INVITE, ByteBuffer::read_skip(), Group::RemoveInvite(), SendPartyResult(), sGroupMgr, and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAssistantLeaderOpcode()

void WorldSession::HandleGroupAssistantLeaderOpcode ( WorldPacket recvData)
652{
653 Group* group = GetPlayer()->GetGroup();
654 if (!group)
655 return;
656
657 if (!group->IsLeader(GetPlayer()->GetGUID()))
658 return;
659
660 ObjectGuid guid;
661 bool apply;
662 recvData >> guid;
663 recvData >> apply;
664
665 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
666
667 group->SendUpdate();
668}
@ MEMBER_FLAG_ASSISTANT
Definition: Group.h:73
bool IsLeader(ObjectGuid guid) const
Definition: Group.cpp:2351
void SendUpdate()
Definition: Group.cpp:1665
void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
Definition: Group.cpp:2412

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), MEMBER_FLAG_ASSISTANT, Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupChangeSubGroupOpcode()

void WorldSession::HandleGroupChangeSubGroupOpcode ( WorldPacket recvData)
615{
616 // we will get correct pointer for group here, so we don't have to check if group is BG raid
617 Group* group = GetPlayer()->GetGroup();
618 if (!group)
619 return;
620
621 std::string name;
622 uint8 groupNr;
623 recvData >> name;
624 recvData >> groupNr;
625
626 if (groupNr >= MAX_RAID_SUBGROUPS)
627 return;
628
629 ObjectGuid senderGuid = GetPlayer()->GetGUID();
630 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
631 return;
632
633 if (!group->HasFreeSlotSubGroup(groupNr))
634 return;
635
636 Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false);
637 ObjectGuid guid;
638 if (movedPlayer)
639 {
640 guid = movedPlayer->GetGUID();
641 }
642 else
643 {
644 CharacterDatabase.EscapeString(name);
645 guid = sCharacterCache->GetCharacterGuidByName(name);
646 }
647
648 group->ChangeMembersGroup(guid, groupNr);
649}
#define MAX_RAID_SUBGROUPS
Definition: Group.h:45
void ChangeMembersGroup(ObjectGuid guid, uint8 group)
Definition: Group.cpp:1808
bool IsAssistant(ObjectGuid guid) const
Definition: Group.cpp:2365
bool HasFreeSlotSubGroup(uint8 subgroup) const
Definition: Group.cpp:2389

References Group::ChangeMembersGroup(), CharacterDatabase, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::HasFreeSlotSubGroup(), Group::IsAssistant(), Group::IsLeader(), MAX_RAID_SUBGROUPS, and sCharacterCache.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDeclineOpcode()

void WorldSession::HandleGroupDeclineOpcode ( WorldPacket recvPacket)
278{
279 Group* group = GetPlayer()->GetGroupInvite();
280 if (!group)
281 return;
282
283 // Remember leader if online (group pointer will be invalid if group gets disbanded)
285
286 // uninvite, group can be deleted
288
289 if (!leader)
290 return;
291
292 // report
293 WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
294 data << GetPlayer()->GetName();
295 leader->GetSession()->SendPacket(&data);
296}
@ SMSG_GROUP_DECLINE
Definition: Opcodes.h:146
void UninviteFromGroup()
Definition: Player.cpp:2331

References ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), Group::GetLeaderGUID(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), SendPacket(), SMSG_GROUP_DECLINE, and Player::UninviteFromGroup().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDisbandOpcode()

void WorldSession::HandleGroupDisbandOpcode ( WorldPacket recvPacket)

error handling

436{
437 Group* grp = GetPlayer()->GetGroup();
438 Group* grpInvite = GetPlayer()->GetGroupInvite();
439 if (!grp && !grpInvite)
440 return;
441
442 if (_player->InBattleground())
443 {
445 return;
446 }
447
449 /********************/
450
451 // everything's fine, do it
452 if (grp)
453 {
456 }
457 else if (grpInvite && grpInvite->GetLeaderGUID() == GetPlayer()->GetGUID())
458 { // pending group creation being cancelled
460 grpInvite->Disband();
461 }
462}
@ GROUP_REMOVEMETHOD_LEAVE
Definition: SharedDefines.h:3855
@ ERR_PARTY_RESULT_OK
Definition: SharedDefines.h:3971
@ PARTY_OP_LEAVE
Definition: WorldSession.h:223
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition: Player.cpp:2358
void Disband(bool hideDestroy=false)
Definition: Group.cpp:753

References _player, Group::Disband(), ERR_INVITE_RESTRICTED, ERR_PARTY_RESULT_OK, Player::GetGroup(), Player::GetGroupInvite(), Group::GetLeaderGUID(), GetPlayer(), GROUP_REMOVEMETHOD_LEAVE, Player::InBattleground(), PARTY_OP_INVITE, PARTY_OP_LEAVE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupInviteOpcode()

void WorldSession::HandleGroupInviteOpcode ( WorldPacket recvPacket)
65{
66 std::string membername;
67 recvData >> membername;
68 recvData.read_skip<uint32>();
69
70 // attempt add selected player
71
72 // cheating
73 if (!normalizePlayerName(membername))
74 {
76 return;
77 }
78
79 Player* invitingPlayer = GetPlayer();
80 Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername, false);
81
82 // no player or cheat self-invite
83 if (!invitedPlayer || invitedPlayer == invitingPlayer)
84 {
86 return;
87 }
88
89 if (!sScriptMgr->OnPlayerCanGroupInvite(invitingPlayer, membername))
90 return;
91
92 if (invitingPlayer->IsSpectator() || invitedPlayer->IsSpectator())
93 {
95 return;
96 }
97
98 // restrict invite to GMs
99 if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
100 {
102 return;
103 }
104
105 // can't group with
106 if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeamId() != invitedPlayer->GetTeamId())
107 {
109 return;
110 }
111 if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
112 {
114 return;
115 }
116
117 if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
118 {
120 return;
121 }
122
123 if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
124 {
126 return;
127 }
128
129 Group* group = invitingPlayer->GetGroup();
130 if (group && group->isBGGroup())
131 group = invitingPlayer->GetOriginalGroup();
132 if (!group)
133 group = invitingPlayer->GetGroupInvite();
134
135 Group* group2 = invitedPlayer->GetGroup();
136 if (group2 && group2->isBGGroup())
137 group2 = invitedPlayer->GetOriginalGroup();
138 // player already in another group or invited
139 if (group2 || invitedPlayer->GetGroupInvite())
140 {
142
143 if (group2)
144 {
145 // tell the player that they were invited but it failed as they were already in a group
146 WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size
147 data << uint8(0); // invited/already in group flag
148 data << invitingPlayer->GetName(); // max len 48
149 data << uint32(0); // unk
150 data << uint8(0); // count
151 data << uint32(0); // unk
152 invitedPlayer->GetSession()->SendPacket(&data);
153 }
154
155 return;
156 }
157
158 if (group)
159 {
160 // not have permissions for invite
161 if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
162 {
164 return;
165 }
166 // not have place
167 if (group->IsFull())
168 {
170 return;
171 }
172 }
173
174 // xinef: if player has no group, check group invite
175 if (!group && invitingPlayer->GetGroupInvite() && invitingPlayer->GetGroupInvite()->GetLeaderGUID() == invitingPlayer->GetGUID())
176 group = invitingPlayer->GetGroupInvite();
177
178 // ok, but group not exist, start a new group
179 // but don't create and save the group to the DB until
180 // at least one person joins
181 if (!group)
182 {
183 group = new Group();
184 // new group: if can't add then delete
185 if (!group->AddLeaderInvite(invitingPlayer))
186 {
187 delete group;
188 return;
189 }
190 if (!group->AddInvite(invitedPlayer))
191 {
192 delete group;
193 return;
194 }
195 }
196 else
197 {
198 // already existed group: if can't add then just leave
199 if (!group->AddInvite(invitedPlayer))
200 {
201 return;
202 }
203 }
204
205 // ok, we do it
206 WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
207 data << uint8(1); // invited/already in group flag
208 data << invitingPlayer->GetName(); // max len 48
209 data << uint32(0); // unk
210 data << uint8(0); // count
211 data << uint32(0); // unk
212 invitedPlayer->GetSession()->SendPacket(&data);
213
215}
@ CONFIG_ALLOW_GM_GROUP
Definition: WorldConfig.h:47
@ CONFIG_PARTY_LEVEL_REQ
Definition: WorldConfig.h:246
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition: WorldConfig.h:34
@ ERR_ALREADY_IN_GROUP_S
Definition: SharedDefines.h:3976
@ ERR_TARGET_NOT_IN_INSTANCE_S
Definition: SharedDefines.h:3974
@ ERR_IGNORING_YOU_S
Definition: SharedDefines.h:3980
@ ERR_NOT_LEADER
Definition: SharedDefines.h:3978
@ ERR_PLAYER_WRONG_FACTION
Definition: SharedDefines.h:3979
@ ERR_BAD_PLAYER_NAME_S
Definition: SharedDefines.h:3972
@ SMSG_GROUP_INVITE
Definition: Opcodes.h:141
uint32 GetInstanceId() const
Definition: Object.h:510
Group * GetOriginalGroup()
Definition: Player.h:2486
bool HasFriend(ObjectGuid friend_guid) const
Definition: SocialMgr.cpp:188
bool AddLeaderInvite(Player *player)
Definition: Group.cpp:341
bool isBGGroup() const
Definition: Group.cpp:2286
bool AddInvite(Player *player)
Definition: Group.cpp:320
bool IsFull() const
Definition: Group.cpp:2270

References Group::AddInvite(), Group::AddLeaderInvite(), CONFIG_ALLOW_GM_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_PARTY_LEVEL_REQ, ERR_ALREADY_IN_GROUP_S, ERR_BAD_PLAYER_NAME_S, ERR_GROUP_FULL, ERR_IGNORING_YOU_S, ERR_INVITE_RESTRICTED, ERR_NOT_LEADER, ERR_PARTY_RESULT_OK, ERR_PLAYER_WRONG_FACTION, ERR_TARGET_NOT_IN_INSTANCE_S, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Player::GetGroupInvite(), Object::GetGUID(), WorldObject::GetInstanceId(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), Player::GetSession(), Player::GetSocial(), Player::GetTeamId(), PlayerSocial::HasFriend(), PlayerSocial::HasIgnore(), Group::IsAssistant(), Group::isBGGroup(), Group::IsFull(), Player::IsGameMaster(), Group::IsLeader(), Player::IsSpectator(), normalizePlayerName(), PARTY_OP_INVITE, ByteBuffer::read_skip(), SendPacket(), SendPartyResult(), SMSG_GROUP_INVITE, sScriptMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupRaidConvertOpcode()

void WorldSession::HandleGroupRaidConvertOpcode ( WorldPacket recvData)

error handling

590{
591 Group* group = GetPlayer()->GetGroup();
592 if (!group)
593 return;
594
595 if (_player->InBattleground())
596 return;
597
599 if (group->CheckLevelForRaid())
600 {
602 return;
603 }
604
605 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
606 return;
607 /********************/
608
609 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
611 group->ConvertToRaid();
612}
@ ERR_RAID_DISALLOWED_BY_LEVEL
Definition: SharedDefines.h:3994
bool CheckLevelForRaid()
Definition: Group.cpp:282
bool isLFGGroup(bool restricted=false) const
Definition: Group.cpp:2275
void ConvertToRaid()
Definition: Group.cpp:292

References _player, Group::CheckLevelForRaid(), Group::ConvertToRaid(), ERR_PARTY_RESULT_OK, ERR_RAID_DISALLOWED_BY_LEVEL, Player::GetGroup(), Group::GetMembersCount(), GetPlayer(), Player::InBattleground(), Group::IsLeader(), Group::isLFGGroup(), PARTY_OP_INVITE, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSetLeaderOpcode()

void WorldSession::HandleGroupSetLeaderOpcode ( WorldPacket recvPacket)
417{
418 ObjectGuid guid;
419 recvData >> guid;
420
422 Group* group = GetPlayer()->GetGroup();
423
424 if (!group || !player)
425 return;
426
427 if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID())
428 return;
429
430 // Everything's fine, accepted.
431 group->ChangeLeader(guid);
432 group->SendUpdate();
433}
void ChangeLeader(ObjectGuid guid)
Definition: Group.cpp:712

References Group::ChangeLeader(), ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), GetPlayer(), Group::IsLeader(), and Group::SendUpdate().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSwapSubGroupOpcode()

void WorldSession::HandleGroupSwapSubGroupOpcode ( WorldPacket recvData)
1097{
1098 std::string playerName1, playerName2;
1099
1100 // first = moved from, second = moved to
1101 recv_data >> playerName1;
1102 recv_data >> playerName2;
1103
1104 if (!normalizePlayerName(playerName1))
1105 {
1107 return;
1108 }
1109 if (!normalizePlayerName(playerName2))
1110 {
1112 return;
1113 }
1114
1115 Group* group = GetPlayer()->GetGroup();
1116 if (!group || !group->isRaidGroup())
1117 {
1118 return;
1119 }
1120
1121 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
1122 {
1123 return;
1124 }
1125
1126 //get guid, member may be offline
1127 auto getGuid = [&group](std::string const& playerName)
1128 {
1129 // no player, cheating?
1130 if (!group->GetMemberGUID(playerName))
1131 {
1132 return ObjectGuid::Empty;
1133 }
1134
1135 if (Player* player = ObjectAccessor::FindPlayerByName(playerName.c_str()))
1136 {
1137 return player->GetGUID();
1138 }
1139 else
1140 {
1141 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(playerName))
1142 {
1143 return guid;
1144 }
1145 else
1146 {
1147 return ObjectGuid::Empty; // no player - again, cheating?
1148 }
1149 }
1150 };
1151
1152 ObjectGuid guid1 = getGuid(playerName1);
1153 ObjectGuid guid2 = getGuid(playerName2);
1154
1155 if (!guid1 || !guid2)
1156 {
1158 return;
1159 }
1160
1161 uint8 groupId1 = group->GetMemberGroup(guid1);
1162 uint8 groupId2 = group->GetMemberGroup(guid2);
1163
1164 if (groupId1 == MAX_RAID_SUBGROUPS + 1 || groupId2 == MAX_RAID_SUBGROUPS + 1)
1165 {
1166 return;
1167 }
1168
1169 if (groupId1 == groupId2)
1170 {
1171 return;
1172 }
1173
1174 group->ChangeMembersGroup(guid1, groupId2);
1175 group->ChangeMembersGroup(guid2, groupId1);
1176}
@ ERR_GROUP_SWAP_FAILED
Definition: SharedDefines.h:3983
@ PARTY_OP_SWAP
Definition: WorldSession.h:224
uint8 GetMemberGroup(ObjectGuid guid) const
Definition: Group.cpp:2394
ObjectGuid GetMemberGUID(const std::string &name)
Definition: Group.cpp:2356
bool isRaidGroup() const
Definition: Group.cpp:2281

References Group::ChangeMembersGroup(), ObjectGuid::Empty, ERR_GROUP_SWAP_FAILED, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Group::GetMemberGroup(), Group::GetMemberGUID(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), Group::isRaidGroup(), MAX_RAID_SUBGROUPS, normalizePlayerName(), PARTY_OP_SWAP, sCharacterCache, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteGuidOpcode()

void WorldSession::HandleGroupUninviteGuidOpcode ( WorldPacket recvPacket)
299{
300 ObjectGuid guid;
301 std::string reason, name;
302 recvData >> guid;
303 recvData >> reason;
304
305 //can't uninvite yourself
306 if (guid == GetPlayer()->GetGUID())
307 {
308 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteGuidOpcode: leader {} ({}) tried to uninvite himself from the group.",
309 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
310 return;
311 }
312
313 sCharacterCache->GetCharacterNameByGuid(guid, name);
314
316 if (res != ERR_PARTY_RESULT_OK)
317 {
319 {
320 if (Player* kickTarget = ObjectAccessor::FindConnectedPlayer(guid))
321 {
322 if (Aura* dungeonCooldownAura = kickTarget->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
323 {
324 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
325 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
326 {
327 SendPartyResult(PARTY_OP_UNINVITE, name, res, (sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER) - elapsedTime) / 1000);
328 }
329 }
330 }
331 } else
332 {
334 }
335
336 return;
337 }
338
339 Group* grp = GetPlayer()->GetGroup();
340 if (!grp)
341 return;
342
343 // Xinef: do not allow to kick with empty reason, this will resend packet with given reason
344 if (grp->isLFGGroup(true) && reason.empty())
345 {
347 return;
348 }
349
350 if (grp->IsLeader(guid) && !grp->isLFGGroup(true))
351 {
353 return;
354 }
355
356 if (grp->IsMember(guid))
357 {
358 Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
359 return;
360 }
361
362 if (Player* player = grp->GetInvited(guid))
363 {
364 player->UninviteFromGroup();
365 return;
366 }
367
369}
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition: WorldConfig.h:376
@ GROUP_REMOVEMETHOD_KICK
Definition: SharedDefines.h:3854
PartyResult
Definition: SharedDefines.h:3970
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition: SharedDefines.h:3993
@ ERR_VOTE_KICK_REASON_NEEDED
Definition: SharedDefines.h:3996
@ ERR_TARGET_NOT_IN_GROUP_S
Definition: SharedDefines.h:3973
@ PARTY_OP_UNINVITE
Definition: WorldSession.h:222
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition: LFGMgr.h:52
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition: Player.cpp:13080
Player * GetInvited(ObjectGuid guid) const
Definition: Group.cpp:370
bool IsMember(ObjectGuid guid) const
Definition: Group.cpp:2346
Definition: SpellAuras.h:87

References Player::CanUninviteFromGroup(), CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, ERR_VOTE_KICK_REASON_NEEDED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Group::GetInvited(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), lfg::LFG_SPELL_DUNGEON_COOLDOWN, LOG_ERROR, PARTY_OP_UNINVITE, Player::RemoveFromGroup(), sCharacterCache, SendPartyResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteOpcode()

void WorldSession::HandleGroupUninviteOpcode ( WorldPacket recvPacket)
372{
373 std::string membername;
374 recvData >> membername;
375
376 // player not found
377 if (!normalizePlayerName(membername))
378 return;
379
380 // can't uninvite yourself
381 if (GetPlayer()->GetName() == membername)
382 {
383 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteOpcode: leader {} ({}) tried to uninvite himself from the group.",
384 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
385 return;
386 }
387
388 Group* grp = GetPlayer()->GetGroup();
389 if (!grp)
390 {
391 return;
392 }
393
394 PartyResult res = GetPlayer()->CanUninviteFromGroup(grp->GetMemberGUID(membername));
395 if (res != ERR_PARTY_RESULT_OK)
396 {
398 return;
399 }
400
401 if (ObjectGuid guid = grp->GetMemberGUID(membername))
402 {
404 return;
405 }
406
407 if (Player* player = grp->GetInvited(membername))
408 {
409 player->UninviteFromGroup();
410 return;
411 }
412
414}

References Player::CanUninviteFromGroup(), ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, Player::GetGroup(), Group::GetInvited(), Group::GetMemberGUID(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, LOG_ERROR, normalizePlayerName(), PARTY_OP_UNINVITE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAcceptOpcode()

void WorldSession::HandleGuildAcceptOpcode ( WorldPackets::Guild::AcceptGuildInvite invite)
59{
60 LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [{}]", GetPlayer()->GetName());
61
62 if (!GetPlayer()->GetGuildId())
63 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
64 guild->HandleAcceptMember(this);
65}

References GetPlayer(), LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAddRankOpcode()

void WorldSession::HandleGuildAddRankOpcode ( WorldPackets::Guild::GuildAddRank packet)
201{
202 LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [{}]: Rank: {}", GetPlayerInfo(), packet.Name);
203
204 if (Guild* guild = GetPlayer()->GetGuild())
205 guild->HandleAddNewRank(this, packet.Name);
206}
String< 15, Strings::NoHyperlinks > Name
Definition: GuildPackets.h:291

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildAddRank::Name.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankBuyTab()

void WorldSession::HandleGuildBankBuyTab ( WorldPackets::Guild::GuildBankBuyTab packet)
361{
362 LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [{}]: [{}[, TabId: {}", GetPlayerInfo(), packet.Banker .ToString(), packet.BankTab);
363
364 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
365 if (Guild* guild = GetPlayer()->GetGuild())
366 guild->HandleBuyBankTab(this, packet.BankTab);
367}
@ GAMEOBJECT_TYPE_GUILD_BANK
Definition: SharedDefines.h:1605
ObjectGuid Banker
Definition: GuildPackets.h:387
uint8 BankTab
Definition: GuildPackets.h:388

References WorldPackets::Guild::GuildBankBuyTab::Banker, WorldPackets::Guild::GuildBankBuyTab::BankTab, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankDepositMoney()

void WorldSession::HandleGuildBankDepositMoney ( WorldPackets::Guild::GuildBankDepositMoney packet)
302{
303 LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [{}]: Go: [{}], money: {}",
304 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
305
306 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
307 if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money))
308 if (Guild* guild = GetPlayer()->GetGuild())
309 guild->HandleMemberDepositMoney(this, packet.Money);
310}
uint32 Money
Definition: GuildPackets.h:412
ObjectGuid Banker
Definition: GuildPackets.h:411

References WorldPackets::Guild::GuildBankDepositMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankDepositMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankerActivate()

void WorldSession::HandleGuildBankerActivate ( WorldPackets::Guild::GuildBankActivate packet)
272{
273 LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [{}]: Go: [{}] AllSlots: {}"
274 , GetPlayerInfo(), packet.Banker.ToString(), packet.FullUpdate);
275
277 if (!go)
278 return;
279
280 Guild* const guild = GetPlayer()->GetGuild();
281 if (!guild)
282 {
284 return;
285 }
286
287 guild->SendBankTabsInfo(this, packet.FullUpdate);
288}
@ GUILD_COMMAND_VIEW_TAB
Definition: Guild.h:112
@ ERR_GUILD_PLAYER_NOT_IN_GUILD
Definition: Guild.h:129
Guild * GetGuild() const
Definition: Player.cpp:15992
void SendBankTabsInfo(WorldSession *session, bool showTabs=false)
Definition: Guild.cpp:1820
static void SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string_view param={})
Definition: Guild.cpp:114
bool FullUpdate
Definition: GuildPackets.h:377
ObjectGuid Banker
Definition: GuildPackets.h:376

References WorldPackets::Guild::GuildBankActivate::Banker, ERR_GUILD_PLAYER_NOT_IN_GUILD, WorldPackets::Guild::GuildBankActivate::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGameObjectIfCanInteractWith(), Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_VIEW_TAB, LOG_DEBUG, Guild::SendBankTabsInfo(), Guild::SendCommandResult(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankLogQuery()

void WorldSession::HandleGuildBankLogQuery ( WorldPackets::Guild::GuildBankLogQuery packet)
381{
382 LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
383
384 if (Guild* guild = GetPlayer()->GetGuild())
385 guild->SendBankLog(this, packet.Tab);
386}
uint8 Tab
Definition: GuildPackets.h:531

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankLogQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankMoneyWithdrawn()

void WorldSession::HandleGuildBankMoneyWithdrawn ( WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery packet)
257{
258 LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}]", GetPlayerInfo());
259
260 if (Guild* guild = GetPlayer()->GetGuild())
261 guild->SendMoneyInfo(this);
262}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankQueryTab()

void WorldSession::HandleGuildBankQueryTab ( WorldPackets::Guild::GuildBankQueryTab packet)
292{
293 LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [{}]: Go: [{}], TabId: {}, ShowTabs: {}"
294 , GetPlayerInfo(), packet.Banker.ToString(), packet.Tab, packet.FullUpdate);
295
296 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
297 if (Guild* guild = GetPlayer()->GetGuild())
298 guild->SendBankTabData(this, packet.Tab, packet.FullUpdate);
299}
bool FullUpdate
Definition: GuildPackets.h:424
uint8 Tab
Definition: GuildPackets.h:423
ObjectGuid Banker
Definition: GuildPackets.h:422

References WorldPackets::Guild::GuildBankQueryTab::Banker, WorldPackets::Guild::GuildBankQueryTab::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankQueryTab::Tab, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankSwapItems()

void WorldSession::HandleGuildBankSwapItems ( WorldPackets::Guild::GuildBankSwapItems packet)
322{
323 if (!GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
324 {
325 return;
326 }
327
328 Guild* guild = GetPlayer()->GetGuild();
329 if (!guild)
330 {
331 return;
332 }
333
334 if (packet.BankOnly)
335 guild->SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, packet.BankItemCount);
336 else
337 {
338 uint8 playerBag = NULL_BAG;
339 uint8 playerSlotId = NULL_SLOT;
340 uint8 toChar = 1;
341 uint32 splitedAmount = 0;
342
343 if (!packet.AutoStore)
344 {
345 playerBag = packet.ContainerSlot;
346 playerSlotId = packet.ContainerItemSlot;
347 toChar = packet.ToSlot;
348 splitedAmount = packet.StackCount;
349 }
350
351 // Player <-> Bank
352 // Allow to work with inventory only
353 if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
355 else
356 guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, packet.BankTab, packet.BankSlot, playerBag, playerSlotId, splitedAmount);
357 }
358}
void SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
Definition: Guild.cpp:2360
void SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
Definition: Guild.cpp:2346
uint8 ContainerSlot
Definition: GuildPackets.h:518
uint8 ToSlot
Definition: GuildPackets.h:513
bool BankOnly
Definition: GuildPackets.h:521
uint8 ContainerItemSlot
Definition: GuildPackets.h:519
uint8 BankTab
Definition: GuildPackets.h:516
ObjectGuid Banker
Definition: GuildPackets.h:508
uint8 BankTab1
Definition: GuildPackets.h:517
uint8 BankSlot
Definition: GuildPackets.h:514
bool AutoStore
Definition: GuildPackets.h:520
uint8 BankSlot1
Definition: GuildPackets.h:515
int32 BankItemCount
Definition: GuildPackets.h:510
int32 StackCount
Definition: GuildPackets.h:509

References WorldPackets::Guild::GuildBankSwapItems::AutoStore, WorldPackets::Guild::GuildBankSwapItems::Banker, WorldPackets::Guild::GuildBankSwapItems::BankItemCount, WorldPackets::Guild::GuildBankSwapItems::BankOnly, WorldPackets::Guild::GuildBankSwapItems::BankSlot, WorldPackets::Guild::GuildBankSwapItems::BankSlot1, WorldPackets::Guild::GuildBankSwapItems::BankTab, WorldPackets::Guild::GuildBankSwapItems::BankTab1, WorldPackets::Guild::GuildBankSwapItems::ContainerItemSlot, WorldPackets::Guild::GuildBankSwapItems::ContainerSlot, EQUIP_ERR_NONE, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGuild(), GetPlayer(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::SendEquipError(), WorldPackets::Guild::GuildBankSwapItems::StackCount, Guild::SwapItems(), Guild::SwapItemsWithInventory(), and WorldPackets::Guild::GuildBankSwapItems::ToSlot.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankUpdateTab()

void WorldSession::HandleGuildBankUpdateTab ( WorldPackets::Guild::GuildBankUpdateTab packet)
370{
371 LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [{}]: Go: [{}], TabId: {}, Name: {}, Icon: {}"
372 , GetPlayerInfo(), packet.Banker.ToString(), packet.BankTab, packet.Name, packet.Icon);
373
374 if (!packet.Name.empty() && !packet.Icon.empty())
375 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
376 if (Guild* guild = GetPlayer()->GetGuild())
377 guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
378}
String< 16, Strings::NoHyperlinks > Name
Definition: GuildPackets.h:400
uint8 BankTab
Definition: GuildPackets.h:399
String< 100 > Icon
Definition: GuildPackets.h:401
ObjectGuid Banker
Definition: GuildPackets.h:398
bool empty() const
Definition: PacketUtilities.h:78

References WorldPackets::Guild::GuildBankUpdateTab::Banker, WorldPackets::Guild::GuildBankUpdateTab::BankTab, WorldPackets::String< MaxBytesWithoutNullTerminator, Validators >::empty(), GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildBankUpdateTab::Icon, LOG_DEBUG, WorldPackets::Guild::GuildBankUpdateTab::Name, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankWithdrawMoney()

void WorldSession::HandleGuildBankWithdrawMoney ( WorldPackets::Guild::GuildBankWithdrawMoney packet)
313{
314 LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [{}]: Go: [{}], money: {}",
315 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
316 if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
317 if (Guild* guild = GetPlayer()->GetGuild())
318 guild->HandleMemberWithdrawMoney(this, packet.Money);
319}
uint32 Money
Definition: GuildPackets.h:453
ObjectGuid Banker
Definition: GuildPackets.h:452

References WorldPackets::Guild::GuildBankWithdrawMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankWithdrawMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildChangeInfoTextOpcode()

void WorldSession::HandleGuildChangeInfoTextOpcode ( WorldPackets::Guild::GuildUpdateInfoText packet)
217{
218 LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [{}]: {}", GetPlayerInfo(), packet.InfoText);
219
220 if (Guild* guild = GetPlayer()->GetGuild())
221 guild->HandleSetInfo(this, packet.InfoText);
222}
String< 500, Strings::NoHyperlinks > InfoText
Definition: GuildPackets.h:309

References GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildUpdateInfoText::InfoText, and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildCreateOpcode()

void WorldSession::HandleGuildCreateOpcode ( WorldPackets::Guild::GuildCreate packet)
37{
38 LOG_ERROR("network.opcode", "CMSG_GUILD_CREATE: Possible hacking-attempt: {} tried to create a guild [Name: {}] using cheats", GetPlayerInfo(), packet.GuildName);
39}
std::string GuildName
Definition: GuildPackets.h:73

References GetPlayerInfo(), WorldPackets::Guild::GuildCreate::GuildName, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDeclineOpcode()

void WorldSession::HandleGuildDeclineOpcode ( WorldPackets::Guild::GuildDeclineInvitation decline)
68{
69 LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [{}]", GetPlayerInfo());
70
71 if (GetPlayer()->GetGuild())
72 {
73 return;
74 }
75
78}
void SetGuildIdInvited(uint32 GuildId)
Definition: Player.h:1895
void SetInGuild(uint32 GuildId)
Definition: Player.h:1887

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, Player::SetGuildIdInvited(), and Player::SetInGuild().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDelRankOpcode()

void WorldSession::HandleGuildDelRankOpcode ( WorldPackets::Guild::GuildDeleteRank packet)
209{
210 LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [{}]", GetPlayerInfo());
211
212 if (Guild* guild = GetPlayer()->GetGuild())
213 guild->HandleRemoveLowestRank(this);
214}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDemoteOpcode()

void WorldSession::HandleGuildDemoteOpcode ( WorldPackets::Guild::GuildDemoteMember demote)
108{
109 LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [{}]: Target: {}", GetPlayerInfo(), demote.Demotee);
110
111 if (normalizePlayerName(demote.Demotee))
112 if (Guild* guild = GetPlayer()->GetGuild())
113 guild->HandleUpdateMemberRank(this, demote.Demotee, true);
114}
std::string Demotee
Definition: GuildPackets.h:338

References WorldPackets::Guild::GuildDemoteMember::Demotee, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDisbandOpcode()

void WorldSession::HandleGuildDisbandOpcode ( WorldPackets::Guild::GuildDelete packet)
125{
126 LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [{}]", GetPlayerInfo());
127
128 if (Guild* guild = GetPlayer()->GetGuild())
129 guild->HandleDisband(this);
130}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildEventLogQueryOpcode()

void WorldSession::HandleGuildEventLogQueryOpcode ( WorldPackets::Guild::GuildEventLogQuery packet)
249{
250 LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", GetPlayerInfo());
251
252 if (Guild* guild = GetPlayer()->GetGuild())
253 guild->SendEventLog(this);
254}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInfoOpcode()

void WorldSession::HandleGuildInfoOpcode ( WorldPackets::Guild::GuildGetInfo packet)
81{
82 LOG_DEBUG("guild", "CMSG_GUILD_INFO [{}]", GetPlayerInfo());
83
84 if (Guild* guild = GetPlayer()->GetGuild())
85 guild->SendInfo(this);
86}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInviteOpcode()

void WorldSession::HandleGuildInviteOpcode ( WorldPackets::Guild::GuildInviteByName packet)
42{
43 LOG_DEBUG("guild", "CMSG_GUILD_INVITE [{}]: Invited: {}", GetPlayerInfo(), packet.Name);
44 if (normalizePlayerName(packet.Name))
45 if (Guild* guild = GetPlayer()->GetGuild())
46 guild->HandleInviteMember(this, packet.Name);
47}
String< 48 > Name
Definition: GuildPackets.h:188

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildInviteByName::Name, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaderOpcode()

void WorldSession::HandleGuildLeaderOpcode ( WorldPackets::Guild::GuildSetGuildMaster packet)
133{
134 LOG_DEBUG("guild", "CMSG_GUILD_LEADER [{}]: Target: {}", GetPlayerInfo(), packet.NewMasterName);
135
137 if (Guild* guild = GetPlayer()->GetGuild())
138 guild->HandleSetLeader(this, packet.NewMasterName);
139}
std::string NewMasterName
Definition: GuildPackets.h:595

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetGuildMaster::NewMasterName, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaveOpcode()

void WorldSession::HandleGuildLeaveOpcode ( WorldPackets::Guild::GuildLeave leave)
117{
118 LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [{}]", GetPlayerInfo());
119
120 if (Guild* guild = GetPlayer()->GetGuild())
121 guild->HandleLeaveMember(this);
122}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildMOTDOpcode()

void WorldSession::HandleGuildMOTDOpcode ( WorldPackets::Guild::GuildUpdateMotdText packet)
142{
143 LOG_DEBUG("guild", "CMSG_GUILD_MOTD [{}]: MOTD: {}", GetPlayerInfo(), packet.MotdText);
144
145 if (Guild* guild = GetPlayer()->GetGuild())
146 guild->HandleSetMOTD(this, packet.MotdText);
147}
String< 128, Strings::NoHyperlinks > MotdText
Definition: GuildPackets.h:150

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildUpdateMotdText::MotdText.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPermissions()

void WorldSession::HandleGuildPermissions ( WorldPackets::Guild::GuildPermissionsQuery packet)
265{
266 if (Guild* guild = GetPlayer()->GetGuild())
267 guild->SendPermissions(this);
268}

References GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPromoteOpcode()

void WorldSession::HandleGuildPromoteOpcode ( WorldPackets::Guild::GuildPromoteMember promote)
99{
100 LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [{}]: Target: {}", GetPlayerInfo(), promote.Promotee);
101
102 if (normalizePlayerName(promote.Promotee))
103 if (Guild* guild = GetPlayer()->GetGuild())
104 guild->HandleUpdateMemberRank(this, promote.Promotee, false);
105}
std::string Promotee
Definition: GuildPackets.h:348

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildPromoteMember::Promotee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildQueryOpcode()

void WorldSession::HandleGuildQueryOpcode ( WorldPackets::Guild::QueryGuildInfo query)
27{
28 LOG_DEBUG("guild", "CMSG_GUILD_QUERY [{}]: Guild: {}", GetPlayerInfo(), query.GuildId);
29 if (!query.GuildId)
30 return;
31
32 if (Guild* guild = sGuildMgr->GetGuildById(query.GuildId))
33 guild->HandleQuery(this);
34}
uint32 GuildId
Definition: GuildPackets.h:38

References GetPlayerInfo(), WorldPackets::Guild::QueryGuildInfo::GuildId, LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRankOpcode()

void WorldSession::HandleGuildRankOpcode ( WorldPackets::Guild::GuildSetRankPermissions packet)
169{
170 Guild* guild = GetPlayer()->GetGuild();
171 if (!guild)
172 {
173 return;
174 }
175
176 std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> rightsAndSlots;
177
178 for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
179 {
180 // For some reason the client is sending - 1 for guildmaster tab withdraw item limit, that's ilegal for us because we expect unsigned int.
181 // Probably core handling for this should be changed.
182 if (packet.TabWithdrawItemLimit[tabId] <= 0)
183 {
185 }
186 rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), packet.TabWithdrawItemLimit[tabId]);
187 }
188
189 LOG_DEBUG("guild", "CMSG_GUILD_RANK [{}]: Rank: {} ({})", GetPlayerInfo(), packet.RankName, packet.RankID);
190
191 // Same as the issue above but this time with rights.
192 if (packet.Flags <= 0)
193 {
195 }
196
197 guild->HandleSetRankInfo(this, packet.RankID, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
198}
@ GUILD_WITHDRAW_SLOT_UNLIMITED
Definition: Guild.h:49
@ GUILD_BANK_MAX_TABS
Definition: Guild.h:42
@ GUILD_BANK_RIGHT_FULL
Definition: Guild.h:192
Definition: Guild.h:263
void HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array< GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS > const &rightsAndSlots)
Definition: Guild.cpp:1383
uint32 RankID
Definition: GuildPackets.h:276
uint32 WithdrawGoldLimit
Definition: GuildPackets.h:277
String< 15, Strings::NoHyperlinks > RankName
Definition: GuildPackets.h:281
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS]
Definition: GuildPackets.h:280
uint32 Flags
Definition: GuildPackets.h:278
uint32 TabFlags[GUILD_BANK_MAX_TABS]
Definition: GuildPackets.h:279

References WorldPackets::Guild::GuildSetRankPermissions::Flags, Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_BANK_MAX_TABS, GUILD_BANK_RIGHT_FULL, GUILD_WITHDRAW_SLOT_UNLIMITED, Guild::HandleSetRankInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetRankPermissions::RankID, WorldPackets::Guild::GuildSetRankPermissions::RankName, WorldPackets::Guild::GuildSetRankPermissions::TabFlags, WorldPackets::Guild::GuildSetRankPermissions::TabWithdrawItemLimit, and WorldPackets::Guild::GuildSetRankPermissions::WithdrawGoldLimit.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRemoveOpcode()

void WorldSession::HandleGuildRemoveOpcode ( WorldPackets::Guild::GuildOfficerRemoveMember packet)
50{
51 LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [{}]: Target: {}", GetPlayerInfo(), packet.Removee);
52
53 if (normalizePlayerName(packet.Removee))
54 if (Guild* guild = GetPlayer()->GetGuild())
55 guild->HandleRemoveMember(this, packet.Removee);
56}
std::string Removee
Definition: GuildPackets.h:358

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildOfficerRemoveMember::Removee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRosterOpcode()

void WorldSession::HandleGuildRosterOpcode ( WorldPackets::Guild::GuildGetRoster packet)
89{
90 LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [{}]", GetPlayerInfo());
91
92 if (Guild* guild = GetPlayer()->GetGuild())
93 guild->HandleRoster(this);
94 else
96}
@ GUILD_COMMAND_ROSTER
Definition: Guild.h:102

References ERR_GUILD_PLAYER_NOT_IN_GUILD, GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_ROSTER, LOG_DEBUG, and Guild::SendCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetOfficerNoteOpcode()

void WorldSession::HandleGuildSetOfficerNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
159{
160 LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [{}]: Target: {}, Note: {}",
161 GetPlayerInfo(), packet.NoteeName, packet.Note);
162
163 if (normalizePlayerName(packet.NoteeName))
164 if (Guild* guild = GetPlayer()->GetGuild())
165 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, false);
166}
String< 31, Strings::NoHyperlinks > Note
Definition: GuildPackets.h:320
std::string NoteeName
Definition: GuildPackets.h:319

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetPublicNoteOpcode()

void WorldSession::HandleGuildSetPublicNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
150{
151 LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [{}]: Target: {}, Note: {}", GetPlayerInfo(), packet.NoteeName, packet.Note);
152
153 if (normalizePlayerName(packet.NoteeName))
154 if (Guild* guild = GetPlayer()->GetGuild())
155 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, true);
156}

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleHearthAndResurrect()

void WorldSession::HandleHearthAndResurrect ( WorldPacket recvData)
1689{
1690 if (_player->IsInFlight())
1691 return;
1692
1693 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1694 {
1695 bf->PlayerAskToLeave(_player);
1696 return;
1697 }
1698
1699 AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
1700 if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
1701 return;
1702
1704 _player->ResurrectPlayer(1.0f);
1707}
@ AREA_FLAG_WINTERGRASP_2
Definition: DBCEnums.h:261
uint32 GetAreaId() const
Definition: Object.cpp:3046
float GetOrientation() const
Definition: Position.h:124
float m_homebindZ
Definition: Player.h:2377
uint32 m_homebindMapId
Definition: Player.h:2373
float m_homebindY
Definition: Player.h:2376
void BuildPlayerRepop()
Definition: Player.cpp:4458
float m_homebindX
Definition: Player.h:2375
uint32 flags
Definition: DBCStructure.h:524

References _player, AREA_FLAG_WINTERGRASP_2, Player::BuildPlayerRepop(), AreaTableEntry::flags, WorldObject::GetAreaId(), Position::GetOrientation(), WorldObject::GetZoneId(), Unit::IsInFlight(), Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, Player::ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, Player::SpawnCorpseBones(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleIgnoreTradeOpcode()

void WorldSession::HandleIgnoreTradeOpcode ( WorldPacket recvPacket)
72{
74}
@ TRADE_STATUS_IGNORE_YOU
Definition: SharedDefines.h:3830

References _player, TRADE_STATUS_IGNORE_YOU, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleInitiateTradeOpcode()

void WorldSession::HandleInitiateTradeOpcode ( WorldPacket recvPacket)
543{
544 ObjectGuid ID;
545 recvPacket >> ID;
546
547 if (GetPlayer()->m_trade)
548 return;
549
550 if (!GetPlayer()->IsAlive())
551 {
553 return;
554 }
555
556 if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
557 {
559 return;
560 }
561
562 if (isLogingOut())
563 {
565 return;
566 }
567
568 if (GetPlayer()->IsInFlight())
569 {
571 return;
572 }
573
574 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
575 {
577 return;
578 }
579
580 if (GetPlayer()->IsSpectator())
581 return;
582
584
585 if (!pOther)
586 {
588 return;
589 }
590
591 if (pOther == GetPlayer() || pOther->m_trade)
592 {
594 return;
595 }
596
597 if (!pOther->IsAlive())
598 {
600 return;
601 }
602
603 if (pOther->IsInFlight())
604 {
606 return;
607 }
608
609 if (pOther->HasUnitState(UNIT_STATE_STUNNED))
610 {
612 return;
613 }
614
615 if (pOther->GetSession()->isLogingOut())
616 {
618 return;
619 }
620
621 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeamId() != _player->GetTeamId())
622 {
624 return;
625 }
626
627 if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
628 {
630 return;
631 }
632
633 if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
634 {
636 return;
637 }
638
639 if (!sScriptMgr->OnPlayerCanInitTrade(_player, pOther))
640 return;
641
642 // OK start trade
643 _player->m_trade = new TradeData(_player, pOther);
644 pOther->m_trade = new TradeData(pOther, _player);
645
648 data << _player->GetGUID();
649 pOther->GetSession()->SendPacket(&data);
650}
@ LANG_TRADE_OTHER_REQ
Definition: Language.h:1168
@ LANG_TRADE_REQ
Definition: Language.h:1167
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:173
@ CONFIG_ALLOW_TWO_SIDE_TRADE
Definition: WorldConfig.h:41
@ CONFIG_TRADE_LEVEL_REQ
Definition: WorldConfig.h:248
@ TRADE_STATUS_YOU_STUNNED
Definition: SharedDefines.h:3831
@ TRADE_STATUS_YOU_DEAD
Definition: SharedDefines.h:3833
@ TRADE_STATUS_YOU_LOGOUT
Definition: SharedDefines.h:3835
@ TRADE_STATUS_TARGET_DEAD
Definition: SharedDefines.h:3834
@ TRADE_STATUS_NO_TARGET
Definition: SharedDefines.h:3822
@ TRADE_STATUS_BEGIN_TRADE
Definition: SharedDefines.h:3817
@ TRADE_STATUS_TARGET_LOGOUT
Definition: SharedDefines.h:3836
@ TRADE_STATUS_TARGET_STUNNED
Definition: SharedDefines.h:3832
@ TRADE_STATUS_TARGET_TO_FAR
Definition: SharedDefines.h:3826
@ TRADE_STATUS_WRONG_FACTION
Definition: SharedDefines.h:3827
@ SMSG_TRADE_STATUS
Definition: Opcodes.h:318
bool isLogingOut() const
Is the user engaged in a log out process?
Definition: WorldSession.h:438

References _player, CONFIG_ALLOW_TWO_SIDE_TRADE, CONFIG_TRADE_LEVEL_REQ, ObjectAccessor::FindPlayer(), Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Player::GetSession(), Player::GetTeamId(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsInFlight(), isLogingOut(), WorldObject::IsWithinDistInMap(), LANG_TRADE_OTHER_REQ, LANG_TRADE_REQ, Player::m_trade, ChatHandler::SendNotification(), SendPacket(), SendTradeStatus(), SMSG_TRADE_STATUS, sScriptMgr, sWorld, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_BUSY, TRADE_STATUS_NO_TARGET, TRADE_STATUS_TARGET_DEAD, TRADE_STATUS_TARGET_LOGOUT, TRADE_STATUS_TARGET_STUNNED, TRADE_STATUS_TARGET_TO_FAR, TRADE_STATUS_WRONG_FACTION, TRADE_STATUS_YOU_DEAD, TRADE_STATUS_YOU_LOGOUT, TRADE_STATUS_YOU_STUNNED, and UNIT_STATE_STUNNED.

Referenced by OpcodeTable::Initialize().

◆ HandleInspectArenaTeamsOpcode()

void WorldSession::HandleInspectArenaTeamsOpcode ( WorldPacket recvData)
30{
31 LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
32
33 ObjectGuid guid;
34 recvData >> guid;
35 LOG_DEBUG("network", "Inspect Arena stats ({})", guid.ToString());
36
37 Player* player = ObjectAccessor::FindPlayer(guid);
38 if (!player)
39 {
40 return;
41 }
42
43 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
44 {
45 return;
46 }
47
48 if (GetPlayer()->IsValidAttackTarget(player))
49 {
50 return;
51 }
52
53 for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
54 {
55 if (uint32 a_id = player->GetArenaTeamId(i))
56 {
57 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
58 arenaTeam->Inspect(this, player->GetGUID());
59 }
60 }
61}
#define MAX_ARENA_SLOT
Definition: ArenaTeam.h:134
#define INSPECT_DISTANCE
Definition: ObjectDefines.h:27

References ObjectAccessor::FindPlayer(), Player::GetArenaTeamId(), Object::GetGUID(), GetPlayer(), INSPECT_DISTANCE, LOG_DEBUG, MAX_ARENA_SLOT, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectHonorStatsOpcode()

void WorldSession::HandleInspectHonorStatsOpcode ( WorldPacket recvPacket)
1020{
1021 ObjectGuid guid;
1022 recv_data >> guid;
1023
1024 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1025 if (!player)
1026 {
1027 LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString());
1028 return;
1029 }
1030
1031 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1032 {
1033 return;
1034 }
1035
1036 if (GetPlayer()->IsValidAttackTarget(player))
1037 {
1038 return;
1039 }
1040
1041 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
1042 data << player->GetGUID();
1043 data << uint8(player->GetHonorPoints());
1044 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1048 SendPacket(&data);
1049}
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition: UpdateFields.h:375
@ PLAYER_FIELD_KILLS
Definition: UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition: UpdateFields.h:376
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition: UpdateFields.h:377
@ MSG_INSPECT_HONOR_STATS
Definition: Opcodes.h:756
uint32 GetHonorPoints() const
Definition: Player.h:2152

References _player, Object::GetGUID(), Player::GetHonorPoints(), GetPlayer(), ObjectAccessor::GetPlayer(), Object::GetUInt32Value(), INSPECT_DISTANCE, LOG_DEBUG, MSG_INSPECT_HONOR_STATS, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectOpcode()

void WorldSession::HandleInspectOpcode ( WorldPacket recvPacket)
978{
979 ObjectGuid guid;
980 recv_data >> guid;
981
982 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
983 if (!player)
984 {
985 LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString());
986 return;
987 }
988
989 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
990 {
991 return;
992 }
993
994 if (GetPlayer()->IsValidAttackTarget(player))
995 {
996 return;
997 }
998
999 uint32 talent_points = 0x47;
1000 uint32 guid_size = player->GetPackGUID().size();
1001 WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points);
1002 data << player->GetPackGUID();
1003
1004 if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
1005 {
1006 player->BuildPlayerTalentsInfoData(&data);
1007 }
1008 else
1009 {
1010 data << uint32(0); // unspentTalentPoints
1011 data << uint8(0); // talentGroupCount
1012 data << uint8(0); // talentGroupIndex
1013 }
1014
1015 player->BuildEnchantmentsInfoData(&data);
1016 SendPacket(&data);
1017}
@ CONFIG_TALENTS_INSPECTING
Definition: WorldConfig.h:59
@ SMSG_INSPECT_TALENT
Definition: Opcodes.h:1042
std::size_t size() const
Definition: ObjectGuid.h:274
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition: Player.cpp:14505
void BuildPlayerTalentsInfoData(WorldPacket *data)
Definition: Player.cpp:14388

References _player, Player::BuildEnchantmentsInfoData(), Player::BuildPlayerTalentsInfoData(), CONFIG_TALENTS_INSPECTING, Object::GetPackGUID(), GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, Player::IsGameMaster(), LOG_DEBUG, SendPacket(), PackedGuid::size(), SMSG_INSPECT_TALENT, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInstanceLockResponse()

void WorldSession::HandleInstanceLockResponse ( WorldPacket recvPacket)
1710{
1711 uint8 accept;
1712 recvPacket >> accept;
1713
1715 {
1716 LOG_DEBUG("network.opcode", "InstanceLockResponse: Player {} ({}) tried to bind himself/teleport to graveyard without a pending bind!",
1718 return;
1719 }
1720
1721 if (accept)
1723 else
1725
1726 _player->SetPendingBind(0, 0);
1727}
uint32 GetPendingBind() const
Definition: Player.h:2443
bool HasPendingBind() const
Definition: Player.h:2442
void RepopAtGraveyard()
Definition: Player.cpp:4958
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition: Player.h:2441
void BindToInstance()
Definition: PlayerStorage.cpp:6515
bool IsLfgRandomInstance() const
Definition: Group.h:316

References _player, Player::BindToInstance(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetInstanceId(), WorldObject::GetName(), Player::GetPendingBind(), Player::HasPendingBind(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_DEBUG, Player::RepopAtGraveyard(), Player::SetPendingBind(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleItemNameQueryOpcode()

void WorldSession::HandleItemNameQueryOpcode ( WorldPacket recvPacket)
1057{
1058 uint32 itemid;
1059 recvData >> itemid;
1060 recvData.read_skip<uint64>(); // guid
1061
1062 LOG_DEBUG("network", "WORLD: CMSG_ITEM_NAME_QUERY {}", itemid);
1063 ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
1064 if (pName)
1065 {
1066 std::string Name = pName->name;
1068 if (loc_idx >= 0)
1069 if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
1070 ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
1071
1072 WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4 + Name.size() + 1 + 4));
1073 data << uint32(itemid);
1074 data << Name;
1075 data << uint32(pName->InventoryType);
1076 SendPacket(&data);
1077 }
1078}
@ SMSG_ITEM_NAME_QUERY_RESPONSE
Definition: Opcodes.h:739
Definition: ItemTemplate.h:840
uint32 InventoryType
Definition: ItemTemplate.h:842
std::string name
Definition: ItemTemplate.h:841
Definition: ItemTemplate.h:846

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemSetNameEntry::InventoryType, LOG_DEBUG, ItemSetNameEntry::name, ByteBuffer::read_skip(), SendPacket(), SMSG_ITEM_NAME_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleItemQuerySingleOpcode()

void WorldSession::HandleItemQuerySingleOpcode ( WorldPacket recvPacket)
390{
391 //LOG_DEBUG("network.opcode", "WORLD: CMSG_ITEM_QUERY_SINGLE");
392 uint32 item;
393 recvData >> item;
394
395 LOG_DEBUG("network.opcode", "STORAGE: Item Query = {}", item);
396
397 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
398 if (pProto)
399 {
400 std::string Name = pProto->Name1;
401 std::string Description = pProto->Description;
402
403 int loc_idx = GetSessionDbLocaleIndex();
404 if (loc_idx >= 0)
405 {
406 if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
407 {
408 ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
409 ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
410 }
411 }
412 // guess size
414 queryData << pProto->ItemId;
415 queryData << pProto->Class;
416 queryData << pProto->SubClass;
417 queryData << pProto->SoundOverrideSubclass;
418 queryData << Name;
419 queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
420 queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
421 queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
422 queryData << pProto->DisplayInfoID;
423 queryData << pProto->Quality;
424 queryData << pProto->Flags;
425 queryData << pProto->Flags2;
426 queryData << pProto->BuyPrice;
427 queryData << pProto->SellPrice;
428 queryData << pProto->InventoryType;
429 queryData << pProto->AllowableClass;
430 queryData << pProto->AllowableRace;
431 queryData << pProto->ItemLevel;
432 queryData << pProto->RequiredLevel;
433 queryData << pProto->RequiredSkill;
434 queryData << pProto->RequiredSkillRank;
435 queryData << pProto->RequiredSpell;
436 queryData << pProto->RequiredHonorRank;
437 queryData << pProto->RequiredCityRank;
438 queryData << pProto->RequiredReputationFaction;
439 queryData << pProto->RequiredReputationRank;
440 queryData << int32(pProto->MaxCount);
441 queryData << int32(pProto->Stackable);
442 queryData << pProto->ContainerSlots;
443 queryData << pProto->StatsCount; // item stats count
444 for (uint32 i = 0; i < pProto->StatsCount; ++i)
445 {
446 queryData << pProto->ItemStat[i].ItemStatType;
447 queryData << pProto->ItemStat[i].ItemStatValue;
448 }
449 queryData << pProto->ScalingStatDistribution; // scaling stats distribution
450 queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
451 for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
452 {
453 queryData << pProto->Damage[i].DamageMin;
454 queryData << pProto->Damage[i].DamageMax;
455 queryData << pProto->Damage[i].DamageType;
456 }
457
458 // resistances (7)
459 queryData << pProto->Armor;
460 queryData << pProto->HolyRes;
461 queryData << pProto->FireRes;
462 queryData << pProto->NatureRes;
463 queryData << pProto->FrostRes;
464 queryData << pProto->ShadowRes;
465 queryData << pProto->ArcaneRes;
466
467 queryData << pProto->Delay;
468 queryData << pProto->AmmoType;
469 queryData << pProto->RangedModRange;
470
471 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
472 {
473 // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
474 // use `item_template` or if not set then only use spell cooldowns
475 SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
476 if (spell)
477 {
478 bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
479
480 queryData << pProto->Spells[s].SpellId;
481 queryData << pProto->Spells[s].SpellTrigger;
482 queryData << int32(pProto->Spells[s].SpellCharges);
483
484 if (db_data)
485 {
486 queryData << uint32(pProto->Spells[s].SpellCooldown);
487 queryData << uint32(pProto->Spells[s].SpellCategory);
488 queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
489 }
490 else
491 {
492 queryData << uint32(spell->RecoveryTime);
493 queryData << uint32(spell->GetCategory());
494 queryData << uint32(spell->CategoryRecoveryTime);
495 }
496 }
497 else
498 {
499 queryData << uint32(0);
500 queryData << uint32(0);
501 queryData << uint32(0);
502 queryData << uint32(-1);
503 queryData << uint32(0);
504 queryData << uint32(-1);
505 }
506 }
507 queryData << pProto->Bonding;
508 queryData << Description;
509 queryData << pProto->PageText;
510 queryData << pProto->LanguageID;
511 queryData << pProto->PageMaterial;
512 queryData << pProto->StartQuest;
513 queryData << pProto->LockID;
514 queryData << int32(pProto->Material);
515 queryData << pProto->Sheath;
516 queryData << pProto->RandomProperty;
517 queryData << pProto->RandomSuffix;
518 queryData << pProto->Block;
519 queryData << pProto->ItemSet;
520 queryData << pProto->MaxDurability;
521 queryData << pProto->Area;
522 queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
523 queryData << pProto->BagFamily;
524 queryData << pProto->TotemCategory;
525 for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
526 {
527 queryData << pProto->Socket[s].Color;
528 queryData << pProto->Socket[s].Content;
529 }
530 queryData << pProto->socketBonus;
531 queryData << pProto->GemProperties;
532 queryData << pProto->RequiredDisenchantSkill;
533 queryData << pProto->ArmorDamageModifier;
534 queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
535 queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
536 queryData << pProto->HolidayId; // Holiday.dbc?
537 SendPacket(&queryData);
538 }
539 else
540 {
541 LOG_DEBUG("network", "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: {})", item);
543 queryData << uint32(item | 0x80000000);
544 SendPacket(&queryData);
545 }
546}
#define MAX_ITEM_PROTO_SOCKETS
Definition: ItemTemplate.h:614
#define MAX_ITEM_PROTO_DAMAGES
Definition: ItemTemplate.h:613
#define MAX_ITEM_PROTO_SPELLS
Definition: ItemTemplate.h:615
@ SMSG_ITEM_QUERY_SINGLE_RESPONSE
Definition: Opcodes.h:118
float DamageMin
Definition: ItemTemplate.h:579
uint32 DamageType
Definition: ItemTemplate.h:581
float DamageMax
Definition: ItemTemplate.h:580
int32 ItemStatValue
Definition: ItemTemplate.h:587
uint32 ItemStatType
Definition: ItemTemplate.h:586
int32 SpellCharges
Definition: ItemTemplate.h:593
uint32 SpellTrigger
Definition: ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition: ItemTemplate.h:597
int32 SpellCooldown
Definition: ItemTemplate.h:595
uint32 SpellCategory
Definition: ItemTemplate.h:596
int32 SpellId
Definition: ItemTemplate.h:591
uint32 Content
Definition: ItemTemplate.h:603
uint32 Color
Definition: ItemTemplate.h:602
int32 RandomProperty
Definition: ItemTemplate.h:672
int32 FrostRes
Definition: ItemTemplate.h:656
ItemFlags2 Flags2
Definition: ItemTemplate.h:628
uint32 Map
Definition: ItemTemplate.h:678
uint32 Block
Definition: ItemTemplate.h:674
uint32 Quality
Definition: ItemTemplate.h:626
uint32 ItemLevel
Definition: ItemTemplate.h:635
int32 ArcaneRes
Definition: ItemTemplate.h:658
uint32 RequiredCityRank
Definition: ItemTemplate.h:641
uint32 RequiredSkill
Definition: ItemTemplate.h:637
int32 ShadowRes
Definition: ItemTemplate.h:657
uint32 RequiredSpell
Definition: ItemTemplate.h:639
int32 MaxCount
Definition: ItemTemplate.h:644
uint32 ScalingStatValue
Definition: ItemTemplate.h:650
std::string Description
Definition: ItemTemplate.h:664
uint32 AllowableClass
Definition: ItemTemplate.h:633
uint32 RequiredSkillRank
Definition: ItemTemplate.h:638
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition: ItemTemplate.h:651
uint32 RequiredHonorRank
Definition: ItemTemplate.h:640
int32 HolyRes
Definition: ItemTemplate.h:653
float RangedModRange
Definition: ItemTemplate.h:661
uint32 Sheath
Definition: ItemTemplate.h:671
float ArmorDamageModifier
Definition: ItemTemplate.h:685
int32 Material
Definition: ItemTemplate.h:670
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition: ItemTemplate.h:662
uint32 Area
Definition: ItemTemplate.h:677
int32 BuyPrice
Definition: ItemTemplate.h:630
uint32 socketBonus
Definition: ItemTemplate.h:682
uint32 RequiredDisenchantSkill
Definition: ItemTemplate.h:684
uint32 TotemCategory
Definition: ItemTemplate.h:680
uint32 PageMaterial
Definition: ItemTemplate.h:667
uint32 RequiredLevel
Definition: ItemTemplate.h:636
uint32 LockID
Definition: ItemTemplate.h:669
uint32 ItemSet
Definition: ItemTemplate.h:675
uint32 HolidayId
Definition: ItemTemplate.h:688
uint32 GemProperties
Definition: ItemTemplate.h:683
uint32 RequiredReputationRank
Definition: ItemTemplate.h:643
uint32 ContainerSlots
Definition: ItemTemplate.h:646
uint32 DisplayInfoID
Definition: ItemTemplate.h:625
uint32 AllowableRace
Definition: ItemTemplate.h:634
uint32 RequiredReputationFaction
Definition: ItemTemplate.h:642
uint32 Class
Definition: ItemTemplate.h:621
uint32 ItemLimitCategory
Definition: ItemTemplate.h:687
uint32 PageText
Definition: ItemTemplate.h:665
uint32 ScalingStatDistribution
Definition: ItemTemplate.h:649
int32 NatureRes
Definition: ItemTemplate.h:655
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition: ItemTemplate.h:648
uint32 MaxDurability
Definition: ItemTemplate.h:676
uint32 BagFamily
Definition: ItemTemplate.h:679
uint32 InventoryType
Definition: ItemTemplate.h:632
uint32 LanguageID
Definition: ItemTemplate.h:666
uint32 AmmoType
Definition: ItemTemplate.h:660
uint32 Delay
Definition: ItemTemplate.h:659
int32 RandomSuffix
Definition: ItemTemplate.h:673
uint32 Duration
Definition: ItemTemplate.h:686
uint32 SubClass
Definition: ItemTemplate.h:622
uint32 Armor
Definition: ItemTemplate.h:652
int32 Stackable
Definition: ItemTemplate.h:645
uint32 StartQuest
Definition: ItemTemplate.h:668
int32 SoundOverrideSubclass
Definition: ItemTemplate.h:623
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition: ItemTemplate.h:681
uint32 StatsCount
Definition: ItemTemplate.h:647
int32 FireRes
Definition: ItemTemplate.h:654
uint32 Bonding
Definition: ItemTemplate.h:663
uint32 SellPrice
Definition: ItemTemplate.h:631
Definition: ItemTemplate.h:834
uint32 RecoveryTime
Definition: SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition: SpellInfo.h:349

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::AmmoType, ItemTemplate::ArcaneRes, ItemTemplate::Area, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, ItemTemplate::BagFamily, ItemTemplate::Block, ItemTemplate::Bonding, ItemTemplate::BuyPrice, SpellInfo::CategoryRecoveryTime, ItemTemplate::Class, _Socket::Color, ItemTemplate::ContainerSlots, _Socket::Content, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, _Damage::DamageType, ItemTemplate::Delay, ItemTemplate::Description, ItemTemplate::DisplayInfoID, ItemTemplate::Duration, ItemTemplate::FireRes, ItemTemplate::Flags, ItemTemplate::Flags2, ItemTemplate::FrostRes, ItemTemplate::GemProperties, SpellInfo::GetCategory(), ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemTemplate::HolidayId, ItemTemplate::HolyRes, ItemTemplate::InventoryType, ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, ItemTemplate::ItemSet, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, ItemTemplate::LanguageID, ItemTemplate::LockID, LOG_DEBUG, ItemTemplate::Map, ItemTemplate::Material, MAX_ITEM_PROTO_DAMAGES, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, ItemTemplate::MaxCount, ItemTemplate::MaxDurability, ItemTemplate::Name1, ItemTemplate::NatureRes, ItemTemplate::PageMaterial, ItemTemplate::PageText, ItemTemplate::Quality, ItemTemplate::RandomProperty, ItemTemplate::RandomSuffix, ItemTemplate::RangedModRange, SpellInfo::RecoveryTime, ItemTemplate::RequiredCityRank, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredHonorRank, ItemTemplate::RequiredLevel, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::SellPrice, SendPacket(), ItemTemplate::ShadowRes, ItemTemplate::Sheath, SMSG_ITEM_QUERY_SINGLE_RESPONSE, sObjectMgr, ItemTemplate::Socket, ItemTemplate::socketBonus, ItemTemplate::SoundOverrideSubclass, _Spell::SpellCategory, _Spell::SpellCategoryCooldown, _Spell::SpellCharges, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellMgr, ItemTemplate::Stackable, ItemTemplate::StartQuest, ItemTemplate::StatsCount, ItemTemplate::SubClass, and ItemTemplate::TotemCategory.

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefund()

void WorldSession::HandleItemRefund ( WorldPackets::Item::ItemRefund packet)
1434{
1435 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
1436
1437 Item* item = _player->GetItemByGuid(packet.ItemGuid);
1438 if (!item)
1439 {
1440 LOG_DEBUG("network", "Item refund: item not found!");
1441 return;
1442 }
1443
1444 // Don't try to refund item currently being disenchanted
1445 if (_player->GetLootGUID() == packet.ItemGuid)
1446 return;
1447
1448 GetPlayer()->RefundItem(item);
1449}
void RefundItem(Item *item)
Definition: Player.cpp:15662
ObjectGuid ItemGuid
Definition: ItemPackets.h:267

References _player, Player::GetItemByGuid(), Player::GetLootGUID(), GetPlayer(), WorldPackets::Item::ItemRefund::ItemGuid, LOG_DEBUG, and Player::RefundItem().

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefundInfoRequest()

void WorldSession::HandleItemRefundInfoRequest ( WorldPackets::Item::ItemRefundInfo packet)
1420{
1421 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
1422
1423 Item* item = _player->GetItemByGuid(packet.ItemGuid);
1424 if (!item)
1425 {
1426 LOG_DEBUG("network", "Item refund: item not found!");
1427 return;
1428 }
1429
1430 GetPlayer()->SendRefundInfo(item);
1431}
void SendRefundInfo(Item *item)
Definition: Player.cpp:15591
ObjectGuid ItemGuid
Definition: ItemPackets.h:257

References _player, Player::GetItemByGuid(), GetPlayer(), WorldPackets::Item::ItemRefundInfo::ItemGuid, LOG_DEBUG, and Player::SendRefundInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleItemTextQuery()

void WorldSession::HandleItemTextQuery ( WorldPacket recvData)

Handles the packet sent by the client when requesting information about item text.

This function is called when player clicks on item which has some flag set

1457{
1458 ObjectGuid itemGuid;
1459 recvData >> itemGuid;
1460
1461 LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY item: {}", itemGuid.ToString());
1462
1463 WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 50); // guess size
1464
1465 if (Item* item = _player->GetItemByGuid(itemGuid))
1466 {
1467 data << uint8(0); // has text
1468 data << itemGuid; // item guid
1469 data << item->GetText();
1470 }
1471 else
1472 {
1473 data << uint8(1); // no text
1474 }
1475
1476 SendPacket(&data);
1477}
@ SMSG_ITEM_TEXT_QUERY_RESPONSE
Definition: Opcodes.h:610

References _player, Player::GetItemByGuid(), LOG_DEBUG, SendPacket(), SMSG_ITEM_TEXT_QUERY_RESPONSE, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleJoinChannel()

void WorldSession::HandleJoinChannel ( WorldPacket recvPacket)
24{
25 uint32 channelId;
26 uint8 unknown1, unknown2;
27 std::string channelName, password;
28
29 recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
30
31 LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
32 if (channelId)
33 {
34 ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
35 if (!channel)
36 return;
37
38 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
39 if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
40 return;
41 }
42
43 if (channelName.empty())
44 return;
45
46 if (isdigit(channelName[0]))
47 return;
48
49 if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName))
50 return;
51
53 if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
54 channel->JoinChannel(GetPlayer(), password);
55}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
bool DisallowHyperlinksAndMaybeKick(std::string_view str)
Definition: WorldSession.cpp:819
Definition: DBCStructure.h:643

References DisallowHyperlinksAndMaybeKick(), ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, sAreaTableStore, and sChatChannelsStore.

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalents()

void WorldSession::HandleLearnPreviewTalents ( WorldPacket recvPacket)
35{
36 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
37
38 uint32 talentsCount;
39 recvPacket >> talentsCount;
40
41 uint32 talentId, talentRank;
42
43 // Client has max 44 talents for tree for 3 trees, rounded up : 150
44 uint32 const MaxTalentsCount = 150;
45
46 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
47 {
48 recvPacket >> talentId >> talentRank;
49
50 _player->LearnTalent(talentId, talentRank);
51 }
52
54
55 recvPacket.rfinish();
56}
void SendTalentsInfoData(bool pet)
Definition: Player.cpp:14494
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition: Player.cpp:14016

References _player, Player::LearnTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalentsPet()

void WorldSession::HandleLearnPreviewTalentsPet ( WorldPacket recvPacket)
1128{
1129 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
1130
1131 ObjectGuid guid;
1132 recvData >> guid;
1133
1134 uint32 talentsCount;
1135 recvData >> talentsCount;
1136
1137 uint32 talentId, talentRank;
1138
1139 // Client has max 24 talents, rounded up : 30
1140 uint32 const MaxTalentsCount = 30;
1141
1142 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
1143 {
1144 recvData >> talentId >> talentRank;
1145
1146 _player->LearnPetTalent(guid, talentId, talentRank);
1147 }
1148
1150
1151 recvData.rfinish();
1152}
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition: Player.cpp:14149

References _player, Player::LearnPetTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnTalentOpcode()

void WorldSession::HandleLearnTalentOpcode ( WorldPacket recvPacket)
26{
27 uint32 talent_id, requested_rank;
28 recvData >> talent_id >> requested_rank;
29
30 _player->LearnTalent(talent_id, requested_rank);
32}

References _player, Player::LearnTalent(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLeaveChannel()

void WorldSession::HandleLeaveChannel ( WorldPacket recvPacket)
58{
59 uint32 unk;
60 std::string channelName;
61 recvPacket >> unk >> channelName;
62
63 LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
64 GetPlayerInfo(), channelName, unk);
65 if (channelName.empty())
66 return;
67
69 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
70 channel->LeaveChannel(GetPlayer(), true);
71}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgGetStatus()

void WorldSession::HandleLfgGetStatus ( WorldPacket recvData)
278{
279 LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS {}", GetPlayerInfo());
280
281 ObjectGuid guid = GetPlayer()->GetGUID();
282 lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
283
284 if (GetPlayer()->GetGroup())
285 {
286 SendLfgUpdateParty(updateData);
287 updateData.dungeons.clear();
288 SendLfgUpdatePlayer(updateData);
289 }
290 else
291 {
292 SendLfgUpdatePlayer(updateData);
293 updateData.dungeons.clear();
294 SendLfgUpdateParty(updateData);
295 }
296}
Definition: LFGMgr.h:290
LfgDungeonSet dungeons
Definition: LFGMgr.h:299
void SendLfgUpdatePlayer(lfg::LfgUpdateData const &updateData)
Definition: LFGHandler.cpp:298
void SendLfgUpdateParty(lfg::LfgUpdateData const &updateData)
Definition: LFGHandler.cpp:335

References lfg::LfgUpdateData::dungeons, Object::GetGUID(), GetPlayer(), GetPlayerInfo(), LOG_DEBUG, SendLfgUpdateParty(), SendLfgUpdatePlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgJoinOpcode()

void WorldSession::HandleLfgJoinOpcode ( WorldPackets::LFG::LFGJoin lfgJoin)
50{
52 (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
53 (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
54 return;
55
56 if (packet.Slots.empty())
57 {
58 LOG_DEBUG("lfg", "CMSG_LFG_JOIN {} no dungeons selected", GetPlayerInfo());
59 return;
60 }
61
62 lfg::LfgDungeonSet newDungeons;
63 for (uint32 slot : packet.Slots)
64 {
65 uint32 dungeon = slot & 0x00FFFFFF; // remove the type from the dungeon entry
66 if (sLFGDungeonStore.LookupEntry(dungeon))
67 newDungeons.insert(dungeon);
68 }
69
70 LOG_DEBUG("network", "CMSG_LFG_JOIN [{}] roles: {}, Dungeons: {}, Comment: {}",
71 GetPlayerInfo(), packet.Roles, newDungeons.size(), packet.Comment);
72
73 sLFGMgr->JoinLfg(GetPlayer(), uint8(packet.Roles), newDungeons, packet.Comment);
75}
#define MAXGROUPSIZE
Definition: Group.h:43
DBCStorage< LFGDungeonEntry > sLFGDungeonStore(LFGDungeonEntryfmt)
@ LFG_OPTION_ENABLE_SEASONAL_BOSSES
Definition: LFGMgr.h:43
@ LFG_OPTION_ENABLE_DUNGEON_FINDER
Definition: LFGMgr.h:41
@ LFG_OPTION_ENABLE_RAID_BROWSER
Definition: LFGMgr.h:42
std::set< uint32 > LfgDungeonSet
Definition: LFG.h:106
void UpdateLFGChannel()
Definition: PlayerUpdates.cpp:464

References WorldPackets::LFG::LFGJoin::Comment, WorldPackets::Array< T, N >::empty(), GetPlayer(), GetPlayerInfo(), lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER, lfg::LFG_OPTION_ENABLE_RAID_BROWSER, lfg::LFG_OPTION_ENABLE_SEASONAL_BOSSES, LOG_DEBUG, MAXGROUPSIZE, WorldPackets::LFG::LFGJoin::Roles, sLFGDungeonStore, sLFGMgr, WorldPackets::LFG::LFGJoin::Slots, and Player::UpdateLFGChannel().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgLeaveOpcode()

void WorldSession::HandleLfgLeaveOpcode ( WorldPackets::LFG::LFGLeave lfgleave)
78{
79 Group* group = GetPlayer()->GetGroup();
80 ObjectGuid guid = GetPlayer()->GetGUID();
81 ObjectGuid gguid = group ? group->GetGUID() : guid;
82
83 LOG_DEBUG("network", "CMSG_LFG_LEAVE [{}] in group: {}", guid.ToString(), group ? 1 : 0);
84
85 // Check cheating - only leader can leave the queue
86 if (!group || group->GetLeaderGUID() == guid)
87 {
88 sLFGMgr->LeaveLfg(sLFGMgr->GetState(guid) == lfg::LFG_STATE_RAIDBROWSER ? guid : gguid);
89 sLFGMgr->LeaveAllLfgQueues(guid, true, group ? group->GetGUID() : ObjectGuid::Empty);
90 }
92}
@ LFG_STATE_RAIDBROWSER
Definition: LFG.h:75
ObjectGuid GetGUID() const
Definition: Group.cpp:2316

References ObjectGuid::Empty, Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), Group::GetLeaderGUID(), GetPlayer(), lfg::LFG_STATE_RAIDBROWSER, LOG_DEBUG, sLFGMgr, ObjectGuid::ToString(), and Player::UpdateLFGChannel().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPartyLockInfoRequestOpcode()

void WorldSession::HandleLfgPartyLockInfoRequestOpcode ( WorldPacket recvData)
227{
228 ObjectGuid guid = GetPlayer()->GetGUID();
229 LOG_DEBUG("network", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [{}]", guid.ToString());
230
231 Group* group = GetPlayer()->GetGroup();
232 if (!group)
233 return;
234
235 // Get the locked dungeons of the other party members
236 lfg::LfgLockPartyMap lockMap;
237 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
238 {
239 Player* plrg = itr->GetSource();
240 if (!plrg)
241 continue;
242
243 ObjectGuid pguid = plrg->GetGUID();
244 if (pguid == guid)
245 continue;
246
247 sLFGMgr->InitializeLockedDungeons(plrg, group); // pussywizard
248 lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
249 }
250
251 uint32 size = 0;
252 for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
253 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
254
255 LOG_DEBUG("network", "SMSG_LFG_PARTY_INFO [{}]", guid.ToString());
256 WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
257 BuildPartyLockDungeonBlock(data, lockMap);
258 SendPacket(&data);
259}
void BuildPartyLockDungeonBlock(WorldPacket &data, const lfg::LfgLockPartyMap &lockMap)
Definition: LFGHandler.cpp:39
@ SMSG_LFG_PARTY_INFO
Definition: Opcodes.h:912
std::map< ObjectGuid, LfgLockMap > LfgLockPartyMap
Definition: LFG.h:108

References BuildPartyLockDungeonBlock(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, GroupReference::next(), SendPacket(), sLFGMgr, SMSG_LFG_PARTY_INFO, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPlayerLockInfoRequestOpcode()

void WorldSession::HandleLfgPlayerLockInfoRequestOpcode ( WorldPacket recvData)
152{
153 ObjectGuid guid = GetPlayer()->GetGUID();
154 LOG_DEBUG("network", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [{}]", guid.ToString());
155
156 // Get Random dungeons that can be done at a certain level and expansion
157 uint8 level = GetPlayer()->GetLevel();
158 lfg::LfgDungeonSet const& randomDungeons =
159 sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
160
161 // Get player locked Dungeons
162 sLFGMgr->InitializeLockedDungeons(GetPlayer(), GetPlayer()->GetGroup()); // pussywizard
163 lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
164 uint32 rsize = uint32(randomDungeons.size());
165 uint32 lsize = uint32(lock.size());
166
167 LOG_DEBUG("network", "SMSG_LFG_PLAYER_INFO [{}]", guid.ToString());
168 WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
169
170 data << uint8(randomDungeons.size()); // Random Dungeon count
171 for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
172 {
173 data << uint32(*it); // Dungeon Entry (id + type)
174 lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
175 Quest const* quest = nullptr;
176 bool done = false;
177 if (reward)
178 {
179 quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
180 if (quest)
181 {
182 done = !GetPlayer()->CanRewardQuest(quest, false);
183 if (done)
184 quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
185 }
186 }
187
188 if (quest)
189 {
190 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
191 data << uint8(done);
192 data << uint32(quest->GetRewOrReqMoney(playerLevel));
193 if (!GetPlayer()->IsMaxLevel())
194 data << uint32(quest->XPValue(playerLevel));
195 else
196 data << uint32(0);
197 data << uint32(0);
198 data << uint32(0);
199 data << uint8(quest->GetRewItemsCount());
200 if (quest->GetRewItemsCount())
201 {
202 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
203 if (uint32 itemId = quest->RewardItemId[i])
204 {
205 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
206 data << uint32(itemId);
207 data << uint32(item ? item->DisplayInfoID : 0);
208 data << uint32(quest->RewardItemIdCount[i]);
209 }
210 }
211 }
212 else
213 {
214 data << uint8(0);
215 data << uint32(0);
216 data << uint32(0);
217 data << uint32(0);
218 data << uint32(0);
219 data << uint8(0);
220 }
221 }
222 BuildPlayerLockDungeonBlock(data, lock);
223 SendPacket(&data);
224}
void BuildPlayerLockDungeonBlock(WorldPacket &data, lfg::LfgLockMap const &lock)
Definition: LFGHandler.cpp:29
#define QUEST_REWARDS_COUNT
Definition: QuestDef.h:39
@ SMSG_LFG_PLAYER_INFO
Definition: Opcodes.h:909
std::map< uint32, uint32 > LfgLockMap
Definition: LFG.h:107
Definition: LFGMgr.h:335
uint32 firstQuest
Definition: LFGMgr.h:340
uint32 otherQuest
Definition: LFGMgr.h:341
bool CanRewardQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:385
Definition: QuestDef.h:210
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]
Definition: QuestDef.h:309
uint32 GetRewItemsCount() const
Definition: QuestDef.h:321
uint32 XPValue(uint8 playerLevel=0) const
Definition: QuestDef.cpp:198
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition: QuestDef.cpp:238
uint32 RewardItemId[QUEST_REWARDS_COUNT]
Definition: QuestDef.h:308

References BuildPlayerLockDungeonBlock(), Player::CanRewardQuest(), ItemTemplate::DisplayInfoID, Expansion(), lfg::LfgReward::firstQuest, Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgReward::otherQuest, QUEST_REWARDS_COUNT, Quest::RewardItemId, Quest::RewardItemIdCount, SendPacket(), sLFGMgr, SMSG_LFG_PLAYER_INFO, sObjectMgr, ObjectGuid::ToString(), and Quest::XPValue().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgProposalResultOpcode()

void WorldSession::HandleLfgProposalResultOpcode ( WorldPacket recvData)
95{
96 uint32 proposalID; // Internal lfgGroupID
97 bool accept; // Accept to join?
98 recvData >> proposalID;
99 recvData >> accept;
100
101 LOG_DEBUG("network", "CMSG_LFG_PROPOSAL_RESULT [{}] proposal: {} accept: {}", GetPlayer()->GetGUID().ToString(), proposalID, accept ? 1 : 0);
102 sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
103}

References GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetBootVoteOpcode()

void WorldSession::HandleLfgSetBootVoteOpcode ( WorldPacket recvData)
133{
134 bool agree; // Agree to kick player
135 recvData >> agree;
136
137 ObjectGuid guid = GetPlayer()->GetGUID();
138 LOG_DEBUG("network", "CMSG_LFG_SET_BOOT_VOTE [{}] agree: {}", guid.ToString(), agree ? 1 : 0);
139 sLFGMgr->UpdateBoot(guid, agree);
140}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetCommentOpcode()

void WorldSession::HandleLfgSetCommentOpcode ( WorldPacket recvData)
122{
123 std::string comment;
124 recvData >> comment;
125 ObjectGuid guid = GetPlayer()->GetGUID();
126 LOG_DEBUG("network", "CMSG_LFG_SET_COMMENT [{}] comment: {}", guid.ToString(), comment);
127
128 sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
129 sLFGMgr->LfrSetComment(GetPlayer(), comment);
130}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetRolesOpcode()

void WorldSession::HandleLfgSetRolesOpcode ( WorldPacket recvData)
106{
107 uint8 roles;
108 recvData >> roles; // Player Group Roles
109 ObjectGuid guid = GetPlayer()->GetGUID();
110 Group* group = GetPlayer()->GetGroup();
111 if (!group)
112 {
113 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES [{}] Not in group", guid.ToString());
114 return;
115 }
116 ObjectGuid gguid = group->GetGUID();
117 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES: Group [{}], Player [{}], Roles: {}", gguid.ToString(), guid.ToString(), roles);
118 sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
119}

References Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgTeleportOpcode()

void WorldSession::HandleLfgTeleportOpcode ( WorldPacket recvData)
143{
144 bool out;
145 recvData >> out;
146
147 LOG_DEBUG("network", "CMSG_LFG_TELEPORT [{}] out: {}", GetPlayer()->GetGUID().ToString(), out ? 1 : 0);
148 sLFGMgr->TeleportPlayer(GetPlayer(), out);
149}

References GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchJoinOpcode()

void WorldSession::HandleLfrSearchJoinOpcode ( WorldPacket recvData)
262{
263 uint32 dungeonId;
264 recvData >> dungeonId;
265 dungeonId = (dungeonId & 0x00FFFFFF); // remove the type from the dungeon entry
266 sLFGMgr->LfrSearchAdd(GetPlayer(), dungeonId);
267 sLFGMgr->SendRaidBrowserCachedList(GetPlayer(), dungeonId);
268}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchLeaveOpcode()

void WorldSession::HandleLfrSearchLeaveOpcode ( WorldPacket recvData)
271{
272 uint32 dungeonId;
273 recvData >> dungeonId;
274 sLFGMgr->LfrSearchRemove(GetPlayer());
275}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleListInventoryOpcode()

void WorldSession::HandleListInventoryOpcode ( WorldPackets::Item::ListInventory packet)
842{
843 if (!GetPlayer()->IsAlive())
844 return;
845
846 LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY");
847
849}
ObjectGuid VendorGuid
Definition: ItemPackets.h:174
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition: ItemHandler.cpp:851

References GetPlayer(), LOG_DEBUG, SendListInventory(), and WorldPackets::Item::ListInventory::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleListStabledPetsOpcode()

void WorldSession::HandleListStabledPetsOpcode ( WorldPacket recvPacket)
460{
461 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
462 ObjectGuid npcGUID;
463
464 recvData >> npcGUID;
465
466 if (!CheckStableMaster(npcGUID))
467 return;
468
469 // remove fake death
470 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
472
473 // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
474 if (GetPlayer()->IsMounted())
476
477 SendStablePet(npcGUID);
478}
void SendStablePet(ObjectGuid guid)
Definition: NPCHandler.cpp:480

References CheckStableMaster(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendStablePet(), SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOUNTED, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleLoadActionsSwitchSpec()

void WorldSession::HandleLoadActionsSwitchSpec ( PreparedQueryResult  result)
582{
583 if (!GetPlayer())
584 return;
585
586 if (result)
587 GetPlayer()->_LoadActions(result);
588
590}
void _LoadActions(PreparedQueryResult result)
Definition: PlayerStorage.cpp:5673
void SendActionButtons(uint32 state) const
Definition: Player.cpp:5590

References Player::_LoadActions(), GetPlayer(), and Player::SendActionButtons().

◆ HandleLogoutCancelOpcode()

void WorldSession::HandleLogoutCancelOpcode ( WorldPackets::Character::LogoutCancel logoutCancel)
483{
484 // Player have already logged out serverside, too late to cancel
485 if (!GetPlayer())
486 return;
487
489
491
492 // not remove flags if can't free move - its not set in Logout request code.
493 if (GetPlayer()->CanFreeMove())
494 {
495 GetPlayer()->SetRooted(false);
496
499 }
500}
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ UNIT_FLAG_STUNNED
Definition: UnitDefines.h:270
void SetRooted(bool apply, bool isStun=false)
Definition: Unit.cpp:18318
Definition: CharacterPackets.h:83
void SetLogoutStartTime(time_t requestTime)
Engage the logout process for the user.
Definition: WorldSession.h:441

References GetPlayer(), Unit::RemoveUnitFlag(), SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), UNIT_FLAG_STUNNED, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleLogoutRequestOpcode()

void WorldSession::HandleLogoutRequestOpcode ( WorldPackets::Character::LogoutRequest logoutRequest)
Todo:
: Possibly add RBAC permission to log out in combat
419{
420 LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - {}", GetSecurity());
421
422 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
423 DoLootRelease(lguid);
424
425 bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
427
428 bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1
429 && GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary();
430
431 bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2
432 && GetPlayer()->isAFK();
433
435 bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
436
437 uint32 reason = 0;
438 if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
439 reason = 1;
440 else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
441 reason = 3; // is jumping or falling
442 else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
443 reason = 2; // FIXME - Need the correct value
444
446 logoutResponse.LogoutResult = reason;
447 logoutResponse.Instant = instantLogout;
448 SendPacket(logoutResponse.Write());
449
450 if (reason)
451 {
453 return;
454 }
455
456 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
457 if (instantLogout)
458 {
459 LogoutPlayer(true);
460 return;
461 }
462
463 // not set flags if player can't free move to prevent lost state at logout cancel
464 if (GetPlayer()->CanFreeMove())
465 {
466 if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
467 {
469 }
470
471 GetPlayer()->SetRooted(true);
473 }
474
476}
@ MOVEMENTFLAG_FALLING
Definition: UnitDefines.h:379
@ MOVEMENTFLAG_FALLING_FAR
Definition: UnitDefines.h:380
@ UNIT_STAND_STATE_SIT
Definition: UnitDefines.h:33
@ PLAYER_FLAGS_RESTING
Definition: Player.h:474
@ CONFIG_INSTANT_LOGOUT
Definition: WorldConfig.h:258
@ CONFIG_AFK_PREVENT_LOGOUT
Definition: WorldConfig.h:341
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:710
Definition: CharacterPackets.h:56
WorldPacket const * Write() override
Definition: CharacterPackets.cpp:30
uint32 LogoutResult
Definition: CharacterPackets.h:62
bool Instant
Definition: CharacterPackets.h:63

References CONFIG_AFK_PREVENT_LOGOUT, CONFIG_INSTANT_LOGOUT, DoLootRelease(), GameTime::GetGameTime(), GetPlayer(), GetSecurity(), Player::HasPlayerFlag(), WorldPackets::Character::LogoutResponse::Instant, Player::isAFK(), Unit::IsInCombat(), Unit::IsInFlight(), LOG_DEBUG, LogoutPlayer(), WorldPackets::Character::LogoutResponse::LogoutResult, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_FAR, PLAYER_FLAGS_RESTING, sAreaTableStore, SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), Unit::SetUnitFlag(), sWorld, UNIT_FLAG_STUNNED, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, and WorldPackets::Character::LogoutResponse::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMasterGiveOpcode()

void WorldSession::HandleLootMasterGiveOpcode ( WorldPacket recvPacket)
422{
423 uint8 slotid;
424 ObjectGuid lootguid, target_playerguid;
425
426 recvData >> lootguid >> slotid >> target_playerguid;
427
429 {
431 return;
432 }
433
434 Player* target = ObjectAccessor::GetPlayer(*_player, target_playerguid);
435 if (!target)
436 {
438 return;
439 }
440
441 LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [{}].", target->GetName());
442
443 if (_player->GetLootGUID() != lootguid)
444 {
446 return;
447 }
448
449 if (!_player->IsInRaidWith(target))
450 {
452 //LOG_DEBUG("network", "MasterLootItem: Player {} tried to give an item to ineligible player {} !", GetPlayer()->GetName(), target->GetName());
453 return;
454 }
455
456 Loot* loot = nullptr;
457
458 if (GetPlayer()->GetLootGUID().IsCreatureOrVehicle())
459 {
460 Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
461 if (!creature)
462 return;
463
464 loot = &creature->loot;
465 }
466 else if (GetPlayer()->GetLootGUID().IsGameObject())
467 {
468 GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
469 if (!pGO)
470 return;
471
472 loot = &pGO->loot;
473 }
474
475 if (!loot)
476 return;
477
478 if (slotid >= loot->items.size() + loot->quest_items.size())
479 {
480 LOG_DEBUG("loot", "MasterLootItem: Player {} might be using a hack! (slot {}, size {})", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
481 return;
482 }
483
484 LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];
485
486 ItemPosCountVec dest;
487 InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
488 if (!item.AllowedForPlayer(target, loot->sourceWorldObjectGUID))
490 if (msg != EQUIP_ERR_OK)
491 {
494 else if (msg == EQUIP_ERR_INVENTORY_FULL)
496 else
498
499 return;
500 }
501
502 // list of players allowed to receive this item in trade
503 AllowedLooterSet looters = item.GetAllowedLooters();
504
505 // not move item from loot to target inventory
506 Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
507 target->SendNewItem(newitem, uint32(item.count), false, false, true);
508 target->UpdateLootAchievements(&item, loot);
509
510 // mark as looted
511 item.count = 0;
512 item.is_looted = true;
513
514 loot->NotifyItemRemoved(slotid);
515 --loot->unlootedCount;
516}
GuidSet AllowedLooterSet
Definition: LootMgr.h:151
@ MASTER_LOOT
Definition: LootMgr.h:60
@ LOOT_ERROR_MASTER_OTHER
Definition: LootMgr.h:106
@ LOOT_ERROR_MASTER_INV_FULL
Definition: LootMgr.h:104
@ LOOT_ERROR_MASTER_UNIQUE_ITEM
Definition: LootMgr.h:105
@ LOOT_ERROR_PLAYER_NOT_FOUND
Definition: LootMgr.h:102
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition: Item.h:64
@ EQUIP_ERR_INVENTORY_FULL
Definition: Item.h:97
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition: Item.h:57
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition: PlayerUpdates.cpp:2153
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition: PlayerStorage.cpp:4750
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition: PlayerStorage.cpp:2524
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition: Player.h:1280
bool IsInRaidWith(Unit const *unit) const
Definition: Unit.cpp:18910
ObjectGuid GetMasterLooterGuid() const
Definition: Group.cpp:2336
LootMethod GetLootMethod() const
Definition: Group.cpp:2326
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition: LootMgr.cpp:417
int32 randomPropertyId
Definition: LootMgr.h:158
const AllowedLooterSet & GetAllowedLooters() const
Definition: LootMgr.h:181
ObjectGuid sourceWorldObjectGUID
Definition: LootMgr.h:330
std::vector< LootItem > items
Definition: LootMgr.h:320
std::vector< LootItem > quest_items
Definition: LootMgr.h:321

References _player, LootItem::AllowedForPlayer(), Player::CanStoreNewItem(), LootItem::count, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, LootItem::GetAllowedLooters(), Map::GetCreature(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), Player::GetLootGUID(), Group::GetLootMethod(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), WorldObject::GetName(), GetPlayer(), ObjectAccessor::GetPlayer(), LootItem::is_looted, Unit::IsInRaidWith(), LootItem::itemid, Loot::items, LOG_DEBUG, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_MASTER_INV_FULL, LOOT_ERROR_MASTER_OTHER, LOOT_ERROR_MASTER_UNIQUE_ITEM, LOOT_ERROR_PLAYER_NOT_FOUND, MASTER_LOOT, Loot::NotifyItemRemoved(), NULL_BAG, NULL_SLOT, Loot::quest_items, LootItem::randomPropertyId, Player::SendLootError(), Player::SendNewItem(), Loot::sourceWorldObjectGUID, Player::StoreNewItem(), Loot::unlootedCount, and Player::UpdateLootAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMethodOpcode()

void WorldSession::HandleLootMethodOpcode ( WorldPacket recvPacket)

error handling

465{
466 uint32 lootMethod;
467 ObjectGuid lootMaster;
468 uint32 lootThreshold;
469 recvData >> lootMethod >> lootMaster >> lootThreshold;
470
471 Group* group = GetPlayer()->GetGroup();
472 if (!group)
473 return;
474
476 // Xinef: Check if group is LFG
477 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup(true))
478 return;
479
480 if (lootMethod > NEED_BEFORE_GREED)
481 return;
482
483 if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
484 return;
485
486 if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
487 return;
488 /********************/
489
490 // everything's fine, do it
491 group->SetLootMethod((LootMethod)lootMethod);
492 group->SetMasterLooterGuid(lootMaster);
493 group->SetLootThreshold((ItemQualities)lootThreshold);
494 group->SendUpdate();
495}
LootMethod
Definition: LootMgr.h:57
@ NEED_BEFORE_GREED
Definition: LootMgr.h:62
ItemQualities
Definition: SharedDefines.h:339
@ ITEM_QUALITY_ARTIFACT
Definition: SharedDefines.h:346
void SetLootMethod(LootMethod method)
Definition: Group.cpp:2240
void SetLootThreshold(ItemQualities threshold)
Definition: Group.cpp:2255
void SetMasterLooterGuid(ObjectGuid guid)
Definition: Group.cpp:2250

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), ITEM_QUALITY_ARTIFACT, MASTER_LOOT, NEED_BEFORE_GREED, Group::SendUpdate(), Group::SetLootMethod(), Group::SetLootThreshold(), and Group::SetMasterLooterGuid().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMoneyOpcode()

void WorldSession::HandleLootMoneyOpcode ( WorldPacket recvPacket)
115{
116 LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
117
118 Player* player = GetPlayer();
119 ObjectGuid guid = player->GetLootGUID();
120 if (!guid)
121 return;
122
123 Loot* loot = nullptr;
124 bool shareMoney = true;
125
126 switch (guid.GetHigh())
127 {
128 case HighGuid::GameObject:
129 {
130 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
131
132 // do not check distance for GO if player is the owner of it (ex. fishing bobber)
133 if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player))))
134 {
135 loot = &go->loot;
136 }
137
138 break;
139 }
140 case HighGuid::Corpse: // remove insignia ONLY in BG
141 {
142 Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
143
144 if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
145 {
146 loot = &bones->loot;
147 shareMoney = false;
148 }
149
150 break;
151 }
152 case HighGuid::Item:
153 {
154 if (Item* item = player->GetItemByGuid(guid))
155 {
156 loot = &item->loot;
157 shareMoney = false;
158 }
159 break;
160 }
161 case HighGuid::Unit:
162 case HighGuid::Vehicle:
163 {
164 Creature* creature = player->GetMap()->GetCreature(guid);
165 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
166 if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
167 {
168 loot = &creature->loot;
169 if (creature->IsAlive())
170 shareMoney = false;
171 }
172 else
173 player->SendLootError(guid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
174 break;
175 }
176 default:
177 return; // unlootable type
178 }
179
180 if (loot)
181 {
182 sScriptMgr->OnPlayerBeforeLootMoney(player, loot);
183 loot->NotifyMoneyRemoved();
184 if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
185 {
186 Group* group = player->GetGroup();
187
188 std::vector<Player*> playersNear;
189 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
190 {
191 Player* member = itr->GetSource();
192 if (!member)
193 continue;
194
195 if (player->IsAtLootRewardDistance(member))
196 playersNear.push_back(member);
197 }
198
199 uint32 goldPerPlayer = uint32((loot->gold) / (playersNear.size()));
200
201 for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
202 {
203 (*i)->ModifyMoney(goldPerPlayer);
204 (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
205
207 data << uint32(goldPerPlayer);
208 data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
209 (*i)->GetSession()->SendPacket(&data);
210 }
211 }
212 else
213 {
214 sScriptMgr->OnPlayerAfterCreatureLootMoney(player);
215 player->ModifyMoney(loot->gold);
217
219 data << uint32(loot->gold);
220 data << uint8(1); // "You loot..."
221 SendPacket(&data);
222 }
223
224 sScriptMgr->OnLootMoney(player, loot->gold);
225
226 loot->gold = 0;
227
228 // Delete the money loot record from the DB
229 if (loot->containerGUID)
230 sLootItemStorage->RemoveStoredLootMoney(loot->containerGUID, loot);
231
232 // Delete container if empty
233 if (loot->isLooted() && guid.IsItem())
234 DoLootRelease(guid);
235 }
236}
#define sLootItemStorage
Definition: LootItemStorage.h:73
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition: DBCEnums.h:179
@ SMSG_LOOT_MONEY_NOTIFY
Definition: Opcodes.h:385
HighGuid GetHigh() const
Definition: ObjectGuid.h:143
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12853
ObjectGuid containerGUID
Definition: LootMgr.h:329
void NotifyMoneyRemoved()
Definition: LootMgr.cpp:789
uint32 gold
Definition: LootMgr.h:322

References ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, Loot::containerGUID, DoLootRelease(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Group::GetFirstMember(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), ObjectGuid::GetHigh(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Loot::gold, INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsAtLootRewardDistance(), Player::IsClass(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Player::ModifyMoney(), GroupReference::next(), Loot::NotifyMoneyRemoved(), Player::SendLootError(), SendPacket(), sLootItemStorage, SMSG_LOOT_MONEY_NOTIFY, sScriptMgr, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleLootOpcode()

void WorldSession::HandleLootOpcode ( WorldPacket recvPacket)
239{
240 LOG_DEBUG("network", "WORLD: CMSG_LOOT");
241
242 ObjectGuid guid;
243 recvData >> guid;
244
245 // Check possible cheat
246 if (!GetPlayer()->IsAlive() || !guid.IsCreatureOrVehicle())
247 return;
248
249 // interrupt cast
250 if (GetPlayer()->IsNonMeleeSpellCast(false))
252
254}
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition: Player.cpp:7851

References GetPlayer(), Unit::InterruptNonMeleeSpells(), ObjectGuid::IsCreatureOrVehicle(), LOG_DEBUG, LOOT_CORPSE, and Player::SendLoot().

Referenced by OpcodeTable::Initialize().

◆ HandleLootReleaseOpcode()

void WorldSession::HandleLootReleaseOpcode ( WorldPacket recvPacket)
257{
258 LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE");
259
260 // cheaters can modify lguid to prevent correct apply loot release code and re-loot
261 // use internal stored guid
262 ObjectGuid guid;
263 recvData >> guid;
264
265 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
266 if (lguid == guid)
267 DoLootRelease(lguid);
268}

References DoLootRelease(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLootRoll()

void WorldSession::HandleLootRoll ( WorldPacket recvData)
498{
499 ObjectGuid guid;
500 uint32 itemSlot;
501 uint8 rollType;
502 recvData >> guid; // guid of the item rolled
503 recvData >> itemSlot;
504 recvData >> rollType; // 0: pass, 1: need, 2: greed
505
506 Group* group = GetPlayer()->GetGroup();
507 if (!group)
508 return;
509
510 group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
511
512 switch (rollType)
513 {
514 case ROLL_NEED:
516 break;
517 case ROLL_GREED:
519 break;
520 case ROLL_DISENCHANT:
522 break;
523 }
524}
@ ROLL_GREED
Definition: LootMgr.h:35
@ ROLL_NEED
Definition: LootMgr.h:34
@ ROLL_DISENCHANT
Definition: LootMgr.h:36
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition: DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT
Definition: DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition: DBCEnums.h:200
bool CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise)
Definition: Group.cpp:1360

References ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, Group::CountRollVote(), Player::GetGroup(), GetPlayer(), ROLL_DISENCHANT, ROLL_GREED, ROLL_NEED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleMailCreateTextItem()

void WorldSession::HandleMailCreateTextItem ( WorldPacket recvData)
758{
759 ObjectGuid mailbox;
760 uint32 mailId;
761
762 recvData >> mailbox;
763 recvData >> mailId;
764
765 if (!CanOpenMailBox(mailbox))
766 return;
767
768 Player* player = _player;
769
770 Mail* m = player->GetMail(mailId);
771 if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count() || (m->checked & MAIL_CHECK_MASK_COPIED))
772 {
774 return;
775 }
776
777 Item* bodyItem = new Item; // This is not bag and then can be used new Item.
778 if (!bodyItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
779 {
780 delete bodyItem;
781 return;
782 }
783
784 // in mail template case we need create new item text
785 if (m->mailTemplateId)
786 {
787 MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
788 if (!mailTemplateEntry)
789 {
791 delete bodyItem;
792 return;
793 }
794
795 bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
796 }
797 else
798 bodyItem->SetText(m->body);
799
802
803 LOG_DEBUG("network.opcode", "HandleMailCreateTextItem mailid={}", mailId);
804
805 ItemPosCountVec dest;
806 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
807 if (msg == EQUIP_ERR_OK)
808 {
811 player->m_mailsUpdated = true;
812
813 player->StoreItem(dest, bodyItem, true);
815 }
816 else
817 {
819 delete bodyItem;
820 }
821}
@ ITEM_FLAG_MAIL_TEXT_MASK
Definition: ItemTemplate.h:142
@ ITEM_FIELD_FLAGS
Definition: UpdateFields.h:42
@ ITEM_FIELD_CREATOR
Definition: UpdateFields.h:37
@ MAIL_STATE_CHANGED
Definition: Mail.h:69
#define MAIL_BODY_ITEM_TEMPLATE
Definition: Mail.h:32
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
@ MAIL_MADE_PERMANENT
Definition: SharedDefines.h:3771
@ MAIL_ERR_EQUIP_ERROR
Definition: SharedDefines.h:3777
@ MAIL_OK
Definition: SharedDefines.h:3776
@ MAIL_ERR_INTERNAL_ERROR
Definition: SharedDefines.h:3782
virtual bool Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const *owner)
Definition: Item.cpp:282
void SetText(std::string const &text)
Definition: Item.h:309
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:834
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:639
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition: Player.cpp:2874
bool m_mailsUpdated
Definition: Player.h:1592
Mail * GetMail(uint32 id)
Definition: Player.cpp:3831
uint32 sender
Definition: Mail.h:172
std::string body
Definition: Mail.h:175
time_t deliver_time
Definition: Mail.h:179
uint32 checked
Definition: Mail.h:182
MailState state
Definition: Mail.h:183
uint16 mailTemplateId
Definition: Mail.h:171
Definition: DBCStructure.h:1318
char const * content[16]
Definition: DBCStructure.h:1322

References _player, Mail::body, CanOpenMailBox(), Player::CanStoreItem(), Mail::checked, MailTemplateEntry::content, Item::Create(), Mail::deliver_time, EQUIP_ERR_OK, GameTime::GetGameTime(), Player::GetMail(), GetSessionDbcLocale(), ITEM_FIELD_CREATOR, ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK, LOG_DEBUG, Player::m_mailsUpdated, MAIL_BODY_ITEM_TEMPLATE, MAIL_CHECK_MASK_COPIED, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MADE_PERMANENT, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::mailTemplateId, NULL_BAG, NULL_SLOT, Mail::sender, Player::SendMailResult(), Object::SetFlag(), Item::SetText(), Object::SetUInt32Value(), sMailTemplateStore, sObjectMgr, Mail::state, and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleMailDelete()

void WorldSession::HandleMailDelete ( WorldPacket recvData)
372{
373 ObjectGuid mailbox;
374 uint32 mailId;
375 recvData >> mailbox;
376 recvData >> mailId;
377 recvData.read_skip<uint32>(); // mailTemplateId
378
379 if (!CanOpenMailBox(mailbox))
380 return;
381
382 Mail* m = _player->GetMail(mailId);
383 Player* player = _player;
384 player->m_mailsUpdated = true;
385 if (m)
386 {
387 // delete shouldn't show up for COD mails
388 if (m->COD)
389 {
391 return;
392 }
393
395
396 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
397 }
398 player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
399}
@ MAIL_DELETED
Definition: SharedDefines.h:3770
uint32 COD
Definition: Mail.h:181

References _player, CanOpenMailBox(), Mail::COD, Object::GetGUID(), Player::GetMail(), Player::m_mailsUpdated, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR, MAIL_OK, MAIL_STATE_DELETED, ByteBuffer::read_skip(), sCharacterCache, Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMailMarkAsRead()

void WorldSession::HandleMailMarkAsRead ( WorldPacket recvData)
349{
350 ObjectGuid mailbox;
351 uint32 mailId;
352 recvData >> mailbox;
353 recvData >> mailId;
354
355 if (!CanOpenMailBox(mailbox))
356 return;
357
358 Player* player = _player;
359 Mail* m = player->GetMail(mailId);
360 if (m && m->state != MAIL_STATE_DELETED)
361 {
362 if (player->unReadMails)
363 --player->unReadMails;
365 player->m_mailsUpdated = true;
367 }
368}
@ MAIL_CHECK_MASK_READ
Definition: Mail.h:47
uint8 unReadMails
Definition: Player.h:1655

References _player, CanOpenMailBox(), Mail::checked, Player::GetMail(), Player::m_mailsUpdated, MAIL_CHECK_MASK_READ, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::state, and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleMailReturnToSender()

void WorldSession::HandleMailReturnToSender ( WorldPacket recvData)
402{
403 ObjectGuid mailbox;
404 uint32 mailId;
405 recvData >> mailbox;
406 recvData >> mailId;
407 recvData.read_skip<uint64>(); // original sender GUID for return to, not used
408
409 if (!CanOpenMailBox(mailbox))
410 return;
411
412 Player* player = _player;
413 Mail* m = player->GetMail(mailId);
414 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
415 {
417 return;
418 }
419
420 if (m->HasItems())
421 {
422 for (MailItemInfoVec::iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
423 {
424 Item* item = player->GetMItem(itr->item_guid);
425 if (item && !sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, item))
426 {
428 return;
429 }
430 }
431 }
432 else if (!sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, nullptr))
433 {
435 return;
436 }
437
438 //we can return mail now
439 //so firstly delete the old one
440 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
441
443 stmt->SetData(0, mailId);
444 trans->Append(stmt);
445
446 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
447 stmt->SetData(0, mailId);
448 trans->Append(stmt);
449
450 player->RemoveMail(mailId);
451
452 // only return mail if the player exists (and delete if not existing)
453 if (m->messageType == MAIL_NORMAL && m->sender)
454 {
455 MailDraft draft(m->subject, m->body);
456 if (m->mailTemplateId)
457 draft = MailDraft(m->mailTemplateId, false); // items already included
458
459 if (m->HasItems())
460 {
461 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
462 {
463 Item* item = player->GetMItem(itr2->item_guid);
464 if (item)
465 draft.AddItem(item);
466
467 player->RemoveMItem(itr2->item_guid);
468 }
469 }
470 draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
471 }
472
473 CharacterDatabase.CommitTransaction(trans);
474
475 delete m; //we can deallocate old mail
477
478 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
479}
@ CHAR_DEL_MAIL_BY_ID
Definition: CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition: CharacterDatabase.h:382
@ MAIL_RETURNED_TO_SENDER
Definition: SharedDefines.h:3769
void RemoveMail(uint32 id)
Definition: Player.cpp:2861
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition: Player.h:1675
bool HasItems() const
Definition: Mail.h:206
ObjectGuid::LowType receiver
Definition: Mail.h:173
uint8 messageType
Definition: Mail.h:169
std::string subject
Definition: Mail.h:174
std::vector< MailItemInfo > items
Definition: Mail.h:176
uint32 money
Definition: Mail.h:180

References _player, MailDraft::AddItem(), MailDraft::AddMoney(), Mail::body, CanOpenMailBox(), CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CharacterDatabase, Mail::COD, Mail::deliver_time, GetAccountId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), Mail::HasItems(), Mail::items, MAIL_ERR_INTERNAL_ERROR, MAIL_NORMAL, MAIL_OK, MAIL_RETURNED_TO_SENDER, MAIL_STATE_DELETED, Mail::mailTemplateId, Mail::messageType, Mail::money, ByteBuffer::read_skip(), Mail::receiver, Player::RemoveMail(), Player::RemoveMItem(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sScriptMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeItem()

void WorldSession::HandleMailTakeItem ( WorldPacket recvData)
483{
484 ObjectGuid mailbox;
485 uint32 mailId;
486 uint32 itemLowGuid;
487 recvData >> mailbox;
488 recvData >> mailId;
489 recvData >> itemLowGuid; // item guid low
490
491 if (!CanOpenMailBox(mailbox))
492 return;
493
494 Player* player = _player;
495
496 Mail* m = player->GetMail(mailId);
497 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
498 {
500 return;
501 }
502
503 // verify that the mail has the item to avoid cheaters taking COD items without paying
504 bool foundItem = false;
505 for (std::vector<MailItemInfo>::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
506 if (itr->item_guid == itemLowGuid)
507 {
508 foundItem = true;
509 break;
510 }
511 if (!foundItem)
512 {
514 return;
515 }
516
517 // prevent cheating with skip client money check
518 if (!player->HasEnoughMoney(m->COD))
519 {
521 return;
522 }
523
524 Item* it = player->GetMItem(itemLowGuid);
525
526 ItemPosCountVec dest;
527 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
528 if (msg == EQUIP_ERR_OK)
529 {
530 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
531 m->RemoveItem(itemLowGuid);
532 m->removedItems.push_back(itemLowGuid);
533
534 if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
535 {
536 uint32 sender_accId = 0;
538 if (sender)
539 {
540 sender_accId = sender->GetSession()->GetAccountId();
541 }
542 else
543 {
544 sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, m->sender));
545 }
546
547 // check player existence
548 if (sender || sender_accId)
549 {
550 MailDraft(m->subject, "")
551 .AddMoney(m->COD)
553
554 if (m->COD >= 10 * GOLD)
555 {
556 std::string senderName;
557 if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
558 {
559 senderName = sObjectMgr->GetAcoreStringForDBCLocale(LANG_UNKNOWN);
560 }
561 std::string subj = m->subject;
563 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
564 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), sender_accId, senderName, m->COD, subj, 1);
565 }
566 }
567
568 player->ModifyMoney(-int32(m->COD));
569 }
570
571 m->COD = 0;
573 player->m_mailsUpdated = true;
574 player->RemoveMItem(it->GetGUID().GetCounter());
575
576 uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
577 it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
578 player->MoveItemToInventory(dest, it, true);
579
580 player->SaveInventoryAndGoldToDB(trans);
581 player->_SaveMail(trans);
582 CharacterDatabase.CommitTransaction(trans);
583
584 player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemLowGuid, count);
585 }
586 else
588}
@ LANG_UNKNOWN
Definition: Language.h:77
@ ITEM_UNCHANGED
Definition: Item.h:209
@ MAIL_CHECK_MASK_COD_PAYMENT
This mail was copied. Do not allow making a copy of items in mail.
Definition: Mail.h:50
@ MAIL_ITEM_TAKEN
Definition: SharedDefines.h:3768
@ MAIL_ERR_NOT_ENOUGH_MONEY
Definition: SharedDefines.h:3779
void CleanStringForMysqlQuery(std::string &str)
Definition: Common.cpp:61
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition: ObjectAccessor.cpp:251
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition: PlayerStorage.cpp:2993
void _SaveMail(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7386
Definition: Mail.h:83
Definition: Mail.h:105
MailDraft & AddMoney(uint32 money)
Definition: Mail.h:137
std::vector< uint32 > removedItems
Definition: Mail.h:177
bool RemoveItem(ObjectGuid::LowType item_guid)
Definition: Mail.h:193

References _player, Player::_SaveMail(), MailDraft::AddMoney(), CanOpenMailBox(), Player::CanStoreItem(), CharacterDatabase, CleanStringForMysqlQuery(), Mail::COD, Mail::deliver_time, EQUIP_ERR_OK, ObjectAccessor::FindPlayerByLowGUID(), GetAccountId(), Item::GetCount(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), GOLD, Player::HasEnoughMoney(), ITEM_UNCHANGED, Mail::items, LANG_UNKNOWN, Player::m_mailsUpdated, MAIL_CHECK_MASK_COD_PAYMENT, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ITEM_TAKEN, MAIL_NORMAL, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Mail::receiver, Mail::removedItems, Mail::RemoveItem(), Player::RemoveMItem(), Player::SaveInventoryAndGoldToDB(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendMailTo(), Item::SetState(), sObjectMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeMoney()

void WorldSession::HandleMailTakeMoney ( WorldPacket recvData)
591{
592 ObjectGuid mailbox;
593 uint32 mailId;
594 recvData >> mailbox;
595 recvData >> mailId;
596
597 if (!CanOpenMailBox(mailbox))
598 return;
599
600 Player* player = _player;
601
602 Mail* m = player->GetMail(mailId);
603 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
604 {
606 return;
607 }
608
609 if (!player->ModifyMoney(m->money, false))
610 {
612 return;
613 }
614
615 m->money = 0;
617 player->m_mailsUpdated = true;
618
619 player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
620
621 // save money and mail to prevent cheating
622 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
623 player->SaveGoldToDB(trans);
624 player->_SaveMail(trans);
625 CharacterDatabase.CommitTransaction(trans);
626}
@ MAIL_MONEY_TAKEN
Definition: SharedDefines.h:3767
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7134

References _player, Player::_SaveMail(), CanOpenMailBox(), CharacterDatabase, Mail::deliver_time, EQUIP_ERR_TOO_MUCH_GOLD, GameTime::GetGameTime(), Player::GetMail(), Player::m_mailsUpdated, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MONEY_TAKEN, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Mail::money, Player::SaveGoldToDB(), Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMessagechatOpcode()

void WorldSession::HandleMessagechatOpcode ( WorldPacket recvPacket)
60{
61 uint32 type;
62 uint32 lang;
63
64 recvData >> type;
65 recvData >> lang;
66
67 if (type >= MAX_CHAT_MSG_TYPE)
68 {
69 LOG_ERROR("network.opcode", "CHAT: Wrong message type received: {}", type);
70 recvData.rfinish();
71 return;
72 }
73
74 if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
75 {
76 LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: {} tried to send a message in universal language", GetPlayerInfo());
78 recvData.rfinish();
79 return;
80 }
81
82 Player* sender = GetPlayer();
83
84 // prevent talking at unknown language (cheating)
85 LanguageDesc const* langDesc = GetLanguageDescByID(lang);
86 if (!langDesc)
87 {
89 recvData.rfinish();
90 return;
91 }
92
93 if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
94 {
95 // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
96 bool foundAura = false;
97 for (auto const& auraEff : sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE))
98 {
99 if (auraEff->GetMiscValue() == int32(lang))
100 {
101 foundAura = true;
102 break;
103 }
104 }
105
106 if (!foundAura)
107 {
109 recvData.rfinish();
110 return;
111 }
112 }
113
114 // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
116 {
117 switch (type)
118 {
119 case CHAT_MSG_ADDON:
120 case CHAT_MSG_PARTY:
121 case CHAT_MSG_RAID:
122 case CHAT_MSG_GUILD:
123 case CHAT_MSG_OFFICER:
124 case CHAT_MSG_AFK:
125 case CHAT_MSG_DND:
131 break;
132 default:
133 {
134 if (sWorld->getBoolConfig(CONFIG_CHAT_MUTE_FIRST_LOGIN) && lang != LANG_ADDON)
135 {
136 uint32 minutes = sWorld->getIntConfig(CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN);
137
138 if (sender->GetTotalPlayedTime() < minutes * MINUTE)
139 {
141 recvData.rfinish();
142 return;
143 }
144 }
145 }
146 }
147 }
148
149 // pussywizard:
150 switch (type)
151 {
152 case CHAT_MSG_SAY:
153 case CHAT_MSG_YELL:
154 case CHAT_MSG_EMOTE:
156 case CHAT_MSG_AFK:
157 case CHAT_MSG_DND:
158 if (sender->IsSpectator())
159 {
160 recvData.rfinish();
161 return;
162 }
163 }
164
165 if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
166 {
168 recvData.rfinish();
169 return;
170 }
171
172 if (lang == LANG_ADDON)
173 {
174 // LANG_ADDON is only valid for the following message types
175 switch (type)
176 {
177 case CHAT_MSG_PARTY:
178 case CHAT_MSG_RAID:
179 case CHAT_MSG_GUILD:
181 case CHAT_MSG_WHISPER:
182 // check if addon messages are disabled
183 if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
184 {
185 recvData.rfinish();
186 return;
187 }
188 break;
189 default:
190 LOG_ERROR("network", "Player {} ({}) sent a chatmessage with an invalid language/message type combination",
191 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
192
193 recvData.rfinish();
194 return;
195 }
196 }
197 else
198 {
199 // send in universal language if player in .gmon mode (ignore spell effects)
200 if (sender->IsGameMaster())
201 lang = LANG_UNIVERSAL;
202 else
203 {
204 // send in universal language in two side iteration allowed mode
206 lang = LANG_UNIVERSAL;
207 else
208 {
209 switch (type)
210 {
211 case CHAT_MSG_PARTY:
213 case CHAT_MSG_RAID:
216 // allow two side chat at group channel if two side group allowed
218 lang = LANG_UNIVERSAL;
219 break;
220 case CHAT_MSG_GUILD:
221 case CHAT_MSG_OFFICER:
222 // allow two side chat at guild channel if two side guild allowed
224 lang = LANG_UNIVERSAL;
225 break;
226 }
227 }
228 // Overwritten by SPELL_AURA_MOD_LANGUAGE auras (Affects only Say and Yell)
230 if (!ModLangAuras.empty() && (type == CHAT_MSG_SAY || type == CHAT_MSG_YELL))
231 lang = ModLangAuras.front()->GetMiscValue();
232 }
233
234 if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
236 }
237
238 std::string to, channel, msg;
239 bool ignoreChecks = false;
240 switch (type)
241 {
242 case CHAT_MSG_SAY:
243 case CHAT_MSG_EMOTE:
244 case CHAT_MSG_YELL:
245 case CHAT_MSG_PARTY:
247 case CHAT_MSG_GUILD:
248 case CHAT_MSG_OFFICER:
249 case CHAT_MSG_RAID:
254 msg = recvData.ReadCString(lang != LANG_ADDON);
255 break;
256 case CHAT_MSG_WHISPER:
257 recvData >> to;
258 msg = recvData.ReadCString(lang != LANG_ADDON);
259 break;
260 case CHAT_MSG_CHANNEL:
261 recvData >> channel;
262 msg = recvData.ReadCString(lang != LANG_ADDON);
263 break;
264 case CHAT_MSG_AFK:
265 case CHAT_MSG_DND:
266 msg = recvData.ReadCString(lang != LANG_ADDON);
267 ignoreChecks = true;
268 break;
269 }
270
271 // Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that
272 if (type == CHAT_MSG_GUILD && lang == LANG_ADDON && _warden && _warden->ProcessLuaCheckResponse(msg))
273 {
274 return;
275 }
276
277 // pussywizard:
278 if (msg.length() > 255 || (lang != LANG_ADDON && msg.find("|0") != std::string::npos))
279 return;
280
281 if (!ignoreChecks)
282 {
283 if (msg.empty())
284 return;
285
286 if (lang == LANG_ADDON)
287 {
288 if (AddonChannelCommandHandler(this).ParseCommands(msg.c_str()))
289 return;
290 }
291 else
292 {
293 if (ChatHandler(this).ParseCommands(msg.c_str()))
294 return;
295
296 if (!_player->CanSpeak())
297 {
298 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
300 return;
301 }
302 }
303 }
304
305 // do message validity checks
306 if (lang != LANG_ADDON)
307 {
308 // cut at the first newline or carriage return
309 std::string::size_type pos = msg.find_first_of("\n\r");
310
311 if (pos == 0)
312 {
313 return;
314 }
315 else if (pos != std::string::npos)
316 {
317 msg.erase(pos);
318 }
319
320 // abort on any sort of nasty character
321 for (uint8 c : msg)
322 {
323 if (isNasty(c))
324 {
325 LOG_ERROR("network", "Player {} {} sent a message containing invalid character {} - blocked", GetPlayer()->GetName(),
326 GetPlayer()->GetGUID().ToString(), uint8(c));
327 return;
328 }
329 }
330
331 // collapse multiple spaces into one
333 {
334 auto end = std::unique(msg.begin(), msg.end(), [](char c1, char c2) { return (c1 == ' ') && (c2 == ' '); });
335 msg.erase(end, msg.end());
336 }
337
338 // Validate hyperlinks
340 {
341 return;
342 }
343 }
344
345 else
346 {
348 }
349
350 sScriptMgr->OnPlayerBeforeSendChatMessage(_player, type, lang, msg);
351
352 switch (type)
353 {
354 case CHAT_MSG_SAY:
355 case CHAT_MSG_EMOTE:
356 case CHAT_MSG_YELL:
357 {
358 // Prevent cheating
359 if (!sender->IsAlive())
360 return;
361
362 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
363 {
365 return;
366 }
367
368 if (type == CHAT_MSG_SAY)
369 sender->Say(msg, Language(lang));
370 else if (type == CHAT_MSG_EMOTE)
371 sender->TextEmote(msg);
372 else if (type == CHAT_MSG_YELL)
373 sender->Yell(msg, Language(lang));
374 }
375 break;
376 case CHAT_MSG_WHISPER:
377 {
378 if (!normalizePlayerName(to))
379 {
381 break;
382 }
383
384 Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
385 bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
386 bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
387
388 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && receiver != sender && receiver && !receiver->IsGameMaster())
389 {
391 return;
392 }
393
394 if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
395 {
397 return;
398 }
399
400 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
401 if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
402 {
404 return;
405 }
406
407 // pussywizard: optimization
408 if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
409 {
411 return;
412 }
413
414 // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
415 if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
416 sender->AddWhisperWhiteList(receiver->GetGUID());
417
418 GetPlayer()->Whisper(msg, Language(lang), receiver);
419 }
420 break;
421 case CHAT_MSG_PARTY:
423 {
424 // if player is in battleground, he cannot say to battleground members by /p
425 Group* group = GetPlayer()->GetOriginalGroup();
426 if (!group)
427 {
428 group = sender->GetGroup();
429 if (!group || group->isBGGroup())
430 return;
431 }
432
433 if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
434 return;
435
436 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
437 {
438 return;
439 }
440
441 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
442
443 WorldPacket data;
444 ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, nullptr, msg);
445 group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
446 }
447 break;
448 case CHAT_MSG_GUILD:
449 {
450 if (GetPlayer()->GetGuildId())
451 {
452 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
453 {
454 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, guild))
455 {
456 return;
457 }
458
459 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
460
461 guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
462 }
463 }
464 }
465 break;
466 case CHAT_MSG_OFFICER:
467 {
468 if (GetPlayer()->GetGuildId())
469 {
470 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
471 {
472 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, guild))
473 {
474 return;
475 }
476
477 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
478
479 guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
480 }
481 }
482 }
483 break;
484 case CHAT_MSG_RAID:
485 {
486 // if player is in battleground, he cannot say to battleground members by /ra
487 Group* group = GetPlayer()->GetOriginalGroup();
488 if (!group)
489 {
490 group = GetPlayer()->GetGroup();
491 if (!group || group->isBGGroup() || !group->isRaidGroup())
492 return;
493 }
494
495 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
496 {
497 return;
498 }
499
500 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
501
502 WorldPacket data;
503 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, nullptr, msg);
504 group->BroadcastPacket(&data, false);
505 }
506 break;
508 {
509 // if player is in battleground, he cannot say to battleground members by /ra
510 Group* group = GetPlayer()->GetOriginalGroup();
511 if (!group)
512 {
513 group = GetPlayer()->GetGroup();
514 if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
515 return;
516 }
517
518 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
519 {
520 return;
521 }
522
523 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
524
525 WorldPacket data;
526 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, nullptr, msg);
527 group->BroadcastPacket(&data, false);
528 }
529 break;
531 {
532 Group* group = GetPlayer()->GetGroup();
533 if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
534 return;
535
536 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
537 {
538 return;
539 }
540
541 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
542
543 // In battleground, raid warning is sent only to players in battleground - code is ok
544 WorldPacket data;
545 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, nullptr, msg);
546 group->BroadcastPacket(&data, false);
547 }
548 break;
550 {
551 //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
552 Group* group = GetPlayer()->GetGroup();
553 if (!group || !group->isBGGroup())
554 return;
555
556 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
557 {
558 return;
559 }
560
561 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
562
563 WorldPacket data;
564 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, nullptr, msg);
565 group->BroadcastPacket(&data, false);
566 }
567 break;
569 {
570 // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
571 Group* group = GetPlayer()->GetGroup();
572 if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
573 return;
574
575 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
576 {
577 return;
578 }
579
580 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
581
582 WorldPacket data;
583 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, nullptr, msg);
584 group->BroadcastPacket(&data, false);
585 }
586 break;
587 case CHAT_MSG_CHANNEL:
588 {
590 {
591 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
592 {
594 return;
595 }
596 }
597
598 if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
599 {
600 if (Channel* chn = cMgr->GetChannel(channel, sender))
601 {
602 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg, chn))
603 {
604 return;
605 }
606
607 sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
608
609 chn->Say(sender->GetGUID(), msg.c_str(), lang);
610 }
611 }
612 }
613 break;
614 case CHAT_MSG_AFK:
615 {
616 if (!sender->IsInCombat())
617 {
618 if (sender->isAFK()) // Already AFK
619 {
620 if (msg.empty())
621 sender->ToggleAFK(); // Remove AFK
622 else
623 sender->autoReplyMsg = msg; // Update message
624 }
625 else // New AFK mode
626 {
627 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_AFK_DEFAULT) : msg;
628
629 if (sender->isDND())
630 sender->ToggleDND();
631
632 sender->ToggleAFK();
633 }
634
635 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg))
636 {
637 return;
638 }
639
640 sScriptMgr->OnPlayerChat(sender, type, lang, msg);
641 }
642 break;
643 }
644 case CHAT_MSG_DND:
645 {
646 if (sender->isDND()) // Already DND
647 {
648 if (msg.empty())
649 sender->ToggleDND(); // Remove DND
650 else
651 sender->autoReplyMsg = msg; // Update message
652 }
653 else // New DND mode
654 {
655 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_DND_DEFAULT) : msg;
656
657 if (sender->isAFK())
658 sender->ToggleAFK();
659
660 sender->ToggleDND();
661 }
662
663 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg))
664 {
665 return;
666 }
667
668 sScriptMgr->OnPlayerChat(sender, type, lang, msg);
669
670 break;
671 }
672 default:
673 LOG_ERROR("network.opcode", "CHAT: unknown message type {}, lang: {}", type, lang);
674 break;
675 }
676}
@ SPELL_AURA_COMPREHEND_LANGUAGE
Definition: SpellAuraDefines.h:307
@ SPELL_AURA_MOD_LANGUAGE
Definition: SpellAuraDefines.h:138
@ LANG_SAY_REQ
Definition: Language.h:1162
@ LANG_GM_SILENCE
Definition: Language.h:1177
@ LANG_UNKNOWN_LANGUAGE
Definition: Language.h:748
@ LANG_NOT_LEARNED_LANGUAGE
Definition: Language.h:749
@ LANG_WHISPER_REQ
Definition: Language.h:1163
@ LANG_WAIT_BEFORE_SPEAKING
Definition: Language.h:676
@ LANG_PLAYER_AFK_DEFAULT
Definition: Language.h:681
@ LANG_MUTED_PLAYER
Definition: Language.h:1323
@ LANG_PLAYER_DND_DEFAULT
Definition: Language.h:680
@ LANG_CHANNEL_REQ
Definition: Language.h:1164
bool isNasty(uint8 c)
Definition: ChatHandler.cpp:44
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
Definition: WorldConfig.h:32
@ CONFIG_CHAT_MUTE_FIRST_LOGIN
Definition: WorldConfig.h:61
@ CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
Definition: WorldConfig.h:60
@ CONFIG_ADDON_CHANNEL
Definition: WorldConfig.h:26
@ CONFIG_CHAT_CHANNEL_LEVEL_REQ
Definition: WorldConfig.h:243
@ CONFIG_CHAT_WHISPER_LEVEL_REQ
Definition: WorldConfig.h:244
@ CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN
Definition: WorldConfig.h:247
@ CONFIG_CHAT_SAY_LEVEL_REQ
Definition: WorldConfig.h:245
LanguageDesc const * GetLanguageDescByID(uint32 lang)
Definition: ObjectMgr.cpp:253
ChatMsg
Definition: SharedDefines.h:3400
@ CHAT_MSG_RAID_WARNING
Definition: SharedDefines.h:3442
@ CHAT_MSG_RAID
Definition: SharedDefines.h:3405
@ CHAT_MSG_TEXT_EMOTE
Definition: SharedDefines.h:3413
@ CHAT_MSG_SAY
Definition: SharedDefines.h:3403
@ CHAT_MSG_PARTY_LEADER
Definition: SharedDefines.h:3453
@ CHAT_MSG_RAID_LEADER
Definition: SharedDefines.h:3441
@ CHAT_MSG_DND
Definition: SharedDefines.h:3426
@ CHAT_MSG_YELL
Definition: SharedDefines.h:3408
@ CHAT_MSG_PARTY
Definition: SharedDefines.h:3404
@ CHAT_MSG_WHISPER
Definition: SharedDefines.h:3409
@ CHAT_MSG_EMOTE
Definition: SharedDefines.h:3412
@ CHAT_MSG_GUILD
Definition: SharedDefines.h:3406
@ CHAT_MSG_OFFICER
Definition: SharedDefines.h:3407
@ CHAT_MSG_AFK
Definition: SharedDefines.h:3425
@ CHAT_MSG_ADDON
Definition: SharedDefines.h:3401
@ CHAT_MSG_BATTLEGROUND
Definition: SharedDefines.h:3446
@ CHAT_MSG_BATTLEGROUND_LEADER
Definition: SharedDefines.h:3447
@ CHAT_MSG_CHANNEL
Definition: SharedDefines.h:3419
Language
Definition: SharedDefines.h:745
@ LANG_ADDON
Definition: SharedDefines.h:764
#define MAX_CHAT_MSG_TYPE
Definition: SharedDefines.h:3456
@ SEC_PLAYER
Definition: Common.h:57
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition: Util.cpp:73
Definition: Chat.h:278
bool CanSpeak() const
Definition: PlayerMisc.cpp:69
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition: Player.cpp:15961
std::string autoReplyMsg
Definition: Player.h:1140
uint32 GetTotalPlayedTime()
Definition: Player.h:1192
bool HasSkill(uint32 skill) const
Definition: Player.cpp:5468
void ToggleAFK()
Definition: Player.cpp:1304
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition: PlayerMisc.cpp:29
void AddWhisperWhiteList(ObjectGuid guid)
Definition: Player.h:2562
bool isAcceptWhispers() const
Definition: Player.h:1159
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition: Player.cpp:9453
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition: Player.cpp:9428
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition: Player.cpp:9479
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition: Player.cpp:9505
void ToggleDND()
Definition: Player.cpp:1313
@ ADDON
Definition: Player.h:2322
@ REGULAR
Definition: Player.h:2321
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition: Unit.h:1368
std::vector< AuraEffect * > AuraEffectList
Definition: Unit.h:643
Definition: ObjectMgr.h:691
uint32 skill_id
Definition: ObjectMgr.h:694
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition: Group.cpp:1757
void SendPlayerNotFoundNotice(std::string const &name)
Definition: ChatHandler.cpp:817
void SendWrongFactionNotice()
Definition: ChatHandler.cpp:831
std::unique_ptr< Warden > _warden
Definition: WorldSession.h:1207

References _addonMessageReceiveCount, _player, _warden, Player::ChatFloodThrottle::ADDON, Player::AddWhisperWhiteList(), Player::autoReplyMsg, Group::BroadcastPacket(), ChatHandler::BuildChatPacket(), Player::CanSpeak(), CHAT_MSG_ADDON, CHAT_MSG_AFK, CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER, CHAT_MSG_CHANNEL, CHAT_MSG_DND, CHAT_MSG_EMOTE, CHAT_MSG_GUILD, CHAT_MSG_OFFICER, CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER, CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING, CHAT_MSG_SAY, CHAT_MSG_TEXT_EMOTE, CHAT_MSG_WHISPER, CHAT_MSG_YELL, CONFIG_ADDON_CHANNEL, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHAT_CHANNEL_LEVEL_REQ, CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, CONFIG_CHAT_MUTE_FIRST_LOGIN, CONFIG_CHAT_SAY_LEVEL_REQ, CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN, CONFIG_CHAT_WHISPER_LEVEL_REQ, ObjectAccessor::FindPlayerByName(), ChannelMgr::forTeam(), GetAcoreString(), Unit::GetAuraEffectsByType(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), GetLanguageDescByID(), Unit::GetLevel(), Group::GetMemberGroup(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), GetPlayerInfo(), GetSecurity(), Player::GetSession(), Player::GetTeamId(), GetTeamId(), Player::GetTotalPlayedTime(), Unit::HasAura(), Player::HasSkill(), Player::isAcceptWhispers(), Player::isAFK(), Unit::IsAlive(), Group::IsAssistant(), Group::isBGGroup(), Player::isDND(), Player::IsGameMaster(), Unit::IsInCombat(), Player::IsInWhisperWhiteList(), Group::IsLeader(), isNasty(), AccountMgr::IsPlayerAccount(), Group::isRaidGroup(), Player::IsSpectator(), LANG_ADDON, LANG_CHANNEL_REQ, LANG_GM_SILENCE, LANG_MUTED_PLAYER, LANG_NOT_LEARNED_LANGUAGE, LANG_PLAYER_AFK_DEFAULT, LANG_PLAYER_DND_DEFAULT, LANG_SAY_REQ, LANG_UNIVERSAL, LANG_UNKNOWN_LANGUAGE, LANG_WAIT_BEFORE_SPEAKING, LANG_WHISPER_REQ, LOG_ERROR, m_muteTime, MAX_CHAT_MSG_TYPE, MINUTE, normalizePlayerName(), ByteBuffer::ReadCString(), Player::ChatFloodThrottle::REGULAR, ByteBuffer::rfinish(), Player::Say(), SEC_PLAYER, secsToTimeString(), ChatHandler::SendNotification(), SendPlayerNotFoundNotice(), SendWrongFactionNotice(), sGuildMgr, LanguageDesc::skill_id, SPELL_AURA_COMPREHEND_LANGUAGE, SPELL_AURA_MOD_LANGUAGE, sScriptMgr, sWorld, Player::TextEmote(), Player::ToggleAFK(), Player::ToggleDND(), Player::UpdateSpeakTime(), ValidateHyperlinksAndMaybeKick(), Player::Whisper(), and Player::Yell().

Referenced by OpcodeTable::Initialize().

◆ HandleMinimapPingOpcode()

void WorldSession::HandleMinimapPingOpcode ( WorldPackets::Misc::MinimapPingClient packet)
527{
528 if (!sMapMgr->IsValidMapCoord(GetPlayer()->GetMap()->GetId(), packet.MapX, packet.MapY))
529 return;
530
531 Group* group = GetPlayer()->GetGroup();
532
533 if (!group)
534 return;
535
536 group->DoMinimapPing(GetPlayer()->GetGUID(), packet.MapX, packet.MapY);
537}
uint32 GetId(std::string const &username)
Definition: AccountMgr.cpp:236
void DoMinimapPing(ObjectGuid sourceGuid, float mapX, float mapY)
Definition: Group.cpp:2063
float MapY
Definition: MiscPackets.h:104
float MapX
Definition: MiscPackets.h:103

References Group::DoMinimapPing(), Player::GetGroup(), GetPlayer(), WorldPackets::Misc::MinimapPingClient::MapX, WorldPackets::Misc::MinimapPingClient::MapY, and sMapMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleMirrorImageDataRequest()

void WorldSession::HandleMirrorImageDataRequest ( WorldPacket recvData)
738{
739 LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
740 ObjectGuid guid;
741 recvData >> guid;
742
743 // Get unit for which data is needed by client
744 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
745 if (!unit)
746 return;
747
748 if (!unit->HasCloneCasterAura())
749 return;
750
751 // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
752 Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
753 if (!creator)
754 return;
755
757 data << guid;
758 data << uint32(creator->GetDisplayId());
759 data << uint8(creator->getRace());
760 data << uint8(creator->getGender());
761 data << uint8(creator->getClass());
762
763 if (creator->IsPlayer())
764 {
765 Player* player = creator->ToPlayer();
766 data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
767 data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
768 data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
769 data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
770 data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
771 data << uint32(player->GetGuildId()); // unk
772
773 static EquipmentSlots const itemSlots[] =
774 {
787 };
788
789 // Display items in visible slots
790 for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
791 {
793 data << uint32(0);
794 else if (*itr == EQUIPMENT_SLOT_BACK && player->HasPlayerFlag(PLAYER_FLAGS_HIDE_CLOAK))
795 data << uint32(0);
796 else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
797 {
798 uint32 displayInfoId = item->GetTemplate()->DisplayInfoID;
799
800 sScriptMgr->OnGlobalMirrorImageDisplayItem(item, displayInfoId);
801
802 data << uint32(displayInfoId);
803 }
804 else
805 data << uint32(0);
806 }
807 }
808 else
809 {
810 // Skip player data for creatures
811 data << uint8(0);
812 data << uint32(0);
813 data << uint32(0);
814 data << uint32(0);
815 data << uint32(0);
816 data << uint32(0);
817 data << uint32(0);
818 data << uint32(0);
819 data << uint32(0);
820 data << uint32(0);
821 data << uint32(0);
822 data << uint32(0);
823 data << uint32(0);
824 data << uint32(0);
825 }
826
827 SendPacket(&data);
828}
@ SPELL_AURA_CLONE_CASTER
Definition: SpellAuraDefines.h:310
@ PLAYER_FLAGS_HIDE_CLOAK
Definition: Player.h:480
@ PLAYER_FLAGS_HIDE_HELM
Definition: Player.h:479
EquipmentSlots
Definition: Player.h:669
@ EQUIPMENT_SLOT_SHOULDERS
Definition: Player.h:673
@ EQUIPMENT_SLOT_BODY
Definition: Player.h:674
@ EQUIPMENT_SLOT_HANDS
Definition: Player.h:680
@ EQUIPMENT_SLOT_TABARD
Definition: Player.h:689
@ EQUIPMENT_SLOT_HEAD
Definition: Player.h:671
@ EQUIPMENT_SLOT_LEGS
Definition: Player.h:677
@ EQUIPMENT_SLOT_BACK
Definition: Player.h:685
@ EQUIPMENT_SLOT_WAIST
Definition: Player.h:676
@ EQUIPMENT_SLOT_FEET
Definition: Player.h:678
@ EQUIPMENT_SLOT_CHEST
Definition: Player.h:675
@ EQUIPMENT_SLOT_WRISTS
Definition: Player.h:679
@ SMSG_MIRRORIMAGE_DATA
Definition: Opcodes.h:1056
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition: Object.cpp:312
uint8 getClass() const
Definition: Unit.h:803
bool HasCloneCasterAura() const
Definition: Unit.h:1749

References _player, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, Unit::GetAuraEffectsByType(), Object::GetByteValue(), Unit::getClass(), Unit::GetDisplayId(), Unit::getGender(), Player::GetGuildId(), Player::GetItemByPos(), Unit::getRace(), ObjectAccessor::GetUnit(), Unit::HasCloneCasterAura(), Player::HasPlayerFlag(), INVENTORY_SLOT_BAG_0, Object::IsPlayer(), LOG_DEBUG, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, SendPacket(), SMSG_MIRRORIMAGE_DATA, SPELL_AURA_CLONE_CASTER, sScriptMgr, and Object::ToPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleMountSpecialAnimOpcode()

void WorldSession::HandleMountSpecialAnimOpcode ( WorldPacket recvdata)
794{
796 data << GetPlayer()->GetGUID();
797
798 GetPlayer()->SendMessageToSet(&data, false);
799}
@ SMSG_MOUNTSPECIAL_ANIM
Definition: Opcodes.h:400
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition: Player.cpp:5708

References Object::GetGUID(), GetPlayer(), Player::SendMessageToSet(), and SMSG_MOUNTSPECIAL_ANIM.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveFlagChangeOpcode()

void WorldSession::HandleMoveFlagChangeOpcode ( WorldPacket recvData)
1517{
1518 LOG_DEBUG("network", "WORLD: {}", GetOpcodeNameForLogging((Opcodes)recv_data.GetOpcode()));
1519
1520 ObjectGuid guid;
1521 uint32 counter;
1522 uint32 isApplied;
1523 recv_data >> guid.ReadAsPacked();
1524
1525 if (!_player)
1526 {
1527 recv_data.rfinish(); // prevent warnings spam
1528 return;
1529 }
1530
1531 recv_data >> counter;
1532
1533 MovementInfo movementInfo;
1534 movementInfo.guid = guid;
1535 ReadMovementInfo(recv_data, &movementInfo);
1536
1537 recv_data >> isApplied;
1538
1539 sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY));
1540
1541 Unit* mover = _player->m_mover;
1542 Player* plrMover = mover->ToPlayer();
1543
1544 mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
1545
1546 Opcodes response;
1547
1548 switch (recv_data.GetOpcode())
1549 {
1550 case CMSG_MOVE_HOVER_ACK: response = MSG_MOVE_HOVER; break;
1551 case CMSG_MOVE_FEATHER_FALL_ACK: response = MSG_MOVE_FEATHER_FALL; break;
1552 case CMSG_MOVE_WATER_WALK_ACK: response = MSG_MOVE_WATER_WALK; break;
1553 case CMSG_MOVE_SET_CAN_FLY_ACK: response = MSG_MOVE_UPDATE_CAN_FLY; break;
1554 default: return;
1555 }
1556
1557 if (!ProcessMovementInfo(movementInfo, mover, plrMover, recv_data))
1558 {
1559 recv_data.rfinish(); // prevent warnings spam
1560 return;
1561 }
1562
1563 WorldPacket data(response, 8);
1564 data << guid.WriteAsPacked();
1565 WriteMovementInfo(&data, &movementInfo);
1567}
@ MOVEMENTFLAG_CAN_FLY
Definition: UnitDefines.h:391
@ MSG_MOVE_HOVER
Definition: Opcodes.h:277
@ CMSG_MOVE_SET_CAN_FLY_ACK
Definition: Opcodes.h:867
@ MSG_MOVE_UPDATE_CAN_FLY
Definition: Opcodes.h:971
@ MSG_MOVE_WATER_WALK
Definition: Opcodes.h:719
@ CMSG_MOVE_FEATHER_FALL_ACK
Definition: Opcodes.h:749
@ CMSG_MOVE_WATER_WALK_ACK
Definition: Opcodes.h:750
@ CMSG_MOVE_HOVER_ACK
Definition: Opcodes.h:276
@ MSG_MOVE_FEATHER_FALL
Definition: Opcodes.h:718
uint32 flags
Definition: Object.h:291
bool HasMovementFlag(uint32 flag) const
Definition: Object.h:346
uint32 GetMovementFlags() const
Definition: Object.h:342
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.cpp:2065
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
Definition: WorldSession.cpp:1113
bool ProcessMovementInfo(MovementInfo &movementInfo, Unit *mover, Player *plrMover, WorldPacket &recvData)
Definition: MovementHandler.cpp:587

References _player, CMSG_MOVE_FEATHER_FALL_ACK, CMSG_MOVE_HOVER_ACK, CMSG_MOVE_SET_CAN_FLY_ACK, CMSG_MOVE_WATER_WALK_ACK, MovementInfo::flags, MovementInfo::GetMovementFlags(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), MovementInfo::guid, MovementInfo::HasMovementFlag(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_CAN_FLY, MSG_MOVE_FEATHER_FALL, MSG_MOVE_HOVER, MSG_MOVE_UPDATE_CAN_FLY, MSG_MOVE_WATER_WALK, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), sScriptMgr, Object::ToPlayer(), ObjectGuid::WriteAsPacked(), and WriteMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveKnockBackAck()

void WorldSession::HandleMoveKnockBackAck ( WorldPacket recvPacket)
802{
803 LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
804
805 Unit* mover = _player->m_mover;
806
807 ObjectGuid guid;
808 recvData >> guid.ReadAsPacked();
809
810 // pussywizard: typical check for incomming movement packets
811 if (!mover || !mover->IsInWorld() || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
812 {
813 recvData.rfinish(); // prevent warnings spam
814 return;
815 }
816
817 recvData.read_skip<uint32>(); // unk
818
819 MovementInfo movementInfo;
820 movementInfo.guid = guid;
821 ReadMovementInfo(recvData, &movementInfo);
822
823 mover->m_movementInfo = movementInfo;
824
825 if (mover->IsPlayer() && static_cast<Player*>(mover)->IsFreeFlying())
826 mover->SetCanFly(true);
827
829 data << guid.WriteAsPacked();
831 _player->SetCanTeleport(true);
832 // knockback specific info
833 data << movementInfo.jump.sinAngle;
834 data << movementInfo.jump.cosAngle;
835 data << movementInfo.jump.xyspeed;
836 data << movementInfo.jump.zspeed;
837
838 _player->SendMessageToSet(&data, false);
839}
@ MSG_MOVE_KNOCK_BACK
Definition: Opcodes.h:271
bool IsFreeFlying() const
Definition: Player.h:2570
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Unit.cpp:20481
void BuildMovementPacket(ByteBuffer *data) const
Definition: Unit.cpp:19744

References _player, Unit::BuildMovementPacket(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Player::IsFreeFlying(), Object::IsInWorld(), Object::IsPlayer(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_KNOCK_BACK, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Player::SendMessageToSet(), Unit::SetCanFly(), Player::SetCanTeleport(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMovementOpcodes()

void WorldSession::HandleMovementOpcodes ( WorldPacket recvPacket)
335{
336 uint16 opcode = recvData.GetOpcode();
337
338 Unit* mover = _player->m_mover;
339
340 ASSERT(mover); // there must always be a mover
341
342 Player* plrMover = mover->ToPlayer();
343
344 // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
345 if (plrMover && plrMover->IsBeingTeleported())
346 {
347 recvData.rfinish(); // prevent warnings spam
348 return;
349 }
350
351 /* extract packet */
352 ObjectGuid guid;
353 recvData >> guid.ReadAsPacked();
354
355 // prevent tampered movement data
356 if (!guid || guid != mover->GetGUID())
357 {
358 recvData.rfinish(); // prevent warnings spam
359 return;
360 }
361
362 // pussywizard: typical check for incomming movement packets | prevent tampered movement data
363 if (!mover || !(mover->IsInWorld()) || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
364 {
365 recvData.rfinish(); // prevent warnings spam
366 return;
367 }
368
369 MovementInfo movementInfo;
370 movementInfo.guid = guid;
371 ReadMovementInfo(recvData, &movementInfo);
372
373 if (!ProcessMovementInfo(movementInfo, mover, plrMover, recvData))
374 {
375 recvData.rfinish(); // prevent warnings spam
376 return;
377 }
378
379 /* process position-change */
380 WorldPacket data(opcode, recvData.size());
381 movementInfo.guid = mover->GetGUID();
382 WriteMovementInfo(&data, &movementInfo);
383 mover->SendMessageToSet(&data, _player);
384}
bool IsBeingTeleported() const
Definition: Player.h:2090

References _player, ASSERT, Object::GetGUID(), WorldPacket::GetOpcode(), MovementInfo::guid, Player::IsBeingTeleported(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), Player::m_mover, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), ByteBuffer::size(), Object::ToPlayer(), and WriteMovementInfo().

Referenced by HandleClientCastFlags(), HandleUpdateMissileTrajectory(), and OpcodeTable::Initialize().

◆ HandleMoveNotActiveMover()

void WorldSession::HandleMoveNotActiveMover ( WorldPacket recvData)
773{
774 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
775
776 ObjectGuid old_mover_guid;
777 recvData >> old_mover_guid.ReadAsPacked();
778
779 // pussywizard: typical check for incomming movement packets
781 {
782 recvData.rfinish(); // prevent warnings spam
783 return;
784 }
785
786 MovementInfo mi;
787 mi.guid = old_mover_guid;
788 ReadMovementInfo(recvData, &mi);
789
791}

References _player, Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveRootAck()

void WorldSession::HandleMoveRootAck ( WorldPacket recvPacket)
969{
970 ObjectGuid guid;
971 recvData >> guid.ReadAsPacked();
972
973 Unit* mover = _player->m_mover;
974 if (!mover || guid != mover->GetGUID())
975 {
976 recvData.rfinish(); // prevent warnings spam
977 return;
978 }
979
980 uint32 movementCounter;
981 recvData >> movementCounter;
982
983 MovementInfo movementInfo;
984 movementInfo.guid = guid;
985 ReadMovementInfo(recvData, &movementInfo);
986
987 /* process position-change */
988 int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
989 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
990 {
991 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
992 movementInfo.time = getMSTime();
993 }
994 else
995 {
996 movementInfo.time = (uint32)movementTime;
997 }
998
999 movementInfo.guid = mover->GetGUID();
1000 mover->m_movementInfo = movementInfo;
1001 mover->UpdatePosition(movementInfo.pos);
1002
1003}
uint32 getMSTime()
Definition: Timer.h:103
uint32 time
Definition: Object.h:294
Position pos
Definition: Object.h:293
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:19869

References _player, _timeSyncClockDelta, Object::GetGUID(), getMSTime(), MovementInfo::guid, LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, MovementInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), MovementInfo::time, and Unit::UpdatePosition().

Referenced by OpcodeTable::Initialize().

◆ HandleMoverRelocation()

void WorldSession::HandleMoverRelocation ( MovementInfo movementInfo,
Unit mover 
)
401{
402 SynchronizeMovement(movementInfo);
403
404 mover->UpdatePosition(movementInfo.pos);
405 mover->m_movementInfo = movementInfo;
406
408 {
409 // if we boarded a transport, add us to it
410 if (Player* plrMover = mover->ToPlayer())
411 {
412 if (!plrMover->GetTransport())
413 {
414 if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
415 {
416 plrMover->m_transport = transport;
417 transport->AddPassenger(plrMover);
418 }
419 }
420 else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
421 {
422 bool foundNewTransport = false;
423 plrMover->m_transport->RemovePassenger(plrMover);
424 if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
425 {
426 foundNewTransport = true;
427 plrMover->m_transport = transport;
428 transport->AddPassenger(plrMover);
429 }
430
431 if (!foundNewTransport)
432 {
433 plrMover->m_transport = nullptr;
434 movementInfo.transport.Reset();
435 }
436 }
437 }
438
439 if (!mover->GetTransport() && !mover->GetVehicle())
440 {
441 GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
442 if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
443 {
445 }
446 }
447 }
448 else if (mover->IsPlayer())
449 {
450 if (Player* plrMover = mover->ToPlayer())
451 {
452 if (plrMover->GetTransport()) // if we were on a transport, leave
453 {
454 sScriptMgr->AnticheatSetUnderACKmount(plrMover); // just for safe
455
456 plrMover->m_transport->RemovePassenger(plrMover);
457 plrMover->m_transport = nullptr;
458 movementInfo.transport.Reset();
459 }
460 }
461 }
462
463 // Some vehicles allow the passenger to turn by himself
464 if (Vehicle* vehicle = mover->GetVehicle())
465 {
466 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
467 {
468 if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING && movementInfo.pos.GetOrientation() != mover->GetOrientation())
469 {
470 mover->SetOrientation(movementInfo.pos.GetOrientation());
472 }
473 }
474 }
475
476 if (Player* plrMover = mover->ToPlayer()) // nothing is charmed, or player charmed
477 {
478 if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
479 plrMover->SetStandState(UNIT_STAND_STATE_STAND);
480
481 if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
482 {
483 if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
484 {
485 if (plrMover->IsAlive())
486 {
487 plrMover->SetPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
488 plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
489 // player can be alive if GM
490 if (plrMover->IsAlive())
491 plrMover->KillPlayer();
492 }
493 else if (!plrMover->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
494 {
495 GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
496 if (grave)
497 {
498 plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
499 plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
500 }
501 }
502 }
503 }
504 }
505}
#define sGraveyard
Definition: GameGraveyard.h:74
@ AURA_INTERRUPT_FLAG_TURNING
Definition: SpellDefines.h:47
@ MOVEMENTFLAG_ONTRANSPORT
Definition: UnitDefines.h:376
@ MOVEMENTFLAG_MASK_MOVING
Definition: UnitDefines.h:400
@ MOVEMENTFLAG_MASK_TURNING
Definition: UnitDefines.h:405
@ DAMAGE_FALL_TO_VOID
Definition: Player.h:836
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition: Player.h:483
@ GAMEOBJECT_TYPE_TRANSPORT
Definition: SharedDefines.h:1582
@ VEHICLE_SEAT_FLAG_ALLOW_TURNING
Definition: DBCEnums.h:454
void RemoveMovementFlag(uint32 flag)
Definition: Object.h:345
void Reset()
Definition: Object.h:299
ObjectGuid guid
Definition: Object.h:308
void SetOrientation(float orientation)
Definition: Position.h:116
Definition: Transport.h:30
Transport * GetTransport(ObjectGuid const guid)
Definition: Map.cpp:2381
Definition: GameGraveyard.h:27
float z
Definition: GameGraveyard.h:32
float x
Definition: GameGraveyard.h:30
float y
Definition: GameGraveyard.h:31
uint32 Map
Definition: GameGraveyard.h:29
void SynchronizeMovement(MovementInfo &movementInfo)
Definition: MovementHandler.cpp:386

References _player, AURA_INTERRUPT_FLAG_TURNING, DAMAGE_FALL_TO_VOID, MovementInfo::flags, GAMEOBJECT_TYPE_TRANSPORT, Map::GetGameObject(), GameObject::GetGoType(), WorldObject::GetMap(), Position::GetOrientation(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), Map::GetTransport(), Unit::GetVehicle(), MovementInfo::TransportInfo::guid, MovementInfo::HasMovementFlag(), Object::IsPlayer(), WorldObject::m_movementInfo, GraveyardStruct::Map, MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_MASK_TURNING, MOVEMENTFLAG_ONTRANSPORT, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, MovementInfo::pos, Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), MovementInfo::TransportInfo::Reset(), Position::SetOrientation(), sGraveyard, sScriptMgr, SynchronizeMovement(), Object::ToPlayer(), MovementInfo::transport, UNIT_STAND_STATE_STAND, Unit::UpdatePosition(), VEHICLE_SEAT_FLAG_ALLOW_TURNING, GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by ProcessMovementInfo().

◆ HandleMoveSplineDoneOpcode()

void WorldSession::HandleMoveSplineDoneOpcode ( WorldPacket recvPacket)
200{
201 ObjectGuid guid; // used only for proper packet read
202 recvData >> guid.ReadAsPacked();
203
204 MovementInfo movementInfo; // used only for proper packet read
205 movementInfo.guid = guid;
206 ReadMovementInfo(recvData, &movementInfo);
207
208 recvData.read_skip<uint32>(); // spline id
209
210 // in taxi flight packet received in 2 case:
211 // 1) end taxi path in far (multi-node) flight
212 // 2) switch from one map to other in case multim-map taxi path
213 // we need process only (1)
214
216 if (curDest)
217 {
218 TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
219
220 // far teleport case
221 if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
222 {
223 if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->top()))
224 {
225 // short preparations to continue flight
226 flight->SetCurrentNodeAfterTeleport();
227 TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
228 flight->SkipCurrentNode();
229
230 GetPlayer()->TeleportTo(curDestNode->map_id, node->x, node->y, node->z, GetPlayer()->GetOrientation(), TELE_TO_NOT_LEAVE_TAXI);
231 }
232 }
233
234 return;
235 }
236
237 // at this point only 1 node is expected (final destination)
238 if (GetPlayer()->m_taxi.GetPath().size() != 1)
239 {
240 return;
241 }
242
244 GetPlayer()->SetFallInformation(GameTime::GetGameTime().count(), GetPlayer()->GetPositionZ());
245 if (GetPlayer()->pvpInfo.IsHostile)
246 {
247 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
248 }
249}
@ FLIGHT_MOTION_TYPE
Definition: MotionMaster.h:47
@ TELE_TO_NOT_LEAVE_TAXI
Definition: Player.h:824
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
void SetFallInformation(uint32 time, float z)
Definition: Player.h:2340
PlayerTaxi m_taxi
Definition: Player.h:1146
void CleanupAfterTaxiFlight()
Definition: Player.cpp:10480
uint32 GetTaxiDestination() const
Definition: PlayerTaxi.h:64
Definition: WaypointMovementGenerator.h:106
Definition: DBCStructure.h:1954
uint32 map_id
Definition: DBCStructure.h:1956

References Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), FLIGHT_MOTION_TYPE, GameTime::GetGameTime(), GetPlayer(), PlayerTaxi::GetTaxiDestination(), MovementInfo::guid, Player::m_taxi, TaxiNodesEntry::map_id, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), Player::SetFallInformation(), sTaxiNodesStore, TELE_TO_NOT_LEAVE_TAXI, Player::TeleportTo(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveTeleportAck()

void WorldSession::HandleMoveTeleportAck ( WorldPacket recvPacket)
267{
268 LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
269
270 ObjectGuid guid;
271 recvData >> guid.ReadAsPacked();
272
273 uint32 flags, time;
274 recvData >> flags >> time; // unused
275 LOG_DEBUG("network.opcode", "Guid {}", guid.ToString());
276 LOG_DEBUG("network.opcode", "Flags {}, time {}", flags, time / IN_MILLISECONDS);
277
278 Player* plMover = _player->m_mover->ToPlayer();
279
280 if (!plMover || !plMover->IsBeingTeleportedNear())
281 return;
282
283 if (guid != plMover->GetGUID())
284 return;
285
286 plMover->SetSemaphoreTeleportNear(0);
287
288 uint32 old_zone = plMover->GetZoneId();
289
290 WorldLocation const& dest = plMover->GetTeleportDest();
291 Position oldPos(*plMover);
292
293 plMover->UpdatePosition(dest, true);
294
295 // xinef: teleport pets if they are not unsummoned
296 if (Pet* pet = plMover->GetPet())
297 {
298 if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange() - 5.0f))
299 pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
300 }
301
302 if (oldPos.GetExactDist2d(plMover) > 100.0f)
303 {
304 uint32 newzone, newarea;
305 plMover->GetZoneAndAreaId(newzone, newarea);
306 plMover->UpdateZone(newzone, newarea);
307
308 // new zone
309 if (old_zone != newzone)
310 {
311 // honorless target
312 if (plMover->pvpInfo.IsHostile)
313 plMover->CastSpell(plMover, 2479, true);
314
315 // in friendly area
316 else if (plMover->IsPvP() && !plMover->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
317 plMover->UpdatePvP(false, false);
318 }
319 }
320
321 // resummon pet
323
324 //lets process all delayed operations on successful teleport
326
328
329 // pussywizard: client forgets about losing control, resend it
330 if (plMover->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
331 plMover->SetClientControl(plMover, false, true);
332}
@ UNIT_STATE_CONFUSED
Definition: UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition: UnitDefines.h:177
@ PLAYER_FLAGS_IN_PVP
Definition: Player.h:478
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition: Object.cpp:3054
Definition: Position.h:27
bool IsHostile
Definition: Player.h:355
WorldLocation & GetTeleportDest()
Definition: Player.h:2089
void UpdatePvP(bool state, bool _override=false)
Definition: PlayerUpdates.cpp:1526
void UpdateZone(uint32 newZone, uint32 newArea, bool force=false)
Definition: PlayerUpdates.cpp:1252
void ProcessDelayedOperations()
Definition: Player.cpp:1630
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition: PlayerUpdates.cpp:1156
void SetSemaphoreTeleportNear(time_t tm)
Definition: Player.h:2093
PvPInfo pvpInfo
Definition: Player.h:1842
bool IsBeingTeleportedNear() const
Definition: Player.h:2091
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition: Player.cpp:12925
void ResummonPetTemporaryUnSummonedIfAny()
Definition: Player.cpp:14305
bool IsCharmed() const
Definition: Unit.h:1254
MotionMaster * GetMotionMaster()
Definition: Unit.h:1692
float GetVisibilityRange() const
Definition: Map.h:195
void ReinitializeMovement()
Definition: MotionMaster.cpp:939

References _player, Unit::CastSpell(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), Player::GetPet(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), Map::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), Player::HasPlayerFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Player::IsBeingTeleportedNear(), Unit::IsCharmed(), PvPInfo::IsHostile, Player::IsPvP(), LOG_DEBUG, Player::m_mover, PLAYER_FLAGS_IN_PVP, Player::ProcessDelayedOperations(), Player::pvpInfo, ObjectGuid::ReadAsPacked(), MotionMaster::ReinitializeMovement(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::SetClientControl(), Player::SetSemaphoreTeleportNear(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, Player::UpdatePosition(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleTeleportTimeout(), and OpcodeTable::Initialize().

◆ HandleMoveTimeSkippedOpcode()

void WorldSession::HandleMoveTimeSkippedOpcode ( WorldPacket recvData)
866{
867 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_TIME_SKIPPED");
868
869 ObjectGuid guid;
870 uint32 timeSkipped;
871 recvData >> guid.ReadAsPacked();
872 recvData >> timeSkipped;
873
874 Unit* mover = GetPlayer()->m_mover;
875
876 if (!mover)
877 {
878 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
879 return;
880 }
881
882 // prevent tampered movement data
883 if (guid != mover->GetGUID())
884 {
885 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
886 return;
887 }
888
889 mover->m_movementInfo.time += timeSkipped;
890
891 WorldPacket data(MSG_MOVE_TIME_SKIPPED, recvData.size());
892 data << guid.WriteAsPacked();
893 data << timeSkipped;
894 GetPlayer()->SendMessageToSet(&data, false);
895}
@ MSG_MOVE_TIME_SKIPPED
Definition: Opcodes.h:823

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_TIME_SKIPPED, ObjectGuid::ReadAsPacked(), Player::SendMessageToSet(), ByteBuffer::size(), MovementInfo::time, and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveUnRootAck()

void WorldSession::HandleMoveUnRootAck ( WorldPacket recvPacket)
1006{
1007 ObjectGuid guid;
1008 recvData >> guid.ReadAsPacked();
1009
1010 Unit* mover = _player->m_mover;
1011 if (!mover || guid != mover->GetGUID())
1012 {
1013 recvData.rfinish(); // prevent warnings spam
1014 return;
1015 }
1016
1017 uint32 movementCounter;
1018 recvData >> movementCounter;
1019
1020 MovementInfo movementInfo;
1021 movementInfo.guid = guid;
1022 ReadMovementInfo(recvData, &movementInfo);
1023
1024 /* process position-change */
1025 int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
1026 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
1027 {
1028 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
1029 movementInfo.time = getMSTime();
1030 }
1031 else
1032 {
1033 movementInfo.time = (uint32)movementTime;
1034 }
1035
1036 if (G3D::fuzzyEq(movementInfo.fallTime, 0.f))
1037 {
1039 }
1040
1041 movementInfo.guid = mover->GetGUID();
1042 mover->m_movementInfo = movementInfo;
1043 mover->UpdatePosition(movementInfo.pos);
1044
1045}
uint32 fallTime
Definition: Object.h:319

References _player, _timeSyncClockDelta, MovementInfo::fallTime, Object::GetGUID(), getMSTime(), MovementInfo::guid, LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_FALLING, MovementInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), MovementInfo::RemoveMovementFlag(), ByteBuffer::rfinish(), MovementInfo::time, and Unit::UpdatePosition().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveWorldportAck()

void WorldSession::HandleMoveWorldportAck ( )
51{
52 // ignore unexpected far teleports
53 if (!GetPlayer()->IsBeingTeleportedFar())
54 return;
55
57
58 // get the teleport destination
59 WorldLocation const& loc = GetPlayer()->GetTeleportDest();
60
61 // possible errors in the coordinate validity check
63 {
64 KickPlayer("!MapMgr::IsValidMapCoord(loc)");
65 return;
66 }
67
68 // get the destination map entry, not the current one, this will fix homebind and reset greeting
69 MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
70 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
71
72 Map* oldMap = GetPlayer()->GetMap();
73 if (GetPlayer()->IsInWorld())
74 {
75 LOG_ERROR("network.opcode", "Player (Name {}) is still in world when teleported from map {} to new map {}", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
76 oldMap->RemovePlayerFromMap(GetPlayer(), false);
77 }
78
79 // reset instance validity, except if going to an instance inside an instance
80 if (!GetPlayer()->m_InstanceValid && !mInstance)
81 {
82 GetPlayer()->m_InstanceValid = true;
83 // pussywizard: m_InstanceValid can be false only by leaving a group in an instance => so remove temp binds that could not be removed because player was still on the map!
84 if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty()))
85 sInstanceSaveMgr->PlayerUnbindInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty(), true);
86 }
87
88 // relocate the player to the teleport destination
89 Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
90 // the CanEnter checks are done in TeleporTo but conditions may change
91 // while the player is in transit, for example the map may get full
92 if (!newMap || newMap->CannotEnter(GetPlayer(), false))
93 {
94 LOG_ERROR("network.opcode", "Map {} could not be created for player {}, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUID().ToString());
95 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
96 return;
97 }
98
99 float z = loc.GetPositionZ() + GetPlayer()->GetHoverHeight();
100 GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
101
102 GetPlayer()->ResetMap();
103 GetPlayer()->SetMap(newMap);
104
106
108 if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
109 {
110 LOG_ERROR("network.opcode", "WORLD: failed to teleport player {} ({}) to map {} because of unknown reason!",
111 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), loc.GetMapId());
112 GetPlayer()->ResetMap();
113 GetPlayer()->SetMap(oldMap);
114 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
115 return;
116 }
117
118 oldMap->AfterPlayerUnlinkFromMap();
119
120 // pussywizard: transport teleport couldn't teleport us to the same map (some other teleport pending, reqs not met, etc.), but we still have transport set until player moves! clear it if map differs (crashfix)
121 if (Transport* t = _player->GetTransport())
122 if (!t->IsInMap(_player))
123 {
124 t->RemovePassenger(_player);
125 _player->m_transport = nullptr;
128 }
129
131 _player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
132
133 CellCoord pair(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
134 Cell cell(pair);
135 if (!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid())
136 {
137 KickPlayer("!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid()");
138 return;
139 }
140 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
141
142 // pussywizard: player supposed to enter bg map
143 if (_player->InBattleground())
144 {
145 // but landed on another map, cleanup data
146 if (!mEntry->IsBattlegroundOrArena())
148 // everything ok
149 else if (Battleground* bg = _player->GetBattleground())
150 {
151 if (_player->IsInvitedForBattlegroundInstance()) // GMs are not invited, so they are not added to participants
152 bg->AddPlayer(_player);
153 }
154 }
155
156 // pussywizard: arena spectator stuff
157 {
158 if (newMap->IsBattleArena() && ((BattlegroundMap*)newMap)->GetBG() && _player->HasPendingSpectatorForBG(((BattlegroundMap*)newMap)->GetInstanceId()))
159 {
161 _player->SetIsSpectator(true);
163 ((BattlegroundMap*)newMap)->GetBG()->AddSpectator(_player);
165 }
166 else
167 _player->SetIsSpectator(false);
168
170
171 if (uint32 inviteInstanceId = _player->GetPendingSpectatorInviteInstanceId())
172 {
173 if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId, BATTLEGROUND_TYPE_NONE))
174 tbg->RemoveToBeTeleported(_player->GetGUID());
176 }
177 }
178
179 // xinef: do this again, player can be teleported inside bg->AddPlayer(_player)!!!!
180 CellCoord pair2(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
181 Cell cell2(pair2);
182 if (!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid())
183 {
184 KickPlayer("!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid()");
185 return;
186 }
187 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
188
190
191 // flight fast teleport case
192 if (GetPlayer()->IsInFlight())
193 {
194 if (!GetPlayer()->InBattleground())
195 {
196 // short preparations to continue flight
197 MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
198 movementGenerator->Initialize(GetPlayer());
199 return;
200 }
201
202 // battleground state prepare, stop flight
205 }
206
207 // resurrect character at enter into instance where his corpse exist after add to map
208 Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID());
209 if (corpse && corpse->GetType() != CORPSE_BONES)
210 {
211 if (mEntry->IsDungeon())
212 {
213 GetPlayer()->ResurrectPlayer(0.5f);
215 }
216 }
217
218 if (!corpse && mEntry->IsDungeon())
219 {
220 // resurrect character upon entering instance when the corpse is not available anymore
221 if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->MapID)
222 {
223 GetPlayer()->ResurrectPlayer(0.5f);
225 }
226 }
227
228 bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
229 if (mInstance)
230 {
231 Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
232 if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
233 if (mapDiff->resetTime)
234 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
235 {
236 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
237 GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
238 }
239 allowMount = mInstance->AllowMount;
240 }
241
242 // mount allow check
243 if (!allowMount)
245
246 // update zone immediately, otherwise leave channel will cause crash in mtmap
247 uint32 newzone, newarea;
248 GetPlayer()->GetZoneAndAreaId(newzone, newarea);
249 GetPlayer()->UpdateZone(newzone, newarea);
250
251 // honorless target
252 if (GetPlayer()->pvpInfo.IsHostile)
253 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
254
255 // in friendly area
256 else if (GetPlayer()->IsPvP() && !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
257 GetPlayer()->UpdatePvP(false, false);
258
259 // resummon pet
261
262 //lets process all delayed operations on successful teleport
264}
@ CORPSE_BONES
Definition: Corpse.h:28
#define SPECTATOR_ADDON_PREFIX
Definition: ArenaSpectator.h:35
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition: GridDefines.h:171
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition: DBCStores.cpp:761
@ BATTLEGROUND_TYPE_NONE
Definition: SharedDefines.h:3746
CellCoord ComputeCellCoord(float x, float y)
Definition: GridDefines.h:197
AC_GAME_API void HandleResetCommand(Player *player)
Definition: ArenaSpectator.cpp:227
void SendCommand(T *o, Format &&fmt, Args &&... args)
Definition: ArenaSpectator.h:47
bool IsEmpty() const
Definition: LinkedList.h:97
void deleteReferences(bool removeFromMap=false)
Definition: HostileRefMgr.cpp:125
CorpseType GetType() const
Definition: Corpse.h:72
void UpdatePositionData()
Definition: Object.cpp:1140
Transport * m_transport
Definition: Object.h:748
void Relocate(float x, float y)
Definition: Position.h:77
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition: Player.h:2579
void SendInitialPacketsAfterAddToMap()
Definition: Player.cpp:11665
bool m_InstanceValid
Definition: Player.h:2439
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition: Player.cpp:11809
bool IsInvitedForBattlegroundInstance() const
Definition: Player.h:2261
Difficulty GetDifficulty(bool isRaid) const
Definition: Player.h:1915
void SendInitialPacketsBeforeAddToMap()
Definition: Player.cpp:11608
void ResetMap() override
Definition: Player.cpp:14735
void RemoveCorpse()
Definition: Player.cpp:4712
void ClearReceivedSpectatorResetFor()
Definition: Player.h:2583
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition: Player.h:2580
void SetIsSpectator(bool on)
Definition: Player.cpp:15427
void SetSemaphoreTeleportFar(time_t tm)
Definition: Player.h:2094
void SetMap(Map *map) override
Definition: Player.cpp:14747
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition: Player.h:2578
uint32 GetPendingSpectatorInviteInstanceId() const
Definition: Player.h:2581
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:917
float GetHoverHeight() const
Definition: Unit.h:1649
Definition: Cell.h:45
Definition: Map.h:121
bool AllowMount
Definition: Map.h:124
virtual void RemovePlayerFromMap(Player *, bool)
Definition: Map.cpp:697
void LoadGrid(float x, float y)
Definition: Map.cpp:210
virtual void AfterPlayerUnlinkFromMap()
Definition: Map.cpp:718
virtual EnterState CannotEnter(Player *, bool)
Definition: Map.h:285
uint32 GetId() const
Definition: Map.h:229
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition: Map.h:365
Difficulty GetDifficulty() const
Definition: Map.h:290
Definition: Map.h:672
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition: MapMgr.h:90
_Ty top() const
Definition: MotionMaster.h:150
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:180
Definition: MovementGenerator.h:28
virtual void Initialize(Unit *)=0
uint32 MapID
Definition: DBCStructure.h:1327
bool IsBattlegroundOrArena() const
Definition: DBCStructure.h:1358
bool IsDungeon() const
Definition: DBCStructure.h:1352
Definition: DBCStructure.h:2223

References _player, Map::AfterPlayerUnlinkFromMap(), InstanceTemplate::AllowMount, BATTLEGROUND_TYPE_NONE, Map::CannotEnter(), Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), Player::ClearReceivedSpectatorResetFor(), Acore::ComputeCellCoord(), CORPSE_BONES, HostileRefMgr::deleteReferences(), Player::GetBattleground(), Map::GetCorpseByPlayer(), Map::GetDifficulty(), Player::GetDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetHoverHeight(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), Position::GetOrientation(), Player::GetPendingSpectatorInviteInstanceId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), WorldObject::GetTransport(), Corpse::GetType(), WorldObject::GetZoneAndAreaId(), Cell::GridX(), Cell::GridY(), ArenaSpectator::HandleResetCommand(), Player::HasPendingSpectatorForBG(), Player::InBattleground(), MovementGenerator::Initialize(), Map::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsInvitedForBattlegroundInstance(), MapEntry::IsRaid(), MapMgr::IsValidMapCoord(), KickPlayer(), Map::LoadGrid(), LOG_ERROR, Player::m_InstanceValid, WorldObject::m_movementInfo, WorldObject::m_transport, MapEntry::MapID, MotionMaster::MovementExpired(), MOVEMENTFLAG_ONTRANSPORT, PLAYER_FLAGS_IN_PVP, PLAYER_MAX_BATTLEGROUND_QUEUES, Player::ProcessDelayedOperations(), Position::Relocate(), Unit::RemoveAurasByType(), Player::RemoveCorpse(), MovementInfo::RemoveMovementFlag(), Map::RemovePlayerFromMap(), MovementInfo::TransportInfo::Reset(), Player::ResetMap(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::ResurrectPlayer(), sBattlegroundMgr, ArenaSpectator::SendCommand(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Player::SetBattlegroundId(), Player::SetIsSpectator(), Player::SetMap(), Player::SetPendingSpectatorForBG(), Player::SetPendingSpectatorInviteInstanceId(), Player::SetSemaphoreTeleportFar(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, Player::SpawnCorpseBones(), SPECTATOR_ADDON_PREFIX, SPELL_AURA_MOUNTED, TEAM_NEUTRAL, Player::TeleportTo(), MotionMaster::top(), MovementInfo::transport, WorldObject::UpdatePositionData(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleMoveWorldportAckOpcode(), HandleTeleportTimeout(), and LogoutPlayer().

◆ HandleMoveWorldportAckOpcode()

void WorldSession::HandleMoveWorldportAckOpcode ( WorldPacket recvPacket)
45{
46 LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
48}
void HandleMoveWorldportAck()
Definition: MovementHandler.cpp:50

References HandleMoveWorldportAck(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleNameQueryOpcode()

void WorldSession::HandleNameQueryOpcode ( WorldPackets::Query::NameQuery packet)
65{
66 // This is disable by default to prevent lots of console spam
67 // LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
68
70}
ObjectGuid Guid
Definition: QueryPackets.h:35
void SendNameQueryOpcode(ObjectGuid guid)
Definition: QueryHandler.cpp:32

References WorldPackets::Query::NameQuery::Guid, and SendNameQueryOpcode().

Referenced by OpcodeTable::Initialize().

◆ HandleNextCinematicCamera()

void WorldSession::HandleNextCinematicCamera ( WorldPacket recvPacket)
947{
948 // Sent by client when cinematic actually begun. So we begin the server side process
950}
void BeginCinematic()
Definition: CinematicMgr.cpp:41

References CinematicMgr::BeginCinematic(), Player::GetCinematicMgr(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleNpcTextQueryOpcode()

void WorldSession::HandleNpcTextQueryOpcode ( WorldPacket recvPacket)
275{
276 uint32 textID;
277 ObjectGuid guid;
278
279 recvData >> textID;
280 LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID);
281
282 recvData >> guid;
283
284 GossipText const* gossip = sObjectMgr->GetGossipText(textID);
285
286 WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
287 data << textID;
288
289 if (!gossip)
290 {
291 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
292 {
293 data << float(0);
294 data << "Greetings $N";
295 data << "Greetings $N";
296 data << uint32(0);
297 data << uint32(0);
298 data << uint32(0);
299 data << uint32(0);
300 data << uint32(0);
301 data << uint32(0);
302 data << uint32(0);
303 }
304 }
305 else
306 {
307 std::string text0[MAX_GOSSIP_TEXT_OPTIONS], text1[MAX_GOSSIP_TEXT_OPTIONS];
309
310 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
311 {
312 BroadcastText const* bct = sObjectMgr->GetBroadcastText(gossip->Options[i].BroadcastTextID);
313 if (bct)
314 {
315 text0[i] = bct->GetText(locale, GENDER_MALE, true);
316 text1[i] = bct->GetText(locale, GENDER_FEMALE, true);
317 }
318 else
319 {
320 text0[i] = gossip->Options[i].Text_0;
321 text1[i] = gossip->Options[i].Text_1;
322 }
323
324 if (locale != DEFAULT_LOCALE && !bct)
325 {
326 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textID))
327 {
328 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[i], locale, text0[i]);
329 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[i], locale, text1[i]);
330 }
331 }
332
333 data << gossip->Options[i].Probability;
334
335 if (text0[i].empty())
336 data << text1[i];
337 else
338 data << text0[i];
339
340 if (text1[i].empty())
341 data << text0[i];
342 else
343 data << text1[i];
344
345 data << gossip->Options[i].Language;
346
347 for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
348 {
349 data << gossip->Options[i].Emotes[j]._Delay;
350 data << gossip->Options[i].Emotes[j]._Emote;
351 }
352 }
353 }
354
355 SendPacket(&data);
356
357 LOG_DEBUG("network", "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
358}
#define MAX_GOSSIP_TEXT_OPTIONS
Definition: NPCHandler.h:42
#define MAX_GOSSIP_TEXT_EMOTES
Definition: NPCHandler.h:30
@ GENDER_MALE
Definition: SharedDefines.h:61
@ GENDER_FEMALE
Definition: SharedDefines.h:62
#define DEFAULT_LOCALE
Definition: Common.h:131
@ SMSG_NPC_TEXT_UPDATE
Definition: Opcodes.h:414
Definition: ObjectMgr.h:434
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition: ObjectMgr.h:456
uint32 _Emote
Definition: NPCHandler.h:26
uint32 _Delay
Definition: NPCHandler.h:27
std::string Text_0
Definition: NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition: NPCHandler.h:39
uint32 Language
Definition: NPCHandler.h:37
float Probability
Definition: NPCHandler.h:38
uint32 BroadcastTextID
Definition: NPCHandler.h:36
std::string Text_1
Definition: NPCHandler.h:35
Definition: NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition: NPCHandler.h:46
Definition: NPCHandler.h:55

References QEmote::_Delay, QEmote::_Emote, GossipTextOption::BroadcastTextID, DEFAULT_LOCALE, GossipTextOption::Emotes, GENDER_FEMALE, GENDER_MALE, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), BroadcastText::GetText(), GossipTextOption::Language, LOG_DEBUG, MAX_GOSSIP_TEXT_EMOTES, MAX_GOSSIP_TEXT_OPTIONS, GossipText::Options, GossipTextOption::Probability, SendPacket(), SMSG_NPC_TEXT_UPDATE, sObjectMgr, GossipTextOption::Text_0, and GossipTextOption::Text_1.

Referenced by OpcodeTable::Initialize().

◆ HandleOfferPetitionOpcode()

void WorldSession::HandleOfferPetitionOpcode ( WorldPacket recvData)
555{
556 LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
557
558 ObjectGuid petitionguid, plguid;
559 uint32 junk;
560 Player* player;
561 recvData >> junk; // this is not petition type!
562 recvData >> petitionguid; // petition guid
563 recvData >> plguid; // player guid
564
566 if (!player)
567 return;
568
569 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
570 if (!petition)
571 return;
572
573 if (petition->petitionType != GUILD_CHARTER_TYPE)
574 {
575 if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA))
576 {
578 return;
579 }
580
581 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
582 {
583 // player is too low level to join an arena team
585 return;
586 }
587
589 if (slot >= MAX_ARENA_SLOT)
590 return;
591
592 if (player->GetArenaTeamId(slot))
593 {
594 // player is already in an arena team
596 return;
597 }
598
599 if (player->GetArenaTeamIdInvited())
600 {
602 return;
603 }
604 }
605 else
606 {
607 if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
608 {
610 return;
611 }
612
613 if (player->GetGuildId())
614 {
616 return;
617 }
618
619 if (player->GetGuildIdInvited())
620 {
622 return;
623 }
624 }
625
626 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
627 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
628
629 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12));
630 data << petitionguid; // petition guid
631 data << _player->GetGUID(); // owner guid
632 data << uint32(petition->petitionId); // guild/team id (31-bit safe)
633 data << uint8(signs); // sign's count
634
635 if (signs)
636 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
637 {
638 data << itr->first; // Player GUID
639 data << uint32(0); // there 0 ...
640 }
641
642 player->GetSession()->SendPacket(&data);
643}
#define sPetitionMgr
Definition: PetitionMgr.h:104
@ GUILD_COMMAND_INVITE
Definition: Guild.h:100
@ GUILD_COMMAND_CREATE
Definition: Guild.h:99
@ ERR_ALREADY_IN_GUILD_S
Definition: Guild.h:122
@ ERR_GUILD_NOT_ALLIED
Definition: Guild.h:132
@ ERR_ALREADY_INVITED_TO_GUILD_S
Definition: Guild.h:124
@ SMSG_PETITION_SHOW_SIGNATURES
Definition: Opcodes.h:477
@ GUILD_CHARTER_TYPE
Definition: WorldSession.h:252
static uint8 GetSlotByType(uint32 type)
Definition: ArenaTeam.cpp:621
uint32 GetGuildIdInvited()
Definition: Player.h:1898
Definition: PetitionMgr.h:40
uint8 petitionType
Definition: PetitionMgr.h:48
uint32 petitionId
Definition: PetitionMgr.h:44
Definition: PetitionMgr.h:54
SignatureMap signatureMap
Definition: PetitionMgr.h:57

References _player, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), ArenaTeam::GetSlotByType(), Player::GetTeamId(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, MAX_ARENA_SLOT, Petition::petitionId, Petition::petitionType, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleOpenItemOpcode()

void WorldSession::HandleOpenItemOpcode ( WorldPacket recvPacket)
205{
206 LOG_DEBUG("network", "WORLD: CMSG_OPEN_ITEM packet, data length = {}", (uint32)recvPacket.size());
207
208 Player* pUser = _player;
209
210 // ignore for remote control state
211 if (pUser->m_mover != pUser)
212 return;
213
214 // xinef: additional check, client outputs message on its own
215 if (!pUser->IsAlive())
216 {
217 pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
218 return;
219 }
220
221 uint8 bagIndex, slot;
222
223 recvPacket >> bagIndex >> slot;
224
225 LOG_DEBUG("network.opcode", "bagIndex: {}, slot: {}", bagIndex, slot);
226
227 Item* item = pUser->GetItemByPos(bagIndex, slot);
228 if (!item)
229 {
230 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
231 return;
232 }
233
234 ItemTemplate const* proto = item->GetTemplate();
235 if (!proto)
236 {
237 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
238 return;
239 }
240
241 // Verify that the bag is an actual bag or wrapped item that can be used "normally"
242 if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped())
243 {
244 pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, nullptr);
245 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to open item [{}, entry: {}] which is not openable!",
246 pUser->GetName(), pUser->GetGUID().ToString(), item->GetGUID().ToString(), proto->ItemId);
247 return;
248 }
249
250 // locked item
251 uint32 lockId = proto->LockID;
252 if (lockId)
253 {
254 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
255
256 if (!lockInfo)
257 {
258 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
259 LOG_ERROR("network.opcode", "WORLD::OpenItem: item [{}] has an unknown lockId: {}!", item->GetGUID().ToString(), lockId);
260 return;
261 }
262
263 // was not unlocked yet
264 if (item->IsLocked())
265 {
266 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
267 return;
268 }
269 }
270
271 if (sScriptMgr->OnPlayerBeforeOpenItem(pUser, item))
272 {
273 if (item->IsWrapped())// wrapped?
274 {
276 stmt->SetData(0, item->GetGUID().GetCounter());
278 .WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, bagIndex, slot, item->GetGUID().GetCounter(), std::placeholders::_1)));
279 }
280 else
281 {
282 pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
283 }
284 }
285}
@ EQUIP_ERR_ITEM_LOCKED
Definition: Item.h:83
@ EQUIP_ERR_YOU_ARE_DEAD
Definition: Item.h:85
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition: Item.h:86
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
@ CHAR_SEL_CHARACTER_GIFT_BY_ITEM
Definition: CharacterDatabase.h:131
bool IsWrapped() const
Definition: Item.h:263
bool IsLocked() const
Definition: Item.h:253
void HandleOpenWrappedItemCallback(uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
Definition: SpellHandler.cpp:287
Definition: DBCStructure.h:1309

References _player, _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_GIFT_BY_ITEM, CharacterDatabase, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_LOCKED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), WorldObject::GetName(), Item::GetTemplate(), HandleOpenWrappedItemCallback(), ItemTemplate::HasFlag(), Unit::IsAlive(), Item::IsLocked(), Item::IsWrapped(), ITEM_FLAG_HAS_LOOT, ItemTemplate::ItemId, ItemTemplate::LockID, LOG_DEBUG, LOG_ERROR, LOOT_CORPSE, Player::m_mover, Player::SendEquipError(), Player::SendLoot(), PreparedStatementBase::SetData(), ByteBuffer::size(), sLockStore, sScriptMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleOpenWrappedItemCallback()

void WorldSession::HandleOpenWrappedItemCallback ( uint8  bagIndex,
uint8  slot,
ObjectGuid::LowType  itemLowGUID,
PreparedQueryResult  result 
)
288{
289 if (!GetPlayer())
290 return;
291
292 Item* item = GetPlayer()->GetItemByPos(bagIndex, slot);
293 if (!item)
294 return;
295
296 if (item->GetGUID().GetCounter() != itemLowGUID || !item->IsWrapped()) // during getting result, gift was swapped with another item
297 return;
298
299 if (!result)
300 {
301 LOG_ERROR("network", "Wrapped item {} don't have record in character_gifts table and will deleted", item->GetGUID().ToString());
302 GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
303 return;
304 }
305
306 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
307
308 Field* fields = result->Fetch();
309 uint32 entry = fields[0].Get<uint32>();
310 uint32 flags = fields[1].Get<uint32>();
311
313 item->SetEntry(entry);
314 item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
316
319
321 stmt->SetData(0, item->GetGUID().GetCounter());
322 trans->Append(stmt);
323
324 CharacterDatabase.CommitTransaction(trans);
325}
@ CHAR_DEL_GIFT
Definition: CharacterDatabase.h:130
void SetEntry(uint32 entry)
Definition: Object.h:117

References CHAR_DEL_GIFT, CharacterDatabase, Player::DestroyItem(), ObjectGuid::Empty, Field::Get(), Item::GetBagSlot(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Item::IsWrapped(), ITEM_CHANGED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, LOG_ERROR, ItemTemplate::MaxDurability, Player::SaveInventoryAndGoldToDB(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), Object::SetUInt32Value(), and ObjectGuid::ToString().

Referenced by HandleOpenItemOpcode().

◆ HandleOptOutOfLootOpcode()

void WorldSession::HandleOptOutOfLootOpcode ( WorldPacket recvData)
1086{
1087 uint32 passOnLoot;
1088 recvData >> passOnLoot; // 1 always pass, 0 do not pass
1089
1090 if (!GetPlayer())
1091 return;
1092
1093 GetPlayer()->SetPassOnGroupLoot(passOnLoot);
1094}
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition: Player.h:2491

References GetPlayer(), and Player::SetPassOnGroupLoot().

Referenced by OpcodeTable::Initialize().

◆ HandlePageTextQueryOpcode()

void WorldSession::HandlePageTextQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

362{
363 uint32 pageID;
364 recvData >> pageID;
365 recvData.read_skip<uint64>(); // guid
366
367 while (pageID)
368 {
369 PageText const* pageText = sObjectMgr->GetPageText(pageID);
370 // guess size
372 data << pageID;
373
374 if (!pageText)
375 {
376 data << "Item page missing.";
377 data << uint32(0);
378 pageID = 0;
379 }
380 else
381 {
382 std::string Text = pageText->Text;
383
384 int loc_idx = GetSessionDbLocaleIndex();
385 if (loc_idx >= 0)
386 if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
387 ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
388
389 data << Text;
390 data << pageText->NextPage;
391 pageID = pageText->NextPage;
392 }
393 SendPacket(&data);
394
395 LOG_DEBUG("network", "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
396 }
397}
Text
Definition: boss_pyroguard_emberseer.cpp:26
@ SMSG_PAGE_TEXT_QUERY_RESPONSE
Definition: Opcodes.h:121
Definition: ObjectMgr.h:57
std::string Text
Definition: ObjectMgr.h:58
uint32 NextPage
Definition: ObjectMgr.h:59
Definition: NPCHandler.h:50

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), LOG_DEBUG, PageText::NextPage, ByteBuffer::read_skip(), SendPacket(), SMSG_PAGE_TEXT_QUERY_RESPONSE, sObjectMgr, and PageText::Text.

Referenced by OpcodeTable::Initialize().

◆ HandlePartyAssignmentOpcode()

void WorldSession::HandlePartyAssignmentOpcode ( WorldPacket recvData)
671{
672 Group* group = GetPlayer()->GetGroup();
673 if (!group)
674 return;
675
676 ObjectGuid senderGuid = GetPlayer()->GetGUID();
677 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
678 return;
679
680 uint8 assignment;
681 bool apply;
682 ObjectGuid guid;
683 recvData >> assignment >> apply;
684 recvData >> guid;
685
686 switch (assignment)
687 {
690 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
691 break;
693 group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
694 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
695 default:
696 break;
697 }
698
699 group->SendUpdate();
700}
@ GROUP_ASSIGN_MAINASSIST
Definition: Group.h:81
@ GROUP_ASSIGN_MAINTANK
Definition: Group.h:80
@ MEMBER_FLAG_MAINASSIST
Definition: Group.h:75
@ MEMBER_FLAG_MAINTANK
Definition: Group.h:74
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
Definition: Group.cpp:2527

References Player::GetGroup(), Object::GetGUID(), GetPlayer(), GROUP_ASSIGN_MAINASSIST, GROUP_ASSIGN_MAINTANK, Group::IsAssistant(), Group::IsLeader(), MEMBER_FLAG_MAINASSIST, MEMBER_FLAG_MAINTANK, Group::RemoveUniqueGroupMemberFlag(), Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAbandon()

void WorldSession::HandlePetAbandon ( WorldPackets::Pet::PetAbandon packet)
919{
920 if (!_player->IsInWorld())
921 return;
922
923 // pet/charmed
925 if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
926 {
927 if (pet->IsPet())
928 {
929 if (pet->GetGUID() == _player->GetPetGUID())
930 {
931 uint32 feelty = pet->GetPower(POWER_HAPPINESS);
932 pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
933 }
934
936 }
937 else if (pet->GetGUID() == _player->GetCharmGUID())
939 }
940}
@ PET_SAVE_AS_DELETED
Definition: PetDefines.h:41
@ HUNTER_PET
Definition: PetDefines.h:32
@ POWER_HAPPINESS
Definition: SharedDefines.h:284
PetType getPetType() const
Definition: Pet.h:52
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition: Player.cpp:9147
void StopCastingCharm(Aura *except=nullptr)
Definition: Player.cpp:9384
Pet * ToPet()
Definition: Unit.h:691
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition: Unit.cpp:15675
bool IsPet() const
Definition: Unit.h:757
ObjectGuid GetPetGUID() const
Definition: Unit.h:685
ObjectGuid PetGUID
Definition: PetPackets.h:45

References _player, Unit::GetCharmGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetGUID(), Unit::GetPetGUID(), Pet::getPetType(), Unit::GetPower(), HUNTER_PET, Object::IsInWorld(), Unit::IsPet(), PET_SAVE_AS_DELETED, WorldPackets::Pet::PetAbandon::PetGUID, POWER_HAPPINESS, Player::RemovePet(), Unit::SetPower(), Player::StopCastingCharm(), and Unit::ToPet().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAction()

void WorldSession::HandlePetAction ( WorldPacket recvData)
58{
59 ObjectGuid guid1;
60 uint32 data;
61 ObjectGuid guid2;
62 recvData >> guid1; //pet guid
63 recvData >> data;
64 recvData >> guid2; //tag guid
65
66 uint32 spellId = UNIT_ACTION_BUTTON_ACTION(data);
67 uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
68
69 // used also for charmed creature
70 Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
71 LOG_DEBUG("network.opcode", "HandlePetAction: Pet {} - flag: {}, spellId: {}, target: {}.", guid1.ToString(), uint32(flag), spellId, guid2.ToString());
72
73 if (!pet)
74 {
75 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) doesn't exist for player {}", guid1.ToString(), GetPlayer()->GetName());
76 return;
77 }
78
79 if (pet != GetPlayer()->GetFirstControlled())
80 {
81 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) does not belong to player {}", guid1.ToString(), GetPlayer()->GetName());
82 return;
83 }
84
85 if (!pet->IsAlive())
86 {
87 // xinef: allow dissmis dead pets
88 SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
89 if ((flag != ACT_COMMAND || spellId != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD)))
90 return;
91 }
92
93 // Xinef: allow to controll players
94 if (pet->IsPlayer() && flag != ACT_COMMAND && flag != ACT_REACTION)
95 return;
96
97 // Do not follow itself vehicle
98 if (spellId == COMMAND_FOLLOW && _player->IsOnVehicle(pet))
99 {
100 return;
101 }
102
103 if (GetPlayer()->m_Controlled.size() == 1)
104 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
105 else
106 {
107 //If a pet is dismissed, m_Controlled will change
108 std::vector<Unit*> controlled;
109 for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
110 {
111 // xinef: allow to dissmis dead pets
112 if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellId == COMMAND_ABANDON)))
113 controlled.push_back(*itr);
114 // xinef: mirror image blizzard
115 else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellId == COMMAND_FOLLOW)
116 {
117 (*itr)->InterruptNonMeleeSpells(false);
118 }
119 }
120
121 for (Unit* pet : controlled)
122 if (pet && pet->IsInWorld() && pet->GetMap() == _player->GetMap())
123 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
124 }
125}
#define UNIT_ACTION_BUTTON_ACTION(X)
Definition: CharmInfo.h:31
@ ACT_REACTION
Definition: CharmInfo.h:65
@ ACT_COMMAND
Definition: CharmInfo.h:64
@ ACT_ENABLED
Definition: CharmInfo.h:63
@ ACT_PASSIVE
Definition: CharmInfo.h:61
#define UNIT_ACTION_BUTTON_TYPE(X)
Definition: CharmInfo.h:32
@ COMMAND_ABANDON
Definition: Unit.h:559
@ COMMAND_FOLLOW
Definition: Unit.h:557
@ NPC_MIRROR_IMAGE
Definition: PetDefines.h:105
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition: SharedDefines.h:416
ControlSet m_Controlled
Definition: Unit.h:2010
void HandlePetActionHelper(Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
Definition: PetHandler.cpp:150

References _player, ACT_COMMAND, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, COMMAND_ABANDON, COMMAND_FOLLOW, Object::GetEntry(), WorldObject::GetMap(), GetPlayer(), ObjectAccessor::GetUnit(), HandlePetActionHelper(), SpellInfo::HasAttribute(), Unit::IsAlive(), Object::IsInWorld(), Unit::IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, NPC_MIRROR_IMAGE, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, sSpellMgr, ObjectGuid::ToString(), UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetActionHelper()

void WorldSession::HandlePetActionHelper ( Unit pet,
ObjectGuid  guid1,
uint32  spellid,
uint16  flag,
ObjectGuid  guid2 
)
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
151{
152 CharmInfo* charmInfo = pet->GetCharmInfo();
153 if (!charmInfo)
154 {
155 LOG_ERROR("network.opcode", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object ({}) is considered pet-like but doesn't have a charminfo!",
156 guid1.ToString(), guid2.ToString(), spellId, flag, pet->GetGUID().ToString());
157 return;
158 }
159
160 switch (flag)
161 {
162 case ACT_COMMAND: //0x07
163 switch (spellId)
164 {
165 case COMMAND_STAY: //flat=1792 //STAY
166 {
168 if (!controlledMotion)
169 {
171 pet->GetMotionMaster()->Clear(false);
172 pet->GetMotionMaster()->MoveIdle();
173 }
174
175 charmInfo->SetCommandState(COMMAND_STAY);
176 charmInfo->SetIsCommandAttack(false);
177 charmInfo->SetIsCommandFollow(false);
178 charmInfo->SetIsFollowing(false);
179 charmInfo->SetIsReturning(false);
180 charmInfo->SetIsAtStay(!controlledMotion);
181 charmInfo->SaveStayPosition(controlledMotion);
182 if (pet->ToPet())
184
185 charmInfo->SetForcedSpell(0);
186 charmInfo->SetForcedTargetGUID();
187 break;
188 }
189 case COMMAND_FOLLOW: //spellId=1792 //FOLLOW
190 {
191 pet->AttackStop();
192 pet->InterruptNonMeleeSpells(false);
193 pet->ClearInPetCombat();
195 if (pet->ToPet())
198
199 charmInfo->SetIsCommandAttack(false);
200 charmInfo->SetIsAtStay(false);
201 charmInfo->SetIsReturning(true);
202 charmInfo->SetIsCommandFollow(true);
203 charmInfo->SetIsFollowing(false);
204 charmInfo->RemoveStayPosition();
205 charmInfo->SetForcedSpell(0);
206 charmInfo->SetForcedTargetGUID();
207 break;
208 }
209 case COMMAND_ATTACK: //spellId=1792 //ATTACK
210 {
211 // Can't attack if owner is pacified
212 if (_player->HasPacifyAura())
213 {
214 //pet->SendPetCastFail(spellId, SPELL_FAILED_PACIFIED);
215 //TODO: Send proper error message to client
216 return;
217 }
218
219 // only place where pet can be player
220 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
221 if (!TargetUnit)
222 return;
223
224 if (Unit* owner = pet->GetOwner())
225 if (!owner->IsValidAttackTarget(TargetUnit))
226 return;
227
228 // pussywizard (excluded charmed)
229 if (!pet->IsCharmed())
230 if (Creature* creaturePet = pet->ToCreature())
231 if (!creaturePet->CanCreatureAttack(TargetUnit))
232 return;
233
234 // Not let attack through obstructions
235 bool checkLos = !sDisableMgr->IsPathfindingEnabled(pet->GetMap()) ||
236 (TargetUnit->IsCreature() && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
237
238 if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
239 {
240 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
241 data << uint8(0);
242 data << uint32(7389);
244 SendPacket(&data);
245 return;
246 }
247
249 // This is true if pet has no target or has target but targets differs.
250 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
251 {
252 pet->AttackStop();
253
254 if (!pet->IsPlayer() && pet->ToCreature()->IsAIEnabled)
255 {
256 charmInfo->SetIsCommandAttack(true);
257 charmInfo->SetIsAtStay(false);
258 charmInfo->SetIsFollowing(false);
259 charmInfo->SetIsCommandFollow(false);
260 charmInfo->SetIsReturning(false);
261
262 pet->ToCreature()->AI()->AttackStart(TargetUnit);
263
264 //10% chance to play special pet attack talk, else growl
265 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
267 else
268 {
269 // 90% chance for pet and 100% chance for charmed creature
270 pet->SendPetAIReaction(guid1);
271 }
272 }
273 else // charmed player
274 {
275 charmInfo->SetIsCommandAttack(true);
276 charmInfo->SetIsAtStay(false);
277 charmInfo->SetIsFollowing(false);
278 charmInfo->SetIsCommandFollow(false);
279 charmInfo->SetIsReturning(false);
280
281 pet->Attack(TargetUnit, true);
282 pet->SendPetAIReaction(guid1);
283 }
284 }
285 break;
286 }
287 case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
288 if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
289 {
291 }
292 else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
293 {
294 ASSERT(pet->IsCreature());
295 if (pet->IsPet())
296 {
297 if (pet->ToPet()->getPetType() == HUNTER_PET)
299 else
300 //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
301 pet->setDeathState(DeathState::Corpse);
302 }
304 {
305 pet->ToTempSummon()->UnSummon();
306 }
307 }
308 break;
309 default:
310 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
311 }
312 break;
313 case ACT_REACTION: // 0x6
314 switch (spellId)
315 {
316 case REACT_PASSIVE: //passive
317 pet->AttackStop();
318 if (pet->ToPet())
320 pet->ClearInPetCombat();
321 [[fallthrough]];
322
323 case REACT_DEFENSIVE: //recovery
324 case REACT_AGGRESSIVE: //activete
325 if (pet->IsCreature())
326 pet->ToCreature()->SetReactState(ReactStates(spellId));
327 else
328 charmInfo->SetPlayerReactState(ReactStates(spellId));
329 break;
330 }
331 break;
332 case ACT_DISABLED: // 0x81 spell (disabled), ignore
333 case ACT_PASSIVE: // 0x01
334 case ACT_ENABLED: // 0xC1 spell
335 {
336 Unit* unit_target = nullptr;
337
338 // do not cast unknown spells
339 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
340 if (!spellInfo)
341 {
342 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
343 return;
344 }
345
346 if (guid2)
347 unit_target = ObjectAccessor::GetUnit(*_player, guid2);
348 else if (!spellInfo->IsPositive())
349 return;
350
351 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
352 {
353 if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
354 return;
355 }
356
357 TriggerCastFlags triggerCastFlags = TRIGGERED_NONE;
358
359 if (spellInfo->IsPassive())
360 return;
361
362 // cast only learned spells
363 if (!pet->HasSpell(spellId))
364 {
365 bool allow = false;
366
367 // allow casting of spells triggered by clientside periodic trigger auras
369 {
370 allow = true;
371 triggerCastFlags = TRIGGERED_FULL_MASK;
372 }
373
374 if (!allow)
375 return;
376 }
377
378 Spell* spell = new Spell(pet, spellInfo, triggerCastFlags);
379 spell->LoadScripts(); // xinef: load for CheckPetCast
380
381 SpellCastResult result = spell->CheckPetCast(unit_target);
382
383 //auto turn to target unless possessed
384 if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
385 {
386 if (unit_target)
387 {
388 pet->SetInFront(unit_target);
389 if (unit_target->IsPlayer())
390 pet->SendUpdateToPlayer(unit_target->ToPlayer());
391 }
392 else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
393 {
394 pet->SetInFront(unit_target2);
395 if (unit_target2->IsPlayer())
396 pet->SendUpdateToPlayer(unit_target2->ToPlayer());
397 }
398 if (Unit* powner = pet->GetCharmerOrOwner())
399 if (powner->IsPlayer())
400 pet->SendUpdateToPlayer(powner->ToPlayer());
401
402 result = SPELL_CAST_OK;
403 }
404
405 if (result == SPELL_CAST_OK)
406 {
407 if (!spellInfo->IsCooldownStartedOnEvent())
408 {
409 pet->ToCreature()->AddSpellCooldown(spellId, 0, 0);
410 }
411
412 unit_target = spell->m_targets.GetUnitTarget();
413
414 //10% chance to play special pet attack talk, else growl
415 //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
416 if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
418 else
419 {
420 pet->SendPetAIReaction(guid1);
421 }
422
423 if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
424 {
425 // This is true if pet has no target or has target but targets differs.
426 if (pet->GetVictim() != unit_target)
427 {
428 if (pet->ToCreature()->IsAIEnabled)
429 pet->ToCreature()->AI()->AttackStart(unit_target);
430 }
431 }
432
433 spell->prepare(&(spell->m_targets));
434
435 // spell->prepare() can delete charm info.
436 // Let's refresh the pointer.
437 charmInfo = pet->GetCharmInfo();
438 if (charmInfo)
439 {
440 charmInfo->SetForcedSpell(0);
441 charmInfo->SetForcedTargetGUID();
442 }
443 }
444 else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
445 {
446 unit_target = spell->m_targets.GetUnitTarget();
447 bool haspositiveeffect = false;
448
449 if (!unit_target)
450 {
451 delete spell;
452 return;
453 }
454
455 // search positive effects for spell
456 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
457 {
458 if (spellInfo->_IsPositiveEffect(i, true))
459 {
460 haspositiveeffect = true;
461 break;
462 }
463 }
464
465 if (pet->isPossessed() || pet->IsVehicle())
466 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
467 else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
469 else
471
472 if (!pet->HasSpellCooldown(spellId))
473 if (pet->ToPet())
474 pet->ToPet()->RemoveSpellCooldown(spellId, true);
475
476 spell->finish(false);
477 delete spell;
478
479 if (_player->HasPacifyAura())
480 return;
481
482 bool tempspellIsPositive = false;
483
484 if (!GetPlayer()->IsFriendlyTo(unit_target))
485 {
486 // only place where pet can be player
487 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
488 if (!TargetUnit)
489 return;
490
491 if (Unit* owner = pet->GetOwner())
492 if (!owner->IsValidAttackTarget(TargetUnit))
493 return;
494
496 // This is true if pet has no target or has target but targets differs.
497 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
498 {
499 if (pet->GetVictim())
500 pet->AttackStop();
501
502 if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
503 {
504 charmInfo->SetIsCommandAttack(true);
505 charmInfo->SetIsAtStay(false);
506 charmInfo->SetIsFollowing(false);
507 charmInfo->SetIsCommandFollow(false);
508 charmInfo->SetIsReturning(false);
509
510 pet->ToCreature()->AI()->AttackStart(TargetUnit);
511
512 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
514 else
515 pet->SendPetAIReaction(guid1);
516 }
517 else // charmed player
518 {
519 if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
520 pet->AttackStop();
521
522 charmInfo->SetIsCommandAttack(true);
523 charmInfo->SetIsAtStay(false);
524 charmInfo->SetIsFollowing(false);
525 charmInfo->SetIsCommandFollow(false);
526 charmInfo->SetIsReturning(false);
527
528 pet->Attack(TargetUnit, true);
529 pet->SendPetAIReaction(guid1);
530 }
531
532 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, ObjectGuid::Empty, tempspellIsPositive);
533 }
534 }
535 else if (haspositiveeffect)
536 {
537 bool tmpSpellIsPositive = true;
539 // This is true if pet has no target or has target but targets differs.
540 Unit* victim = pet->GetVictim();
541 if (victim)
542 {
543 pet->AttackStop();
544 }
545 else
546 victim = nullptr;
547
548 if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
549 {
550 pet->StopMoving();
551 pet->GetMotionMaster()->Clear();
552
553 charmInfo->SetIsCommandAttack(false);
554 charmInfo->SetIsAtStay(false);
555 charmInfo->SetIsFollowing(false);
556 charmInfo->SetIsCommandFollow(false);
557 charmInfo->SetIsReturning(false);
558
559 pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
560
561 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
563 else
564 {
565 pet->SendPetAIReaction(guid1);
566 }
567
568 ObjectGuid oldTarget = ObjectGuid::Empty;
569 if (victim)
570 oldTarget = victim->GetGUID();
571
572 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, oldTarget, tmpSpellIsPositive);
573 }
574 }
575 }
576 else
577 {
578 // dont spam alerts
579 if (!charmInfo->GetForcedSpell())
580 {
581 if (pet->isPossessed() || pet->IsVehicle())
582 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
583 else
584 spell->SendPetCastResult(result);
585 }
586
587 if (!pet->ToCreature()->HasSpellCooldown(spellId))
588 GetPlayer()->SendClearCooldown(spellId, pet);
589
590 spell->finish(false);
591 delete spell;
592
593 // reset specific flags in case of spell fail. AI will reset other flags
594 pet->PetSpellFail(spellInfo, unit_target, result);
595 }
596 break;
597 }
598 default:
599 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
600 }
601}
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT
Definition: SpellAuraDefines.h:111
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:65
@ NULL_MOTION_TYPE
Definition: MotionMaster.h:58
@ ACT_DISABLED
Definition: CharmInfo.h:62
@ UNIT_MASK_SUMMON
Definition: UnitDefines.h:156
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition: UnitDefines.h:164
@ UNIT_MASK_GUARDIAN
Definition: UnitDefines.h:158
@ UNIT_MASK_MINION
Definition: UnitDefines.h:157
@ UNIT_STATE_FOLLOW
Definition: UnitDefines.h:179
ReactStates
Definition: Unit.h:548
@ REACT_DEFENSIVE
Definition: Unit.h:550
@ REACT_PASSIVE
Definition: Unit.h:549
@ REACT_AGGRESSIVE
Definition: Unit.h:551
@ COMMAND_ATTACK
Definition: Unit.h:558
@ COMMAND_STAY
Definition: Unit.h:556
#define PET_FOLLOW_DIST
Definition: PetDefines.h:205
@ SUMMON_PET
Definition: PetDefines.h:31
@ PET_TALK_SPECIAL_SPELL
Definition: PetDefines.h:80
@ PET_TALK_ATTACK
Definition: PetDefines.h:81
@ TARGET_DEST_DYNOBJ_ENEMY
Definition: SharedDefines.h:1443
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition: SharedDefines.h:1432
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition: SharedDefines.h:1431
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition: SharedDefines.h:1094
@ SPELL_FAILED_OUT_OF_RANGE
Definition: SharedDefines.h:1057
@ SPELL_FAILED_LINE_OF_SIGHT
Definition: SharedDefines.h:1007
@ SPELL_FAILED_TARGET_FRIENDLY
Definition: SharedDefines.h:1075
#define MAX_SPELL_EFFECTS
Definition: DBCStructure.h:1638
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:85
@ SMSG_CAST_FAILED
Definition: Opcodes.h:334
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
bool IsDungeonBoss() const
Definition: Creature.cpp:3180
bool isWorldBoss() const
Definition: Creature.h:121
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Creature.cpp:2933
void AddSpellCooldown(uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition: Creature.cpp:2878
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:95
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1352
void ClearCastWhenWillAvailable()
Definition: Pet.cpp:2453
Player * GetOwner() const
Definition: Pet.cpp:2496
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition: Pet.cpp:626
void RemoveSpellCooldown(uint32 spell_id, bool update)
Definition: Pet.cpp:2461
void CastWhenWillAvailable(uint32 spellid, Unit *spellTarget, ObjectGuid oldTarget, bool spellIsPositive=false)
Definition: Pet.cpp:2437
bool HasSpell(uint32 spell) const override
Definition: Pet.cpp:2343
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition: Player.cpp:14724
Definition: CharmInfo.h:127
void RemoveStayPosition()
Definition: CharmInfo.cpp:353
int32 GetForcedSpell()
Definition: CharmInfo.h:178
void SetIsCommandFollow(bool val)
Definition: CharmInfo.cpp:313
bool IsCommandAttack()
Definition: CharmInfo.cpp:308
void SetIsAtStay(bool val)
Definition: CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition: CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition: CharmInfo.cpp:385
void SaveStayPosition(bool atCurrentPos)
Definition: CharmInfo.cpp:323
void SetForcedSpell(uint32 id)
Definition: CharmInfo.h:177
void SetPlayerReactState(ReactStates s)
Definition: CharmInfo.h:183
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition: CharmInfo.h:179
void SetCommandState(CommandStates st)
Definition: CharmInfo.h:135
void SetIsCommandAttack(bool val)
Definition: CharmInfo.cpp:303
void ClearUnitState(uint32 f)
Definition: Unit.h:699
bool IsVehicle() const
Definition: Unit.h:760
Unit * GetOwner() const
Definition: Unit.cpp:10699
void PetSpellFail(SpellInfo const *spellInfo, Unit *target, uint32 result)
Definition: Unit.cpp:20206
void StopMoving()
Definition: Unit.cpp:16741
CharmInfo * GetCharmInfo()
Definition: Unit.h:1225
Unit * GetCharmerOrOwner() const
Definition: Unit.h:1230
void ClearInPetCombat()
Definition: Unit.cpp:13951
bool isPossessed() const
Definition: Unit.h:1255
void SendPetTalk(uint32 pettalk)
Definition: Unit.cpp:16710
void SendPetAIReaction(ObjectGuid guid)
Definition: Unit.cpp:16722
virtual float GetFollowAngle() const
Definition: Unit.h:1829
Unit * GetVictim() const
Definition: Unit.h:863
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16780
bool IsAIEnabled
Definition: Unit.h:2032
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:675
uint32 HasUnitTypeMask(uint32 mask) const
Definition: Unit.h:703
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:681
bool HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const
Definition: Unit.cpp:5848
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:20377
bool HasPacifyAura() const
Definition: Unit.h:1761
MovementGeneratorType GetMotionSlotType(int slot) const
Definition: MotionMaster.cpp:956
void MoveIdle()
Definition: MotionMaster.cpp:232
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:444
void Clear(bool reset=true)
Definition: MotionMaster.h:167
void LoadScripts()
Definition: Spell.cpp:8460
void SendPetCastResult(SpellCastResult result)
Definition: Spell.cpp:4636
SpellCastResult CheckPetCast(Unit *target)
Definition: Spell.cpp:6753
bool IsCooldownStartedOnEvent() const
Definition: SpellInfo.cpp:1212
bool _IsPositiveEffect(uint8 effIndex, bool deep) const
Definition: SpellInfo.cpp:2636

References SpellInfo::_IsPositiveEffect(), _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, Creature::AddSpellCooldown(), Creature::AI(), ASSERT, Unit::Attack(), UnitAI::AttackStart(), Unit::AttackStop(), Pet::CastWhenWillAvailable(), Spell::CheckPetCast(), MotionMaster::Clear(), Pet::ClearCastWhenWillAvailable(), Unit::ClearInPetCombat(), Unit::ClearUnitState(), COMMAND_ABANDON, COMMAND_ATTACK, COMMAND_FOLLOW, COMMAND_STAY, SpellInfo::Effects, ObjectGuid::Empty, Spell::finish(), Unit::GetCharmerGUID(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Unit::GetFollowAngle(), CharmInfo::GetForcedSpell(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwner(), Unit::GetOwnerGUID(), Pet::getPetType(), GetPlayer(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), Unit::GetVictim(), Unit::HasAuraTypeWithTriggerSpell(), Unit::HasPacifyAura(), Unit::HasSpell(), Creature::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasUnitTypeMask(), HUNTER_PET, Unit::InterruptNonMeleeSpells(), Unit::IsAIEnabled, Unit::IsCharmed(), CharmInfo::IsCommandAttack(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Creature::IsDungeonBoss(), SpellInfo::IsPassive(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), Unit::isPossessed(), Unit::IsVehicle(), WorldObject::IsWithinLOSInMap(), Creature::isWorldBoss(), Spell::LoadScripts(), LOG_ERROR, Spell::m_targets, MAX_SPELL_EFFECTS, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), NULL_MOTION_TYPE, PET_FOLLOW_DIST, PET_SAVE_AS_DELETED, PET_TALK_ATTACK, PET_TALK_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), rand_norm(), REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, Player::RemovePet(), Pet::RemoveSpellCooldown(), CharmInfo::RemoveStayPosition(), CharmInfo::SaveStayPosition(), sDisableMgr, Spell::SendCastResult(), Player::SendClearCooldown(), SendPacket(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetTalk(), Object::SendUpdateToPlayer(), CharmInfo::SetCommandState(), Unit::setDeathState(), CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), Unit::SetInFront(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), CharmInfo::SetPlayerReactState(), Creature::SetReactState(), SMSG_CAST_FAILED, SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, SPELL_CAST_OK, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_UNIT_NOT_INFRONT, sSpellMgr, Player::StopCastingCharm(), Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), SUMMON_PET, TARGET_DEST_DYNOBJ_ENEMY, TARGET_UNIT_DEST_AREA_ENEMY, TARGET_UNIT_SRC_AREA_ENEMY, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), Unit::ToTempSummon(), TRIGGERED_FULL_MASK, TRIGGERED_NONE, UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, UNIT_MASK_SUMMON, UNIT_STATE_FOLLOW, TempSummon::UnSummon(), and urand().

Referenced by HandlePetAction(), and PetAI::UpdateAI().

◆ HandlePetCancelAuraOpcode()

void WorldSession::HandlePetCancelAuraOpcode ( WorldPacket recvPacket)
601{
602 ObjectGuid guid;
603 uint32 spellId;
604
605 recvPacket >> guid;
606 recvPacket >> spellId;
607
608 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
609 if (!spellInfo)
610 {
611 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
612 return;
613 }
614
616
617 if (!pet)
618 {
619 LOG_ERROR("network.opcode", "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet {} by player {}", guid.ToString(), GetPlayer()->GetName());
620 return;
621 }
622
623 if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
624 {
625 LOG_ERROR("network.opcode", "HandlePetCancelAura: Pet {} is not a pet of player {}", guid.ToString(), GetPlayer()->GetName());
626 return;
627 }
628
629 if (!pet->IsAlive())
630 {
632 return;
633 }
634
636}
@ FEEDBACK_PET_DEAD
Definition: PetDefines.h:73
void SendPetActionFeedback(uint8 msg)
-------—Pet responses methods--------------—
Definition: Unit.cpp:16699

References _player, AURA_REMOVE_BY_CANCEL, ObjectGuid::Empty, FEEDBACK_PET_DEAD, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, Unit::RemoveOwnedAura(), Unit::SendPetActionFeedback(), sSpellMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetCastSpellOpcode()

void WorldSession::HandlePetCastSpellOpcode ( WorldPacket recvPacket)
999{
1000 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
1001
1002 ObjectGuid guid;
1003 uint8 castCount;
1004 uint32 spellId;
1005 uint8 castFlags;
1006
1007 recvPacket >> guid >> castCount >> spellId >> castFlags;
1008
1009 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: {}, castCount: {}, spellId {}, castFlags {}", guid.ToString(), castCount, spellId, castFlags);
1010
1011 // This opcode is also sent from charmed and possessed units (players and creatures)
1012 if (!_player->GetGuardianPet() && !_player->GetCharm())
1013 return;
1014
1015 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1016
1017 if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
1018 {
1019 LOG_ERROR("network.opcode", "HandlePetCastSpellOpcode: Pet {} isn't pet of player {} .", guid.ToString(), GetPlayer()->GetName());
1020 return;
1021 }
1022
1023 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1024 if (!spellInfo)
1025 {
1026 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
1027 return;
1028 }
1029
1030 // do not cast not learned spells
1031 if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
1032 return;
1033
1034 SpellCastTargets targets;
1035 targets.Read(recvPacket, caster);
1036 HandleClientCastFlags(recvPacket, castFlags, targets);
1037
1038 bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
1040
1041 Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
1042 spell->m_cast_count = castCount; // probably pending spell cast
1043 spell->m_targets = targets;
1044 spell->LoadScripts();
1045
1046 // Xinef: Send default target, fixes return on NeedExplicitUnitTarget
1047 Unit* target = targets.GetUnitTarget();
1048 if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
1049 target = _player->GetSelectedUnit();
1050
1051 SpellCastResult result = spell->CheckPetCast(target);
1052
1053 if (result == SPELL_CAST_OK)
1054 {
1055 if (Creature* creature = caster->ToCreature())
1056 {
1057 creature->AddSpellCooldown(spellId, 0, 0);
1058 if (Pet* pet = creature->ToPet())
1059 {
1060 // 10% chance to play special pet attack talk, else growl
1061 // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
1062 if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
1063 pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
1064 else
1065 pet->SendPetAIReaction(guid);
1066 }
1067 }
1068
1069 spell->prepare(&(spell->m_targets));
1070 }
1071 else
1072 {
1073 if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
1074 spell->SendPetCastResult(result);
1075
1076 if (caster->IsPlayer())
1077 {
1078 if (!caster->ToPlayer()->HasSpellCooldown(spellId))
1079 GetPlayer()->SendClearCooldown(spellId, caster);
1080 }
1081 else
1082 {
1083 if (!caster->ToCreature()->HasSpellCooldown(spellId))
1084 GetPlayer()->SendClearCooldown(spellId, caster);
1085
1086 // reset specific flags in case of spell fail. AI will reset other flags
1087 if (caster->IsPet())
1088 caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
1089 }
1090
1091 spell->finish(false);
1092 delete spell;
1093 }
1094
1095 if (SetFollow && !caster->IsInCombat())
1097}
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Player.cpp:16332
Unit * GetSelectedUnit() const
Definition: Player.cpp:11569
Unit * GetCharm() const
Definition: Unit.cpp:10770
virtual bool HasSpell(uint32) const
Definition: Unit.h:1518
void AddUnitState(uint32 f)
Definition: Unit.h:697
Guardian * GetGuardianPet() const
Definition: Unit.cpp:10750
bool NeedsExplicitUnitTarget() const
Definition: SpellInfo.cpp:1033

References _player, Unit::AddUnitState(), Spell::CheckPetCast(), Unit::ClearUnitState(), Spell::finish(), Unit::GetCharm(), Unit::GetCharmInfo(), CharmInfo::GetForcedSpell(), Unit::GetGuardianPet(), GetPlayer(), Player::GetSelectedUnit(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), HandleClientCastFlags(), Unit::HasSpell(), Creature::HasSpellCooldown(), Player::HasSpellCooldown(), Unit::HasUnitState(), Unit::IsInCombat(), SpellInfo::IsPassive(), Unit::IsPet(), Object::IsPlayer(), Spell::LoadScripts(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Spell::m_spellInfo, Spell::m_targets, SpellInfo::NeedsExplicitUnitTarget(), PET_TALK_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), SpellCastTargets::Read(), Player::SendClearCooldown(), Spell::SendPetCastResult(), SPELL_CAST_OK, sSpellMgr, SUMMON_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), TRIGGERED_NONE, UNIT_STATE_FOLLOW, and urand().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionBuyOpcode()

void WorldSession::HandlePetitionBuyOpcode ( WorldPacket recvData)
Todo:
: find correct opcode
33{
34 LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
35
36 ObjectGuid guidNPC;
37 uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
38 std::string name;
39
40 recvData >> guidNPC; // NPC GUID
41 recvData.read_skip<uint32>(); // 0
42 recvData.read_skip<uint64>(); // 0
43 recvData >> name; // name
44 recvData.read_skip<std::string>(); // some string
45 recvData.read_skip<uint32>(); // 0
46 recvData.read_skip<uint32>(); // 0
47 recvData.read_skip<uint32>(); // 0
48 recvData.read_skip<uint32>(); // 0
49 recvData.read_skip<uint32>(); // 0
50 recvData.read_skip<uint32>(); // 0
51 recvData.read_skip<uint32>(); // 0
52 recvData.read_skip<uint16>(); // 0
53 recvData.read_skip<uint32>(); // 0
54 recvData.read_skip<uint32>(); // 0
55 recvData.read_skip<uint32>(); // 0
56
57 for (int i = 0; i < 10; ++i)
58 recvData.read_skip<std::string>();
59
60 recvData >> clientIndex; // index
61 recvData.read_skip<uint32>(); // 0
62
63 LOG_DEBUG("network", "Petitioner ({}) tried sell petition: name {}", guidNPC.ToString(), name);
64
65 // prevent cheating
67 if (!creature)
68 {
69 LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit ({}) not found or you can't interact with him.", guidNPC.ToString());
70 return;
71 }
72
73 // remove fake death
74 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
76
77 uint32 charterid = 0;
78 uint32 cost = 0;
79 uint32 type = 0;
80 if (creature->IsTabardDesigner())
81 {
82 // if tabard designer, then trying to buy a guild charter.
83 // do not let if already in guild.
84 if (_player->GetGuildId())
85 return;
86
87 charterid = GUILD_CHARTER;
88 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
89 type = GUILD_CHARTER_TYPE;
90 }
91 else
92 {
94 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
95 {
97 return;
98 }
99
100 switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
101 {
102 case 1:
103 charterid = ARENA_TEAM_CHARTER_2v2;
104 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
106 break;
107 case 2:
108 charterid = ARENA_TEAM_CHARTER_3v3;
109 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
111 break;
112 case 3:
113 charterid = ARENA_TEAM_CHARTER_5v5;
114 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
116 break;
117 default:
118 LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex);
119 return;
120 }
121
122 if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
123 {
125 return;
126 }
127 }
128
129 sScriptMgr->OnPlayerPetitionBuy(_player, creature, charterid, cost, type);
130
131 if (type == GUILD_CHARTER_TYPE)
132 {
133 if (sGuildMgr->GetGuildByName(name))
134 {
136 return;
137 }
138
140 {
142 return;
143 }
144 }
145 else
146 {
147 if (sArenaTeamMgr->GetArenaTeamByName(name))
148 {
150 return;
151 }
153 {
155 return;
156 }
157 }
158
159 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
160 if (!pProto)
161 {
162 _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
163 return;
164 }
165
166 if (!_player->HasEnoughMoney(cost))
167 {
168 //player hasn't got enough money
169 _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
170 return;
171 }
172
173 ItemPosCountVec dest;
174 InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
175 if (msg != EQUIP_ERR_OK)
176 {
177 _player->SendEquipError(msg, nullptr, nullptr, charterid);
178 return;
179 }
180
181 _player->ModifyMoney(-(int32)cost);
182 Item* charter = _player->StoreNewItem(dest, charterid, true);
183 if (!charter)
184 return;
185
186 // Use a 31-bit safe petition id instead of the raw item guid
187 uint32 petitionId = sPetitionMgr->GeneratePetitionId();
188 charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, petitionId);
189 // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
190 // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
191 charter->SetState(ITEM_CHANGED, _player);
192 _player->SendNewItem(charter, 1, true, false);
193
194 // a petition is invalid, if both the owner and the type matches
195 // we checked above, if this player is in an arenateam, so this must be
196 // datacorruption
197 Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type);
198
199 CharacterDatabase.EscapeString(name);
200 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
201
202 if (petition)
203 {
204 LOG_DEBUG("network", "Invalid petition: {}", petition->petitionGuid.ToString());
205
206 trans->Append("DELETE FROM petition WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
207 trans->Append("DELETE FROM petition_sign WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
208
209 // xinef: clear petition store
210 sPetitionMgr->RemovePetition(petition->petitionGuid);
211 }
212
213 // xinef: petition pointer is invalid from now on
214
216 // petition_id, ownerguid, petitionguid(item guid), name, type
217 stmt->SetData(0, petitionId);
218 stmt->SetData(1, _player->GetGUID().GetCounter());
219 stmt->SetData(2, charter->GetGUID().GetCounter());
220 stmt->SetData(3, name);
221 stmt->SetData(4, uint8(type));
222 trans->Append(stmt);
223
224 CharacterDatabase.CommitTransaction(trans);
225
226 // xinef: fill petition store (include petitionId)
227 sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, uint8(type), petitionId);
228}
@ ERR_ARENA_TEAM_NAME_INVALID
Definition: ArenaTeam.h:45
@ ERR_ARENA_TEAM_NAME_EXISTS_S
Definition: ArenaTeam.h:46
@ GUILD_CHARTER
Definition: PetitionMgr.h:31
@ ARENA_TEAM_CHARTER_2v2
Definition: PetitionMgr.h:32
@ ARENA_TEAM_CHARTER_5v5
Definition: PetitionMgr.h:34
@ ARENA_TEAM_CHARTER_3v3
Definition: PetitionMgr.h:33
@ ERR_GUILD_NAME_EXISTS_S
Definition: Guild.h:126
@ ERR_GUILD_NAME_INVALID
Definition: Guild.h:125
@ ITEM_FIELD_ENCHANTMENT_1_1
Definition: UpdateFields.h:43
@ UNIT_NPC_FLAG_PETITIONER
Definition: UnitDefines.h:335
@ CONFIG_CHARTER_COST_GUILD
Definition: WorldConfig.h:353
@ CONFIG_CHARTER_COST_ARENA_5v5
Definition: WorldConfig.h:356
@ CONFIG_CHARTER_COST_ARENA_2v2
Definition: WorldConfig.h:354
@ CONFIG_CHARTER_COST_ARENA_3v3
Definition: WorldConfig.h:355
@ CHAR_INS_PETITION
Definition: CharacterDatabase.h:383
@ ARENA_TEAM_CHARTER_2v2_TYPE
Definition: WorldSession.h:253
@ ARENA_TEAM_CHARTER_3v3_TYPE
Definition: WorldSession.h:254
@ ARENA_TEAM_CHARTER_5v5_TYPE
Definition: WorldSession.h:255
uint32 BuyCount
Definition: ItemTemplate.h:629
bool IsTabardDesigner() const
Definition: Unit.h:774
static bool IsValidCharterName(std::string_view name)
Definition: ObjectMgr.cpp:8677
ObjectGuid petitionGuid
Definition: PetitionMgr.h:42

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_2v2_TYPE, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_3v3_TYPE, ARENA_TEAM_CHARTER_5v5, ARENA_TEAM_CHARTER_5v5_TYPE, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, ItemTemplate::BuyCount, Player::CanStoreNewItem(), CHAR_INS_PETITION, CharacterDatabase, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MAX_PLAYER_LEVEL, EQUIP_ERR_OK, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, Player::GetArenaTeamId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Unit::GetLevel(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, Player::HasEnoughMoney(), Unit::IsTabardDesigner(), ObjectMgr::IsValidCharterName(), ITEM_CHANGED, ITEM_FIELD_ENCHANTMENT_1_1, LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, Petition::petitionGuid, ByteBuffer::read_skip(), Unit::RemoveAurasByType(), sArenaTeamMgr, SendArenaTeamCommandResult(), Player::SendBuyError(), Guild::SendCommandResult(), Player::SendEquipError(), Player::SendNewItem(), PreparedStatementBase::SetData(), Item::SetState(), Object::SetUInt32Value(), sGuildMgr, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sPetitionMgr, sScriptMgr, Player::StoreNewItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_PETITIONER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionDeclineOpcode()

void WorldSession::HandlePetitionDeclineOpcode ( WorldPacket recvData)
534{
535 LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
536
537 ObjectGuid petitionguid;
538 ObjectGuid ownerguid;
539 recvData >> petitionguid; // petition guid
540 LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString());
541
542 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
543 if (!petition)
544 return;
545
546 if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid)) // petition owner online
547 {
549 data << _player->GetGUID();
550 owner->GetSession()->SendPacket(&data);
551 }
552}
@ MSG_PETITION_DECLINE
Definition: Opcodes.h:480

References _player, ObjectAccessor::FindConnectedPlayer(), Object::GetGUID(), LOG_DEBUG, MSG_PETITION_DECLINE, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionQueryOpcode()

void WorldSession::HandlePetitionQueryOpcode ( WorldPacket recvData)
270{
271 LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
272
273 ObjectGuid::LowType guildguid;
274 ObjectGuid petitionguid;
275 recvData >> guildguid; // in Trinity always same as petition low guid
276 recvData >> petitionguid; // petition guid
277 LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition ({}) Guild GUID {}", petitionguid.ToString(), guildguid);
278
279 SendPetitionQueryOpcode(petitionguid);
280}
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition: PetitionsHandler.cpp:282

References LOG_DEBUG, SendPetitionQueryOpcode(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionRenameOpcode()

void WorldSession::HandlePetitionRenameOpcode ( WorldPacket recvData)
330{
331 LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok
332
333 ObjectGuid petitionGuid;
334 std::string newName;
335
336 recvData >> petitionGuid; // guid
337 recvData >> newName; // new name
338
339 Item* item = _player->GetItemByGuid(petitionGuid);
340 if (!item)
341 return;
342
343 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
344 if (!petition)
345 {
346 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionGuid.ToString());
347 return;
348 }
349
350 if (petition->petitionType == GUILD_CHARTER_TYPE)
351 {
352 if (sGuildMgr->GetGuildByName(newName))
353 {
355 return;
356 }
357 if (!ObjectMgr::IsValidCharterName(newName))
358 {
360 return;
361 }
362 }
363 else
364 {
365 if (sArenaTeamMgr->GetArenaTeamByName(newName))
366 {
368 return;
369 }
370 if (!ObjectMgr::IsValidCharterName(newName))
371 {
373 return;
374 }
375 }
376
378
379 stmt->SetData(0, newName);
380 stmt->SetData(1, petition->petitionId);
381
382 CharacterDatabase.Execute(stmt);
383
384 // xinef: update petition container
385 const_cast<Petition*>(petition)->petitionName = newName;
386
387 LOG_DEBUG("network", "Petition ({}) renamed to {}", petitionGuid.ToString(), newName);
388 WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
389 data << petitionGuid;
390 data << newName;
391 SendPacket(&data);
392}
@ CHAR_UPD_PETITION_NAME
Definition: CharacterDatabase.h:280
@ MSG_PETITION_RENAME
Definition: Opcodes.h:735

References _player, CHAR_UPD_PETITION_NAME, CharacterDatabase, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, Player::GetItemByGuid(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, ObjectMgr::IsValidCharterName(), LOG_DEBUG, MSG_PETITION_RENAME, Petition::petitionId, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowListOpcode()

void WorldSession::HandlePetitionShowListOpcode ( WorldPacket recvPacket)
819{
820 LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
821
822 ObjectGuid guid;
823 recvData >> guid;
824
826}
void SendPetitionShowList(ObjectGuid guid)
Definition: PetitionsHandler.cpp:828

References LOG_DEBUG, and SendPetitionShowList().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowSignOpcode()

void WorldSession::HandlePetitionShowSignOpcode ( WorldPacket recvData)
231{
232 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
233
234 ObjectGuid petitionguid;
235 recvData >> petitionguid; // petition guid
236
237 // solve (possible) some strange compile problems with explicit use petition low guid at some GCC versions (wrong code optimization in compiler?)
238 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
239 if (!petition)
240 return;
241
242 uint32 type = petition->petitionType;
243
244 // if guild petition and has guild => error, return;
245 if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
246 return;
247
248 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
249 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
250
251 LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionguid.ToString());
252
253 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
254 data << petitionguid; // petition guid
255 data << _player->GetGUID(); // owner guid
256 data << uint32(petition->petitionId); // guild/team id (31-bit safe)
257 data << uint8(signs); // sign's count
258
259 if (signs)
260 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
261 {
262 data << itr->first; // Player GUID
263 data << uint32(0); // there 0 ...
264 }
265
266 SendPacket(&data);
267}

References _player, Object::GetGUID(), Player::GetGuildId(), GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::petitionId, Petition::petitionType, SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionSignOpcode()

void WorldSession::HandlePetitionSignOpcode ( WorldPacket recvData)
395{
396 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
397
398 ObjectGuid petitionGuid;
399 uint8 unk;
400 recvData >> petitionGuid; // petition guid
401 recvData >> unk;
402
403 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
404 if (!petition)
405 {
406 LOG_ERROR("network.opcode", "Petition {} is not found for player {} (Name: {})", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
407 return;
408 }
409
410 uint8 type = petition->petitionType;
411
412 ObjectGuid playerGuid = _player->GetGUID();
413 if (petition->ownerGuid == playerGuid)
414 return;
415
416 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
417 if (!signatures)
418 return;
419
420 if (type != GUILD_CHARTER_TYPE)
421 {
422 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
423 {
425 return;
426 }
427
428 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
429 {
431 return;
432 }
433
434 uint8 slot = ArenaTeam::GetSlotByType(type);
435 if (slot >= MAX_ARENA_SLOT)
436 return;
437
438 if (_player->GetArenaTeamId(slot))
439 {
441 return;
442 }
443
445 {
447 return;
448 }
449 }
450 else
451 {
452 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
453 {
455 return;
456 }
457
458 if (_player->GetGuildId())
459 {
461 return;
462 }
464 {
466 return;
467 }
468 }
469
470 uint32 signs = signatures->signatureMap.size();
471 if (++signs > type) // client signs maximum
472 return;
473
474 // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
475 // not allow sign another player from already sign player account
476
477 bool found = false;
478 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
479 if (itr->second == GetAccountId())
480 {
481 found = true;
482 break;
483 }
484
485 if (found)
486 {
487 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
488 data << petitionGuid;
489 data << playerGuid;
491
492 // close at signer side
493 SendPacket(&data);
494
495 // update for owner if online
497 owner->GetSession()->SendPacket(&data);
498 return;
499 }
500
502
503 stmt->SetData(0, petition->ownerGuid.GetCounter());
504 stmt->SetData(1, petition->petitionId);
505 stmt->SetData(2, playerGuid.GetCounter());
506 stmt->SetData(3, GetAccountId());
507
508 CharacterDatabase.Execute(stmt);
509
510 // xinef: fill petition store
511 sPetitionMgr->AddSignature(petitionGuid, GetAccountId(), playerGuid);
512
513 LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({}, Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
514
515 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
516 data << petitionGuid;
517 data << playerGuid;
518 data << uint32(PETITION_SIGN_OK);
519
520 // close at signer side
521 SendPacket(&data);
522
523 // update signs count on charter, required testing...
524 //Item* item = _player->GetItemByGuid(petitionguid));
525 //if (item)
526 // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
527
528 // update for owner if online
530 owner->GetSession()->SendPacket(&data);
531}
@ PETITION_SIGN_ALREADY_SIGNED
Definition: Guild.h:179
@ PETITION_SIGN_OK
Definition: Guild.h:178
@ CHAR_INS_PETITION_SIGNATURE
Definition: CharacterDatabase.h:281
@ SMSG_PETITION_SIGN_RESULTS
Definition: Opcodes.h:479
ObjectGuid ownerGuid
Definition: PetitionMgr.h:46

References _player, CHAR_INS_PETITION_SIGNATURE, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetSlotByType(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_SIGN_ALREADY_SIGNED, PETITION_SIGN_OK, Petition::petitionId, Petition::petitionType, sCharacterCache, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), Signatures::signatureMap, SMSG_PETITION_SIGN_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetLearnTalent()

void WorldSession::HandlePetLearnTalent ( WorldPacket recvPacket)
1116{
1117 LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
1118
1119 ObjectGuid guid;
1120 uint32 talent_id, requested_rank;
1121 recvData >> guid >> talent_id >> requested_rank;
1122
1123 _player->LearnPetTalent(guid, talent_id, requested_rank);
1125}

References _player, Player::LearnPetTalent(), LOG_DEBUG, and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandlePetNameQuery()

void WorldSession::HandlePetNameQuery ( WorldPacket recvData)
604{
605 LOG_DEBUG("network.opcode", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
606
607 uint32 petnumber;
608 ObjectGuid petguid;
609
610 recvData >> petnumber;
611 recvData >> petguid;
612
613 SendPetNameQuery(petguid, petnumber);
614}
void SendPetNameQuery(ObjectGuid guid, uint32 petnumber)
Definition: PetHandler.cpp:616

References LOG_DEBUG, and SendPetNameQuery().

Referenced by OpcodeTable::Initialize().

◆ HandlePetRename()

void WorldSession::HandlePetRename ( WorldPacket recvData)
828{
829 LOG_DEBUG("network.opcode", "HandlePetRename. CMSG_PET_RENAME");
830
831 ObjectGuid petguid;
832 uint8 isdeclined;
833
834 std::string name;
835 DeclinedName declinedname;
836
837 recvData >> petguid;
838 recvData >> name;
839 recvData >> isdeclined;
840
841 PetStable* petStable = _player->GetPetStable();
842
843 Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
844
845 // check it!
846 if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
848 pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
849 !petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
850 {
851 return;
852 }
853
855 if (res != PET_NAME_SUCCESS)
856 {
857 SendPetNameInvalid(res, name, nullptr);
858 return;
859 }
860
861 pet->SetName(name);
862
863 Unit* owner = pet->GetOwner();
864 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
866
868
869 petStable->CurrentPet->Name = name;
870 petStable->CurrentPet->WasRenamed = true;
871
872 if (isdeclined)
873 {
874 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
875 {
876 recvData >> declinedname.name[i];
877 }
878
879 std::wstring wname;
880 Utf8toWStr(name, wname);
881 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
882 {
884 return;
885 }
886 }
887
888 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
889 if (isdeclined)
890 {
891 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
892 {
894 stmt->SetData(0, pet->GetCharmInfo()->GetPetNumber());
895 trans->Append(stmt);
896
897 stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
898 stmt->SetData(0, _player->GetGUID().GetCounter());
899
900 for (uint8 i = 0; i < 5; i++)
901 stmt->SetData(i + 1, declinedname.name[i]);
902
903 trans->Append(stmt);
904 }
905 }
906
908 stmt->SetData(0, name);
909 stmt->SetData(1, _player->GetGUID().GetCounter());
910 stmt->SetData(2, pet->GetCharmInfo()->GetPetNumber());
911 trans->Append(stmt);
912
913 CharacterDatabase.CommitTransaction(trans);
914
915 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
916}
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition: UpdateFields.h:133
@ UNIT_CAN_BE_RENAMED
Definition: UnitDefines.h:149
#define MAX_DECLINED_NAME_CASES
Definition: Unit.h:529
@ CHAR_ADD_CHAR_PET_DECLINEDNAME
Definition: CharacterDatabase.h:482
@ CHAR_UPD_CHAR_PET_NAME
Definition: CharacterDatabase.h:484
@ CHAR_DEL_CHAR_PET_DECLINEDNAME
Definition: CharacterDatabase.h:481
PetNameInvalidReason
Definition: SharedDefines.h:3922
@ PET_NAME_SUCCESS
Definition: SharedDefines.h:3924
@ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
Definition: SharedDefines.h:3938
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void SetName(std::string const &newname)
Definition: Object.h:526
Optional< PetInfo > CurrentPet
Definition: PetDefines.h:232
void SetGroupUpdateFlag(uint32 flag)
Definition: Player.h:2477
PetStable * GetPetStable()
Definition: Player.h:1208
uint32 GetPetNumber() const
Definition: CharmInfo.h:132
Definition: Unit.h:532
std::string name[MAX_DECLINED_NAME_CASES]
Definition: Unit.h:533
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21284
static PetNameInvalidReason CheckPetName(std::string_view name)
Definition: ObjectMgr.cpp:8717
static bool CheckDeclinedNames(std::wstring w_ownname, DeclinedName const &names)
Definition: ObjectMgr.cpp:9012
void SendPetNameInvalid(uint32 error, std::string const &name, DeclinedName *declinedName)
Definition: PetHandler.cpp:1099

References _player, CHAR_ADD_CHAR_PET_DECLINEDNAME, CHAR_DEL_CHAR_PET_DECLINEDNAME, CHAR_UPD_CHAR_PET_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), ObjectMgr::CheckPetName(), CONFIG_DECLINED_NAMES_USED, PetStable::CurrentPet, Unit::GetCharmInfo(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Pet::GetOwner(), Unit::GetOwnerGUID(), ObjectAccessor::GetPet(), CharmInfo::GetPetNumber(), Player::GetPetStable(), GROUP_UPDATE_FLAG_PET_NAME, Object::HasByteFlag(), HUNTER_PET, Unit::IsPet(), Object::IsPlayer(), LOG_DEBUG, MAX_DECLINED_NAME_CASES, DeclinedName::name, PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, PET_NAME_SUCCESS, Object::RemoveByteFlag(), SendPetNameInvalid(), PreparedStatementBase::SetData(), Player::SetGroupUpdateFlag(), WorldObject::SetName(), Unit::SetUInt32Value(), sWorld, Object::ToPlayer(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandlePetSetAction()

void WorldSession::HandlePetSetAction ( WorldPacket recvData)
684{
685 LOG_DEBUG("network.opcode", "HandlePetSetAction. CMSG_PET_SET_ACTION");
686
687 ObjectGuid petguid;
688 uint8 count;
689
690 recvData >> petguid;
691
692 Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
693 if (!checkPet || checkPet != _player->GetFirstControlled())
694 {
695 LOG_ERROR("network.opcode", "HandlePetSetAction: Unknown pet ({}) or pet owner ({})", petguid.ToString(), _player->GetGUID().ToString());
696 return;
697 }
698
699 count = (recvData.size() == 24) ? 2 : 1;
700
701 uint32 position[2];
702 uint32 data[2];
703 bool move_command = false;
704
705 for (uint8 i = 0; i < count; ++i)
706 {
707 recvData >> position[i];
708 recvData >> data[i];
709
710 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
711
712 //ignore invalid position
713 if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
714 return;
715
716 // in the normal case, command and reaction buttons can only be moved, not removed
717 // at moving count == 2, at removing count == 1
718 // ignore attempt to remove command|reaction buttons (not possible at normal case)
719 if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
720 {
721 if (count == 1)
722 return;
723
724 move_command = true;
725 }
726 }
727
728 Unit::ControlSet petsSet;
729 if (checkPet->GetEntry() != petguid.GetEntry())
730 petsSet.insert(checkPet);
731 else
732 petsSet = _player->m_Controlled;
733
734 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
735 for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
736 {
737 Unit* pet = *itr;
738 if (checkPet->GetEntry() == petguid.GetEntry() && pet->GetEntry() != petguid.GetEntry())
739 continue;
740
741 CharmInfo* charmInfo = pet->GetCharmInfo();
742 if (!charmInfo)
743 {
744 LOG_ERROR("network.opcode", "WorldSession::HandlePetSetAction: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
745 pet->GetGUID().ToString(), pet->GetTypeId());
746 continue;
747 }
748
749 // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
750 if (move_command)
751 {
752 uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
753 if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
754 {
755 uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
756 UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
757 if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
758 act_state_0 != actionEntry_1->GetType())
759 continue;
760 }
761
762 uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
763 if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
764 {
765 uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
766 UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
767 if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
768 act_state_1 != actionEntry_0->GetType())
769 continue;
770 }
771 }
772
773 for (uint8 i = 0; i < count; ++i)
774 {
775 uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
776 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
777
778 //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
779 if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
780 {
781 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
782 {
783 //sign for autocast
784 if (act_state == ACT_ENABLED)
785 {
786 if (pet->IsCreature() && pet->IsPet())
787 {
788 ((Pet*)pet)->ToggleAutocast(spellInfo, true);
789 }
790 else
791 {
792 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
793 {
794 if ((*iterator)->GetEntry() == pet->GetEntry())
795 {
796 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
797 }
798 }
799 }
800 }
801 //sign for no/turn off autocast
802 else if (act_state == ACT_DISABLED)
803 {
804 if (pet->IsCreature() && pet->IsPet())
805 {
806 ((Pet*)pet)->ToggleAutocast(spellInfo, false);
807 }
808 else
809 {
810 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
811 {
812 if ((*iterator)->GetEntry() == pet->GetEntry())
813 {
814 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
815 }
816 }
817 }
818 }
819 }
820
821 charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
822 }
823 }
824 }
825}
#define MAX_UNIT_ACTION_BAR_INDEX
Definition: CharmInfo.h:29
ActiveStates
Definition: CharmInfo.h:60
TypeID GetTypeId() const
Definition: Object.h:128
uint32 GetEntry() const
Definition: ObjectGuid.h:144
Definition: CharmInfo.h:95
ActiveStates GetType() const
Definition: CharmInfo.h:101
uint32 GetAction() const
Definition: CharmInfo.h:102
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
Definition: CharmInfo.h:150
UnitActionBarEntry const * GetActionBarEntry(uint8 index) const
Definition: CharmInfo.h:154
std::set< Unit * > ControlSet
Definition: Unit.h:630
Unit * GetFirstControlled() const
Definition: Unit.cpp:11174

References _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, UnitActionBarEntry::GetAction(), CharmInfo::GetActionBarEntry(), Unit::GetCharmInfo(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetFirstControlled(), Object::GetGUID(), GetPlayer(), UnitActionBarEntry::GetType(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::HasSpell(), Object::IsCreature(), Unit::IsPet(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, MAX_UNIT_ACTION_BAR_INDEX, CharmInfo::SetActionBar(), ByteBuffer::size(), sSpellMgr, ObjectGuid::ToString(), UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetSpellAutocastOpcode()

void WorldSession::HandlePetSpellAutocastOpcode ( WorldPackets::Pet::PetSpellAutocast packet)
943{
945 if (!checkPet)
946 {
947 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet {} not found.", packet.PetGUID.ToString());
948 return;
949 }
950
951 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
952 if (!spellInfo)
953 {
954 LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id {} used by {}.", packet.SpellID, packet.PetGUID.ToString());
955 return;
956 }
957
958 if (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm())
959 {
960 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: {} isn't pet of player {} ({}).",
961 packet.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
962 return;
963 }
964
965 Unit::ControlSet petsSet;
966 if (checkPet->GetEntry() != packet.PetGUID.GetEntry())
967 petsSet.insert(checkPet);
968 else
969 petsSet = _player->m_Controlled;
970
971 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
972 for (Unit* pet : petsSet)
973 {
974 if (checkPet->GetEntry() == packet.PetGUID.GetEntry() && pet->GetEntry() != packet.PetGUID.GetEntry())
975 continue;
976
977 // do not add not learned spells/ passive spells
978 if (!pet->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable())
979 continue;
980
981 CharmInfo* charmInfo = pet->GetCharmInfo();
982 if (!charmInfo)
983 {
984 LOG_ERROR("network.opcode", "WorldSession::HandlePetSpellAutocastOpcode: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
985 pet->GetGUID().ToString(), pet->GetTypeId());
986 continue;
987 }
988
989 if (Pet* summon = pet->ToPet())
990 summon->ToggleAutocast(spellInfo, packet.AutocastEnabled);
991 else
992 charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
993
994 charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled);
995 }
996}
void SetSpellAutocast(SpellInfo const *spellInfo, bool state)
Definition: CharmInfo.cpp:291
void ToggleCreatureAutocast(SpellInfo const *spellInfo, bool apply)
Definition: CharmInfo.cpp:230
bool AutocastEnabled
Definition: PetPackets.h:67
uint32 SpellID
Definition: PetPackets.h:66
ObjectGuid PetGUID
Definition: PetPackets.h:65
bool IsAutocastable() const
Definition: SpellInfo.cpp:1103

References _player, WorldPackets::Pet::PetSpellAutocast::AutocastEnabled, Unit::GetCharm(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetGuardianPet(), GetPlayer(), SpellInfo::IsAutocastable(), LOG_ERROR, Unit::m_Controlled, WorldPackets::Pet::PetSpellAutocast::PetGUID, CharmInfo::SetSpellAutocast(), WorldPackets::Pet::PetSpellAutocast::SpellID, sSpellMgr, CharmInfo::ToggleCreatureAutocast(), Unit::ToPet(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetStopAttack()

void WorldSession::HandlePetStopAttack ( WorldPackets::Pet::PetStopAttack packet)
128{
130
131 if (!pet)
132 {
133 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} does not exist", packet.PetGUID.ToString());
134 return;
135 }
136
137 if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
138 {
139 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} isn't a pet or charmed creature of player {}", packet.PetGUID.ToString(), GetPlayer()->GetName());
140 return;
141 }
142
143 if (!pet->IsAlive())
144 return;
145
146 pet->AttackStop();
147 pet->ClearInPetCombat();
148}
ObjectGuid PetGUID
Definition: PetPackets.h:55

References _player, Unit::AttackStop(), Unit::ClearInPetCombat(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, WorldPackets::Pet::PetStopAttack::PetGUID, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayedTime()

void WorldSession::HandlePlayedTime ( WorldPackets::Character::PlayedTimeClient packet)
969{
971 playedTime.TotalTime = _player->GetTotalPlayedTime();
972 playedTime.LevelTime = _player->GetLevelPlayedTime();
973 playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
974 SendPacket(playedTime.Write());
975}
uint32 GetLevelPlayedTime()
Definition: Player.h:1193
bool TriggerScriptEvent
Definition: CharacterPackets.h:105
Definition: CharacterPackets.h:109
WorldPacket const * Write() override
Definition: CharacterPackets.cpp:42
uint32 LevelTime
Definition: CharacterPackets.h:116
bool TriggerScriptEvent
Definition: CharacterPackets.h:117
uint32 TotalTime
Definition: CharacterPackets.h:115

References _player, Player::GetLevelPlayedTime(), Player::GetTotalPlayedTime(), WorldPackets::Character::PlayedTime::LevelTime, SendPacket(), WorldPackets::Character::PlayedTime::TotalTime, WorldPackets::Character::PlayedTimeClient::TriggerScriptEvent, WorldPackets::Character::PlayedTime::TriggerScriptEvent, and WorldPackets::Character::PlayedTime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginFromDB()

void WorldSession::HandlePlayerLoginFromDB ( LoginQueryHolder const &  holder)
789{
790 ObjectGuid playerGuid = holder.GetGuid();
791
792 Player* pCurrChar = new Player(this);
793 // for send server info and strings (config)
794 ChatHandler chH = ChatHandler(pCurrChar->GetSession());
795
796 // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
797 if (!pCurrChar->LoadFromDB(playerGuid, holder))
798 {
799 SetPlayer(nullptr);
800 KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
801 delete pCurrChar; // delete it manually
802 m_playerLoading = false;
803 return;
804 }
805
806 pCurrChar->GetMotionMaster()->Initialize();
807 pCurrChar->SendDungeonDifficulty(false);
808
810 data << pCurrChar->GetMapId();
811 data << pCurrChar->GetPositionX();
812 data << pCurrChar->GetPositionY();
813 data << pCurrChar->GetPositionZ();
814 data << pCurrChar->GetOrientation();
815 SendPacket(&data);
816
817 // load player specific part before send times
820
821 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
822 data << uint8(2); // 2 - COMPLAINT_ENABLED_WITH_AUTO_IGNORE
823 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
824 SendPacket(&data);
825
826 // Send MOTD
827 {
828 SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
829
830 // send server info
831 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
833 }
834
835 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(pCurrChar->GetGUID()))
836 {
837 Guild* guild = sGuildMgr->GetGuildById(guildId);
838 Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
839 if (member)
840 {
841 pCurrChar->SetInGuild(guildId);
842 pCurrChar->SetRank(member->GetRankId());
843 guild->SendLoginInfo(this);
844 }
845 else
846 {
847 LOG_ERROR("network.opcode", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.",
848 pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), guildId);
849 pCurrChar->SetInGuild(0);
850 pCurrChar->SetRank(0);
851 }
852 }
853 else
854 {
855 pCurrChar->SetInGuild(0);
856 pCurrChar->SetRank(0);
857 }
858
859 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
860 data << uint32(0);
861 data << uint32(0);
862 SendPacket(&data);
863
865
866 //Show cinematic at the first time that player login
867 if (!pCurrChar->getCinematic())
868 {
869 pCurrChar->setCinematic(1);
870
871 if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
872 {
873 if (cEntry->CinematicSequence)
874 pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
875 else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
876 pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
877
878 // send new char string if not empty
879 std::string_view newCharString = sWorld->getStringConfig(CONFIG_NEW_CHAR_STRING);
880 if (!newCharString.empty())
881 chH.PSendSysMessage("{}", newCharString);
882 }
883 }
884
885 // Xinef: moved this from below
886 ObjectAccessor::AddObject(pCurrChar);
887
888 if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
889 {
890 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
891 if (at)
892 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
893 else
894 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
895
896 // Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login.
897 pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID());
898 }
899
901
903 stmt->SetData(0, pCurrChar->GetGUID().GetCounter());
904 CharacterDatabase.Execute(stmt);
905
907 loginStmt->SetData(0, realm.Id.Realm);
908 loginStmt->SetData(1, GetAccountId());
909 LoginDatabase.Execute(loginStmt);
910
911 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
912
913 // announce group about member online (must be after add to player list to receive announce to self)
914 if (Group* group = pCurrChar->GetGroup())
915 {
916 group->SendUpdate();
917 group->ResetMaxEnchantingLevel();
918 }
919
920 // pussywizard: send instance welcome message as when entering the instance through a portal
921 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
922 if (mapDiff->resetTime)
923 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
924 {
925 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
926 pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
927 }
928
929 // pussywizard: ensure that we end up on map with our loaded transport:
930 if (Transport* t = pCurrChar->GetTransport())
931 if (!t->IsInMap(pCurrChar))
932 {
933 t->RemovePassenger(pCurrChar);
934 pCurrChar->m_transport = nullptr;
935 pCurrChar->m_movementInfo.transport.Reset();
937 }
938
939 // friend status
940 sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
941
942 // Place character in world (and load zone) before some object loading
943 pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
944
945 // setting Ghost+speed if dead
946 if (pCurrChar->m_deathState != DeathState::Alive)
947 {
948 // not blizz like, we must correctly save and load player instead...
949 if (pCurrChar->getRace() == RACE_NIGHTELF)
950 pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
951
952 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
953 pCurrChar->SetMovement(MOVE_WATER_WALK);
954 }
955
956 // Set FFA PvP for non GM in non-rest mode
957 if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
959 {
960 sScriptMgr->OnPlayerFfaPvpStateUpdate(pCurrChar,true);
962 }
963
965 {
966 pCurrChar->SetContestedPvP(nullptr, false);
967 }
968
969 // Apply at_login requests
971 {
972 pCurrChar->resetSpells();
974 }
975
977 {
978 pCurrChar->resetTalents(true);
979 pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
981 }
982
984 {
985 // If we process the check while players are loading they won't be notified of the changes.
986 pCurrChar->m_Events.AddEventAtOffset([pCurrChar]
987 {
989 pCurrChar->CheckAllAchievementCriteria();
990 }, 1s);
991 }
992
993 bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
994 if (firstLogin)
995 {
996 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
997 for (uint32 spellId : info->castSpells)
998 {
999 pCurrChar->CastSpell(pCurrChar, spellId, true);
1000 }
1001
1002 // start with every map explored
1003 if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
1004 {
1005 for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
1006 {
1007 pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
1008 }
1009 }
1010
1011 // Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
1012 if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
1013 {
1014 ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
1015
1016 auto SendFullReputation = [&repMgr](std::initializer_list<uint32> factionsList)
1017 {
1018 for (auto const& itr : factionsList)
1019 {
1020 repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(itr), 42999.f, false);
1021 }
1022 };
1023
1024 SendFullReputation({ 942, 935, 936, 1011, 970, 967, 989, 932, 934, 1038, 1077, 1106, 1104, 1090, 1098, 1156, 1073, 1105, 1119, 1091 });
1025
1026 switch (pCurrChar->GetFaction())
1027 {
1028 case ALLIANCE:
1029 SendFullReputation({ 72, 47, 69, 930, 730, 978, 54, 946, 1037, 1068, 1126, 1094, 1050 });
1030 break;
1031 case HORDE:
1032 SendFullReputation({ 76, 68, 81, 911, 729, 941, 530, 947, 1052, 1067, 1124, 1064, 1085 });
1033 break;
1034 default:
1035 break;
1036 }
1037
1038 repMgr.SendStates();
1039 }
1040 }
1041
1042 // show time before shutdown if shutdown planned.
1043 if (sWorld->IsShuttingDown())
1044 sWorld->ShutdownMsg(true, pCurrChar);
1045
1046 if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
1047 pCurrChar->SetTaxiCheater(true);
1048
1049 if (pCurrChar->IsGameMaster())
1051
1052 std::string IP_str = GetRemoteAddress();
1053 LOG_INFO("entities.player", "Account: {} (IP: {}) Login Character:[{}] ({}) Level: {}",
1054 GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel());
1055
1056 if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1058
1059 m_playerLoading = false;
1060
1061 // Handle Login-Achievements (should be handled after loading)
1063
1064 // Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
1065 if (pCurrChar->IsInWorld())
1066 {
1067 if (pCurrChar->GetMountBlockId() && !pCurrChar->HasMountedAura())
1068 {
1069 pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
1070 pCurrChar->SetMountBlockId(0);
1071
1072 // Xinef: refresh this in case mount aura changes anything (eg no fly zone)
1073 pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
1074 pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
1075 }
1076 }
1077
1078 // pussywizard: pvp mode
1080 if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
1081 pCurrChar->UpdatePvP(true, true);
1082
1083 // pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
1084 pCurrChar->SetIsSpectator(false);
1085
1086 // xinef: do this after everything is loaded
1087 pCurrChar->ContinueTaxiFlight();
1088
1089 // reset for all pets before pet loading
1092
1093 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
1094 pCurrChar->LoadPet();
1095
1096 if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
1097 {
1098 bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
1099
1100 for (auto const& [accID, session] : sWorldSessionMgr->GetAllSessions())
1101 {
1102 if (!session->GetRecruiterId() && !session->IsARecruiter())
1103 continue;
1104
1105 if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == session->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == session->GetAccountId()))
1106 {
1107 Player* rf = session->GetPlayer();
1108 if (rf)
1109 {
1110 pCurrChar->SendUpdateToPlayer(rf);
1111 rf->SendUpdateToPlayer(pCurrChar);
1112 }
1113 }
1114 }
1115 }
1116
1117 sScriptMgr->OnPlayerLogin(pCurrChar);
1118
1119 if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
1120 {
1122 sScriptMgr->OnPlayerFirstLogin(pCurrChar);
1123 }
1124
1125 METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
1126}
@ LANG_RESET_SPELLS
Definition: Language.h:259
@ LANG_RESET_TALENTS
Definition: Language.h:260
@ LANG_GM_ON
Definition: Language.h:379
@ PLAYER_EXPLORED_ZONES_1
Definition: UpdateFields.h:357
@ FRIEND_ONLINE
Definition: SocialMgr.h:68
@ PLAYER_FLAGS_CONTESTED_PVP
Definition: Player.h:477
@ PLAYER_FLAGS_PVP_TIMER
Definition: Player.h:487
@ MOVE_WATER_WALK
Definition: Player.h:453
@ AT_LOGIN_RESET_TALENTS
Definition: Player.h:598
@ AT_LOGIN_RESET_SPELLS
Definition: Player.h:597
@ AT_LOGIN_RESET_PET_TALENTS
Definition: Player.h:600
#define PLAYER_EXPLORED_ZONES_SIZE
Definition: Player.h:72
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition: Player.h:880
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition: Player.h:890
@ CONFIG_ALL_TAXI_PATHS
Definition: WorldConfig.h:42
@ CONFIG_ENABLE_SINFO_LOGIN
Definition: WorldConfig.h:297
@ CONFIG_START_ALL_REP
Definition: WorldConfig.h:86
@ CONFIG_START_ALL_EXPLORED
Definition: WorldConfig.h:85
@ CONFIG_NEW_CHAR_STRING
Definition: WorldConfig.h:482
#define sMotdMgr
Definition: MotdMgr.h:52
@ LOGIN_UPD_ACCOUNT_ONLINE
Definition: LoginDatabase.h:76
@ CHAR_UPD_CHAR_ONLINE
Definition: CharacterDatabase.h:304
@ ALLIANCE
Definition: SharedDefines.h:779
@ HORDE
Definition: SharedDefines.h:778
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition: DBCEnums.h:184
#define METRIC_EVENT(category, title, description)
Definition: Metric.h:189
#define PER_CHARACTER_CACHE_MASK
Definition: WorldSession.h:209
@ SMSG_LEARNED_DANCE_MOVES
Definition: Opcodes.h:1139
@ SMSG_LOGIN_VERIFY_WORLD
Definition: Opcodes.h:596
@ SMSG_FEATURE_SYSTEM_STATUS
Definition: Opcodes.h:999
AC_COMMON_API char const * GetFullVersion()
Definition: GitRevision.cpp:82
void AddObject(T *object)
Definition: ObjectAccessor.h:89
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:900
EventProcessor m_Events
Definition: Object.h:731
static void resetTalentsForAllPetsOf(Player *owner, Pet *online_pet=nullptr)
Definition: Pet.cpp:2141
Definition: Player.h:330
PlayerCreateInfoSpells castSpells
Definition: Player.h:344
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition: Player.cpp:14709
void RemovePlayerFlag(PlayerFlags flags)
Definition: Player.h:1113
uint32 GetMountBlockId()
Definition: Player.h:2603
void ContinueTaxiFlight()
Definition: Player.cpp:10494
void SendDungeonDifficulty(bool IsInGroup)
Definition: PlayerMisc.cpp:167
void UpdateAreaDependentAuras(uint32 area_id)
Definition: PlayerUpdates.cpp:1853
void SetMountBlockId(uint32 mount)
Definition: Player.h:2604
bool resetTalents(bool noResetCost=false)
Definition: Player.cpp:3730
void LoadCorpse(PreparedQueryResult result)
Definition: PlayerStorage.cpp:5815
void SendCinematicStart(uint32 CinematicSequenceId) const
Definition: Player.cpp:5736
void LoadPet()
Definition: PlayerStorage.cpp:6216
uint8 getCinematic() const
Definition: Player.h:1826
void SetRank(uint8 rankId)
Definition: Player.h:1893
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition: PlayerStorage.cpp:4918
void UpdateZoneDependentAuras(uint32 zone_id)
Definition: PlayerUpdates.cpp:1839
void SetMovement(PlayerMovementType pType)
Definition: Player.cpp:4426
void SetTaxiCheater(bool on)
Definition: Player.h:1169
void SetInGameTime(uint32 time)
Definition: Player.h:1551
void CheckAllAchievementCriteria()
Definition: Player.cpp:13976
void setCinematic(uint8 cine)
Definition: Player.h:1830
bool CheckInstanceLoginValid()
Definition: PlayerStorage.cpp:6959
void resetSpells()
Definition: Player.cpp:11892
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition: Unit.cpp:17348
bool HasMountedAura() const
Definition: Unit.h:1733
DeathState m_deathState
Definition: Unit.h:2087
bool IsStandState() const
Definition: Unit.cpp:16811
void SendLoginInfo(WorldSession *session)
Definition: Guild.cpp:1881
const Member * GetMember(ObjectGuid guid) const
Definition: Guild.h:381
Definition: Guild.h:296
uint8 GetRankId() const
Definition: Guild.h:330
virtual bool AddPlayerToMap(Player *)
Definition: Map.cpp:252
void Initialize()
Definition: MotionMaster.cpp:73
Definition: ReputationMgr.h:57
bool SetOneFactionReputation(FactionEntry const *factionEntry, float standing, bool incremental, Optional< ReputationRank > repMaxCap={ })
Public for chat command needs.
Definition: ReputationMgr.cpp:378
void SendStates()
Definition: ReputationMgr.cpp:246
void SetPlayer(Player *player)
Definition: WorldSession.cpp:1308
void LoadAccountData(PreparedQueryResult result, uint32 mask)
Definition: WorldSession.cpp:885
bool IsARecruiter() const
Definition: WorldSession.h:580
void SendAccountDataTimes(uint32 mask)
Definition: WorldSession.cpp:945

References _player, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, EventProcessor::AddEventAtOffset(), ObjectAccessor::AddObject(), Map::AddPlayerToMap(), ALLIANCE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_FIRST, AT_LOGIN_RESET_PET_TALENTS, AT_LOGIN_RESET_SPELLS, AT_LOGIN_RESET_TALENTS, Unit::CastSpell(), PlayerInfo::castSpells, CHAR_UPD_CHAR_ONLINE, CharacterDatabase, Player::CheckAllAchievementCriteria(), Player::CheckInstanceLoginValid(), CONFIG_ALL_TAXI_PATHS, CONFIG_ENABLE_SINFO_LOGIN, CONFIG_NEW_CHAR_STRING, CONFIG_START_ALL_EXPLORED, CONFIG_START_ALL_REP, Player::ContinueTaxiFlight(), FRIEND_ONLINE, GetAccountId(), WorldObject::GetAreaId(), Player::getCinematic(), Unit::getClass(), ObjectGuid::GetCounter(), Map::GetDifficulty(), Unit::GetFaction(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), LoginQueryHolder::GetGuid(), Object::GetGUID(), Map::GetId(), Unit::GetLevel(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Guild::GetMember(), Unit::GetMotionMaster(), Player::GetMountBlockId(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), Guild::Member::GetRankId(), GetRecruiterId(), GetRemoteAddress(), Player::GetReputationMgr(), Player::GetSession(), GetSessionDbLocaleIndex(), WorldObject::GetTransport(), WorldObject::GetZoneId(), Player::HasAtLoginFlag(), Object::HasByteFlag(), Unit::HasMountedAura(), Player::HasPlayerFlag(), Unit::HasUnitState(), HORDE, Realm::Id, MotionMaster::Initialize(), WorldPacket::Initialize(), IsARecruiter(), Player::IsGameMaster(), Object::IsInWorld(), Unit::IsStandState(), KickPlayer(), LANG_GM_ON, LANG_RESET_SPELLS, LANG_RESET_TALENTS, LoadAccountData(), Player::LoadCorpse(), Player::LoadFromDB(), Player::LoadPet(), LOG_ERROR, LOG_INFO, LOGIN_UPD_ACCOUNT_ONLINE, LoginDatabase, Unit::m_deathState, WorldObject::m_Events, Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, WorldObject::m_movementInfo, m_playerLoading, WorldObject::m_transport, METRIC_EVENT, MOVE_WATER_WALK, MOVEMENTFLAG_ONTRANSPORT, PER_CHARACTER_CACHE_MASK, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FLAGS_CONTESTED_PVP, PLAYER_FLAGS_IN_PVP, PLAYER_FLAGS_PVP_TIMER, PLAYER_FLAGS_RESTING, PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, ChatHandler::PSendSysMessage(), RACE_NIGHTELF, realm, RealmHandle::Realm, Player::RemoveAtLoginFlag(), MovementInfo::RemoveMovementFlag(), Player::RemovePlayerFlag(), MovementInfo::TransportInfo::Reset(), Player::resetSpells(), Player::resetTalents(), Pet::resetTalentsForAllPetsOf(), sCharacterCache, sChrClassesStore, sChrRacesStore, SendAccountDataTimes(), Player::SendCinematicStart(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Guild::SendLoginInfo(), SendNameQueryOpcode(), ChatHandler::SendNotification(), SendPacket(), ReputationMgr::SendStates(), Player::SendTalentsInfoData(), Object::SendUpdateToPlayer(), Object::SetByteFlag(), Player::setCinematic(), Unit::SetContestedPvP(), PreparedStatementBase::SetData(), Object::SetFlag(), Player::SetInGameTime(), Player::SetInGuild(), Player::SetIsSpectator(), Player::SetMountBlockId(), Player::SetMovement(), ReputationMgr::SetOneFactionReputation(), SetPlayer(), Player::SetRank(), Unit::SetStandState(), Player::SetTaxiCheater(), sFactionStore, sGuildMgr, sInstanceSaveMgr, sMotdMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, sObjectMgr, sScriptMgr, sSocialMgr, sWorld, sWorldSessionMgr, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, Player::TeleportTo(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_STAND_STATE_STAND, UNIT_STATE_STUNNED, Player::UpdateAchievementCriteria(), Player::UpdateAreaDependentAuras(), Player::UpdatePvP(), and Player::UpdateZoneDependentAuras().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginOpcode()

void WorldSession::HandlePlayerLoginOpcode ( WorldPacket recvPacket)
670{
671 if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
672 {
673 SendCharLoginFailed(LoginFailureReason::NoWorld);
674 return;
675 }
676
677 if (PlayerLoading() || GetPlayer() != nullptr)
678 {
679 LOG_ERROR("network", "Player tried to login again, AccountId = {}", GetAccountId());
680 KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
681 return;
682 }
683
684 ObjectGuid playerGuid;
685 recvData >> playerGuid;
686
687 if (!IsLegitCharacterForAccount(playerGuid))
688 {
689 LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
690 KickPlayer("Account can't login with this character");
691 return;
692 }
693
694 // pussywizard:
695 if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
696 {
697 if (sess->GetAccountId() != GetAccountId())
698 {
699 SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
700 return;
701 }
702 }
703
704 // pussywizard:
705 if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId()))
706 {
707 Player* p = sess->GetPlayer();
708 if (!p || sess->IsKicked())
709 {
710 SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
711 return;
712 }
713
714 if (p->GetGUID() != playerGuid)
715 sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
716 else
717 {
718 // pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
719 if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
720 {
721 SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
722 return;
723 }
724
725 uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
726 while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
727 {
728 if (limitA == 0 || --limitA == 0)
729 {
730 LOG_INFO("misc", "HandlePlayerLoginOpcode A");
731 break;
732 }
733 while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
734 {
735 if (limitB == 0 || --limitB == 0)
736 {
737 LOG_INFO("misc", "HandlePlayerLoginOpcode B");
738 break;
739 }
740 sess->HandleMoveWorldportAck();
741 }
742 while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
743 {
744 if (limitC == 0 || --limitC == 0)
745 {
746 LOG_INFO("misc", "HandlePlayerLoginOpcode C");
747 break;
748 }
749
750 Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
751 if (!plMover)
752 break;
753
755 pkt << plMover->GetPackGUID();
756 pkt << uint32(0); // flags
757 pkt << uint32(0); // time
758 sess->HandleMoveTeleportAck(pkt);
759 }
760 }
761 if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
762 {
763 SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
764 return;
765 }
766
767 sess->SetPlayer(nullptr);
768 SetPlayer(p);
769 p->SetSession(this);
770 delete p->PlayerTalkClass;
773 return;
774 }
775 }
776
777 std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
778 if (!holder->Initialize())
779 return;
780
781 m_playerLoading = true;
782 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
783 {
784 HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
785 });
786}
@ CONFIG_ENABLE_LOGIN_AFTER_DC
Definition: WorldConfig.h:102
@ CONFIG_REALM_LOGIN_ENABLED
Definition: WorldConfig.h:128
@ MSG_MOVE_TELEPORT_ACK
Definition: Opcodes.h:229
Definition: QueryHolder.h:25
void AfterComplete(std::function< void(SQLQueryHolderBase const &)> callback) &
Definition: QueryHolder.h:77
Definition: GossipDef.h:259
void SetSession(WorldSession *sess)
Definition: Player.h:1999
Definition: CharacterHandler.cpp:64
Player session in the World.
Definition: WorldSession.h:360
void SendCharLoginFailed(LoginFailureReason reason)
Definition: CharacterHandler.cpp:2571
bool PlayerLoading() const
Definition: WorldSession.h:372
void HandlePlayerLoginToCharInWorld(Player *pCurrChar)
Definition: CharacterHandler.cpp:1128
SQLQueryHolderCallback & AddQueryHolderCallback(SQLQueryHolderCallback &&callback)
Definition: WorldSession.cpp:1329
void HandlePlayerLoginFromDB(LoginQueryHolder const &holder)
Definition: CharacterHandler.cpp:788

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), CharacterDatabase, CONFIG_ENABLE_LOGIN_AFTER_DC, CONFIG_REALM_LOGIN_ENABLED, WorldObject::FindMap(), GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetPackGUID(), GetPlayer(), Player::GetSession(), HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), Object::IsInWorld(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, LOG_INFO, Player::m_mover, m_playerLoading, MSG_MOVE_TELEPORT_ACK, PlayerLoading(), Player::PlayerTalkClass, SendCharLoginFailed(), SetPlayer(), Player::SetSession(), sWorld, sWorldSessionMgr, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginToCharInWorld()

void WorldSession::HandlePlayerLoginToCharInWorld ( Player pCurrChar)
1129{
1130 ChatHandler chH = ChatHandler(this);
1131 m_playerLoading = true;
1132
1133 pCurrChar->SendDungeonDifficulty(false);
1134
1136 data << pCurrChar->GetMapId();
1137 data << pCurrChar->GetPositionX();
1138 data << pCurrChar->GetPositionY();
1139 data << pCurrChar->GetPositionZ();
1140 data << pCurrChar->GetOrientation();
1141 SendPacket(&data);
1142
1144
1145 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
1146 data << uint8(2); // unknown value
1147 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
1148 SendPacket(&data);
1149
1150 // Send MOTD
1151 {
1152 SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
1153
1154 // send server info
1155 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
1157
1158 LOG_DEBUG("network.opcode", "WORLD: Sent server info");
1159 }
1160
1161 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
1162 data << uint32(0);
1163 data << uint32(0);
1164 SendPacket(&data);
1165
1166 // Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
1167 if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1169
1171
1172 // necessary actions from AddPlayerToMap:
1173 pCurrChar->GetMap()->SendInitTransports(pCurrChar);
1174 pCurrChar->GetMap()->SendInitSelf(pCurrChar);
1175
1176 // If we are logging into an existing player, simply clear visibility references
1177 // so player will receive a fresh list of new objects on the next vis update.
1179 pCurrChar->UpdateObjectVisibility(false);
1180
1181 pCurrChar->CleanupChannels();
1183 uint32 currZone, currArea;
1184 pCurrChar->GetZoneAndAreaId(currZone, currArea);
1185 pCurrChar->SendInitWorldStates(currZone, currArea);
1186 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
1187
1188 // Xinef: we need to resend all spell mods
1189 for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
1190 {
1192 for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
1193 {
1194 int32 i = 0;
1195 flag96 _mask = 0;
1196 SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
1197 if (spellMods.empty())
1198 continue;
1199
1200 for (int32 eff = 0; eff < 96; ++eff)
1201 {
1202 if (eff != 0 && eff % 32 == 0)
1203 _mask[i++] = 0;
1204
1205 _mask[i] = uint32(1) << (eff - (32 * i));
1206 int32 val = 0;
1207 for (auto const& spellMod : spellMods)
1208 if (spellMod->type == modType && spellMod->mask & _mask)
1209 val += spellMod->value;
1210
1211 if (val == 0)
1212 continue;
1213
1214 WorldPacket data(Opcode, (1 + 1 + 4));
1215 data << uint8(eff);
1216 data << uint8(opType);
1217 data << int32(val);
1218 SendPacket(&data);
1219 }
1220 }
1221 }
1222
1223 if (Group* group = pCurrChar->GetGroup())
1224 group->SendUpdate();
1225
1226 // pussywizard: send instance welcome message as when entering the instance through a portal
1227 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1228 if (mapDiff->resetTime)
1229 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1230 {
1231 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
1232 GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
1233 }
1234
1235 // this shouldn't do anything, becaues offline can't be on taxi, but just in case
1236 pCurrChar->ContinueTaxiFlight();
1237
1238 // send pet data, action bar, talents, etc.
1239 pCurrChar->PetSpellInitialize();
1240 pCurrChar->SendTalentsInfoData(true);
1241
1242 // show time before shutdown if shutdown planned.
1243 if (sWorld->IsShuttingDown())
1244 sWorld->ShutdownMsg(true, pCurrChar);
1245
1246 if (pCurrChar->IsGameMaster())
1248
1249 m_playerLoading = false;
1250}
@ SPELLMOD_DAMAGE
Definition: SpellDefines.h:76
#define MAX_SPELLMOD
Definition: SpellDefines.h:109
std::list< SpellModifier * > SpellModList
Definition: Player.h:195
@ SPELLMOD_FLAT
Definition: Player.h:93
@ SPELLMOD_PCT
Definition: Player.h:94
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition: Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition: Opcodes.h:645
Definition: Util.h:451
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition: Object.h:726
void CleanVisibilityReferences()
Definition: ObjectVisibilityContainer.cpp:47
void CleanupChannels()
Definition: Player.cpp:5041
SpellModList const & GetSpellModList(uint32 type) const
Definition: Player.h:2611
void PetSpellInitialize()
Definition: Player.cpp:9572
void SendInitWorldStates(uint32 zoneId, uint32 areaId)
Definition: Player.cpp:8266
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: PlayerUpdates.cpp:1604
void SendInitSelf(Player *player)
Definition: Map.cpp:1634
void SendInitTransports(Player *player)
Definition: Map.cpp:1680

References Player::CleanupChannels(), ObjectVisibilityContainer::CleanVisibilityReferences(), CONFIG_ENABLE_SINFO_LOGIN, Player::ContinueTaxiFlight(), Map::GetDifficulty(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), WorldObject::GetObjectVisibilityContainer(), Position::GetOrientation(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), GetSessionDbLocaleIndex(), Player::GetSpellModList(), WorldObject::GetZoneAndAreaId(), Unit::HasUnitState(), WorldPacket::Initialize(), Player::IsGameMaster(), LANG_GM_ON, LOG_DEBUG, m_playerLoading, MAX_SPELLMOD, PER_CHARACTER_CACHE_MASK, Player::PetSpellInitialize(), ChatHandler::PSendSysMessage(), Unit::RemoveUnitFlag(), SendAccountDataTimes(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Map::SendInitSelf(), Map::SendInitTransports(), Player::SendInitWorldStates(), Player::SendInstanceResetWarning(), ChatHandler::SendNotification(), SendPacket(), Player::SendTalentsInfoData(), Player::SetInGameTime(), sInstanceSaveMgr, sMotdMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SPELLMOD_DAMAGE, SPELLMOD_FLAT, SPELLMOD_PCT, sWorld, UNIT_FLAG_STUNNED, UNIT_STATE_STUNNED, and Player::UpdateObjectVisibility().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginToCharOutOfWorld()

void WorldSession::HandlePlayerLoginToCharOutOfWorld ( Player pCurrChar)
1253{
1254 ABORT();
1255}
#define ABORT
Definition: Errors.h:76

References ABORT.

◆ HandlePlayerLogoutOpcode()

void WorldSession::HandlePlayerLogoutOpcode ( WorldPackets::Character::PlayerLogout playerLogout)
479{
480}

Referenced by OpcodeTable::Initialize().

◆ HandlePushQuestToParty()

void WorldSession::HandlePushQuestToParty ( WorldPacket recvPacket)
536{
537 uint32 questId;
538 recvPacket >> questId;
539
540 if (!_player->CanShareQuest(questId))
541 return;
542
543 LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", questId);
544
545 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
546 {
547 if (Group* group = _player->GetGroup())
548 {
549 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
550 {
551 Player* player = itr->GetSource();
552
553 if (!player || player == _player || !player->IsInMap(_player)) // skip self
554 continue;
555
556 if (!player->SatisfyQuestStatus(quest, false))
557 {
559 continue;
560 }
561
562 if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
563 {
565 continue;
566 }
567
568 if (!player->CanTakeQuest(quest, false))
569 {
571 continue;
572 }
573
574 if (!player->SatisfyQuestLog(false))
575 {
577 continue;
578 }
579
580 // Check if Quest Share in BG is enabled
582 {
583 // Check if player is in BG
584 if (_player->InBattleground())
585 {
587 continue;
588 }
589 }
590
591 if (player->GetDivider())
592 {
594 continue;
595 }
596
598
599 if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
600 player->AddQuestAndCheckCompletion(quest, _player);
601
602 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
604 else
605 {
606 player->SetDivider(_player->GetGUID());
607 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
608 }
609 }
610 }
611 }
612}
@ LANG_BG_SHARE_QUEST_ERROR
Definition: Language.h:1335
@ CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG
Definition: WorldConfig.h:68
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
@ QUEST_PARTY_MSG_FINISH_QUEST
Definition: QuestDef.h:73
@ QUEST_PARTY_MSG_CANT_TAKE_QUEST
Definition: QuestDef.h:67
@ QUEST_PARTY_MSG_BUSY
Definition: QuestDef.h:70
@ QUEST_PARTY_MSG_HAVE_QUEST
Definition: QuestDef.h:72
@ QUEST_PARTY_MSG_SHARING_QUEST
Definition: QuestDef.h:66
@ QUEST_PARTY_MSG_LOG_FULL
Definition: QuestDef.h:71
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition: GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition: GossipDef.cpp:752
bool IsInMap(WorldObject const *obj) const
Definition: Object.cpp:1290
bool CanTakeQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:251
bool CanAddQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:264
ObjectGuid GetDivider()
Definition: Player.h:1546
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition: PlayerQuest.cpp:2435
bool SatisfyQuestLog(bool msg)
Definition: PlayerQuest.cpp:984
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition: PlayerQuest.cpp:421
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition: PlayerQuest.cpp:366
bool CanShareQuest(uint32 quest_id) const
Definition: PlayerQuest.cpp:1458
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition: Player.h:1547
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1148

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteRepeatableQuest(), Player::CanShareQuest(), Player::CanTakeQuest(), CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), Player::GetQuestStatus(), Player::GetSession(), Player::InBattleground(), WorldObject::IsInMap(), LANG_BG_SHARE_QUEST_ERROR, LOG_DEBUG, GroupReference::next(), Player::PlayerTalkClass, QUEST_PARTY_MSG_BUSY, QUEST_PARTY_MSG_CANT_TAKE_QUEST, QUEST_PARTY_MSG_FINISH_QUEST, QUEST_PARTY_MSG_HAVE_QUEST, QUEST_PARTY_MSG_LOG_FULL, QUEST_PARTY_MSG_SHARING_QUEST, QUEST_STATUS_COMPLETE, Player::SatisfyQuestLog(), Player::SatisfyQuestStatus(), ChatHandler::SendNotification(), Player::SendPushToPartyResponse(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), Player::SetDivider(), sObjectMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandlePVPLogDataOpcode()

void WorldSession::HandlePVPLogDataOpcode ( WorldPacket recvData)
350{
351 LOG_DEBUG("network", "WORLD: Recvd MSG_PVP_LOG_DATA Message");
352
354 if (!bg)
355 return;
356
357 // Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
358 if (bg->isArena())
359 return;
360
361 WorldPacket data;
362 bg->BuildPvPLogDataPacket(data);
363 SendPacket(&data);
364
365 LOG_DEBUG("network", "WORLD: Sent MSG_PVP_LOG_DATA Message");
366}
void BuildPvPLogDataPacket(WorldPacket &data)
Definition: Battleground.cpp:1360

References _player, Battleground::BuildPvPLogDataPacket(), Player::GetBattleground(), Battleground::isArena(), LOG_DEBUG, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryGuildBankTabText()

void WorldSession::HandleQueryGuildBankTabText ( WorldPackets::Guild::GuildBankTextQuery packet)
389{
390 LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
391
392 if (Guild* guild = GetPlayer()->GetGuild())
393 guild->SendBankTabText(this, packet.Tab);
394}
uint8 Tab
Definition: GuildPackets.h:563

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankTextQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryInspectAchievements()

void WorldSession::HandleQueryInspectAchievements ( WorldPacket recvData)
1593{
1594 ObjectGuid guid;
1595 recv_data >> guid.ReadAsPacked();
1596
1597 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1598 if (!player)
1599 {
1600 return;
1601 }
1602
1603 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1604 {
1605 return;
1606 }
1607
1608 if (GetPlayer()->IsValidAttackTarget(player))
1609 {
1610 return;
1611 }
1612
1614}
void SendRespondInspectAchievements(Player *player) const
Definition: Player.cpp:13986

References _player, GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, ObjectGuid::ReadAsPacked(), and Player::SendRespondInspectAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryNextMailTime()

void WorldSession::HandleQueryNextMailTime ( WorldPacket recvData)
825{
827
828 if (_player->unReadMails > 0)
829 {
830 data << float(0); // float
831 data << uint32(0); // count
832
833 uint32 count = 0;
834 time_t now = GameTime::GetGameTime().count();
835 std::set<uint32> sentSenders;
836 for (Mail const* mail : _player->GetMails())
837 {
838 // must be not checked yet
839 if (mail->checked & MAIL_CHECK_MASK_READ)
840 continue;
841
842 // and already delivered or expired
843 if (now < mail->deliver_time || now > mail->expire_time)
844 continue;
845
846 // only send each mail sender once
847 if (sentSenders.count(mail->sender))
848 continue;
849
850 data << (mail->messageType == MAIL_NORMAL ? ObjectGuid::Create<HighGuid::Player>(mail->sender) : ObjectGuid::Empty); // player guid
851 data << uint32(mail->messageType != MAIL_NORMAL ? mail->sender : 0); // non-player entries
852 data << uint32(mail->messageType);
853 data << uint32(mail->stationery);
854 data << float(mail->deliver_time - now);
855
856 sentSenders.insert(mail->sender);
857 ++count;
858 if (count == 2) // do not display more than 2 mails
859 break;
860 }
861
862 data.put<uint32>(4, count);
863 }
864 else
865 {
866 data << float(-DAY);
867 data << uint32(0);
868 }
869
870 SendPacket(&data);
871}
@ MSG_QUERY_NEXT_MAIL_TIME
Definition: Opcodes.h:674

References _player, DAY, ObjectGuid::Empty, GameTime::GetGameTime(), Player::GetMails(), MAIL_CHECK_MASK_READ, MAIL_NORMAL, MSG_QUERY_NEXT_MAIL_TIME, ByteBuffer::put(), SendPacket(), and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryQuestsCompleted()

void WorldSession::HandleQueryQuestsCompleted ( WorldPacket recvData)
640{
641 std::size_t rew_count = _player->GetRewardedQuestCount();
642
643 WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
644 data << uint32(rew_count);
645
646 const RewardedQuestSet& rewQuests = _player->getRewardedQuests();
647 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
648 data << uint32(*itr);
649
650 SendPacket(&data);
651}
std::unordered_set< uint32 > RewardedQuestSet
Definition: Player.h:611
@ SMSG_QUERY_QUESTS_COMPLETED_RESPONSE
Definition: Opcodes.h:1311
std::size_t GetRewardedQuestCount() const
Definition: Player.h:1624
RewardedQuestSet const & getRewardedQuests() const
Definition: Player.h:1620

References _player, Player::GetRewardedQuestCount(), Player::getRewardedQuests(), SendPacket(), and SMSG_QUERY_QUESTS_COMPLETED_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestConfirmAccept()

void WorldSession::HandleQuestConfirmAccept ( WorldPacket recvData)
450{
451 uint32 questId;
452 recvData >> questId;
453
454 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId);
455
456 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
457 {
458 if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
459 return;
460
462 if (!originalPlayer)
463 return;
464
465 if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
466 return;
467
468 if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
469 return;
470
471 // pussywizard: exploit fix, can't share quests that give items to be sold
472 if (uint32 itemId = quest->GetSrcItemId())
473 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
474 if (srcItem->SellPrice > 0)
475 return;
476
477 if (_player->CanAddQuest(quest, true))
478 _player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
479
481 }
482}
@ QUEST_FLAGS_PARTY_ACCEPT
Definition: QuestDef.h:133
bool IsInSameRaidWith(Player const *p) const
Definition: Player.h:1881
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12832

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), Player::GetDivider(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Player::IsAtGroupRewardDistance(), Player::IsInSameRaidWith(), LOG_DEBUG, QUEST_FLAGS_PARTY_ACCEPT, Player::SetDivider(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverAcceptQuestOpcode()

void WorldSession::HandleQuestgiverAcceptQuestOpcode ( WorldPacket recvPacket)
111{
112 ObjectGuid guid;
113 uint32 questId;
114 uint32 unk1;
115 recvData >> guid >> questId >> unk1;
116
117 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
118
120
121 // no or incorrect quest giver
122 if (!object || object == _player || (!object->IsPlayer() && !object->hasQuest(questId)) ||
123 (object->IsPlayer() && !object->ToPlayer()->CanShareQuest(questId)))
124 {
127 return;
128 }
129
130 // some kind of WPE protection
132 return;
133
134 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
135 {
136 // pussywizard: exploit fix, can't share quests that give items to be sold
137 if (object->IsPlayer())
138 if (uint32 itemId = quest->GetSrcItemId())
139 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
140 if (srcItem->SellPrice > 0)
141 return;
142
143 // prevent cheating
144 if (!GetPlayer()->CanTakeQuest(quest, true))
145 {
148 return;
149 }
150
151 if (_player->GetDivider())
152 {
154 if (player)
155 {
158 }
159 }
160
161 if (_player->CanAddQuest(quest, true))
162 {
163 _player->AddQuestAndCheckCompletion(quest, object);
164
165 if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
166 {
167 if (Group* group = _player->GetGroup())
168 {
169 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
170 {
171 Player* itrPlayer = itr->GetSource();
172 if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
173 continue;
174
175 if (itrPlayer->CanTakeQuest(quest, false))
176 {
177 itrPlayer->SetDivider(_player->GetGUID());
178
179 // need confirmation that any gossip window will close
180 itrPlayer->PlayerTalkClass->SendCloseGossip();
181
182 _player->SendQuestConfirmAccept(quest, itrPlayer);
183 }
184 }
185 }
186 }
187
189
190 if (quest->GetSrcSpell() > 0)
191 _player->CastSpell(_player, quest->GetSrcSpell(), true);
192
193 return;
194 }
195 }
196
198}
@ TYPEMASK_ITEM
Definition: ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition: ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition: ObjectGuid.h:51
@ TYPEMASK_PLAYER
Definition: ObjectGuid.h:50
@ QUEST_PARTY_MSG_ACCEPT_QUEST
Definition: QuestDef.h:68
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const guid, uint32 typemask)
Definition: ObjectAccessor.cpp:141
Definition: Object.h:104
virtual bool hasQuest(uint32) const
Definition: Object.h:190
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition: PlayerQuest.cpp:2413
bool CanInteractWithQuestGiver(Object *questGiver)
Definition: Player.cpp:2072

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanShareQuest(), Player::CanTakeQuest(), Unit::CastSpell(), Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), GetPlayer(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Object::hasQuest(), Player::IsAtGroupRewardDistance(), Object::IsPlayer(), LOG_DEBUG, GroupReference::next(), Player::PlayerTalkClass, QUEST_FLAGS_PARTY_ACCEPT, QUEST_PARTY_MSG_ACCEPT_QUEST, PlayerMenu::SendCloseGossip(), Player::SendPushToPartyResponse(), Player::SendQuestConfirmAccept(), Player::SetDivider(), sObjectMgr, Object::ToPlayer(), ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, TYPEMASK_PLAYER, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCancel()

void WorldSession::HandleQuestgiverCancel ( WorldPacket recvData)

◆ HandleQuestgiverChooseRewardOpcode()

void WorldSession::HandleQuestgiverChooseRewardOpcode ( WorldPacket recvPacket)
248{
249 uint32 questId, reward;
250 ObjectGuid guid;
251 recvData >> guid >> questId >> reward;
252
253 if (reward >= QUEST_REWARD_CHOICES_COUNT)
254 {
255 LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)",
256 _player->GetName(), _player->GetGUID().ToString(), reward);
257 return;
258 }
259
260 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
261
263 if (!object || !object->hasInvolvedQuest(questId))
264 return;
265
266 // some kind of WPE protection
268 return;
269
270 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
271 {
272 if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
273 (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
274 {
275 LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!",
276 _player->GetName(), _player->GetGUID().ToString(), questId);
277 return;
278 }
279 if (_player->CanRewardQuest(quest, reward, true))
280 {
281 _player->RewardQuest(quest, reward, object);
282
283 // Special dialog status update (client does not query this)
284 if (!quest->GetQuestMethod())
285 {
287 }
288
289 switch (object->GetTypeId())
290 {
291 case TYPEID_UNIT:
292 {
293 Creature* questgiver = object->ToCreature();
294 if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
295 {
296 // Send next quest
297 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
298 {
299 if (_player->CanTakeQuest(nextQuest, false))
300 {
301 if (nextQuest->IsAutoAccept())
302 {
303 // QUEST_FLAGS_AUTO_ACCEPT was not used by Blizzard.
304 if (_player->CanAddQuest(nextQuest, false))
305 {
306 _player->AddQuestAndCheckCompletion(nextQuest, object);
307 }
308 else
309 {
310 // Auto accept is set for a custom quest and there is no inventory space
312 break;
313 }
314 }
315 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
316 }
317 }
318
319 questgiver->AI()->sQuestReward(_player, quest, reward);
320 }
321 break;
322 }
324 {
325 GameObject* questGiver = object->ToGameObject();
326 if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
327 {
328 // Send next quest
329 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
330 {
331 if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
332 {
333 if (nextQuest->IsAutoAccept())
334 _player->AddQuestAndCheckCompletion(nextQuest, object);
335 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
336 }
337 }
338
339 questGiver->AI()->QuestReward(_player, quest, reward);
340 }
341 break;
342 }
343 default:
344 break;
345 }
346 }
347 else
349 }
350}
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:37
@ TYPEID_UNIT
Definition: ObjectGuid.h:35
@ QUEST_STATUS_NONE
Definition: QuestDef.h:100
#define QUEST_REWARD_CHOICES_COUNT
Definition: QuestDef.h:38
virtual bool QuestReward(Player *, Quest const *, uint32)
Definition: GameObjectAI.h:58
virtual void sQuestReward(Player *, Quest const *, uint32)
Definition: UnitAI.h:418
void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
Definition: GossipDef.cpp:378
void SendQuestGiverOfferReward(Quest const *quest, ObjectGuid npcGUID, bool enableNext) const
Definition: GossipDef.cpp:647
GameObject * ToGameObject()
Definition: Object.h:214
virtual bool hasInvolvedQuest(uint32) const
Definition: Object.h:191
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition: PlayerQuest.cpp:1595
bool CanSeeStartQuest(Quest const *quest)
Definition: PlayerQuest.cpp:237
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition: PlayerQuest.cpp:207
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition: PlayerQuest.cpp:659

References _player, Player::AddQuestAndCheckCompletion(), Creature::AI(), GameObject::AI(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::CanTakeQuest(), Object::GetGUID(), WorldObject::GetName(), Player::GetNextQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Player::GetQuestStatus(), Object::GetTypeId(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_REWARD_CHOICES_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, GameObjectAI::QuestReward(), Player::RewardQuest(), PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverStatus(), sObjectMgr, UnitAI::sQuestReward(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCompleteQuest()

void WorldSession::HandleQuestgiverCompleteQuest ( WorldPacket recvData)
485{
486 uint32 questId;
487 ObjectGuid guid;
488
489 recvData >> guid >> questId;
490
491 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId);
492
494 if (!object || !object->hasInvolvedQuest(questId))
495 return;
496
497 // some kind of WPE protection
499 return;
500
501 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
502 {
504 {
505 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!",
506 _player->GetName(), _player->GetGUID().ToString(), questId);
507 return;
508 }
509
511 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
512 bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
513
515 {
516 if (quest->IsRepeatable())
518 else
519 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
520 }
521 else
522 {
523 if (quest->GetReqItemsCount()) // some items required
524 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
525 else // no items required
527 }
528 }
529}
@ BATTLEGROUND_AV
Definition: SharedDefines.h:3747

References _player, BATTLEGROUND_AV, Player::CanCompleteRepeatableQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::GetBattleground(), Object::GetGUID(), WorldObject::GetName(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverHelloOpcode()

void WorldSession::HandleQuestgiverHelloOpcode ( WorldPacket recvPacket)
79{
80 ObjectGuid guid;
81 recvData >> guid;
82
83 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString());
84
86 if (!creature)
87 {
88 LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
89 return;
90 }
91
92 // remove fake death
93 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
95
96 // Stop the npc if moving
97 if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
98 creature->PauseMovement(pause);
99 creature->SetHomePosition(creature->GetPosition());
100
101 if (sScriptMgr->OnGossipHello(_player, creature))
102 return;
103
104 _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
105 _player->SendPreparedGossip(creature);
106
107 creature->AI()->sGossipHello(_player);
108}

References _player, Creature::AI(), Creature::GetCreatureTemplate(), CreatureMovementData::GetInteractionPauseTimer(), Creature::GetMovementTemplate(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), CreatureTemplate::GossipMenuId, LOG_DEBUG, Unit::PauseMovement(), Player::PrepareGossipMenu(), Unit::RemoveAurasByType(), Player::SendPreparedGossip(), Creature::SetHomePosition(), UnitAI::sGossipHello(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQueryQuestOpcode()

void WorldSession::HandleQuestgiverQueryQuestOpcode ( WorldPacket recvPacket)
201{
202 ObjectGuid guid;
203 uint32 questId;
204 uint8 unk1;
205 recvData >> guid >> questId >> unk1;
206 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
207
208 // Verify that the guid is valid and is a questgiver or involved in the requested quest
210 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
211 {
213 return;
214 }
215
216 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
217 {
218 // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
219 // if this breaks them, add && object->IsItem() to this check
220 // item-started quests never have that flag
221 if (!_player->CanTakeQuest(quest, true))
222 return;
223
224 if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
225 _player->AddQuestAndCheckCompletion(quest, object);
226
227 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
228 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
229 else
231 }
232}
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition: PlayerQuest.cpp:289

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteQuest(), Player::CanTakeQuest(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), Object::hasInvolvedQuest(), Object::hasQuest(), LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQuestAutoLaunch()

void WorldSession::HandleQuestgiverQuestAutoLaunch ( WorldPacket recvPacket)
532{
533}

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverRequestRewardOpcode()

void WorldSession::HandleQuestgiverRequestRewardOpcode ( WorldPacket recvPacket)
353{
354 uint32 questId;
355 ObjectGuid guid;
356 recvData >> guid >> questId;
357
358 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId);
359
361 if (!object || !object->hasInvolvedQuest(questId))
362 return;
363
364 // some kind of WPE protection
366 return;
367
368 if (_player->CanCompleteQuest(questId))
369 _player->CompleteQuest(questId);
370
372 return;
373
374 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
376}
void CompleteQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:598

References _player, Player::CanCompleteQuest(), Player::CanInteractWithQuestGiver(), Player::CompleteQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, PlayerMenu::SendQuestGiverOfferReward(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverStatusMultipleQuery()

void WorldSession::HandleQuestgiverStatusMultipleQuery ( WorldPacket recvPacket)

◆ HandleQuestgiverStatusQueryOpcode()

void WorldSession::HandleQuestgiverStatusQueryOpcode ( WorldPacket recvPacket)
36{
37 ObjectGuid guid;
38 recvData >> guid;
39 uint32 questStatus = DIALOG_STATUS_NONE;
40
42
43 if (!questGiver)
44 {
45 LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
46 return;
47 }
48
49 switch (questGiver->GetTypeId())
50 {
51 case TYPEID_UNIT:
52 {
53 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
54 if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
55 questStatus = _player->GetQuestDialogStatus(questGiver);
56 break;
57 }
58
60 {
61 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
62 if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
63 {
64 questStatus = _player->GetQuestDialogStatus(questGiver);
65 }
66 break;
67 }
68
69 default:
70 LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
71 break;
72 }
73
74 // inform client about status of quest
76}
@ CONFIG_OBJECT_QUEST_MARKERS
Definition: WorldConfig.h:139
@ DIALOG_STATUS_NONE
Definition: QuestDef.h:112
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10310

References _player, CONFIG_OBJECT_QUEST_MARKERS, DIALOG_STATUS_NONE, ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Object::GetTypeId(), Unit::IsHostileTo(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverStatus(), sWorld, Object::ToCreature(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogRemoveQuest()

void WorldSession::HandleQuestLogRemoveQuest ( WorldPacket recvData)
397{
398 uint8 slot;
399 recvData >> slot;
400
401 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot);
402
403 if (slot < MAX_QUEST_LOG_SIZE)
404 {
405 if (uint32 questId = _player->GetQuestSlotQuestId(slot))
406 {
407 if (!_player->TakeQuestSourceItem(questId, true))
408 return; // can't un-equip some items, reject quest cancel
409
410 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
411 {
412 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
413 _player->RemoveTimedQuest(questId);
414
415 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
416 {
419 }
420 }
421
422 _player->TakeQuestSourceItem(questId, true); // remove quest src item from player
423 _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest.
424 _player->RemoveActiveQuest(questId);
426
427 sScriptMgr->OnPlayerQuestAbandon(_player, questId);
428
429 LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
430 // check if Quest Tracker is enabled
431 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
432 {
433 // prepare Quest Tracker datas
434 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
435 stmt->SetData(0, questId);
436 stmt->SetData(1, _player->GetGUID().GetCounter());
437
438 // add to Quest Tracker
439 CharacterDatabase.Execute(stmt);
440 }
441 }
442
443 _player->SetQuestSlot(slot, 0);
444
446 }
447}
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition: WorldConfig.h:106
@ QUEST_FLAGS_FLAGS_PVP
Definition: QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition: QuestDef.h:33
@ QUEST_SPECIAL_FLAGS_TIMED
Definition: QuestDef.h:178
@ CHAR_UPD_QUEST_TRACK_ABANDON_TIME
Definition: CharacterDatabase.h:506
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition: DBCEnums.h:111
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition: DBCEnums.h:214
bool IsInHostileArea
Definition: Player.h:356
bool HasPvPForcingQuest() const
Definition: PlayerQuest.cpp:2495
void UpdatePvPState()
Definition: PlayerUpdates.cpp:1436
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition: Player.h:1482
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition: Player.h:1486
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition: PlayerQuest.cpp:1363
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition: PlayerQuest.cpp:1495
void RemoveTimedQuest(uint32 quest_id)
Definition: Player.h:1554
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: Player.cpp:14001
void AbandonQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:930

References _player, Player::AbandonQuest(), ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_TIMED_TYPE_QUEST, CHAR_UPD_QUEST_TRACK_ABANDON_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetQuestSlotQuestId(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, LOG_DEBUG, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_SPECIAL_FLAGS_TIMED, Player::RemoveActiveQuest(), Player::RemoveTimedAchievement(), Player::RemoveTimedQuest(), Player::SetQuestSlot(), sObjectMgr, sScriptMgr, sWorld, Player::TakeQuestSourceItem(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and Player::UpdatePvPState().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogSwapQuest()

void WorldSession::HandleQuestLogSwapQuest ( WorldPacket recvData)
384{
385 uint8 slot1, slot2;
386 recvData >> slot1 >> slot2;
387
388 if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
389 return;
390
391 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2);
392
393 GetPlayer()->SwapQuestSlot(slot1, slot2);
394}
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition: Player.h:1504

References GetPlayer(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, and Player::SwapQuestSlot().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPOIQuery()

void WorldSession::HandleQuestPOIQuery ( WorldPacket recvData)
412{
413 uint32 count;
414 recvData >> count; // quest count, max=25
415
416 if (count > MAX_QUEST_LOG_SIZE)
417 {
418 recvData.rfinish();
419 return;
420 }
421
422 // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
423 std::unordered_set<uint32> questIds;
424 for (uint32 i = 0; i < count; ++i)
425 questIds.insert(recvData.read<uint32>()); // quest id
426
427 WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size());
428 data << uint32(questIds.size()); // count
429
430 for (std::unordered_set<uint32>::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr)
431 {
432 uint32 questId = *itr;
433 bool questOk = false;
434
435 uint16 questSlot = _player->FindQuestSlot(questId);
436
437 if (questSlot != MAX_QUEST_LOG_SIZE)
438 questOk = _player->GetQuestSlotQuestId(questSlot) == questId;
439
440 if (questOk)
441 {
442 QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
443
444 if (POI)
445 {
446 data << uint32(questId); // quest ID
447 data << uint32(POI->size()); // POI count
448
449 for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
450 {
451 data << uint32(itr->Id); // POI index
452 data << int32(itr->ObjectiveIndex); // objective index
453 data << uint32(itr->MapId); // mapid
454 data << uint32(itr->AreaId); // areaid
455 data << uint32(itr->FloorId); // floorid
456 data << uint32(itr->Unk3); // unknown
457 data << uint32(itr->Unk4); // unknown
458 data << uint32(itr->points.size()); // POI points count
459
460 for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
461 {
462 data << int32(itr2->x); // POI point x
463 data << int32(itr2->y); // POI point y
464 }
465 }
466 }
467 else
468 {
469 data << uint32(questId); // quest ID
470 data << uint32(0); // POI count
471 }
472 }
473 else
474 {
475 data << uint32(questId); // quest ID
476 data << uint32(0); // POI count
477 }
478 }
479
480 SendPacket(&data);
481}
std::vector< QuestPOI > QuestPOIVector
Definition: ObjectMgr.h:661
@ SMSG_QUEST_POI_QUERY_RESPONSE
Definition: Opcodes.h:514
uint16 FindQuestSlot(uint32 quest_id) const
Definition: PlayerQuest.cpp:1782

References _player, Player::FindQuestSlot(), Player::GetQuestSlotQuestId(), MAX_QUEST_LOG_SIZE, ByteBuffer::read(), ByteBuffer::rfinish(), SendPacket(), SMSG_QUEST_POI_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPushResult()

void WorldSession::HandleQuestPushResult ( WorldPacket recvPacket)
615{
616 ObjectGuid guid;
617 uint32 questId;
618 uint8 msg;
619 recvPacket >> guid >> questId >> msg;
620
621 if (_player->GetDivider() && _player->GetDivider() == guid)
622 {
624 {
625 WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
626 data << _player->GetGUID();
627 data << uint8(msg); // valid values: 0-8
628 player->GetSession()->SendPacket(&data);
630 }
631 }
632}
@ MSG_QUEST_PUSH_RESULT
Definition: Opcodes.h:660

References _player, Player::GetDivider(), Object::GetGUID(), ObjectAccessor::GetPlayer(), MSG_QUEST_PUSH_RESULT, and Player::SetDivider().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestQueryOpcode()

void WorldSession::HandleQuestQueryOpcode ( WorldPacket recvPacket)
235{
236 if (!_player)
237 return;
238
239 uint32 questId;
240 recvData >> questId;
241 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId);
242
243 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
245}
void SendQuestQueryResponse(Quest const *quest) const
Definition: GossipDef.cpp:507

References _player, LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendQuestQueryResponse(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckFinishedOpcode()

void WorldSession::HandleRaidReadyCheckFinishedOpcode ( WorldPacket recvData)
747{
748 Group* group = GetPlayer()->GetGroup();
749 if (!group)
750 return;
751
752 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
753 return;
754
756 group->BroadcastPacket(&data, true, -1);
757}
@ MSG_RAID_READY_CHECK_FINISHED
Definition: Opcodes.h:996

References Group::BroadcastPacket(), Player::GetGroup(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), and MSG_RAID_READY_CHECK_FINISHED.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckOpcode()

void WorldSession::HandleRaidReadyCheckOpcode ( WorldPacket recvData)

error handling

703{
704 Group* group = GetPlayer()->GetGroup();
705 if (!group)
706 return;
707
708 if (recvData.empty()) // request
709 {
711 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
712 return;
713 /********************/
714
715 // Check if Ready Check in BG is enabled
717 {
718 // Check if player is in BG
719 if (_player->InBattleground())
720 {
722 return;
723 }
724 }
725
726 // everything's fine, do it
728 data << GetPlayer()->GetGUID();
729 group->BroadcastPacket(&data, false, -1);
730
731 group->OfflineReadyCheck();
732 }
733 else // answer
734 {
735 uint8 state;
736 recvData >> state;
737
738 // everything's fine, do it
740 data << GetPlayer()->GetGUID();
741 data << uint8(state);
742 group->BroadcastReadyCheck(&data);
743 }
744}
@ LANG_BG_READY_CHECK_ERROR
Definition: Language.h:1336
@ CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG
Definition: WorldConfig.h:69
@ MSG_RAID_READY_CHECK
Definition: Opcodes.h:832
@ MSG_RAID_READY_CHECK_CONFIRM
Definition: Opcodes.h:972
void BroadcastReadyCheck(WorldPacket const *packet)
Definition: Group.cpp:1770
void OfflineReadyCheck()
Definition: Group.cpp:1781

References _player, Group::BroadcastPacket(), Group::BroadcastReadyCheck(), CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, ByteBuffer::empty(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Player::GetSession(), Player::InBattleground(), Group::IsAssistant(), Group::IsLeader(), LANG_BG_READY_CHECK_ERROR, MSG_RAID_READY_CHECK, MSG_RAID_READY_CHECK_CONFIRM, Group::OfflineReadyCheck(), ChatHandler::SendNotification(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidTargetUpdateOpcode()

void WorldSession::HandleRaidTargetUpdateOpcode ( WorldPacket recvData)

error handling

553{
554 Group* group = GetPlayer()->GetGroup();
555 if (!group)
556 return;
557
558 uint8 x;
559 recvData >> x;
560
562 /********************/
563
564 // everything's fine, do it
565 if (x == 0xFF) // target icon request
566 {
567 group->SendTargetIconList(this);
568 }
569 else // target icon update
570 {
571 if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
572 return;
573
574 ObjectGuid guid;
575 recvData >> guid;
576
577 if (guid.IsPlayer())
578 {
580
581 if (!target || target->IsHostileTo(GetPlayer()))
582 return;
583 }
584
585 group->SetTargetIcon(x, _player->GetGUID(), guid);
586 }
587}
void SendTargetIconList(WorldSession *session)
Definition: Group.cpp:1645
void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
Definition: Group.cpp:1624

References _player, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::IsAssistant(), Unit::IsHostileTo(), Group::IsLeader(), ObjectGuid::IsPlayer(), Group::isRaidGroup(), Group::SendTargetIconList(), and Group::SetTargetIcon().

Referenced by OpcodeTable::Initialize().

◆ HandleRandomRollOpcode()

void WorldSession::HandleRandomRollOpcode ( WorldPackets::Misc::RandomRollClient packet)

error handling

540{
541 uint32 minimum, maximum;
542 minimum = packet.Min;
543 maximum = packet.Max;
544
546 if (minimum > maximum || maximum > sWorld->getIntConfig(CONFIG_RANDOM_ROLL_MAXIMUM))
547 return;
548
549 GetPlayer()->DoRandomRoll(minimum, maximum);
550}
@ CONFIG_RANDOM_ROLL_MAXIMUM
Definition: WorldConfig.h:133
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition: Player.cpp:16164
uint32 Min
Definition: MiscPackets.h:126
uint32 Max
Definition: MiscPackets.h:127

References CONFIG_RANDOM_ROLL_MAXIMUM, Player::DoRandomRoll(), GetPlayer(), WorldPackets::Misc::RandomRollClient::Max, WorldPackets::Misc::RandomRollClient::Min, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleReadItem()

void WorldSession::HandleReadItem ( WorldPackets::Item::ReadItem packet)
549{
550 //LOG_DEBUG("network.opcode", "WORLD: CMSG_READ_ITEM");
551
552 //LOG_DEBUG("network.opcode", "STORAGE: Read bag = {}, slot = {}", bag, slot);
553 Item* pItem = _player->GetItemByPos(packet.Bag, packet.Slot);
554
555 if (pItem && pItem->GetTemplate()->PageText)
556 {
557 WorldPacket data;
558
559 InventoryResult msg = _player->CanUseItem(pItem);
560 if (msg == EQUIP_ERR_OK)
561 {
563 LOG_DEBUG("network.opcode", "STORAGE: Item page sent");
564 }
565 else
566 {
568 LOG_DEBUG("network.opcode", "STORAGE: Unable to read item");
569 _player->SendEquipError(msg, pItem, nullptr);
570 }
571 data << pItem->GetGUID();
572 SendPacket(&data);
573 }
574 else
576}
@ SMSG_READ_ITEM_FAILED
Definition: Opcodes.h:205
@ SMSG_READ_ITEM_OK
Definition: Opcodes.h:204
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition: PlayerStorage.cpp:2219
uint8 Bag
Definition: ItemPackets.h:111
uint8 Slot
Definition: ItemPackets.h:112

References _player, WorldPackets::Item::ReadItem::Bag, Player::CanUseItem(), EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), Player::GetItemByPos(), Item::GetTemplate(), WorldPacket::Initialize(), LOG_DEBUG, ItemTemplate::PageText, Player::SendEquipError(), SendPacket(), WorldPackets::Item::ReadItem::Slot, SMSG_READ_ITEM_FAILED, and SMSG_READ_ITEM_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleReadyForAccountDataTimes()

void WorldSession::HandleReadyForAccountDataTimes ( WorldPacket recvData)
1627{
1628 // empty opcode
1629 LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
1630
1632}
#define GLOBAL_CACHE_MASK
Definition: WorldSession.h:208

References GLOBAL_CACHE_MASK, LOG_DEBUG, and SendAccountDataTimes().

Referenced by OpcodeTable::Initialize().

◆ HandleRealmSplitOpcode()

void WorldSession::HandleRealmSplitOpcode ( WorldPacket recvData)
1183{
1184 LOG_DEBUG("network", "CMSG_REALM_SPLIT");
1185
1186 uint32 unk;
1187 std::string split_date = "01/01/01";
1188 recv_data >> unk;
1189
1190 WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
1191 data << unk;
1192 data << uint32(0x00000000); // realm split state
1193 // split states:
1194 // 0x0 realm normal
1195 // 0x1 realm split
1196 // 0x2 realm split pending
1197 data << split_date;
1198 SendPacket(&data);
1199}
@ SMSG_REALM_SPLIT
Definition: Opcodes.h:937

References LOG_DEBUG, SendPacket(), and SMSG_REALM_SPLIT.

Referenced by OpcodeTable::Initialize().

◆ HandleReclaimCorpseOpcode()

void WorldSession::HandleReclaimCorpseOpcode ( WorldPacket recvPacket)
636{
637 ObjectGuid guid;
638 recv_data >> guid;
639
640 if (_player->IsAlive())
641 return;
642
643 // do not allow corpse reclaim in arena
644 if (_player->InArena())
645 return;
646
647 // body not released yet
649 return;
650
651 Corpse* corpse = _player->GetCorpse();
652 if (!corpse)
653 return;
654
655 // prevent resurrect before 30-sec delay after body release not finished
656 if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count()))
657 return;
658
660 return;
661
662 // resurrect
664
665 // spawn bones
667}
#define CORPSE_RECLAIM_RADIUS
Definition: Corpse.h:35
@ CORPSE_RESURRECTABLE_PVP
Definition: Corpse.h:30
time_t const & GetGhostTime() const
Definition: Corpse.h:70
Corpse * GetCorpse() const
Definition: Player.cpp:4746
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition: Player.cpp:12989
bool InArena() const
Definition: Player.cpp:12370

References _player, CORPSE_RECLAIM_RADIUS, CORPSE_RESURRECTABLE_PVP, Player::GetCorpse(), Player::GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), Player::HasPlayerFlag(), Player::InArena(), Player::InBattleground(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), PLAYER_FLAGS_GHOST, Player::ResurrectPlayer(), and Player::SpawnCorpseBones().

Referenced by OpcodeTable::Initialize().

◆ HandleRemoveGlyph()

void WorldSession::HandleRemoveGlyph ( WorldPacket recvData)
1572{
1573 uint32 slot;
1574 recvData >> slot;
1575
1576 if (slot >= MAX_GLYPH_SLOT_INDEX)
1577 {
1578 LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH {}", slot);
1579 return;
1580 }
1581
1582 if (uint32 glyph = _player->GetGlyph(slot))
1583 {
1584 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
1585 {
1586 _player->RemoveAurasDueToSpell(glyphEntry->SpellId);
1587
1588 // Removed any triggered auras
1589 Unit::AuraMap& ownedAuras = _player->GetOwnedAuras();
1590 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
1591 {
1592 Aura* aura = iter->second;
1593 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
1594 {
1595 if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
1596 {
1597 _player->RemoveOwnedAura(iter);
1598 continue;
1599 }
1600 }
1601 ++iter;
1602 }
1603
1604 _player->SendLearnPacket(glyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
1605 _player->SetGlyph(slot, 0, true);
1607 }
1608 }
1609}
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition: SharedDefines.h:687
void SendLearnPacket(uint32 spellId, bool learn)
Definition: Player.cpp:3046
uint32 GetGlyph(uint8 slot) const
Definition: Player.h:1762
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition: Player.h:1754
std::multimap< uint32, Aura * > AuraMap
Definition: Unit.h:632
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4978
AuraMap & GetOwnedAuras()
Definition: Unit.h:1313
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition: SpellAuras.cpp:2761
Definition: DBCStructure.h:1022

References _player, Player::GetGlyph(), Unit::GetOwnedAuras(), Aura::GetTriggeredByAuraSpellInfo(), LOG_DEBUG, MAX_GLYPH_SLOT_INDEX, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), and sGlyphPropertiesStore.

Referenced by OpcodeTable::Initialize().

◆ HandleRepairItemOpcode()

void WorldSession::HandleRepairItemOpcode ( WorldPacket recvPacket)
885{
886 LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
887
888 ObjectGuid npcGUID, itemGUID;
889 uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
890
891 recvData >> npcGUID >> itemGUID >> guildBank;
892
894 if (!unit)
895 {
896 LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
897 return;
898 }
899
900 // remove fake death
901 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
903
904 // reputation discount
905 float discountMod = _player->GetReputationPriceDiscount(unit);
906
907 sScriptMgr->OnPlayerBeforeDurabilityRepair(_player, npcGUID, itemGUID, discountMod, guildBank);
908
909 if (itemGUID)
910 {
911 LOG_DEBUG("network", "ITEM: Repair item, item {}, npc {}", itemGUID.ToString(), npcGUID.ToString());
912
913 Item* item = _player->GetItemByGuid(itemGUID);
914 if (item)
915 _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
916 }
917 else
918 {
919 LOG_DEBUG("network", "ITEM: Repair all items, npc {}", npcGUID.ToString());
920 _player->DurabilityRepairAll(true, discountMod, guildBank);
921 }
922}
@ UNIT_NPC_FLAG_REPAIR
Definition: UnitDefines.h:329
float GetReputationPriceDiscount(Creature const *creature) const
Definition: Player.cpp:12409
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition: Player.cpp:4862
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition: Player.cpp:4878

References _player, Player::DurabilityRepair(), Player::DurabilityRepairAll(), Player::GetItemByGuid(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Player::GetReputationPriceDiscount(), LOG_DEBUG, Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_REPAIR, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleRepopRequestOpcode()

void WorldSession::HandleRepopRequestOpcode ( WorldPacket recvPacket)
58{
59 LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
60
61 recv_data.read_skip<uint8>();
62
64 return;
65
67 return; // silently return, client should display the error by itself
68
69 // the world update order is sessions, players, creatures
70 // the netcode runs in parallel with all of these
71 // creatures can kill players
72 // so if the server is lagging enough the player can
73 // release spirit after he's killed but before he is updated
74 if (GetPlayer()->getDeathState() == DeathState::JustDied)
75 {
76 LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
77 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
79 }
80
81 //this is spirit release confirm?
82 GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
85}
@ PET_SAVE_NOT_IN_SLOT
Definition: PetDefines.h:45
void KillPlayer()
Definition: Player.cpp:4590
DeathState getDeathState()
Definition: Unit.h:1724
bool HasPreventResurectionAura() const
Definition: Unit.h:1741

References Player::BuildPlayerRepop(), Unit::getDeathState(), GetPlayer(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Unit::IsAlive(), Player::KillPlayer(), LOG_DEBUG, PET_SAVE_NOT_IN_SLOT, PLAYER_FLAGS_GHOST, ByteBuffer::read_skip(), Player::RemovePet(), and Player::RepopAtGraveyard().

Referenced by OpcodeTable::Initialize().

◆ HandleReportLag()

void WorldSession::HandleReportLag ( WorldPacket recvPacket)
257{
258 // just put the lag report into the database...
259 // can't think of anything else to do with it
260 uint32 lagType, mapId;
261 recv_data >> lagType;
262 recv_data >> mapId;
263 float x, y, z;
264 recv_data >> x;
265 recv_data >> y;
266 recv_data >> z;
267
269 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
270 stmt->SetData (1, lagType);
271 stmt->SetData(2, mapId);
272 stmt->SetData (3, x);
273 stmt->SetData (4, y);
274 stmt->SetData (5, z);
275 stmt->SetData(6, GetLatency());
276 stmt->SetData(7, GameTime::GetGameTime().count());
277 CharacterDatabase.Execute(stmt);
278}
@ CHAR_INS_LAG_REPORT
Definition: CharacterDatabase.h:271
uint32 GetLatency() const
Definition: WorldSession.h:555

References CHAR_INS_LAG_REPORT, CharacterDatabase, GameTime::GetGameTime(), GetLatency(), GetPlayer(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleReportPvPAFK()

void WorldSession::HandleReportPvPAFK ( WorldPacket recvData)
905{
906 ObjectGuid playerGuid;
907 recvData >> playerGuid;
908 Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
909
910 if (!reportedPlayer)
911 {
912 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: player not found");
913 return;
914 }
915
916 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: {} reported {}", _player->GetName(), reportedPlayer->GetName());
917
918 reportedPlayer->ReportedAfkBy(_player);
919}
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition: Player.cpp:11417

References _player, ObjectAccessor::FindPlayer(), WorldObject::GetName(), LOG_DEBUG, and Player::ReportedAfkBy().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestAccountData()

void WorldSession::HandleRequestAccountData ( WorldPacket recvPacket)
864{
865 uint32 type;
866 recv_data >> type;
867
868 LOG_DEBUG("network", "RAD: type {}", type);
869
870 if (type >= NUM_ACCOUNT_DATA_TYPES)
871 return;
872
874
875 uint32 size = adata->Data.size();
876
877 uLongf destSize = compressBound(size);
878
879 ByteBuffer dest;
880 dest.resize(destSize);
881
882 if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
883 {
884 LOG_DEBUG("network", "RAD: Failed to compress account data");
885 return;
886 }
887
888 dest.resize(destSize);
889
890 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
891 data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid
892 data << uint32(type); // type (0-7)
893 data << uint32(adata->Time); // unix time
894 data << uint32(size); // decompressed length
895 data.append(dest); // compressed data
896 SendPacket(&data);
897}
AccountDataType
Definition: WorldSession.h:195
#define NUM_ACCOUNT_DATA_TYPES
Definition: WorldSession.h:206
@ SMSG_UPDATE_ACCOUNT_DATA
Definition: Opcodes.h:554
Definition: WorldSession.h:212
time_t Time
Definition: WorldSession.h:215
std::string Data
Definition: WorldSession.h:216
AccountData * GetAccountData(AccountDataType type)
Definition: WorldSession.h:503

References _player, ByteBuffer::append(), ByteBuffer::contents(), AccountData::Data, ObjectGuid::Empty, GetAccountData(), Object::GetGUID(), LOG_DEBUG, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), SendPacket(), SMSG_UPDATE_ACCOUNT_DATA, and AccountData::Time.

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPartyMemberStatsOpcode()

void WorldSession::HandleRequestPartyMemberStatsOpcode ( WorldPacket recvData)
946{
947 ObjectGuid Guid;
948 recvData >> Guid;
949
950 Player* player = HashMapHolder<Player>::Find(Guid);
951 if (!player || !player->IsInSameRaidWith(_player))
952 {
954 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
955 data << Guid.WriteAsPacked();
958 SendPacket(&data);
959 return;
960 }
961
962 Pet* pet = player->GetPet();
963 Powers powerType = player->getPowerType();
964
965 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
966 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
967 data << player->GetPackGUID();
968
973
974 if (powerType != POWER_MANA)
975 updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
976
977 if (pet)
980
981 if (player->GetVehicle())
982 updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
983
984 uint16 playerStatus = MEMBER_STATUS_ONLINE;
985 if (player->IsPvP())
986 playerStatus |= MEMBER_STATUS_PVP;
987
988 if (!player->IsAlive())
989 {
991 playerStatus |= MEMBER_STATUS_GHOST;
992 else
993 playerStatus |= MEMBER_STATUS_DEAD;
994 }
995
996 if (player->IsFFAPvP())
997 playerStatus |= MEMBER_STATUS_PVP_FFA;
998
999 if (player->isAFK())
1000 playerStatus |= MEMBER_STATUS_AFK;
1001
1002 if (player->isDND())
1003 playerStatus |= MEMBER_STATUS_DND;
1004
1005 data << uint32(updateFlags);
1006 data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
1007 data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
1008 data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
1009 if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
1010 data << uint8(powerType);
1011
1012 data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
1013 data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
1014 data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
1015 data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
1016 data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
1017 data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
1018
1019 uint64 auraMask = 0;
1020 std::size_t maskPos = data.wpos();
1021 data << uint64(auraMask); // placeholder
1022 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1023 {
1024 if (AuraApplication const* aurApp = player->GetVisibleAura(i))
1025 {
1026 auraMask |= uint64(1) << i;
1027 data << uint32(aurApp->GetBase()->GetId());
1028 data << uint8(aurApp->GetFlags());
1029 }
1030 }
1031
1032 data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
1033
1034 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_GUID))
1035 data << pet->GetGUID();
1036
1037 data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
1038 data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
1039
1040 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP))
1041 data << uint32(pet->GetHealth());
1042
1043 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP))
1044 data << uint32(pet->GetMaxHealth());
1045
1046 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE))
1047 data << (uint8)pet->getPowerType();
1048
1049 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER))
1050 data << uint16(pet->GetPower(pet->getPowerType()));
1051
1052 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER))
1053 data << uint16(pet->GetMaxPower(pet->getPowerType()));
1054
1055 uint64 petAuraMask = 0;
1056 maskPos = data.wpos();
1057 data << uint64(petAuraMask); // placeholder
1058 if (pet)
1059 {
1060 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1061 {
1062 if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
1063 {
1064 petAuraMask |= uint64(1) << i;
1065 data << uint32(aurApp->GetBase()->GetId());
1066 data << uint8(aurApp->GetFlags());
1067 }
1068 }
1069 }
1070
1071 data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
1072
1073 if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
1074 data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
1075
1076 SendPacket(&data);
1077}
@ MEMBER_STATUS_OFFLINE
Definition: Group.h:60
@ POWER_MANA
Definition: SharedDefines.h:280
@ SMSG_PARTY_MEMBER_STATS_FULL
Definition: Opcodes.h:784
VehicleEntry const * GetVehicleInfo() const
Definition: Vehicle.h:38
static T * Find(ObjectGuid guid)
Definition: ObjectAccessor.cpp:53
uint32 m_seatID[MAX_VEHICLE_SEATS]
Definition: DBCStructure.h:2035

References _player, HashMapHolder< T >::Find(), Unit::GetDisplayId(), Object::GetGUID(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Vehicle::GetVehicleInfo(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, Player::HasPlayerFlag(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsInSameRaidWith(), Player::IsPvP(), WorldObject::m_movementInfo, VehicleEntry::m_seatID, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_OFFLINE, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, POWER_MANA, ByteBuffer::put(), MovementInfo::TransportInfo::seat, SendPacket(), SMSG_PARTY_MEMBER_STATS_FULL, MovementInfo::transport, ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPetInfo()

void WorldSession::HandleRequestPetInfo ( WorldPackets::Pet::RequestPetInfo packet)
1570{
1571 /*
1572 LOG_DEBUG("network.opcode", "WORLD: CMSG_REQUEST_PET_INFO");
1573 recv_data.hexlike();
1574 */
1575
1576 if (_player->GetPet())
1578 else if (_player->GetCharm())
1580}
void CharmSpellInitialize()
Definition: Player.cpp:9747

References _player, Player::CharmSpellInitialize(), Unit::GetCharm(), Player::GetPet(), and Player::PetSpellInitialize().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestRaidInfoOpcode()

void WorldSession::HandleRequestRaidInfoOpcode ( WorldPacket recvData)
1080{
1081 // every time the player checks the character screen
1083}
void SendRaidInfo()
Definition: PlayerStorage.cpp:6527

References _player, and Player::SendRaidInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestVehicleExit()

void WorldSession::HandleRequestVehicleExit ( WorldPacket recvData)
227{
228 LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
229
230 if (Vehicle* vehicle = GetPlayer()->GetVehicle())
231 {
232 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
233 {
234 if (seat->CanEnterOrExit())
236 else
237 LOG_ERROR("network.opcode", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
238 GetPlayer()->GetGUID().ToString(), seat->m_ID, seat->m_flags);
239 }
240 }
241}

References Unit::ExitVehicle(), GetPlayer(), LOG_DEBUG, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleResetInstancesOpcode()

void WorldSession::HandleResetInstancesOpcode ( WorldPacket recvData)
1270{
1271 LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
1272
1273 if (Group* group = _player->GetGroup())
1274 {
1275 if (group->IsLeader(_player->GetGUID()))
1276 group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
1277 }
1278 else
1280}
@ INSTANCE_RESET_ALL
Definition: Map.h:630
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition: PlayerMisc.cpp:195

References _player, Player::GetGroup(), Object::GetGUID(), INSTANCE_RESET_ALL, LOG_DEBUG, and Player::ResetInstances().

Referenced by OpcodeTable::Initialize().

◆ HandleResurrectResponseOpcode()

void WorldSession::HandleResurrectResponseOpcode ( WorldPacket recvPacket)
670{
671 ObjectGuid guid;
672 uint8 status;
673 recv_data >> guid;
674 recv_data >> status;
675
676 // Xinef: Prevent resurrect with prevent resurrection aura
677 if (GetPlayer()->IsAlive() || GetPlayer()->HasPreventResurectionAura())
678 return;
679
680 if (status == 0)
681 {
683 return;
684 }
685
686 if (!GetPlayer()->isResurrectRequestedBy(guid))
687 return;
688
690}
void ResurectUsingRequestData()
Definition: Player.cpp:12895
void clearResurrectRequestData()
Definition: Player.h:1821

References Player::clearResurrectRequestData(), GetPlayer(), and Player::ResurectUsingRequestData().

Referenced by OpcodeTable::Initialize().

◆ HandleSaveGuildEmblemOpcode()

void WorldSession::HandleSaveGuildEmblemOpcode ( WorldPackets::Guild::SaveGuildEmblem packet)
225{
226 EmblemInfo emblemInfo;
227 emblemInfo.ReadPacket(packet);
228
229 LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}]: Guid: [{}] Style: {}, Color: {}, BorderStyle: {}, BorderColor: {}, BackgroundColor: {}"
230 , GetPlayerInfo(), packet.Vendor.ToString(), emblemInfo.GetStyle()
231 , emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
232 , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
233 if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER))
234 {
235 // Remove fake death
236 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
238
239 if (Guild* guild = GetPlayer()->GetGuild())
240 guild->HandleSetEmblem(this, emblemInfo);
241 else
242 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
243 }
244 else
245 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
246}
@ ERR_GUILDEMBLEM_INVALIDVENDOR
Definition: Guild.h:225
@ ERR_GUILDEMBLEM_NOGUILD
Definition: Guild.h:222
@ UNIT_NPC_FLAG_TABARDDESIGNER
Definition: UnitDefines.h:336
Definition: Guild.h:239
uint32 GetStyle() const
Definition: Guild.h:247
uint32 GetColor() const
Definition: Guild.h:248
uint32 GetBackgroundColor() const
Definition: Guild.h:251
uint32 GetBorderStyle() const
Definition: Guild.h:249
void ReadPacket(WorldPackets::Guild::SaveGuildEmblem &packet)
Definition: Guild.cpp:683
uint32 GetBorderColor() const
Definition: Guild.h:250
static void SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)
Definition: Guild.cpp:125
ObjectGuid Vendor
Definition: GuildPackets.h:605

References ERR_GUILDEMBLEM_INVALIDVENDOR, ERR_GUILDEMBLEM_NOGUILD, EmblemInfo::GetBackgroundColor(), EmblemInfo::GetBorderColor(), EmblemInfo::GetBorderStyle(), EmblemInfo::GetColor(), GetPlayer(), GetPlayerInfo(), EmblemInfo::GetStyle(), LOG_DEBUG, EmblemInfo::ReadPacket(), Unit::RemoveAurasByType(), Guild::SendSaveEmblemResult(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_STATE_DIED, and WorldPackets::Guild::SaveGuildEmblem::Vendor.

Referenced by OpcodeTable::Initialize().

◆ HandleSelfResOpcode()

void WorldSession::HandleSelfResOpcode ( WorldPacket recvData)
704{
705 LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
706
707 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)))
708 {
710 {
711 return; // silent return, client should display error by itself and not send this opcode
712 }
713
714 _player->CastSpell(_player, spell->Id);
716 }
717}
@ PLAYER_SELF_RES_SPELL
Definition: UpdateFields.h:370
@ SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA
Definition: SharedDefines.h:679

References _player, Unit::CastSpell(), Object::GetUInt32Value(), Unit::HasPreventResurectionAura(), LOG_DEBUG, PLAYER_SELF_RES_SPELL, Unit::SetUInt32Value(), SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleSellItemOpcode()

void WorldSession::HandleSellItemOpcode ( WorldPackets::Item::SellItem packet)
579{
580 if (!packet.ItemGuid)
581 return;
582
584 if (!creature)
585 {
586 LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit ({}) not found or you can not interact with him.", packet.VendorGuid.ToString());
588 return;
589 }
590
592 {
594 return;
595 }
596
597 // remove fake death
598 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
600
601 Item* pItem = _player->GetItemByGuid(packet.ItemGuid);
602 if (pItem)
603 {
604 if (!sScriptMgr->OnPlayerCanSellItem(_player, pItem, creature))
605 return;
606
607 // prevent sell not owner item
608 if (_player->GetGUID() != pItem->GetOwnerGUID())
609 {
611 return;
612 }
613
614 // prevent sell non empty bag by drag-and-drop at vendor's item list
615 if (pItem->IsNotEmptyBag())
616 {
618 return;
619 }
620
621 // prevent sell currently looted item
622 if (_player->GetLootGUID() == pItem->GetGUID())
623 {
625 return;
626 }
627
628 // prevent selling item for sellprice when the item is still refundable
629 // this probably happens when right clicking a refundable item, the client sends both
630 // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
631 if (pItem->IsRefundable())
632 return; // Therefore, no feedback to client
633
634 // special case at auto sell (sell all)
635 if (packet.Count == 0)
636 packet.Count = pItem->GetCount();
637 else
638 {
639 // prevent sell more items that exist in stack (possible only not from client)
640 if (packet.Count > pItem->GetCount())
641 {
643 return;
644 }
645 }
646
647 ItemTemplate const* pProto = pItem->GetTemplate();
648 if (pProto)
649 {
650 if (pProto->SellPrice > 0)
651 {
652 uint32 money = pProto->SellPrice * packet.Count;
653 if (_player->GetMoney() >= MAX_MONEY_AMOUNT - money) // prevent exceeding gold limit
654 {
656 _player->SendSellError(SELL_ERR_UNK, creature, packet.ItemGuid, 0);
657 return;
658 }
659
660 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
661 recoveryItem(pItem);
662
663 uint32 maxDurability = pItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
664 if (maxDurability)
665 {
666 uint32 curDurability = pItem->GetUInt32Value(ITEM_FIELD_DURABILITY);
667 uint32 LostDurability = maxDurability - curDurability;
668
669 if (LostDurability > 0)
670 {
671 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(pProto->ItemLevel);
672 if (!dcost)
673 {
675 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong item lvl {} for item {} count = {}", pProto->ItemLevel, pItem->GetEntry(), packet.Count);
676 return;
677 }
678
679 uint32 dQualitymodEntryId = (pProto->Quality + 1) * 2;
680 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
681 if (!dQualitymodEntry)
682 {
684 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong dQualityModEntry {} for item {} count = {}", dQualitymodEntryId, pItem->GetEntry(), packet.Count);
685 return;
686 }
687
688 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(pProto->Class, pProto->SubClass)];
689 uint32 refund = uint32(std::ceil(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod)));
690
691 if (!refund)
692 refund = 1;
693
694 //starter items can cost more to refund than vendorprice
695 if (refund > money)
696 money = 1;
697 else
698 money -= refund;
699 }
700 }
701
702 if (packet.Count < pItem->GetCount()) // need split items
703 {
704 Item* pNewItem = pItem->CloneItem(packet.Count, _player);
705 if (!pNewItem)
706 {
707 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), packet.Count);
709 return;
710 }
711
713
714 pItem->SetCount(pItem->GetCount() - packet.Count);
715 _player->ItemRemovedQuestCheck(pItem->GetEntry(), packet.Count);
716 if (_player->IsInWorld())
719
720 _player->AddItemToBuyBackSlot(pNewItem, money);
721 if (_player->IsInWorld())
722 pNewItem->SendUpdateToPlayer(_player);
723 }
724 else
725 {
726 _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
727 _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
729 _player->AddItemToBuyBackSlot(pItem, money);
731 }
732
733 _player->ModifyMoney(money);
735 }
736 else
738 return;
739 }
740 }
742 return;
743}
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition: ItemTemplate.h:557
@ SELL_ERR_UNK
Definition: Item.h:159
@ SELL_ERR_CANT_SELL_TO_THIS_MERCHANT
Definition: Item.h:161
@ SELL_ERR_CANT_FIND_ITEM
Definition: Item.h:155
@ SELL_ERR_CANT_SELL_ITEM
Definition: Item.h:156
@ CREATURE_FLAG_EXTRA_NO_SELL_VENDOR
Definition: CreatureData.h:57
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition: DBCEnums.h:172
bool HasFlagsExtra(uint32 flag) const
Definition: Creature.h:73
void RemoveFromUpdateQueueOf(Player *player)
Definition: Item.cpp:764
ObjectGuid GetOwnerGUID() const
Definition: Item.h:231
bool IsRefundable() const
Definition: Item.h:261
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition: PlayerStorage.cpp:3929
uint32 Count
Definition: ItemPackets.h:124
ObjectGuid VendorGuid
Definition: ItemPackets.h:122
ObjectGuid ItemGuid
Definition: ItemPackets.h:123
Definition: DBCStructure.h:878
uint32 multiplier[29]
Definition: DBCStructure.h:880
Definition: DBCStructure.h:884
float quality_mod
Definition: DBCStructure.h:886

References _player, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, Player::AddItemToBuyBackSlot(), ItemTemplate::Class, Item::CloneItem(), CONFIG_ITEMDELETE_VENDOR, WorldPackets::Item::SellItem::Count, CREATURE_FLAG_EXTRA_NO_SELL_VENDOR, EQUIP_ERR_TOO_MUCH_GOLD, Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), Player::GetMoney(), Player::GetNPCIfCanInteractWith(), Item::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Object::GetUInt32Value(), Creature::HasFlagsExtra(), Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsRefundable(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, WorldPackets::Item::SellItem::ItemGuid, ItemTemplate::ItemLevel, Player::ItemRemovedQuestCheck(), ItemSubClassToDurabilityMultiplierId(), LOG_DEBUG, LOG_ERROR, MAX_MONEY_AMOUNT, Player::ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, recoveryItem(), Unit::RemoveAurasByType(), Item::RemoveFromUpdateQueueOf(), Player::RemoveItem(), sDurabilityCostsStore, sDurabilityQualityStore, SELL_ERR_CANT_FIND_ITEM, SELL_ERR_CANT_FIND_VENDOR, SELL_ERR_CANT_SELL_ITEM, SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, SELL_ERR_UNK, ItemTemplate::SellPrice, Player::SendEquipError(), Player::SendSellError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), Object::SetUInt32Value(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ItemTemplate::SubClass, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), Player::UpdateTitansGrip(), and WorldPackets::Item::SellItem::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleSendMail()

void WorldSession::HandleSendMail ( WorldPacket recvData)

accountBound

64{
65 ObjectGuid mailbox;
66 uint64 unk3;
67 std::string receiver, subject, body;
68 uint32 unk1, unk2, money, COD;
69 uint8 unk4;
70
71 recvData >> mailbox;
72 recvData >> receiver;
73
74 recvData >> subject;
75
76 // prevent client crash
77 if (subject.find("| |") != std::string::npos || body.find("| |") != std::string::npos)
78 {
79 return;
80 }
81
82 recvData >> body;
83
84 recvData >> unk1; // stationery?
85 recvData >> unk2; // 0x00000000
86
87 uint8 items_count;
88 recvData >> items_count; // attached items count
89
90 if (items_count > MAX_MAIL_ITEMS) // client limit
91 {
93 recvData.rfinish(); // set to end to avoid warnings spam
94 return;
95 }
96
97 ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
98
99 for (uint8 i = 0; i < items_count; ++i)
100 {
101 recvData.read_skip<uint8>(); // item slot in mail, not used
102 recvData >> itemGUIDs[i];
103 }
104
105 recvData >> money >> COD; // money and cod
106 recvData >> unk3; // const 0
107 recvData >> unk4; // const 0
108
109 // packet read complete, now do check
110
111 if (!CanOpenMailBox(mailbox))
112 return;
113
114 if (receiver.empty())
115 return;
116
117 Player* player = _player;
118
119 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
120 {
122 return;
123 }
124
125 ObjectGuid receiverGuid;
126 if (normalizePlayerName(receiver))
127 {
128 receiverGuid = sCharacterCache->GetCharacterGuidByName(receiver);
129 }
130
131 if (!receiverGuid)
132 {
133 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} (GUID: not existed!) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
134 player->GetGUID().ToString(), receiver, subject, body, items_count, money, COD, unk1, unk2);
136 return;
137 }
138
139 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} ({}) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
140 player->GetGUID().ToString(), receiver, receiverGuid.ToString(), subject, body, items_count, money, COD, unk1, unk2);
141
142 if (player->GetGUID() == receiverGuid)
143 {
145 return;
146 }
147
148 if (money && COD) // cannot send money in a COD mail
149 {
150 LOG_ERROR("network.opcode", "{} attempt to dupe money!!!.", receiver);
152 return;
153 }
154
155 uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
156
157 uint32 reqmoney = cost + money;
158
159 // Check for overflow
160 if (reqmoney < money)
161 {
163 return;
164 }
165
166 if (!player->HasEnoughMoney(reqmoney))
167 {
169 return;
170 }
171
172 Player* receive = ObjectAccessor::FindConnectedPlayer(receiverGuid);
173
174 uint32 rc_teamId = TEAM_NEUTRAL;
175 uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
176
177 if (receive)
178 {
179 rc_teamId = receive->GetTeamId();
180 mails_count = receive->GetMailSize();
181 }
182 else
183 {
184 // xinef: get data from global storage
185 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
186 {
187 rc_teamId = Player::TeamIdForRace(playerData->Race);
188 mails_count = playerData->MailCount;
189 }
190 }
191 //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
192 if (mails_count > 100)
193 {
195 return;
196 }
197 // test the receiver's Faction... or all items are account bound
198 // Xinef: check for boa items, not used currently
199 /*bool accountBound = items_count && !money && !COD ? true : false;
200 for (uint8 i = 0; i < items_count; ++i)
201 {
202 Item* item = player->GetItemByGuid(itemGUIDs[i]);
203 if (item)
204 {
205 ItemTemplate const* itemProto = item->GetTemplate();
206 if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
207 {
208 accountBound = false;
209 break;
210 }
211 }
212 }*/
213
214 uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
215
216 if ( GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
217 {
219 return;
220 }
221
222 Item* items[MAX_MAIL_ITEMS];
223
224 for (uint8 i = 0; i < items_count; ++i)
225 {
226 if (!itemGUIDs[i])
227 {
229 return;
230 }
231
232 Item* item = player->GetItemByGuid(itemGUIDs[i]);
233
234 // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
235 if (!item)
236 {
238 return;
239 }
240
241 // handle empty bag before CanBeTraded, since that func already has that check
242 if (item->IsNotEmptyBag())
243 {
245 return;
246 }
247
248 if (!item->CanBeTraded(true))
249 {
251 return;
252 }
253
254 if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
255 {
257 return;
258 }
259
261 {
263 return;
264 }
265
266 if (COD && item->IsWrapped())
267 {
269 return;
270 }
271
272 if (!sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, item))
273 {
275 return;
276 }
277
278 items[i] = item;
279 }
280
281 if (!items_count && !sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, nullptr))
282 {
284 return;
285 }
286
287 player->SendMailResult(0, MAIL_SEND, MAIL_OK);
288
289 player->ModifyMoney(-int32(reqmoney));
291
292 bool needItemDelay = false;
293
294 MailDraft draft(subject, body);
295
296 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
297
298 if (items_count > 0 || money > 0)
299 {
300 if (items_count > 0)
301 {
302 for (uint8 i = 0; i < items_count; ++i)
303 {
304 Item* item = items[i];
305
306 item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
307 player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
308
309 item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
310 if (item->GetState() == ITEM_UNCHANGED)
311 item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
312 item->SetOwnerGUID(receiverGuid);
313 item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
314
315 draft.AddItem(item);
316 }
317
318 // if item send to character at another account, then apply item delivery delay
319 needItemDelay = GetAccountId() != rc_account;
320 }
321
322 if (money >= 10 * GOLD)
323 {
325 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
326 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), rc_account, receiver, money, subject, 5);
327 }
328 }
329
330 // If theres is an item, there is a one hour delivery delay if sent to another account's character.
331 uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
332
333 // don't ask for COD if there are no items
334 if (items_count == 0)
335 COD = 0;
336
337 // will delete item or place to receiver mail list
338 draft
339 .AddMoney(money)
340 .AddCOD(COD)
341 .SendMailTo(trans, MailReceiver(receive, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
342
343 player->SaveInventoryAndGoldToDB(trans);
344 CharacterDatabase.CommitTransaction(trans);
345}
@ LANG_MAIL_SENDER_REQ
Definition: Language.h:1169
@ EQUIP_ERR_MAIL_BOUND_ITEM
Definition: Item.h:119
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition: Item.h:78
@ EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS
Definition: Item.h:128
@ CONFIG_MAIL_LEVEL_REQ
Definition: WorldConfig.h:251
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
Definition: WorldConfig.h:38
@ CONFIG_MAIL_DELIVERY_DELAY
Definition: WorldConfig.h:215
#define MAX_MAIL_ITEMS
Definition: Mail.h:33
@ MAIL_CHECK_MASK_HAS_BODY
Definition: Mail.h:51
@ MAIL_SEND
Definition: SharedDefines.h:3766
@ MAIL_ERR_NOT_YOUR_TEAM
Definition: SharedDefines.h:3781
@ MAIL_ERR_CANT_SEND_WRAPPED_COD
Definition: SharedDefines.h:3785
@ MAIL_ERR_RECIPIENT_CAP_REACHED
Definition: SharedDefines.h:3784
@ MAIL_ERR_RECIPIENT_NOT_FOUND
Definition: SharedDefines.h:3780
@ MAIL_ERR_TOO_MANY_ATTACHMENTS
Definition: SharedDefines.h:3787
@ MAIL_ERR_MAIL_ATTACHMENT_INVALID
Definition: SharedDefines.h:3788
@ MAIL_ERR_CANNOT_SEND_TO_SELF
Definition: SharedDefines.h:3778
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition: DBCEnums.h:178
bool IsBoundAccountWide() const
Definition: Item.h:237
bool IsSoulBound() const
Definition: Item.h:236
ItemUpdateState GetState() const
Definition: Item.h:324
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition: Item.cpp:1200
void FSetState(ItemUpdateState state)
Definition: Item.h:330
void SetOwnerGUID(ObjectGuid guid)
Definition: Item.h:232
uint32 GetMailSize()
Definition: Player.h:1644

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, MailDraft::AddCOD(), MailDraft::AddItem(), MailDraft::AddMoney(), Item::CanBeTraded(), CanOpenMailBox(), CharacterDatabase, CleanStringForMysqlQuery(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_MAIL_LEVEL_REQ, Item::DeleteFromInventoryDB(), EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_MAIL_BOUND_ITEM, ObjectAccessor::FindConnectedPlayer(), Item::FSetState(), GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByGuid(), Unit::GetLevel(), Player::GetMailSize(), WorldObject::GetName(), GetPlayer(), GetRemoteAddress(), GetSecurity(), Player::GetSession(), Item::GetSlot(), Item::GetState(), Player::GetTeamId(), Item::GetTemplate(), Object::GetUInt32Value(), GOLD, Player::HasEnoughMoney(), ItemTemplate::HasFlag(), Item::IsBoundAccountWide(), Item::IsNotEmptyBag(), AccountMgr::IsPlayerAccount(), Item::IsSoulBound(), Item::IsWrapped(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, ITEM_UNCHANGED, LANG_MAIL_SENDER_REQ, LOG_DEBUG, LOG_ERROR, MAIL_CHECK_MASK_COPIED, MAIL_CHECK_MASK_HAS_BODY, MAIL_ERR_CANNOT_SEND_TO_SELF, MAIL_ERR_CANT_SEND_WRAPPED_COD, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_MAIL_ATTACHMENT_INVALID, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ERR_NOT_YOUR_TEAM, MAIL_ERR_RECIPIENT_CAP_REACHED, MAIL_ERR_RECIPIENT_NOT_FOUND, MAIL_ERR_TOO_MANY_ATTACHMENTS, MAIL_OK, MAIL_SEND, MAX_MAIL_ITEMS, Player::ModifyMoney(), Player::MoveItemFromInventory(), normalizePlayerName(), ByteBuffer::read_skip(), ByteBuffer::rfinish(), Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), sCharacterCache, Player::SendMailResult(), MailDraft::SendMailTo(), ChatHandler::SendNotification(), Item::SetNotRefundable(), Item::SetOwnerGUID(), sScriptMgr, sWorld, TEAM_NEUTRAL, Player::TeamIdForRace(), ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionBarToggles()

void WorldSession::HandleSetActionBarToggles ( WorldPacket recvData)
953{
954 uint8 ActionBar;
955
956 recv_data >> ActionBar;
957
958 if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
959 {
960 if (ActionBar != 0)
961 LOG_ERROR("network.opcode", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(ActionBar));
962 return;
963 }
964
965 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
966}
@ PLAYER_FIELD_BYTES
Definition: UpdateFields.h:368

References GetPlayer(), LOG_ERROR, PLAYER_FIELD_BYTES, and Object::SetByteValue().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionButtonOpcode()

void WorldSession::HandleSetActionButtonOpcode ( WorldPacket recvPacket)
900{
901 uint8 button;
902 uint32 packetData;
903 recv_data >> button >> packetData;
904
905 uint32 action = ACTION_BUTTON_ACTION(packetData);
906 uint8 type = ACTION_BUTTON_TYPE(packetData);
907
908 LOG_DEBUG("network.opcode", "BUTTON: {} ACTION: {} TYPE: {}", button, action, type);
909 if (!packetData)
910 {
911 LOG_DEBUG("network.opcode", "MISC: Remove action from button {}", button);
912 GetPlayer()->removeActionButton(button);
913 }
914 else
915 {
916 switch (type)
917 {
920 LOG_DEBUG("network.opcode", "MISC: Added Macro {} into button {}", action, button);
921 break;
923 LOG_DEBUG("network.opcode", "MISC: Added EquipmentSet {} into button {}", action, button);
924 break;
926 LOG_DEBUG("network.opcode", "MISC: Added Spell {} into button {}", action, button);
927 break;
929 LOG_DEBUG("network.opcode", "MISC: Added Item {} into button {}", action, button);
930 break;
931 default:
932 LOG_ERROR("network.opcode", "MISC: Unknown action button type {} for action {} into button {} for player {} ({})",
933 type, action, button, _player->GetName(), _player->GetGUID().ToString());
934 return;
935 }
936 GetPlayer()->addActionButton(button, action, type);
937 }
938}
@ ACTION_BUTTON_EQSET
Definition: Player.h:232
@ ACTION_BUTTON_MACRO
Definition: Player.h:233
@ ACTION_BUTTON_ITEM
Definition: Player.h:235
@ ACTION_BUTTON_CMACRO
Definition: Player.h:234
@ ACTION_BUTTON_SPELL
Definition: Player.h:230
#define ACTION_BUTTON_TYPE(X)
Definition: Player.h:244
#define ACTION_BUTTON_ACTION(X)
Definition: Player.h:243
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition: Player.cpp:5661
void removeActionButton(uint8 button)
Definition: Player.cpp:5676

References _player, ACTION_BUTTON_ACTION, ACTION_BUTTON_CMACRO, ACTION_BUTTON_EQSET, ACTION_BUTTON_ITEM, ACTION_BUTTON_MACRO, ACTION_BUTTON_SPELL, ACTION_BUTTON_TYPE, Player::addActionButton(), Object::GetGUID(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, LOG_ERROR, Player::removeActionButton(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveMoverOpcode()

void WorldSession::HandleSetActiveMoverOpcode ( WorldPacket recvData)
758{
759 LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
760
761 ObjectGuid guid;
762 recvData >> guid;
763
764 if (GetPlayer()->IsInWorld() && _player->m_mover && _player->m_mover->IsInWorld())
765 {
766 if (_player->m_mover->GetGUID() != guid)
767 LOG_ERROR("network.opcode", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is {} and should be {}",
768 guid.ToString(), _player->m_mover->GetGUID().ToString());
769 }
770}

References _player, Object::GetGUID(), GetPlayer(), Object::IsInWorld(), LOG_DEBUG, LOG_ERROR, Player::m_mover, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveVoiceChannel()

void WorldSession::HandleSetActiveVoiceChannel ( WorldPacket recvData)
38{
39 LOG_DEBUG("network", "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
40 recvData.read_skip<uint32>();
41 recvData.read_skip<char*>();
42}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleSetAmmoOpcode()

void WorldSession::HandleSetAmmoOpcode ( WorldPacket recvPacket)
1010{
1011 if (!_player->IsAlive())
1012 {
1013 _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
1014 return;
1015 }
1016
1017 LOG_DEBUG("network", "WORLD: CMSG_SET_AMMO");
1018 uint32 item;
1019
1020 recvData >> item;
1021
1022 if (item)
1023 {
1024 if (!_player->GetItemCount(item))
1025 {
1027 return;
1028 }
1029
1030 _player->SetAmmo(item);
1031 }
1032 else
1034}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition: PlayerStorage.cpp:327
void RemoveAmmo()
Definition: PlayerStorage.cpp:2514
void SetAmmo(uint32 item)
Definition: PlayerStorage.cpp:2492

References _player, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, Player::GetItemCount(), Unit::IsAlive(), LOG_DEBUG, Player::RemoveAmmo(), Player::SendEquipError(), and Player::SetAmmo().

Referenced by OpcodeTable::Initialize().

◆ HandleSetChannelWatch()

void WorldSession::HandleSetChannelWatch ( WorldPacket recvPacket)
303{
304 std::string channelName;
305 recvPacket >> channelName;
306
308
309 if (channelName.empty())
310 return;
311
313 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
314 channel->AddWatching(GetPlayer());
315}
void ClearChannelWatch()
Definition: Player.cpp:5051

References Player::ClearChannelWatch(), ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleSetContactNotesOpcode()

void WorldSession::HandleSetContactNotesOpcode ( WorldPacket recvPacket)
148{
149 ObjectGuid guid;
150 std::string note;
151 recv_data >> guid >> note;
152 _player->GetSocial()->SetFriendNote(guid, note);
153}

References _player, Player::GetSocial(), and PlayerSocial::SetFriendNote().

Referenced by OpcodeTable::Initialize().

◆ HandleSetDungeonDifficultyOpcode()

void WorldSession::HandleSetDungeonDifficultyOpcode ( WorldPacket recvData)
1283{
1284 LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
1285
1286 uint32 mode;
1287 recv_data >> mode;
1288
1289 if (mode >= MAX_DUNGEON_DIFFICULTY)
1290 return;
1291
1292 if (Difficulty(mode) == _player->GetDungeonDifficulty())
1293 return;
1294
1295 Group* group = _player->GetGroup();
1296 if (group)
1297 {
1298 if (group->IsLeader(_player->GetGUID()))
1299 {
1300 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1301 {
1302 Player* groupGuy = itr->GetSource();
1303 if (!groupGuy)
1304 continue;
1305
1306 if (!groupGuy->IsInWorld())
1307 {
1308 _player->SendDungeonDifficulty(group != nullptr);
1309 return;
1310 }
1311
1312 if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
1313 {
1314 _player->SendDungeonDifficulty(group != nullptr);
1315 return;
1316 }
1317 }
1318
1320 group->SetDungeonDifficulty(Difficulty(mode));
1321 }
1322 }
1323 else
1324 {
1325 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1326 {
1327 _player->SendDungeonDifficulty(group != nullptr);
1328 return;
1329 }
1332 }
1333}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition: Map.h:631
#define MAX_DUNGEON_DIFFICULTY
Definition: DBCEnums.h:281
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition: Player.h:1919
Difficulty GetDungeonDifficulty() const
Definition: Player.h:1916
void SetDungeonDifficulty(Difficulty difficulty)
Definition: Group.cpp:2083
void ResetInstances(uint8 method, bool isRaid, Player *leader)
Definition: Group.cpp:2125
bool IsNonRaidDungeon() const
Definition: Map.h:296

References _player, WorldObject::FindMap(), Player::GetDungeonDifficulty(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), INSTANCE_RESET_CHANGE_DIFFICULTY, Map::IsDungeon(), Object::IsInWorld(), Group::IsLeader(), Map::IsNonRaidDungeon(), LOG_DEBUG, MAX_DUNGEON_DIFFICULTY, GroupReference::next(), Player::ResetInstances(), Group::ResetInstances(), Player::SendDungeonDifficulty(), Group::SetDungeonDifficulty(), and Player::SetDungeonDifficulty().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionAtWar()

void WorldSession::HandleSetFactionAtWar ( WorldPacket recvData)
1258{
1259 uint32 repListID;
1260 uint8 flag;
1261
1262 recvData >> repListID;
1263 recvData >> flag;
1264
1265 GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
1266}
void SetAtWar(RepListID repListID, bool on)
Definition: ReputationMgr.cpp:504

References GetPlayer(), Player::GetReputationMgr(), and ReputationMgr::SetAtWar().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionCheat()

void WorldSession::HandleSetFactionCheat ( WorldPacket recvData)
1270{
1271 LOG_ERROR("network.opcode", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
1273}

References GetPlayer(), Player::GetReputationMgr(), LOG_ERROR, and ReputationMgr::SendStates().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionInactiveOpcode()

void WorldSession::HandleSetFactionInactiveOpcode ( WorldPacket recvData)
1311{
1312 uint32 replistid;
1313 uint8 inactive;
1314 recvData >> replistid >> inactive;
1315
1316 _player->GetReputationMgr().SetInactive(replistid, inactive);
1317}
void SetInactive(RepListID repListID, bool on)
Definition: ReputationMgr.cpp:536

References _player, Player::GetReputationMgr(), and ReputationMgr::SetInactive().

Referenced by OpcodeTable::Initialize().

◆ HandleSetGuildBankTabText()

void WorldSession::HandleSetGuildBankTabText ( WorldPackets::Guild::GuildBankSetTabText packet)
397{
398 LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [{}]: TabId: {}, Text: {}", GetPlayerInfo(), packet.Tab, packet.TabText);
399
400 if (Guild* guild = GetPlayer()->GetGuild())
401 guild->SetBankTabText(packet.Tab, packet.TabText);
402}
String< 500, Strings::NoHyperlinks > TabText
Definition: GuildPackets.h:585
uint8 Tab
Definition: GuildPackets.h:584

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankSetTabText::Tab, and WorldPackets::Guild::GuildBankSetTabText::TabText.

Referenced by OpcodeTable::Initialize().

◆ HandleSetPlayerDeclinedNames()

void WorldSession::HandleSetPlayerDeclinedNames ( WorldPacket recvData)
1421{
1422 // pussywizard:
1423 if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1424 return;
1425
1426 ObjectGuid guid;
1427 recvData >> guid;
1428
1429 // not accept declined names for unsupported languages
1430 std::string name;
1431 if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
1432 {
1434 return;
1435 }
1436
1437 std::wstring wname;
1438 if (!Utf8toWStr(name, wname))
1439 {
1441 return;
1442 }
1443
1444 if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1445 {
1447 return;
1448 }
1449
1450 std::string name2;
1451 DeclinedName declinedname;
1452
1453 recvData >> name2;
1454
1455 if (name2 != name) // character have different name
1456 {
1458 return;
1459 }
1460
1461 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1462 {
1463 recvData >> declinedname.name[i];
1464 if (!normalizePlayerName(declinedname.name[i]))
1465 {
1467 return;
1468 }
1469 }
1470
1471 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
1472 {
1474 return;
1475 }
1476
1477 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1478 CharacterDatabase.EscapeString(declinedname.name[i]);
1479
1480 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1481
1483 stmt->SetData(0, guid.GetCounter());
1484 trans->Append(stmt);
1485
1486 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
1487 stmt->SetData(0, guid.GetCounter());
1488
1489 for (uint8 i = 0; i < 5; i++)
1490 stmt->SetData(i + 1, declinedname.name[i]);
1491
1492 trans->Append(stmt);
1493
1494 CharacterDatabase.CommitTransaction(trans);
1495
1497}
@ CHAR_INS_CHAR_DECLINED_NAME
Definition: CharacterDatabase.h:387
bool isCyrillicCharacter(wchar_t wchar)
Definition: Util.h:154
@ DECLINED_NAMES_RESULT_SUCCESS
Definition: WorldSession.h:246
@ DECLINED_NAMES_RESULT_ERROR
Definition: WorldSession.h:247
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
Definition: CharacterHandler.cpp:2627

References CHAR_DEL_CHAR_DECLINED_NAME, CHAR_INS_CHAR_DECLINED_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), CONFIG_DECLINED_NAMES_USED, DECLINED_NAMES_RESULT_ERROR, DECLINED_NAMES_RESULT_SUCCESS, ObjectGuid::GetCounter(), isCyrillicCharacter(), MAX_DECLINED_NAME_CASES, DeclinedName::name, normalizePlayerName(), sCharacterCache, SendSetPlayerDeclinedNamesResult(), PreparedStatementBase::SetData(), sWorld, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandleSetRaidDifficultyOpcode()

void WorldSession::HandleSetRaidDifficultyOpcode ( WorldPacket recvData)
1336{
1337 LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
1338
1339 uint32 mode;
1340 recv_data >> mode;
1341
1342 if (mode >= MAX_RAID_DIFFICULTY)
1343 return;
1344
1345 if (Difficulty(mode) == _player->GetRaidDifficulty())
1346 return;
1347
1348 Group* group = _player->GetGroup();
1349 if (group)
1350 {
1351 if (group->IsLeader(_player->GetGUID()))
1352 {
1353 std::set<uint32> foundMaps;
1354 std::set<Map*> foundMapsPtr;
1355 Map* currMap = nullptr;
1356
1357 if (uint32 preventionTime = group->GetDifficultyChangePreventionTime())
1358 {
1359 switch (group->GetDifficultyChangePreventionReason())
1360 {
1362 ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for {} sec.", preventionTime);
1363 break;
1365 default:
1366 ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for {} sec.", preventionTime);
1367 break;
1368 }
1369
1370 _player->SendRaidDifficulty(group != nullptr);
1371 return;
1372 }
1373
1374 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1375 {
1376 Player* groupGuy = itr->GetSource();
1377 if (!groupGuy)
1378 continue;
1379
1380 if (!groupGuy->IsInWorld())
1381 {
1382 _player->SendRaidDifficulty(group != nullptr);
1383 return;
1384 }
1385
1386 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
1387 {
1388 if (!currMap)
1389 currMap = groupGuy->GetMap();
1390 foundMaps.insert(groupGuy->GetMap()->GetId());
1391 foundMapsPtr.insert(groupGuy->GetMap());
1392 if (foundMaps.size() > 1 || foundMapsPtr.size() > 1)
1393 {
1394 _player->SendRaidDifficulty(group != nullptr);
1395 return;
1396 }
1397
1398 if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1399 || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
1400 || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
1401 {
1402 _player->SendRaidDifficulty(group != nullptr);
1403 return;
1404 }
1405 }
1406 else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid())
1407 {
1408 _player->SendRaidDifficulty(group != nullptr);
1409 return;
1410 }
1411 }
1412
1413 Map* homeMap571 = sMapMgr->CreateMap(MAP_NORTHREND, nullptr);
1414 Map* homeMap0 = sMapMgr->CreateMap(MAP_EASTERN_KINGDOMS, nullptr);
1415 ASSERT(homeMap0 && homeMap571);
1416
1417 std::map<Player*, Position> playerTeleport;
1418 // handle here all players in the instance that are not in the group
1419 if (currMap)
1420 for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr)
1421 if (Player* p = itr->GetSource())
1422 if (p->GetGroup() != group)
1423 {
1424 if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1425 || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
1426 {
1427 _player->SendRaidDifficulty(group != nullptr);
1428 return;
1429 }
1430 playerTeleport[p];
1431 }
1432 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1433 {
1434 Player* p = itr->first;
1435 Map* oldMap = p->GetMap();
1436 oldMap->RemovePlayerFromMap(p, false);
1437 p->ResetMap();
1438 oldMap->AfterPlayerUnlinkFromMap();
1439 p->SetMap(homeMap0);
1440 p->Relocate(0.0f, 0.0f, 0.0f, 0.0f);
1441 if (!p->TeleportTo(MAP_NORTHREND, 5790.20f, 2071.36f, 636.07f, 3.60f))
1442 p->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 1");
1443 }
1444
1445 bool anyoneInside = false;
1446 playerTeleport.clear();
1447 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1448 {
1449 Player* groupGuy = itr->GetSource();
1450 if (!groupGuy)
1451 continue;
1452
1453 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()))
1454 {
1455 anyoneInside = true;
1456
1457 float x, y, z, o;
1458 groupGuy->GetPosition(x, y, z, o);
1459 Map* oldMap = groupGuy->GetMap();
1460 oldMap->RemovePlayerFromMap(groupGuy, false);
1461 groupGuy->ResetMap();
1462 oldMap->AfterPlayerUnlinkFromMap();
1463 groupGuy->SetMap(homeMap571);
1464 groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f);
1465 Position dest = {x, y, z + 0.1f, o};
1466 playerTeleport[groupGuy] = dest;
1467 }
1468 }
1469
1470 if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside
1472 group->SetRaidDifficulty(Difficulty(mode));
1474
1475 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1476 {
1477 itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail
1478 if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation()))
1479 itr->first->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 2");
1480 }
1481 }
1482 }
1483 else
1484 {
1485 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1486 {
1487 _player->SendRaidDifficulty(group != nullptr);
1488 return;
1489 }
1492 }
1493}
@ IDLE_MOTION_TYPE
Definition: MotionMaster.h:39
@ DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED
Definition: Group.h:134
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition: Group.h:135
bool IsSharedDifficultyMap(uint32 mapid)
Definition: DBCStores.cpp:829
@ MAP_NORTHREND
Definition: AreaDefines.h:242
#define MAX_RAID_DIFFICULTY
Definition: DBCEnums.h:282
Definition: LinkedList.h:139
Difficulty GetRaidDifficulty() const
Definition: Player.h:1917
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition: Player.h:1920
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition: PlayerStorage.cpp:6713
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition: PlayerMisc.cpp:177
Movement::MoveSpline * movespline
Definition: Unit.h:2049
void SetRaidDifficulty(Difficulty difficulty)
Definition: Group.cpp:2104
DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const
Definition: Group.h:321
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition: Group.cpp:2547
uint32 GetDifficultyChangePreventionTime() const
Definition: Group.cpp:2542
virtual bool IsEncounterInProgress() const
Definition: InstanceScript.cpp:137
bool IsRaid() const
Definition: Map.h:297
InstanceMap * ToInstanceMap()
Definition: Map.h:377
PlayerList const & GetPlayers() const
Definition: Map.h:326
InstanceScript * GetInstanceScript()
Definition: Map.h:650
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:948
bool empty() const
Definition: MotionMaster.h:148
bool Finalized() const
Definition: MoveSpline.h:116

References _player, Map::AfterPlayerUnlinkFromMap(), ASSERT, MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED, MotionMaster::empty(), MapRefMgr::end(), Movement::MoveSpline::Finalized(), WorldObject::FindMap(), MotionMaster::GetCurrentMovementGeneratorType(), Group::GetDifficultyChangePreventionReason(), Group::GetDifficultyChangePreventionTime(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceMap::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPosition(), Player::GetRaidDifficulty(), Player::GetSession(), Unit::GetVictim(), IDLE_MOTION_TYPE, INSTANCE_RESET_CHANGE_DIFFICULTY, Unit::IsAlive(), Map::IsDungeon(), InstanceScript::IsEncounterInProgress(), Unit::IsInCombat(), Object::IsInWorld(), Group::IsLeader(), Unit::IsNonMeleeSpellCast(), Map::IsRaid(), Group::isRaidGroup(), IsSharedDifficultyMap(), KickPlayer(), LOG_DEBUG, Player::m_mover, MAP_EASTERN_KINGDOMS, MAP_NORTHREND, MAX_RAID_DIFFICULTY, Unit::movespline, GroupReference::next(), ChatHandler::PSendSysMessage(), Position::Relocate(), Map::RemovePlayerFromMap(), Player::ResetInstances(), Group::ResetInstances(), Player::ResetMap(), Player::Satisfy(), Player::SendRaidDifficulty(), Group::SetDifficultyChangePrevention(), Player::SetMap(), Group::SetRaidDifficulty(), Player::SetRaidDifficulty(), sMapMgr, sObjectMgr, Player::TeleportTo(), and Map::ToInstanceMap().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSavedInstanceExtend()

void WorldSession::HandleSetSavedInstanceExtend ( WorldPacket recvData)
791{
792 uint32 mapId, difficulty;
793 uint8 toggleExtendOn;
794 recvData >> mapId >> difficulty >> toggleExtendOn;
795
796 MapEntry const* entry = sMapStore.LookupEntry(mapId);
797 if (!entry || !entry->IsRaid())
798 return;
799
800 InstancePlayerBind* instanceBind = sInstanceSaveMgr->PlayerGetBoundInstance(GetPlayer()->GetGUID(), mapId, Difficulty(difficulty));
801 if (!instanceBind || !instanceBind->perm || (bool)toggleExtendOn == instanceBind->extended)
802 return;
803
804 instanceBind->extended = (bool)toggleExtendOn;
805
806 // update in db
808 stmt->SetData(0, toggleExtendOn ? 1 : 0);
809 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
810 stmt->SetData(2, instanceBind->save->GetInstanceId());
811 CharacterDatabase.Execute(stmt);
812
813 SendCalendarRaidLockoutUpdated(instanceBind->save, (bool)toggleExtendOn);
814}
@ CHAR_UPD_CHAR_INSTANCE_EXTENDED
Definition: CharacterDatabase.h:313
Definition: InstanceSaveMgr.h:39
InstanceSave * save
Definition: InstanceSaveMgr.h:40
bool extended
Definition: InstanceSaveMgr.h:42
bool perm
Definition: InstanceSaveMgr.h:41
void SendCalendarRaidLockoutUpdated(InstanceSave const *save, bool isExtended)
Definition: CalendarHandler.cpp:837

References CHAR_UPD_CHAR_INSTANCE_EXTENDED, CharacterDatabase, InstancePlayerBind::extended, ObjectGuid::GetCounter(), Object::GetGUID(), InstanceSave::GetInstanceId(), GetPlayer(), MapEntry::IsRaid(), InstancePlayerBind::perm, InstancePlayerBind::save, SendCalendarRaidLockoutUpdated(), PreparedStatementBase::SetData(), sInstanceSaveMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleSetSelectionOpcode()

void WorldSession::HandleSetSelectionOpcode ( WorldPacket recvPacket)
537{
538 ObjectGuid guid;
539 recv_data >> guid;
540
541 _player->SetSelection(guid);
542
543 // Change target of current autoshoot spell
544 if (guid)
545 {
546 if (Spell* autoReapeatSpell = _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
547 {
548 if (autoReapeatSpell->m_targets.GetUnitTargetGUID() != guid)
549 {
550 if (Unit* unit = ObjectAccessor::GetUnit(*_player, guid))
551 {
552 if (unit->IsAlive() && !_player->IsFriendlyTo(unit) && unit->isTargetableForAttack(true, _player))
553 {
554 autoReapeatSpell->m_targets.SetUnitTarget(unit);
555 }
556 }
557 }
558 }
559 }
560}
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition: Player.cpp:11585
bool IsFriendlyTo(Unit const *unit) const
Definition: Unit.cpp:10315

References _player, CURRENT_AUTOREPEAT_SPELL, Unit::GetCurrentSpell(), ObjectAccessor::GetUnit(), Unit::IsFriendlyTo(), and Player::SetSelection().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSheathedOpcode()

void WorldSession::HandleSetSheathedOpcode ( WorldPackets::Combat::SetSheathed packet)
74{
76 {
77 LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState);
78 return;
79 }
80
82}
SheathState
Definition: UnitDefines.h:125
#define MAX_SHEATH_STATE
Definition: UnitDefines.h:131
void SetSheath(SheathState sheathed) override
Definition: PlayerStorage.cpp:97
uint32 CurrentSheathState
Definition: CombatPackets.h:35

References _player, WorldPackets::Combat::SetSheathed::CurrentSheathState, LOG_ERROR, MAX_SHEATH_STATE, and Player::SetSheath().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTaxiBenchmarkOpcode()

void WorldSession::HandleSetTaxiBenchmarkOpcode ( WorldPacket recvData)
1583{
1584 uint8 mode;
1585 recv_data >> mode;
1586
1588
1589 LOG_DEBUG("network", "Client used \"/timetest {}\" command", mode);
1590}
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition: Player.h:486
void SetPlayerFlag(PlayerFlags flags)
Definition: Player.h:1112

References _player, LOG_DEBUG, PLAYER_FLAGS_TAXI_BENCHMARK, Player::RemovePlayerFlag(), and Player::SetPlayerFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTitleOpcode()

void WorldSession::HandleSetTitleOpcode ( WorldPacket recvData)
1251{
1252 LOG_DEBUG("network", "CMSG_SET_TITLE");
1253
1254 int32 title;
1255 recv_data >> title;
1256
1257 // -1 at none
1258 if (title > 0 && title < MAX_TITLE_INDEX)
1259 {
1260 if (!GetPlayer()->HasTitle(title))
1261 return;
1262 }
1263 else
1264 title = 0;
1265
1267}
@ PLAYER_CHOSEN_TITLE
Definition: UpdateFields.h:324
#define MAX_TITLE_INDEX
Definition: Player.h:549

References GetPlayer(), LOG_DEBUG, MAX_TITLE_INDEX, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeGoldOpcode()

void WorldSession::HandleSetTradeGoldOpcode ( WorldPacket recvPacket)
653{
654 uint32 gold;
655 recvPacket >> gold;
656
657 TradeData* my_trade = _player->GetTradeData();
658 if (!my_trade)
659 return;
660
661 my_trade->SetMoney(gold);
662}
TradeData * GetTradeData() const
Definition: Player.h:1375
void SetMoney(uint32 money)
Definition: TradeData.cpp:93

References _player, Player::GetTradeData(), and TradeData::SetMoney().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeItemOpcode()

void WorldSession::HandleSetTradeItemOpcode ( WorldPacket recvPacket)
665{
666 // send update
667 uint8 tradeSlot;
668 uint8 bag;
669 uint8 slot;
670
671 recvPacket >> tradeSlot;
672 recvPacket >> bag;
673 recvPacket >> slot;
674
675 TradeData* my_trade = _player->GetTradeData();
676 if (!my_trade)
677 return;
678
679 // invalid slot number
680 if (tradeSlot >= TRADE_SLOT_COUNT)
681 {
683 return;
684 }
685
686 // check cheating, can't fail with correct client operations
687 Item* item = _player->GetItemByPos(bag, slot);
688 if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
689 {
691 return;
692 }
693
694 ObjectGuid iGUID = item->GetGUID();
695
696 // prevent place single item into many trade slots using cheating and client bugs
697 if (my_trade->HasItem(iGUID))
698 {
699 // cheating attempt
701 return;
702 }
703
704 // PlayerScript Hook for checking traded items if we want to filter them in a custom module
705 if (!sScriptMgr->OnPlayerCanSetTradeItem(_player, item, tradeSlot))
706 {
707 // Do not send TRADE_STATUS_TRADE_CANCELED because it will cause double display of "Transaction canceled" notification
708 // On the trade initiator screen
710 return;
711 }
712
713 my_trade->SetItem(TradeSlots(tradeSlot), item);
714}
bool HasItem(ObjectGuid itemGuid) const
Definition: TradeData.cpp:31

References _player, Item::CanBeTraded(), Object::GetGUID(), Player::GetItemByPos(), Player::GetTradeData(), TradeData::HasItem(), SendTradeStatus(), TradeData::SetItem(), sScriptMgr, TRADE_SLOT_COUNT, TRADE_SLOT_NONTRADED, TRADE_STATUS_CLOSE_WINDOW, and TRADE_STATUS_TRADE_CANCELED.

Referenced by OpcodeTable::Initialize().

◆ HandleSetWatchedFactionOpcode()

void WorldSession::HandleSetWatchedFactionOpcode ( WorldPacket recvData)
1304{
1305 uint32 fact;
1306 recvData >> fact;
1308}
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition: UpdateFields.h:379

References GetPlayer(), PLAYER_FIELD_WATCHED_FACTION_INDEX, and Unit::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleShowingCloakOpcode()

◆ HandleShowingHelmOpcode()

◆ HandleSocketClosed()

bool WorldSession::HandleSocketClosed ( )
564{
565 if (m_Socket && !m_Socket->IsOpen() && !IsKicked() && GetPlayer() && !PlayerLogout() && GetPlayer()->m_taxi.empty() && GetPlayer()->IsInWorld() && !World::IsStopped())
566 {
567 m_Socket = nullptr;
568 GetPlayer()->TradeCancel(false);
569 return true;
570 }
571
572 return false;
573}
bool PlayerLogout() const
Definition: WorldSession.h:373
bool IsKicked() const
Definition: WorldSession.h:1118
static bool IsStopped()
Definition: World.h:189

References GetPlayer(), IsKicked(), World::IsStopped(), m_Socket, PlayerLogout(), and Player::TradeCancel().

Referenced by WorldSessionMgr::AddSession_(), and WorldSessionMgr::UpdateSessions().

◆ HandleSocketOpcode()

void WorldSession::HandleSocketOpcode ( WorldPackets::Item::SocketGems packet)
1209{
1210 LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
1211
1212 if (!packet.ItemGuid)
1213 return;
1214
1215 //cheat -> tried to socket same gem multiple times
1216 if ((packet.GemGuids[0] && (packet.GemGuids[0] == packet.GemGuids[1] || packet.GemGuids[0] == packet.GemGuids[2])) ||
1217 (packet.GemGuids[1] && (packet.GemGuids[1] == packet.GemGuids[2])))
1218 return;
1219
1220 Item* itemTarget = _player->GetItemByGuid(packet.ItemGuid);
1221 if (!itemTarget) //missing item to socket
1222 return;
1223
1224 ItemTemplate const* itemProto = itemTarget->GetTemplate();
1225 if (!itemProto)
1226 return;
1227
1228 //this slot is excepted when applying / removing meta gem bonus
1229 uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
1230
1231 Item* Gems[MAX_GEM_SOCKETS];
1232 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1233 Gems[i] = packet.GemGuids[i] ? _player->GetItemByGuid(packet.GemGuids[i]) : nullptr;
1234
1235 GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
1236 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
1237 GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : nullptr;
1238
1239 // Find first prismatic socket
1240 int32 firstPrismatic = 0;
1241 while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color)
1242 ++firstPrismatic;
1243
1244 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
1245 {
1246 if (!GemProps[i])
1247 continue;
1248
1249 // tried to put gem in socket where no socket exists (take care about prismatic sockets)
1250 if (!itemProto->Socket[i].Color)
1251 {
1252 // no prismatic socket
1254 return;
1255
1256 if (i != firstPrismatic)
1257 return;
1258 }
1259
1260 // tried to put normal gem in meta socket
1261 if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
1262 return;
1263
1264 // tried to put meta gem in normal socket
1265 if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
1266 return;
1267 }
1268
1269 uint32 GemEnchants[MAX_GEM_SOCKETS];
1270 uint32 OldEnchants[MAX_GEM_SOCKETS];
1271 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
1272 {
1273 GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
1274 OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
1275 }
1276
1277 // check unique-equipped conditions
1278 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1279 {
1280 if (!Gems[i])
1281 continue;
1282
1283 // continue check for case when attempt add 2 similar unique equipped gems in one item.
1284 ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
1285
1286 // unique item (for new and already placed bit removed enchantments
1287 if (iGemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
1288 {
1289 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1290 {
1291 if (i == j) // skip self
1292 continue;
1293
1294 if (Gems[j])
1295 {
1296 if (iGemProto->ItemId == Gems[j]->GetEntry())
1297 {
1299 return;
1300 }
1301 }
1302 else if (OldEnchants[j])
1303 {
1304 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1305 {
1306 if (iGemProto->ItemId == enchantEntry->GemID)
1307 {
1309 return;
1310 }
1311 }
1312 }
1313 }
1314 }
1315
1316 // unique limit type item
1317 int32 limit_newcount = 0;
1318 if (iGemProto->ItemLimitCategory)
1319 {
1320 if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
1321 {
1322 // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
1323 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1324 {
1325 if (Gems[j])
1326 {
1327 // new gem
1328 if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
1329 ++limit_newcount;
1330 }
1331 else if (OldEnchants[j])
1332 {
1333 // existing gem
1334 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1335 if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
1336 if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
1337 ++limit_newcount;
1338 }
1339 }
1340
1341 if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
1342 {
1344 return;
1345 }
1346 }
1347 }
1348
1349 // for equipped item check all equipment for duplicate equipped gems
1350 if (itemTarget->IsEquipped())
1351 {
1352 if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
1353 {
1354 _player->SendEquipError(res, itemTarget, nullptr);
1355 return;
1356 }
1357 }
1358 }
1359
1360 bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
1361 _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
1362
1363 //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
1364
1365 //remove ALL enchants
1366 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1367 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
1368
1369 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1370 {
1371 if (GemEnchants[i])
1372 {
1373 itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0, _player->GetGUID());
1374 if (Item* guidItem = _player->GetItemByGuid(packet.GemGuids[i]))
1375 _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
1376 }
1377 }
1378
1379 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1380 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
1381
1382 bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
1383 if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
1384 {
1385 _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
1386 itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID());
1388 //it is not displayed, client has an inbuilt system to determine if the bonus is activated
1389 }
1390
1391 _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
1392
1393 _player->RemoveTradeableItem(itemTarget);
1394 itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
1395
1396 itemTarget->SendUpdateSockets();
1397}
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition: ItemTemplate.h:166
@ SOCKET_COLOR_META
Definition: ItemTemplate.h:246
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
Definition: Item.h:122
#define MAX_GEM_SOCKETS
Definition: Item.h:188
@ PRISMATIC_ENCHANTMENT_SLOT
Definition: Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition: Item.h:171
@ BONUS_ENCHANTMENT_SLOT
Definition: Item.h:174
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
bool GemsFitSockets() const
Definition: Item.cpp:970
void SendUpdateSockets()
Definition: Item.cpp:1062
void ClearSoulboundTradeable(Player *currentOwner)
Definition: Item.cpp:1264
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition: Item.cpp:920
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition: Player.cpp:11290
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition: Player.cpp:13860
void RemoveTradeableItem(Item *item)
Definition: PlayerStorage.cpp:4132
ObjectGuid ItemGuid
Definition: ItemPackets.h:236
ObjectGuid GemGuids[MAX_GEM_SOCKETS]
Definition: ItemPackets.h:237
Definition: DBCStructure.h:1015
Definition: DBCStructure.h:1197
Definition: DBCStructure.h:1842
Definition: Socket.h:52

References _player, Player::ApplyEnchantment(), BONUS_ENCHANTMENT_SLOT, Player::CanEquipUniqueItem(), Item::ClearSoulboundTradeable(), _Socket::Color, GemPropertiesEntry::color, Player::DestroyItem(), EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, WorldPackets::Item::SocketGems::GemGuids, Item::GemsFitSockets(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Item::GetSlot(), Item::GetTemplate(), ItemTemplate::HasFlag(), Item::IsEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, WorldPackets::Item::SocketGems::ItemGuid, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, LOG_DEBUG, MAX_GEM_SOCKETS, NULL_SLOT, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Player::SendEquipError(), Item::SendUpdateSockets(), Item::SetEnchantment(), sGemPropertiesStore, sItemLimitCategoryStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, SOCKET_COLOR_META, ItemTemplate::socketBonus, sSpellItemEnchantmentStore, and Player::ToggleMetaGemsActive().

Referenced by OpcodeTable::Initialize().

◆ HandleSpellClick()

void WorldSession::HandleSpellClick ( WorldPacket recvData)
Todo:
: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
720{
721 ObjectGuid guid;
722 recvData >> guid;
723
724 // this will get something not in world. crash
726
727 if (!unit)
728 return;
729
731 if (!unit->IsInWorld())
732 return;
733
735}
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition: Unit.cpp:19398

References _player, ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::HandleSpellClick(), and Object::IsInWorld().

Referenced by OpcodeTable::Initialize().

◆ HandleSpiritHealerActivateOpcode()

void WorldSession::HandleSpiritHealerActivateOpcode ( WorldPacket recvPacket)
366{
367 LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
368
369 ObjectGuid guid;
370
371 recvData >> guid;
372
374 if (!unit)
375 {
376 LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
377 return;
378 }
379
380 // remove fake death
381 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
383
385}
@ UNIT_NPC_FLAG_SPIRITHEALER
Definition: UnitDefines.h:331
void SendSpiritResurrect()
Definition: NPCHandler.cpp:387

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendSpiritResurrect(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_SPIRITHEALER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleSplitItemOpcode()

void WorldSession::HandleSplitItemOpcode ( WorldPackets::Item::SplitItem packet)
35{
36 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SPLIT_ITEM");
37
38 uint16 src = ((packet.SourceBag << 8) | packet.SourceSlot);
39 uint16 dst = ((packet.DestinationBag << 8) | packet.DestinationSlot);
40
41 if (src == dst)
42 return;
43
44 if (packet.Count == 0)
45 return; //check count - if zero it's fake packet
46
47 if (!_player->IsValidPos(packet.SourceBag, packet.SourceSlot, true))
48 {
50 return;
51 }
52
53 if (!_player->IsValidPos(packet.DestinationBag, packet.DestinationSlot, false)) // can be autostore pos
54 {
56 return;
57 }
58
59 _player->SplitItem(src, dst, packet.Count);
60}
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition: PlayerStorage.cpp:3414
uint32 Count
Definition: ItemPackets.h:40
uint8 SourceSlot
Definition: ItemPackets.h:37
uint8 SourceBag
Definition: ItemPackets.h:36
uint8 DestinationSlot
Definition: ItemPackets.h:39
uint8 DestinationBag
Definition: ItemPackets.h:38

References _player, WorldPackets::Item::SplitItem::Count, WorldPackets::Item::SplitItem::DestinationBag, WorldPackets::Item::SplitItem::DestinationSlot, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsValidPos(), Player::SendEquipError(), WorldPackets::Item::SplitItem::SourceBag, WorldPackets::Item::SplitItem::SourceSlot, and Player::SplitItem().

Referenced by OpcodeTable::Initialize().

◆ HandleStablePet()

void WorldSession::HandleStablePet ( WorldPacket recvPacket)
551{
552 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
553 ObjectGuid npcGUID;
554
555 recvData >> npcGUID;
556
557 if (!GetPlayer()->IsAlive())
558 {
560 return;
561 }
562
563 if (!CheckStableMaster(npcGUID))
564 {
566 return;
567 }
568
569 // remove fake death
570 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
572
573 PetStable* petStable = GetPlayer()->GetPetStable();
574 if (!petStable)
575 return;
576
577 Pet* pet = _player->GetPet();
578
579 // can't place in stable dead pet
580 if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
581 || (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
582 {
584 return;
585 }
586
587 for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
588 {
589 if (!petStable->StabledPets[freeSlot])
590 {
591 if (pet)
592 {
593 // stable summoned pet
595 std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
597 return;
598 }
599
601 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
602 stmt->SetData(1, _player->GetGUID().GetCounter());
603 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
604 CharacterDatabase.Execute(stmt);
605
606 // stable unsummoned pet
607 petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
608 petStable->UnslottedPets.pop_back();
610 return;
611 }
612 }
613
614 // not free stable slot
616}
@ STABLE_SUCCESS_STABLE
Definition: NPCHandler.cpp:40
PetSaveMode
Definition: PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition: PetDefines.h:43
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition: CharacterDatabase.h:485
std::array< Optional< PetInfo >, MAX_PET_STABLES > StabledPets
Definition: PetDefines.h:233
std::vector< PetInfo > UnslottedPets
Definition: PetDefines.h:235

References _player, CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), Pet::getPetType(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), LOG_DEBUG, PetStable::MaxStabledPets, PET_SAVE_FIRST_STABLE_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, STABLE_ERR_STABLE, STABLE_SUCCESS_STABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStableRevivePet()

void WorldSession::HandleStableRevivePet ( WorldPacket recvPacket)
767{
768 LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
769}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleStableSwapPet()

void WorldSession::HandleStableSwapPet ( WorldPacket recvPacket)
772{
773 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
774 ObjectGuid npcGUID;
775 uint32 petId;
776
777 recvData >> npcGUID >> petId;
778
779 if (!CheckStableMaster(npcGUID))
780 {
782 return;
783 }
784
785 // remove fake death
786 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
788
789 PetStable* petStable = GetPlayer()->GetPetStable();
790 if (!petStable)
791 {
793 return;
794 }
795
796 // Find swapped pet slot in stable
797 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional<PetStable::PetInfo> const& pet)
798 {
799 return pet && pet->PetNumber == petId;
800 });
801
802 if (stabledPet == petStable->StabledPets.end())
803 {
805 return;
806 }
807
808 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
809 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
810 {
811 // if problem in exotic pet
812 if (creatureInfo && creatureInfo->IsTameable(true))
814 else
816 return;
817 }
818
819 Pet* oldPet = _player->GetPet();
820 if (oldPet)
821 {
822 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
823 {
825 return;
826 }
827
828 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
829 }
830 else if (petStable->UnslottedPets.size() == 1)
831 {
832 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
833 {
835 return;
836 }
837
839 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
840 stmt->SetData(1, _player->GetGUID().GetCounter());
841 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
842 CharacterDatabase.Execute(stmt);
843
844 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
845 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
846 petStable->UnslottedPets.pop_back();
847 }
848 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
849 {
851 return;
852 }
853
854 // summon unstabled pet
855 Pet* newPet = new Pet(_player, HUNTER_PET);
856 if (!newPet->LoadPetFromDB(_player, 0, petId, false))
857 {
858 delete newPet;
860
861 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
862 petStable->CurrentPet.reset();
863
864 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
867 stmt->SetData(1, _player->GetGUID().GetCounter());
868 stmt->SetData(2, petId);
869 CharacterDatabase.Execute(stmt);
870 }
871 else
872 {
873 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
876 stmt->SetData(1, _player->GetGUID().GetCounter());
877 stmt->SetData(2, petId);
878 CharacterDatabase.Execute(stmt);
879
881 }
882}
@ STABLE_ERR_EXOTIC
Definition: NPCHandler.cpp:43
@ STABLE_SUCCESS_UNSTABLE
Definition: NPCHandler.cpp:41
bool IsTameable(bool exotic) const
Definition: CreatureData.h:274
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition: Pet.cpp:216
bool CanTameExoticPets() const
Definition: Player.h:2189
bool IsHunterPet() const
Definition: Unit.h:758

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStandStateChangeOpcode()

void WorldSession::HandleStandStateChangeOpcode ( WorldPacket recvPacket)
563{
564 uint32 animstate;
565 recv_data >> animstate;
566
567 switch (animstate)
568 {
573 break;
574 default:
575 return;
576 }
577
578 _player->SetStandState(animstate);
579}
@ UNIT_STAND_STATE_SLEEP
Definition: UnitDefines.h:35
@ UNIT_STAND_STATE_KNEEL
Definition: UnitDefines.h:40

References _player, Unit::SetStandState(), UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SLEEP, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleSummonResponseOpcode()

void WorldSession::HandleSummonResponseOpcode ( WorldPacket recvData)
842{
843 if (!_player->IsAlive() || _player->IsInCombat())
844 return;
845
846 ObjectGuid summoner_guid;
847 bool agree;
848 recvData >> summoner_guid;
849 recvData >> agree;
850
851 if (agree && _player->IsSummonAsSpectator())
852 {
853 ChatHandler chc(this);
854 if (Player* summoner = ObjectAccessor::FindPlayer(summoner_guid))
855 ArenaSpectator::HandleSpectatorSpectateCommand(&chc, summoner->GetName().c_str());
856 else
857 chc.PSendSysMessage("Requested player not found.");
858
859 agree = false;
860 }
862 _player->SummonIfPossible(agree, summoner_guid);
863}
AC_GAME_API bool HandleSpectatorSpectateCommand(ChatHandler *handler, std::string const &name)
Definition: ArenaSpectator.cpp:29
void SetSummonAsSpectator(bool on)
Definition: Player.h:1102
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition: Player.cpp:12491
bool IsSummonAsSpectator() const
Definition: Player.cpp:16327

References _player, ObjectAccessor::FindPlayer(), ArenaSpectator::HandleSpectatorSpectateCommand(), Unit::IsAlive(), Unit::IsInCombat(), Player::IsSummonAsSpectator(), ChatHandler::PSendSysMessage(), Player::SetSummonAsSpectator(), and Player::SummonIfPossible().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapInvItemOpcode()

void WorldSession::HandleSwapInvItemOpcode ( WorldPackets::Item::SwapInventoryItem packet)
63{
64 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_INV_ITEM");
65
66 // prevent attempt swap same item to current position generated by client at special cheating sequence
67 if (packet.SourceSlot == packet.DestinationSlot)
68 return;
69
71 {
73 return;
74 }
75
77 {
79 return;
80 }
81
83 {
84 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
85 return;
86 }
87
89 {
90 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
91 return;
92 }
93
94 uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | packet.SourceSlot);
95 uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | packet.DestinationSlot);
96
97 _player->SwapItem(src, dst);
98}
uint8 SourceSlot
Definition: ItemPackets.h:51
uint8 DestinationSlot
Definition: ItemPackets.h:50

References _player, CanUseBank(), WorldPackets::Item::SwapInventoryItem::DestinationSlot, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, INVENTORY_SLOT_BAG_0, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), WorldPackets::Item::SwapInventoryItem::SourceSlot, and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapItem()

void WorldSession::HandleSwapItem ( WorldPackets::Item::SwapItem packet)
116{
117 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_ITEM");
118
119 uint16 src = ((packet.SourceBag << 8) | packet.SourceSlot);
120 uint16 dst = ((packet.DestinationBag << 8) | packet.DestinationSlot);
121
122 // prevent attempt swap same item to current position generated by client at special cheating sequence
123 if (src == dst)
124 return;
125
126 if (!_player->IsValidPos(packet.SourceBag, packet.SourceSlot, true))
127 {
129 return;
130 }
131
132 if (!_player->IsValidPos(packet.DestinationBag, packet.DestinationSlot, true))
133 {
135 return;
136 }
137
138 if (_player->IsBankPos(packet.SourceBag, packet.SourceSlot) && !CanUseBank())
139 {
140 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
141 return;
142 }
143
144 if (_player->IsBankPos(packet.DestinationBag, packet.DestinationSlot) && !CanUseBank())
145 {
146 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
147 return;
148 }
149
150 _player->SwapItem(src, dst);
151}
uint8 DestinationSlot
Definition: ItemPackets.h:73
uint8 SourceBag
Definition: ItemPackets.h:74
uint8 DestinationBag
Definition: ItemPackets.h:72
uint8 SourceSlot
Definition: ItemPackets.h:75

References _player, CanUseBank(), WorldPackets::Item::SwapItem::DestinationBag, WorldPackets::Item::SwapItem::DestinationSlot, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), WorldPackets::Item::SwapItem::SourceBag, WorldPackets::Item::SwapItem::SourceSlot, and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleTabardVendorActivateOpcode()

void WorldSession::HandleTabardVendorActivateOpcode ( WorldPacket recvPacket)
47{
48 ObjectGuid guid;
49 recvData >> guid;
50
52 if (!unit)
53 {
54 LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
55 return;
56 }
57
58 // remove fake death
59 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
61
63}
void SendTabardVendorActivate(ObjectGuid guid)
Definition: NPCHandler.cpp:65

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendTabardVendorActivate(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTalentWipeConfirmOpcode()

void WorldSession::HandleTalentWipeConfirmOpcode ( WorldPacket recvPacket)
59{
60 LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
61 ObjectGuid guid;
62 recvData >> guid;
63
65 if (!unit)
66 {
67 LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
68 return;
69 }
70
72 return;
73
74 // remove fake death
75 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
77
78 if (!(_player->resetTalents()))
79 {
80 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
81 data << uint64(0);
82 data << uint32(0);
83 SendPacket(&data);
84 return;
85 }
86
88 unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
89}
@ UNIT_NPC_FLAG_TRAINER
Definition: UnitDefines.h:321
@ MSG_TALENT_WIPE_CONFIRM
Definition: Opcodes.h:712
bool isCanTrainingAndResetTalentsOf(Player *player) const
Definition: Creature.cpp:1271

References _player, Unit::CastSpell(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Creature::isCanTrainingAndResetTalentsOf(), LOG_DEBUG, MSG_TALENT_WIPE_CONFIRM, Unit::RemoveAurasByType(), Player::resetTalents(), SendPacket(), Player::SendTalentsInfoData(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiNodeStatusQueryOpcode()

void WorldSession::HandleTaxiNodeStatusQueryOpcode ( WorldPacket recvPacket)
28{
29 ObjectGuid guid;
30
31 recvData >> guid;
32 SendTaxiStatus(guid);
33}
void SendTaxiStatus(ObjectGuid guid)
Definition: TaxiHandler.cpp:35

References SendTaxiStatus().

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiQueryAvailableNodes()

void WorldSession::HandleTaxiQueryAvailableNodes ( WorldPacket recvPacket)
60{
61 ObjectGuid guid;
62 recvData >> guid;
63
64 // cheating checks
66 if (!unit)
67 {
68 LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - Unit ({}) not found or you can't interact with him.", guid.ToString());
69 return;
70 }
71
72 // remove fake death
73 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
75
76 // unknown taxi node case
77 if (SendLearnNewTaxiNode(unit))
78 return;
79
80 // known taxi node case
81 SendTaxiMenu(unit);
82}
bool SendLearnNewTaxiNode(Creature *unit)
Definition: TaxiHandler.cpp:127
void SendTaxiMenu(Creature *unit)
Definition: TaxiHandler.cpp:84

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendLearnNewTaxiNode(), SendTaxiMenu(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTeleportTimeout()

void WorldSession::HandleTeleportTimeout ( bool  updateInSessions)
581{
582 // pussywizard: handle teleport ack timeout
583 if (m_Socket && m_Socket->IsOpen() && GetPlayer() && GetPlayer()->IsBeingTeleported())
584 {
585 time_t currTime = GameTime::GetGameTime().count();
586 if (updateInSessions) // session update from World::UpdateSessions
587 {
588 if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
589 while (GetPlayer() && GetPlayer()->IsBeingTeleportedFar())
591 }
592 else // session update from Map::Update
593 {
594 if (GetPlayer()->IsBeingTeleportedNear() && GetPlayer()->GetSemaphoreTeleportNear() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_NEAR) < currTime)
595 while (GetPlayer() && GetPlayer()->IsInWorld() && GetPlayer()->IsBeingTeleportedNear())
596 {
597 Player* plMover = GetPlayer()->m_mover->ToPlayer();
598 if (!plMover)
599 break;
601 pkt << plMover->GetPackGUID();
602 pkt << uint32(0); // flags
603 pkt << uint32(0); // time
605 }
606 }
607 }
608}
@ CONFIG_TELEPORT_TIMEOUT_FAR
Definition: WorldConfig.h:302
@ CONFIG_TELEPORT_TIMEOUT_NEAR
Definition: WorldConfig.h:301
void HandleMoveTeleportAck(WorldPacket &recvPacket)
Definition: MovementHandler.cpp:266

References CONFIG_TELEPORT_TIMEOUT_FAR, CONFIG_TELEPORT_TIMEOUT_NEAR, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), HandleMoveTeleportAck(), HandleMoveWorldportAck(), Player::m_mover, m_Socket, MSG_MOVE_TELEPORT_ACK, sWorld, and Object::ToPlayer().

Referenced by Update().

◆ HandleTextEmoteOpcode()

void WorldSession::HandleTextEmoteOpcode ( WorldPacket recvPacket)
729{
730 if (!GetPlayer()->IsAlive())
731 return;
732
734
735 if (!GetPlayer()->CanSpeak())
736 {
737 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
739 return;
740 }
741
742 if (GetPlayer()->IsSpectator())
743 return;
744
745 uint32 text_emote, emoteNum;
746 ObjectGuid guid;
747
748 recvData >> text_emote;
749 recvData >> emoteNum;
750 recvData >> guid;
751
752 sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
753
754 EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
755 if (!em)
756 return;
757
758 uint32 emote_anim = em->textid;
759
760 switch (emote_anim)
761 {
763 case EMOTE_STATE_SIT:
766 break;
769 break;
770 default:
771 // Only allow text-emotes for "dead" entities (feign death included)
772 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
773 break;
774 GetPlayer()->HandleEmoteCommand(emote_anim);
775 break;
776 }
777
778 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
779
780 Acore::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
783 Cell::VisitObjects(GetPlayer(), emote_worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
784
786
787 //Send scripted event call
788 if (unit && unit->IsCreature() && ((Creature*)unit)->AI())
789 ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
790}
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition: WorldConfig.h:151
DBCStorage< EmotesTextEntry > sEmotesTextStore(EmotesTextEntryfmt)
@ EMOTE_STATE_SLEEP
Definition: SharedDefines.h:1915
@ EMOTE_STATE_SIT
Definition: SharedDefines.h:1916
@ EMOTE_STATE_KNEEL
Definition: SharedDefines.h:1954
@ EMOTE_STATE_DANCE
Definition: SharedDefines.h:1913
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition: DBCEnums.h:168
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition: CellImpl.h:165
Definition: GridNotifiers.h:583
Definition: GridNotifiers.h:1738
Definition: ChatHandler.cpp:699
Definition: DBCStructure.h:901
uint32 textid
Definition: DBCStructure.h:903

References _player, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, EMOTE_ONESHOT_NONE, EMOTE_STATE_DANCE, EMOTE_STATE_KNEEL, EMOTE_STATE_SIT, EMOTE_STATE_SLEEP, GameTime::GetGameTime(), GetPlayer(), ObjectAccessor::GetUnit(), Unit::HandleEmoteCommand(), Object::IsCreature(), LANG_WAIT_BEFORE_SPEAKING, m_muteTime, Player::ChatFloodThrottle::REGULAR, secsToTimeString(), sEmotesTextStore, ChatHandler::SendNotification(), Unit::SetUInt32Value(), sScriptMgr, sWorld, EmotesTextEntry::textid, UNIT_NPC_EMOTESTATE, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), Player::UpdateSpeakTime(), and Cell::VisitObjects().

Referenced by OpcodeTable::Initialize().

◆ HandleTimeQueryOpcode()

void WorldSession::HandleTimeQueryOpcode ( WorldPackets::Query::TimeQuery packet)

◆ HandleTimeSyncResp()

void WorldSession::HandleTimeSyncResp ( WorldPacket recvData)
898{
899 LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
900
901 uint32 counter, clientTimestamp;
902 recvData >> counter >> clientTimestamp;
903
904 if (_pendingTimeSyncRequests.count(counter) == 0)
905 return;
906
907 uint32 serverTimeAtSent = _pendingTimeSyncRequests.at(counter);
908 _pendingTimeSyncRequests.erase(counter);
909
910 // time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
911 // we are going to make 2 assumptions:
912 // 1) we assume that the request processing time equals 0.
913 // 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
914 uint32 roundTripDuration = getMSTimeDiff(serverTimeAtSent, recvData.GetReceivedTime());
915 uint32 lagDelay = roundTripDuration / 2;
916
917 // clockDelta = serverTime - clientTime
918 // where
919 // serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
920 // clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
921
922 // Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
923 // using the following relation:
924 // serverTime = clockDelta + clientTime
925
926 int64 clockDelta = (int64)serverTimeAtSent + (int64)lagDelay - (int64)clientTimestamp;
927 _timeSyncClockDeltaQueue.put(std::pair<int64, uint32>(clockDelta, roundTripDuration));
929}
void put(T item)
Definition: CircularBuffer.h:27
TimePoint GetReceivedTime() const
Definition: WorldPacket.h:78
void ComputeNewClockDelta()
Definition: MovementHandler.cpp:931

References _pendingTimeSyncRequests, _timeSyncClockDeltaQueue, ComputeNewClockDelta(), getMSTimeDiff(), WorldPacket::GetReceivedTime(), LOG_DEBUG, and CircularBuffer< T >::put().

Referenced by OpcodeTable::Initialize().

◆ HandleTogglePvP()

void WorldSession::HandleTogglePvP ( WorldPacket recvPacket)
503{
504 // this opcode can be used in two ways: Either set explicit new status or toggle old status
505 if (recv_data.size() == 1)
506 {
507 bool newPvPStatus;
508 recv_data >> newPvPStatus;
510 }
511 else
513
514 if (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
515 GetPlayer()->UpdatePvP(true, true);
516 else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
517 GetPlayer()->UpdatePvP(true, false);
518
519 //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
520 // pvp->HandlePlayerActivityChanged(_player);
521}
@ PLAYER_FLAGS
Definition: UpdateFields.h:178
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition: Object.cpp:888
void ToggleFlag(uint16 index, uint32 flag)
Definition: Object.cpp:866

References Object::ApplyModFlag(), GetPlayer(), PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, ByteBuffer::size(), Object::ToggleFlag(), and Player::UpdatePvP().

Referenced by OpcodeTable::Initialize().

◆ HandleTotemDestroyed()

void WorldSession::HandleTotemDestroyed ( WorldPackets::Totem::TotemDestroyed totemDestroyed)
683{
684 // ignore for remote control state
685 if (_player->m_mover != _player)
686 return;
687
688 uint8 slotId = totemDestroyed.Slot;
689 slotId += SUMMON_SLOT_TOTEM_FIRE;
690
691 if (slotId >= MAX_TOTEM_SLOT)
692 return;
693
694 if (!_player->m_SummonSlot[slotId])
695 return;
696
697 Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
698 // Don't unsummon sentry totem
699 if (totem && totem->IsTotem())
700 totem->ToTotem()->UnSummon();
701}
#define MAX_TOTEM_SLOT
Definition: SharedDefines.h:3572
@ SUMMON_SLOT_TOTEM_FIRE
Definition: SharedDefines.h:3562
void UnSummon(uint32 msTime=0) override
Definition: Totem.cpp:122
Totem * ToTotem()
Definition: Unit.h:692
bool IsTotem() const
Definition: Unit.h:759
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition: Unit.h:2014
uint8 Slot
Definition: TotemPackets.h:35

References _player, Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), Unit::IsTotem(), Player::m_mover, Unit::m_SummonSlot, MAX_TOTEM_SLOT, WorldPackets::Totem::TotemDestroyed::Slot, SUMMON_SLOT_TOTEM_FIRE, Unit::ToTotem(), and Totem::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerBuySpellOpcode()

void WorldSession::HandleTrainerBuySpellOpcode ( WorldPacket recvPacket)
213{
214 ObjectGuid guid;
215 uint32 spellId = 0;
216
217 recvData >> guid >> spellId;
218
220 if (!unit)
221 {
222 LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
223 return;
224 }
225
226 // remove fake death
227 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
229
230 // check present spell in trainer spell list
231 TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
232 if (!trainer_spells)
233 return;
234
235 // not found, cheat?
236 TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
237 if (!trainer_spell)
238 return;
239
240 if (trainer_spell->reqSpell && !_player->HasSpell(trainer_spell->reqSpell))
241 {
242 return;
243 }
244
245 // can't be learn, cheat? Or double learn with lags...
246 if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
247 return;
248
249 // apply reputation discount
250 uint32 nSpellCost = uint32(std::floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
251
252 // check money requirement
253 if (!_player->HasEnoughMoney(nSpellCost))
254 return;
255
256 _player->ModifyMoney(-int32(nSpellCost));
257
258 unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
259 unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
260
261 // learn explicitly or cast explicitly
262 if (trainer_spell->IsCastable())
263 _player->CastSpell(_player, trainer_spell->spell, true);
264 else
265 _player->learnSpell(spellId);
266
268 data << guid;
269 data << uint32(spellId); // should be same as in packet from client
270 SendPacket(&data);
271}
@ TRAINER_SPELL_GREEN
Definition: Player.h:214
@ SMSG_TRAINER_BUY_SUCCEEDED
Definition: Opcodes.h:465
TrainerSpellData const * GetTrainerSpells() const
Definition: Creature.cpp:3150
Definition: CreatureData.h:507
bool IsCastable() const
Definition: CreatureData.h:523
uint32 reqSpell
Definition: CreatureData.h:520
uint32 spellCost
Definition: CreatureData.h:515
uint32 spell
Definition: CreatureData.h:514
Definition: CreatureData.h:529
TrainerSpell const * Find(uint32 spell_id) const
Definition: Creature.cpp:83
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition: Player.cpp:3317
TrainerSpellState GetTrainerSpellState(TrainerSpell const *trainer_spell) const
Definition: Player.cpp:3923
void SendPlaySpellVisual(uint32 id)
Definition: Unit.cpp:19024
void SendPlaySpellImpact(ObjectGuid guid, uint32 id)
Definition: Unit.cpp:19032

References _player, Unit::CastSpell(), TrainerSpellData::Find(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::GetReputationPriceDiscount(), Creature::GetTrainerSpells(), Player::GetTrainerSpellState(), Player::HasEnoughMoney(), Player::HasSpell(), TrainerSpell::IsCastable(), Player::learnSpell(), LOG_DEBUG, Player::ModifyMoney(), Unit::RemoveAurasByType(), TrainerSpell::reqSpell, SendPacket(), Unit::SendPlaySpellImpact(), Unit::SendPlaySpellVisual(), SMSG_TRAINER_BUY_SUCCEEDED, TrainerSpell::spell, SPELL_AURA_FEIGN_DEATH, TrainerSpell::spellCost, ObjectGuid::ToString(), TRAINER_SPELL_GREEN, UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerListOpcode()

void WorldSession::HandleTrainerListOpcode ( WorldPacket recvPacket)
80{
81 ObjectGuid guid;
82
83 recvData >> guid;
84 SendTrainerList(guid);
85}
void SendTrainerList(ObjectGuid guid)
Definition: NPCHandler.cpp:87

References SendTrainerList().

Referenced by OpcodeTable::Initialize().

◆ HandleTurnInPetitionOpcode()

void WorldSession::HandleTurnInPetitionOpcode ( WorldPacket recvData)
646{
647 LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");
648
649 // Get petition guid from packet
650 WorldPacket data;
651 ObjectGuid petitionGuid;
652
653 recvData >> petitionGuid;
654
655 // Check if player really has the required petition charter
656 Item* item = _player->GetItemByGuid(petitionGuid);
657 if (!item)
658 return;
659
660 LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString());
661
662 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
663 if (!petition)
664 {
665 LOG_ERROR("network.opcode", "Player {} ({}) tried to turn in petition ({}) that is not present in the database",
666 _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
667 return;
668 }
669
670 ObjectGuid ownerGuid = petition->ownerGuid;
671 uint8 type = petition->petitionType;
672 std::string name = petition->petitionName;
673
674 // Only the petition owner can turn in the petition
675 if (_player->GetGUID() != ownerGuid)
676 return;
677
678 // Petition type (guild/arena) specific checks
679 if (type == GUILD_CHARTER_TYPE)
680 {
681 // Check if player is already in a guild
682 if (_player->GetGuildId())
683 {
686 SendPacket(&data);
687 return;
688 }
689
690 // Check if guild name is already taken
691 if (sGuildMgr->GetGuildByName(name))
692 {
694 return;
695 }
696 }
697 else
698 {
699 // Check for valid arena bracket (2v2, 3v3, 5v5)
700 uint8 slot = ArenaTeam::GetSlotByType(type);
701 if (slot >= MAX_ARENA_SLOT)
702 return;
703
704 // Check if player is already in an arena team
705 if (_player->GetArenaTeamId(slot))
706 {
708 return;
709 }
710
711 // Check if arena team name is already taken
712 if (sArenaTeamMgr->GetArenaTeamByName(name))
713 {
715 return;
716 }
717 }
718
719 // Get petition signatures from db
720 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
721 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
722 SignatureMap signatureCopy;
723 if (signs)
724 signatureCopy = signatures->signatureMap;
725
726 uint32 requiredSignatures;
727 if (type == GUILD_CHARTER_TYPE)
728 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
729 else
730 requiredSignatures = type - 1;
731
732 // Notify player if signatures are missing
733 if (signs < requiredSignatures)
734 {
737 SendPacket(&data);
738 return;
739 }
740
741 // Proceed with guild/arena team creation
742
743 // Delete charter item
744 _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
745
746 if (type == GUILD_CHARTER_TYPE)
747 {
748 // Create guild
749 Guild* guild = new Guild;
750
751 if (!guild->Create(_player, name))
752 {
753 delete guild;
754 return;
755 }
756
757 // Register guild and add guild master
758 sGuildMgr->AddGuild(guild);
759
761
762 // Add members from signatures
763 if (signs)
764 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
765 guild->AddMember(itr->first);
766 }
767 else
768 {
769 // Receive the rest of the packet in arena team creation case
770 uint32 background, icon, iconcolor, border, bordercolor;
771 recvData >> background >> icon >> iconcolor >> border >> bordercolor;
772
773 // Create arena team
774 ArenaTeam* arenaTeam = new ArenaTeam();
775
776 if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
777 {
778 delete arenaTeam;
779 return;
780 }
781
782 // Register arena team
783 sArenaTeamMgr->AddArenaTeam(arenaTeam);
784 LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId());
785
786 // Add members
787 if (signs)
788 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
789 {
790 LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), itr->first.ToString());
791 arenaTeam->AddMember(itr->first);
792 }
793 }
794
795 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
796
798 stmt->SetData(0, petition->petitionId);
799 trans->Append(stmt);
800
801 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_ID);
802 stmt->SetData(0, petition->petitionId);
803 trans->Append(stmt);
804
805 CharacterDatabase.CommitTransaction(trans);
806
807 // xinef: clear petition store (petition and signatures)
808 sPetitionMgr->RemovePetition(petitionGuid);
809
810 // created
811 LOG_DEBUG("network", "TURN IN PETITION {}", petitionGuid.ToString());
812
814 data << (uint32)PETITION_TURN_OK;
815 SendPacket(&data);
816}
std::map< ObjectGuid, uint32 > SignatureMap
Definition: PetitionMgr.h:37
@ ERR_GUILD_COMMAND_SUCCESS
Definition: Guild.h:119
@ PETITION_TURN_NEED_MORE_SIGNATURES
Definition: Guild.h:173
@ PETITION_TURN_ALREADY_IN_GUILD
Definition: Guild.h:172
@ PETITION_TURN_OK
Definition: Guild.h:171
@ CONFIG_MIN_PETITION_SIGNS
Definition: WorldConfig.h:206
@ CHAR_DEL_PETITION_BY_ID
Definition: CharacterDatabase.h:384
@ CHAR_DEL_PETITION_SIGNATURE_BY_ID
Definition: CharacterDatabase.h:385
@ SMSG_TURN_IN_PETITION_RESULTS
Definition: Opcodes.h:483
bool Create(ObjectGuid captainGuid, uint8 type, std::string const &teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
Definition: ArenaTeam.cpp:50
bool Create(Player *pLeader, std::string_view name)
Definition: Guild.cpp:1049
bool AddMember(ObjectGuid guid, uint8 rankId=GUILD_RANK_NONE)
Definition: Guild.cpp:2178
std::string petitionName
Definition: PetitionMgr.h:50

References _player, Guild::AddMember(), ArenaTeam::AddMember(), CHAR_DEL_PETITION_BY_ID, CHAR_DEL_PETITION_SIGNATURE_BY_ID, CharacterDatabase, CONFIG_MIN_PETITION_SIGNS, ArenaTeam::Create(), Guild::Create(), Player::DestroyItem(), ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_GUILD_COMMAND_SUCCESS, ERR_GUILD_NAME_EXISTS_S, Player::GetArenaTeamId(), Item::GetBagSlot(), Object::GetGUID(), Player::GetGuildId(), ArenaTeam::GetId(), Player::GetItemByGuid(), WorldObject::GetName(), Item::GetSlot(), ArenaTeam::GetSlotByType(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, WorldPacket::Initialize(), LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_TURN_ALREADY_IN_GUILD, PETITION_TURN_NEED_MORE_SIGNATURES, PETITION_TURN_OK, Petition::petitionId, Petition::petitionName, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, Signatures::signatureMap, SMSG_TURN_IN_PETITION_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialClear()

void WorldSession::HandleTutorialClear ( WorldPacket recvData)
1292{
1293 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1294 SetTutorialInt(i, 0xFFFFFFFF);
1295}
#define MAX_ACCOUNT_TUTORIAL_VALUES
Definition: Common.h:134
void SetTutorialInt(uint8 index, uint32 value)
Definition: WorldSession.h:512

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialFlag()

void WorldSession::HandleTutorialFlag ( WorldPacket recvData)
1276{
1277 uint32 data;
1278 recvData >> data;
1279
1280 uint8 index = uint8(data / 32);
1281 if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
1282 return;
1283
1284 uint32 value = (data % 32);
1285
1286 uint32 flag = GetTutorialInt(index);
1287 flag |= (1 << value);
1288 SetTutorialInt(index, flag);
1289}
uint32 GetTutorialInt(uint8 index) const
Definition: WorldSession.h:511

References GetTutorialInt(), MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialReset()

void WorldSession::HandleTutorialReset ( WorldPacket recvData)
1298{
1299 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1300 SetTutorialInt(i, 0x00000000);
1301}

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleUnacceptTradeOpcode()

void WorldSession::HandleUnacceptTradeOpcode ( WorldPacket recvPacket)
509{
510 TradeData* my_trade = _player->GetTradeData();
511 if (!my_trade)
512 return;
513
514 my_trade->SetAccepted(false, true);
515}

References _player, Player::GetTradeData(), and TradeData::SetAccepted().

Referenced by OpcodeTable::Initialize().

◆ HandleUnlearnSkillOpcode()

void WorldSession::HandleUnlearnSkillOpcode ( WorldPacket recvPacket)
92{
93 uint32 skillId;
94 recvData >> skillId;
95
96 if (!IsPrimaryProfessionSkill(skillId))
97 return;
98
99 GetPlayer()->SetSkill(skillId, 0, 0, 0);
100}
bool IsPrimaryProfessionSkill(uint32 skill)
Definition: SpellMgr.cpp:36
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition: Player.cpp:5368

References GetPlayer(), IsPrimaryProfessionSkill(), and Player::SetSkill().

Referenced by OpcodeTable::Initialize().

◆ HandleUnstablePet()

void WorldSession::HandleUnstablePet ( WorldPacket recvPacket)
619{
620 LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
621 ObjectGuid npcGUID;
622 uint32 petnumber;
623
624 recvData >> npcGUID >> petnumber;
625
626 if (!CheckStableMaster(npcGUID))
627 {
629 return;
630 }
631
632 // remove fake death
633 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
635
636 PetStable* petStable = GetPlayer()->GetPetStable();
637 if (!petStable)
638 {
640 return;
641 }
642
643 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
644 {
645 return pet && pet->PetNumber == petnumber;
646 });
647
648 if (stabledPet == petStable->StabledPets.end())
649 {
651 return;
652 }
653
654 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
655 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
656 {
657 // if problem in exotic pet
658 if (creatureInfo && creatureInfo->IsTameable(true))
660 else
662
663 return;
664 }
665
666 Pet* oldPet = _player->GetPet();
667 if (oldPet)
668 {
669 // try performing a swap, client sends this packet instead of swap when starting from stabled slot
670 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
671 {
673 return;
674 }
675
676 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
677 }
678 else if (petStable->UnslottedPets.size() == 1)
679 {
680 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
681 {
683 return;
684 }
685
687 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
688 stmt->SetData(1, _player->GetGUID().GetCounter());
689 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
690 CharacterDatabase.Execute(stmt);
691
692 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
693 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
694 petStable->UnslottedPets.pop_back();
695 }
696 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
697 {
699 return;
700 }
701
702 Pet* newPet = new Pet(_player, HUNTER_PET);
703 if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
704 {
705 delete newPet;
706
707 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
708 petStable->CurrentPet.reset();
709
710 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
713 stmt->SetData(1, _player->GetGUID().GetCounter());
714 stmt->SetData(2, petnumber);
715 CharacterDatabase.Execute(stmt);
716
718 }
719 else
720 {
721 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
724 stmt->SetData(1, _player->GetGUID().GetCounter());
725 stmt->SetData(2, petnumber);
726 CharacterDatabase.Execute(stmt);
727
729 }
730}

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateAccountData()

void WorldSession::HandleUpdateAccountData ( WorldPacket recvPacket)
811{
812 uint32 type, timestamp, decompressedSize;
813 recv_data >> type >> timestamp >> decompressedSize;
814
815 LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize);
816
817 if (type >= NUM_ACCOUNT_DATA_TYPES)
818 return;
819
820 if (decompressedSize == 0) // erase
821 {
822 SetAccountData(AccountDataType(type), 0, "");
823
825 data << uint32(type);
826 data << uint32(0);
827 SendPacket(&data);
828
829 return;
830 }
831
832 if (decompressedSize > 0xFFFF)
833 {
834 recv_data.rfinish(); // unnneded warning spam in this case
835 LOG_ERROR("network.opcode", "UAD: Account data packet too big, size {}", decompressedSize);
836 return;
837 }
838
839 ByteBuffer dest;
840 dest.resize(decompressedSize);
841
842 uLongf realSize = decompressedSize;
843 if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
844 {
845 recv_data.rfinish(); // unnneded warning spam in this case
846 LOG_ERROR("network.opcode", "UAD: Failed to decompress account data");
847 return;
848 }
849
850 recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
851
852 std::string adata;
853 dest >> adata;
854
855 SetAccountData(AccountDataType(type), timestamp, adata);
856
858 data << uint32(type);
859 data << uint32(0);
860 SendPacket(&data);
861}
@ SMSG_UPDATE_ACCOUNT_DATA_COMPLETE
Definition: Opcodes.h:1153
void SetAccountData(AccountDataType type, time_t tm, std::string const &data)
Definition: WorldSession.cpp:915

References ByteBuffer::contents(), LOG_DEBUG, LOG_ERROR, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), SendPacket(), SetAccountData(), ByteBuffer::size(), and SMSG_UPDATE_ACCOUNT_DATA_COMPLETE.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateMissileTrajectory()

void WorldSession::HandleUpdateMissileTrajectory ( WorldPacket recvPacket)
1730{
1731 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
1732
1733 ObjectGuid guid;
1734 uint32 spellId;
1735 float elevation, speed;
1736 float curX, curY, curZ;
1737 float targetX, targetY, targetZ;
1738 uint8 moveStop;
1739
1740 recvPacket >> guid >> spellId >> elevation >> speed;
1741 recvPacket >> curX >> curY >> curZ;
1742 recvPacket >> targetX >> targetY >> targetZ;
1743 recvPacket >> moveStop;
1744
1745 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1746 Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
1747 if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
1748 {
1749 recvPacket.rfinish();
1750 return;
1751 }
1752
1753 Position pos = *spell->m_targets.GetSrcPos();
1754 pos.Relocate(curX, curY, curZ);
1755 spell->m_targets.ModSrc(pos);
1756
1757 pos = *spell->m_targets.GetDstPos();
1758 pos.Relocate(targetX, targetY, targetZ);
1759 spell->m_targets.ModDst(pos);
1760
1761 spell->m_targets.SetElevation(elevation);
1762 spell->m_targets.SetSpeed(speed);
1763
1764 if (moveStop)
1765 {
1766 uint32 opcode;
1767 recvPacket >> opcode;
1768 recvPacket.SetOpcode(opcode);
1769 HandleMovementOpcodes(recvPacket);
1770 }
1771}
@ CURRENT_GENERIC_SPELL
Definition: Unit.h:539
void ModDst(Position const &pos)
Definition: Spell.cpp:436
bool HasSrc() const
Definition: Spell.h:174
bool HasDst() const
Definition: Spell.h:175
void ModSrc(Position const &pos)
Definition: Spell.cpp:385
Position const * GetSrcPos() const
Definition: Spell.cpp:362
WorldLocation const * GetDstPos() const
Definition: Spell.cpp:401

References _player, CURRENT_GENERIC_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetSrcPos(), ObjectAccessor::GetUnit(), HandleMovementOpcodes(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), SpellInfo::Id, LOG_DEBUG, Spell::m_spellInfo, Spell::m_targets, SpellCastTargets::ModDst(), SpellCastTargets::ModSrc(), Position::Relocate(), ByteBuffer::rfinish(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateProjectilePosition()

void WorldSession::HandleUpdateProjectilePosition ( WorldPacket recvPacket)
831{
832 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
833
834 ObjectGuid casterGuid;
835 uint32 spellId;
836 uint8 castCount;
837 float x, y, z; // Position of missile hit
838
839 recvPacket >> casterGuid;
840 recvPacket >> spellId;
841 recvPacket >> castCount;
842 recvPacket >> x;
843 recvPacket >> y;
844 recvPacket >> z;
845
846 Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
847 if (!caster)
848 return;
849
850 Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
851 if (!spell || !spell->m_targets.HasDst())
852 return;
853
854 Position pos = *spell->m_targets.GetDstPos();
855 pos.Relocate(x, y, z);
856 spell->m_targets.ModDst(pos);
857
858 // we changed dest, recalculate flight time
860
862 data << casterGuid;
863 data << uint8(castCount);
864 data << float(x);
865 data << float(y);
866 data << float(z);
867 caster->SendMessageToSet(&data, true);
868}
@ SMSG_SET_PROJECTILE_POSITION
Definition: Opcodes.h:1245
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:4213
void RecalculateDelayMomentForDst()
Definition: Spell.cpp:920

References _player, Unit::FindCurrentSpellBySpellId(), SpellCastTargets::GetDstPos(), ObjectAccessor::GetUnit(), SpellCastTargets::HasDst(), LOG_DEBUG, Spell::m_targets, SpellCastTargets::ModDst(), Spell::RecalculateDelayMomentForDst(), Position::Relocate(), WorldObject::SendMessageToSet(), and SMSG_SET_PROJECTILE_POSITION.

Referenced by OpcodeTable::Initialize().

◆ HandleUseItemOpcode()

void WorldSession::HandleUseItemOpcode ( WorldPacket recvPacket)
Todo:
: add targets.read() check
59{
61 Player* pUser = _player;
62
63 // ignore for remote control state
64 if (pUser->m_mover != pUser)
65 return;
66
67 uint8 bagIndex, slot, castFlags;
68 uint8 castCount; // next cast if exists (single or not)
69 ObjectGuid itemGUID;
70 uint32 glyphIndex; // something to do with glyphs?
71 uint32 spellId; // casted spell id
72
73 recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
74
75 if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
76 {
77 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
78 return;
79 }
80
81 Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
82 if (!pItem)
83 {
84 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
85 return;
86 }
87
88 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
89
90 if (!spellInfo)
91 {
92 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
93 recvPacket.rfinish(); // prevent spam at ignore packet
94 return;
95 }
96
97 // fail if we are cancelling pending request
98 if (!_player->SpellQueue.empty())
99 {
100 PendingSpellCastRequest& request = _player->SpellQueue.front(); // Peek at the first spell
101 if (request.cancelInProgress)
102 {
103 pUser->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
104 recvPacket.rfinish(); // prevent spam at ignore packet
105 return;
106 }
107 }
108
109 // try queue spell if it can't be executed right now
111 if (_player->CanRequestSpellCast(spellInfo))
112 {
113 WorldPacket packetCopy(recvPacket); // Copy the packet
114 packetCopy.rpos(0); // Reset read position to the start of the buffer.
115 _player->SpellQueue.emplace_back(
116 spellId,
117 spellInfo->GetCategory(),
118 std::move(packetCopy), // Move ownership of copied packet
119 true // itemCast
120 );
121 return;
122 }
123
124 if (pItem->GetGUID() != itemGUID)
125 {
126 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
127 return;
128 }
129
130 LOG_DEBUG("network", "WORLD: CMSG_USE_ITEM packet, bagIndex: {}, slot: {}, castCount: {}, spellId: {}, Item: {}, glyphIndex: {}, data length = {}", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
131
132 ItemTemplate const* proto = pItem->GetTemplate();
133 if (!proto)
134 {
135 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
136 return;
137 }
138
139 // some item classes can be used only in equipped state
140 if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
141 {
142 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
143 return;
144 }
145
146 InventoryResult msg = pUser->CanUseItem(pItem);
147 if (msg != EQUIP_ERR_OK)
148 {
149 pUser->SendEquipError(msg, pItem, nullptr);
150 return;
151 }
152
153 // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
155 {
156 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
157 return;
158 }
159
160 // don't allow items banned in arena
161 if (proto->HasFlag(ITEM_FLAG_NOT_USEABLE_IN_ARENA) && pUser->InArena())
162 {
163 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
164 return;
165 }
166
167 if (pUser->IsInCombat())
168 {
169 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
170 {
171 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
172 {
173 if (!spellInfo->CanBeUsedInCombat())
174 {
175 pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, nullptr);
176 return;
177 }
178 }
179 }
180 }
181
182 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
184 {
185 if (!pItem->IsSoulBound())
186 {
187 pItem->SetState(ITEM_CHANGED, pUser);
188 pItem->SetBinding(true);
189 }
190 }
191
192 SpellCastTargets targets;
193 targets.Read(recvPacket, pUser);
194 HandleClientCastFlags(recvPacket, castFlags, targets);
195
196 // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
197 if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
198 {
199 // no script or script not process request by self
200 pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
201 }
202}
@ INVTYPE_NON_EQUIP
Definition: ItemTemplate.h:256
@ ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition: ItemTemplate.h:168
@ ITEM_FLAG_NOT_USEABLE_IN_ARENA
Definition: ItemTemplate.h:173
@ BIND_WHEN_USE
Definition: ItemTemplate.h:98
@ BIND_QUEST_ITEM
Definition: ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition: ItemTemplate.h:96
@ ITEM_CLASS_CONSUMABLE
Definition: ItemTemplate.h:291
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition: Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition: Item.h:107
void SetBinding(bool val)
Definition: Item.h:235
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition: Player.h:1250
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition: Player.cpp:7452
bool CanBeUsedInCombat() const
Definition: SpellInfo.cpp:1232

References _player, BIND_QUEST_ITEM, BIND_WHEN_PICKED_UP, BIND_WHEN_USE, ItemTemplate::Bonding, SpellInfo::CanBeUsedInCombat(), PendingSpellCastRequest::cancelInProgress, Player::CanExecutePendingSpellCastRequest(), Player::CanRequestSpellCast(), Player::CanUseItem(), Player::CastItemUseSpell(), ItemTemplate::Class, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NONE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_OK, SpellInfo::GetCategory(), Object::GetEntry(), Object::GetGUID(), Item::GetTemplate(), Player::GetUseableItemByPos(), HandleClientCastFlags(), ItemTemplate::HasFlag(), Player::InArena(), ItemTemplate::InventoryType, INVTYPE_NON_EQUIP, Item::IsEquipped(), Unit::IsInCombat(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_CLASS_CONSUMABLE, ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS, ITEM_FLAG_NOT_USEABLE_IN_ARENA, LOG_DEBUG, LOG_ERROR, Player::m_mover, MAX_GLYPH_SLOT_INDEX, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::rpos(), Player::SendEquipError(), Item::SetBinding(), Item::SetState(), ByteBuffer::size(), _Spell::SpellId, Player::SpellQueue, ItemTemplate::Spells, sScriptMgr, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleVoiceSessionEnableOpcode()

void WorldSession::HandleVoiceSessionEnableOpcode ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_VOICE_SESSION_ENABLE");
26 // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
27 recvData.read_skip<uint8>();
28 recvData.read_skip<uint8>();
29}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleWardenDataOpcode()

void WorldSession::HandleWardenDataOpcode ( WorldPacket recvData)
318{
319 if (!_warden || recvData.empty())
320 return;
321
322 _warden->DecryptData(recvData.contents(), recvData.size());
323 uint8 opcode;
324 recvData >> opcode;
325 LOG_DEBUG("warden", "Got packet, opcode {:02X}, size {}", opcode, uint32(recvData.size()));
326 recvData.hexlike();
327
328 switch (opcode)
329 {
331 _warden->SendModuleToClient();
332 break;
334 _warden->RequestHash();
335 break;
337 _warden->HandleData(recvData);
338 break;
340 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
341 break;
343 _warden->HandleHashResult(recvData);
344 _warden->InitializeModule();
345 break;
347 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MODULE_FAILED received!");
348 break;
349 default:
350 LOG_DEBUG("warden", "Got unknown warden opcode {:02X} of size {}.", opcode, uint32(recvData.size() - 1));
351 break;
352 }
353}
@ WARDEN_CMSG_MODULE_MISSING
Definition: Warden.h:30
@ WARDEN_CMSG_HASH_RESULT
Definition: Warden.h:34
@ WARDEN_CMSG_MODULE_FAILED
Definition: Warden.h:35
@ WARDEN_CMSG_CHEAT_CHECKS_RESULT
Definition: Warden.h:32
@ WARDEN_CMSG_MODULE_OK
Definition: Warden.h:31
@ WARDEN_CMSG_MEM_CHECKS_RESULT
Definition: Warden.h:33
void hexlike() const
Definition: ByteBuffer.cpp:188

References _warden, ByteBuffer::contents(), ByteBuffer::empty(), ByteBuffer::hexlike(), LOG_DEBUG, ByteBuffer::size(), WARDEN_CMSG_CHEAT_CHECKS_RESULT, WARDEN_CMSG_HASH_RESULT, WARDEN_CMSG_MEM_CHECKS_RESULT, WARDEN_CMSG_MODULE_FAILED, WARDEN_CMSG_MODULE_MISSING, and WARDEN_CMSG_MODULE_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoisOpcode()

void WorldSession::HandleWhoisOpcode ( WorldPacket recvData)
1082{
1083 LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
1084 std::string charname;
1085 recv_data >> charname;
1086
1088 {
1090 return;
1091 }
1092
1093 if (charname.empty() || !normalizePlayerName (charname))
1094 {
1096 return;
1097 }
1098
1099 Player* player = ObjectAccessor::FindPlayerByName(charname, false);
1100
1101 if (!player)
1102 {
1104 return;
1105 }
1106
1107 uint32 accid = player->GetSession()->GetAccountId();
1108
1110
1111 stmt->SetData(0, accid);
1112
1113 PreparedQueryResult result = LoginDatabase.Query(stmt);
1114
1115 if (!result)
1116 {
1118 return;
1119 }
1120
1121 Field* fields = result->Fetch();
1122 std::string acc = fields[0].Get<std::string>();
1123 if (acc.empty())
1124 acc = "Unknown";
1125 std::string email = fields[1].Get<std::string>();
1126 if (email.empty())
1127 email = "Unknown";
1128 std::string lastip = fields[2].Get<std::string>();
1129 if (lastip.empty())
1130 lastip = "Unknown";
1131
1132 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1133
1134 WorldPacket data(SMSG_WHOIS, msg.size() + 1);
1135 data << msg;
1136 SendPacket(&data);
1137
1138 LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), charname);
1139}
@ LANG_PLAYER_NOT_EXIST_OR_OFFLINE
Definition: Language.h:751
@ LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND
Definition: Language.h:752
@ LANG_PERMISSION_DENIED
Definition: Language.h:747
@ LANG_NEED_CHARACTER_NAME
Definition: Language.h:750
@ LOGIN_SEL_ACCOUNT_WHOIS
Definition: LoginDatabase.h:98
@ SMSG_WHOIS
Definition: Opcodes.h:131
bool IsAdminAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:322

References ObjectAccessor::FindPlayerByName(), Field::Get(), GetAccountId(), GetPlayer(), GetSecurity(), Player::GetSession(), AccountMgr::IsAdminAccount(), LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, LANG_NEED_CHARACTER_NAME, LANG_PERMISSION_DENIED, LANG_PLAYER_NOT_EXIST_OR_OFFLINE, LOG_DEBUG, LOGIN_SEL_ACCOUNT_WHOIS, LoginDatabase, normalizePlayerName(), ChatHandler::SendNotification(), SendPacket(), PreparedStatementBase::SetData(), and SMSG_WHOIS.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoOpcode()

void WorldSession::HandleWhoOpcode ( WorldPacket recvPacket)
213{
214 LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
215
216 uint32 matchCount = 0;
217
218 uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
219 std::array<uint32, 10> zoneids = {}; // 10 is client limit
220 std::string packetPlayerName, packetGuildName;
221
222 recvData >> levelMin; // maximal player level, default 0
223 recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
224 recvData >> packetPlayerName; // player name, case sensitive...
225
226 recvData >> packetGuildName; // guild name, case sensitive...
227
228 recvData >> racemask; // race mask
229 recvData >> classmask; // class mask
230 recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
231
232 if (zonesCount > 10)
233 return; // can't be received from real client or broken packet
234
235 for (uint32 i = 0; i < zonesCount; ++i)
236 {
237 uint32 temp;
238 recvData >> temp; // zone id, 0 if zone is unknown...
239 zoneids[i] = temp;
240 LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]);
241 }
242
243 recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
244
245 if (strCount > 4)
246 return; // can't be received from real client or broken packet
247
248 LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}",
249 levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount);
250
251 std::wstring str[4]; // 4 is client limit
252 for (uint32 i = 0; i < strCount; ++i)
253 {
254 std::string temp;
255 recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
256
257 if (!Utf8toWStr(temp, str[i]))
258 continue;
259
260 wstrToLower(str[i]);
261
262 LOG_DEBUG("network.who", "String {}: {}", i, temp);
263 }
264
265 std::wstring wpacketPlayerName;
266 std::wstring wpacketGuildName;
267 if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
268 return;
269
270 wstrToLower(wpacketPlayerName);
271 wstrToLower(wpacketGuildName);
272
273 // client send in case not set max level value 100 but Acore supports 255 max level,
274 // update it to show GMs with characters after 100 level
275 if (levelMax >= MAX_LEVEL)
276 levelMax = STRONG_MAX_LEVEL;
277
278 uint32 team = _player->GetTeamId();
279 uint32 security = GetSecurity();
280 bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
281 uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
282 uint32 displaycount = 0;
283
284 WorldPacket data(SMSG_WHO, 50); // guess size
285 data << uint32(matchCount); // placeholder, count of players matching criteria
286 data << uint32(displaycount); // placeholder, count of players displayed
287
288 for (auto const& target : sWhoListCacheMgr->GetWhoList())
289 {
290 if (AccountMgr::IsPlayerAccount(security))
291 {
292 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
293 if (target.GetTeamId() != team && !allowTwoSideWhoList)
294 {
295 continue;
296 }
297
298 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
299 if (target.GetSecurity() > AccountTypes(gmLevelInWhoList))
300 {
301 continue;
302 }
303 }
304
305 // check if target is globally visible for player
306 if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) &&
308 {
309 continue;
310 }
311
312 // check if target's level is in level range
313 uint8 lvl = target.GetLevel();
314 if (lvl < levelMin || lvl > levelMax)
315 {
316 continue;
317 }
318
319 // check if class matches classmask
320 uint8 class_ = target.GetClass();
321 if (!(classmask & (1 << class_)))
322 {
323 continue;
324 }
325
326 // check if race matches racemask
327 uint32 race = target.GetRace();
328 if (!(racemask & (1 << race)))
329 {
330 continue;
331 }
332
333 uint32 playerZoneId = target.GetZoneId();
334 uint8 gender = target.GetGender();
335
336 bool showZones = true;
337 for (uint32 i = 0; i < zonesCount; ++i)
338 {
339 if (zoneids[i] == playerZoneId)
340 {
341 showZones = true;
342 break;
343 }
344
345 showZones = false;
346 }
347
348 if (!showZones)
349 {
350 continue;
351 }
352
353 std::wstring const& wideplayername = target.GetWidePlayerName();
354 if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
355 {
356 continue;
357 }
358
359 std::wstring const& wideguildname = target.GetWideGuildName();
360 if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
361 {
362 continue;
363 }
364
365 std::string aname;
366 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
367 {
368 aname = areaEntry->area_name[GetSessionDbcLocale()];
369 }
370
371 bool s_show = true;
372 for (uint32 i = 0; i < strCount; ++i)
373 {
374 if (!str[i].empty())
375 {
376 if (wideguildname.find(str[i]) != std::wstring::npos ||
377 wideplayername.find(str[i]) != std::wstring::npos ||
378 Utf8FitTo(aname, str[i]))
379 {
380 s_show = true;
381 break;
382 }
383
384 s_show = false;
385 }
386 }
387
388 if (!s_show)
389 {
390 continue;
391 }
392
393 // 49 is maximum player count sent to client - can be overridden
394 // through config, but is unstable
395 if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
396 {
397 continue;
398 }
399
400 data << target.GetPlayerName(); // player name
401 data << target.GetGuildName(); // guild name
402 data << uint32(lvl); // player level
403 data << uint32(class_); // player class
404 data << uint32(race); // player race
405 data << uint8(gender); // player gender
406 data << uint32(playerZoneId); // player zone id
407
408 ++displaycount;
409 }
410
411 data.put(0, displaycount); // insert right count, count displayed
412 data.put(4, matchCount); // insert right count, count of matches
413
414 SendPacket(&data);
415 LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
416}
#define sWhoListCacheMgr
Definition: WhoListCacheMgr.h:96
@ CONFIG_ALLOW_TWO_SIDE_WHO_LIST
Definition: WorldConfig.h:39
@ CONFIG_MAX_WHO_LIST_RETURN
Definition: WorldConfig.h:357
@ CONFIG_GM_LEVEL_IN_WHO_LIST
Definition: WorldConfig.h:212
#define MAX_LEVEL
Definition: DBCEnums.h:39
#define STRONG_MAX_LEVEL
Definition: DBCEnums.h:43
AccountTypes
Definition: Common.h:56
bool Utf8FitTo(std::string_view str, std::wstring_view search)
Definition: Util.cpp:481
@ SMSG_WHO
Definition: Opcodes.h:129

References _player, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_MAX_WHO_LIST_RETURN, Object::GetGUID(), GetSecurity(), Player::GetSession(), GetSessionDbcLocale(), Player::GetTeamId(), AccountMgr::IsPlayerAccount(), LOG_DEBUG, MAX_LEVEL, ByteBuffer::put(), sAreaTableStore, SendPacket(), SMSG_WHO, STRONG_MAX_LEVEL, sWhoListCacheMgr, sWorld, Utf8FitTo(), Utf8toWStr(), and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldStateUITimerUpdate()

void WorldSession::HandleWorldStateUITimerUpdate ( WorldPacket recvData)
1617{
1618 // empty opcode
1619 LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
1620
1622 response.Time = GameTime::GetGameTime().count();
1623 SendPacket(response.Write());
1624}
Definition: MiscPackets.h:205
WorldPacket const * Write() override
Definition: MiscPackets.cpp:137
uint32 Time
Definition: MiscPackets.h:211

References GameTime::GetGameTime(), LOG_DEBUG, SendPacket(), WorldPackets::Misc::UITime::Time, and WorldPackets::Misc::UITime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldTeleportOpcode()

void WorldSession::HandleWorldTeleportOpcode ( WorldPacket recvData)
1052{
1053 uint32 time;
1054 uint32 mapid;
1055 float PositionX;
1056 float PositionY;
1057 float PositionZ;
1058 float Orientation;
1059
1060 recv_data >> time; // time in m.sec.
1061 recv_data >> mapid;
1062 recv_data >> PositionX;
1063 recv_data >> PositionY;
1064 recv_data >> PositionZ;
1065 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1066
1067 if (GetPlayer()->IsInFlight())
1068 {
1069 LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
1070 return;
1071 }
1072
1073 LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, Time = {}, map = {}, x = {}, y = {}, z = {}, o = {}", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
1074
1076 GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
1077 else
1079}

References GetPlayer(), GetSecurity(), AccountMgr::IsAdminAccount(), LANG_PERMISSION_DENIED, LOG_DEBUG, ChatHandler::SendNotification(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleWrapItemOpcode()

void WorldSession::HandleWrapItemOpcode ( WorldPackets::Item::WrapItem packet)
1081{
1082 LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");
1083
1084 LOG_DEBUG("network", "WRAP: receive GiftBag = {}, GiftSlot = {}, ItemBag = {}, ItemSlot = {}", packet.GiftBag, packet.GiftSlot, packet.ItemBag, packet.ItemSlot);
1085
1086 Item* gift = _player->GetItemByPos(packet.GiftBag, packet.GiftSlot);
1087 if (!gift)
1088 {
1090 return;
1091 }
1092
1093 if (!(gift->GetTemplate()->HasFlag(ITEM_FLAG_IS_WRAPPER))) // cheating: non-wrapper wrapper
1094 {
1096 return;
1097 }
1098
1099 Item* item = _player->GetItemByPos(packet.ItemBag, packet.ItemSlot);
1100
1101 if (!item)
1102 {
1104 return;
1105 }
1106
1107 // xinef: do not allow to wrap removed items, just in case
1108 if (item->GetState() == ITEM_REMOVED)
1109 {
1111 return;
1112 }
1113
1114 if (item == gift) // not possible with packet from real client
1115 {
1117 return;
1118 }
1119
1120 if (item->IsEquipped())
1121 {
1123 return;
1124 }
1125
1126 if (item->GetGuidValue(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1127 {
1129 return;
1130 }
1131
1132 if (item->IsBag())
1133 {
1135 return;
1136 }
1137
1138 if (item->IsSoulBound())
1139 {
1141 return;
1142 }
1143
1144 if (item->GetMaxStackCount() != 1)
1145 {
1147 return;
1148 }
1149
1150 // maybe not correct check (it is better than nothing)
1151 if (item->GetTemplate()->MaxCount > 0)
1152 {
1154 return;
1155 }
1156
1157 if (item->GetTemplate()->Duration > 0)
1158 {
1160 return;
1161 }
1162
1163 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1164
1166 stmt->SetData(0, item->GetOwnerGUID().GetCounter());
1167 stmt->SetData(1, item->GetGUID().GetCounter());
1168 stmt->SetData(2, item->GetEntry());
1169 stmt->SetData(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
1170 trans->Append(stmt);
1171
1172 item->SetEntry(gift->GetEntry());
1173
1174 switch (item->GetEntry())
1175 {
1176 case 5042:
1177 item->SetEntry(5043);
1178 break;
1179 case 5048:
1180 item->SetEntry(5044);
1181 break;
1182 case 17303:
1183 item->SetEntry(17302);
1184 break;
1185 case 17304:
1186 item->SetEntry(17305);
1187 break;
1188 case 17307:
1189 item->SetEntry(17308);
1190 break;
1191 case 21830:
1192 item->SetEntry(21831);
1193 break;
1194 }
1198
1199 // after save it will be impossible to remove the item from the queue
1201
1202 CharacterDatabase.CommitTransaction(trans);
1203
1204 uint32 count = 1;
1205 _player->DestroyItemCount(gift, count, true);
1206}
@ ITEM_FIELD_FLAG_WRAPPED
Definition: ItemTemplate.h:112
@ ITEM_FLAG_IS_WRAPPER
Definition: ItemTemplate.h:156
@ EQUIP_ERR_BAGS_CANT_BE_WRAPPED
Definition: Item.h:95
@ EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED
Definition: Item.h:90
@ EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED
Definition: Item.h:94
@ EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED
Definition: Item.h:92
@ EQUIP_ERR_BOUND_CANT_BE_WRAPPED
Definition: Item.h:93
@ EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED
Definition: Item.h:91
@ ITEM_REMOVED
Definition: Item.h:212
@ CHAR_INS_CHAR_GIFT
Definition: CharacterDatabase.h:380
uint8 GiftBag
Definition: ItemPackets.h:223
uint8 ItemBag
Definition: ItemPackets.h:225
uint8 ItemSlot
Definition: ItemPackets.h:226
uint8 GiftSlot
Definition: ItemPackets.h:224

References _player, CHAR_INS_CHAR_GIFT, CharacterDatabase, Player::DestroyItemCount(), ItemTemplate::Duration, EQUIP_ERR_BAGS_CANT_BE_WRAPPED, EQUIP_ERR_BOUND_CANT_BE_WRAPPED, EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGuidValue(), Player::GetItemByPos(), Item::GetMaxStackCount(), Item::GetOwnerGUID(), Item::GetState(), Item::GetTemplate(), Object::GetUInt32Value(), WorldPackets::Item::WrapItem::GiftBag, WorldPackets::Item::WrapItem::GiftSlot, ItemTemplate::HasFlag(), Item::IsBag(), Item::IsEquipped(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FLAG_IS_WRAPPER, ITEM_REMOVED, WorldPackets::Item::WrapItem::ItemBag, WorldPackets::Item::WrapItem::ItemSlot, LOG_DEBUG, ItemTemplate::MaxCount, Player::SaveInventoryAndGoldToDB(), Player::SendEquipError(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), and Object::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleZoneUpdateOpcode()

void WorldSession::HandleZoneUpdateOpcode ( WorldPacket recvPacket)
524{
525 uint32 newZone;
526 recv_data >> newZone;
527
528 LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone);
529
530 // use server side data, but only after update the player position. See Player::UpdatePosition().
532
533 //GetPlayer()->SendInitWorldStates(true, newZone);
534}
void SetNeedZoneUpdate(bool needUpdate)
Definition: Player.h:1855

References GetPlayer(), LOG_DEBUG, and Player::SetNeedZoneUpdate().

Referenced by OpcodeTable::Initialize().

◆ HasAccountFlag()

bool WorldSession::HasAccountFlag ( uint32  flag) const
inline
366{ return (_accountFlags & flag) != 0; }

References _accountFlags.

Referenced by ServerMailCondition::CheckCondition(), and ValidateAccountFlags().

◆ IncrementOrderCounter()

◆ InitializeSession()

void WorldSession::InitializeSession ( )
1475{
1476 uint32 cacheVersion = sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION);
1477 sScriptMgr->OnBeforeFinalizePlayerWorldSession(cacheVersion);
1478
1479 std::shared_ptr<AccountInfoQueryHolderPerRealm> realmHolder = std::make_shared<AccountInfoQueryHolderPerRealm>();
1480 if (!realmHolder->Initialize(GetAccountId()))
1481 {
1483 return;
1484 }
1485
1486 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(realmHolder)).AfterComplete([this, cacheVersion](SQLQueryHolderBase const& holder)
1487 {
1488 InitializeSessionCallback(static_cast<AccountInfoQueryHolderPerRealm const&>(holder), cacheVersion);
1489 });
1490}
@ CONFIG_CLIENTCACHE_VERSION
Definition: WorldConfig.h:304
@ AUTH_SYSTEM_ERROR
Definition: SharedDefines.h:3606
Definition: WorldSession.cpp:1446
void InitializeSessionCallback(CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
Definition: WorldSession.cpp:1492
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)
Definition: AuthHandler.cpp:22

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), AUTH_SYSTEM_ERROR, CharacterDatabase, CONFIG_CLIENTCACHE_VERSION, GetAccountId(), InitializeSessionCallback(), SendAuthResponse(), sScriptMgr, and sWorld.

Referenced by WorldSessionMgr::AddSession_(), and WorldSessionMgr::RemoveQueuedPlayer().

◆ InitializeSessionCallback()

void WorldSession::InitializeSessionCallback ( CharacterDatabaseQueryHolder const &  realmHolder,
uint32  clientCacheVersion 
)
1493{
1495 LoadTutorialsData(realmHolder.GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
1496
1497 if (!m_inQueue)
1498 {
1500 }
1501 else
1502 {
1504 }
1505
1506 SetInQueue(false);
1507 ResetTimeOutTime(false);
1508
1510 SendClientCacheVersion(clientCacheVersion);
1512}
@ AUTH_OK
Definition: SharedDefines.h:3601
@ TUTORIALS
Definition: WorldSession.cpp:1451
@ GLOBAL_ACCOUNT_DATA
Definition: WorldSession.cpp:1450
void LoadTutorialsData(PreparedQueryResult result)
Definition: WorldSession.cpp:957
void SendClientCacheVersion(uint32 version)
Definition: AuthHandler.cpp:45
void SendAuthWaitQueue(uint32 position)
Handle the authentication waiting queue (to be completed)
Definition: WorldSession.cpp:867
void SendAddonsInfo()
Definition: WorldSession.cpp:1240
void SetInQueue(bool state)
Session in auth.queue currently.
Definition: WorldSession.h:435
void SendTutorialsData()
Definition: WorldSession.cpp:972

References AUTH_OK, SQLQueryHolderBase::GetPreparedResult(), AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA, GLOBAL_CACHE_MASK, LoadAccountData(), LoadTutorialsData(), m_inQueue, ResetTimeOutTime(), SendAddonsInfo(), SendAuthResponse(), SendAuthWaitQueue(), SendClientCacheVersion(), SendTutorialsData(), SetInQueue(), and AccountInfoQueryHolderPerRealm::TUTORIALS.

Referenced by InitializeSession().

◆ InitWarden()

void WorldSession::InitWarden ( SessionKey const &  k,
std::string const &  os 
)
1335{
1336 if (os == "Win")
1337 {
1338 _warden = std::make_unique<WardenWin>();
1339 _warden->Init(this, k);
1340 }
1341 else if (os == "OSX")
1342 {
1343 // Disabled as it is causing the client to crash
1344 // _warden = new WardenMac();
1345 // _warden->Init(this, k);
1346 }
1347}

References _warden.

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ IsARecruiter()

bool WorldSession::IsARecruiter ( ) const
inline

◆ IsConnectionIdle()

bool WorldSession::IsConnectionIdle ( ) const
inline
574 {
575 return (m_timeOutTime <= 0 && !m_inQueue);
576 }

References m_inQueue, and m_timeOutTime.

Referenced by Update().

◆ IsGMAccount()

◆ IsKicked()

bool WorldSession::IsKicked ( ) const
inline
1118{ return _kicked; }

References _kicked.

Referenced by HandleSocketClosed(), and WorldSessionMgr::UpdateSessions().

◆ IsLegitCharacterForAccount()

bool WorldSession::IsLegitCharacterForAccount ( ObjectGuid  guid)
inlineprivate
1183 {
1184 return _legitCharacters.find(guid) != _legitCharacters.end();
1185 }

References _legitCharacters.

Referenced by HandleCharCustomize(), HandleCharFactionOrRaceChange(), and HandlePlayerLoginOpcode().

◆ isLogingOut()

bool WorldSession::isLogingOut ( ) const
inline

Is the user engaged in a log out process?

438{ return _logoutTime || m_playerLogout; }

References _logoutTime, and m_playerLogout.

Referenced by HandleInitiateTradeOpcode(), and Player::SaveToDB().

◆ IsSocketClosed()

bool WorldSession::IsSocketClosed ( ) const
576{
577 return !m_Socket || !m_Socket->IsOpen();
578}

References m_Socket.

Referenced by Group::ResetMaxEnchantingLevel().

◆ KickPlayer() [1/2]

◆ KickPlayer() [2/2]

void WorldSession::KickPlayer ( std::string const &  reason,
bool  setKicked = true 
)

Kick a player out of the World.

792{
793 if (m_Socket)
794 {
795 LOG_INFO("network.kick", "Account: {} Character: '{}' {} kicked with reason: {}", GetAccountId(), _player ? _player->GetName() : "<none>",
796 _player ? _player->GetGUID().ToString() : "", reason);
797
798 m_Socket->CloseSocket();
799 }
800
801 if (setKicked)
802 SetKicked(true); // pussywizard: the session won't be left ingame for 60 seconds and to also kick offline session
803}
void SetKicked(bool val)
Definition: WorldSession.h:1119

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), LOG_INFO, m_Socket, SetKicked(), and ObjectGuid::ToString().

◆ LoadAccountData()

void WorldSession::LoadAccountData ( PreparedQueryResult  result,
uint32  mask 
)
886{
887 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
888 if (mask & (1 << i))
890
891 if (!result)
892 return;
893
894 do
895 {
896 Field* fields = result->Fetch();
897 uint32 type = fields[0].Get<uint8>();
898 if (type >= NUM_ACCOUNT_DATA_TYPES)
899 {
900 LOG_ERROR("network", "Table `{}` have invalid account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
901 continue;
902 }
903
904 if ((mask & (1 << type)) == 0)
905 {
906 LOG_ERROR("network", "Table `{}` have non appropriate for table account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
907 continue;
908 }
909
910 m_accountData[type].Time = time_t(fields[1].Get<uint32>());
911 m_accountData[type].Data = fields[2].Get<std::string>();
912 } while (result->NextRow());
913}

References AccountData::Data, Field::Get(), GLOBAL_CACHE_MASK, LOG_ERROR, m_accountData, NUM_ACCOUNT_DATA_TYPES, and AccountData::Time.

Referenced by HandlePlayerLoginFromDB(), and InitializeSessionCallback().

◆ LoadTutorialsData()

void WorldSession::LoadTutorialsData ( PreparedQueryResult  result)
958{
959 memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
960
961 if (result)
962 {
963 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
964 {
965 m_Tutorials[i] = (*result)[i].Get<uint32>();
966 }
967 }
968
969 m_TutorialsChanged = false;
970}

References m_Tutorials, m_TutorialsChanged, and MAX_ACCOUNT_TUTORIAL_VALUES.

Referenced by InitializeSessionCallback().

◆ LogoutPlayer()

void WorldSession::LogoutPlayer ( bool  save)

Log the player out

Call script hook before other logout events

  • If the player just died before logging out, make him appear as a ghost
  • If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
  • Remove pet
  • empty buyback items and save the player in the database
  • Leave all channels before player delete...

Send update to group and reset stored max enchanting level

Broadcast a logout message to the player's friends

Call script hook before deletion

Remove the player from the world

Send the 'logout complete' packet to the client Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle

Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline

612{
613 // finish pending transfers before starting the logout
616
617 m_playerLogout = true;
618 m_playerSave = save;
619
620 if (_player)
621 {
623 sScriptMgr->OnPlayerBeforeLogout(_player);
624
625 if (ObjectGuid lguid = _player->GetLootGUID())
626 DoLootRelease(lguid);
627
629 //FIXME: logout must be delayed in case lost connection with client in time of combat
630 if (_player->GetDeathTimer())
631 {
635 }
637 {
638 // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
643 }
644 else if (_player->HasPendingBind())
645 {
647 _player->SetPendingBind(0, 0);
648 }
649
650 // pussywizard: leave whole bg on logout (character stays ingame when necessary)
651 // pussywizard: GetBattleground() checked inside
653
654 // pussywizard: checked first time
657
658 sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
659 sWorldState->HandlePlayerLeaveZone(_player, static_cast<AreaTableIDs>(_player->GetZoneId()));
660
661 // pussywizard: remove from battleground queues on logout
662 for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
664 {
665 // track if player logs out after invited to join BG
667 {
669 {
671 stmt->SetData(0, _player->GetGUID().GetCounter());
673 CharacterDatabase.Execute(stmt);
674 }
675
676 sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
677 }
678
679 if (bgQueueTypeId >= BATTLEGROUND_QUEUE_2v2 && bgQueueTypeId < MAX_BATTLEGROUND_QUEUE_TYPES && _player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
680 sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_INVITE_LOGOUT);
681
682 _player->RemoveBattlegroundQueueId(bgQueueTypeId);
683 sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
684 }
685
687 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
688 guild->HandleMemberLogout(this);
689
692
693 // pussywizard: on logout remove auras that are removed at map change (before saving to db)
694 // there are some positive auras from boss encounters that can be kept by logging out and logging in after boss is dead, and may be used on next bosses
696
697 if (Group *group = _player->GetGroupInvite())
699 ? _player->UninviteFromGroup() // Can disband group.
700 : group->RemoveInvite(_player); // Just removes invite.
701
702 // remove player from the group if he is:
703 // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) d) LeaveGroupOnLogout is enabled
706
707 // pussywizard: checked second time after being removed from a group
710
711 // Repop at Graveyard or other player far teleport will prevent saving player because of not present map
712 // Teleport player immediately for correct player save
715
717 // some save parts only correctly work in case player present in map/player_lists (pets, etc)
718 if (save)
719 {
720 uint32 eslot;
721 for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
722 {
723 eslot = j - BUYBACK_SLOT_START;
727 }
728 _player->SaveToDB(false, true);
729 }
730
733
735 if (_player->GetGroup())
736 {
739
741 {
742 Map::PlayerList const &playerList = _player->GetMap()->GetPlayers();
743 if (playerList.IsEmpty())
745 }
746 }
747
749 sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID(), true);
750 sSocialMgr->RemovePlayerSocial(_player->GetGUID());
751
753 sScriptMgr->OnPlayerLogout(_player);
754
755 METRIC_EVENT("player_events", "Logout", _player->GetName());
756
757 LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
759
761 // the player may not be in the world when logging out
762 // e.g if he got disconnected during a transfer to another map
763 // calls to GetMap in this case may cause crashes
765 if (Map* _map = _player->FindMap())
766 {
767 _map->RemovePlayerFromMap(_player, true);
768 _map->AfterPlayerUnlinkFromMap();
769 }
770
771 SetPlayer(nullptr); // pointer already deleted
772
776 LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
777
780 stmt->SetData(0, GetAccountId());
781 CharacterDatabase.Execute(stmt);
782 }
783
784 m_playerLogout = false;
785 m_playerSave = false;
788}
@ SPELL_AURA_MOD_SHAPESHIFT
Definition: SpellAuraDefines.h:99
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition: SpellDefines.h:62
@ ARENA_DESERTION_TYPE_INVITE_LOGOUT
Definition: Battleground.h:60
@ BG_DESERTION_TYPE_INVITE_LOGOUT
Definition: Battleground.h:56
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition: UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition: UpdateFields.h:373
@ FRIEND_OFFLINE
Definition: SocialMgr.h:69
@ BUYBACK_SLOT_END
Definition: Player.h:721
#define sOutdoorPvPMgr
Definition: OutdoorPvPMgr.h:102
#define sWorldState
Definition: WorldState.h:377
@ CONFIG_LEAVE_GROUP_ON_LOGOUT
Definition: WorldConfig.h:132
AreaTableIDs
Definition: AreaDefines.h:24
@ CHAR_UPD_ACCOUNT_ONLINE
Definition: CharacterDatabase.h:282
void SaveToDB(bool create, bool logout)
Definition: PlayerStorage.cpp:7057
bool IsBeingTeleportedFar() const
Definition: Player.h:2092
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition: Player.cpp:470
uint32 GetDeathTimer() const
Definition: Player.h:2176
bool HasSpiritOfRedemptionAura() const
Definition: Unit.h:1738
void ResetMaxEnchantingLevel()
Definition: Group.cpp:2225
bool IsRaidOrHeroicDungeon() const
Definition: Map.h:298
Definition: MapRefMgr.h:26
Definition: CharacterPackets.h:67

References _player, ARENA_DESERTION_TYPE_INVITE_LOGOUT, AURA_INTERRUPT_FLAG_CHANGE_MAP, BATTLEGROUND_QUEUE_2v2, BG_DESERTION_TYPE_INVITE_LOGOUT, Player::BuildPlayerRepop(), BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_INS_DESERTER_TRACK, CHAR_UPD_ACCOUNT_ONLINE, CharacterDatabase, Player::CleanupChannels(), Player::CleanupsBeforeDelete(), CONFIG_BATTLEGROUND_TRACK_DESERTERS, CONFIG_LEAVE_GROUP_ON_LOGOUT, HostileRefMgr::deleteReferences(), DoLootRelease(), ObjectGuid::Empty, WorldObject::FindMap(), FRIEND_OFFLINE, GetAccountId(), Player::GetBattlegroundQueueTypeId(), ObjectGuid::GetCounter(), Player::GetDeathTimer(), Player::GetGroup(), Player::GetGroupInvite(), Object::GetGUID(), Player::GetGuildId(), Unit::getHostileRefMgr(), Unit::GetLevel(), Player::GetLootGUID(), WorldObject::GetMap(), WorldObject::GetName(), Map::GetPlayers(), GetRemoteAddress(), WorldObject::GetZoneId(), HandleMoveWorldportAck(), Player::HasPendingBind(), Unit::HasSpiritOfRedemptionAura(), Player::IsBeingTeleportedFar(), Map::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsGameMaster(), Player::IsInvitedForBattlegroundInstance(), Group::isLFGGroup(), Group::isRaidGroup(), Map::IsRaidOrHeroicDungeon(), Player::KillPlayer(), Player::LeaveBattleground(), LOG_DEBUG, LOG_INFO, Player::m_InstanceValid, m_playerLogout, m_playerRecentlyLogout, m_playerSave, m_Socket, METRIC_EVENT, PET_SAVE_AS_CURRENT, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, PLAYER_MAX_BATTLEGROUND_QUEUES, Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Player::RemoveBattlegroundQueueId(), Player::RemoveFromGroup(), Player::RemovePet(), Player::RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), Player::SaveToDB(), sBattlegroundMgr, SendPacket(), Group::SendUpdate(), PreparedStatementBase::SetData(), Object::SetGuidValue(), SetLogoutStartTime(), Player::SetPendingBind(), SetPlayer(), Unit::SetUInt32Value(), sGuildMgr, sOutdoorPvPMgr, SPELL_AURA_MOD_SHAPESHIFT, sScriptMgr, sSocialMgr, sWorld, sWorldState, Player::TeleportToEntryPoint(), ObjectGuid::ToString(), and Player::UninviteFromGroup().

Referenced by AccountMgr::DeleteAccount(), HandleLogoutRequestOpcode(), Update(), and ~WorldSession().

◆ LogUnexpectedOpcode()

void WorldSession::LogUnexpectedOpcode ( WorldPacket packet,
char const *  status,
const char *  reason 
)
private

Logging helper for unexpected opcodes.

309{
310 LOG_ERROR("network.opcode", "Received unexpected opcode {} Status: {} Reason: {} from {}",
311 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), status, reason, GetPlayerInfo());
312}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by Update().

◆ LogUnprocessedTail()

void WorldSession::LogUnprocessedTail ( WorldPacket packet)
private

Logging helper for unexpected opcodes.

316{
317 if (!sLog->ShouldLog("network.opcode", LogLevel::LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
318 return;
319
320 LOG_TRACE("network.opcode", "Unprocessed tail data (read stop at {} from {}) Opcode {} from {}",
321 uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
322
323 packet->print_storage();
324}
#define sLog
Definition: Log.h:127
#define LOG_TRACE(filterType__,...)
Definition: Log.h:174
void print_storage() const
Definition: ByteBuffer.cpp:152
std::size_t wpos() const
Definition: ByteBuffer.h:330
std::size_t rpos() const
Definition: ByteBuffer.h:317

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), LOG_TRACE, ByteBuffer::print_storage(), ByteBuffer::rpos(), sLog, and ByteBuffer::wpos().

Referenced by Update().

◆ moveItems()

void WorldSession::moveItems ( Item myItems[],
Item hisItems[] 
)
private
133{
134 Player* trader = _player->GetTrader();
135 if (!trader)
136 return;
137
138 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
139 {
140 ItemPosCountVec traderDst;
141 ItemPosCountVec playerDst;
142 bool traderCanTrade = (!myItems[i] || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
143 bool playerCanTrade = (!hisItems[i] || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
144 if (traderCanTrade && playerCanTrade)
145 {
146 // Ok, if trade item exists and can be stored
147 // If we trade in both directions we had to check, if the trade will work before we actually do it
148 // A roll back is not possible after we stored it
149 if (myItems[i])
150 {
151 // logging
152 LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
153
154 // adjust time (depends on /played)
155 if (myItems[i]->IsBOPTradable())
157 // store
158 trader->MoveItemToInventory(traderDst, myItems[i], true, true);
159 }
160 if (hisItems[i])
161 {
162 // logging
163 LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
164
165 // adjust time (depends on /played)
166 if (hisItems[i]->IsBOPTradable())
168 // store
169 _player->MoveItemToInventory(playerDst, hisItems[i], true, true);
170 }
171 }
172 else
173 {
174 // in case of fatal error log error message
175 // return the already removed items to the original owner
176 if (myItems[i])
177 {
178 if (!traderCanTrade)
179 LOG_ERROR("network.opcode", "trader can't store item: {}", myItems[i]->GetGUID().ToString());
180 if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
181 _player->MoveItemToInventory(playerDst, myItems[i], true, true);
182 else
183 LOG_ERROR("network.opcode", "player can't take item back: {}", myItems[i]->GetGUID().ToString());
184 }
185 // return the already removed items to the original owner
186 if (hisItems[i])
187 {
188 if (!playerCanTrade)
189 LOG_ERROR("network.opcode", "player can't store item: {}", hisItems[i]->GetGUID().ToString());
190 if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
191 trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
192 else
193 LOG_ERROR("network.opcode", "trader can't take item back: {}", hisItems[i]->GetGUID().ToString());
194 }
195 }
196 }
197}
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition: UpdateFields.h:71
Player * GetTrader() const
Definition: Player.h:1374

References _player, Player::CanStoreItem(), EQUIP_ERR_OK, Player::GetTotalPlayedTime(), Player::GetTrader(), Object::GetUInt32Value(), ITEM_FIELD_CREATE_PLAYED_TIME, LOG_DEBUG, LOG_ERROR, Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Object::SetUInt32Value(), and TRADE_SLOT_TRADED_COUNT.

Referenced by HandleAcceptTradeOpcode().

◆ operator=()

WorldSession & WorldSession::operator= ( WorldSession const &  right)
privatedelete

◆ PlayerLoading()

◆ PlayerLogout()

◆ PlayerLogoutWithSave()

bool WorldSession::PlayerLogoutWithSave ( ) const
inline
375{ return m_playerLogout && m_playerSave; }

References m_playerLogout, and m_playerSave.

◆ PlayerRecentlyLoggedOut()

bool WorldSession::PlayerRecentlyLoggedOut ( ) const
inline
374{ return m_playerRecentlyLogout; }

References m_playerRecentlyLogout.

Referenced by SendCancelTrade().

◆ ProcessMovementInfo()

bool WorldSession::ProcessMovementInfo ( MovementInfo movementInfo,
Unit mover,
Player plrMover,
WorldPacket recvData 
)
588{
589 Opcodes opcode = (Opcodes)recvData.GetOpcode();
590 if (!VerifyMovementInfo(movementInfo, plrMover, mover, opcode))
591 return false;
592
594 {
595 movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
596
597 if (mover->IsCreature())
598 {
599 movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
601 movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
602 }
603 }
604
605 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
606 if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
607 {
608 plrMover->HandleFall(movementInfo);
609
610 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
611 }
612
613 // interrupt parachutes upon falling or landing in water
614 if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
615 {
617
618 if (plrMover)
619 {
620 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
621 }
622 }
623
624 if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
625 {
626 // now client not include swimming flag in case jumping under water
627 plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(),
628 movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ(), plrMover->GetCollisionHeight()));
629 }
630
631 if (plrMover)//Hook for OnPlayerMove
632 {
633 sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
634 }
635
637 {
638 if (mover->IsStandState())
641 }
642
643 HandleMoverRelocation(movementInfo, mover);
644
645 if (plrMover && opcode != CMSG_MOVE_KNOCK_BACK_ACK)
646 plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
647
648 return true;
649}
@ AURA_INTERRUPT_FLAG_LANDING
Definition: SpellDefines.h:68
@ MOVEMENTFLAG_MASK_MOVING_OR_TURN
Definition: UnitDefines.h:415
@ MOVEMENTFLAG_SWIMMING
Definition: UnitDefines.h:388
@ UNIT_FLAG_DISABLE_MOVE
Definition: UnitDefines.h:254
@ MSG_MOVE_START_SWIM
Definition: Opcodes.h:232
@ CMSG_MOVE_KNOCK_BACK_ACK
Definition: Opcodes.h:270
@ MSG_MOVE_FALL_LAND
Definition: Opcodes.h:231
Position pos
Definition: Object.h:309
uint32 GetPhaseMask() const
Definition: Object.h:513
void HandleFall(MovementInfo const &movementInfo)
Definition: Player.cpp:13923
void SetInWater(bool apply)
Definition: Player.cpp:2177
bool IsInWater() const override
Definition: Player.h:1122
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition: PlayerUpdates.cpp:2172
float GetCollisionHeight() const override
Return collision height sent to client.
Definition: Unit.cpp:21068
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:709
bool IsUnderWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition: Map.cpp:1609
void HandleMoverRelocation(MovementInfo &movementInfo, Unit *mover)
Definition: MovementHandler.cpp:400
bool VerifyMovementInfo(MovementInfo const &movementInfo, Player *plrMover, Unit *mover, Opcodes opcode) const
Definition: MovementHandler.cpp:507

References AURA_INTERRUPT_FLAG_LANDING, CMSG_MOVE_KNOCK_BACK_ACK, EMOTE_ONESHOT_NONE, MovementInfo::flags, Unit::GetCollisionHeight(), WorldObject::GetMap(), MovementInfo::GetMovementFlags(), WorldPacket::GetOpcode(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MovementInfo::TransportInfo::guid, Player::HandleFall(), HandleMoverRelocation(), Unit::HasUnitFlag(), Object::IsCreature(), Unit::IsInFlight(), Player::IsInWater(), Unit::IsStandState(), Map::IsUnderWater(), WorldObject::m_movementInfo, MOVEMENTFLAG_MASK_MOVING_OR_TURN, MOVEMENTFLAG_SWIMMING, MSG_MOVE_FALL_LAND, MSG_MOVE_START_SWIM, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::Relocate(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::TransportInfo::seat, Player::SetInWater(), Unit::SetStandState(), Unit::SetUInt32Value(), sScriptMgr, MovementInfo::transport, UNIT_FLAG_DISABLE_MOVE, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_STAND, Player::UpdateFallInformationIfNeed(), and VerifyMovementInfo().

Referenced by HandleMoveFlagChangeOpcode(), and HandleMovementOpcodes().

◆ ProcessQueryCallbacks()

void WorldSession::ProcessQueryCallbacks ( )
private

◆ QueuePacket()

void WorldSession::QueuePacket ( WorldPacket new_packet)

Add an incoming packet to the queue.

303{
304 _recvQueue.add(new_packet);
305}
void add(const T &item)
Adds an item to the back of the queue.
Definition: LockedQueue.h:52

References _recvQueue, and LockedQueue< T, StorageType >::add().

Referenced by WorldSocket::ReadDataHandler().

◆ ReadAddonsInfo()

void WorldSession::ReadAddonsInfo ( ByteBuffer data)
Todo:
: Find out when to not use CRC/pubkey, and other possible states.
1152{
1153 if (data.rpos() + 4 > data.size())
1154 return;
1155
1156 uint32 size;
1157 data >> size;
1158
1159 if (!size)
1160 return;
1161
1162 if (size > 0xFFFFF)
1163 {
1164 LOG_ERROR("network", "WorldSession::ReadAddonsInfo addon info too big, size {}", size);
1165 return;
1166 }
1167
1168 uLongf uSize = size;
1169
1170 uint32 pos = data.rpos();
1171
1172 ByteBuffer addonInfo;
1173 addonInfo.resize(size);
1174
1175 if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
1176 {
1177 try
1178 {
1179 uint32 addonsCount;
1180 addonInfo >> addonsCount; // addons count
1181
1182 for (uint32 i = 0; i < addonsCount; ++i)
1183 {
1184 std::string addonName;
1185 uint8 enabled;
1186 uint32 crc, unk1;
1187
1188 // check next addon data format correctness
1189 if (addonInfo.rpos() + 1 > addonInfo.size())
1190 return;
1191
1192 addonInfo >> addonName;
1193
1194 addonInfo >> enabled >> crc >> unk1;
1195
1196 LOG_DEBUG("network", "ADDON: Name: {}, Enabled: 0x{:x}, CRC: 0x{:x}, Unknown2: 0x{:x}", addonName, enabled, crc, unk1);
1197
1198 AddonInfo addon(addonName, enabled, crc, 2, true);
1199
1200 SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
1201 if (savedAddon)
1202 {
1203 bool match = true;
1204
1205 if (addon.CRC != savedAddon->CRC)
1206 match = false;
1207
1208 if (!match)
1209 LOG_DEBUG("network", "ADDON: {} was known, but didn't match known CRC (0x{:x})!", addon.Name, savedAddon->CRC);
1210 else
1211 LOG_DEBUG("network", "ADDON: {} was known, CRC is correct (0x{:x})", addon.Name, savedAddon->CRC);
1212 }
1213 else
1214 {
1215 AddonMgr::SaveAddon(addon);
1216
1217 LOG_DEBUG("network", "ADDON: {} (0x{:x}) was not known, saving...", addon.Name, addon.CRC);
1218 }
1219
1221 m_addonsList.push_back(addon);
1222 }
1223
1224 uint32 currentTime;
1225 addonInfo >> currentTime;
1226 LOG_DEBUG("network", "ADDON: CurrentTime: {}", currentTime);
1227
1228 if (addonInfo.rpos() != addonInfo.size())
1229 LOG_DEBUG("network", "packet under-read!");
1230 }
1231 catch (ByteBufferException const& e)
1232 {
1233 LOG_ERROR("network", "Addon packet read error! {}", e.what());
1234 }
1235 }
1236 else
1237 LOG_ERROR("network", "Addon packet uncompress error!");
1238}
SavedAddon const * GetAddonInfo(const std::string &name)
Definition: AddonMgr.cpp:107
void SaveAddon(AddonInfo const &addon)
Definition: AddonMgr.cpp:95
Definition: AddonMgr.h:27
Definition: AddonMgr.h:39
uint32 CRC
Definition: AddonMgr.h:43
AddonsList m_addonsList
Definition: WorldSession.h:1221
char const * what() const noexcept override
Definition: ByteBuffer.h:36

References ByteBuffer::contents(), AddonInfo::CRC, SavedAddon::CRC, AddonMgr::GetAddonInfo(), LOG_DEBUG, LOG_ERROR, m_addonsList, AddonInfo::Name, ByteBuffer::resize(), ByteBuffer::rpos(), AddonMgr::SaveAddon(), ByteBuffer::size(), and ByteBufferException::what().

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ ReadMovementInfo()

void WorldSession::ReadMovementInfo ( WorldPacket data,
MovementInfo mi 
)

Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview. Might be subject to latency, so just remove improper flags.

This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. It will freeze clients that receive this player's movement info.

Cannot hover without SPELL_AURA_HOVER

Cannot ascend and descend at the same time

Cannot move left and right at the same time

Cannot strafe left and right at the same time

Cannot pitch up and down at the same time

Cannot move forwards and backwards at the same time

Cannot walk on water without SPELL_AURA_WATER_WALK

Cannot feather fall without SPELL_AURA_FEATHER_FALL

Cannot fly if no fly auras present. Exception is being a GM. Note that we check for account level instead of Player::IsGameMaster() because in some situations it may be feasable to use .gm fly on as a GM without having .gm on, e.g. aerial combat.

Cannot fly and fall at the same time

1000{
1001 data >> mi->flags;
1002 data >> mi->flags2;
1003 data >> mi->time;
1004 data >> mi->pos.PositionXYZOStream();
1005
1007 {
1008 data >> mi->transport.guid.ReadAsPacked();
1009
1010 data >> mi->transport.pos.PositionXYZOStream();
1011 data >> mi->transport.time;
1012 data >> mi->transport.seat;
1013
1015 data >> mi->transport.time2;
1016 }
1017
1019 data >> mi->pitch;
1020
1021 data >> mi->fallTime;
1022
1024 {
1025 data >> mi->jump.zspeed;
1026 data >> mi->jump.sinAngle;
1027 data >> mi->jump.cosAngle;
1028 data >> mi->jump.xyspeed;
1029 }
1030
1032 data >> mi->splineElevation;
1033
1036#ifdef ACORE_DEBUG
1037#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1038 { \
1039 if (check) \
1040 { \
1041 LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found ({}). " \
1042 "MovementFlags: {}, MovementFlags2: {} for player {}. Mask {} will be removed.", \
1043 STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().ToString(), maskToRemove); \
1044 mi->RemoveMovementFlag((maskToRemove)); \
1045 } \
1046 }
1047#else
1048#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1049 if (check) \
1050 mi->RemoveMovementFlag((maskToRemove));
1051#endif
1052
1059
1063
1067
1071
1075
1079
1083
1086 !GetPlayer()->HasWaterWalkAura() &&
1087 !GetPlayer()->HasGhostAura(),
1089
1093
1102
1106
1108 (!GetPlayer()->movespline->Initialized() || GetPlayer()->movespline->Finalized()), MOVEMENTFLAG_SPLINE_ENABLED);
1109
1110#undef REMOVE_VIOLATING_FLAGS
1111}
MovementFlags
Definition: UnitDefines.h:365
@ MOVEMENTFLAG_DESCENDING
Definition: UnitDefines.h:390
@ MOVEMENTFLAG_PITCH_DOWN
Definition: UnitDefines.h:374
@ MOVEMENTFLAG_PITCH_UP
Definition: UnitDefines.h:373
@ MOVEMENTFLAG_RIGHT
Definition: UnitDefines.h:372
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition: UnitDefines.h:394
@ MOVEMENTFLAG_FORWARD
Definition: UnitDefines.h:367
@ MOVEMENTFLAG_STRAFE_LEFT
Definition: UnitDefines.h:369
@ MOVEMENTFLAG_BACKWARD
Definition: UnitDefines.h:368
@ MOVEMENTFLAG_WATERWALKING
Definition: UnitDefines.h:395
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition: UnitDefines.h:377
@ MOVEMENTFLAG_FLYING
Definition: UnitDefines.h:392
@ MOVEMENTFLAG_FALLING_SLOW
Definition: UnitDefines.h:396
@ MOVEMENTFLAG_ROOT
Definition: UnitDefines.h:378
@ MOVEMENTFLAG_LEFT
Definition: UnitDefines.h:371
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition: UnitDefines.h:370
@ MOVEMENTFLAG_ASCENDING
Definition: UnitDefines.h:389
@ MOVEMENTFLAG_HOVER
Definition: UnitDefines.h:397
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition: UnitDefines.h:393
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition: UnitDefines.h:430
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition: UnitDefines.h:435
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove)
struct MovementInfo::JumpInfo jump
uint16 flags2
Definition: Object.h:292
float splineElevation
Definition: Object.h:333
float pitch
Definition: Object.h:316
bool HasExtraMovementFlag(uint16 flag) const
Definition: Object.h:350
uint32 time2
Definition: Object.h:312
uint32 time
Definition: Object.h:311
float cosAngle
Definition: Object.h:329
float xyspeed
Definition: Object.h:329
float zspeed
Definition: Object.h:329
float sinAngle
Definition: Object.h:329
Position::PositionXYZOStreamer PositionXYZOStream()
Definition: Position.h:154
bool HasFlyAura() const
Definition: Unit.h:1737
bool HasIncreaseMountedFlightSpeedAura() const
Definition: Unit.h:1764

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, GetPlayer(), GetSecurity(), MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), Unit::HasFlyAura(), Unit::HasIncreaseMountedFlightSpeedAura(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_ASCENDING, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_DESCENDING, MOVEMENTFLAG_DISABLE_GRAVITY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_SLOW, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_HOVER, MOVEMENTFLAG_LEFT, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_PITCH_DOWN, MOVEMENTFLAG_PITCH_UP, MOVEMENTFLAG_RIGHT, MOVEMENTFLAG_ROOT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SPLINE_ENABLED, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE_RIGHT, MOVEMENTFLAG_SWIMMING, MOVEMENTFLAG_WATERWALKING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), ObjectGuid::ReadAsPacked(), REMOVE_VIOLATING_FLAGS, MovementInfo::TransportInfo::seat, SEC_PLAYER, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleChangeSeatsOnControlledVehicle(), HandleDismissControlledVehicle(), HandleForceSpeedChangeAck(), HandleMoveFlagChangeOpcode(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoveSplineDoneOpcode(), and HandleMoveUnRootAck().

◆ recoveryItem()

bool WorldSession::recoveryItem ( Item pItem)
private
1480{
1481 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD)
1482 && pItem->GetTemplate()->Quality >= sWorld->getIntConfig(CONFIG_ITEMDELETE_QUALITY)
1483 && pItem->GetTemplate()->ItemLevel >= sWorld->getIntConfig(CONFIG_ITEMDELETE_ITEM_LEVEL))
1484 {
1486
1487 stmt->SetData(0, pItem->GetOwnerGUID().GetCounter());
1488 stmt->SetData(1, pItem->GetTemplate()->ItemId);
1489 stmt->SetData(2, pItem->GetCount());
1490
1491 CharacterDatabase.Query(stmt);
1492
1493 return true;
1494 }
1495
1496 return false;
1497}
@ CONFIG_ITEMDELETE_METHOD
Definition: WorldConfig.h:119
@ CONFIG_ITEMDELETE_QUALITY
Definition: WorldConfig.h:344
@ CONFIG_ITEMDELETE_ITEM_LEVEL
Definition: WorldConfig.h:345
@ CHAR_INS_RECOVERY_ITEM
Definition: CharacterDatabase.h:508

References CHAR_INS_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_ITEM_LEVEL, CONFIG_ITEMDELETE_METHOD, CONFIG_ITEMDELETE_QUALITY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetOwnerGUID(), Item::GetTemplate(), ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::Quality, PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleDestroyItemOpcode(), and HandleSellItemOpcode().

◆ ResetTimeOutTime()

void WorldSession::ResetTimeOutTime ( bool  onlyActive)
inline
567 {
568 if (GetPlayer())
570 else if (!onlyActive)
572 }
@ CONFIG_SOCKET_TIMEOUTTIME
Definition: WorldConfig.h:169
@ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE
Definition: WorldConfig.h:339

References CONFIG_SOCKET_TIMEOUTTIME, CONFIG_SOCKET_TIMEOUTTIME_ACTIVE, GetPlayer(), m_timeOutTime, and sWorld.

Referenced by InitializeSessionCallback(), WorldSocket::ReadDataHandler(), WorldSessionMgr::RemoveQueuedPlayer(), and WorldSession().

◆ ResetTimeSync()

void WorldSession::ResetTimeSync ( )

◆ SaveTutorialsData()

void WorldSession::SaveTutorialsData ( CharacterDatabaseTransaction  trans)
981{
983 return;
984
986 stmt->SetData(0, GetAccountId());
987 bool hasTutorials = bool(CharacterDatabase.Query(stmt));
988
989 stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
990
991 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
992 stmt->SetData(i, m_Tutorials[i]);
994 trans->Append(stmt);
995
996 m_TutorialsChanged = false;
997}
@ CHAR_INS_TUTORIALS
Definition: CharacterDatabase.h:207
@ CHAR_UPD_TUTORIALS
Definition: CharacterDatabase.h:208
@ CHAR_SEL_HAS_TUTORIALS
Definition: CharacterDatabase.h:206

References CHAR_INS_TUTORIALS, CHAR_SEL_HAS_TUTORIALS, CHAR_UPD_TUTORIALS, CharacterDatabase, GetAccountId(), m_Tutorials, m_TutorialsChanged, MAX_ACCOUNT_TUTORIAL_VALUES, and PreparedStatementBase::SetData().

Referenced by Player::SaveToDB().

◆ SendAccountDataTimes()

void WorldSession::SendAccountDataTimes ( uint32  mask)
946{
947 WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
948 data << uint32(GameTime::GetGameTime().count()); // unix time of something
949 data << uint8(1);
950 data << uint32(mask); // type mask
951 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
952 if (mask & (1 << i))
953 data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
954 SendPacket(&data);
955}
@ SMSG_ACCOUNT_DATA_TIMES
Definition: Opcodes.h:551

References GetAccountData(), GameTime::GetGameTime(), NUM_ACCOUNT_DATA_TYPES, SendPacket(), and SMSG_ACCOUNT_DATA_TIMES.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), and HandleReadyForAccountDataTimes().

◆ SendActivateTaxiReply()

void WorldSession::SendActivateTaxiReply ( ActivateTaxiReply  reply)
280{
281 GetPlayer()->SetCanTeleport(true);
283 data << uint32(reply);
284 SendPacket(&data);
285
286 LOG_DEBUG("network", "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
287}
@ SMSG_ACTIVATETAXIREPLY
Definition: Opcodes.h:460

References GetPlayer(), LOG_DEBUG, SendPacket(), Player::SetCanTeleport(), and SMSG_ACTIVATETAXIREPLY.

Referenced by Player::ActivateTaxiPathTo(), HandleActivateTaxiExpressOpcode(), and HandleActivateTaxiOpcode().

◆ SendAddonsInfo()

void WorldSession::SendAddonsInfo ( )
Todo:
: Find out the meaning of this.
1241{
1242 uint8 addonPublicKey[256] =
1243 {
1244 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
1245 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
1246 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
1247 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
1248 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
1249 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
1250 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
1251 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
1252 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
1253 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
1254 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
1255 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
1256 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
1257 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
1258 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
1259 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
1260 };
1261
1263
1264 for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
1265 {
1266 data << uint8(itr->State);
1267
1268 uint8 crcpub = itr->UsePublicKeyOrCRC;
1269 data << uint8(crcpub);
1270 if (crcpub)
1271 {
1272 uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
1273 data << uint8(usepk);
1274 if (usepk) // if CRC is wrong, add public key (client need it)
1275 {
1276 LOG_DEBUG("network", "ADDON: CRC (0x{:x}) for addon {} is wrong (does not match expected 0x{:x}), sending pubkey", itr->CRC, itr->Name, STANDARD_ADDON_CRC);
1277 data.append(addonPublicKey, sizeof(addonPublicKey));
1278 }
1279
1280 data << uint32(0);
1281 }
1282
1283 uint8 unk3 = 0; // 0 is sent here
1284 data << uint8(unk3);
1285 if (unk3)
1286 {
1287 // String, length 256 (null terminated)
1288 data << uint8(0);
1289 }
1290 }
1291
1292 m_addonsList.clear();
1293
1295 data << uint32(bannedAddons->size());
1296 for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
1297 {
1298 data << uint32(itr->Id);
1299 data.append(itr->NameMD5);
1300 data.append(itr->VersionMD5);
1301 data << uint32(itr->Timestamp);
1302 data << uint32(1); // IsBanned
1303 }
1304
1305 SendPacket(&data);
1306}
#define STANDARD_ADDON_CRC
Definition: AddonMgr.h:57
@ SMSG_ADDON_INFO
Definition: Opcodes.h:781
std::list< BannedAddon > BannedAddonList
Definition: AddonMgr.h:65
BannedAddonList const * GetBannedAddons()
Definition: AddonMgr.cpp:120

References ByteBuffer::append(), AddonMgr::GetBannedAddons(), LOG_DEBUG, m_addonsList, SendPacket(), SMSG_ADDON_INFO, and STANDARD_ADDON_CRC.

Referenced by InitializeSessionCallback().

◆ SendAreaTriggerMessage() [1/3]

template<typename... Args>
void WorldSession::SendAreaTriggerMessage ( char const *  fmt,
Args &&...  args 
)
inline
395 {
396 if (!m_playerLoading)
397 SendAreaTriggerMessage(Acore::StringFormat(fmt, std::forward<Args>(args)...));
398 }
std::string StringFormat(FormatString< Args... > fmt, Args &&... args)
Default AC string format function.
Definition: StringFormat.h:34
void SendAreaTriggerMessage(std::string_view str)
Definition: WorldSession.cpp:232

References m_playerLoading, SendAreaTriggerMessage(), and Acore::StringFormat().

◆ SendAreaTriggerMessage() [2/3]

void WorldSession::SendAreaTriggerMessage ( std::string_view  str)
233{
234 std::vector<std::string_view> lines = Acore::Tokenize(str, '\n', true);
235 for (std::string_view line : lines)
236 {
237 uint32 length = line.size() + 1;
238 WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
239 data << length;
240 data << line.data();
241 SendPacket(&data);
242 }
243}
@ SMSG_AREA_TRIGGER_MESSAGE
Definition: Opcodes.h:726

References SendPacket(), SMSG_AREA_TRIGGER_MESSAGE, and Acore::Tokenize().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), send_commandscript::HandleSendMessageCommand(), MapMgr::PlayerCannotEnter(), Player::Satisfy(), and SendAreaTriggerMessage().

◆ SendAreaTriggerMessage() [3/3]

template<typename... Args>
void WorldSession::SendAreaTriggerMessage ( uint32  strId,
Args &&...  args 
)
inline

◆ SendArenaTeamCommandResult()

void WorldSession::SendArenaTeamCommandResult ( uint32  team_action,
std::string const &  team,
std::string const &  player,
uint32  error_id = 0 
)
407{
408 WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4 + team.length() + 1 + player.length() + 1 + 4);
409 data << uint32(teamAction);
410 data << team;
411 data << player;
412 data << uint32(errorId);
413 SendPacket(&data);
414}
@ SMSG_ARENA_TEAM_COMMAND_RESULT
Definition: Opcodes.h:871

References SendPacket(), and SMSG_ARENA_TEAM_COMMAND_RESULT.

Referenced by ArenaTeam::DelMember(), HandleArenaTeamAcceptOpcode(), HandleArenaTeamInviteOpcode(), HandleArenaTeamLeaderOpcode(), HandleArenaTeamLeaveOpcode(), HandleArenaTeamRemoveOpcode(), HandleOfferPetitionOpcode(), HandlePetitionBuyOpcode(), HandlePetitionRenameOpcode(), HandlePetitionSignOpcode(), and HandleTurnInPetitionOpcode().

◆ SendAttackStop()

void WorldSession::SendAttackStop ( Unit const *  enemy)
85{
86 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
87 data << GetPlayer()->GetPackGUID();
88
89 if (enemy)
90 {
91 data << enemy->GetPackGUID(); // must be packed guid
92 data << (uint32)enemy->isDead();
93 }
94 SendPacket(&data);
95}
@ SMSG_ATTACKSTOP
Definition: Opcodes.h:354

References Object::GetPackGUID(), GetPlayer(), Unit::isDead(), SendPacket(), and SMSG_ATTACKSTOP.

Referenced by HandleAttackSwingOpcode().

◆ SendAuctionBidderNotification()

void WorldSession::SendAuctionBidderNotification ( uint32  location,
uint32  auctionId,
ObjectGuid  bidder,
uint32  bidSum,
uint32  diff,
uint32  item_template 
)
89{
91 data << uint32(location);
92 data << uint32(auctionId);
93 data << bidder;
94 data << uint32(bidSum);
95 data << uint32(diff);
96 data << uint32(item_template);
97 data << uint32(0);
98 SendPacket(&data);
99}
@ SMSG_AUCTION_BIDDER_NOTIFICATION
Definition: Opcodes.h:636

References SendPacket(), and SMSG_AUCTION_BIDDER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionOutbiddedMail(), and AuctionHouseMgr::SendAuctionWonMail().

◆ SendAuctionCommandResult()

void WorldSession::SendAuctionCommandResult ( uint32  auctionId,
uint32  Action,
uint32  ErrorCode,
uint32  bidError = 0 
)
77{
79 data << auctionId;
80 data << Action;
81 data << ErrorCode;
82 if (!ErrorCode && Action)
83 data << bidError; //when bid, then send 0, once...
84 SendPacket(&data);
85}
Action
Definition: boss_mandokir.cpp:72
@ SMSG_AUCTION_COMMAND_RESULT
Definition: Opcodes.h:633

References SendPacket(), and SMSG_AUCTION_COMMAND_RESULT.

Referenced by HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), and HandleAuctionSellItem().

◆ SendAuctionHello()

void WorldSession::SendAuctionHello ( ObjectGuid  guid,
Creature unit 
)
54{
55 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
56 {
58 return;
59 }
60
61 if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
62 return;
63
65 if (!ahEntry)
66 return;
67
69 data << guid;
70 data << uint32(ahEntry->houseId);
71 data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
72 SendPacket(&data);
73}
@ LANG_AUCTION_REQ
Definition: Language.h:1165
@ CONFIG_AUCTION_LEVEL_REQ
Definition: WorldConfig.h:250
@ MSG_AUCTION_HELLO
Definition: Opcodes.h:627

References CONFIG_AUCTION_LEVEL_REQ, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), Unit::GetFaction(), GetPlayer(), AuctionHouseEntry::houseId, LANG_AUCTION_REQ, MSG_AUCTION_HELLO, ChatHandler::SendNotification(), SendPacket(), sScriptMgr, and sWorld.

Referenced by HandleAuctionHelloOpcode(), and Player::OnGossipSelect().

◆ SendAuctionOwnerNotification()

void WorldSession::SendAuctionOwnerNotification ( AuctionEntry auction)
103{
105 data << uint32(auction->Id);
106 data << uint32(auction->bid);
107 data << uint32(0); //unk
108 data << uint64(0); //unk (bidder guid?)
109 data << uint32(auction->item_template);
110 data << uint32(0); //unk
111 data << float(0); //unk (time?)
112 SendPacket(&data);
113}
@ SMSG_AUCTION_OWNER_NOTIFICATION
Definition: Opcodes.h:637

References AuctionEntry::bid, AuctionEntry::Id, AuctionEntry::item_template, SendPacket(), and SMSG_AUCTION_OWNER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionExpiredMail(), and AuctionHouseMgr::SendAuctionSuccessfulMail().

◆ SendAuthResponse()

void WorldSession::SendAuthResponse ( uint8  code,
bool  shortForm,
uint32  queuePos = 0 
)
23{
24 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
25 packet << uint8(code);
26 packet << uint32(0); // BillingTimeRemaining
27 packet << uint8(0); // BillingPlanFlags
28 packet << uint32(0); // BillingTimeRested
29 uint8 exp = Expansion(); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
30
31 if (exp >= MAX_EXPANSIONS)
32 exp = MAX_EXPANSIONS - 1;
33
34 packet << uint8(exp);
35
36 if (!shortForm)
37 {
38 packet << uint32(queuePos); // Queue position
39 packet << uint8(0); // Realm has a free character migration - bool
40 }
41
42 SendPacket(&packet);
43}
@ MAX_EXPANSIONS
Definition: SharedDefines.h:56
@ SMSG_AUTH_RESPONSE
Definition: Opcodes.h:524

References Expansion(), MAX_EXPANSIONS, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by WorldSessionMgr::AddQueuedPlayer(), InitializeSession(), and InitializeSessionCallback().

◆ SendAuthWaitQueue()

void WorldSession::SendAuthWaitQueue ( uint32  position)

Handle the authentication waiting queue (to be completed)

868{
869 if (position == 0)
870 {
872 packet << uint8(AUTH_OK);
873 SendPacket(&packet);
874 }
875 else
876 {
878 packet << uint8(AUTH_WAIT_QUEUE);
879 packet << uint32(position);
880 packet << uint8(0); // unk
881 SendPacket(&packet);
882 }
883}
@ AUTH_WAIT_QUEUE
Definition: SharedDefines.h:3616

References AUTH_OK, AUTH_WAIT_QUEUE, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by InitializeSessionCallback().

◆ SendBattleGroundList()

void WorldSession::SendBattleGroundList ( ObjectGuid  guid,
BattlegroundTypeId  bgTypeId = BATTLEGROUND_RB 
)
68{
69 WorldPacket data;
70 sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
71 SendPacket(&data);
72}

References _player, sBattlegroundMgr, and SendPacket().

Referenced by HandleBattlemasterHelloOpcode(), and Player::OnGossipSelect().

◆ SendBfEntered()

void WorldSession::SendBfEntered ( uint32  battleId)
75{
76 // m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
78 data << uint32(BattleId);
79 data << uint8(1); //unk
80 data << uint8(1); //unk
81 data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK
82 SendPacket(&data);
83}
@ SMSG_BATTLEFIELD_MGR_ENTERED
Definition: Opcodes.h:1278

References _player, Player::isAFK(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTERED.

Referenced by Battlefield::PlayerAcceptInviteToWar().

◆ SendBfInvitePlayerToQueue()

void WorldSession::SendBfInvitePlayerToQueue ( uint32  battleId)
46{
48
49 data << uint32(BattleId);
50 data << uint8(1); //warmup ? used ?
51
52 //Sending packet to player
53 SendPacket(&data);
54}
@ SMSG_BATTLEFIELD_MGR_QUEUE_INVITE
Definition: Opcodes.h:1279

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_INVITE.

Referenced by Battlefield::InvitePlayerToQueue().

◆ SendBfInvitePlayerToWar()

void WorldSession::SendBfInvitePlayerToWar ( uint32  battleId,
uint32  zoneId,
uint32  time 
)
32{
33 //Send packet
35 data << uint32(BattleId);
36 data << uint32(ZoneId);
37 data << uint32((GameTime::GetGameTime().count() + p_time));
38
39 //Sending the packet to player
40 SendPacket(&data);
41}
@ SMSG_BATTLEFIELD_MGR_ENTRY_INVITE
Definition: Opcodes.h:1276

References GameTime::GetGameTime(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTRY_INVITE.

Referenced by Battlefield::InvitePlayerToWar().

◆ SendBfLeaveMessage()

void WorldSession::SendBfLeaveMessage ( uint32  battleId,
BFLeaveReason  reason = BF_LEAVE_REASON_EXITED 
)
86{
88 data << uint32(BattleId);
89 data << uint8(reason);//byte Reason
90 data << uint8(2);//byte BattleStatus
91 data << uint8(0);//bool Relocated
92 SendPacket(&data);
93}
@ SMSG_BATTLEFIELD_MGR_EJECTED
Definition: Opcodes.h:1284

References SendPacket(), and SMSG_BATTLEFIELD_MGR_EJECTED.

Referenced by Battlefield::AskToLeaveQueue(), and Battlefield::HandlePlayerLeaveZone().

◆ SendBfQueueInviteResponse()

void WorldSession::SendBfQueueInviteResponse ( uint32  battleId,
uint32  zoneId,
bool  canQueue = true,
bool  full = false 
)
62{
64 data << uint32(BattleId);
65 data << uint32(ZoneId);
66 data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
67 data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
68 data << uint8(1); //Warmup
69 SendPacket(&data);
70}
@ SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE
Definition: Opcodes.h:1282

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE.

Referenced by Battlefield::PlayerAcceptInviteToQueue().

◆ SendBindPoint()

void WorldSession::SendBindPoint ( Creature npc)
441{
442 // prevent set homebind to instances in any case
443 if (GetPlayer()->GetMap()->Instanceable())
444 return;
445
446 uint32 bindspell = 3286;
447
448 // send spell for homebinding (3286)
449 npc->CastSpell(_player, bindspell, true);
450
452 data << npc->GetGUID();
453 data << uint32(bindspell);
454 SendPacket(&data);
455
457}

References _player, GetPlayer(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), SendPacket(), and SMSG_TRAINER_BUY_SUCCEEDED.

Referenced by HandleBinderActivateOpcode().

◆ SendCalendarRaidLockout()

void WorldSession::SendCalendarRaidLockout ( InstanceSave const *  save,
bool  add 
)
819{
820 LOG_DEBUG("network", "{}", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
821 time_t currTime = GameTime::GetGameTime().count();
822
823 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
824 if (add)
825 {
826 data.SetOpcode(SMSG_CALENDAR_RAID_LOCKOUT_ADDED);
827 data.AppendPackedTime(currTime);
828 }
829
830 data << uint32(save->GetMapId());
831 data << uint32(save->GetDifficulty());
832 data << uint32(save->GetResetTime() >= currTime ? save->GetResetTime() - currTime : 0);
833 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId());
834 SendPacket(&data);
835}
@ SMSG_CALENDAR_RAID_LOCKOUT_ADDED
Definition: Opcodes.h:1116
@ SMSG_CALENDAR_RAID_LOCKOUT_REMOVED
Definition: Opcodes.h:1117

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), LOG_DEBUG, SendPacket(), WorldPacket::SetOpcode(), SMSG_CALENDAR_RAID_LOCKOUT_ADDED, and SMSG_CALENDAR_RAID_LOCKOUT_REMOVED.

Referenced by InstanceSaveMgr::PlayerBindToInstance(), InstanceSaveMgr::PlayerUnbindInstance(), and InstanceSaveMgr::PlayerUnbindInstanceNotExtended().

◆ SendCalendarRaidLockoutUpdated()

void WorldSession::SendCalendarRaidLockoutUpdated ( InstanceSave const *  save,
bool  isExtended 
)
838{
839 time_t currTime = GameTime::GetGameTime().count();
840 time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
841 time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
842 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
843 data.AppendPackedTime(currTime);
844 data << uint32(save->GetMapId());
845 data << uint32(save->GetDifficulty());
846 data << uint32(resetTimeOp >= currTime ? resetTimeOp - currTime : resetTimeOp); // pussywizard: old time in secs to reset
847 data << uint32(resetTime >= currTime ? resetTime - currTime : 0); // pussywizard: new time in secs to reset
848 SendPacket(&data);
849}
@ SMSG_CALENDAR_RAID_LOCKOUT_UPDATED
Definition: Opcodes.h:1167

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), SendPacket(), and SMSG_CALENDAR_RAID_LOCKOUT_UPDATED.

Referenced by HandleSetSavedInstanceExtend().

◆ SendCancelTrade()

void WorldSession::SendCancelTrade ( TradeStatus  status)
528{
530 return;
531
532 SendTradeStatus(status);
533}
bool PlayerRecentlyLoggedOut() const
Definition: WorldSession.h:374

References PlayerLogout(), PlayerRecentlyLoggedOut(), and SendTradeStatus().

Referenced by Player::TradeCancel(), and Player::UpdatePosition().

◆ SendCharCreate()

void WorldSession::SendCharCreate ( ResponseCodes  result)
2558{
2560 data << uint8(result);
2561 SendPacket(&data);
2562}
@ SMSG_CHAR_CREATE
Definition: Opcodes.h:88

References SendPacket(), and SMSG_CHAR_CREATE.

Referenced by HandleCharCreateOpcode().

◆ SendCharCustomize()

void WorldSession::SendCharCustomize ( ResponseCodes  result,
CharacterCustomizeInfo const *  customizeInfo 
)
2610{
2611 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
2612 data << uint8(result);
2613 if (result == RESPONSE_SUCCESS)
2614 {
2615 data << customizeInfo->Guid;
2616 data << customizeInfo->Name;
2617 data << uint8(customizeInfo->Gender);
2618 data << uint8(customizeInfo->Skin);
2619 data << uint8(customizeInfo->Face);
2620 data << uint8(customizeInfo->HairStyle);
2621 data << uint8(customizeInfo->HairColor);
2622 data << uint8(customizeInfo->FacialHair);
2623 }
2624 SendPacket(&data);
2625}

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_CUSTOMIZE.

Referenced by HandleCharCustomizeCallback().

◆ SendCharDelete()

void WorldSession::SendCharDelete ( ResponseCodes  result)
2565{
2567 data << uint8(result);
2568 SendPacket(&data);
2569}
@ SMSG_CHAR_DELETE
Definition: Opcodes.h:90

References SendPacket(), and SMSG_CHAR_DELETE.

Referenced by HandleCharDeleteOpcode().

◆ SendCharFactionChange()

void WorldSession::SendCharFactionChange ( ResponseCodes  result,
CharacterFactionChangeInfo const *  factionChangeInfo 
)
2591{
2592 WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
2593 data << uint8(result);
2594 if (result == RESPONSE_SUCCESS)
2595 {
2596 data << factionChangeInfo->Guid;
2597 data << factionChangeInfo->Name;
2598 data << uint8(factionChangeInfo->Gender);
2599 data << uint8(factionChangeInfo->Skin);
2600 data << uint8(factionChangeInfo->Face);
2601 data << uint8(factionChangeInfo->HairStyle);
2602 data << uint8(factionChangeInfo->HairColor);
2603 data << uint8(factionChangeInfo->FacialHair);
2604 data << uint8(factionChangeInfo->Race);
2605 }
2606 SendPacket(&data);
2607}
@ SMSG_CHAR_FACTION_CHANGE
Definition: Opcodes.h:1272

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, CharacterFactionChangeInfo::Race, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_FACTION_CHANGE.

Referenced by HandleCharFactionOrRaceChange(), and HandleCharFactionOrRaceChangeCallback().

◆ SendCharLoginFailed()

void WorldSession::SendCharLoginFailed ( LoginFailureReason  reason)
2572{
2574 data << uint8(reason);
2575 SendPacket(&data);
2576};
@ SMSG_CHARACTER_LOGIN_FAILED
Definition: Opcodes.h:95

References SendPacket(), and SMSG_CHARACTER_LOGIN_FAILED.

Referenced by HandlePlayerLoginOpcode().

◆ SendCharRename()

void WorldSession::SendCharRename ( ResponseCodes  result,
CharacterRenameInfo const *  renameInfo 
)
2579{
2580 WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
2581 data << uint8(result);
2582 if (result == RESPONSE_SUCCESS)
2583 {
2584 data << renameInfo->Guid;
2585 data << renameInfo->Name;
2586 }
2587 SendPacket(&data);
2588}
@ SMSG_CHAR_RENAME
Definition: Opcodes.h:742

References CharacterRenameInfo::Guid, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), and SMSG_CHAR_RENAME.

Referenced by HandleCharRenameCallBack(), and HandleCharRenameOpcode().

◆ SendChatRestrictedNotice()

void WorldSession::SendChatRestrictedNotice ( ChatRestrictionType  restriction)
838{
840 data << uint8(restriction);
841 SendPacket(&data);
842}
@ SMSG_CHAT_RESTRICTED
Definition: Opcodes.h:795

References SendPacket(), and SMSG_CHAT_RESTRICTED.

◆ SendClientCacheVersion()

void WorldSession::SendClientCacheVersion ( uint32  version)
46{
48 data << uint32(version);
49 SendPacket(&data);
50}
@ SMSG_CLIENTCACHE_VERSION
Definition: Opcodes.h:1225

References SendPacket(), and SMSG_CLIENTCACHE_VERSION.

Referenced by InitializeSessionCallback().

◆ SendDiscoverNewTaxiNode()

void WorldSession::SendDiscoverNewTaxiNode ( uint32  nodeid)
152{
153 if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid))
154 {
156 SendPacket(&msg);
157 }
158}
@ SMSG_NEW_TAXI_PATH
Definition: Opcodes.h:461

References GetPlayer(), SendPacket(), and SMSG_NEW_TAXI_PATH.

Referenced by Spell::EffectDiscoverTaxi().

◆ SendDoFlight()

void WorldSession::SendDoFlight ( uint32  mountDisplayId,
uint32  path,
uint32  pathNode = 0 
)
110{
111 // remove fake death
112 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
114
115 while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
117
118 if (mountDisplayId)
119 GetPlayer()->Mount(mountDisplayId);
120
121 if (Creature* critter = ObjectAccessor::GetCreature(*GetPlayer(), GetPlayer()->GetCritterGUID()))
122 critter->DespawnOrUnsummon();
123
124 GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
125}
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition: Unit.cpp:13563
void MoveTaxiFlight(uint32 path, uint32 pathnode)
Definition: MotionMaster.cpp:806

References FLIGHT_MOTION_TYPE, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), GetPlayer(), Unit::Mount(), MotionMaster::MovementExpired(), MotionMaster::MoveTaxiFlight(), Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by Player::ActivateTaxiPathTo(), and Player::ContinueTaxiFlight().

◆ SendEnchantmentLog()

void WorldSession::SendEnchantmentLog ( ObjectGuid  target,
ObjectGuid  caster,
uint32  itemId,
uint32  enchantId 
)
1037{
1039 enchantmentLog.Target = target.WriteAsPacked();
1040 enchantmentLog.Caster = caster.WriteAsPacked();
1041 enchantmentLog.ItemId = itemId;
1042 enchantmentLog.EnchantId = enchantId;
1043 GetPlayer()->SendMessageToSet(enchantmentLog.Write(), true);
1044}
Definition: ItemPackets.h:190
WorldPacket const * Write() override
Definition: ItemPackets.cpp:115
uint32 EnchantId
Definition: ItemPackets.h:199
PackedGuid Target
Definition: ItemPackets.h:196
uint32 ItemId
Definition: ItemPackets.h:198
PackedGuid Caster
Definition: ItemPackets.h:197

References WorldPackets::Item::EnchantmentLog::Caster, WorldPackets::Item::EnchantmentLog::EnchantId, GetPlayer(), WorldPackets::Item::EnchantmentLog::ItemId, Player::SendMessageToSet(), WorldPackets::Item::EnchantmentLog::Target, WorldPackets::Item::EnchantmentLog::Write(), and ObjectGuid::WriteAsPacked().

Referenced by Item::SetEnchantment().

◆ SendItemEnchantTimeUpdate()

void WorldSession::SendItemEnchantTimeUpdate ( ObjectGuid  Playerguid,
ObjectGuid  Itemguid,
uint32  slot,
uint32  Duration 
)
1047{
1048 WorldPackets::Item::ItemEnchantTimeUpdate itemEnchantTimeUpdate;
1049 itemEnchantTimeUpdate.ItemGuid = Itemguid;
1050 itemEnchantTimeUpdate.Slot = slot;
1051 itemEnchantTimeUpdate.Duration = Duration;
1052 itemEnchantTimeUpdate.PlayerGuid = Playerguid;
1053 SendPacket(itemEnchantTimeUpdate.Write());
1054}
Definition: ItemPackets.h:203
ObjectGuid PlayerGuid
Definition: ItemPackets.h:213
uint32 Duration
Definition: ItemPackets.h:212
uint32 Slot
Definition: ItemPackets.h:211
WorldPacket const * Write() override
Definition: ItemPackets.cpp:125
ObjectGuid ItemGuid
Definition: ItemPackets.h:210

References WorldPackets::Item::ItemEnchantTimeUpdate::Duration, WorldPackets::Item::ItemEnchantTimeUpdate::ItemGuid, WorldPackets::Item::ItemEnchantTimeUpdate::PlayerGuid, SendPacket(), WorldPackets::Item::ItemEnchantTimeUpdate::Slot, and WorldPackets::Item::ItemEnchantTimeUpdate::Write().

Referenced by Player::AddEnchantmentDuration(), and Player::SendEnchantmentDurations().

◆ SendLearnNewTaxiNode()

bool WorldSession::SendLearnNewTaxiNode ( Creature unit)
128{
129 // find current node
130 uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
131
132 if (curloc == 0)
133 return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
134
135 if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
136 {
138 SendPacket(&msg);
139
141 update << unit->GetGUID();
142 update << uint8(1);
143 SendPacket(&update);
144
145 return true;
146 }
147 else
148 return false;
149}
@ SMSG_TAXINODE_STATUS
Definition: Opcodes.h:457

References Object::GetGUID(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), SendPacket(), SMSG_NEW_TAXI_PATH, SMSG_TAXINODE_STATUS, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes().

◆ SendLfgBootProposalUpdate()

void WorldSession::SendLfgBootProposalUpdate ( lfg::LfgPlayerBoot const &  boot)
508{
509 ObjectGuid guid = GetPlayer()->GetGUID();
510 lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
511 uint8 votesNum = 0;
512 uint8 agreeNum = 0;
513 uint32 secsleft = boot.cancelTime - GameTime::GetGameTime().count();
514 for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
515 {
516 if (it->second != lfg::LFG_ANSWER_PENDING)
517 {
518 ++votesNum;
519 if (it->second == lfg::LFG_ANSWER_AGREE)
520 ++agreeNum;
521 }
522 }
523 LOG_DEBUG("network", "SMSG_LFG_BOOT_PROPOSAL_UPDATE [{}] inProgress: {} - didVote: {} - agree: {} - victim: [{}] votes: {} - agrees: {} - left: {} - needed: {} - reason {}",
524 guid.ToString(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE),
525 boot.victim.ToString(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason);
526 WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
527 data << uint8(boot.inProgress); // Vote in progress
528 data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
529 data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
530 data << boot.victim; // Victim GUID
531 data << uint32(votesNum); // Total Votes
532 data << uint32(agreeNum); // Agree Count
533 data << uint32(secsleft); // Time Left
534 data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
535 data << boot.reason.c_str(); // Kick reason
536 SendPacket(&data);
537}
@ SMSG_LFG_BOOT_PROPOSAL_UPDATE
Definition: Opcodes.h:907
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition: LFGMgr.h:55
LfgAnswer
Answer state (Also used to check compatibilites)
Definition: LFG.h:97
@ LFG_ANSWER_AGREE
Definition: LFG.h:100
@ LFG_ANSWER_PENDING
Definition: LFG.h:98

References lfg::LfgPlayerBoot::cancelTime, GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), lfg::LfgPlayerBoot::inProgress, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, lfg::LFG_GROUP_KICK_VOTES_NEEDED, LOG_DEBUG, lfg::LfgPlayerBoot::reason, SendPacket(), SMSG_LFG_BOOT_PROPOSAL_UPDATE, ObjectGuid::ToString(), lfg::LfgPlayerBoot::victim, and lfg::LfgPlayerBoot::votes.

◆ SendLfgDisabled()

void WorldSession::SendLfgDisabled ( )
596{
597 LOG_DEBUG("network", "SMSG_LFG_DISABLED [{}]", GetPlayer()->GetGUID().ToString());
599 SendPacket(&data);
600}
@ SMSG_LFG_DISABLED
Definition: Opcodes.h:950

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_DISABLED.

◆ SendLfgJoinResult()

void WorldSession::SendLfgJoinResult ( lfg::LfgJoinResultData const &  joinData)
438{
439 uint32 size = 0;
440 for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
441 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
442
443 LOG_DEBUG("network", "SMSG_LFG_JOIN_RESULT [{}] checkResult: {} checkValue: {}", GetPlayer()->GetGUID().ToString(), joinData.result, joinData.state);
444 WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
445 data << uint32(joinData.result); // Check Result
446 data << uint32(joinData.state); // Check Value
447 if (!joinData.lockmap.empty())
448 BuildPartyLockDungeonBlock(data, joinData.lockmap);
449 SendPacket(&data);
450}
@ SMSG_LFG_JOIN_RESULT
Definition: Opcodes.h:898

References BuildPartyLockDungeonBlock(), GetPlayer(), lfg::LfgJoinResultData::lockmap, LOG_DEBUG, lfg::LfgJoinResultData::result, SendPacket(), SMSG_LFG_JOIN_RESULT, and lfg::LfgJoinResultData::state.

Referenced by lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgLfrList()

void WorldSession::SendLfgLfrList ( bool  update)
588{
589 LOG_DEBUG("network", "SMSG_LFG_LFR_LIST [{}] update: {}", GetPlayer()->GetGUID().ToString(), update ? 1 : 0);
591 data << uint8(update); // In Lfg Queue?
592 SendPacket(&data);
593}
@ SMSG_LFG_UPDATE_SEARCH
Definition: Opcodes.h:903

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_UPDATE_SEARCH.

Referenced by lfg::LFGPlayerScript::OnPlayerLogout().

◆ SendLfgOfferContinue()

void WorldSession::SendLfgOfferContinue ( uint32  dungeonEntry)
603{
604 LOG_DEBUG("network", "SMSG_LFG_OFFER_CONTINUE [{}] dungeon entry: {}", GetPlayer()->GetGUID().ToString(), dungeonEntry);
606 data << uint32(dungeonEntry);
607 SendPacket(&data);
608}
@ SMSG_LFG_OFFER_CONTINUE
Definition: Opcodes.h:689

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_OFFER_CONTINUE.

◆ SendLfgPlayerReward()

void WorldSession::SendLfgPlayerReward ( lfg::LfgPlayerRewardData const &  lfgPlayerRewardData)
472{
473 if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
474 return;
475
476 LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD {} rdungeonEntry: {}, sdungeonEntry: {}, done: {}",
477 GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
478
479 uint8 itemNum = rewardData.quest->GetRewItemsCount();
480
481 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
482
483 WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
484 data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
485 data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
486 data << uint8(rewardData.done);
487 data << uint32(1);
488 data << uint32(rewardData.quest->GetRewOrReqMoney(playerLevel));
489 data << uint32(rewardData.quest->XPValue(playerLevel));
490 data << uint32(0);
491 data << uint32(0);
492 data << uint8(itemNum);
493 if (itemNum)
494 {
495 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
496 if (uint32 itemId = rewardData.quest->RewardItemId[i])
497 {
498 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
499 data << uint32(itemId);
500 data << uint32(item ? item->DisplayInfoID : 0);
501 data << uint32(rewardData.quest->RewardItemIdCount[i]);
502 }
503 }
504 SendPacket(&data);
505}
@ SMSG_LFG_PLAYER_REWARD
Definition: Opcodes.h:541

References ItemTemplate::DisplayInfoID, lfg::LfgPlayerRewardData::done, Unit::GetLevel(), GetPlayer(), GetPlayerInfo(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgPlayerRewardData::quest, QUEST_REWARDS_COUNT, lfg::LfgPlayerRewardData::rdungeonEntry, Quest::RewardItemId, Quest::RewardItemIdCount, lfg::LfgPlayerRewardData::sdungeonEntry, SendPacket(), SMSG_LFG_PLAYER_REWARD, sObjectMgr, and Quest::XPValue().

Referenced by lfg::LFGMgr::FinishDungeon().

◆ SendLfgQueueStatus()

void WorldSession::SendLfgQueueStatus ( lfg::LfgQueueStatusData const &  queueData)
453{
454 LOG_DEBUG("network", "SMSG_LFG_QUEUE_STATUS [{}] dungeon: {} - waitTime: {} - avgWaitTime: {} - waitTimeTanks: {} - waitTimeHealer: {} - waitTimeDps: {} - queuedTime: {} - tanks: {} - healers: {} - dps: {}",
455 GetPlayer()->GetGUID().ToString(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank,
456 queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
457 WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 + 4 + 1 + 1 + 1 + 4);
458 data << uint32(queueData.dungeonId); // Dungeon
459 data << int32(queueData.waitTimeAvg); // Average Wait time
460 data << int32(queueData.waitTime); // Wait Time
461 data << int32(queueData.waitTimeTank); // Wait Tanks
462 data << int32(queueData.waitTimeHealer); // Wait Healers
463 data << int32(queueData.waitTimeDps); // Wait Dps
464 data << uint8(queueData.tanks); // Tanks needed
465 data << uint8(queueData.healers); // Healers needed
466 data << uint8(queueData.dps); // Dps needed
467 data << uint32(queueData.queuedTime); // Player wait time in queue
468 SendPacket(&data);
469}
@ SMSG_LFG_QUEUE_STATUS
Definition: Opcodes.h:899

References lfg::LfgQueueStatusData::dps, lfg::LfgQueueStatusData::dungeonId, GetPlayer(), lfg::LfgQueueStatusData::healers, LOG_DEBUG, lfg::LfgQueueStatusData::queuedTime, SendPacket(), SMSG_LFG_QUEUE_STATUS, lfg::LfgQueueStatusData::tanks, lfg::LfgQueueStatusData::waitTime, lfg::LfgQueueStatusData::waitTimeAvg, lfg::LfgQueueStatusData::waitTimeDps, lfg::LfgQueueStatusData::waitTimeHealer, and lfg::LfgQueueStatusData::waitTimeTank.

◆ SendLfgRoleCheckUpdate()

void WorldSession::SendLfgRoleCheckUpdate ( lfg::LfgRoleCheck const &  pRoleCheck)
391{
392 lfg::LfgDungeonSet dungeons;
393 if (roleCheck.rDungeonId)
394 dungeons.insert(roleCheck.rDungeonId);
395 else
396 dungeons = roleCheck.dungeons;
397
398 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHECK_UPDATE [{}]", GetPlayer()->GetGUID().ToString());
399 WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
400
401 data << uint32(roleCheck.state); // Check result
402 data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
403 data << uint8(dungeons.size()); // Number of dungeons
404 if (!dungeons.empty())
405 for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
406 data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
407
408 data << uint8(roleCheck.roles.size()); // Players in group
409 if (!roleCheck.roles.empty())
410 {
411 // Leader info MUST be sent 1st :S
412 ObjectGuid guid = roleCheck.leader;
413 uint8 roles = roleCheck.roles.find(guid)->second;
414 data << guid; // Guid
415 data << uint8(roles > 0); // Ready
416 data << uint32(roles); // Roles
418 data << uint8(player ? player->GetLevel() : 0); // Level
419
420 for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
421 {
422 if (it->first == roleCheck.leader)
423 continue;
424
425 guid = it->first;
426 roles = it->second;
427 data << guid; // Guid
428 data << uint8(roles > 0); // Ready
429 data << uint32(roles); // Roles
431 data << uint8(player ? player->GetLevel() : 0);// Level
432 }
433 }
434 SendPacket(&data);
435}
@ SMSG_LFG_ROLE_CHECK_UPDATE
Definition: Opcodes.h:897
@ LFG_ROLECHECK_INITIALITING
Definition: LFGMgr.h:126

References lfg::LfgRoleCheck::dungeons, ObjectAccessor::FindConnectedPlayer(), Unit::GetLevel(), GetPlayer(), lfg::LfgRoleCheck::leader, lfg::LFG_ROLECHECK_INITIALITING, LOG_DEBUG, lfg::LfgRoleCheck::rDungeonId, lfg::LfgRoleCheck::roles, SendPacket(), sLFGMgr, SMSG_LFG_ROLE_CHECK_UPDATE, and lfg::LfgRoleCheck::state.

◆ SendLfgRoleChosen()

void WorldSession::SendLfgRoleChosen ( ObjectGuid  guid,
uint8  roles 
)
380{
381 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHOSEN [{}] guid: [{}] roles: {}", GetPlayer()->GetGUID().ToString(), guid.ToString(), roles);
382
383 WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
384 data << guid; // Guid
385 data << uint8(roles > 0); // Ready
386 data << uint32(roles); // Roles
387 SendPacket(&data);
388}
@ SMSG_LFG_ROLE_CHOSEN
Definition: Opcodes.h:729

References GetPlayer(), LOG_DEBUG, SendPacket(), SMSG_LFG_ROLE_CHOSEN, and ObjectGuid::ToString().

◆ SendLfgTeleportError()

void WorldSession::SendLfgTeleportError ( uint8  err)
611{
612 LOG_DEBUG("network", "SMSG_LFG_TELEPORT_DENIED [{}] reason: {}", GetPlayer()->GetGUID().ToString(), err);
614 data << uint32(err); // Error
615 SendPacket(&data);
616}
@ SMSG_LFG_TELEPORT_DENIED
Definition: Opcodes.h:542

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_TELEPORT_DENIED.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ SendLfgUpdateParty()

void WorldSession::SendLfgUpdateParty ( lfg::LfgUpdateData const &  updateData)
336{
337 bool join = false;
338 bool queued = false;
339 uint8 size = uint8(updateData.dungeons.size());
340
341 switch (updateData.updateType)
342 {
343 case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
344 queued = true;
345 [[fallthrough]];
347 join = true;
348 break;
350 join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
351 queued = updateData.state == lfg::LFG_STATE_QUEUED;
352 break;
353 default:
354 break;
355 }
356
357 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PARTY {} updatetype: {}",
358 GetPlayerInfo(), updateData.updateType);
359 WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
360 data << uint8(updateData.updateType); // Lfg Update type
361 data << uint8(size > 0); // Extra info
362 if (size)
363 {
364 data << uint8(join); // LFG Join
365 data << uint8(queued); // Join the queue
366 data << uint8(0); // unk - Always 0
367 data << uint8(0); // unk - Always 0
368 for (uint8 i = 0; i < 3; ++i)
369 data << uint8(0); // unk - Always 0
370
371 data << uint8(size);
372 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
373 data << uint32(*it);
374 data << updateData.comment;
375 }
376 SendPacket(&data);
377}
@ SMSG_LFG_UPDATE_PARTY
Definition: Opcodes.h:902
@ LFG_STATE_ROLECHECK
Definition: LFG.h:69
@ LFG_UPDATETYPE_ADDED_TO_QUEUE
Definition: LFG.h:59
@ LFG_UPDATETYPE_UPDATE_STATUS
Definition: LFG.h:61
@ LFG_UPDATETYPE_PROPOSAL_BEGIN
Definition: LFG.h:60

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, lfg::LFG_STATE_ROLECHECK, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PARTY, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdatePlayer()

void WorldSession::SendLfgUpdatePlayer ( lfg::LfgUpdateData const &  updateData)
299{
300 bool queued = false;
301 uint8 size = uint8(updateData.dungeons.size());
302
303 switch (updateData.updateType)
304 {
307 queued = true;
308 break;
310 queued = updateData.state == lfg::LFG_STATE_QUEUED;
311 break;
312 default:
313 break;
314 }
315
316 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PLAYER {} updatetype: {}",
317 GetPlayerInfo(), updateData.updateType);
318 WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
319 data << uint8(updateData.updateType); // Lfg Update type
320 data << uint8(size > 0); // Extra info
321 if (size)
322 {
323 data << uint8(queued); // Join the queue
324 data << uint8(0); // unk - Always 0
325 data << uint8(0); // unk - Always 0
326
327 data << uint8(size);
328 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
329 data << uint32(*it);
330 data << updateData.comment;
331 }
332 SendPacket(&data);
333}
@ SMSG_LFG_UPDATE_PLAYER
Definition: Opcodes.h:901
@ LFG_UPDATETYPE_JOIN_QUEUE
Definition: LFG.h:53

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_QUEUED, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_JOIN_QUEUE, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PLAYER, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdateProposal()

void WorldSession::SendLfgUpdateProposal ( lfg::LfgProposal const &  proposal)
540{
541 ObjectGuid guid = GetPlayer()->GetGUID();
542 ObjectGuid gguid = proposal.players.find(guid)->second.group;
543 bool silent = !proposal.isNew && gguid == proposal.group;
544 uint32 dungeonEntry = proposal.dungeonId;
545
546 LOG_DEBUG("network", "SMSG_LFG_PROPOSAL_UPDATE [{} state: {}", guid.ToString(), proposal.state);
547
548 // show random dungeon if player selected random dungeon and it's not lfg group
549 if (!silent)
550 {
551 lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
552 if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
553 dungeonEntry = (*playerDungeons.begin());
554 }
555
556 dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
557
558 WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 + 1));
559 data << uint32(dungeonEntry); // Dungeon
560 data << uint8(proposal.state); // Proposal state
561 data << uint32(proposal.id); // Proposal ID
562 data << uint32(proposal.encounters); // encounters done
563 data << uint8(silent); // Show proposal window
564 data << uint8(proposal.players.size()); // Group size
565
566 for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
567 {
568 lfg::LfgProposalPlayer const& player = it->second;
569 data << uint32(player.role); // Role
570 data << uint8(it->first == guid); // Self player
571 if (!player.group) // Player not it a group
572 {
573 data << uint8(0); // Not in dungeon
574 data << uint8(0); // Not same group
575 }
576 else
577 {
578 data << uint8(player.group == proposal.group); // In dungeon (silent)
579 data << uint8(player.group == gguid); // Same Group than player
580 }
581 data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
582 data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
583 }
584 SendPacket(&data);
585}
@ SMSG_LFG_PROPOSAL_UPDATE
Definition: Opcodes.h:895
Definition: LFGMgr.h:346
uint8 role
Proposed role.
Definition: LFGMgr.h:348
ObjectGuid group
Original group guid. 0 if no original group.
Definition: LFGMgr.h:350
LfgAnswer accept
Accept status (-1 not answer | 0 Not agree | 1 agree)
Definition: LFGMgr.h:349

References lfg::LfgProposalPlayer::accept, lfg::LfgProposal::dungeonId, lfg::LfgProposal::encounters, Object::GetGUID(), GetPlayer(), lfg::LfgProposalPlayer::group, lfg::LfgProposal::group, lfg::LfgProposal::id, lfg::LfgProposal::isNew, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, LOG_DEBUG, lfg::LfgProposal::players, lfg::LfgProposalPlayer::role, SendPacket(), sLFGMgr, SMSG_LFG_PROPOSAL_UPDATE, lfg::LfgProposal::state, and ObjectGuid::ToString().

◆ SendListInventory()

void WorldSession::SendListInventory ( ObjectGuid  guid,
uint32  vendorEntry = 0 
)
852{
853 LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY");
854
855 sScriptMgr->OnPlayerSendListInventory(GetPlayer(), vendorGuid, vendorEntry);
856
858 if (!vendor)
859 {
860 LOG_DEBUG("network", "WORLD: SendListInventory - Unit ({}) not found or you can not interact with him.", vendorGuid.ToString());
862 return;
863 }
864
865 // remove fake death
866 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
867 {
869 }
870
871 // Stop the npc if moving
873 vendor->PauseMovement(pause);
874 vendor->SetHomePosition(vendor->GetPosition());
875
876 SetCurrentVendor(vendorEntry);
877
878 VendorItemData const* items = vendorEntry ? sObjectMgr->GetNpcVendorItemList(vendorEntry) : vendor->GetVendorItems();
879 if (!items)
880 {
881 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
882 data << vendorGuid;
883 data << uint8(0); // count == 0, next will be error code
884 data << uint8(0); // "Vendor has no inventory"
885 SendPacket(&data);
886 return;
887 }
888
889 uint8 itemCount = items->GetItemCount();
890 uint8 count = 0;
891
892 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
893 data << vendorGuid;
894
895 std::size_t countPos = data.wpos();
896 data << uint8(count);
897
898 float discountMod = _player->GetReputationPriceDiscount(vendor);
899
900 for (uint8 slot = 0; slot < itemCount; ++slot)
901 {
902 if (VendorItem const* item = items->GetItem(slot))
903 {
904 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
905 {
906 if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
907 {
908 continue;
909 }
910 // Only display items in vendor lists for the team the
911 // player is on. If GM on, display all items.
912 if (!_player->IsGameMaster() && ((itemTemplate->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && _player->GetTeamId() == TEAM_HORDE)))
913 {
914 continue;
915 }
916
917 // Items sold out are not displayed in list
918 uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
919 if (!_player->IsGameMaster() && !leftInStock)
920 {
921 continue;
922 }
923
924 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
925 if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
926 {
927 LOG_DEBUG("network", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), item->item);
928 continue;
929 }
930
931 // reputation discount
932 int32 price = item->IsGoldRequired(itemTemplate) ? uint32(std::floor(itemTemplate->BuyPrice * discountMod)) : 0;
933
934 data << uint32(slot + 1); // client expects counting to start at 1
935 data << uint32(item->item);
936 data << uint32(itemTemplate->DisplayInfoID);
937 data << int32(leftInStock);
938 data << uint32(price);
939 data << uint32(itemTemplate->MaxDurability);
940 data << uint32(itemTemplate->BuyCount);
941 data << uint32(item->ExtendedCost);
942
943 if (++count >= MAX_VENDOR_ITEMS)
944 {
945 break;
946 }
947 }
948 }
949 }
950
951 if (count == 0)
952 {
953 data << uint8(0);
954 SendPacket(&data);
955 return;
956 }
957
958 data.put<uint8>(countPos, count);
959 SendPacket(&data);
960}
@ ITEM_FLAG2_FACTION_HORDE
Definition: ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition: ItemTemplate.h:184
#define MAX_VENDOR_ITEMS
Definition: Creature.h:40
#define sConditionMgr
Definition: ConditionMgr.h:291
std::list< Condition * > ConditionList
Definition: ConditionMgr.h:238
@ SMSG_LIST_INVENTORY
Definition: Opcodes.h:445
VendorItemData const * GetVendorItems() const
Definition: Creature.cpp:3073
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition: Creature.cpp:3078
Definition: CreatureData.h:454
Definition: CreatureData.h:469
VendorItem * GetItem(uint32 slot) const
Definition: CreatureData.h:472
uint8 GetItemCount() const
Definition: CreatureData.h:480
void SetCurrentVendor(uint32 vendorEntry)
Definition: WorldSession.h:420

References _player, BIND_WHEN_PICKED_UP, ObjectGuid::Empty, Unit::getClassMask(), Object::GetEntry(), CreatureMovementData::GetInteractionPauseTimer(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), Creature::GetMovementTemplate(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationPriceDiscount(), Player::GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), Player::IsGameMaster(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, LOG_DEBUG, MAX_VENDOR_ITEMS, Unit::PauseMovement(), ByteBuffer::put(), Unit::RemoveAurasByType(), sConditionMgr, SELL_ERR_CANT_FIND_VENDOR, SendPacket(), Player::SendSellError(), SetCurrentVendor(), Creature::SetHomePosition(), SMSG_LIST_INVENTORY, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, and ByteBuffer::wpos().

Referenced by HandleListInventoryOpcode(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), Player::OnGossipSelect(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), and npc_prof_tailor::SendActionMenu().

◆ SendNameQueryOpcode()

void WorldSession::SendNameQueryOpcode ( ObjectGuid  guid)
33{
34 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
35
37 nameQueryResponse.Guid = guid.WriteAsPacked();
38 if (!playerData)
39 {
40 nameQueryResponse.NameUnknown = true;
41 SendPacket(nameQueryResponse.Write());
42 return;
43 }
44
46
47 nameQueryResponse.NameUnknown = false;
48 nameQueryResponse.Name = playerData->Name;
49 nameQueryResponse.Race = player ? player->getRace() : playerData->Race;
50 nameQueryResponse.Sex = player ? player->getGender() : playerData->Sex;
51 nameQueryResponse.Class = player ? player->getClass() : playerData->Class;
52
53 if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr))
54 {
55 nameQueryResponse.Declined = true;
56 nameQueryResponse.DeclinedNames = *names;
57 }
58 else
59 nameQueryResponse.Declined = false;
60
61 SendPacket(nameQueryResponse.Write());
62}
uint8 Sex
Definition: CharacterCache.h:34
DeclinedName const * GetDeclinedNames() const
Definition: Player.h:2507
Definition: QueryPackets.h:39
DeclinedName DeclinedNames
Definition: QueryPackets.h:53
uint8 Race
Definition: QueryPackets.h:49
WorldPacket const * Write() override
Definition: QueryPackets.cpp:25
uint8 NameUnknown
Definition: QueryPackets.h:46
uint8 Declined
Definition: QueryPackets.h:52
uint8 Class
Definition: QueryPackets.h:51
std::string_view Name
Definition: QueryPackets.h:47
uint8 Sex
Definition: QueryPackets.h:50
PackedGuid Guid
Definition: QueryPackets.h:45

References CharacterCacheEntry::Class, WorldPackets::Query::NameQueryResponse::Class, WorldPackets::Query::NameQueryResponse::Declined, WorldPackets::Query::NameQueryResponse::DeclinedNames, ObjectAccessor::FindConnectedPlayer(), Unit::getClass(), Player::GetDeclinedNames(), Unit::getGender(), Unit::getRace(), WorldPackets::Query::NameQueryResponse::Guid, CharacterCacheEntry::Name, WorldPackets::Query::NameQueryResponse::Name, WorldPackets::Query::NameQueryResponse::NameUnknown, CharacterCacheEntry::Race, WorldPackets::Query::NameQueryResponse::Race, sCharacterCache, SendPacket(), CharacterCacheEntry::Sex, WorldPackets::Query::NameQueryResponse::Sex, WorldPackets::Query::NameQueryResponse::Write(), and ObjectGuid::WriteAsPacked().

Referenced by HandleNameQueryOpcode(), HandlePlayerLoginFromDB(), and lfg::LFGPlayerScript::OnPlayerMapChanged().

◆ SendNotInArenaTeamPacket()

void WorldSession::SendNotInArenaTeamPacket ( uint8  type)
417{
418 WorldPacket data(SMSG_ARENA_ERROR, 4 + 1); // 886 - You are not in a %uv%u arena team
419 uint32 unk = 0;
420 data << uint32(unk); // unk(0)
421 if (!unk)
422 data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
423 SendPacket(&data);
424}
@ SMSG_ARENA_ERROR
Definition: Opcodes.h:916

References SendPacket(), and SMSG_ARENA_ERROR.

Referenced by HandleBattlemasterJoinArena().

◆ SendPacket()

void WorldSession::SendPacket ( WorldPacket const *  packet)

Send a packet to the client.

253{
254 if (!m_Socket)
255 return;
256
257#if defined(ACORE_DEBUG)
258 // Code for network use statistic
259 static uint64 sendPacketCount = 0;
260 static uint64 sendPacketBytes = 0;
261
262 static time_t firstTime = GameTime::GetGameTime().count();
263 static time_t lastTime = firstTime; // next 60 secs start time
264
265 static uint64 sendLastPacketCount = 0;
266 static uint64 sendLastPacketBytes = 0;
267
268 time_t cur_time = GameTime::GetGameTime().count();
269
270 if ((cur_time - lastTime) < 60)
271 {
272 sendPacketCount += 1;
273 sendPacketBytes += packet->size();
274
275 sendLastPacketCount += 1;
276 sendLastPacketBytes += packet->size();
277 }
278 else
279 {
280 uint64 minTime = uint64(cur_time - lastTime);
281 uint64 fullTime = uint64(lastTime - firstTime);
282
283 LOG_DEBUG("network", "Send all time packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {} time: {}", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime));
284
285 LOG_DEBUG("network", "Send last min packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {}", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime);
286
287 lastTime = cur_time;
288 sendLastPacketCount = 1;
289 sendLastPacketBytes = packet->wpos(); // wpos is real written size
290 }
291#endif // !ACORE_DEBUG
292
293 if (!sScriptMgr->CanPacketSend(this, *packet))
294 {
295 return;
296 }
297
298 m_Socket->SendPacket(*packet);
299}

References GameTime::GetGameTime(), LOG_DEBUG, m_Socket, ByteBuffer::size(), sScriptMgr, and ByteBuffer::wpos().

Referenced by Pet::_LoadSpellCooldowns(), Guild::_SendBankList(), Player::_StoreOrEquipNewItem(), InstanceMap::AddPlayerToMap(), Player::AddRunePower(), Player::addSpell(), Player::ApplyEquipCooldown(), TotemAI::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), Player::BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), Player::BuildPlayerRepop(), Player::CharmSpellInitialize(), Player::CheckDuelDistance(), Player::ConvertRune(), Object::DestroyForPlayer(), Group::Disband(), Spell::EffectDuel(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), Player::EquipItem(), BGQueueInviteEvent::Execute(), SendEncounterUnit::Execute(), Player::GetAurasForTarget(), ChannelMgr::GetChannel(), HandleAlterAppearance(), HandleArenaTeamInviteOpcode(), HandleAuctionListPendingSales(), AuraEffect::HandleAuraSetVehicle(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBuyBankSlotOpcode(), HandleCalendarGetCalendar(), HandleCalendarGetNumPending(), HandleCharCustomize(), HandleCharEnum(), HandleChatIgnoredOpcode(), HandleComplainOpcode(), HandleCorpseMapPositionQuery(), HandleCorpseQueryOpcode(), HandleCreatureQueryOpcode(), debug_commandscript::HandleDebugSendChannelNotifyCommand(), debug_commandscript::HandleDebugSendChatMsgCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSendSpellFailCommand(), spell_gen_spirit_healer_res::HandleDummy(), HandleEquipmentSetUse(), HandleGameObjectQueryOpcode(), HandleGetChannelMemberCount(), HandleGetMailList(), HandleGMResponseResolve(), HandleGMTicketCreateOpcode(), HandleGMTicketDeleteOpcode(), HandleGMTicketSystemStatusOpcode(), HandleGMTicketUpdateOpcode(), HandleGrantLevel(), HandleGroupDeclineOpcode(), HandleGroupInviteOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleItemNameQueryOpcode(), HandleItemQuerySingleOpcode(), HandleItemTextQuery(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleMirrorImageDataRequest(), modify_commandscript::HandleModifySpellCommand(), HandleNpcTextQueryOpcode(), HandleOfferPetitionOpcode(), HandlePageTextQueryOpcode(), HandlePetActionHelper(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), HandlePVPLogDataOpcode(), Guild::HandleQuery(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestPOIQuery(), HandleReadItem(), HandleRealmSplitOpcode(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), Guild::HandleRoster(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), misc_commandscript::HandleSkirmishCommand(), HandleTalentWipeConfirmOpcode(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUpdateAccountData(), HandleWhoisOpcode(), HandleWhoOpcode(), HandleWorldStateUITimerUpdate(), WardenWin::InitializeModule(), ArenaTeam::Inspect(), BattlegroundQueue::InviteGroupToBG(), Unit::JumpTo(), Unit::KnockbackFrom(), LogoutPlayer(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), GameObject::ModifyHealth(), Player::ModifySpellCooldown(), npc_wg_demolisher_engineer::OnGossipSelect(), InstanceMap::PermBindAllPlayers(), Player::PetSpellInitialize(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), MapMgr::PlayerCannotEnter(), Player::PossessSpellInitialize(), Player::ProhibitSpellSchool(), ArenaTeam::Query(), Player::RefundItem(), Group::RemoveMember(), Player::RemovePet(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), WardenMac::RequestChecks(), WardenWin::RequestChecks(), WardenMac::RequestHash(), WardenWin::RequestHash(), Warden::RequestModule(), Player::ResurrectPlayer(), Player::ResyncRunes(), Player::RewardHonor(), ArenaTeam::Roster(), Player::SatisfyQuestLog(), AddonChannelCommandHandler::Send(), SendAccountDataTimes(), Player::SendActionButtons(), SendActivateTaxiReply(), SendAddonsInfo(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAreaTriggerMessage(), SendArenaTeamCommandResult(), SendAttackStop(), Player::SendAttackSwingBadFacingAttack(), Player::SendAttackSwingCancelAttack(), Player::SendAttackSwingCantAttack(), Player::SendAttackSwingDeadTarget(), Player::SendAttackSwingNotInRange(), SendAuctionBidderNotification(), SendAuctionCommandResult(), SendAuctionHello(), SendAuctionOwnerNotification(), SendAuthResponse(), SendAuthWaitQueue(), Guild::SendBankLog(), SendBattleGroundList(), SendBfEntered(), SendBfInvitePlayerToQueue(), SendBfInvitePlayerToWar(), SendBfLeaveMessage(), SendBfQueueInviteResponse(), SendBindPoint(), Player::SendBuyError(), SendCalendarRaidLockout(), SendCalendarRaidLockoutUpdated(), Player::SendCanTakeQuestResponse(), Spell::SendCastResult(), SendCharCreate(), SendCharCustomize(), SendCharDelete(), SendCharFactionChange(), SendCharLoginFailed(), SendCharRename(), SendChatRestrictedNotice(), SendClientCacheVersion(), PlayerMenu::SendCloseGossip(), Guild::SendCommandResult(), Player::SendCorpseReclaimDelay(), Player::SendDirectMessage(), SendDiscoverNewTaxiNode(), Player::SendDuelCountdown(), Player::SendDungeonDifficulty(), Player::SendEquipError(), Player::SendEquipmentSetList(), Guild::SendEventLog(), Player::SendExplorationExperience(), SocialMgr::SendFriendStatus(), ChatHandler::SendGMText(), PlayerMenu::SendGossipMenu(), Guild::SendInfo(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInitialSpells(), Map::SendInitTransports(), Player::SendInstanceResetWarning(), SendItemEnchantTimeUpdate(), SendLearnNewTaxiNode(), Player::SendLearnPacket(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Player::SendLogXPGain(), Group::SendLootAllPassed(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), Player::SendMailResult(), Warden::SendModuleToClient(), Guild::SendMoneyInfo(), SendNameQueryOpcode(), Player::SendNewItem(), Player::SendNewMail(), CreatureTextMgr::SendNonChatPacket(), ChatHandler::SendNotification(), AutobroadcastMgr::SendNotificationAnnouncement(), Player::SendNotifyLootItemRemoved(), Player::SendNotifyLootMoneyRemoved(), SendNotInArenaTeamPacket(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), SendPartyResult(), Guild::SendPermissions(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), SendPetitionQueryOpcode(), SendPetitionShowList(), SendPetNameInvalid(), SendPetNameQuery(), Unit::SendPetTalk(), SendPlayerAmbiguousNotice(), SendPlayerNotFoundNotice(), WorldObject::SendPlayMusic(), PlayerMenu::SendPointOfInterest(), Player::SendProficiency(), Player::SendPushToPartyResponse(), Player::SendQuestComplete(), Player::SendQuestConfirmAccept(), Player::SendQuestFailed(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestGiverStatus(), Player::SendQuestGiverStatusMultiple(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), Player::SendQuestTimerFailed(), Player::SendQuestUpdateAddCreatureOrGo(), Player::SendQuestUpdateAddItem(), Player::SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), Player::SendRaidDifficulty(), Player::SendRaidInfo(), Player::SendRefundInfo(), Player::SendRemoveControlBar(), Map::SendRemoveTransports(), Player::SendResetFailedNotify(), Player::SendResetInstanceFailed(), Player::SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), GmTicket::SendResponse(), Spell::SendResurrectRequest(), Player::SendSavedInstances(), Guild::SendSaveEmblemResult(), Player::SendSellError(), SendSetPhaseShift(), SendSetPlayerDeclinedNamesResult(), SendShowBank(), SendShowMailBox(), PlayerSocial::SendSocialList(), SendStablePet(), SendStableResult(), ArenaTeam::SendStats(), ChatHandler::SendSysMessage(), AddonChannelCommandHandler::SendSysMessage(), SendTabardVendorActivate(), Player::SendTalentsInfoData(), Player::SendTalentWipeConfirm(), Group::SendTargetIconList(), SendTaxiMenu(), SendTaxiStatus(), Player::SendTeleportAckPacket(), Guild::BankTab::SendText(), TicketMgr::SendTicket(), SendTimeQueryResponse(), SendTimeSync(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTradeStatus(), SendTrainerList(), Player::SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), SendTutorialsData(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), SendUpdateTrade(), SendWrongFactionNotice(), Player::SetBindPoint(), Player::SetClientControl(), Player::SetEquipmentSet(), Player::SetMovement(), Unit::SetStandState(), Player::SetTitle(), Player::TeleportTo(), AuctionHouseSearcher::Update(), GameObject::Update(), Player::UpdateHomebindTime(), Group::UpdatePlayerOutOfRange(), Player::UpdateTriggerVisibility(), GameObject::Use(), Player::VehicleSpellInitialize(), and Player::Whisper().

◆ SendPartyResult()

void WorldSession::SendPartyResult ( PartyOperation  operation,
std::string const &  member,
PartyResult  res,
uint32  val = 0 
)
54{
55 WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
56 data << uint32(operation);
57 data << member;
58 data << uint32(res);
59 data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
60
61 SendPacket(&data);
62}
@ SMSG_PARTY_COMMAND_RESULT
Definition: Opcodes.h:157

References SendPacket(), and SMSG_PARTY_COMMAND_RESULT.

Referenced by HandleGroupAcceptOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), and HandleGroupUninviteOpcode().

◆ SendPetitionQueryOpcode()

void WorldSession::SendPetitionQueryOpcode ( ObjectGuid  petitionguid)
283{
284 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
285 if (!petition)
286 {
287 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
288 return;
289 }
290
291 uint8 type = petition->petitionType;
292 WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + petition->petitionName.size() + 1 + 1 + 4 * 12 + 2 + 10));
293 data << uint32(petition->petitionId); // guild/team id (was item low guid)
294 data << petition->ownerGuid; // charter owner guid
295 data << petition->petitionName; // name (guild/arena team)
296 data << uint8(0); // some string
297 if (type == GUILD_CHARTER_TYPE)
298 {
299 uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
300 data << uint32(needed);
301 data << uint32(needed);
302 data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
303 }
304 else
305 {
306 data << uint32(type - 1);
307 data << uint32(type - 1);
308 data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
309 }
310 data << uint32(0); // 5
311 data << uint32(0); // 6
312 data << uint32(0); // 7
313 data << uint32(0); // 8
314 data << uint16(0); // 9 2 bytes field
315 data << uint32(0); // 10
316 data << uint32(0); // 11
317 data << uint32(0); // 13 count of next strings?
318
319 for (int i = 0; i < 10; ++i)
320 data << uint8(0); // some string
321
322 data << uint32(0); // 14
323
324 data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
325
326 SendPacket(&data);
327}
@ SMSG_PETITION_QUERY_RESPONSE
Definition: Opcodes.h:485

References CONFIG_MIN_PETITION_SIGNS, GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::ownerGuid, Petition::petitionId, Petition::petitionName, Petition::petitionType, SendPacket(), SMSG_PETITION_QUERY_RESPONSE, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by HandlePetitionQueryOpcode(), and Player::RemovePetitionsAndSigns().

◆ SendPetitionShowList()

void WorldSession::SendPetitionShowList ( ObjectGuid  guid)
829{
831 if (!creature)
832 {
833 LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
834 return;
835 }
836
837 WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6);
838 data << guid; // npc guid
839
840 // For guild default
841 uint32 CharterEntry = GUILD_CHARTER;
842 uint32 CharterDispayID = CHARTER_DISPLAY_ID;
843 uint32 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
844
845 if (creature->IsTabardDesigner())
846 {
847 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
848
849 data << uint8(1); // count
850 data << uint32(1); // index
851 data << CharterEntry; // charter entry
852 data << CharterDispayID; // charter display id
853 data << CharterCost; // charter cost
854 data << uint32(0); // unknown
855 data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
856 }
857 else
858 {
859 // For 2v2 default
860 CharterEntry = ARENA_TEAM_CHARTER_2v2;
861 CharterDispayID = CHARTER_DISPLAY_ID;
862 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
863
864 // 2v2
865 data << uint8(3); // count
866 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
867 data << uint32(1); // index
868 data << CharterEntry; // charter entry
869 data << CharterDispayID; // charter display id
870 data << CharterCost; // charter cost
871 data << uint32(2); // unknown
872 data << uint32(2); // required signs?
873
874 // For 3v3 default
875 CharterEntry = ARENA_TEAM_CHARTER_3v3;
876 CharterDispayID = CHARTER_DISPLAY_ID;
877 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
878
879 // 3v3
880 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
881 data << uint32(2); // index
882 data << CharterEntry; // charter entry
883 data << CharterDispayID; // charter display id
884 data << CharterCost; // charter cost
885 data << uint32(3); // unknown
886 data << uint32(3); // required signs?
887
888 // For 3v3 default
889 CharterEntry = ARENA_TEAM_CHARTER_5v5;
890 CharterDispayID = CHARTER_DISPLAY_ID;
891 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
892
893 // 5v5
894 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
895 data << uint32(3); // index
896 data << CharterEntry; // charter entry
897 data << CharterDispayID; // charter display id
898 data << CharterCost; // charter cost
899 data << uint32(5); // unknown
900 data << uint32(5); // required signs?
901 }
902
903 SendPacket(&data);
904 LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST");
905}
#define CHARTER_DISPLAY_ID
Definition: PetitionMgr.h:26
@ SMSG_PETITION_SHOWLIST
Definition: Opcodes.h:474

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5, CHARTER_DISPLAY_ID, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MIN_PETITION_SIGNS, Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, Unit::IsTabardDesigner(), LOG_DEBUG, SendPacket(), SMSG_PETITION_SHOWLIST, sScriptMgr, sWorld, ObjectGuid::ToString(), and UNIT_NPC_FLAG_PETITIONER.

Referenced by HandlePetitionShowListOpcode(), and Player::OnGossipSelect().

◆ SendPetNameInvalid()

void WorldSession::SendPetNameInvalid ( uint32  error,
std::string const &  name,
DeclinedName declinedName 
)
1100{
1101 WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
1102 data << uint32(error);
1103 data << name;
1104 if (declinedName)
1105 {
1106 data << uint8(1);
1107 for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1108 data << declinedName->name[i];
1109 }
1110 else
1111 data << uint8(0);
1112 SendPacket(&data);
1113}
@ SMSG_PET_NAME_INVALID
Definition: Opcodes.h:406

References MAX_DECLINED_NAME_CASES, DeclinedName::name, SendPacket(), and SMSG_PET_NAME_INVALID.

Referenced by HandlePetRename().

◆ SendPetNameQuery()

void WorldSession::SendPetNameQuery ( ObjectGuid  guid,
uint32  petnumber 
)
617{
619 if (!pet)
620 {
621 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
622 data << uint32(petnumber);
623 data << uint8(0);
624 data << uint32(0);
625 data << uint8(0);
626 SendPacket(&data);
627 return;
628 }
629
630 std::string name;
632 {
633 // Use localized creature name for the mage pet
635 if (loc_idx != DEFAULT_LOCALE)
636 name = pet->GetNameForLocaleIdx(loc_idx);
637 else
638 name = pet->GetCreatureTemplate()->Name;
639 }
640 else
641 name = pet->GetName();
642
643 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
644 data << uint32(petnumber);
645 data << name.c_str();
647
648 if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
649 {
650 data << uint8(1);
651 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
652 data << ((Pet*)pet)->GetDeclinedNames()->name[i];
653 }
654 else
655 data << uint8(0);
656
657 SendPacket(&data);
658}
@ NPC_WATER_ELEMENTAL_PERM
Definition: PetDefines.h:106
@ SMSG_PET_NAME_QUERY_RESPONSE
Definition: Opcodes.h:113
std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const override
Definition: Creature.cpp:3156

References _player, DEFAULT_LOCALE, ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Object::GetEntry(), WorldObject::GetName(), Creature::GetNameForLocaleIdx(), GetSessionDbLocaleIndex(), Object::GetUInt32Value(), Unit::IsPet(), MAX_DECLINED_NAME_CASES, CreatureTemplate::Name, NPC_WATER_ELEMENTAL_PERM, SendPacket(), SMSG_PET_NAME_QUERY_RESPONSE, and UNIT_FIELD_PET_NAME_TIMESTAMP.

Referenced by HandlePetNameQuery().

◆ SendPlayerAmbiguousNotice()

void WorldSession::SendPlayerAmbiguousNotice ( std::string const &  name)
825{
826 WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size() + 1);
827 data << name;
828 SendPacket(&data);
829}
@ SMSG_CHAT_PLAYER_AMBIGUOUS
Definition: Opcodes.h:843

References SendPacket(), and SMSG_CHAT_PLAYER_AMBIGUOUS.

◆ SendPlayerNotFoundNotice()

void WorldSession::SendPlayerNotFoundNotice ( std::string const &  name)
818{
819 WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size() + 1);
820 data << name;
821 SendPacket(&data);
822}
@ SMSG_CHAT_PLAYER_NOT_FOUND
Definition: Opcodes.h:711

References SendPacket(), and SMSG_CHAT_PLAYER_NOT_FOUND.

Referenced by HandleMessagechatOpcode().

◆ SendSetPhaseShift()

void WorldSession::SendSetPhaseShift ( uint32  phaseShift)
1635{
1637 data << uint32(PhaseShift);
1638 SendPacket(&data);
1639}
@ SMSG_SET_PHASE_SHIFT
Definition: Opcodes.h:1178

References SendPacket(), and SMSG_SET_PHASE_SHIFT.

Referenced by debug_commandscript::HandleDebugSendSetPhaseShiftCommand().

◆ SendSetPlayerDeclinedNamesResult()

void WorldSession::SendSetPlayerDeclinedNamesResult ( DeclinedNameResult  result,
ObjectGuid  guid 
)
2628{
2630 data << uint32(result);
2631 data << guid;
2632 SendPacket(&data);
2633}
@ SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
Definition: Opcodes.h:1080

References SendPacket(), and SMSG_SET_PLAYER_DECLINED_NAMES_RESULT.

Referenced by HandleSetPlayerDeclinedNames().

◆ SendShowBank()

void WorldSession::SendShowBank ( ObjectGuid  guid)

◆ SendShowMailBox()

void WorldSession::SendShowMailBox ( ObjectGuid  guid)
73{
75 data << guid;
76 SendPacket(&data);
77}
@ SMSG_SHOW_MAILBOX
Definition: Opcodes.h:693

References SendPacket(), and SMSG_SHOW_MAILBOX.

Referenced by misc_commandscript::HandleMailBoxCommand(), and npc_pet_gen_argent_pony_bridle::OnGossipSelect().

◆ SendSpiritResurrect()

void WorldSession::SendSpiritResurrect ( )
388{
389 _player->ResurrectPlayer(0.5f, true);
390
391 _player->DurabilityLossAll(0.25f, true);
392
393 // get corpse nearest graveyard
394 GraveyardStruct const* corpseGrave = nullptr;
395
396 // Search for any graveyards near the player's corpse.
397 corpseGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId(), _player->HasCorpse());
398
399 // now can spawn bones
401
402 // teleport to nearest from corpse graveyard, if different from nearest to player ghost
403 if (corpseGrave)
404 {
405 GraveyardStruct const* ghostGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId());
406
407 if (corpseGrave != ghostGrave)
408 _player->TeleportTo(corpseGrave->Map, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
409 // or update at original position
410 //else
411 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
412 }
413 // or update at original position
414 //else
415 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
416}
void DurabilityLossAll(double percent, bool inventory)
Definition: Player.cpp:4756

References _player, Player::DurabilityLossAll(), Position::GetOrientation(), Player::GetTeamId(), Player::HasCorpse(), GraveyardStruct::Map, Player::ResurrectPlayer(), sGraveyard, Player::SpawnCorpseBones(), Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by HandleSpiritHealerActivateOpcode().

◆ SendStablePet()

void WorldSession::SendStablePet ( ObjectGuid  guid)
481{
482 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
483
484 WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
485 data << guid;
486 std::size_t wpos = data.wpos();
487 data << uint8(0); // place holder for slot show number
488
489 PetStable* petStable = GetPlayer()->GetPetStable();
490 if (!petStable)
491 {
492 data << uint8(0); // stable slots
493 SendPacket(&data);
494 return;
495 }
496
497 data << uint8(petStable->MaxStabledPets);
498
499 uint8 num = 0; // counter for place holder
500
501 // not let move dead pet in slot
502 if (petStable->CurrentPet)
503 {
504 PetStable::PetInfo const& pet = *petStable->CurrentPet;
505 data << uint32(pet.PetNumber);
506 data << uint32(pet.CreatureId);
507 data << uint32(pet.Level);
508 data << pet.Name; // petname
509 data << uint8(1); // flags: 1 active, 2 inactive
510 ++num;
511 }
512 else
513 {
514 if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
515 {
516 data << uint32(pet->PetNumber);
517 data << uint32(pet->CreatureId);
518 data << uint32(pet->Level);
519 data << pet->Name; // petname
520 data << uint8(1); // flags: 1 active, 2 inactive
521 ++num;
522 }
523 }
524
525 for (Optional<PetStable::PetInfo> const& stabledSlot : petStable->StabledPets)
526 {
527 if (stabledSlot)
528 {
529 PetStable::PetInfo const& pet = *stabledSlot;
530 data << uint32(pet.PetNumber);
531 data << uint32(pet.CreatureId);
532 data << uint32(pet.Level);
533 data << pet.Name; // petname
534 data << uint8(2); // flags: 1 active, 2 inactive
535 ++num;
536 }
537 }
538
539 data.put<uint8>(wpos, num); // set real data to placeholder
540 SendPacket(&data);
541}
@ MSG_LIST_STABLED_PETS
Definition: Opcodes.h:653
PetInfo const * GetUnslottedHunterPet() const
Definition: PetDefines.h:237
Definition: PetDefines.h:212
uint32 CreatureId
Definition: PetDefines.h:218
uint8 Level
Definition: PetDefines.h:226
std::string Name
Definition: PetDefines.h:215
uint32 PetNumber
Definition: PetDefines.h:217

References PetStable::PetInfo::CreatureId, PetStable::CurrentPet, Player::GetPetStable(), GetPlayer(), PetStable::GetUnslottedHunterPet(), PetStable::PetInfo::Level, LOG_DEBUG, PetStable::MaxStabledPets, MSG_LIST_STABLED_PETS, PetStable::PetInfo::Name, PetStable::PetInfo::PetNumber, ByteBuffer::put(), SendPacket(), PetStable::StabledPets, and ByteBuffer::wpos().

Referenced by AuraEffect::HandleAuraOpenStable(), HandleListStabledPetsOpcode(), and Player::OnGossipSelect().

◆ SendStablePetCallback()

void WorldSession::SendStablePetCallback ( ObjectGuid  guid,
PreparedQueryResult  result 
)

◆ SendStableResult()

void WorldSession::SendStableResult ( uint8  guid)
544{
546 data << uint8(res);
547 SendPacket(&data);
548}
@ SMSG_STABLE_RESULT
Definition: Opcodes.h:657

References SendPacket(), and SMSG_STABLE_RESULT.

Referenced by HandleBuyStableSlot(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ SendTabardVendorActivate()

void WorldSession::SendTabardVendorActivate ( ObjectGuid  guid)
66{
68 data << guid;
69 SendPacket(&data);
70}
@ MSG_TABARDVENDOR_ACTIVATE
Definition: Opcodes.h:528

References MSG_TABARDVENDOR_ACTIVATE, and SendPacket().

Referenced by HandleTabardVendorActivateOpcode(), and Player::OnGossipSelect().

◆ SendTaxiMenu()

void WorldSession::SendTaxiMenu ( Creature unit)
85{
86 // find current node
87 uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
88
89 if (curloc == 0)
90 return;
91
92 bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
93 if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
94
95 LOG_DEBUG("network", "WORLD: CMSG_TAXINODE_STATUS_QUERY {} ", curloc);
96
97 WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
98 data << uint32(1);
99 data << unit->GetGUID();
100 data << uint32(curloc);
101 GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
102 SendPacket(&data);
103
104 LOG_DEBUG("network", "WORLD: Sent SMSG_SHOWTAXINODES");
105
106 GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
107}
@ SMSG_SHOWTAXINODES
Definition: Opcodes.h:455
bool isTaxiCheater() const
Definition: Player.h:1168
void AppendTaximaskTo(ByteBuffer &data, bool all)
Definition: PlayerTaxi.cpp:116

References PlayerTaxi::AppendTaximaskTo(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Player::isTaxiCheater(), LOG_DEBUG, Player::m_taxi, SendPacket(), Player::SetTaxiCheater(), SMSG_SHOWTAXINODES, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes(), and Player::OnGossipSelect().

◆ SendTaxiStatus()

void WorldSession::SendTaxiStatus ( ObjectGuid  guid)
36{
37 Player* const player = GetPlayer();
38 Creature* unit = ObjectAccessor::GetCreature(*player, guid);
39 if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
40 {
41 LOG_DEBUG("network", "WorldSession::SendTaxiStatus - Unit ({}) not found.", guid.ToString());
42 return;
43 }
44
45 // find taxi node
46 uint32 nearest = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), player->GetTeamId());
47 if (!nearest)
48 {
49 return;
50 }
51
53 data << guid;
54 data << uint8(player->m_taxi.IsTaximaskNodeKnown(nearest) ? 1 : 0);
55 SendPacket(&data);
56 LOG_DEBUG("network", "WORLD: Sent SMSG_TAXINODE_STATUS");
57}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition: PlayerTaxi.h:35
bool HasNpcFlag(NPCFlags flags) const
Definition: Unit.h:725

References ObjectAccessor::GetCreature(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), LOG_DEBUG, Player::m_taxi, SendPacket(), SMSG_TAXINODE_STATUS, sObjectMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by HandleTaxiNodeStatusQueryOpcode().

◆ SendTimeQueryResponse()

void WorldSession::SendTimeQueryResponse ( )
78{
79 auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
80
82 timeQueryResponse.ServerTime = GameTime::GetGameTime().count();
83 timeQueryResponse.TimeResponse = timeResponse.count();
84 SendPacket(timeQueryResponse.Write());
85}
Definition: QueryPackets.h:65
uint32 TimeResponse
Definition: QueryPackets.h:72
WorldPacket const * Write() override
Definition: QueryPackets.cpp:47
uint32 ServerTime
Definition: QueryPackets.h:71

References GameTime::GetGameTime(), SendPacket(), WorldPackets::Query::TimeQueryResponse::ServerTime, sWorld, WorldPackets::Query::TimeQueryResponse::TimeResponse, and WorldPackets::Query::TimeQueryResponse::Write().

Referenced by HandleGMTicketGetTicketOpcode(), and HandleTimeQueryOpcode().

◆ SendTimeSync()

void WorldSession::SendTimeSync ( )
1433{
1436 SendPacket(&data);
1437
1439
1440 // Schedule next sync in 10 sec (except for the 2 first packets, which are spaced by only 5s)
1441 _timeSyncTimer = _timeSyncNextCounter == 0 ? 5000 : 10000;
1443}
@ SMSG_TIME_SYNC_REQ
Definition: Opcodes.h:942

References _pendingTimeSyncRequests, _timeSyncNextCounter, _timeSyncTimer, getMSTime(), SendPacket(), and SMSG_TIME_SYNC_REQ.

Referenced by Player::SendInitialPacketsAfterAddToMap(), and Update().

◆ SendTradeStatus()

void WorldSession::SendTradeStatus ( TradeStatus  status)
34{
35 WorldPacket data;
36
37 switch (status)
38 {
40 data.Initialize(SMSG_TRADE_STATUS, 4 + 8);
41 data << uint32(status);
42 data << uint64(0);
43 break;
45 data.Initialize(SMSG_TRADE_STATUS, 4 + 4);
46 data << uint32(status);
47 data << uint32(0); // added in 2.4.0
48 break;
50 data.Initialize(SMSG_TRADE_STATUS, 4 + 4 + 1 + 4);
51 data << uint32(status);
52 data << uint32(0);
53 data << uint8(0);
54 data << uint32(0);
55 break;
58 data.Initialize(SMSG_TRADE_STATUS, 4 + 1);
59 data << uint32(status);
60 data << uint8(0);
61 break;
62 default:
64 data << uint32(status);
65 break;
66 }
67
68 SendPacket(&data);
69}
@ TRADE_STATUS_ONLY_CONJURED
Definition: SharedDefines.h:3838

References WorldPacket::Initialize(), SendPacket(), SMSG_TRADE_STATUS, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ELIGIBLE, TRADE_STATUS_ONLY_CONJURED, and TRADE_STATUS_OPEN_WINDOW.

Referenced by HandleAcceptTradeOpcode(), HandleBeginTradeOpcode(), HandleInitiateTradeOpcode(), HandleSetTradeItemOpcode(), SendCancelTrade(), TradeData::SetAccepted(), and TradeData::SetMoney().

◆ SendTrainerList() [1/2]

◆ SendTrainerList() [2/2]

void WorldSession::SendTrainerList ( ObjectGuid  guid,
std::string const &  strTitle 
)
94{
95 LOG_DEBUG("network", "WORLD: SendTrainerList");
96
98 if (!unit)
99 {
100 LOG_DEBUG("network", "WORLD: SendTrainerList - Unit ({}) not found or you can not interact with him.", guid.ToString());
101 return;
102 }
103
104 // remove fake death
105 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
107
108 CreatureTemplate const* ci = unit->GetCreatureTemplate();
109
110 if (!ci)
111 {
112 LOG_DEBUG("network", "WORLD: SendTrainerList - ({}) NO CREATUREINFO!", guid.ToString());
113 return;
114 }
115
116 TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
117 if (!trainer_spells)
118 {
119 LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature ({})", guid.ToString());
120 return;
121 }
122
123 WorldPacket data(SMSG_TRAINER_LIST, 8 + 4 + 4 + trainer_spells->spellList.size() * 38 + strTitle.size() + 1);
124 data << guid;
125 data << uint32(trainer_spells->trainerType);
126
127 std::size_t count_pos = data.wpos();
128 data << uint32(trainer_spells->spellList.size());
129
130 // reputation discount
131 float fDiscountMod = _player->GetReputationPriceDiscount(unit);
132 bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
133
134 uint32 count = 0;
135 for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
136 {
137 TrainerSpell const* tSpell = &itr->second;
138
139 bool valid = true;
140 bool primary_prof_first_rank = false;
141 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
142 {
143 if (!tSpell->learnedSpell[i])
144 continue;
146 {
147 valid = false;
148 break;
149 }
150 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
151 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
152 primary_prof_first_rank = true;
153 }
154
155 if (!valid)
156 continue;
157
158 if (tSpell->reqSpell && !_player->HasSpell(tSpell->reqSpell))
159 {
160 continue;
161 }
162
164
165 data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
166 data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
167 data << uint32(std::floor(tSpell->spellCost * fDiscountMod));
168
169 data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
170 // primary prof. learn confirmation dialog
171 data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
172 data << uint8(tSpell->reqLevel);
173 data << uint32(tSpell->reqSkill);
174 data << uint32(tSpell->reqSkillValue);
175 //prev + req or req + 0
176 uint8 maxReq = 0;
177 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
178 {
179 if (!tSpell->learnedSpell[i])
180 continue;
181 if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
182 {
183 data << uint32(prevSpellId);
184 ++maxReq;
185 }
186 if (maxReq == 3)
187 break;
188 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
189 for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
190 {
191 data << uint32(itr2->second);
192 ++maxReq;
193 }
194 if (maxReq == 3)
195 break;
196 }
197 while (maxReq < 3)
198 {
199 data << uint32(0);
200 ++maxReq;
201 }
202
203 ++count;
204 }
205
206 data << strTitle;
207
208 data.put<uint32>(count_pos, count);
209 SendPacket(&data);
210}
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition: SpellMgr.h:570
TrainerSpellState
Definition: Player.h:213
@ TRAINER_SPELL_GREEN_DISABLED
Definition: Player.h:217
@ SMSG_TRAINER_LIST
Definition: Opcodes.h:463
uint32 reqSkillValue
Definition: CreatureData.h:517
uint32 learnedSpell[3]
Definition: CreatureData.h:519
uint32 reqSkill
Definition: CreatureData.h:516
uint32 reqLevel
Definition: CreatureData.h:518
TrainerSpellMap spellList
Definition: CreatureData.h:533
uint32 trainerType
Definition: CreatureData.h:534
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition: Player.cpp:12430
uint32 GetFreePrimaryProfessionPoints() const
Definition: Player.h:1764
bool IsPrimaryProfessionFirstRank() const
Definition: SpellInfo.cpp:983

References _player, Creature::GetCreatureTemplate(), Player::GetFreePrimaryProfessionPoints(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::GetReputationPriceDiscount(), Creature::GetTrainerSpells(), Player::GetTrainerSpellState(), Player::HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), Player::IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, LOG_DEBUG, MAX_SPELL_EFFECTS, ByteBuffer::put(), Unit::RemoveAurasByType(), TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, TrainerSpell::reqSpell, SendPacket(), SMSG_TRAINER_LIST, TrainerSpell::spell, SPELL_AURA_FEIGN_DEATH, TrainerSpell::spellCost, TrainerSpellData::spellList, sSpellMgr, ObjectGuid::ToString(), TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, TrainerSpellData::trainerType, UNIT_NPC_FLAG_TRAINER, UNIT_STATE_DIED, and ByteBuffer::wpos().

◆ SendTutorialsData()

void WorldSession::SendTutorialsData ( )
973{
975 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
976 data << m_Tutorials[i];
977 SendPacket(&data);
978}
@ SMSG_TUTORIAL_FLAGS
Definition: Opcodes.h:283

References m_Tutorials, MAX_ACCOUNT_TUTORIAL_VALUES, SendPacket(), and SMSG_TUTORIAL_FLAGS.

Referenced by InitializeSessionCallback().

◆ SendUpdateTrade()

void WorldSession::SendUpdateTrade ( bool  trader_data = true)
82{
83 TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
84
85 WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1 + 4 + 4 + 4 + 4 + 4 + 7 * (1 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 4 + 4));
86 data << uint8(trader_data); // 1 means traders data, 0 means own
87 data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
88 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
89 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
90 data << uint32(view_trade->GetMoney()); // trader gold
91 data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
92
93 for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
94 {
95 data << uint8(i); // trade slot number, if not specified, then end of packet
96
97 if (Item* item = view_trade->GetItem(TradeSlots(i)))
98 {
99 data << uint32(item->GetTemplate()->ItemId); // entry
100 data << uint32(item->GetTemplate()->DisplayInfoID);// display id
101 data << uint32(item->GetCount()); // stack count
102 // wrapped: hide stats but show giftcreator name
103 data << uint32(item->IsWrapped() ? 1 : 0);
104 data << item->GetGuidValue(ITEM_FIELD_GIFTCREATOR);
105 // perm. enchantment and gems
106 data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
107 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
108 data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
109 // creator
110 data << item->GetGuidValue(ITEM_FIELD_CREATOR);
111 data << uint32(item->GetSpellCharges()); // charges
112 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
113 data << int32(item->GetItemRandomPropertyId()); // random properties id
114 data << uint32(item->GetTemplate()->LockID); // lock id
115 // max durability
116 data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
117 // durability
118 data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
119 }
120 else
121 {
122 for (uint8 j = 0; j < 18; ++j)
123 data << uint32(0);
124 }
125 }
126 SendPacket(&data);
127}
@ PERM_ENCHANTMENT_SLOT
Definition: Item.h:169
@ SMSG_TRADE_STATUS_EXTENDED
Definition: Opcodes.h:319
TradeData * GetTraderData() const
Definition: TradeData.cpp:21

References _player, TradeData::GetItem(), TradeData::GetMoney(), TradeData::GetSpell(), Player::GetTradeData(), TradeData::GetTraderData(), ITEM_FIELD_CREATOR, ITEM_FIELD_DURABILITY, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, MAX_GEM_SOCKETS, PERM_ENCHANTMENT_SLOT, SendPacket(), SMSG_TRADE_STATUS_EXTENDED, SOCK_ENCHANTMENT_SLOT, and TRADE_SLOT_COUNT.

Referenced by TradeData::Update().

◆ SendWrongFactionNotice()

void WorldSession::SendWrongFactionNotice ( )
832{
834 SendPacket(&data);
835}
@ SMSG_CHAT_WRONG_FACTION
Definition: Opcodes.h:567

References SendPacket(), and SMSG_CHAT_WRONG_FACTION.

Referenced by HandleMessagechatOpcode().

◆ SetAccountData()

void WorldSession::SetAccountData ( AccountDataType  type,
time_t  tm,
std::string const &  data 
)
916{
917 uint32 id = 0;
919 if ((1 << type) & GLOBAL_CACHE_MASK)
920 {
921 id = GetAccountId();
922 index = CHAR_REP_ACCOUNT_DATA;
923 }
924 else
925 {
926 // _player can be nullptr and packet received after logout but m_GUID still store correct guid
927 if (!m_GUIDLow)
928 return;
929
930 id = m_GUIDLow;
932 }
933
934 CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
935 stmt->SetData(0, id);
936 stmt->SetData(1, type);
937 stmt->SetData(2, uint32(tm));
938 stmt->SetData(3, data);
939 CharacterDatabase.Execute(stmt);
940
941 m_accountData[type].Time = tm;
942 m_accountData[type].Data = data;
943}
CharacterDatabaseStatements
Definition: CharacterDatabase.h:24
@ CHAR_REP_PLAYER_ACCOUNT_DATA
Definition: CharacterDatabase.h:202
@ CHAR_REP_ACCOUNT_DATA
Definition: CharacterDatabase.h:199

References CHAR_REP_ACCOUNT_DATA, CHAR_REP_PLAYER_ACCOUNT_DATA, CharacterDatabase, AccountData::Data, GetAccountId(), GLOBAL_CACHE_MASK, m_accountData, m_GUIDLow, PreparedStatementBase::SetData(), and AccountData::Time.

Referenced by HandleUpdateAccountData().

◆ SetCalendarEventCreationCooldown()

void WorldSession::SetCalendarEventCreationCooldown ( time_t  cooldown)
inline

◆ SetCurrentVendor()

void WorldSession::SetCurrentVendor ( uint32  vendorEntry)
inline
420{ m_currentVendorEntry = vendorEntry; }

References m_currentVendorEntry.

Referenced by SendListInventory().

◆ SetInQueue()

void WorldSession::SetInQueue ( bool  state)
inline

Session in auth.queue currently.

435{ m_inQueue = state; }

References m_inQueue.

Referenced by WorldSessionMgr::AddQueuedPlayer(), InitializeSessionCallback(), and WorldSessionMgr::RemoveQueuedPlayer().

◆ SetKicked()

void WorldSession::SetKicked ( bool  val)
inline
1119{ _kicked = val; }

References _kicked.

Referenced by KickPlayer().

◆ SetLatency()

void WorldSession::SetLatency ( uint32  latency)
inline
556{ m_latency = latency; }

References m_latency.

Referenced by WorldSocket::HandlePing().

◆ SetLogoutStartTime()

void WorldSession::SetLogoutStartTime ( time_t  requestTime)
inline

Engage the logout process for the user.

442 {
443 _logoutTime = requestTime;
444 }

References _logoutTime.

Referenced by HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), and LogoutPlayer().

◆ SetOfflineTime()

void WorldSession::SetOfflineTime ( uint32  time)
inline

◆ SetPlayer()

void WorldSession::SetPlayer ( Player player)
1309{
1310 _player = player;
1311
1312 // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
1313 if (_player)
1315}

References _player, ObjectGuid::GetCounter(), Object::GetGUID(), and m_GUIDLow.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), Player::LoadFromDB(), and LogoutPlayer().

◆ SetSecurity()

void WorldSession::SetSecurity ( AccountTypes  security)
inline
423{ _security = security; }

References _security.

◆ SetTotalTime()

void WorldSession::SetTotalTime ( uint32  TotalTime)
inline
428{ m_total_time = TotalTime; }

References m_total_time.

Referenced by Player::Update().

◆ SetTutorialInt()

void WorldSession::SetTutorialInt ( uint8  index,
uint32  value 
)
inline
513 {
514 if (m_Tutorials[index] != value)
515 {
516 m_Tutorials[index] = value;
517 m_TutorialsChanged = true;
518 }
519 }

References m_Tutorials, and m_TutorialsChanged.

Referenced by HandleTutorialClear(), HandleTutorialFlag(), and HandleTutorialReset().

◆ ShouldLogOut()

bool WorldSession::ShouldLogOut ( time_t  currTime) const
inline

Is logout cooldown expired?

448 {
449 return (_logoutTime > 0 && currTime >= _logoutTime + 20);
450 }

References _logoutTime.

Referenced by Update().

◆ SynchronizeMovement()

void WorldSession::SynchronizeMovement ( MovementInfo movementInfo)
387{
388 int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
389 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
390 {
391 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
392 movementInfo.time = getMSTime();
393 }
394 else
395 {
396 movementInfo.time = (uint32)movementTime;
397 }
398}

References _timeSyncClockDelta, getMSTime(), LOG_INFO, and MovementInfo::time.

Referenced by HandleMoverRelocation().

◆ Update()

bool WorldSession::Update ( uint32  diff,
PacketFilter updater 
)

Update the WorldSession (triggered by World update)

  • Before we process anything: If necessary, kick the player because the client didn't send anything for too long (or they've been idling in character select)
  • Retrieve packets from the receive queue and call the appropriate handlers not process packets if socket already closed

Delete packet after processing by default

If player didn't log out a while ago, it means packets are being sent while the server does not recognize the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.

328{
333 m_Socket->CloseSocket();
334
335 if (updater.ProcessUnsafe())
336 UpdateTimeOutTime(diff);
337
339
342 WorldPacket* packet = nullptr;
343
345 bool deletePacket = true;
346 std::vector<WorldPacket*> requeuePackets;
347 uint32 processedPackets = 0;
348 time_t currentTime = GameTime::GetGameTime().count();
349
350 constexpr uint32 MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE = 150;
351
352 while (m_Socket && _recvQueue.next(packet, updater))
353 {
354 OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
355 ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
356
357 METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name));
358 LOG_DEBUG("network", "message id {} ({}) under READ", opcode, opHandle->Name);
359
360 WorldSession::DosProtection::Policy const evaluationPolicy = AntiDOS.EvaluateOpcode(*packet, currentTime);
361 switch (evaluationPolicy)
362 {
365 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE;
366 break;
368 requeuePackets.push_back(packet);
369 deletePacket = false;
370 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE;
371 break;
372 default:
373 break;
374 }
375
377 || evaluationPolicy == WorldSession::DosProtection::Policy::Log)
378 {
379 try
380 {
381 switch (opHandle->Status)
382 {
383 case STATUS_LOGGEDIN:
384 if (!_player)
385 {
386 // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
390 {
391 //requeuePackets.push_back(packet);
392 //deletePacket = false;
393
394 LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
395 }
396 }
397 else if (_player->IsInWorld())
398 {
399 if (!sScriptMgr->CanPacketReceive(this, *packet))
400 break;
401
402 opHandle->Call(this, *packet);
403 LogUnprocessedTail(packet);
404 }
405
406 // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
407 break;
409 if (!_player && !m_playerRecentlyLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
410 {
411 LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
412 "the player has not logged in yet and not recently logout");
413 }
414 else
415 {
416 // not expected _player or must checked in packet hanlder
417 if (!sScriptMgr->CanPacketReceive(this, *packet))
418 break;
419
420 opHandle->Call(this, *packet);
421 LogUnprocessedTail(packet);
422 }
423 break;
424 case STATUS_TRANSFER:
425 if (_player && !_player->IsInWorld())
426 {
427 if (!sScriptMgr->CanPacketReceive(this, *packet))
428 break;
429
430 opHandle->Call(this, *packet);
431 LogUnprocessedTail(packet);
432 }
433 break;
434 case STATUS_AUTHED:
435 if (m_inQueue) // prevent cheating
436 break;
437
438 // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
439 // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
440 if (packet->GetOpcode() == CMSG_CHAR_ENUM)
442
443 if (!sScriptMgr->CanPacketReceive(this, *packet))
444 break;
445
446 opHandle->Call(this, *packet);
447 LogUnprocessedTail(packet);
448 break;
449 case STATUS_NEVER:
450 LOG_ERROR("network.opcode", "Received not allowed opcode {} from {}",
451 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
452 break;
453 case STATUS_UNHANDLED:
454 LOG_DEBUG("network.opcode", "Received not handled opcode {} from {}",
455 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
456 break;
457 }
458 }
460 {
461 LOG_ERROR("network", "{} sent {} with an invalid link:\n{}", GetPlayerInfo(),
462 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
463
465 {
466 KickPlayer("WorldSession::Update Invalid chat link");
467 }
468 }
470 {
471 LOG_ERROR("network", "{} sent {} which illegally contained a hyperlink:\n{}", GetPlayerInfo(),
472 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
473
475 {
476 KickPlayer("WorldSession::Update Illegal chat link");
477 }
478 }
480 {
481 LOG_ERROR("network", "PacketArrayMaxCapacityException: {} while parsing {} from {}.",
482 pamce.what(), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
483 }
484 catch (ByteBufferException const&)
485 {
486 LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: {}) from client {}, accountid={}. Skipped packet.", packet->GetOpcode(), GetRemoteAddress(), GetAccountId());
487 if (sLog->ShouldLog("network", LogLevel::LOG_LEVEL_DEBUG))
488 {
489 LOG_DEBUG("network", "Dumping error causing packet:");
490 packet->hexlike();
491 }
492 }
493 }
494
495 if (deletePacket)
496 delete packet;
497
498 deletePacket = true;
499
500 processedPackets++;
501
502 //process only a max amout of packets in 1 Update() call.
503 //Any leftover will be processed in next update
504 if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE)
505 break;
506 }
507
508 _recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
509
510 METRIC_VALUE("processed_packets", processedPackets);
511 METRIC_VALUE("addon_messages", _addonMessageReceiveCount.load());
513
514 if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
515 {
516 // Send time sync packet every 10s.
517 if (_timeSyncTimer > 0)
518 {
519 if (diff >= _timeSyncTimer)
520 {
521 SendTimeSync();
522 }
523 else
524 {
525 _timeSyncTimer -= diff;
526 }
527 }
528 }
529
531
532 //check if we are safe to proceed with logout
533 //logout procedure should happen only in World::UpdateSessions() method!!!
534 if (updater.ProcessUnsafe())
535 {
536 if (m_Socket && m_Socket->IsOpen() && _warden)
537 {
538 _warden->Update(diff);
539 }
540
541 if (ShouldLogOut(currentTime) && !m_playerLoading)
542 {
543 LogoutPlayer(true);
544 }
545
546 if (m_Socket && !m_Socket->IsOpen())
547 {
548 if (GetPlayer() && _warden)
549 _warden->Update(diff);
550
551 m_Socket = nullptr;
552 }
553
554 if (!m_Socket)
555 {
556 return false; //Will remove this session from the world session map
557 }
558 }
559
560 return true;
561}
@ CONFIG_CLOSE_IDLE_CONNECTIONS
Definition: WorldConfig.h:115
@ STATUS_AUTHED
Definition: AuthSession.h:42
#define METRIC_DETAILED_TIMER(category,...)
Definition: Metric.h:223
#define METRIC_VALUE(category, value,...)
Definition: Metric.h:197
#define METRIC_TAG(name, value)
Definition: Metric.h:163
char const * Name
Definition: Opcodes.h:1380
OpcodeTable opcodeTable
Definition: Opcodes.cpp:51
SessionStatus Status
Definition: Opcodes.h:1381
virtual void Call(WorldSession *session, WorldPacket &packet) const =0
@ CMSG_CHAR_ENUM
Definition: Opcodes.h:85
@ STATUS_LOGGEDIN
Definition: Opcodes.h:1357
@ STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
Definition: Opcodes.h:1359
@ STATUS_TRANSFER
Definition: Opcodes.h:1358
@ STATUS_NEVER
Definition: Opcodes.h:1360
@ STATUS_UNHANDLED
Definition: Opcodes.h:1361
void readd(Iterator begin, Iterator end)
Adds a range of items to the front of the queue.
Definition: LockedQueue.h:65
std::string const & GetInvalidValue() const
Definition: PacketUtilities.h:33
Definition: PacketUtilities.h:46
Definition: PacketUtilities.h:52
Definition: PacketUtilities.h:110
Definition: Opcodes.h:1385
virtual bool ProcessUnsafe() const
Definition: WorldSession.h:267
void SendTimeSync()
Definition: WorldSession.cpp:1432
void UpdateTimeOutTime(uint32 diff)
Definition: WorldSession.h:559
void LogUnexpectedOpcode(WorldPacket *packet, char const *status, const char *reason)
Logging helper for unexpected opcodes.
Definition: WorldSession.cpp:308
void LogUnprocessedTail(WorldPacket *packet)
Logging helper for unexpected opcodes.
Definition: WorldSession.cpp:315
void ProcessQueryCallbacks()
Definition: WorldSession.cpp:1317
void HandleTeleportTimeout(bool updateInSessions)
Definition: WorldSession.cpp:580
bool ShouldLogOut(time_t currTime) const
Is logout cooldown expired?
Definition: WorldSession.h:447
bool IsConnectionIdle() const
Definition: WorldSession.h:573
Policy EvaluateOpcode(WorldPacket const &p, time_t const time) const
Definition: WorldSession.cpp:1354
Policy
Definition: WorldSession.h:1147

References _addonMessageReceiveCount, _player, _recvQueue, _timeSyncTimer, _warden, AntiDOS, WorldSession::DosProtection::Ban, WorldSession::DosProtection::BlockingThrottle, ClientOpcodeHandler::Call(), CMSG_CHAR_ENUM, CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, CONFIG_CLOSE_IDLE_CONNECTIONS, WorldSession::DosProtection::EvaluateOpcode(), GetAccountId(), GameTime::GetGameTime(), WorldPackets::InvalidStringValueException::GetInvalidValue(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayer(), GetPlayerInfo(), GetRemoteAddress(), HandleTeleportTimeout(), ByteBuffer::hexlike(), IsConnectionIdle(), Object::IsInWorld(), WorldSession::DosProtection::Kick, KickPlayer(), WorldSession::DosProtection::Log, LOG_DEBUG, LOG_ERROR, LogoutPlayer(), LogUnexpectedOpcode(), LogUnprocessedTail(), m_inQueue, m_playerLoading, m_playerRecentlyLogout, m_Socket, METRIC_DETAILED_TIMER, METRIC_TAG, METRIC_VALUE, OpcodeHandler::Name, LockedQueue< T, StorageType >::next(), opcodeTable, WorldSession::DosProtection::Process, ProcessQueryCallbacks(), PacketFilter::ProcessUnsafe(), LockedQueue< T, StorageType >::readd(), SendTimeSync(), ShouldLogOut(), sLog, sScriptMgr, OpcodeHandler::Status, STATUS_AUTHED, STATUS_LOGGEDIN, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, STATUS_NEVER, STATUS_TRANSFER, STATUS_UNHANDLED, sWorld, UpdateTimeOutTime(), and ByteBufferException::what().

Referenced by Map::Update(), and WorldSessionMgr::UpdateSessions().

◆ UpdateAccountFlag()

void WorldSession::UpdateAccountFlag ( uint32  flag,
bool  remove = false 
)
183{
184 if (remove)
185 _accountFlags &= ~flag;
186 else
187 _accountFlags |= flag;
188
189 // Async update
191 stmt->SetData(0, _accountFlags);
192 stmt->SetData(1, GetAccountId());
193 LoginDatabase.Execute(stmt);
194}
@ LOGIN_UPD_SET_ACCOUNT_FLAG
Definition: LoginDatabase.h:89

References _accountFlags, GetAccountId(), LOGIN_UPD_SET_ACCOUNT_FLAG, LoginDatabase, and PreparedStatementBase::SetData().

Referenced by ValidateAccountFlags().

◆ UpdateTimeOutTime()

void WorldSession::UpdateTimeOutTime ( uint32  diff)
inline
560 {
561 if (time_t(diff) > m_timeOutTime)
562 m_timeOutTime = 0;
563 else
564 m_timeOutTime -= diff;
565 }

References m_timeOutTime.

Referenced by Update().

◆ ValidateAccountFlags()

void WorldSession::ValidateAccountFlags ( )
197{
198 bool hasGMFlag = HasAccountFlag(ACCOUNT_FLAG_GM);
199
200 if (IsGMAccount() && !hasGMFlag)
202 else if (hasGMFlag && !IsGMAccount())
204}
@ ACCOUNT_FLAG_GM
Definition: Common.h:67
bool HasAccountFlag(uint32 flag) const
Definition: WorldSession.h:366
void UpdateAccountFlag(uint32 flag, bool remove=false)
Definition: WorldSession.cpp:182

References ACCOUNT_FLAG_GM, HasAccountFlag(), IsGMAccount(), and UpdateAccountFlag().

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ ValidateHyperlinksAndMaybeKick()

bool WorldSession::ValidateHyperlinksAndMaybeKick ( std::string_view  str)
806{
808 return true;
809
810 LOG_ERROR("network", "Player {} {} sent a message with an invalid link:\n{}", GetPlayer()->GetName(),
811 GetPlayer()->GetGUID().ToString(), str);
812
814 KickPlayer("WorldSession::ValidateHyperlinksAndMaybeKick Invalid chat link");
815
816 return false;
817}
bool AC_GAME_API CheckAllLinks(std::string_view str)
Definition: Hyperlinks.cpp:378

References Acore::Hyperlinks::CheckAllLinks(), CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, and sWorld.

Referenced by HandleGMSurveySubmit(), HandleGMTicketCreateOpcode(), HandleGMTicketUpdateOpcode(), and HandleMessagechatOpcode().

◆ VerifyMovementInfo()

bool WorldSession::VerifyMovementInfo ( MovementInfo const &  movementInfo,
Player plrMover,
Unit mover,
Opcodes  opcode 
) const
508{
509 if (!movementInfo.pos.IsPositionValid())
510 {
511 if (plrMover)
512 {
513 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
514 }
515
516 return false;
517 }
518
519 if (!mover->movespline->Finalized())
520 return false;
521
522 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
524 {
525 // Xinef: skip moving packets
526 if (movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
527 {
528 if (plrMover)
529 {
530 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
531 }
532 return false;
533 }
534 }
535
536 bool jumpopcode = false;
537 if (opcode == MSG_MOVE_JUMP)
538 {
539 jumpopcode = true;
540 if (plrMover && !sScriptMgr->AnticheatHandleDoubleJump(plrMover, mover))
541 {
542 plrMover->GetSession()->KickPlayer();
543 return false;
544 }
545 }
546
547 /* start some hack detection */
548 if (plrMover && !sScriptMgr->AnticheatCheckMovementInfo(plrMover, movementInfo, mover, jumpopcode))
549 {
550 plrMover->GetSession()->KickPlayer();
551 return false;
552 }
553
554 if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
555 {
556 // We were teleported, skip packets that were broadcast before teleport
557 if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
558 {
559 if (plrMover)
560 {
561 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
562 //LOG_INFO("anticheat", "MovementHandler:: 2 We were teleported, skip packets that were broadcast before teleport");
563 }
564 return false;
565 }
566
567 if (!Acore::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
568 movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
569 {
570 if (plrMover)
571 {
572 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
573 }
574
575 return false;
576 }
577 }
578
579 // rooted mover sent packet without root or moving AND root - ignore, due to client crash possibility
580 if (opcode != CMSG_FORCE_MOVE_UNROOT_ACK)
581 if (mover->IsRooted() && (!movementInfo.HasMovementFlag(MOVEMENTFLAG_ROOT) || movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING)))
582 return false;
583
584 return true;
585}
#define SIZE_OF_GRIDS
Definition: MapDefines.h:26
@ MSG_MOVE_JUMP
Definition: Opcodes.h:217
@ CMSG_FORCE_MOVE_UNROOT_ACK
Definition: Opcodes.h:265
bool IsValidMapCoord(float c)
Definition: GridDefines.h:210
bool IsRooted() const
Definition: Unit.h:1647

References CMSG_FORCE_MOVE_UNROOT_ACK, Movement::MoveSpline::Finalized(), Position::GetExactDist2d(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), MovementInfo::HasMovementFlag(), Unit::HasUnitFlag(), Position::IsPositionValid(), Unit::IsRooted(), Acore::IsValidMapCoord(), KickPlayer(), MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_ROOT, Unit::movespline, MSG_MOVE_JUMP, MovementInfo::pos, MovementInfo::TransportInfo::pos, SIZE_OF_GRIDS, sScriptMgr, MovementInfo::transport, and UNIT_FLAG_DISABLE_MOVE.

Referenced by ProcessMovementInfo().

◆ WriteMovementInfo()

void WorldSession::WriteMovementInfo ( WorldPacket data,
MovementInfo mi 
)
1114{
1115 *data << mi->guid.WriteAsPacked();
1116
1117 *data << mi->flags;
1118 *data << mi->flags2;
1119 *data << mi->time;
1120 *data << mi->pos.PositionXYZOStream();
1121
1123 {
1124 *data << mi->transport.guid.WriteAsPacked();
1125
1126 *data << mi->transport.pos.PositionXYZOStream();
1127 *data << mi->transport.time;
1128 *data << mi->transport.seat;
1129
1131 *data << mi->transport.time2;
1132 }
1133
1135 *data << mi->pitch;
1136
1137 *data << mi->fallTime;
1138
1140 {
1141 *data << mi->jump.zspeed;
1142 *data << mi->jump.sinAngle;
1143 *data << mi->jump.cosAngle;
1144 *data << mi->jump.xyspeed;
1145 }
1146
1148 *data << mi->splineElevation;
1149}

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, MovementInfo::guid, MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), MovementInfo::TransportInfo::seat, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, ObjectGuid::WriteAsPacked(), MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleMoveFlagChangeOpcode(), and HandleMovementOpcodes().

Friends And Related Function Documentation

◆ World

friend class World
friend

Member Data Documentation

◆ _accountFlags

uint32 WorldSession::_accountFlags
private

◆ _accountId

uint32 WorldSession::_accountId
private

Referenced by GetAccountId().

◆ _accountName

std::string WorldSession::_accountName
private

◆ _addonMessageReceiveCount

std::atomic<uint32> WorldSession::_addonMessageReceiveCount
private

Referenced by HandleMessagechatOpcode(), and Update().

◆ _calendarEventCreationCooldown

time_t WorldSession::_calendarEventCreationCooldown
private

◆ _kicked

bool WorldSession::_kicked
private

Referenced by IsKicked(), SetKicked(), and WorldSession().

◆ _legitCharacters

GuidSet WorldSession::_legitCharacters
private

◆ _logoutTime

time_t WorldSession::_logoutTime
private

◆ _offlineTime

uint32 WorldSession::_offlineTime
private

◆ _orderCounter

uint32 WorldSession::_orderCounter
private

◆ _pendingTimeSyncRequests

std::map<uint32, uint32> WorldSession::_pendingTimeSyncRequests
private

◆ _player

Player* WorldSession::_player
private

Referenced by CanOpenMailBox(), DoLootRelease(), GetPlayer(), GetPlayerInfo(), GetPlayerName(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), HandleAlterAppearance(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamAcceptOpcode(), HandleArenaTeamDeclineOpcode(), HandleArenaTeamDisbandOpcode(), HandleArenaTeamLeaderOpcode(), HandleArenaTeamLeaveOpcode(), HandleArenaTeamRemoveOpcode(), HandleAttackSwingOpcode(), HandleAuctionListItems(), HandleAuctionSellItem(), HandleAutoBankItemOpcode(), HandleAutoEquipItemOpcode(), HandleAutoEquipItemSlotOpcode(), HandleAutoStoreBagItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleAutostoreLootItemOpcode(), HandleBattlefieldLeaveOpcode(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBeginTradeOpcode(), HandleBfEntryInviteResponse(), HandleBfExitRequest(), HandleBfQueueInviteResponse(), HandleBusyTradeOpcode(), HandleBuybackItem(), HandleBuyBankSlotOpcode(), HandleBuyItemInSlotOpcode(), HandleBuyStableSlot(), HandleCalendarAddEvent(), HandleCalendarArenaTeam(), HandleCalendarComplain(), HandleCalendarCopyEvent(), HandleCalendarEventInvite(), HandleCalendarEventModeratorStatus(), HandleCalendarEventRemoveInvite(), HandleCalendarEventRsvp(), HandleCalendarEventSignup(), HandleCalendarEventStatus(), HandleCalendarGetCalendar(), HandleCalendarGetEvent(), HandleCalendarGetNumPending(), HandleCalendarGuildFilter(), HandleCalendarRemoveEvent(), HandleCalendarUpdateEvent(), HandleCancelAuraOpcode(), HandleCancelAutoRepeatSpellOpcode(), HandleCancelCastOpcode(), HandleCancelChanneling(), HandleCancelMountAuraOpcode(), HandleCancelTradeOpcode(), HandleCastSpellOpcode(), HandleChatIgnoredOpcode(), HandleClearTradeItemOpcode(), HandleContactListOpcode(), HandleCorpseQueryOpcode(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), HandleDestroyItemOpcode(), HandleDismissControlledVehicle(), HandleDismissCritter(), HandleEjectPassenger(), HandleEmoteOpcode(), HandleEnterPlayerVehicle(), HandleEquipmentSetDelete(), HandleEquipmentSetSave(), HandleEquipmentSetUse(), HandleFarSightOpcode(), HandleForceSpeedChangeAck(), HandleGameobjectReportUse(), HandleGetMailList(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), HandleGrantLevel(), HandleGroupDisbandOpcode(), HandleGroupRaidConvertOpcode(), HandleHearthAndResurrect(), HandleIgnoreTradeOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleInstanceLockResponse(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleItemTextQuery(), HandleLearnPreviewTalents(), HandleLearnPreviewTalentsPet(), HandleLearnTalentOpcode(), HandleLootMasterGiveOpcode(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), HandleMessagechatOpcode(), HandleMirrorImageDataRequest(), HandleMoveFlagChangeOpcode(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoverRelocation(), HandleMoveTeleportAck(), HandleMoveUnRootAck(), HandleMoveWorldportAck(), HandleOfferPetitionOpcode(), HandleOpenItemOpcode(), HandlePetAbandon(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), HandlePetitionBuyOpcode(), HandlePetitionDeclineOpcode(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePetLearnTalent(), HandlePetRename(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePushQuestToParty(), HandlePVPLogDataOpcode(), HandleQueryInspectAchievements(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestConfirmAccept(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverCancel(), HandleQuestgiverChooseRewardOpcode(), HandleQuestgiverCompleteQuest(), HandleQuestgiverHelloOpcode(), HandleQuestgiverQueryQuestOpcode(), HandleQuestgiverRequestRewardOpcode(), HandleQuestgiverStatusMultipleQuery(), HandleQuestgiverStatusQueryOpcode(), HandleQuestLogRemoveQuest(), HandleQuestPOIQuery(), HandleQuestPushResult(), HandleQuestQueryOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleReadItem(), HandleReclaimCorpseOpcode(), HandleRemoveGlyph(), HandleRepairItemOpcode(), HandleReportPvPAFK(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), HandleRequestPetInfo(), HandleRequestRaidInfoOpcode(), HandleResetInstancesOpcode(), HandleSelfResOpcode(), HandleSellItemOpcode(), HandleSendMail(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetAmmoOpcode(), HandleSetContactNotesOpcode(), HandleSetDungeonDifficultyOpcode(), HandleSetFactionInactiveOpcode(), HandleSetRaidDifficultyOpcode(), HandleSetSelectionOpcode(), HandleSetSheathedOpcode(), HandleSetTaxiBenchmarkOpcode(), HandleSetTradeGoldOpcode(), HandleSetTradeItemOpcode(), HandleShowingCloakOpcode(), HandleShowingHelmOpcode(), HandleSocketOpcode(), HandleSpellClick(), HandleSplitItemOpcode(), HandleStablePet(), HandleStableSwapPet(), HandleStandStateChangeOpcode(), HandleSummonResponseOpcode(), HandleSwapInvItemOpcode(), HandleSwapItem(), HandleTalentWipeConfirmOpcode(), HandleTextEmoteOpcode(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUnacceptTradeOpcode(), HandleUnstablePet(), HandleUpdateMissileTrajectory(), HandleUpdateProjectilePosition(), HandleUseItemOpcode(), HandleWhoOpcode(), HandleWrapItemOpcode(), KickPlayer(), LogoutPlayer(), moveItems(), SendBattleGroundList(), SendBfEntered(), SendBindPoint(), SendListInventory(), SendPetitionShowList(), SendPetNameQuery(), SendSpiritResurrect(), SendTrainerList(), SendUpdateTrade(), SetPlayer(), Update(), and ~WorldSession().

◆ _queryHolderProcessor

AsyncCallbackProcessor<SQLQueryHolderCallback> WorldSession::_queryHolderProcessor
private

◆ _queryProcessor

◆ _recvQueue

LockedQueue<WorldPacket*> WorldSession::_recvQueue
private

Referenced by QueuePacket(), Update(), and ~WorldSession().

◆ _security

AccountTypes WorldSession::_security
private

Referenced by GetSecurity(), and SetSecurity().

◆ _skipQueue

bool WorldSession::_skipQueue
private

Referenced by CanSkipQueue().

◆ _timeSyncClockDelta

int64 WorldSession::_timeSyncClockDelta
private

◆ _timeSyncClockDeltaQueue

CircularBuffer<std::pair<int64, uint32> > WorldSession::_timeSyncClockDeltaQueue
private

◆ _timeSyncNextCounter

uint32 WorldSession::_timeSyncNextCounter
private

◆ _timeSyncTimer

uint32 WorldSession::_timeSyncTimer
private

Referenced by SendTimeSync(), Update(), and WorldSession().

◆ _transactionCallbacks

AsyncCallbackProcessor<TransactionCallback> WorldSession::_transactionCallbacks
private

◆ _warden

std::unique_ptr<Warden> WorldSession::_warden
private

◆ AntiDOS

class WorldSession::DosProtection WorldSession::AntiDOS
protected

Referenced by Update().

◆ isRecruiter

bool WorldSession::isRecruiter
private

Referenced by IsARecruiter().

◆ m_accountData

AccountData WorldSession::m_accountData[NUM_ACCOUNT_DATA_TYPES]
private

◆ m_addonsList

AddonsList WorldSession::m_addonsList
private

Referenced by ReadAddonsInfo(), and SendAddonsInfo().

◆ m_Address

std::string WorldSession::m_Address
private

Referenced by GetRemoteAddress(), and WorldSession().

◆ m_currentBankerGUID

ObjectGuid WorldSession::m_currentBankerGUID
private

◆ m_currentVendorEntry

uint32 WorldSession::m_currentVendorEntry
private

◆ m_expansion

uint8 WorldSession::m_expansion
private

Referenced by Expansion().

◆ m_GUIDLow

ObjectGuid::LowType WorldSession::m_GUIDLow
private

Referenced by SetAccountData(), and SetPlayer().

◆ m_inQueue

bool WorldSession::m_inQueue
private

◆ m_latency

std::atomic<uint32> WorldSession::m_latency
private

Referenced by GetLatency(), and SetLatency().

◆ m_muteTime

◆ m_playerLoading

◆ m_playerLogout

bool WorldSession::m_playerLogout
private

◆ m_playerRecentlyLogout

bool WorldSession::m_playerRecentlyLogout
private

◆ m_playerSave

bool WorldSession::m_playerSave
private

◆ m_sessionDbcLocale

LocaleConstant WorldSession::m_sessionDbcLocale
private

Referenced by GetSessionDbcLocale().

◆ m_sessionDbLocaleIndex

LocaleConstant WorldSession::m_sessionDbLocaleIndex
private

Referenced by GetSessionDbLocaleIndex().

◆ m_Socket

◆ m_timeOutTime

std::atomic<time_t> WorldSession::m_timeOutTime

◆ m_total_time

uint32 WorldSession::m_total_time
private

Referenced by GetTotalTime(), and SetTotalTime().

◆ m_Tutorials

◆ m_TutorialsChanged

bool WorldSession::m_TutorialsChanged
private

◆ recruiterId

uint32 WorldSession::recruiterId
private

Referenced by GetRecruiterId().